Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.04 @ 23:36:17 Player: Azoxey Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (34) 170 Value Destroyed (892) 892 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4182 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Friendly Fire -11 Cogmind --------- Core Integrity 9/700 Matter 223/300 Energy 62/100 System Corruption 0% Temperature Cool (18) Movement Core (100) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Small Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (6) ---- Coolant Injector Improved Medium Armor Plating Variable Charge Gun Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Carbon-fiber Leg Improved Carbon-fiber Leg Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Long-range Sensor Array Improved Targeting Computer > --- WEAPON ----------- Variable Charge Gun Variable Charge Gun Mini Grenade Launcher Datajack > --- INVENTORY -------- Coolant Injector High-capacity Matter Pod Improved Medium Armor Plating Variable Charge Gun Rocket Launcher Improved Datajack [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 3 | . . . . . 2 1 . Utility 1 | . . . . . 1 . . Weapon 2 | . . . . . 1 1 . Parts Attached 52 | 6 5 7 3 6 16 5 4 Power 6 | 1 1 1 1 2 . . . Engine 4 | 1 . . 1 2 . . . Core 2 | . 1 1 . . . . . Reactor . | . . . . . . . . Propulsion 16 | 2 2 3 1 2 4 2 . Treads 3 | . . . . . 2 1 . Leg 6 | . . 3 1 . 1 1 . Wheel 7 | 2 2 . . 2 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | 1 2 . 1 1 3 1 1 Device 6 | . 2 . 1 . 1 1 1 Storage 2 | 1 . . . . 1 . . Processor 1 | . . . . 1 . . . Hackware . | . . . . . . . . Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 20 | 2 . 3 . 1 9 2 3 Energy Gun 5 | 1 . . . 1 1 . 2 Energy Cannon 5 | . . . . . 4 1 . Ballistic Gun 5 | 1 . 2 . . 2 . . Ballistic Cannon . | . . . . . . . . Launcher 4 | . . 1 . . 2 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 27 | . 1 4 2 4 3 . 13 Power 4 | . . 1 1 1 . . 1 Propulsion 10 | . . 2 . 1 2 . 5 Utility 5 | . . . 1 1 1 . 2 Weapon 8 | . 1 1 . 1 . . 5 Highest Loss Streak 13 | . 1 4 2 4 1 . 13 Average Slot Usage (%) 93 | . 88 95 98 87 94 95 79 Engine 6 | . 9 . 6 12 9 7 4 Core 5 | . 4 13 6 . . . . Treads 3 | . . . . . 10 7 5 Leg 14 | . . 25 28 4 1 10 11 Wheel 10 | . 28 . . 21 19 15 10 Device 8 | . 9 14 13 1 1 7 6 Storage 11 | . 14 14 14 14 9 7 7 Processor 3 | . . . . 4 9 7 7 Protection 1 | . . . . . 6 . . Energy Gun 2 | . 7 . . 11 . 7 9 Energy Cannon 3 | . . . . . 14 7 1 Ballistic Gun 11 | . 14 14 14 14 11 . . Launcher 7 | . . 11 14 2 1 7 6 Naked Turns . | . . . . . . . . Heaviest Build 30 | 13 15 15 14 13 30 24 25 Greatest Support 36 | 26 26 20 30 30 36 26 33 Greatest Overweight (x) 3 | . . 3 . . 1 . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 6 8 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 6 Most Carried 6 | 2 6 6 6 6 6 6 6 Average Carried 5 | . 5 5 5 6 5 5 5 Final Capacity 6 | 6 6 6 6 6 6 6 6 Final Carried 6 | 2 6 6 6 6 6 6 4 Class Distribution -------------------- 46% | Scavenger-Mutant 38% | Mutant 14% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Matter Collected 1255 | 160 181 230 229 67 388 . . Remotely . | . . . . . . . . Salvage Created 1146 | . 181 96 97 22 686 . 64 Parts 75 | . 15 9 3 . 41 . 7 Haulers Intercepted 4 | . 2 . . . 2 . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 26 | . 2 3 . 6 11 . 4 Guns 9 | . 2 1 . 2 4 . . Cannons 3 | . . . . . 3 . . AOE 14 | . . 2 . 4 4 . 4 Classes Destroyed 13 | . 2 1 . 2 8 . . Worker 1 | . . 1 . . . . . Builder 4 | . . . . . 4 . . Hauler 4 | . 2 . . . 2 . . Recycler 1 | . . . . . 1 . . Operator 1 | . . . . . 1 . . Watcher 2 | . . . . . 2 . . Swarmer 8 | . . . . . 4 . 4 Grunt 7 | . 2 3 . . 2 . . Duelist 1 | . . . . . 1 . . Sentry 3 | . . . . . 3 . . Demolisher 1 | . . . . 1 . . . Hunter 1 | . . . . . 1 . . Assembled 5 | . . . . 5 . . . Best Kill Streak 8 | . 3 3 . 6 8 . 2 Combat Bots Only 6 | . 2 2 . 6 4 . 2 Max Kills in Single Turn 5 | . 1 1 . 2 5 . 2 Gunslinging . | . . . . . . . . Exploded 3 | . . 1 . 2 3 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Damage Taken 3488 | . 269 557 69 307 598 . 1688 Core 945 | . 33 132 10 41 38 . 691 Absorbed by Shields 100 | . . . . . . . 100 Core Remaining (%) 68 | 100 . . . 13 93 . . Volleys Fired 134 | . 29 28 19 7 46 . 5 Largest 3 | . 2 2 2 2 3 . 3 Hottest 180 | . 70 50 50 60 178 . 180 Shots Fired 225 | . 33 33 38 11 101 . 9 Gun 142 | . 33 28 19 9 48 . 5 Cannon 48 | . . . . . 48 . . Launcher 35 | . . 5 19 2 5 . 4 Special . | . . . . . . . . Kinetic 131 | . 29 28 19 7 48 . . Thermal 59 | . 4 . . 2 48 . 5 Explosive 35 | . . 5 19 2 5 . 4 Electromagnetic . | . . . . . . . . Robot Hit Streak 9 | . 7 7 9 2 9 . 3 Robot Miss Streak 3 | . 3 3 3 1 3 . 1 Penetration Max 1 | . . . . . 1 . . Secondary Targets . | . . . . . . . . Shots Hit Robots 128 | . 22 21 16 6 62 . 1 Core Hits 83 | . 9 11 15 13 27 . 8 Critical Hits 3 | . 1 . . . 2 . . Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3747 | . 275 497 555 351 1635 . 434 Guns 1173 | . 275 233 32 36 524 . 73 Cannons 764 | . . . . . 764 . . Explosions 1810 | . . 264 523 315 347 . 361 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1075 | . 250 233 32 36 524 . . Thermal 862 | . 25 . . . 764 . 73 Explosive 1810 | . . 264 523 315 347 . 361 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 53 | . . . 35 1 3 . 14 Projectiles . | . . . . . . . . Explosions 53 | . . . 35 1 3 . 14 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 212 | . . 63 69 15 25 . 40 Shots 9 | . . 4 2 1 1 . 1 Rammed 1 | . . 1 . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 458 | . 48 12 28 30 458 . 90 Average Temperature 105 | . 15 6 10 15 148 . 46 Received Heat Transfer 926 | . 102 267 . 20 90 . 447 Effects 4 | . . . . . 4 . . Shutdowns 1 | . . . . . 1 . . Energy Bleed 2 | . . . . . 2 . . Matter Decay 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . 1 . . Heat Transferred 1332 | . 74 . . . 1147 . 111 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Peak Influence 477 | . 109 102 . 20 477 162 233 Initial 148 | . . 42 . . 7 148 113 Average 128 | . 54 56 . 14 264 153 126 Maximum Alert Level 2 | . . . . . 2 . 1 Low Security (%) 78 | 100 100 100 . 100 27 100 94 Level 1 16 | . . . . . 56 . 5 Level 2 4 | . . . . . 15 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 2 | . 1 . . . 1 . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . 1 . . . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 69 | . 9 7 . 14 18 . 21 Peak Tracking Total 15 | . 4 2 . 11 5 . 15 Tactical Retreats 2 | . . 1 . . 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Traps Triggered 2 | . . . . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Machines Disabled 6 | . . . 1 . 4 . 1 Max in Single Turn 2 | . . . 1 . 2 . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Machines Accessed 12 | . 2 . 1 . 6 3 . Terminals 6 | . 1 . . . 5 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units 2 | . 1 . . . . 1 . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . Total Hacks 32 | . 9 . 2 . 17 4 . Successful 20 | . 7 . 2 . 9 2 . Failed 12 | . 2 . . . 8 2 . Catastrophic 2 | . . . . . 2 . . Database Lockouts . | . . . . . . . . Manual 24 | . 8 . 1 . 12 3 . Terminals 21 | . 6 . . . 15 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units 5 | . 3 . . . . 2 . Scanalyzers 2 | . . . . . 2 . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 5 | . 1 . 2 . 2 . . Record 2 | . . . 2 . . . . Alert Level 1 | . . . . . 1 . . Recall Reinforcements 1 | . 1 . . . . . . Registered Components 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer 1 | . . . . . 1 . . Insert Component 1 | . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 12 | . 5 . . . 6 1 . Terminals 9 | . 3 . . . 6 . . Track 2 | . 1 . . . 1 . . Botnet 5 | . 1 . . . 4 . . Operators 2 | . 1 . . . 1 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Mechanics 1 | . . . . . . 1 . Recycling Units 2 | . 2 . . . . . . Monitor 1 | . 1 . . . . . . Recyclers 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 1 . . . 6 2 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired 1 | . . . 1 . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 1 . . . Highest-Rated Group 8 | . . . 8 8 . . . Highest-Rated Ally 8 | . . . 8 8 . . . Total Orders . | . . . . . . . . Ally Attacks 1 | . . . . 1 . . . Total Damage 11 | . . . . 11 . . . Kills 1 | . . . . 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Turns Passed 2527 | 44 239 608 570 130 563 217 156 Spaces Moved 1822 | 38 189 370 392 105 414 187 127 Core 24 | 2 . 6 . . . . 16 Treads . | . . . . . . . . Legs 782 | . . 362 392 14 4 . 10 Wheels 1016 | 36 189 2 . 91 410 187 101 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 120 80 80 90 90 Average Speed 105 | 88 87 120 127 86 94 90 93 Slowest Speed 200 | 100 90 200 130 130 150 90 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 3 33 44 68 28 36 4 31 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 28 | . . . 12 . 16 . . Terrain Destroyed 144 | . . 29 50 4 47 . 14 Melee . | . . . . . . . . Projectile 13 | . . . . . 13 . . AOE 131 | . . 29 50 4 34 . 14 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Total 2238 | 45 230 499 430 133 507 237 157 Wait 150 | . 1 88 . 12 9 40 . Move 1815 | 37 188 369 391 104 413 186 127 Hop . | . . . . . . . . Pick Up 27 | 2 3 3 3 1 10 2 3 Fast Attach 28 | 6 3 3 . 5 8 1 2 Attach 9 | . . 2 2 . 2 1 2 Detach 1 | . 1 . . . . . . Swap 15 | . 2 2 1 1 6 3 . Drop 33 | . 3 3 2 3 13 4 5 Fire 134 | . 29 28 19 7 46 . 5 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . 1 . . . . . Crush . | . . . . . . . . Escape Stasis 13 | . . . . . . . 13 Rewire 12 | . . . 12 . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Discovered new exit (range 15) 67 | -10/Materials | Discovered new exit (range 13) 120 | -10/Materials | Discovered new exit (range 9) 284 | -10/Materials | Entered Mines 307 | -10/Mines | Met a Derelict bent on vengeance 314 | -10/Mines | Build established: Mutant 333 | -10/Mines | Lost 4 parts (1p2n1w) 366 | -10/Mines | Discovered new exit (range 8) 383 | -10/Mines | Core integrity fell below 50% 446 | -10/Mines | Learned Materials machine intel 790 | -10/Mines | Build established: Scavenger-Mutant 887 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 887 | -10/Mines | Discovered new exit (range 5) 892 | -10/Mines | Entered Exiles 892 | -10/Exiles | Found Exiles lab destroyed 912 | -10/Exiles | Discovered new exit (range 14) 1021 | -10/Exiles | Learned location of Zion (-7) 1331 | -10/Exiles | Build established: Mutant 1450 | -10/Exiles | Discovered new exit (range 11) 1462 | -10/Exiles | Entered Mines 1462 | -9/Mines | Accompanied by 1 ally 1469 | -9/Mines | Assembled infested the area 1484 | -9/Mines | Core integrity fell below 20% 1510 | -9/Mines | Discovered new exit (range 13) 1531 | -9/Mines | Lost 4 parts (1p1n1u1w) 1533 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1592 | -9/Mines | Entered Materials 1592 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1593 | -8/Materials | Loaded intel: 51 machine locations 2131 | -8/Materials | Discovered new exit (range 16) 2155 | -8/Materials | Entered Factory 2155 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2282 | -7/Factory | Identified exit to Garrison 2338 | -7/Factory | Discovered new exit (range 3) 2372 | -7/Factory | Entered Garrison 2374 | -7/Garrison | Build established: Scavenger-Mutant 2472 | -7/Garrison | Triggered checkpoint 2472 | -7/Garrison | Triggered checkpoint 2480 | -7/Garrison | Triggered checkpoint 2510 | -7/Garrison | Core integrity fell below 50% 2520 | -7/Garrison | Core integrity fell below 20% 2528 | -7/Garrison | Self-destructed Last Messages --------------- 02506_ Field strength at 5. 02507_ Stasis field depleted. 02507_ Triggered Stasis Trap. 02507_ A bubble of rippling energy engulfs the area. 02507_ Field strength at 94. 02508_ Field strength at 74. 02509_ G-47 Trooper destroyed. 02509_ Field strength at 61. 02510_ Field strength at 51. 02511_ Field strength at 34. 02512_ Field strength at 23. 02513_ Stasis field depleted. 02514_ Imp. Focal Shield destroyed. 02519_ S-27 Virus destroyed. 02519_ Destroyed Lgt. Nuclear Core. 02519_ S-27 Virus destroyed. 02521_ Rocket Launcher destroyed. 02521_ Destroyed Rocket Launcher. 02526_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | "#???????????????????????????????????????????????? | | "#???????????????????????????????????????????????? | | "#???????????????????????????????????????????????? | | "#???????????????????????????????????????????????? | | "#???????????????????????????????????????????????? | | ##??????????????????????? ?????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????## #????????????????????? | | ???????????????????????# ####?????????????????? | | ???????????????????????# *[ ??????????????????? | | ???????????????????????# =%s #???????????????????? | | ???????????????????????# %= #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# @ ##???????????????????? | | ???????????????????????## ###?????????????????? | | ????????????????????????# s #?????????????????? | | ????????????????????????# #?????????????????? | | ????????######??????????# ###?????????????????? | | ????????# #??????????# #???????????????????? | | ???###### ############gg ##???????????????????? | | #### bg #????????????????????? | | !% #????????????????????? | | [% %%= = ^ #????????????????????? | | #### ## * ## ###########????????????????????? | | ???# ## ## #??????????????????????????????? | | ?? ?????????????????????????????? | | ?# #????????????????????????????? | | ?# " #????????????????????????????? | | ?+ " #????????????????????????????? | | #### ## ## ###????????????????????????????? | | ???# # ## #??????????????????????????????? | | ???# ?????????????????????????????? | | ???+ ????????????????????????????? | | ??## ???????????????????????????? | | ???## ## #########???????????????????????????? | | ????? ## #???????????????????????????????????? | | ????????######???????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 25 Evasion (%) 44 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorInertialShockpuncher Manual? 0 Play Time 00:35:06 Cumulative 33.3 hours Start 2021.08.04 @ 23:02:06 End 2021.08.04 @ 23:36:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88e5e987-8c1a-44da-9ec6-cf8a9c6fd92d