Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.01 @ 18:32:01

Player: DZKane

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (47)      235
Value Destroyed (1225)     1225
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 4680

 Bonus
-------
Pacifist                   200
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             397/550
Matter                     124/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY (4) ------
                Disposable Heat Sink
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
                Ion Engine
          Heavy Ion Engine
          Heavy Ion Engine
                Aluminum Leg
                Aluminum Leg
                Superbattery (1500)
       Improved Signal Interpreter
          Light Armor Plating
         Medium Armor Plating
       Advanced Beam Cannon
       Advanced Beam Cannon
       Advanced Beam Cannon
                Assault Rifle
          Light Assault Rifle
       Improved Assault Rifle
           Mini Grenade Launcher
                Mining Laser
                Proton Bomb Trap

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
                Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
                Disposable Heat Sink
  High-capacity Storage Unit
                Recoil Stabilizer
         Medium Armor Plating
>               --- WEAPON -----------
       Advanced Beam Cannon
       Advanced Beam Cannon
>               --- INVENTORY --------
                Ion Engine
          Heavy Ion Engine
          Heavy Ion Engine
                Aluminum Leg
                Aluminum Leg
                Superbattery
       Improved Signal Interpreter
          Light Armor Plating
         Medium Armor Plating
       Advanced Beam Cannon
       Advanced Beam Cannon
                Assault Rifle
          Light Assault Rifle
       Improved Assault Rifle
                Grenade Launcher
           Mini Grenade Launcher
                Mining Laser
                Proton Bomb Trap
[Rating: 31]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Hackware                 System Shield
  Protection               Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             32   | .   2   11  .   .   10  9   
  Power                    3    | .   .   2   .   .   .   1   
    Engine                 3    | .   .   2   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               11   | .   .   4   .   .   5   2   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    11   | .   .   4   .   .   5   2   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  9    | .   2   2   .   .   1   4   
    Device                 3    | .   1   .   .   .   .   2   
    Storage                1    | .   1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             4    | .   .   2   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   9    | .   .   3   .   .   4   2   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   1   .   .   .   2   
    Ballistic Gun          4    | .   .   2   .   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   3   .   .   .   .   
Parts Lost                 15   | .   .   2   .   .   4   9   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               8    | .   .   2   .   .   2   4   
  Utility                  3    | .   .   .   .   .   1   2   
  Weapon                   3    | .   .   .   .   .   1   2   
  Highest Loss Streak      9    | .   .   2   .   .   3   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Backups            17   | .   6   13  18  19  18  18  
  Power                    2    | .   1   1   2   2   2   3   
  Propulsion               3    | .   4   3   4   4   3   3   
  Utility                  4    | .   .   2   5   5   4   4   
  Weapon                   7    | .   1   4   7   8   7   8   
  Tool/Special             .    | .   .   .   .   .   .   .   
Unused Backups             25   | .   2   7   .   .   3   13  
  Power                    4    | .   .   2   .   .   .   2   
  Propulsion               5    | .   .   1   .   .   2   2   
  Utility                  8    | .   2   2   .   .   .   4   
  Weapon                   8    | .   .   2   .   .   1   5   
  Tool/Special             .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   98  93  100 100 99  91  
  Engine                   11   | .   14  11  11  11  11  9   
  Leg                      41   | .   28  37  44  44  43  35  
  Device                   1    | .   12  4   .   .   .   7   
  Storage                  11   | .   14  11  11  11  11  9   
  Protection               9    | .   .   6   11  11  10  8   
  Ballistic Gun            20   | .   28  22  22  22  21  .   
Peak Build Rating          31   | .   7   19  19  20  20  31  
  Average Rating           18   | .   6   13  19  19  18  25  
  On Entrance              13   | 6   6   7   19  19  20  19  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             66   | 11  47  61  61  61  61  66  
  Greatest Support         55   | 20  20  40  40  40  45  55  
  Greatest Overweight (x)  2    | .   2   2   1   1   1   1   
  Average Overweight (x)   1    | .   .   1   1   1   1   .   
Largest Inventory Capacity 20   | .   20  20  20  20  20  20  
  Average Capacity         19   | .   13  20  20  20  20  20  
  Most Carried             20   | .   8   20  20  20  20  20  
  Average Carried          18   | .   6   13  19  20  19  19  
  Final Capacity           20   | 8   20  20  20  20  20  20  
  Final Carried            20   | 6   7   18  20  20  20  18  

 Class Distribution 
--------------------
 79% | Mutant
 20% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -9   -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  
Matter Collected           1072 | 200  .    549  42   .    181  100  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            1725 | .    .    1101 98   .    244  282  
  Parts                    108  | .    .    63   13   .    17   15   
Haulers Intercepted        3    | .    .    3    .    .    .    .    
Recyclers Shooed           1    | .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Combat Hostiles Destroyed  38   | .   .   13  7   .   7   11  
  Guns                     27   | .   .   13  7   .   7   .   
  Cannons                  1    | .   .   .   .   .   .   1   
  AOE                      10   | .   .   .   .   .   .   10  
Classes Destroyed          10   | .   .   6   2   .   1   1   
  Worker                   1    | .   .   1   .   .   .   .   
  Hauler                   3    | .   .   3   .   .   .   .   
  Recycler                 4    | .   .   3   .   .   .   1   
  Mechanic                 1    | .   .   1   .   .   .   .   
  Swarmer                  16   | .   .   .   6   .   3   7   
  Grunt                    12   | .   .   8   .   .   3   1   
  Sentry                   6    | .   .   5   .   .   .   1   
  Demolisher               1    | .   .   .   1   .   .   .   
  Specialist               2    | .   .   .   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   1   .   
Best Kill Streak           8    | .   .   3   3   .   3   8   
  Combat Bots Only         8    | .   .   3   3   .   3   8   
Max Kills in Single Turn   3    | .   .   1   2   .   1   3   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        261  | .    .    91   15   .    52   103  
  Missed                   96   | .    .    40   2    .    23   31   
  Hits                     165  | .    .    51   13   .    29   72   
    Projectile             165  | .    .    51   13   .    29   72   
  Critical Strikes         7    | .    .    1    .    .    3    3    
Damage Taken               2188 | .    .    705  108  .    441  934  
  Core                     231  | .    .    34   .    .    44   153  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         93   | 100  100  .    .    .    80   .    
Volleys Fired              135  | .    6    82   7    .    27   13   
  Largest                  2    | .    2    2    2    .    2    2    
  Hottest                  136  | .    40   46   46   .    46   136  
Shots Fired                263  | .    12   164  14   .    50   23   
  Gun                      240  | .    12   164  14   .    50   .    
  Cannon                   10   | .    .    .    .    .    .    10   
  Launcher                 13   | .    .    .    .    .    .    13   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  240  | .    12   164  14   .    50   .    
  Thermal                  10   | .    .    .    .    .    .    10   
  Explosive                13   | .    .    .    .    .    .    13   
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         15   | .    4    15   7    .    5    7    
  Robot Miss Streak        3    | .    1    3    1    .    3    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        6    | .    .    3    2    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    1    .    
Shots Hit Robots           164  | .    8    106  10   .    29   11   
  Core Hits                78   | .    .    43   7    .    15   13   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    
  Critical Strikes         1    | .    .    1    .    .    .    .    
    Destroy                1    | .    .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2811 | .    77   1372 158  .    382  822  
  Guns                     1989 | .    77   1372 158  .    382  .    
  Cannons                  182  | .    .    .    .    .    .    182  
  Explosions               640  | .    .    .    .    .    .    640  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1989 | .    77   1372 158  .    382  .    
  Thermal                  198  | .    .    .    .    .    .    198  
  Explosive                624  | .    .    .    .    .    .    624  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            38   | .    .    .    .    .    .    38   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               38   | .    .    .    .    .    .    38   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      23   | .    .    .    .    .    .    23   
  Shots                    1    | .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        197  | .    .    35   .    .    27   197  
  Average Temperature      22   | .    .    6    .    .    7    64   
  Received Heat Transfer   699  | .    .    303  .    .    189  207  
Siege Activations          .    | .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         383  | .    .    .    .    .    .    383  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Maximum Alert Level        1    | .   .   .   .   .   .   1   
  Low Security (%)         97   | .   100 100 100 .   100 61  
  Level 1                  2    | .   .   .   .   .   .   38  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Peak Influence             261  | .   .   196 95  .   70  261 
  Initial                  73   | .   .   .   73  .   .   .   
  Average                  40   | .   .   107 13  .   9   180 
Influence Increases        1213 | .   .   452 190 .   170 401 
  Destroy 0b10 Robot/C     760  | .   .   260 140 .   140 220 
  Destroy 0b10 Robot/NC    45   | .   .   40  .   .   .   5   
  Destroy Leader           186  | .   .   76  30  .   30  50  
  Allied During Kill       3    | .   .   .   3   .   .   .   
  Successful Hack          2    | .   .   .   2   .   .   .   
  Disable Machine          60   | .   .   15  .   .   .   45  
  Destroy Structure        82   | .   .   1   .   .   .   81  
  Lose Combat Pursuer      75   | .   .   60  15  .   .   .   
Influence Decreases        1032 | .   .   264 368 10  170 220 
  Entered New Map          125  | .   .   .   115 10  .   .   
  Time Decay               761  | .   .   244 237 .   150 130 
  Lost Part                130  | .   .   20  .   .   20  90  
  Lost Ally                16   | .   .   .   16  .   .   .   
Squads Dispatched          3    | .   .   .   .   .   .   3   
  Investigation            1    | .   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Distress Signals           6    | .   .   4   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              65   | .   1   27  8   .   10  19  
  Peak Tracking Total      6    | .   2   4   2   .   3   6   
  Tactical Retreats        4    | .   .   3   1   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Traps Triggered            1    | .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   1   1   1   1   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat 
Machines Disabled          4    | .   .   1   .   .   .   3   
  Max in Single Turn       1    | .   .   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Machines Accessed          3    | .   .   .   1   2   .   .   
  Terminals                1    | .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                5    | .   .   .   3   2   .   .   
  Successful               4    | .   .   .   2   2   .   .   
  Failed                   1    | .   .   .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   .   
  Terminals                3    | .   .   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   .   2   2   .   .   
  Record                   3    | .   .   .   2   1   .   .   
  Proto ID Catalog         1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat 
Total Allies               3    | .   .   .   3   .   .   .   
  Largest Group            2    | .   .   .   2   1   .   .   
  Highest-Rated Group      38   | .   .   .   38  7   .   .   
  Highest-Rated Ally       31   | .   .   .   31  7   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   4   .   .   .   
  Total Damage             63   | .   .   .   63  .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Active Infowar (turns)     423  | .   175 248 .   .   .   .   
  Seismic                  423  | .   175 248 .   .   .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  
Turns Passed               4355 | .    186  651  1823 595  824  276  
Spaces Moved               1702 | 1    96   180  657  313  344  111  
  Core                     .    | .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     1702 | 1    96   180  657  313  344  111  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  190  190  190  190  120  
  Average Speed            190  | 120  169  205  190  190  190  188  
  Slowest Speed            260  | 120  260  260  190  190  190  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 2    26   24   99   71   68   20   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    .    3    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          87   | .    .    .    .    .    .    87   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      87   | .    .    .    .    .    .    87   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  
Total                      2582 | .    109  316  1218 314  474  151  
  Wait                     649  | .    4    9    553  .    78   5    
  Move                     1696 | .    95   179  656  312  343  111  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  35   | .    1    21   2    1    8    2    
  Fast Attach              8    | .    1    4    .    .    .    3    
  Attach                   10   | .    .    3    .    .    4    3    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     22   | .    1    5    .    .    6    10   
  Drop                     27   | .    1    13   .    1    8    4    
  Fire                     135  | .    6    82   7    .    27   13   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  158 | -10/Materials | Discovered new exit (range 10)
  187 | -10/Materials | Entered another Materials area
  187 | -9/Materials  | Evolved 2 slots: Propulsion x2
  305 | -9/Materials  | Build established: Mutant
  636 | -9/Materials  | Discovered new exit (range 6)
  838 | -9/Materials  | Entered Mines
  849 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1056 | -9/Mines      | Found a hidden stash of uninstalled traps
 1266 | -9/Mines      | Discovered new exit (range 8)
 1368 | -9/Mines      | Found a Scrap Suit stashed away for nefarious purposes
 1440 | -9/Mines      | Learned location of Storage (-8)
 1458 | -9/Mines      | Assembled infested the area
 2234 | -9/Mines      | Discovered new exit (range 3)
 2596 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2598 | -9/Mines      | Discovered new exit (range 5)
 2661 | -9/Mines      | Entered Exiles
 2661 | -9/Exiles     | Accompanied by 1 ally
 2690 | -9/Exiles     | Discovered new exit (range 15)
 2709 | -9/Exiles     | Met 8R-AWN
 2741 | -9/Exiles     | Met EX-HEX
 2796 | -9/Exiles     | Met EX-BIN
 2819 | -9/Exiles     | Aligned with FarCom system
 2821 | -9/Exiles     | Given EX-Vault access code
 2870 | -9/Exiles     | Opened EX-Vault
 2882 | -9/Exiles     | Found Superbattery
 2919 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3070 | -9/Exiles     | Met EX-DEC
 3121 | -9/Exiles     | Learned location of Zion (-6)
 3229 | -9/Exiles     | Discovered new exit (range 14)
 3256 | -9/Exiles     | Left Exiles lab with Superbattery
 3256 | -9/Exiles     | Entered Mines
 3419 | -8/Mines      | Lost 3 parts (2n1u)
 3727 | -8/Mines      | Build established: Scavenger-Mutant
 4065 | -8/Mines      | Discovered new exit (range 9)
 4080 | -8/Mines      | Entered Materials
 4080 | -8/Materials  | Evolved 2 slots: Utility x2
 4142 | -8/Materials  | Destroyed 8 combat bots
 4356 | -8/Materials  | Self-destructed

 Last Messages 
---------------
04350_ Knocked back.
04350_ Acquired 86 matter.
04350_ U-05 Engineer lays Concrete.
04350_ K-01 Serf collects debris.
04351_ U-05 Engineer lays Concrete.
04351_ K-01 Serf collects debris.
04352_ U-05 Engineer lays Concrete.
04352_ Grenade Launcher destroyed.
04353_ U-05 Engineer lays Concrete.
04354_ Recoil Stabilizer destroyed.
04354_ Deuterium Engine destroyed.
04354_ Aluminum Leg destroyed.
04354_ Adv. Beam Cannon destroyed.
04354_ Critical hit (Blast).
04354_ R-06 Scavenger collects Shotgun.
04355_ U-05 Engineer lays Concrete.
04355_ K-01 Serf collects debris.
04355_ Carbon-fiber Leg destroyed.
04356_ U-05 Engineer lays Concrete.
04356_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Coolant Potential          50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Recoil Reduction           4
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmageddonHugeAmplifier
  Manual?         0
Play Time         00:20:49
  Cumulative      221.5 hours
  Start           2025.06.01 @ 18:14:31
  End             2025.06.01 @ 18:32:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          130
  Rogue           130
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           9/0/0/0/0/0/0/0/0/0
Lore%             67
Gallery%          65
Achievement%      60
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c0b8e5d5-1710-4a9e-a9c5-2e85b03d9de2