Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.30 @ 16:52:41

Player: scoobysnack1

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (60)      300
Value Destroyed (1258)     1258
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (38)                 38
              TOTAL SCORE: 2716

 Bonus
-------
High Alert Combat Kills    38

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     135/275
System Corruption          8%
Temperature                Cool (48)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
           Deuterium Engine
>          --- PROPULSION (4) ---
     Light Treads
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (2) ------
           Hardlight Generator
>          --- WEAPON (2) -------
  Improved EM Shotgun
  Improved EM Shotgun
>          --- INVENTORY (4) ----
           Deuterium Engine
           Cooling System
  Improved Sensor Array
           Hacking Suite

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
     Light Treads
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Signal Interpreter
           Hardlight Generator
>          --- WEAPON -----------
  Improved EM Shotgun
  Improved EM Shotgun
>          --- INVENTORY --------
           Deuterium Engine
           Cooling System
  Improved Sensor Array
           Hacking Suite
[Rating: 18]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
Utility                    Hacking Suite
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             56   | 12  15  29  
  Power                    8    | 2   3   3   
    Engine                 8    | 2   3   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               17   | 5   2   10  
    Treads                 4    | 2   .   2   
    Leg                    10   | 2   2   6   
    Wheel                  1    | 1   .   .   
    Hover                  2    | .   .   2   
    Flight                 .    | .   .   .   
  Utility                  9    | 2   2   5   
    Device                 3    | .   1   2   
    Storage                2    | 2   .   .   
    Processor              1    | .   .   1   
    Hackware               2    | .   1   1   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   22   | 3   8   11  
    Energy Gun             11   | 2   4   5   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 1   1   2   
    Ballistic Cannon       1    | .   .   1   
    Launcher               4    | .   2   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   2    | .   1   1   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 17   | .   5   12  
  Power                    2    | .   1   1   
  Propulsion               8    | .   2   6   
  Utility                  1    | .   .   1   
  Weapon                   6    | .   2   4   
  Highest Loss Streak      8    | .   5   8   
Average Slot Usage (%)     92   | .   97  89  
  Engine                   10   | .   14  9   
  Treads                   7    | .   12  5   
  Leg                      26   | .   15  30  
  Device                   6    | .   6   6   
  Storage                  3    | .   10  .   
  Processor                3    | .   .   5   
  Hackware                 9    | .   10  8   
  Protection               1    | .   .   1   
  Energy Gun               7    | .   10  6   
  Ballistic Gun            7    | .   4   9   
  Ballistic Cannon         1    | .   .   2   
  Launcher                 2    | .   5   .   
  Special Melee Weapon     2    | .   5   .   
Naked Turns                .    | .   .   .   
Heaviest Build             20   | 17  17  20  
  Greatest Support         43   | 40  40  43  
  Greatest Overweight (x)  4    | 4   3   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   4   
  Average Capacity         4    | 7   5   4   
  Most Carried             6    | 3   6   4   
  Average Carried          3    | 2   4   3   
  Final Capacity           8    | 8   4   4   
  Final Carried            4    | 3   4   4   

 Class Distribution 
--------------------
 61% | Scavenger-Mutant
 31% | Mutant
  7% | Hacker-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Scr  Mat  Mat  
Matter Collected           1358 | 332  193  833  
  Remotely                 .    | .    .    .    
Salvage Created            1928 | 149  440  1339 
  Parts                    117  | 12   19   86   
Haulers Intercepted        4    | .    .    4    
Recyclers Shooed           5    | .    2    3    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  35   | .   11  24  
  Guns                     17   | .   4   13  
  Cannons                  6    | .   .   6   
  AOE                      12   | .   7   5   
Classes Destroyed          10   | 3   3   4   
  Worker                   3    | 2   .   1   
  Builder                  4    | .   .   4   
  Tunneler                 2    | 1   .   1   
  Hauler                   4    | .   .   4   
  Recycler                 6    | 1   1   4   
  Operator                 4    | .   1   3   
  Watcher                  2    | .   .   2   
  Swarmer                  11   | .   3   8   
  Grunt                    21   | .   8   13  
  Sentry                   3    | .   .   3   
Best Kill Streak           9    | 2   3   9   
  Combat Bots Only         5    | .   3   5   
Max Kills in Single Turn   4    | 1   2   4   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               2433 | .    871  1562 
  Core                     557  | .    121  436  
  Absorbed by Shields      6    | .    .    6    
Core Remaining (%)         75   | 100  51   .    
Volleys Fired              161  | 17   43   101  
  Largest                  2    | 2    2    2    
  Hottest                  104  | 90   90   104  
Shots Fired                248  | 20   53   175  
  Gun                      194  | 20   44   130  
  Cannon                   36   | .    .    36   
  Launcher                 18   | .    9    9    
  Special                  .    | .    .    .    
  Kinetic                  145  | 4    17   124  
  Thermal                  44   | 3    9    32   
  Explosive                18   | .    9    9    
  Electromagnetic          41   | 13   18   10   
  Robot Hit Streak         12   | 5    7    12   
  Robot Miss Streak        7    | 2    4    7    
  Penetration Max          .    | .    .    .    
  Secondary Targets        5    | .    .    5    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           147  | 9    31   107  
  Core Hits                81   | 5    21   55   
  Critical Hits            2    | .    .    2    
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed 1    | .    .    1    
Melee Attacks              8    | .    2    6    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           3771 | 102  1052 2617 
  Guns                     1719 | 102  441  1176 
  Cannons                  547  | .    .    547  
  Explosions               1505 | .    611  894  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  1537 | 12   155  1370 
  Thermal                  506  | 25   145  336  
  Explosive                1361 | .    554  807  
  Electromagnetic          367  | 65   198  104  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            186  | .    104  82   
  Projectiles              2    | .    .    2    
  Explosions               184  | .    104  80   
  Melee                    .    | .    .    .    
Knockbacks                 6    | .    .    6    
  Impact                   .    | .    .    .    
  Kinetic                  6    | .    .    6    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      187  | .    114  73   
  Shots                    7    | .    4    3    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        279  | 30   279  225  
  Average Temperature      65   | 27   88   58   
  Received Heat Transfer   825  | .    399  426  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              2    | .    2    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         1149 | 74   309  766  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      3    | .    1    2    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             467  | 20  253 467 
  Average Influence        221  | 10  116 307 
Maximum Alert Level        2    | .   1   2   
  Low Security (%)         42   | 100 85  12  
  Level 1                  43   | .   14  64  
  Level 2                  13   | .   .   22  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          6    | .   2   4   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            5    | .   1   4   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           3    | .   .   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              54   | .   15  39  
  Peak Tracking Total      7    | .   3   7   
  Tactical Retreats        9    | .   1   8   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          7    | .   2   5   
  Max in Single Turn       1    | .   1   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          11   | .   4   7   
  Terminals                10   | .   4   6   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   .   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                26   | .   8   18  
  Successful               16   | .   5   11  
  Failed                   10   | .   3   7   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   4    | .   .   4   
  Terminals                25   | .   8   17  
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   .   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             15   | .   5   10  
  Prototype ID Bank        6    | .   .   6   
  Alert Level              1    | .   1   .   
  Locate Traps             2    | .   1   1   
  Dispatch Records         2    | .   1   1   
  Recall Investigation     1    | .   1   .   
  Zone Layout              3    | .   1   2   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   .   1   
  Report Inventory         1    | .   .   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   3   4   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              2    | .   1   1   
  Non-combat               2    | .   1   1   
  Combat                   .    | .   .   .   
Robot Hacks Applied        2    | .   1   1   
  parse_system             1    | .   .   1   
  no_distress              1    | .   1   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               1805 | 205  488  1112 
Spaces Moved               930  | 97   253  580  
  Core                     19   | 3    1    15   
  Treads                   173  | 76   89   8    
  Legs                     718  | 13   163  542  
  Wheels                   5    | 5    .    .    
  Hover                    15   | .    .    15   
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  50   
  Average Speed            126  | 152  134  118  
  Slowest Speed            250  | 250  200  200  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       1    | .    .    1    
Exploration Rate (%)       29   | 8    32   48   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          120  | .    72   48   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      120  | .    72   48   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1302 | 130 348 824 
  Wait                     92   | .   16  76  
  Move                     928  | 96  252 580 
  Hop                      .    | .   .   .   
  Pick Up                  17   | 1   6   10  
  Fast Attach              38   | 11  8   19  
  Attach                   8    | .   5   3   
  Detach                   7    | 1   4   2   
  Swap                     10   | 1   2   7   
  Drop                     33   | 3   10  20  
  Fire                     161  | 17  43  101 
  Melee                    8    | .   2   6   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / *Min)

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
  206 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  466 | -10/Materials | Lost 5 parts (1p2n2w)
  598 | -10/Materials | Discovered new exit (range 7)
  644 | -10/Materials | Discovered new exit (range 13)
  694 | -10/Materials | Entered another Materials area
  694 | -9/Materials  | Evolved 2 slots: Propulsion x2
  740 | -9/Materials  | Build established: Scavenger-Mutant
  905 | -9/Materials  | Lost 8 parts (1p4n3w)
  981 | -9/Materials  | Core integrity fell below 50%
 1214 | -9/Materials  | Discovered new exit (range 12)
 1245 | -9/Materials  | Identified exit to Mines
 1659 | -9/Materials  | Core integrity fell below 20%
 1753 | -9/Materials  | Discovered new exit (range 13)
 1769 | -9/Materials  | Identified exit to Materials
 1807 | -9/Materials  | Crushed by falling debris
 1807 | -9/Materials  | Smashed by cave-in

 Last Messages 
---------------
    Lgt. Treads (83%)
    Imp. Sensor Array (100%)
    Hvy. Assault Rifle (100%)
01787_ Chain reaction triggered in Lgt. Ion Engine.
01787_ Destroyed Tractor Beam.
01801_ Chain reaction triggered in Lgt. Ion Engine.
01801_ Destroyed Tractor Beam.
01801_ Destroyed Com. Wheel.
01801_ Recycling Unit disabled.
01801_ Hvy. Assault Rifle tumbles out of recycling unit.
01801_ Heat Sink tumbles out of recycling unit.
01801_ Lgt. Treads tumbles out of recycling unit.
01801_ Datajack tumbles out of recycling unit.
01804_ R-06 Scavenger destroyed.
01807_ The unstable cave ceiling collapses.
01807_ Crushed by falling debris.
01807_ Aluminum Leg destroyed.
01807_ System corrupted by crushing effect (+3).
01807_ Signal Interpreter destroyed.
01807_ System corrupted by crushing effect (+5).

 Map 
-----
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|         ??????????????????????????????# #?????#    |
|         ??????????????????????????????# #?????#    |
|         ??????????????????????????????# #?????#    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ResetStormThrower
  Manual?         0
Play Time         00:36:26
  Cumulative      12.5 hours
  Start           2020.08.30 @ 16:14:34
  End             2020.08.30 @ 16:52:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             13
Gallery%          14
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 99c0dc96-0bcc-4b06-84fd-94759155d93e