Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.10.01 @ 19:17:53 Player: Spoodle Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (171) 855 Value Destroyed (5733) 5733 Prototype IDs (128) 2560 Alien Tech Used (8) 1600 Bonus (14471) 14471 TOTAL SCORE: 36319 Bonus ------- High Alert Combat Kills 887 Follower Combat Kills 4452 Awakened Behemoth Slayer 1000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1078 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -1146 Cogmind --------- Core Integrity 536/1600 Matter 284/300 Energy 121/150 System Corruption 4% Temperature Cool (21) Movement Flying (22) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor > --- PROPULSION (8) --- Cooled Impulse Thruster Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Experimental Q-thruster > --- UTILITY (13) ----- Experimental Heat Sink Large Storage Unit Advanced Signal Interpreter Experimental Transmission Jammer Centrium Medium Armor Plating Centrium Medium Armor Plating Graphene Brace > --- WEAPON (2) ------- CR-A16's Behemoth Slayer > --- INVENTORY (15) --- Backup Power VII Zionite Light DM Reactor Micro Antimatter Reactor Cooled Impulse Thruster Experimental Energy Well (600) Improved Shock Absorption System Improved Point Defense System Improved System Shield High-powered Transdimensional Reconstructor Null Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Peak State ------------ > --- POWER ------------ Makeshift Power Source Zionite Light DM Reactor Micro Antimatter Reactor > --- PROPULSION ------- Cooled Impulse Thruster Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Experimental Q-thruster > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Advanced Weight Redist. System Machine Analyzer Experimental Sensor Array Advanced Signal Interpreter Experimental Transmission Jammer Experimental Reaction Control System Advanced Phase Shifter Centrium Medium Armor Plating Graphene Brace System Shield Z-Drone Bay > --- WEAPON ----------- Null Cannon Advanced Datajack > --- INVENTORY -------- Backup Power VII Micro Antimatter Reactor Cooled Impulse Thruster Experimental Energy Well Structural Scanner Experimental Actuator Array Experimental Propulsion Shielding Experimental Propulsion Shielding Centrium Medium Armor Plating Improved System Shield High-powered Transdimensional Reconstructor Integrity Redistributor Integrity Redistributor Tiamat Missile Launcher CR-A16's Behemoth Slayer [Rating: 200] Favorites ----------- Power Micro Fission Core Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Cooled Impulse Thruster Flight Unit Cooled Impulse Thruster Utility Experimental Sensor Array Device Experimental Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Layered Medium Armor Plating Weapon CR-A16's Behemoth Slayer Energy Gun Small Laser Energy Cannon Null Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Tiamat Missile Launcher Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Ripper Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 . Power 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 5 | . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . Utility 11 | . . 2 . 1 1 . . . . 1 . . . . 1 . . . . 2 . . . . . . . . 1 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 170 | 4 5 4 8 13 7 6 1 1 9 14 2 1 . . 9 6 1 11 . 2 2 9 . . . . 7 3 9 2 5 7 22 Power 22 | 1 . . 1 1 1 1 . . 2 2 . 1 . . 2 1 . 2 . . . 2 . . . . 1 . 2 1 . . 1 Engine 12 | 1 . . 1 1 1 1 . . 2 2 . . . . 1 1 . . . . . . . . . . . . 1 . . . . Core 3 | . . . . . . . . . . . . 1 . . 1 . . 1 . . . . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . 1 . 1 1 . . 1 Propulsion 35 | . 1 . 4 6 1 1 . . 5 4 . . . . 1 1 . 3 . . . 2 . . . . . 1 1 . 3 . 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 35 | . 1 . 4 6 1 1 . . 5 4 . . . . 1 1 . 3 . . . 2 . . . . . 1 1 . 3 . 1 Utility 86 | 1 2 2 1 5 4 2 1 . 1 7 1 . . . 4 4 . 6 . 1 2 2 . . . . 5 1 6 1 2 7 18 Device 45 | 1 1 2 . 2 1 . . . . 1 1 . . . 1 2 . 4 . 1 2 1 . . . . 1 1 5 1 1 4 12 Storage 4 | . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Processor 14 | . 1 . . . 1 2 . . 1 1 . . . . 1 . . 1 . . . . . . . . . . . . . 1 5 Hackware 10 | . . . . 1 1 . . . . 3 . . . . 1 . . . . . . . . . . . 1 . 1 . 1 1 . Protection 13 | . . . . 1 1 . 1 . . 1 . . . . 1 2 . 1 . . . 1 . . . . 2 . . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 27 | 2 2 2 2 1 1 2 . 1 1 1 1 . . . 2 . 1 . . 1 . 3 . . . . 1 1 . . . . 2 Energy Gun 5 | 2 . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . Energy Cannon 3 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . 1 . . . . . Ballistic Gun 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Launcher 4 | . . . . 1 . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Special Weapon 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Unidentified Prototypes 28 | . . . . 1 . 1 . . . 2 1 . . . 1 . . 5 . . . 4 . . 1 . 2 2 4 2 . 2 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . System Corruption 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Parts Lost 39 | . 2 . . . 4 . . . 11 . . 2 . . . 2 1 . . . . . . . . . . . 2 . 1 . 14 Power 4 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 Propulsion 13 | . . . . . 2 . . . 7 . . 1 . . . 1 1 . . . . . . . . . . . . . 1 . . Utility 16 | . 1 . . . 1 . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . . 10 Weapon 6 | . 1 . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . 1 . . . 2 Highest Loss Streak 11 | . 2 . . . 4 . . . 9 . . 2 . . . 2 1 . . . . . . . . . . . 1 . 1 . 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 9 | 2 4 4 6 9 9 7 10 9 9 9 9 9 9 9 8 8 9 8 8 7 8 8 8 8 8 8 10 15 14 14 14 14 14 Power 1 | 1 1 . . 1 1 . . . . . . . 1 1 . 2 3 2 2 2 2 2 2 2 2 2 2 2 1 2 2 2 2 Propulsion 1 | . . . 1 1 1 . 1 1 . . 1 . . . . . . . 1 1 1 1 1 1 1 1 . 2 3 4 4 2 1 Utility 4 | . . 2 3 4 3 4 4 4 5 6 5 6 6 6 5 3 4 4 4 2 3 3 3 3 2 2 4 7 5 5 4 4 5 Weapon 2 | . 2 2 1 2 2 2 4 3 3 3 3 2 2 2 1 1 1 1 1 1 2 1 2 2 2 2 2 3 2 2 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 41 | 2 1 1 3 5 1 . . 3 . 4 . . . 1 5 . . 2 . . . . . . . . 1 2 2 . 1 1 6 Power 6 | . 1 . . 2 . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . 1 Propulsion 7 | 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 Utility 20 | 1 . . . 3 . . . 1 . 4 . . . 1 4 . . . . . . . . . . . 1 . 1 . 1 1 2 Weapon 7 | . . 1 . . 1 . . 2 . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 54 82 95 98 84 84 92 92 81 92 88 86 87 87 87 93 89 96 94 94 94 91 90 90 90 90 85 86 85 87 86 86 86 Engine 4 | . . 9 11 9 6 7 7 7 6 12 12 8 6 6 3 4 5 3 . . . . . . . . . . 3 4 4 3 2 Core 2 | . . . . . . . . . . . . 3 6 6 6 5 5 7 11 5 5 5 5 5 5 5 2 . 2 4 4 3 . Reactor 2 | . . . . . . . . . . . . . . . . . . . . 4 5 5 5 5 5 5 5 9 5 4 4 3 6 Flight 24 | . 1 11 17 27 30 30 35 35 28 26 31 31 31 31 32 32 28 30 27 25 25 21 20 20 20 20 21 22 20 20 19 19 19 Device 18 | . 13 29 26 18 18 15 13 14 10 9 17 18 18 18 16 16 15 12 16 24 24 24 24 24 25 25 19 22 23 25 25 24 23 Storage 5 | . . . 6 9 7 7 7 7 7 6 6 6 6 6 4 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 Processor 10 | . 10 11 11 4 1 8 14 14 16 18 6 6 6 6 11 11 11 11 11 10 10 10 10 10 10 10 9 9 8 8 8 10 8 Hackware 1 | . . . . 7 8 7 7 7 4 2 . . . . . . . . . . . . . . . . 2 . . . . 1 2 Protection 5 | . . . . 4 3 . . . 1 5 . . . . . 5 11 14 11 10 10 10 10 10 10 10 9 9 8 8 8 6 8 Energy Gun 1 | . 24 11 9 . . . . . . . . . . . . . . . . . . . . . . . 2 4 3 . . . . Slashing Weapon 1 | . . . . . . 2 7 7 6 5 5 5 6 6 . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . 4 4 4 4 4 4 5 4 4 4 5 5 . . . 3 3 2 1 Special Melee Weapon 3 | . . . . . . . . . . 4 6 6 6 6 5 4 . 4 5 5 5 4 5 5 5 5 4 4 4 4 4 3 2 Peak Build Rating 200 | 3 6 11 13 29 33 47 49 50 49 66 79 81 77 81 98 101 89 115 113 124 131 138 136 136 136 136 164 168 184 194 189 196 200 Average Rating 98 | 1 4 10 11 22 26 40 46 46 41 58 77 78 77 79 95 88 85 99 111 121 126 132 135 135 135 136 155 164 175 182 185 185 191 On Entrance 91 | . 3 6 11 13 21 25 47 47 47 39 66 78 77 77 77 98 85 85 112 112 117 127 136 136 136 136 136 164 164 184 184 184 187 Avg Prop Armor Cover (%) . | . . . . 1 . 1 3 4 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 80 | 3 4 9 11 22 23 22 22 19 27 30 40 36 36 36 42 36 39 44 47 49 47 65 53 60 50 46 66 65 79 65 76 77 80 Greatest Support 83 | 3 4 11 16 24 26 27 26 20 30 29 36 36 36 36 43 45 45 48 50 56 50 55 57 54 54 54 70 80 76 76 72 80 83 Greatest Overweight (x) 3 | . 1 . . . 1 . . . 3 1 1 . . . 1 . . 1 1 . . 1 . 1 . . . . 1 . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 Average Capacity 10 | 5 5 5 6 9 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 12 15 15 15 15 15 15 Most Carried 15 | 5 5 5 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 Average Carried 10 | 2 4 4 6 9 9 7 10 9 9 9 9 9 10 10 9 9 10 9 10 9 10 9 10 9 10 10 10 14 14 14 14 14 14 Final Capacity 15 | 5 5 5 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 Final Carried 15 | 3 4 5 8 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 14 15 15 15 12 Class Distribution -------------------- 34% | Scavenger-Ninja 19% | Scavenger-Sprinter 19% | Scavenger-Scout 6% | Mutant 6% | Scavenger-Mutant 6% | Messiah-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Data Miner Scavenger-Sprinter | -5/Proximity Caves Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Upper Caves Scout | -5/Upper Caves Scavenger-Scout | -5/Warlord Scavenger-Scout | -4/Proximity Caves Scavenger-Ninja | -4/Factory Scavenger-Ninja | -4/Waste Scavenger-Ninja | -4/Factory Scavenger-Ninja | -4/Upper Caves Scavenger-Ninja | -4/Upper Caves Scavenger-Ninja | -4/Zhirov Scavenger-Ninja | -3/Proximity Caves Messiah-Ninja | -3/Research Messiah-Ninja | -3/Testing Messiah-Ninja | -2/Research Scavenger-Ninja | -2/Quarantine Scavenger-Ninja | -2/Section 7 Scavenger-Ninja | -1/Access Scavenger-Ninja | -1/Command Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Matter Collected 8764 | 240 115 81 87 247 107 256 151 30 422 360 340 553 . . 1560 260 122 703 365 12 138 360 57 169 . . 239 19 472 50 . 632 617 Remotely 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Salvage Created 7979 | 219 206 91 55 164 . 141 . . 643 584 299 203 . . 890 99 114 327 165 39 68 617 . 55 . . 478 149 769 50 44 1095 415 Parts 330 | 20 14 8 3 15 . 6 . . 25 16 . 11 . . 33 5 1 15 5 3 3 23 . 7 . . 18 6 14 6 4 41 28 Haulers Intercepted 16 | . 1 1 . . . . . . . 2 . . . . . . . . . . . 2 . . . . 2 . 1 . . 7 . Recyclers Shooed 8 | 1 . . . 1 . . . . . 2 . . . . 1 . . . . . . . . . . . 1 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 99 | . . . . . . . . . 52 . . 7 . . . 5 . . 29 . . . . 6 . . . . . . . . . Prevented 21 | . . . . . . . . . 19 . . . . . . . . . . . . . . 2 . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 94 | . 5 . 3 8 . 4 . . 5 1 . 4 . . 1 2 4 10 3 . . 7 . 5 . . 1 . 8 1 2 3 17 Melee 6 | . . . . . . . . . . 1 . 2 . . . 1 1 . . . . . . . . . . . . 1 . . . Guns 20 | . 5 . 3 8 . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . 1 . . . . Cannons 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . 1 AOE 63 | . . . . . . 3 . . 4 . . 2 . . . . 3 10 3 . . 6 . 5 . . . . 6 . 2 3 16 Classes Destroyed 20 | 2 5 . . . . 1 . . 1 2 1 1 . . . 1 . 4 . . 1 . . 1 . . . . . . . . . Worker 8 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . 5 . Builder 7 | . 1 1 . . . . . . 1 . . . . . . . . . . 2 . . . . . . . 1 . 1 . . . Tunneler 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 16 | . 1 1 . . . . . . . 2 . . . . . . . . . . . 2 . . . . 2 . 1 . . 7 . Recycler 18 | 1 . . . . . . . . 2 2 . . . . 6 . . . . . . 1 . . . . 1 1 2 . . 1 1 Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Operator 5 | . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . 1 . . . . . 1 Watcher 12 | . 1 1 . 1 . . . . . 2 . . . . 2 . . . . . . 2 . . . . 1 . 1 . . 1 . Swarmer 56 | . 3 . 3 8 . 4 . . . . . 4 . . . . 4 2 1 . . 4 . 5 . . . . 2 1 2 . 13 Grunt 22 | . 2 . . . . . . . 4 . . . . . 1 . . 4 2 . . 2 . . . . . . 1 . . 3 3 Duelist 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Researcher 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 5 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . 2 . . . . Hunter 5 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 3 . . . . Programmer 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 4 | . . . . . . . . . . . 1 1 . . . . 1 . 1 . . . . . . . . . . . . . . Packrat 5 | . . . . . . . . . . . 4 . . . . . 1 . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Wizard 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Best Kill Streak 12 | 6 4 1 2 4 . 4 . . 4 2 . 4 . . 2 2 4 9 1 2 . 6 . 6 . . 1 2 6 1 2 7 12 Combat Bots Only 12 | . 4 . 2 4 . 4 . . 4 1 . 4 . . 1 2 4 8 1 . . 5 . 5 . . 1 . 4 1 2 3 12 Max Kills in Single Turn 8 | 1 1 1 1 1 . 2 . . 2 1 1 2 . . 1 1 2 2 1 1 1 8 . 4 . . 1 1 2 1 2 3 7 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 7 | . . . . . . 2 . . 2 . . 2 . . . . 2 2 1 . . 5 . 4 . . . . 2 . 2 2 7 Melee 1 | . . . . . . . . . . 1 . 1 . . . 1 1 . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Hostile Shots Fired 971 | . 52 17 4 50 67 9 1 . 133 17 . 21 . 8 5 19 11 3 10 . . 4 . 1 . . 14 26 25 21 88 59 306 Missed 525 | . 13 12 4 24 37 3 1 . 49 11 . 13 . 3 3 10 5 2 2 . . 3 . 1 . . 11 22 16 14 73 51 142 Hits 446 | . 39 5 . 26 30 6 . . 84 6 . 8 . 5 2 9 6 1 8 . . 1 . . . . 3 4 9 7 15 8 164 Melee 6 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . 3 Projectile 440 | . 39 5 . 26 30 6 . . 84 6 . 8 . 5 1 9 6 1 8 . . 1 . . . . 3 4 9 6 14 8 161 AOE 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 16 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 2 12 Actively Blocked 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 12 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 8324 | . 419 69 21 294 242 89 . . 1139 138 . 128 . 100 57 179 170 20 90 . . 21 . . . . 59 138 402 211 292 132 3914 Core 1606 | . 206 46 . 75 68 . . . 438 40 . 16 . . . . 18 . . . . . . . . . . . . . . 62 637 Absorbed by Shields 282 | . . . . . . . . . . . . . . . . . . . 61 . . . . . . . . . . . . . 221 Redirected to Shielding 435 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 435 Regen/Repaired (Parts) 3131 | . . . . . . . . . . . . . . . . . . 23 . . . . . . . . . . . . 976 . 2132 Core Remaining (%) 74 | 100 17 . 88 86 . . . . 27 . . . . 93 . . . . 98 . . . . . . 100 . 100 . . 81 . 33 Volleys Fired 336 | 10 33 7 7 26 5 2 . 2 26 . 6 6 . 1 12 3 4 12 5 3 . 5 8 3 . . 26 26 68 2 4 10 14 Largest 2 | 2 2 2 2 2 2 1 . 1 1 . 1 1 . 1 1 1 1 1 1 1 . 1 1 1 . . 1 1 1 1 1 1 1 Hottest 130 | 80 100 60 60 40 40 36 . 5 36 . 90 90 . 90 90 60 46 46 46 105 . 105 73 73 . . 73 73 130 130 130 130 130 Shots Fired 418 | 20 64 14 12 50 10 2 . 2 26 . 6 6 . 1 12 3 4 12 5 3 . 5 8 3 . . 26 26 68 2 4 10 14 Gun 291 | 20 62 14 12 48 10 . . . . . . . . . 1 3 . . . . . 2 8 1 . . 25 26 59 . . . . Cannon 45 | . . . . . . . . . . . 6 5 . 1 11 . . . . 3 . 1 . . . . . . 2 2 3 6 5 Launcher 56 | . . . . 2 . 2 . . 4 . . 1 . . . . 4 12 5 . . 2 . 2 . . 1 . 7 . 1 4 9 Special 26 | . 2 . . . . . . 2 22 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 87 | . 15 7 7 48 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 130 | 20 49 7 5 . . . . . . . 6 5 . 1 12 3 . . . 3 . 1 . . . . . . 2 2 3 6 5 Explosive 56 | . . . . 2 . 2 . . 4 . . 1 . . . . 4 12 5 . . 2 . 2 . . 1 . 7 . 1 4 9 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 121 | . . . . . . . . . . . . . . . . . . . . . . 2 8 1 . . 25 26 59 . . . . Robot Hit Streak 15 | 15 8 3 1 10 12 . . 1 12 . . . . . 14 6 . 1 . . . 2 . 3 . . 9 6 10 . 1 5 6 Robot Miss Streak 7 | 1 5 3 2 7 1 . . 2 1 . . . . . 1 . 1 3 2 . . 1 . . . . 2 . 4 . 1 . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 353 | 16 38 9 4 33 9 6 . 1 49 23 5 7 1 . 21 6 3 12 1 2 1 12 . 2 3 . 20 4 23 3 1 26 12 Core Hits 263 | 7 13 4 4 21 2 5 . . 19 4 2 5 . . 11 2 3 53 5 1 1 13 . 6 . . 9 3 21 2 4 20 23 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 22 | . . 1 . . . . . . 4 3 . . . . 4 1 1 . . . . 1 . . . . 2 . 2 . . 3 . Smash 2 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Sever 6 | . . . . . . . . . 4 2 . . . . . . . . . . . . . . . . . . . . . . . Impale 12 | . . . . . . . . . . . . . . . 4 1 1 . . . . 1 . . . . 2 . . . . 3 . Intensify 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Melee Attacks 380 | . . 10 . 19 6 7 20 . 37 44 16 15 1 2 43 9 5 11 6 15 1 18 10 2 3 . 10 . 1 11 6 36 16 Impact 44 | . . 10 . 19 6 2 . . . 7 . . . . . . . . . . . . . . . . . . . . . . . Slashing 122 | . . . . . . 5 20 . 28 36 16 15 . 2 . . . . . . . . . . . . . . . . . . . Piercing 190 | . . . . . . . . . 9 . . . . . 41 8 5 1 6 15 1 18 10 2 . . 10 . . 11 6 35 12 Sneak Attacks 82 | . . 1 . . . 4 . . 4 7 5 2 1 . 11 1 2 10 1 2 1 4 . . 3 . 3 . 1 1 . 13 5 Combat Hostiles 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 24207 | 174 441 242 38 500 72 792 . . 1836 1262 419 589 . . 1241 207 624 2759 642 187 99 2269 . 560 . . 1074 152 2295 232 283 2320 2898 Guns 2566 | 174 441 96 38 265 72 . . . . . . . . . . 109 . . . . . 76 . 41 . . 494 152 608 . . . . Cannons 735 | . . . . . . . . . . . . . . . 160 . . . . . . . . . . . . . 189 . . 198 188 Explosions 11866 | . . . . 182 . 283 . . 505 . . 247 . . . . 361 2720 557 . . 1476 . 519 . . 123 . 1498 . 283 635 2477 Melee 9040 | . . 146 . 53 . 509 . . 1331 1262 419 342 . . 1081 98 263 39 85 187 99 717 . . . . 457 . . 232 . 1487 233 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 561 | . 150 49 25 265 72 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2547 | 174 291 47 13 . . . . . . . . . . . 160 109 . . . . . 1178 . . . . . . 189 . . 198 188 Explosive 10688 | . . . . 182 . 283 . . 505 . . 247 . . . . 361 2720 557 . . 298 . 519 . . 123 . 1498 . 283 635 2477 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 581 | . . 146 . 53 . 83 . . . 299 . . . . . . . . . . . . . . . . . . . . . . . Slashing 3240 | . . . . . . 426 . . 1090 963 419 342 . . . . . . . . . . . . . . . . . . . . . Piercing 5219 | . . . . . . . . . 241 . . . . . 1081 98 263 39 85 187 99 717 . . . . 457 . . 232 . 1487 233 Phasic 1371 | . . . . . . . . . . . . . . . . . . . . . . 76 . 41 . . 494 152 608 . . . . Highest Corruption 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . 3 . . . 1 4 Average Corruption 1 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . 1 . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Effects 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 5 4 Message Errors 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Matter Fused 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2867 | . . 50 . 18 . 121 . . 66 363 216 136 . . 303 36 256 57 112 57 . 468 . 92 . . 46 . 187 3 . 124 156 Projectiles 78 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 61 Explosions 931 | . . . . . . 5 . . . . . 36 . . . . 81 57 112 . . 232 . 92 . . . . 187 . . 34 95 Melee 1858 | . . 50 . 18 . 116 . . 66 363 216 100 . . 303 36 175 . . 57 . 236 . . . . 46 . . 3 . 73 . Knockbacks 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 98 | . . . . 19 . . . . . . . . . . . . 79 . . . . . . . . . . . . . . . . Shots 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 178 | 9 39 . 20 4 16 . . . 90 13 144 156 1 52 144 73 2 10 . 120 . 56 36 22 . . 46 20 178 . 130 152 154 Average Temperature 30 | 4 6 . 12 2 5 . . . 36 1 69 46 1 8 49 30 2 2 . 50 . 22 15 16 . . 11 10 43 . 39 62 46 Received Heat Transfer 1014 | . 159 30 9 54 72 . . . 363 . . . . 39 . 9 . 9 . . . 12 . . . . . 12 9 9 18 18 192 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . 1 . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 7 | . . 1 . 1 . 2 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | 1 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Heat Transferred 2686 | 400 650 100 25 . . . . . . . . . . . 250 111 . . . . . 850 . . . . . . 100 . . 100 100 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Maximum Alert Level 5 | . . . . 2 . . . . . 1 . . . . 1 . . . . . . 3 . . . . 1 1 3 2 2 3 5 Low Security (%) 50 | 100 100 100 100 47 100 . . . . 96 . . . . 40 . . . . 100 100 28 . . . . 48 46 20 . . . . Level 1 22 | . . . . 44 . . . . . 3 . . . . 59 . . . . . . 17 . . . . 51 53 15 . 64 37 . Level 2 10 | . . . . 7 . . . . . . . . . . . . . . . . . 2 . . . . . . 49 100 35 5 19 Level 3 11 | . . . . . . . . . . . . . . . . . . . . . . 51 . . . . . . 15 . . 56 20 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Level 5 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1758 | 15 119 73 131 423 164 . . . . 237 . . . . 397 . . . . 124 60 922 . . . . 376 295 866 488 500 852 1758 Initial 544 | . 3 39 22 31 164 . . . . 21 . . . . 12 . . . . 118 22 . . . . . . 197 159 482 254 300 544 Average 336 | 4 45 45 63 240 126 . . . . 125 . . . . 186 . . . . 90 16 550 . . . . 193 224 436 467 336 584 1285 Influence Increases 10934 | 30 294 158 181 629 64 90 45 . 632 742 . 135 . 60 639 65 90 258 414 57 66 1412 . 115 . . 536 238 1065 90 426 886 1517 Destroy 0b10 Robot/C 4020 | . 100 . 120 220 . 80 . . 340 320 . 80 . . 220 40 80 180 240 . . 480 . 100 . . 200 40 360 20 40 300 460 Destroy 0b10 Robot/NC 505 | 30 15 15 . 5 . . . . 40 50 . . . . 85 . . 15 . 10 . 50 . 5 . . 35 10 55 5 . 70 10 Destroy Leader 766 | . 24 4 20 42 . 10 . . 20 88 . 10 . . 38 10 10 . 40 . . 100 . 10 . . 56 10 78 . 10 86 100 Allied During Kill 1258 | . . . 11 5 . . . . 202 131 . . . . 56 . . 63 74 . . 283 . . . . 98 5 113 . . 118 99 Successful Hack 325 | . 48 42 . 11 15 . . . . 27 . . . . 24 . . . . 2 . 40 . . . . . 5 51 5 7 48 . Select Force Hacks 80 | . 60 . . . . . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 660 | . . . . 30 30 . . . . 15 . . . . 45 . . . . . . 285 . . . . 15 60 45 30 30 30 45 Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Destroy Structure 1395 | . 2 7 . 31 4 . . . . 16 . . . . 96 . . . . 30 66 114 . . . . 102 48 288 15 54 159 363 Partial Spotted 300 | . . 15 . 60 15 . . . . 15 . . . . 30 . . . . 15 . . . . . . . . 15 . 30 15 90 Lose Combat Pursuer 1575 | . 45 75 30 225 . . 45 . 30 60 . 45 . 60 45 15 . . 60 . . 60 . . . . 30 60 60 15 255 60 300 Influence Decreases 9321 | 25 204 196 157 348 338 138 64 21 598 613 163 100 35 40 341 299 137 117 404 180 131 566 772 122 67 . 185 304 492 496 378 534 756 Entered New Map 2743 | . 2 56 35 50 198 34 8 21 . 13 61 . 35 . 8 119 17 37 178 70 43 . 314 15 67 . . 154 126 376 198 200 308 Time Decay 5086 | 25 182 140 102 278 100 104 56 . 346 380 102 80 . 40 293 140 110 80 186 90 88 276 458 107 . . 125 110 246 100 170 294 278 Lost Part 384 | . 20 . . . 40 . . . 104 . . 20 . . . 20 10 . . . . . . . . . . . 20 . 10 . 140 Lost Ally 1108 | . . . 20 20 . . . . 148 220 . . . . 40 20 . . 40 20 . 290 . . . . 60 40 100 20 . 40 30 Squads Dispatched 54 | . 2 1 . 7 2 . . . 2 8 . . . . 1 . . . . 2 . 3 . . . . 3 5 4 2 3 3 6 Investigation 12 | . 2 . . 2 1 . . . 2 2 . . . . . . . . . . . 1 . . . . . . . . 1 . 1 Extermination 19 | . . . . . 1 . . . . 3 . . . . 1 . . . . . . 1 . . . . 2 2 2 1 1 1 4 Reinforcement 16 | . . 1 . 2 . . . . . 3 . . . . . . . . . . . 1 . . . . 1 3 2 1 1 1 . Assault 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Garrison 5 | . . . . 3 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Haulers Reinforced 4 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Distress Signals 18 | . 1 1 . . 1 . . . 1 1 . . . . . . . 1 1 . . 1 . . . . . 2 2 1 3 2 . Communications Jammed 66 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . 16 12 15 Distress Signals 64 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . 16 10 15 Times Spotted 387 | . 17 12 9 31 5 4 3 . 20 18 . 7 . 7 19 5 3 22 6 . 3 16 . 1 . . 11 24 28 11 37 14 54 Peak Tracking Total 23 | . 5 6 4 7 6 4 2 . 5 4 . 4 . 5 4 3 4 9 4 . 2 8 . 1 . . 4 23 9 4 15 9 17 Tactical Retreats 52 | . 2 3 1 6 . . 2 . 2 4 . 1 . 1 1 1 . . 2 . . 1 . . . . 1 2 3 1 7 3 8 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Traps Triggered 15 | . 1 . . . . . . . . 4 . . . . 1 . . . . 1 . . . . . . . 1 . . 1 1 5 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Disabled 51 | . . . . 2 2 . . . 2 1 . . . . 3 . . 2 . . . 19 . . . . 1 5 3 2 2 2 5 Max in Single Turn 17 | . . . . 1 1 . . . 1 . . . . . 1 . . 2 . . . 17 . . . . . 1 1 1 1 1 3 Garrison Access 4 | . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Accessed 78 | . 9 8 . 7 5 . . 1 3 7 1 1 3 . 4 1 . 3 . 1 . 5 . 1 4 . . 2 5 1 3 3 . Terminals 26 | . 7 7 . 4 3 . . . 1 . . 1 . . . . . . . . . . . . . . . 1 . . 2 . . Fabricators 11 | . . . . . . . . . 1 4 . . . . 1 . . . . . . 2 . . . . . . 2 . . 1 . Repair Stations 4 | . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Recycling Units 10 | . 2 . . . 1 . . . 1 2 . . . . . . . . . . . 2 . . . . . . 1 . . 1 . Scanalyzers 7 | . . 1 . 2 . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 1 . . . Garrison Access 6 | . . . . . . . . . . 1 . . . . 2 . . . . . . 1 . . . . . . . . 1 1 . Total Hacks 228 | . 35 24 . 20 7 . . 4 7 24 1 4 26 . 5 1 . 8 . 4 . 12 . 1 16 . . 5 13 2 3 6 . Successful 159 | . 27 15 . 13 2 . . 4 3 12 1 4 26 . 2 1 . 8 . 2 . 6 . 1 16 . . 4 6 1 3 2 . Failed 67 | . 8 8 . 6 5 . . . 4 12 . . . . 3 . . . . 2 . 6 . . . . . 1 7 1 . 4 . Catastrophic 8 | . . 2 . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . Database Lockouts 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 290 | . 25 16 . 9 2 . . . 1 31 . . . . 15 . . 1 . 10 . 40 . . . . 16 17 28 16 15 23 25 Terminals 82 | . 33 22 . 13 5 . . . 1 . . 4 . . . . . . . . . . . . . . . 2 . . 2 . . Fabricators 34 | . . . . . . . . . 3 14 . . . . 2 . . . . . . 6 . . . . . . 7 . . 2 . Repair Stations 9 | . . . . 2 1 . . . . . . . . . . . . . . 4 . . . . . . . . 2 . . . . Recycling Units 20 | . 2 . . . 1 . . . 3 6 . . . . . . . . . . . 4 . . . . . . 2 . . 2 . Scanalyzers 15 | . . 2 . 5 . . . . . . . . . . 1 . . . . . . . . . . . . 3 2 2 . . . Garrison Access 11 | . . . . . . . . . . 4 . . . . 2 . . . . . . 2 . . . . . . . . 1 2 . Terminal Hacks 88 | . 15 4 . 2 2 . . 4 1 . 1 4 26 . . 1 . 8 . . . . . 1 16 . . 1 . . 2 . . Record 23 | . . . . . . . . . . . . 4 6 . . . . 8 . . . . . . 5 . . . . . . . . Part Schematic 19 | . 1 . . . . . . 4 . . . . 11 . . . . . . . . . . . 3 . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 3 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 12 | . 4 1 . . . . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . Open Door 7 | . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . 1 . . . 1 . . 2 . . Open DSF 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . 1 4 . . . . . . . . . . . . . . . . . . 3 . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Load Schematic 4 | . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . 1 . . . . Build 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 5 | . . . . 2 . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . Scan Component 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . 1 . 4 . . . . . . . . . . 1 . . . . . . . . . . . . 2 1 . . . . Insert Component 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 6 | . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . 2 1 . . . . Garrison Access Hacks 4 | . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . 1 . . Seal Access 4 | . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . 1 . . Unauthorized Hacks 45 | . 12 10 . 5 . . . . 1 7 . . . . . . . . . . . 5 . . . . . 1 1 1 . 2 . Terminals 25 | . 10 10 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . 2 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 13 | . 5 6 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 10 | . . . . . . . . . 1 5 . . . . . . . . . . . 3 . . . . . . . . . 1 . Report 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Liberate 3 | . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . Haulers 3 | . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . Download 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recompile 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 2 . . . . . . . . 2 . . . . . . . . . . . 2 . . . . . . 1 . . 1 . Recyclers 4 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 . . 1 . Mask 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Researchers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 47 | . 6 6 . 6 4 . . . 1 6 . . . . 3 . . . . 1 . 4 . . . . . 1 4 1 1 3 . Full Trace Events 3 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 19 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . 5 . 4 . 4 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 212 | . 1 . . 1 . . . 4 . 11 . . 11 . 9 . . . . 8 . 27 . . 3 . 8 14 30 16 15 16 38 Parts Built 4 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 2 . . . . Authchips 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . Time 176 | . . . . . . . . . . 134 . . . . . . . . . . . . . . . . . . 42 . . . . Total Part Build Rating 24 | . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . 16 . . . . Part Studies Acquired 6 | . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . 2 1 . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 126 | . . . . 76 . . . . . . . . . . . . . . . 50 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 12 | . . . . . . . . 1 . . . . 1 . 1 1 . . . . . . . . 3 . . . 1 . . 1 3 Non-combat 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat 10 | . . . . . . . . 1 . . . . 1 . 1 1 . . . . . . . . 3 . . . 1 . . 1 1 Robot Hacks Applied 13 | . . . . . . . . 1 . . . . 1 . 2 1 . . . . . . . . 3 . . . 1 . . 1 3 parse_system 13 | . . . . . . . . 1 . . . . 1 . 2 1 . . . . . . . . 3 . . . 1 . . 1 3 Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 17 | . . . . . . . . . 11 1 . . . . . . . 5 . . . . . . . . . . . . . . . Allies Hacked 5 | . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . 1 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total Allies 81 | . 1 . 2 . . . . 8 11 7 . . . . 4 1 . 5 . 2 19 2 . . . . 4 2 6 . . 7 . Largest Group 21 | . 1 . 2 1 . . . 8 11 7 . . . . 4 1 . 5 5 2 21 17 . . . . 4 2 4 . . 6 4 Highest-Rated Group 908 | . 10 . 49 31 . . . 258 258 217 . . . . 237 99 . 238 238 206 908 890 . . . . 412 192 614 . . 588 426 Highest-Rated Ally 269 | . 10 . 31 31 . . . 51 51 41 . . . . 70 99 . 64 64 103 103 103 . . . . 103 96 269 . . 269 115 Zionite Dispatches 15 | . . . . . . . . . . 2 . . . . 2 . . . . 1 . 1 . . . . 2 . 3 . . 4 . Heavy 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . 1 . . . . Light 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 . Recon 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Explosive Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Total Orders 27 | . . . . . . . . . 4 3 . . . . 2 . . 7 4 1 . . . . . . . . . . . 2 4 STAY 14 | . . . . . . . . . 2 2 . . . . 1 . . 6 1 1 . . . . . . . . . . . . 1 FOLLOW 6 | . . . . . . . . . 2 1 . . . . . . . 1 2 . . . . . . . . . . . . . . GUARD 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . EXPLORE 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 692 | . . . 10 6 . . . . 78 77 . . . . 72 2 . 9 44 4 135 85 . . . . 46 11 41 . . 40 32 Total Damage 28269 | . . . 146 104 . . . . 2158 1906 . . . . 2038 122 . 293 1295 41 5212 3455 . . . . 3454 839 3481 . . 2550 1175 Kills 146 | . . . 3 3 . . . . 15 18 . . . . 17 . . 1 9 . 10 21 . . . . 12 2 16 . . 12 7 Allies Corrupted 7 | . . . . . . . . . 1 . . . . . 1 1 . . . . . 1 . . . . . . . 1 . 1 1 Allies Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Active Infowar (turns) 14173 | 33 462 284 273 612 219 206 508 523 802 898 376 320 . 177 841 288 232 662 437 180 300 636 1155 664 64 146 316 228 525 207 341 652 606 Optics 1228 | . 361 284 273 310 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sensors 12059 | . . . . 205 131 205 508 523 749 866 372 320 . 177 830 255 209 659 394 173 300 619 1152 627 64 146 316 228 511 176 338 587 419 Terrain 21 | . . . . . 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Structural 762 | . 116 284 109 . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . 239 . Seismic 1534 | 33 341 243 273 397 198 49 . . . . . . . . . . . . . . . . . . . . . . . . . . . T.N.C. 585 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 531 54 Machine Analysis 9539 | . . . . . . . . . 288 898 29 . . . 841 288 232 662 437 180 300 636 1155 664 64 146 316 228 525 207 341 652 450 Cloaking 3955 | . . . . . . . . . . . . . . . 22 . . . 93 169 287 630 1155 664 64 146 316 228 181 . . . . Jamming 2336 | . . . . . . . . . . . . . . . . . . . . 8 . 2 . . . . . 16 523 188 341 652 606 ECM 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Robot Analysis Total 7 | . 3 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 16 | . . . 1 . . 1 . 2 . . 1 2 . 2 . . 2 . 1 . . . 2 2 . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite Intel Received 36 | . . . . . . . . . . 2 . . . . 1 . . . . 1 . 6 . . . . 1 4 4 4 4 2 7 Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Component Schematics 9 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 2 1 1 1 2 Prototype Schematics 6 | . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . 1 Unaware Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Active Garrisons 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Turns Passed 14550 | 83 462 284 273 612 219 226 525 523 984 898 385 379 31 186 841 288 232 662 437 180 300 636 1155 664 64 146 316 228 525 207 341 652 606 Spaces Moved 26182 | 72 576 481 429 635 362 571 628 1137 1355 1843 996 1026 124 512 1488 700 443 1133 860 349 458 1527 840 746 183 500 551 555 1033 435 814 1159 1661 Core 580 | 72 504 . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 25602 | . 72 481 429 635 362 571 628 1137 1351 1843 996 1026 124 512 1488 700 443 1133 860 349 458 1527 840 746 183 500 551 555 1033 435 814 1159 1661 Fastest Speed 19 | 50 40 40 37 34 29 28 28 28 26 24 24 24 24 24 22 22 24 24 26 19 26 26 26 29 29 29 28 20 21 21 21 25 22 Average Speed 28 | 50 50 40 38 35 34 28 28 28 38 25 24 24 24 24 24 22 26 25 26 25 26 29 28 29 29 29 28 27 26 24 25 25 25 Slowest Speed 200 | 50 100 40 40 37 114 29 28 28 200 96 96 24 24 24 96 26 28 96 97 26 26 106 29 104 29 29 29 28 105 25 105 26 26 Overloaded Moves 179 | . . . . . . . . . . . . . . . . . . . . 9 . . 5 . . . . 24 5 105 7 . 24 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 115 | . . 4 4 7 . . . . . 17 . . . 1 5 . . . . 2 . 3 . . . 1 2 13 14 6 13 2 21 Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 56 | 4 79 56 65 49 11 57 64 89 61 36 83 85 75 73 28 73 64 84 81 7 95 37 81 85 60 66 14 68 23 51 47 24 43 Regions Visited 33 Branch Regions 21 Pre-discovered Areas 21 | . 2 1 . . . 1 . 1 . . . . 1 . . . 1 . . . . 4 1 . 3 . . 4 . . . . 2 Known Exits Taken 29 | . 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . . . . . 2 3 1 . . 3 3 . 1 . 2 1 . 2 . . . 2 2 . 2 . . . . . . . Spaces Dug 315 | . 2 7 . 21 4 24 20 . 5 15 11 18 . 1 20 5 31 17 23 15 . 6 14 1 . . 7 7 14 6 5 11 5 Terrain Destroyed 881 | . 2 7 . 29 4 24 20 . 5 15 17 21 . 2 23 5 72 104 81 15 . 26 18 31 . . 26 15 81 6 24 62 146 Melee 167 | . . 7 . 16 4 1 20 . 5 15 11 6 . 1 17 5 1 . 5 12 . 6 10 1 . . 2 . . 4 4 9 5 Projectile 104 | . 2 . . . . . . . . . 6 5 . 1 6 . . . . 3 . . 8 . . . 11 15 37 2 3 3 2 AOE 610 | . . . . 13 . 23 . . . . . 10 . . . . 71 104 76 . . 20 . 30 . . 13 . 44 . 17 50 139 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total 32112 | 100 676 535 527 938 442 617 942 1341 1743 2178 1107 1123 124 567 1882 809 539 1475 1044 408 635 1675 1722 1178 194 499 666 590 1192 508 918 1439 1779 Wait 4427 | 3 51 29 69 226 21 17 285 195 282 235 72 61 . 48 274 78 82 264 150 32 167 72 855 415 3 1 47 7 61 48 65 184 28 Move 25937 | 71 575 472 421 621 361 570 627 1136 1354 1816 995 1025 123 509 1477 699 442 1132 859 345 457 1520 839 745 182 497 546 528 1007 424 789 1154 1619 Hop 97 | . . 4 3 6 . . . . . 9 . . . 1 5 . . . . 2 . 3 . . . 1 2 13 11 4 11 2 20 Pick Up 152 | 8 6 4 9 9 8 3 . 3 6 13 3 1 . 1 17 4 . 4 . 2 . 8 . 1 1 . 10 2 5 2 5 11 6 Fast Attach 120 | 1 3 3 1 3 3 5 1 . 6 6 1 1 . . 7 1 . 11 . . 5 8 . . 2 . 5 5 8 6 3 3 22 Attach 78 | 3 3 2 . 2 10 4 . 1 9 6 . 2 . . 2 6 . 1 . 2 . 2 . . . . 3 . 5 1 3 3 8 Detach 29 | 1 . . . 1 6 2 . 1 6 . . . . . 3 2 . . . . . . . . . . 1 . 1 . 2 . 3 Swap 319 | . 2 1 7 15 12 5 8 . 13 24 9 11 . 4 22 6 6 25 24 7 1 21 10 11 1 . 7 2 15 6 10 20 14 Drop 195 | 3 3 3 10 10 10 2 1 3 4 10 5 1 . 1 20 1 . 15 . . 4 18 . 1 2 . 9 7 10 4 5 10 23 Fire 336 | 10 33 7 7 26 5 2 . 2 26 . 6 6 . 1 12 3 4 12 5 3 . 5 8 3 . . 26 26 68 2 4 10 14 Melee 380 | . . 10 . 19 6 7 20 . 37 44 16 15 1 2 43 9 5 11 6 15 1 18 10 2 3 . 10 . 1 11 6 36 16 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 42 | . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . 15 6 6 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves (discovered 2 exits: *Upp / *War) -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Res / Upp) -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Tes) -3/Testing -2/Research (discovered 2 exits: Acc / *Qua) -2/Quarantine (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Discovered new exit (range 16) 136 | -10/Materials | Identified exit to Mines 194 | -10/Materials | Learned location of 1 exit from Recycling 236 | -10/Materials | Discovered new exit (range 11) 243 | -10/Materials | Learned location of 2 exits from Mines 281 | -10/Materials | Learned location of 1 exit from Storage 307 | -10/Materials | Learned 2 Storage zone layouts 311 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 7) 322 | -10/Materials | Identified exit to Materials 346 | -10/Materials | Identified exit to Subcaves 378 | -10/Materials | Learned 4 Materials zone layouts 471 | -10/Materials | Core integrity fell below 50% 497 | -10/Materials | Core integrity fell below 20% 546 | -10/Materials | Entered another Materials area 546 | -9/Materials | Evolved 2 slots: Utility x2 547 | -9/Materials | Identified exit to Materials 547 | -9/Materials | Identified exit to Mines 619 | -9/Materials | Discovered exit to Mines (range 9) 667 | -9/Materials | Central database locked down 729 | -9/Materials | Discovered exit to Materials (range 11) 813 | -9/Materials | Learned location of Mines (-9) 830 | -9/Materials | Entered Mines 865 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 866 | -9/Mines | Found Prototype Device 996 | -9/Mines | Learned location of 1 exit from Proximity Caves 1064 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1103 | -9/Mines | Entered Materials 1103 | -8/Materials | Accompanied by 1 ally 1103 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1108 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1201 | -8/Materials | Garrison activated, responded to threat 1241 | -8/Materials | Central database locked down 1282 | -8/Materials | Build established: Scavenger-Mutant 1432 | -8/Materials | Discovered new exit (range 3) 1441 | -8/Materials | Identified Exp. Sensor Array 1518 | -8/Materials | Discovered new exit (range 16) 1586 | -8/Materials | Repaired Broken Imp. VTOL Module? 1715 | -8/Materials | Entered Factory 1715 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1777 | -7/Factory | Identified exit to DSF 1885 | -7/Factory | Identified exit to Lower Caves 1885 | -7/Factory | Hacking Suite fried by hacking feedback 1934 | -7/Factory | Entered Lower Caves 1945 | -7/Lower Caves | Found Alien Artifact 1945 | -7/Lower Caves | Identified Core Expander 1945 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 1958 | -7/Lower Caves | Lost 4 parts (1p2n1u) 1970 | -7/Lower Caves | Learned location of Zion (-7) 1999 | -7/Lower Caves | Entered a destroyed Warlord outpost 2150 | -7/Lower Caves | Discovered new exit (range 15) 2160 | -7/Lower Caves | Identified exit to Lower Caves 2160 | -7/Lower Caves | Entered another Lower Caves area 2189 | -7/Lower Caves | Discovered new exit (range 14) 2351 | -7/Lower Caves | Build established: Scavenger-Sprinter 2677 | -7/Lower Caves | Discovered new exit (range 7) 2685 | -7/Lower Caves | Identified exit to Zion 2685 | -7/Lower Caves | Entered Zion 2689 | -7/Zion | Learned 4 Factory zone layouts 2712 | -7/Zion | Discovered new exit (range 10) 2743 | -7/Zion | Learned Factory emergency access door positions 2810 | -7/Zion | Learned Factory stockpile data 2840 | -7/Zion | Learned location of Quarantine (-2) 2868 | -7/Zion | Given A8's code to call for help 2897 | -7/Zion | Met Imprinter 2928 | -7/Zion | Found Relay Coupler [Programmer] 2954 | -7/Zion | Imprinted 2956 | -7/Zion | Declared Zion's savior 2999 | -7/Zion | Found CR-A16's Pointy Stick 3007 | -7/Zion | Gained Derelict followers 3014 | -7/Zion | Identified exit to Proximity Caves 3208 | -7/Zion | Entered Proximity Caves 3208 | -6/Proximity Caves | Accompanied by 8 allies 3209 | -6/Proximity Caves | Identified exit to Factory 3449 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 3665 | -6/Proximity Caves | Derelicts attacked a huge 0b10 base 3711 | -6/Proximity Caves | Lost 7 allies 3769 | -6/Proximity Caves | Lost 4 allies 3847 | -6/Proximity Caves | Spotted B-75 Beast 3873 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 3874 | -6/Proximity Caves | Core integrity fell below 50% 3876 | -6/Proximity Caves | Destroyed B-75 Beast 3877 | -6/Proximity Caves | Lost 5 allies 3901 | -6/Proximity Caves | Lost 9 parts (1p5n3u) 4192 | -6/Proximity Caves | Entered Factory 4192 | -6/Factory | Accompanied by 6 allies 4192 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4391 | -6/Factory | Fabricated Imp. VTOL Module (x1) 4437 | -6/Factory | Discovered new exit (range 16) 4491 | -6/Factory | Build established: Scavenger-Scout 4646 | -6/Factory | Lost 4 allies 4723 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 4724 | -6/Factory | Zion Fire squad teleported in 4831 | -6/Factory | Discovered new exit (range 7) 4833 | -6/Factory | Identified exit to Factory 4837 | -6/Factory | Fabricated Biomechanical Wings? 4872 | -6/Factory | Lost 4 allies 4927 | -6/Factory | Retrieved Zion intel report: Active Garrisons 4928 | -6/Factory | Zion Recon squad teleported in 5090 | -6/Factory | Identified exit to Lower Caves 5090 | -6/Factory | Entered Lower Caves 5104 | -6/Lower Caves | Learned location of 2 exits from Factory 5113 | -6/Lower Caves | Found Prototype Device 5113 | -6/Lower Caves | Identified Heart of Steel 5305 | -6/Lower Caves | Discovered new exit (range 10) 5475 | -6/Lower Caves | Identified exit to Lower Caves 5475 | -6/Lower Caves | Entered another Lower Caves area 5505 | -6/Lower Caves | Identified exit to Data Miner 5508 | -6/Lower Caves | Discovered exit to Factory (range 10) 5521 | -6/Lower Caves | Found DRS Beacon 5541 | -6/Lower Caves | Build established: Scavenger-Sprinter 5686 | -6/Lower Caves | Learned 4 Factory zone layouts 5823 | -6/Lower Caves | Learned Extension terminal intel 5823 | -6/Lower Caves | Learned Extension emergency access door positions 5823 | -6/Lower Caves | Learned location of 2 exits from Upper Caves 5854 | -6/Lower Caves | Entered Data Miner 5854 | -6/Data Miner | Discovered new exit (range 6) 5859 | -6/Data Miner | Met Data Miner 5871 | -6/Data Miner | Learned location of Section 7 (-2) 5871 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5876 | -6/Data Miner | Received God Mode back door access code from Data Miner 5885 | -6/Data Miner | Identified exit to Proximity Caves 5885 | -6/Data Miner | Entered Proximity Caves 5995 | -5/Proximity Caves | Learned Factory stockpile data 5997 | -5/Proximity Caves | Learned Factory emergency access door positions 6013 | -5/Proximity Caves | Discovered exit to Factory (range 11) 6071 | -5/Proximity Caves | Entered Factory 6071 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6072 | -5/Factory | Identified exit to Upper Caves 6174 | -5/Factory | Discovered new exit (range 12) 6196 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 6197 | -5/Factory | Zion Explosive Resupply teleported in 6207 | -5/Factory | Identified exit to Factory 6366 | -5/Factory | Build established: Scavenger-Scout 6370 | -5/Factory | Zion Light squad teleported in 6424 | -5/Factory | Found Prototype Protection 6424 | -5/Factory | Identified Zio. Weapon Casing 6912 | -5/Factory | Entered Upper Caves 6913 | -5/Upper Caves | Identified exit to Upper Caves 6915 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 6944 | -5/Upper Caves | Heart of Steel transformed into Warbot 7180 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7200 | -5/Upper Caves | Entered another Upper Caves area 7201 | -5/Upper Caves | Identified exit to Warlord 7203 | -5/Upper Caves | Discovered exit to Factory (range 11) 7234 | -5/Upper Caves | Learned location of Armory (-3) 7432 | -5/Upper Caves | Entered Warlord 7444 | -5/Warlord | System corruption cleaned by Quarantine Array 7455 | -5/Warlord | Learned Armory trap positions 7456 | -5/Warlord | Learned Factory repair station intel 7456 | -5/Warlord | Learned Armory terminal intel 7456 | -5/Warlord | Learned Armory garrison access intel 7456 | -5/Warlord | Learned Research scanalyzer intel 7551 | -5/Warlord | Build established: Scout 7574 | -5/Warlord | Opened Warlord's prototype stash 7580 | -5/Warlord | Found Prototype Device 7580 | -5/Warlord | Identified System Purifier 7592 | -5/Warlord | Found Prototype Processor 7592 | -5/Warlord | Identified Exp. Target Analyzer 7617 | -5/Warlord | Warlord's base attacked by MAIN.C 7621 | -5/Warlord | Rebuked by Warlord 7905 | -5/Warlord | Warlord forces counterattacked 7916 | -5/Warlord | Build established: Scavenger-Scout 7974 | -5/Warlord | Destroyed 8 combat bots 7983 | -5/Warlord | Spotted Striker 7985 | -5/Warlord | Lost 4 allies 8030 | -5/Warlord | Spotted Striker 8034 | -5/Warlord | Spotted Executioner 8040 | -5/Warlord | Spotted B-86 Titan 8060 | -5/Warlord | Discovered new exit (range 12) 8063 | -5/Warlord | Identified exit to Proximity Caves 8067 | -5/Warlord | Lost 5 allies 8094 | -5/Warlord | Entered Proximity Caves 8094 | -4/Proximity Caves | Accompanied by 5 allies 8123 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8486 | -4/Proximity Caves | Discovered exit to Factory (range 7) 8531 | -4/Proximity Caves | Entered Factory 8531 | -4/Factory | Accompanied by 1 ally 8531 | -4/Factory | Evolved 2 slots: Utility x2 8532 | -4/Factory | Identified exit to Research 8532 | -4/Factory | Identified exit to Upper Caves 8533 | -4/Factory | Loaded intel: 6 repair station locations 8582 | -4/Factory | Garrison activated, responded to threat 8698 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 8700 | -4/Factory | Zion Heavy squad teleported in 8711 | -4/Factory | Sucked down chute 8711 | -4/Factory | Entered Waste 8726 | -4/Waste | Spotted C-40 Crusher 8753 | -4/Waste | Spotted C-40 Crusher 8764 | -4/Waste | Spotted C-40 Crusher 8771 | -4/Waste | 2 allies followed down the chute 8774 | -4/Waste | Warlord forces began an assault 8812 | -4/Waste | Allies destroyed C-40 Crusher 8817 | -4/Waste | Allies destroyed C-40 Crusher 8819 | -4/Waste | Allies destroyed C-40 Crusher 8822 | -4/Waste | Spotted C-40 Crusher 8826 | -4/Waste | Allies destroyed C-40 Crusher 8848 | -4/Waste | Spotted C-40 Crusher 8850 | -4/Waste | Lost 4 allies 8859 | -4/Waste | Allies destroyed C-40 Crusher 8878 | -4/Waste | Discovered new exit (range 13) 8953 | -4/Waste | Identified exit to Factory 8980 | -4/Waste | Build established: Scavenger-Ninja 9011 | -4/Waste | Entered Factory 9011 | -4/Factory | Accompanied by 16 allies 9041 | -4/Factory | Spotted B-86 Titan 9047 | -4/Factory | Retrieved Zion intel report: Component Schematics 9048 | -4/Factory | Zion Hacker squad teleported in 9123 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 9181 | -4/Factory | Retrieved Zion intel report: Guard Positions 9237 | -4/Factory | Found Prototype Device 9237 | -4/Factory | Identified Exp. ECM Suite 9242 | -4/Factory | Found Prototype Launcher 9242 | -4/Factory | Identified Tesla Bomb Launcher 9261 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 9351 | -4/Factory | Lost 3 allies 9438 | -4/Factory | Discovered exit to Upper Caves (range 13) 9549 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 9625 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 9647 | -4/Factory | Entered Upper Caves 9695 | -4/Upper Caves | Learned location of 1 exit from Research 10742 | -4/Upper Caves | Discovered new exit (range 7) 10801 | -4/Upper Caves | Identified exit to Upper Caves 10802 | -4/Upper Caves | Entered another Upper Caves area 10805 | -4/Upper Caves | Discovered exit to Research (range 12) 10864 | -4/Upper Caves | Learned Research garrison access intel 11370 | -4/Upper Caves | Encountered a Warlord checkpoint 11406 | -4/Upper Caves | Discovered new exit (range 12) 11409 | -4/Upper Caves | Learned Research terminal intel 11466 | -4/Upper Caves | Identified exit to Zhirov 11466 | -4/Upper Caves | Entered Zhirov 11466 | -4/Zhirov | Discovered new exit (range 3) 11467 | -4/Zhirov | Identified exit to Proximity Caves 11472 | -4/Zhirov | Met Zhirov 11478 | -4/Zhirov | Learned location of Testing (-3) 11478 | -4/Zhirov | Learned location of Command (-1) 11480 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11492 | -4/Zhirov | Found Alien Artifact 11492 | -4/Zhirov | Identified Integrated Reactor 11492 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11505 | -4/Zhirov | Found Alien Artifact 11530 | -4/Zhirov | Entered Proximity Caves 11646 | -3/Proximity Caves | Discovered exit to Research (range 6) 11676 | -3/Proximity Caves | Entered Research 11676 | -3/Research | Evolved 2 slots: Propulsion x2 11677 | -3/Research | Identified exit to Testing 11678 | -3/Research | Identified exit to Research 11679 | -3/Research | Loaded intel: 22 terminal locations 11680 | -3/Research | Loaded intel: 6 scanalyzer locations 11681 | -3/Research | Loaded intel: 4 garrison access locations 11725 | -3/Research | Retrieved Zion intel report: Prototype Schematics 11726 | -3/Research | Zion Heavy squad teleported in 11744 | -3/Research | Zion Heavy squad teleported in 11892 | -3/Research | Found Fusion Bomb Launcher 11992 | -3/Research | Entered Testing 12017 | -3/Testing | Retrieved Zion intel report: Guard Positions 12045 | -3/Testing | Found Prototype Energy Cannon 12045 | -3/Testing | Identified Null Cannon 12093 | -3/Testing | Retrieved Zion intel report: Emergency Access 12098 | -3/Testing | Enhanced Grunt warped into view, answering call for help 12100 | -3/Testing | Enhanced Grunt warped into view, answering call for help 12109 | -3/Testing | Retrieved Zion intel report: Component Schematics 12120 | -3/Testing | Build established: Messiah-Ninja 12142 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-3 12215 | -3/Testing | Discovered exit to Research (range 12) 12220 | -3/Testing | Entered Research 12220 | -2/Research | Evolved 2 slots: Power x1, Utility x1 12221 | -2/Research | Identified exit to Access 12221 | -2/Research | Identified exit to Quarantine 12250 | -2/Research | Zion Experimental squad teleported in 12257 | -2/Research | Zion Light squad teleported in 12285 | -2/Research | Retrieved Zion intel report: Active Garrisons 12308 | -2/Research | Retrieved Zion intel report: Component Schematics 12320 | -2/Research | Retrieved Zion intel report: Unaware Schematics 12420 | -2/Research | Found Prototype Device 12420 | -2/Research | Identified Exp. Weapon Cycler 12425 | -2/Research | Lost 4 allies 12526 | -2/Research | Fabricated Q-thruster (x2) 12651 | -2/Research | Retrieved Zion intel report: Component Schematics 12652 | -2/Research | Zion Heavy squad teleported in 12719 | -2/Research | Found Exp. Transmission Jammer 12745 | -2/Research | Entered Quarantine 12745 | -2/Quarantine | Accompanied by 1 ally 12816 | -2/Quarantine | Found Alien Artifact 12816 | -2/Quarantine | Identified Core Reset Matrix 12816 | -2/Quarantine | Identified Transdimensional Reconstructor 12816 | -2/Quarantine | Used Core Reset Matrix 12820 | -2/Quarantine | Detected hypermatrix surge 12820 | -2/Quarantine | Sensed 13 artifacts in vicinity 12845 | -2/Quarantine | Found Matter Drive 12866 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 12885 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 12893 | -2/Quarantine | Found Dimensional Node Initializer 12893 | -2/Quarantine | Initialized slip node 12895 | -2/Quarantine | Warped through subspace to slip node 12901 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 12917 | -2/Quarantine | Build established: Scavenger-Ninja 12918 | -2/Quarantine | Spotted Alpha 7 12919 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 12924 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 12933 | -2/Quarantine | Spotted Fortress 12949 | -2/Quarantine | Discovered new exit (range 6) 12949 | -2/Quarantine | Discovered new exit (range 6) 12952 | -2/Quarantine | Identified exit to Section 7 12952 | -2/Quarantine | Entered Section 7 12953 | -2/Section 7 | Detected hypermatrix surge 12953 | -2/Section 7 | Sensed 20 artifacts in vicinity 12979 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 13005 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 13007 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 13029 | -2/Section 7 | Spotted B-90 Cyclops 13042 | -2/Section 7 | Found Integrity Redistributor 13140 | -2/Section 7 | Spotted S7 Guard 13142 | -2/Section 7 | Spotted Alpha 7 13152 | -2/Section 7 | Spotted Alpha 7 13165 | -2/Section 7 | Spotted Executioner 13178 | -2/Section 7 | Spotted B-99 Colossus 13196 | -2/Section 7 | Found Integrity Redistributor 13196 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-167) 13200 | -2/Section 7 | Found Integrity Redistributor 13210 | -2/Section 7 | Found LRC Inertial Stabilizer 13282 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 13289 | -2/Section 7 | Discovered exit to Access (range 9) 13293 | -2/Section 7 | Entered Access 13293 | -1/Access | Evolved 2 slots: Utility x2 13360 | -1/Access | Installed LRC Inertial Stabilizer, increased mass support (+10) 13482 | -1/Access | Spotted B-99 Colossus 13530 | -1/Access | Zion Experimental squad teleported in 13749 | -1/Access | Found Prototype Device 13750 | -1/Access | Identified Exp. Actuator Array 13793 | -1/Access | First assault squad dispatched 13802 | -1/Access | Retrieved Zion intel report: Active Terminals 13803 | -1/Access | Zion Light squad teleported in 13825 | -1/Access | Zion Recon squad teleported in 13853 | -1/Access | Retrieved Zion intel report: Component Schematics 13854 | -1/Access | Zion Hacker squad teleported in 13885 | -1/Access | Discovered new exit (range 7) 13889 | -1/Access | Identified exit to Command 13945 | -1/Access | Entered Command 13945 | -1/Command | Accompanied by 4 allies 13977 | -1/Command | Retrieved Zion intel report: Emergency Access 14026 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 14081 | -1/Command | Retrieved Zion intel report: Component Schematics 14094 | -1/Command | P-80 Master assimilated allied 08-AJH(z) 14104 | -1/Command | Retrieved Zion intel report: Prototype Schematics 14167 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 14193 | -1/Command | Phase Generator disabled 14218 | -1/Command | Retrieved Zion intel report: Unaware Schematics 14228 | -1/Command | Destroyed 12 combat bots 14278 | -1/Command | Retrieved Zion intel report: Component Schematics 14440 | -1/Command | Found Unknown Device 14440 | -1/Command | Identified Adv. Force Booster 14445 | -1/Command | First assault squad dispatched 14506 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-126) 14528 | -1/Command | Spotted Executioner 14529 | -1/Command | Spotted Alpha 7 14529 | -1/Command | Spotted Striker 14532 | -1/Command | Spotted Executioner 14532 | -1/Command | Spotted Executioner 14532 | -1/Command | Spotted Alpha 7 14532 | -1/Command | Spotted Striker 14533 | -1/Command | Spotted B-99 Colossus 14533 | -1/Command | Spotted Executioner 14543 | -1/Command | Spotted B-99 Colossus 14548 | -1/Command | Discovered new exit (range 8) 14550 | -1/Command | Identified exit to Surface 14550 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-239) 14551 | -1/Command | Emitted hypermatrix ping 14551 | -1/Command | Core integrity fell below 50% 14551 | *** | Heading to fleet! Last Messages --------------- 14549_ Penetrated by Slug. 14549_ Slug penetrates Wall. 14549_ Adv. Weight Redist. System destroyed. 14549_ Slug penetrates Wall. 14549_ Penetrated by Slug. 14549_ Slug penetrates Wall. 14550_ System corrupted: Component data lost. 14550_ Acquired 5 matter. 14550_ EXIT=IDENTIFIED: SURFACE 14550_ Penetrated by Slug. 14550_ Integrity redistributed from core (-239). 14550_ Slug penetrates Wall. 14550_ Penetrated by Slug. 14550_ Knocked back. 14550_ Penetrated by Slug. 14550_ Slug penetrates Wall. 14550_ Penetrated by Slug. 14550_ Slug penetrates Wall. 14551_ Emitted hypermatrix ping. [Achievement: True Flier] Map ----- +----------------------------------------------------+ | ?# """" #?????# #?????????????????????? | | ?#= #?????# % ##????#???????????????? | | ?# #?????# "#??? #???????????????? | | ?####+#######????+ [[ ##?# #????????????????? | | ???# +????##""##%=% ### #?????????????????? | | ???# ##### #?????###?#* # #??????????????????? | | ???# #####+##+##?????#%% " #???????????????????? | | ???# ## #????## "#????????????????????? | | ??## ## #????#"""""##????????????????????? | | ??#= # #????#^^^ #????????????????????? | | ??# " # #???## ^ ###??????????????????? | | ??# + #???# E7E 7 "#??????????????????? | | ??# # #???## ^ ###??????????????????? | | ??## ## #???# ^E #???????????????????? | | ???# ## #???# ^ E##???????????????????? | | ???# ## #??## ^ #???????????????????? | | ???# #######+###??# ##???????????????????? | | ???# #?????# #????# K ##??????????????????? | | ???# ?????# #???### K #;##?????????????????? | | ???# ?????# #???#% BB BB#?????????????????? | | ???# ??????# #???# BB BB#?????????????????? | | ???# ####+##+###?# #?????????????????? | | #### # #?# #?????????????????? | | ? # #?# #?????????????????? | | ?? # #?# "" #?????????????????? | | ?? # #?# "@ #?????????????????? | | ??? # "" #?# % ;#????????????????? | | ???# # """#?# ##????????????????? | | ???# # = T"#?# #?????????????????? | | ???# # """#?# #?????????????????? | | ???# # "" #?# #?????????????????? | | ???# + #?##############?????????????????? | | ???# # #????????????????????????????????? | | ???# ###########????????????????????????????????? | | ???# ##### #?????????????????????????????????? | | ???# #########?????????????????????????? | | ???# " ## #?????????????????????????? | | ???#####/## ## #?????????????????????????? | | ???# ## ### #?????????????????????????? | | ???# ! ## #?# ! #?????????????????????????? | | ???# ## #?# #?????????????????????????? | | ???# / #?# ###########???????????????? | | ???# ## ########+# #???????????????? | | ???# ## ! + #???????????????? | | ???###+##### # #???????????????? | | ?????# #???# # #???????????????? | | ?????# ##### + #???????????????? | | ?????# ########## " " #???????????????? | | ?????#######+########### ""R"" #???????????????? | | ??????# == =+ + """"" #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 62 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 22 Cloak Strength 4 Additional Mass Support 9 Corruption Block 15 Armor Coverage 550 Propulsion Shielding 90 Point Defense Rating 160 Phase Shifting 15 Evasion (%) 94 Targeting Accuracy 12 Launcher Accuracy 20 Offensive Hacking 21 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Adv. Melee Analysis Suite | -2/Quarantine | Z-intel Hvy. Linear Accelerator | -2/Quarantine | Z-intel Adv. Medium Treads | -2/Quarantine | Z-intel Linear Gravjet | -2/Quarantine | Z-intel Imp. Kinecellerator | -2/Quarantine | Z-intel Imp. Dynamic Insulation System | -2/Quarantine | Z-intel Adv. Datajack | -2/Quarantine | Z-intel Force Lance | -2/Quarantine | Z-intel Adv. Particle Charger | -2/Quarantine | Z-intel Imp. Utility Shielding | -2/Quarantine | Z-intel Adv. Terrain Scan Processor | -2/Quarantine | Z-intel Adv. Terrain Scanner | -2/Quarantine | Z-intel Imp. Arc Projector | -2/Quarantine | Z-intel Biometal Leg | -2/Quarantine | Z-intel Adv. Sensor Array | -2/Quarantine | Z-intel Adv. Shield Generator | -2/Quarantine | Z-intel Lrg. Storage Unit | -2/Section 7 | Z-intel Linear Accelerator | -2/Section 7 | Z-intel Phase Shifter | -2/Section 7 | Z-intel Nanoactuators | -2/Section 7 | Z-intel Imp. System Shield | -2/Section 7 | Z-intel Imp. Remote Datajack | -2/Section 7 | Z-intel Disruptor Cannon | -2/Section 7 | Z-intel Recalibrator | -2/Section 7 | Z-intel Adv. Recalibrator | -2/Section 7 | Z-intel Adv. Signal Interpreter | -2/Section 7 | Z-intel Imp. Focal Shield | -2/Section 7 | Z-intel Adv. ECM Suite | -2/Section 7 | Z-intel Stasis Canceller | -2/Section 7 | Z-intel Focal Shield | -2/Section 7 | Z-intel Launcher Loader | -2/Section 7 | Z-intel Reaction Control System | -1/Access | Z-intel Hyp. Railgun | -1/Access | Z-intel Energy Filter | -1/Access | Z-intel Nova Cannon | -1/Access | Z-intel Biometal Medium Treads | -1/Access | Z-intel Med. Storage Unit | -1/Access | Z-intel Lyr. Medium Armor Plating | -1/Access | Z-intel Imp. Actuator Array | -1/Access | Z-intel Com. Wheel | -1/Access | Z-intel Hvy. Gauss Cannon | -1/Access | Z-intel Fusion Bomb Launcher | -1/Access | Z-intel Remote Force Field | -1/Access | Z-intel Hvy. Disruptor Cannon | -1/Access | Z-intel Imp. Phase Shifter | -1/Access | Z-intel Lrn. Tractor Beam | -1/Access | Z-intel Adv. Cloaking Device | -1/Access | Z-intel Adv. Reaction Control System | -1/Command | Z-intel Adv. VSS Leg | -1/Command | Z-intel Machine Analyzer | -1/Command | Z-intel Lyr. Light Armor Plating | -1/Command | Z-intel Imp. Weapon Shielding | -1/Command | Z-intel Hacking Suite | -1/Command | Z-intel Railgun | -1/Command | Z-intel Enh. Quantum Rifle | -1/Command | Z-intel EM Shield | -1/Command | Z-intel Arm. Heavy Treads | -1/Command | Z-intel Imp. Remote Force Field | -1/Command | Z-intel Hvy. Reactive Plating | -1/Command | Z-intel Seismic Detector | -1/Command | Z-intel Cmb. Linear Gravjet | -1/Command | Z-intel Adv. KE Penetrator | -1/Command | Z-intel Exp. Core Shielding | -1/Command | Z-intel Exp. Power Amplifier | -1/Command | Z-intel Molecular Scythe | -1/Command | Z-intel Imp. Energy Well | -1/Command | Z-intel Electron Diverter | -1/Command | Z-intel Exp. Energy Well | -1/Command | Z-intel Exp. Signal Interpreter | -1/Command | Z-intel Exp. EM Shield | -1/Command | Z-intel Cld. Antigrav System | -1/Command | Z-intel Hvy. Dispersion Rifle | -1/Command | Z-intel Imp. Q-thruster | -1/Command | Z-intel Gravmag Array | -1/Command | Z-intel Adv. Hacking Suite | -1/Command | Z-intel Imp. Force Booster | -1/Command | Z-intel Lgt. Particle Reactor | -1/Command | Z-intel Powered Armor | -1/Command | Z-intel Adv. Heavy Siege Treads | -1/Command | Z-intel Adv. Cryofiber Web | -1/Command | Z-intel Lyr. Heavy Armor Plating | -1/Command | Z-intel Imp. Gyrokinetic Inverter | -1/Command | Z-intel Adv. Transmission Jammer | -1/Command | Z-intel Imp. Target Analyzer | -1/Command | Z-intel Matter Filter | -1/Command | Z-intel Robot Schematics ------------------ L-61 Swordsman | -2/Section 7 | Z-intel R-10 Processor | -2/Section 7 | Z-intel H-88 Terminator | -2/Section 7 | Z-intel T-07 Excavator | -2/Section 7 | Z-intel E-15 Imp | -1/Command | Z-intel B-74 Champion | -1/Command | Z-intel C-65 Expert | -1/Command | Z-intel R-06 Scavenger | -1/Command | Z-intel Fabricated ------------ Imp. VTOL Module | x1 | -6/Factory | Authchip Biomechanical Wings | x1 | -6/Factory | Authchip Q-thruster | x2 | -2/Research | Authchip Repaired ---------- Imp. VTOL Module | 99% | -8/Materials | Broken Studied --------- None Alien Tech Used ----------------- Core Expander Integrated Reactor Core Reset Matrix Matter Drive Dimensional Node Initializer Transdimensional Reconstructor Integrity Redistributor LRC Inertial Stabilizer Achievements -------------- Brother of Steel Hack The Planet The Robot, The Myth, The Legend True Flier Challenges ------------ None Game ------ Seed DerelictConceptClaw Manual? 0 Play Time 06:19:10 Cumulative 548.1 hours Start 2025.09.28 @ 17:12:49 End 2025.10.01 @ 19:17:53 Sessions 33 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 205 Rogue 205 Adventurer 0 Explorer 0 Win Type 2 Total 23 Types 13/1/5/2/0/1/0/1/0/0 Lore% 91 Gallery% 83 Achievement% 54 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c38b844-6c1c-422d-acbd-546981502c7f