Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.16 @ 04:58:25 Player: GammaGradiation Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (96) 480 Value Destroyed (5787) 5787 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (2254) 2254 TOTAL SCORE: 16961 Bonus ------- High Alert Combat Kills 191 Follower Combat Kills 1485 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -22 Cogmind --------- Core Integrity 1117/1450 Matter 88/300 Energy 340/340 System Corruption 16% Temperature Cool (0) Movement Treading (160) Location -2/Research Parts ------- > --- POWER (1) -------- Particle Reactor > --- PROPULSION (5) --- Medium Treads Improved Heavy Treads Centrium Leg > --- UTILITY (12) ----- Advanced Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Target Analyzer Weapon Cycler > --- WEAPON (5) ------- Enhanced Quantum Rifle > --- INVENTORY (24) --- Light Particle Reactor Quantum Reactor Light Quantum Reactor Improved Matter Compressor (15) Improved Target Analyzer Improved Core Shielding Corruption Screen PSU Rigger Improved Arc Projector Matter Neutralizer Heavy Shock Bomb Launcher Micro-nuke Launcher Power Sword Vibroblade Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Advanced Myomer Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Matter Compressor Advanced Signal Interpreter Experimental Terrain Scan Processor Experimental Target Analyzer Weapon Cycler Advanced Phase Shifter Light Regenerative Plating Improved System Shield > --- WEAPON ----------- Phase Cannon KE Penetrator KE Penetrator Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY -------- Particle Reactor Light Particle Reactor Light Quantum Reactor Medium Treads Medium Treads Improved Heavy Treads Centrium Leg Compact Battery Improved Core Shielding Corruption Screen PSU Rigger Improved Arc Projector Gamma Rifle Phase Cannon Phase Cannon Enhanced Nova Cannon Enhanced Nova Cannon Heavy Shock Bomb Launcher Micro-nuke Launcher Powered Hammer Power Sword [Rating: 146] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Flexi-carbon Leg Treads Medium Treads Leg Flexi-carbon Leg Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Hardened Light Armor Plating Weapon Precision Assault Rifle Energy Gun Pulse Rifle Energy Cannon Phase Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Low Low Fac Fac Res Res Slots Evolved 16 | . . . . . 4 2 . . . . . 2 . . 2 2 2 2 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 2 . . . . . . . . . . 1 . . Utility 10 | . . . . . 2 . . . . . . 2 . . 2 1 1 2 Weapon 3 | . . . . . . 2 . . . . . . . . . . 1 . Parts Attached 210 | 6 2 3 2 . 30 9 3 1 . . 5 3 1 . 8 30 57 50 Power 11 | 1 . . . . 3 . 2 . . . . . . . 1 . 2 2 Engine 3 | 1 . . . . 1 . 1 . . . . . . . . . . . Core 4 | . . . . . 2 . . . . . . . . . 1 . 1 . Reactor 4 | . . . . . . . 1 . . . . . . . . . 1 2 Propulsion 46 | 2 . 1 . . 7 1 1 . . . 2 . . . 1 6 12 13 Treads 8 | . . . . . . . . . . . . . . . . . . 8 Leg 35 | 2 . 1 . . 7 1 1 . . . 2 . . . 1 6 9 5 Wheel . | . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . 2 . Flight 1 | . . . . . . . . . . . . . . . . . 1 . Utility 75 | 1 1 . 2 . 10 4 . . . . . 3 1 . 6 10 24 13 Device 43 | . . . . . 6 . . . . . . 1 . . 5 7 19 5 Storage 12 | 1 1 . 2 . . 4 . . . . . . . . . 1 1 2 Processor 7 | . . . . . 2 . . . . . . 1 . . 1 . 2 1 Hackware 1 | . . . . . . . . . . . . . . . . . . 1 Protection 12 | . . . . . 2 . . . . . . 1 1 . . 2 2 4 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 78 | 2 1 2 . . 10 4 . 1 . . 3 . . . . 14 19 22 Energy Gun 15 | 1 . . . . 3 2 . . . . . . . . . 1 4 4 Energy Cannon 13 | . . . . . 1 . . . . . . . . . . 3 4 5 Ballistic Gun 28 | 1 1 2 . . 3 1 . 1 . . . . . . . 6 6 7 Ballistic Cannon 5 | . . . . . 2 . . . . . 2 . . . . . . 1 Launcher 8 | . . . . . 1 . . . . . 1 . . . . 3 2 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . 1 . . . . . . . . . 1 2 3 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Unidentified Prototypes 8 | . . . . . . . . 1 . . . . . . . 1 4 2 Parts Lost 83 | . . 2 . 1 9 2 . . . . . . . . . 6 26 37 Power 3 | . . . . . 1 . . . . . . . . . . . . 2 Propulsion 25 | . . 1 . . 2 2 . . . . . . . . . 3 7 10 Utility 22 | . . . . . 2 . . . . . . . . . . 1 8 11 Weapon 33 | . . 1 . 1 4 . . . . . . . . . . 2 11 14 Highest Loss Streak 9 | . . 1 . 1 6 2 . . . . . . . . . 3 6 9 Average Slot Usage (%) 95 | . 85 84 91 100 91 96 96 100 100 100 100 99 100 100 98 97 95 90 Engine 3 | . 14 14 14 14 4 . . 7 7 7 7 6 6 6 1 . . . Core 1 | . . . . . 4 7 6 . . . . . . . 3 5 2 . Leg 24 | . 28 28 28 28 31 27 26 30 30 30 30 26 26 26 23 25 19 18 Device 8 | . . . . . 7 7 7 7 7 7 7 5 3 . 14 9 14 11 Storage 14 | . 14 14 20 28 18 15 15 15 15 15 15 13 13 13 11 15 14 13 Processor 10 | . . . . . 3 7 7 7 7 7 7 13 13 13 12 15 14 12 Protection 3 | . . . . . 3 . . . . . . 6 8 13 6 5 1 6 Energy Gun 3 | . 14 1 . . 4 4 7 7 7 7 7 6 6 6 4 1 3 1 Energy Cannon 2 | . . . . . 3 . . . . . . . . . . 1 5 5 Ballistic Gun 12 | . 14 25 28 28 2 7 7 11 15 15 15 13 13 13 11 17 9 9 Ballistic Cannon 3 | . . . . . 6 15 15 10 7 7 6 6 6 6 4 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 143 | 12 25 25 31 31 46 52 56 56 56 56 59 64 70 70 75 89 123 143 Greatest Support 126 | 20 20 20 20 20 46 50 62 62 62 62 77 77 77 77 77 102 120 126 Greatest Overweight (x) 5 | 3 1 1 1 1 2 1 1 . . . . . . . . 1 2 5 Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 6 12 10 14 14 14 16 16 16 16 16 16 16 16 16 16 22 24 24 Average Capacity 18 | 5 8 10 11 14 14 14 16 16 16 16 16 16 16 16 16 21 23 24 Most Carried 24 | 4 10 10 12 12 14 15 16 16 16 15 16 16 16 16 16 22 24 24 Average Carried 17 | 2 7 9 10 12 12 12 15 15 15 15 15 15 15 16 15 20 21 21 Final Capacity 24 | 6 10 10 14 14 14 16 16 16 16 16 16 16 16 16 16 22 24 24 Final Carried 24 | 4 10 10 12 12 14 15 16 16 15 15 16 16 16 16 16 21 24 14 Class Distribution -------------------- 29% | Scavenger-Gunner 19% | Gunner 16% | Scavenger-Skirmisher 15% | Mutant 6% | Scavenger-Mutant 5% | Skirmisher 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Skirmisher | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Low Low Fac Fac Res Res Matter Collected 4100 | 229 51 114 . . 319 20 173 . 18 . 126 37 47 13 89 573 1258 1033 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 5364 | . 51 180 . . 379 20 . . . . 3 37 . 72 . 483 2446 1693 Parts 267 | . 4 9 . . 22 . . . . . . 5 . 3 . 19 106 99 Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 5 | . . . . . 1 . . . . . . . . . . 1 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . . 3 . 12 . 6 6 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Low Low Fac Fac Res Res Combat Hostiles Destroyed 90 | . 2 8 . . 8 1 . . . . 1 1 . 1 . 6 37 25 Melee 2 | . . . . . . . . . . . . . . . . . 2 . Guns 51 | . 2 8 . . 2 1 . . . . . . . 1 . 5 19 13 Cannons 26 | . . . . . 2 . . . . . 1 1 . . . . 12 10 AOE 10 | . . . . . 4 . . . . . . . . . . 1 4 1 Classes Destroyed 14 | . 2 1 . . 3 1 . . . . 1 . . . . 2 3 1 Worker 1 | . . . . . . . . . . . . . . . . . 1 . Builder 1 | . . . . . . . . . . . . . . . . . . 1 Hauler 1 | . . . . . 1 . . . . . . . . . . . . . Recycler 1 | . . . . . . . . . . . . . . . . 1 . . Watcher 2 | . . . . . . . . . . . . . . . . . 1 1 Swarmer 16 | . 1 3 . . . . . . . . . . . . . . 9 3 Grunt 26 | . 1 2 . . 6 . . . . . . . . 1 . 2 13 1 Brawler 1 | . . . . . . . . . . . . . . . . . 1 . Duelist 4 | . . . . . 1 . . . . . . . . . . 1 2 . Sentry 11 | . . . . . 1 . . . . . . . . . . . 6 4 Hunter 5 | . . . . . . . . . . . . . . . . 2 . 3 Programmer 23 | . . . . . . 1 . . . . . 1 . . . 1 6 14 Behemoth 1 | . . . . . . . . . . . 1 . . . . . . . Assembled 3 | . . 3 . . . . . . . . . . . . . . . . Best Kill Streak 5 | . 1 3 . . 5 1 . . . . 1 1 . 1 . 2 5 5 Combat Bots Only 5 | . 1 3 . . 5 1 . . . . 1 1 . 1 . 2 4 3 Max Kills in Single Turn 2 | . 1 2 . . 2 1 . . . . 1 1 . 1 . 1 2 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . . . . . . . 1 2 1 Melee 1 | . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Low Low Fac Fac Res Res Damage Taken 13288 | . 112 424 . 131 830 225 . . 87 . 100 15 . 19 77 1552 3950 5766 Core 1263 | . 12 138 . 27 143 52 . . . . . . . . . 123 435 333 Absorbed by Shields 8 | . . . . . . . . . . . . . . . . 8 . . Core Remaining (%) 81 | 100 . . . 29 74 . . . . . 92 . . 100 100 89 66 . Volleys Fired 278 | . 11 22 . . 33 6 . . 1 . 4 1 . 1 3 36 83 77 Largest 5 | . 2 2 . . 2 3 . . 4 . 4 4 . 4 3 4 5 5 Hottest 366 | . 70 70 . . 121 101 . . 153 . 162 162 . 162 99 224 336 366 Shots Fired 797 | . 22 41 . . 43 18 . . 4 . 13 4 . 4 9 107 291 241 Gun 577 | . 22 41 . . 26 6 . . 3 . 9 3 . 3 6 91 211 156 Cannon 200 | . . . . . 13 12 . . 1 . 3 1 . 1 3 8 76 82 Launcher 20 | . . . . . 4 . . . . . 1 . . . . 8 4 3 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 507 | . 11 39 . . 17 18 . . 3 . 9 3 . 3 9 76 147 172 Thermal 247 | . 11 2 . . 12 . . . 1 . 3 1 . 1 . 23 128 65 Explosive 10 | . . . . . 4 . . . . . . . . . . 6 . . Electromagnetic 33 | . . . . . 10 . . . . . 1 . . . . 2 16 4 Robot Hit Streak 47 | . 3 13 . . 16 7 . . 5 . 7 8 . 10 15 17 47 13 Robot Miss Streak 5 | . 2 2 . . 2 1 . . . . 1 . . . 2 3 5 3 Penetration Max 2 | . . . . . . . . . . . . . . . . . 1 2 Secondary Targets 6 | . . 3 . . . . . . . . . . . . . 1 . 2 Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . 1 . 1 Shots Hit Robots 546 | . 12 28 . . 33 13 . . 4 . 11 4 . 2 7 80 197 155 Core Hits 233 | . 3 17 . . 21 2 . . . . 2 2 . 3 . 28 97 58 Critical Hits 45 | . . . . . . . . . . . 2 . . . . 1 9 33 Critical Kills 11 | . . . . . . . . . . . . . . . . . 3 8 Critical Parts Destroyed 27 | . . . . . . . . . . . 1 . . . . 1 3 22 Melee Attacks 30 | . . . . . . 2 . . . . . . . . . 1 18 9 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 30 | . . . . . . 2 . . . . . . . . . 1 18 9 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 15091 | . 103 263 . . 859 229 . . 84 . 221 90 . 57 160 2006 5854 5165 Guns 8052 | . 103 263 . . 248 88 . . 61 . 137 57 . 57 99 1467 3161 2311 Cannons 4333 | . . . . . 201 141 . . 23 . 53 33 . . 61 155 1626 2040 Explosions 2541 | . . . . . 410 . . . . . 31 . . . . 380 906 814 Melee 161 | . . . . . . . . . . . . . . . . . 161 . Ramming 4 | . . . . . . . . . . . . . . . . 4 . . Kinetic 7086 | . 40 250 . . 123 229 . . 62 . 136 69 . 39 160 1129 2048 2801 Thermal 5665 | . 63 13 . . 143 . . . 22 . 54 21 . 18 . 493 2967 1871 Explosive 722 | . . . . . 410 . . . . . . . . . . 312 . . Electromagnetic 1453 | . . . . . 183 . . . . . 31 . . . . 68 678 493 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 161 | . . . . . . . . . . . . . . . . . 161 . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . 3 3 3 3 3 3 . . . . 3 12 16 Average Corruption 5 | . . . . . . 2 3 3 3 3 3 . . . . 1 6 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 148 | . . . . . . 1 4 3 7 1 4 . . . . 6 61 61 Message Errors 26 | . . . . . . . 1 . 2 1 1 . . . . 2 11 8 Matter Fused 19 | . . . . . . 1 . 1 4 . 1 . . . . 1 6 5 Heat Flow Errors 14 | . . . . . . . 1 . . . 2 . . . . . 4 7 Energy Discharges 10 | . . . . . . . . . 1 . . . . . . 2 1 6 Parts Rejected 2 | . . . . . . . . . . . . . . . . . 1 1 Data Loss (minor) 16 | . . . . . . . 2 2 . . . . . . . 1 9 2 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . 2 . Misfires 5 | . . . . . . . . . . . . . . . . . 2 3 Alerts 1 | . . . . . . . . . . . . . . . . . 1 . Misdirections 5 | . . . . . . . . . . . . . . . . . 4 1 Targeting Errors 41 | . . . . . . . . . . . . . . . . . 16 25 Weapon Failures 7 | . . . . . . . . . . . . . . . . . 4 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 267 | . . . . . 7 . . . . . . . . . 5 25 131 99 Projectiles 51 | . . . . . . . . . . . . . . . 5 . 22 24 Explosions 192 | . . . . . 7 . . . . . . . . . . 25 85 75 Melee 24 | . . . . . . . . . . . . . . . . . 24 . Knockbacks 5 | . . . . . . 1 . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . 1 . . . . . . . . . . . 4 Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 199 | . . . . . 40 . . . . . . . . . . 23 136 . Shots 9 | . . . . . 2 . . . . . . . . . . 3 4 . Rammed 1 | . . . . . . . . . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 497 | . 120 64 . . 243 54 238 . 69 . 234 84 . 99 57 246 497 468 Average Temperature 121 | . 47 37 . . 80 22 202 . 42 . 95 42 . 50 23 71 145 164 Received Heat Transfer 1305 | . 48 102 . 30 270 . . . . . 27 . . 9 9 144 432 234 Effects 22 | . . . . . . . . . . . . . . . . 2 7 13 Shutdowns 3 | . . . . . . . . . . . . . . . . . 1 2 Energy Bleed 3 | . . . . . . . . . . . . . . . . . 2 1 Interference 10 | . . . . . . . . . . . . . . . . 2 4 4 Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . 1 Damage (major) 4 | . . . . . . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . 1 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 Parts Fried 3 | . . . . . . . . . . . . . . . . . 3 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . . . . . . . . . . . . . . . 1 5 2 Heat Transferred 7423 | . 185 37 . . 334 . . . 37 . 111 37 . 37 . 703 3949 1993 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . . . 2 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Low Low Fac Fac Res Res Peak Influence 595 | . 80 156 . . 159 108 7 4 . . . 444 . . 540 519 595 385 Average Influence 213 | . 43 86 . . 74 69 7 4 . . . 379 . . 433 309 236 264 Maximum Alert Level 2 | . . . . . . . . . . . . 2 . . 2 2 2 2 Low Security (%) 51 | 100 100 100 . 100 100 100 100 100 . . . . . . 8 14 50 28 Level 1 39 | . . . . . . . . . . . . 88 . . 17 74 35 71 Level 2 8 | . . . . . . . . . . . . 11 . . 73 10 13 . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 1 1 . . 1 3 . . . . . 1 . . . 9 14 11 Investigation 1 | . . 1 . . . . . . . . . . . . . . . . Extermination 13 | . . . . . . 2 . . . . . 1 . . . 2 3 5 Reinforcement 11 | . 1 . . . 1 1 . . . . . . . . . 4 2 2 Assault . | . . . . . . . . . . . . . . . . . . . Garrison 16 | . . . . . . . . . . . . . . . . 3 9 4 Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . 1 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Low Low Fac Fac Res Res Distress Signals 9 | . 1 . . . 1 . . . . . . . . . . 3 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 175 | . 4 8 . 5 13 3 . 1 3 . 13 2 3 3 5 25 50 37 Peak Tracking Total 7 | . 2 3 . 5 6 3 . 1 3 . 7 1 2 3 5 6 6 7 Tactical Retreats 8 | . . . . . . . . . . . . . . . . 2 3 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Low Low Fac Fac Res Res Traps Triggered 10 | . . . . . . 2 . . . . . . . . 1 1 2 4 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . . . . . . . Power Sources Rigged 1 | . . . . . . . . . . . . . . . . 1 . . Exploded 1 | . . . . . . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Low Low Fac Fac Res Res Machines Disabled 21 | . . . . . . . . . . . . . . . . 17 2 2 Max in Single Turn 1 | . . . . . . . . . . . . . . . . 1 1 1 Garrison Access 2 | . . . . . 1 . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Low Low Fac Fac Res Res Machines Accessed 36 | . . 1 1 . 6 4 . . . 4 . 1 1 . 4 6 4 4 Terminals 13 | . . . . . 5 2 . . . . . . . . 1 2 1 2 Fabricators 7 | . . . . . . 1 . . . . . . . . 3 2 . 1 Repair Stations 3 | . . . . . . . . . . . . 1 . . . 2 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . . . . . . . . . 1 . Garrison Access 4 | . . . . . 1 . . . . . . . . . . . 2 1 Total Hacks 83 | . . 1 1 . 10 9 . . . 28 . 2 1 . 8 11 5 7 Successful 65 | . . 1 1 . 9 7 . . . 28 . 2 1 . 5 6 2 3 Failed 18 | . . . . . 1 2 . . . . . . . . 3 5 3 4 Catastrophic 6 | . . . . . 1 . . . . . . . . . 1 2 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 11 | . . . 1 . 3 1 . . . . . . . . 2 2 1 1 Terminals 22 | . . . . . 9 3 . . . . . . . . 3 3 1 3 Fabricators 16 | . . . . . . 4 . . . . . . . . 5 4 . 3 Repair Stations 6 | . . . . . . . . . . . . 2 . . . 4 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . 2 . . . . . . . . . . 1 . Garrison Access 5 | . . . . . 1 . . . . . . . . . . . 3 1 Terminal Hacks 44 | . . 1 1 . 8 1 . . . 28 . . 1 . 1 2 . 1 Record 11 | . . . . . . . . . . 11 . . . . . . . . Part Schematic 7 | . . . . . 1 . . . . 6 . . . . . . . . Robot Schematic 8 | . . . . . . . . . . 8 . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . 1 . . . . 3 . . . . . . . . Open Door 2 | . . 1 . . . . . . . . . . 1 . . . . . Level Access Points 1 | . . . . . . 1 . . . . . . . . . . . . Alert Level 3 | . . . . . 1 . . . . . . . . . 1 1 . . Unreport Threat 1 | . . . . . . . . . . . . . . . . 1 . . Patrol Status 1 | . . . . . 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . Zone Layout 2 | . . . . . 1 . . . . . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . 3 . . . . . . . . 3 3 . 2 Load Schematic 6 | . . . . . . 1 . . . . . . . . 2 2 . 1 Build 5 | . . . . . . 2 . . . . . . . . 1 1 . 1 Repair Station Hacks 3 | . . . . . . . . . . . . 2 . . . 1 . . Scan Component 2 | . . . . . . . . . . . . 1 . . . 1 . . Repair 1 | . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . 2 . . . . . . . . . . 1 . Insert Component 2 | . . . . . . 1 . . . . . . . . . . 1 . Analyze 1 | . . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . . 1 . Seal Access 2 | . . . . . 1 . . . . . . . . . . . 1 . Unauthorized Hacks 8 | . . . . . . 2 . . . . . . . . 3 1 1 1 Terminals 2 | . . . . . . 1 . . . . . . . . 1 . . . Botnet 1 | . . . . . . . . . . . . . . . 1 . . . Operators 1 | . . . . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . . . . . 2 2 . . . . . . . . 3 6 3 4 Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . 8 . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . . 1 . . Matter 252 | . . . . . . . . . . . . . . . . 252 . . Time 134 | . . . . . . . . . . . . . . . . 134 . . Total Robot Build Rating 4 | . . . . . . . . . . . . . . . . 4 . . Part Schematics Acquired 8 | . . . . . 1 1 . . . 6 . . . . . . . . Parts Built 3 | . . . . . . 1 . . . . . . . . 1 . . 1 Matter 774 | . . . . . . 204 . . . . . . . . 285 . . 285 Time 304 | . . . . . . 102 . . . . . . . . 152 . . 50 Total Part Build Rating 11 | . . . . . . 1 . . . . . . . . 5 . . 5 Parts Repaired 1 | . . . . . . . . . . . . 1 . . . . . . Time 38 | . . . . . . . . . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Low Low Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Low Low Fac Fac Res Res Total Allies 22 | . . . . . . . 20 . . . 1 . . . . 1 . . Largest Group 21 | . . . . . . . 20 20 20 20 21 15 15 14 14 13 . . Highest-Rated Group 681 | . . . . . . . 587 587 587 587 681 538 538 509 509 474 . . Highest-Rated Ally 94 | . . . . . . . 35 35 35 35 94 94 94 94 94 94 . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 241 | . . . . . . . . . 6 . 68 3 9 4 50 101 . . Total Damage 6609 | . . . . . . . . . 445 . 2386 103 360 158 1144 2013 . . Kills 43 | . . . . . . . . . 3 . 14 1 4 2 8 11 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Low Low Fac Fac Res Res Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . . . . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Low Low Fac Fac Res Res Turns Passed 10827 | 66 196 440 431 258 772 564 145 145 347 111 366 446 1245 49 419 1102 1982 1743 Spaces Moved 6508 | 43 110 233 284 173 460 348 101 101 255 81 272 298 1011 32 224 690 971 821 Core 13 | 13 . . . . . . . . . . . . . . . . . . Treads 8 | . . . . . . . . . . . . . . . . . . 8 Legs 6487 | 30 110 233 284 173 460 348 101 101 255 81 272 298 1011 32 224 690 971 813 Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 120 120 122 122 122 122 122 122 122 122 122 122 115 116 Average Speed 132 | 125 138 150 150 150 134 133 134 122 122 122 122 122 122 122 122 123 137 144 Slowest Speed 270 | 200 150 150 150 150 180 153 153 122 122 122 122 122 122 122 122 153 180 270 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 14 35 62 40 35 10 67 3 35 68 53 10 99 6 7 20 26 23 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . . . . . Known Exits Taken 3 | . . . . . . . . . . . 1 . 1 . . . 1 . Unknown Exits Taken 13 | 1 1 1 1 1 1 . . 1 1 1 . 1 . 1 1 1 . . Scrap Searched 7 | . . 1 . . . . . . . . 3 . 2 1 . . . . Spaces Dug 27 | . . . . . . 2 . . . . . . . . . 4 12 9 Terrain Destroyed 159 | . . . . . 30 2 . . . . . . . . . 44 39 44 Melee 24 | . . . . . . 2 . . . . . . . . . 1 12 9 Projectile 37 | . . . . . . . . . . . . . . . . 6 12 19 AOE 98 | . . . . . 30 . . . . . . . . . . 37 15 16 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Low Low Fac Fac Res Res Total 8176 | 52 132 291 289 172 572 432 111 124 289 93 300 379 1022 39 363 863 1422 1231 Wait 915 | . 2 25 . . 15 57 1 15 32 13 8 74 9 7 119 76 226 236 Move 6491 | 42 109 232 283 172 459 348 100 100 254 80 271 297 1010 31 223 689 970 821 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 133 | 4 6 6 3 . 16 6 3 4 1 . 5 3 1 . 4 22 33 16 Fast Attach 66 | 6 1 . . . 14 . 2 . . . 1 1 . . 3 2 23 13 Attach 81 | . 1 3 1 . 8 4 1 . . . . 2 . . 2 12 19 28 Detach 24 | . 1 . . . 4 1 . . . . . . . . 2 . 8 8 Swap 63 | . . . 1 . 8 5 . 1 . . 4 . 1 . 3 16 15 9 Drop 81 | . 1 3 1 . 15 3 4 4 1 . 7 1 1 . 4 5 27 4 Fire 278 | . 11 22 . . 33 6 . . 1 . 4 1 . 1 3 36 83 77 Melee 30 | . . . . . . 2 . . . . . . . . . 1 18 9 Ram . | . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . 1 . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . . . . 10 Rewire 2 | . . . . . . . . . . . . . . . . 2 . . Trap 1 | . . . . . . . . . . . . . . . . 1 . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -7/Waste -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -3/Research (discovered 3 exits: *Res / *Tes x2) -2/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 6) 263 | -10/Materials | Entered Mines 268 | -10/Mines | Met a Derelict bent on vengeance 317 | -10/Mines | Build established: Mutant 502 | -10/Mines | Met a Derelict shopkeep closing up shop 564 | -10/Mines | Assembled infested the area 635 | -10/Mines | Core integrity fell below 50% 685 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 687 | -10/Mines | Discovered new exit (range 5) 703 | -10/Mines | Entered Exiles 723 | -10/Exiles | Discovered new exit (range 15) 738 | -10/Exiles | Met 8R-AWN 766 | -10/Exiles | Met EX-HEX 826 | -10/Exiles | Met EX-BIN 844 | -10/Exiles | Aligned with FarCom system 846 | -10/Exiles | Given EX-Vault access code 925 | -10/Exiles | Opened EX-Vault 935 | -10/Exiles | Found PSU Rigger 966 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1007 | -10/Exiles | Met EX-DEC 1122 | -10/Exiles | Discovered new exit (range 10) 1134 | -10/Exiles | Left Exiles lab with PSU Rigger 1134 | -10/Exiles | Entered Mines 1380 | -9/Mines | Discovered new exit (range 9) 1392 | -9/Mines | Entered Materials 1392 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1857 | -8/Materials | Lost 6 parts (1n2u3w) 2089 | -8/Materials | Discovered new exit (range 5) 2164 | -8/Materials | Entered Factory 2164 | -7/Factory | Evolved 2 slots: Weapon x2 2281 | -7/Factory | Build established: Scavenger-Skirmisher 2309 | -7/Factory | Identified exit to Factory 2456 | -7/Factory | Discovered new exit (range 6) 2670 | -7/Factory | Fabricated Lrg. Storage Unit (x1) 2728 | -7/Factory | Sucked down chute 2728 | -7/Factory | Entered Waste 2729 | -7/Waste | Joined by Warlord forces that had cleared the area 2847 | -7/Waste | Discovered new exit (range 12) 2873 | -7/Waste | Entered Factory 2873 | -7/Factory | Accompanied by 20 allies 2970 | -7/Factory | Discovered new exit (range 8) 3018 | -7/Factory | Entered Lower Caves 3018 | -7/Lower Caves | Accompanied by 20 allies 3022 | -7/Lower Caves | Encountered a Warlord checkpoint 3320 | -7/Lower Caves | Build established: Gunner 3328 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3365 | -7/Lower Caves | Entered Data Miner 3365 | -7/Data Miner | Accompanied by 20 allies 3365 | -7/Data Miner | Discovered new exit (range 6) 3389 | -7/Data Miner | Met Data Miner 3412 | -7/Data Miner | Learned location of Section 7 (-2) 3422 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3434 | -7/Data Miner | Received God Mode back door access code from Data Miner 3476 | -7/Data Miner | Entered Proximity Caves 3476 | -6/Proximity Caves | Accompanied by 20 allies 3522 | -6/Proximity Caves | Learned Factory trap positions 3530 | -6/Proximity Caves | Escorted by Enhanced Grunt 3536 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3758 | -6/Proximity Caves | Spotted B-75 Beast 3769 | -6/Proximity Caves | Destroyed B-75 Beast 3826 | -6/Proximity Caves | Discovered exit to Factory (range 4) 3842 | -6/Proximity Caves | Entered Factory 3842 | -6/Factory | Accompanied by 15 allies 3842 | -6/Factory | Evolved 2 slots: Utility x2 3843 | -6/Factory | Loaded intel: 78 trap records 3932 | -6/Factory | Repaired Adv. Terrain Scanner 4224 | -6/Factory | Build established: Skirmisher 4244 | -6/Factory | Discovered new exit (range 6) 4288 | -6/Factory | Entered Lower Caves 4288 | -6/Lower Caves | Accompanied by 15 allies 4585 | -6/Lower Caves | Build established: Gunner 4648 | -6/Lower Caves | Identified exit to Lower Caves 5030 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5348 | -6/Lower Caves | Encountered a Warlord checkpoint 5533 | -6/Lower Caves | Entered another Lower Caves area 5533 | -6/Lower Caves | Accompanied by 14 allies 5552 | -6/Lower Caves | Discovered new exit (range 14) 5582 | -6/Lower Caves | Entered Factory 5582 | -5/Factory | Accompanied by 14 allies 5582 | -5/Factory | Evolved 2 slots: Utility x2 5889 | -5/Factory | Fabricated Exp. Terrain Scan Processor (x1) 5949 | -5/Factory | Discovered new exit (range 19) 6001 | -5/Factory | Entered another Factory area 6001 | -4/Factory | Accompanied by 13 allies 6001 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6191 | -4/Factory | Build established: Scavenger-Skirmisher 6290 | -4/Factory | Garrison activated, responded to threat 6408 | -4/Factory | Fabricated I-36 Angel? 7084 | -4/Factory | Discovered new exit (range 15) 7103 | -4/Factory | Entered Research 7103 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7133 | -3/Research | Lost 3 parts (2n1w) 7419 | -3/Research | Lost 4 parts (1n2u1w) 7592 | -3/Research | Spotted B-86 Titan 7676 | -3/Research | Found Prototype Device 7676 | -3/Research | Identified Adv. Kinecellerator 7698 | -3/Research | Build established: Scavenger-Gunner 7804 | -3/Research | Garrison activated, responded to threat 7873 | -3/Research | Lost 6 parts (2n1u3w) 8088 | -3/Research | Found Prototype Processor 8146 | -3/Research | Garrison activated, responded to threat 8171 | -3/Research | Discovered new exit (range 12) 8255 | -3/Research | Identified exit to Testing 8300 | -3/Research | Lost 6 parts (2n2u2w) 8396 | -3/Research | Identified Exp. Target Analyzer 8628 | -3/Research | System corruption reached 10% 8663 | -3/Research | Lost 5 parts (1n1u3w) 8797 | -3/Research | Garrison activated, responded to threat 8933 | -3/Research | Discovered exit to Testing (range 4) 9020 | -3/Research | Discovered new exit (range 4) 9036 | -3/Research | Identified exit to Research 9085 | -3/Research | Entered another Research area 9085 | -2/Research | Evolved 2 slots: Utility x2 9235 | -2/Research | Build established: Scavenger-Skirmisher 9245 | -2/Research | Fabricated Lgt. Regenerative Plating (x1) 9544 | -2/Research | Build established: Scavenger-Gunner 9632 | -2/Research | Lost 3 parts (1p2n) 9709 | -2/Research | Lost 6 parts (1n1u4w) 10225 | -2/Research | Found Prototype Slashing Weapon 10225 | -2/Research | Identified Vibroblade 10420 | -2/Research | Garrison activated, responded to threat 10430 | -2/Research | System corruption reached 10% 10488 | -2/Research | Lost 5 parts (2n1u2w) 10761 | -2/Research | Lost 7 parts (1n5u1w) 10785 | -2/Research | Garrison activated, responded to threat 10828 | -2/Research | Self-destructed Last Messages --------------- 10808_ HV Slug penetrates G-73 Enforcer. 10808_ Penetrated by Slug. 10808_ G-73 Enforcer destroyed. 10808_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 10809_ Penetrated by Slug. 10809_ Biometal Leg destroyed. 10811_ Penetrated by Slug. 10812_ Slug penetrates Wall. 10820_ ,:/S:RHXXYBT9XHWULCD4M5:AQV>LWI 6T, 10821_ Slug penetrates Wall. 10821_ Adv. Heat Sink destroyed. 10823_ Slug penetrates Wall. 10823_ Hyp. Railgun destroyed. 10823_ Slug penetrates Wall. 10823_ Enh. Nova Cannon destroyed. 10825_ Penetrated by Slug. 10825_ Hpw. Shock Rifle destroyed. 10828_ Slug penetrates Wall. [Achievement: Tester] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????###########?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# ################ ## | | ?????????????????????# # ! | | ?????????????????????# # h | | ?????????????????????# @ # =%* h | | ?????????????????????# ; % | | ?????????????????????+ # ###/# " | | ?????????????????????#^ # #?????? | | ?????????????????????########### #?????? | | ?????????????????????????????? #?????? | | ????????????????????????????? ^ #?????? | | ???????????????????????????? #?????? | | ??????????????????????????? ]] #?????? | | ??????????????????????????? ]] #?????? | | ??????????????????????????? #?????? | | ???????????????????????????? #?????? | | ???????????????????????????? ???? | | ???????????????????????????? ????? | | ????????????????????????????? ???????? | | ?????????????????????????????? #??????????? | | ??????????????????????????????### #?????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 25 Energy Capacity 480 Matter Stores 300 Matter Capacity 600 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 1010 Power Amplification 30 Corruption Prevention 20 Armor Coverage 750 Resistance: KI 20 Resistance: TH 30 Weapon Shielding 66 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 12 Recoil Reduction 3 Energy Filtering 30 Kinecelleration 50 Defensive Hacking 12 Item Schematics ----------------- Aluminum Leg | -8/Materials | Hacked Lrg. Storage Unit | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Lrg. Storage Unit | x1 | -7/Factory Exp. Terrain Scan Processor | x1 | -5/Factory I-36 Angel | x1 | -4/Factory Lgt. Regenerative Plating | x1 | -2/Research Alien Tech Used ----------------- None Achievements -------------- Tester Challenges ------------ None Game ------ Seed ChargeShockMicroactuators Manual? 0 Play Time 03:19:45 Cumulative 71.5 hours Start 2019.12.10 @ 17:06:21 End 2019.12.16 @ 04:58:25 Sessions 24 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 49 Gallery% 50 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: e79849d0-e0ac-443f-a806-4bd582cbd154