Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.18 @ 17:33:10 Player: Jefffff Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (92) 460 Value Destroyed (3628) 3628 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (670) 670 TOTAL SCORE: 10258 Bonus ------- High Alert Combat Kills 62 Entered DSFs 500 Met Data Miner 300 Friendly Fire -192 Cogmind --------- Core Integrity 0/1000 Matter 164/300 Energy 173/330 System Corruption 1% Temperature Warning (370) Movement Treading (330) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (6) --- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (7) ------ Huge Storage Unit Advanced Targeting Computer Improved Target Analyzer Hardened Heavy Armor Plating Improved Light Armor Plating Authchip [R/Combat] > --- WEAPON (2) ------- Beamcaster > --- INVENTORY (25) --- Light Deuterium Engine Cooled Nuclear Pulse Thruster Advanced Heat Sink Machine Analyzer Improved Signal Interpreter Improved Targeting Computer Matter Filter Kinecellerator Microactuators Transmission Jammer Improved Propulsion Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating System Shield Authchip [Weapon] Recalibrator Improved Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Huge Storage Unit Active Sensor Suite Advanced Targeting Computer Phase Shifter Authchip [R/Combat] > --- WEAPON ----------- Proton Cannon Antimatter Cannon > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Cooled Nuclear Pulse Thruster Advanced Heat Sink Machine Analyzer Improved Signal Interpreter Improved Targeting Computer Matter Filter Kinecellerator Microactuators Transmission Jammer Improved Propulsion Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Heavy Armor Plating Improved Light Armor Plating System Shield Authchip [Weapon] Recalibrator Beamcaster Advanced Beam Cannon Phase Cannon Heavy Battle Rifle Improved Datajack [Rating: 105] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Antigrav System Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Authchip [R/Combat] Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Antimatter Cannon Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac DSF Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 . . . 2 Power 1 | . . . . 1 . . . . . . . . . Propulsion 4 | . . 2 2 . . . . . . . . . . Utility 5 | . . . . 1 . . . . 2 . . . 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 144 | 6 6 7 5 17 . 4 . 5 45 17 . 18 14 Power 23 | 1 . 1 1 4 . 2 . 2 6 2 . 3 1 Engine 16 | 1 . 1 . 2 . 2 . 1 5 1 . 2 1 Core 7 | . . . 1 2 . . . 1 1 1 . 1 . Reactor . | . . . . . . . . . . . . . . Propulsion 49 | 2 2 3 4 8 . 1 . . 12 4 . 12 1 Treads 18 | . . . 2 6 . 1 . . . 2 . 6 1 Leg 15 | 2 . 1 . . . . . . 11 1 . . . Wheel 8 | . 2 2 2 2 . . . . . . . . . Hover 7 | . . . . . . . . . 1 . . 6 . Flight 1 | . . . . . . . . . . 1 . . . Utility 43 | 1 3 1 . 2 . . . 3 16 8 . 3 6 Device 15 | . . . . 1 . . . 2 5 4 . . 3 Storage 7 | 1 3 1 . 1 . . . . 1 . . . . Processor 2 | . . . . . . . . . . . . 1 1 Hackware 3 | . . . . . . . . . 3 . . . . Protection 16 | . . . . . . . . 1 7 4 . 2 2 Artifact . | . . . . . . . . . . . . . . Weapon 29 | 2 1 2 . 3 . 1 . . 11 3 . . 6 Energy Gun 8 | 1 1 1 . . . 1 . . 2 1 . . 1 Energy Cannon 7 | . . . . 1 . . . . 2 1 . . 3 Ballistic Gun 12 | 1 . 1 . 2 . . . . 6 . . . 2 Ballistic Cannon 2 | . . . . . . . . . 1 1 . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 . . 1 . . . 2 Parts Lost 37 | . . . . 3 . . . 2 25 . . 1 6 Power 6 | . . . . . . . . . 5 . . . 1 Propulsion 17 | . . . . . . . . 2 12 . . 1 2 Utility 6 | . . . . . . . . . 5 . . . 1 Weapon 8 | . . . . 3 . . . . 3 . . . 2 Highest Loss Streak 8 | . . . . 1 . . . 1 8 . . 1 5 To Critical Strikes 2 | . . . . . . . . . 1 . . 1 . Average Slot Usage (%) 88 | . 98 97 91 92 100 99 100 88 77 81 73 77 85 Engine 9 | . 14 11 4 1 15 15 15 13 6 5 6 6 10 Core 2 | . . . 4 13 . . . . 1 6 6 5 . Treads 20 | . . . 11 24 46 45 46 34 2 5 13 15 32 Leg 7 | . 20 . . . . . . . 20 15 . . . Wheel 4 | . 7 41 34 14 . . . . . . . . . Device 7 | . . . . 7 7 7 7 10 10 5 6 5 9 Storage 11 | . 26 22 18 15 15 15 15 10 6 6 6 6 5 Hackware 2 | . . . . . . . . . 7 6 6 6 5 Protection 3 | . . . . . . . . 1 6 12 13 8 . Energy Gun 4 | . 14 11 9 3 . 3 7 7 3 . . . . Energy Cannon 2 | . . . . 2 7 3 . . 1 5 6 6 3 Ballistic Gun 6 | . 14 11 9 6 7 7 7 7 7 . . . 1 Ballistic Cannon 1 | . . . . . . . . . . 5 6 6 4 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 146 | 12 30 33 34 56 56 57 53 56 111 136 136 146 129 Greatest Support 162 | 20 24 48 48 128 128 128 128 128 110 145 145 162 162 Greatest Overweight (x) 13 | . 2 . 1 . . . . . 6 2 . 13 1 Average Overweight (x) . | . . . . . . . . . 1 1 . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 25 25 25 25 25 Average Capacity 18 | 7 12 15 15 15 15 15 15 15 22 25 25 25 25 Most Carried 25 | 5 10 15 15 15 15 15 15 15 25 25 25 25 25 Average Carried 16 | . 4 12 14 14 15 14 15 14 19 24 25 24 23 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 25 25 25 25 25 Final Carried 25 | . 10 14 15 15 15 15 15 14 22 25 25 25 17 Class Distribution -------------------- 66% | Scavenger-Mutant 25% | Mutant 4% | Hacker-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Mutant | -6/DSF Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac DSF Fac Matter Collected 3016 | 66 227 283 88 244 27 71 . 233 798 274 . 253 452 Remotely . | . . . . . . . . . . . . . . Salvage Created 4340 | . 98 406 129 326 54 9 . 442 1051 801 . 350 674 Parts 196 | . 4 33 19 20 2 3 . 12 48 7 . 13 35 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 5 | . . . . . . . . . . . . . 5 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . 2 3 . 12 . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac DSF Fac Combat Hostiles Destroyed 74 | . 2 11 4 7 1 1 . 8 18 1 . 10 11 Guns 45 | . 2 10 2 3 . 1 . 7 18 . . . 2 Cannons 22 | . . . . 3 1 . . . . 1 . 10 7 AOE 5 | . . 1 2 . . . . . . . . . 2 Classes Destroyed 17 | . 1 3 . 2 . 1 . 2 3 1 . 2 2 Worker 5 | . . . . 1 . . . . . . . . 4 Builder 2 | . . . . . . . . . 1 . . . 1 Recycler 1 | . . . . . . . . . . . . . 1 Operator 2 | . . . . . . . . . 1 . . . 1 Watcher 8 | . . 2 1 1 . . . . 1 . . . 3 Swarmer 17 | . . 5 3 3 . . . . 3 . . 3 . Grunt 30 | . 2 3 . 1 1 . . 6 7 . . 3 7 Brawler 1 | . . . . . . . . . . . . . 1 Duelist 2 | . . . . . . . . 1 . . . . 1 Sentry 9 | . . 3 1 2 . . . . 3 . . . . Specialist 2 | . . . . . . . . . . . . 2 . Hunter 4 | . . . . . . . . . 3 . . 1 . Programmer 5 | . . . . 1 . . . . 2 . . . 2 Heavy 1 | . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . 1 . . . . . Compactor 1 | . . . . . . . . . . 1 . . . Thief 1 | . . . . . . 1 . . . . . . . Best Kill Streak 9 | . 1 5 4 2 1 1 . 3 4 1 . 3 9 Combat Bots Only 5 | . 1 5 4 2 1 1 . 3 4 1 . 3 4 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 . 1 1 1 . 1 2 Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded 2 | . . 1 2 . . . . . . . . . 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac DSF Fac Hostile Shots Fired 1093 | . 12 37 29 85 6 5 . 112 442 . . 84 281 Missed 334 | . 1 13 4 34 3 2 . 39 170 . . 20 48 Damage Taken 10213 | . 107 213 209 557 35 12 . 1239 2671 . . 912 4258 Core 1901 | . 29 68 69 41 13 . . 286 334 . . 56 1005 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 47 | . . . . . . . . . 47 . . . . Ignored by Resistances 2831 | . 31 60 65 171 11 4 . 291 865 . . 366 967 Regen/Repaired (Parts) 223 | . . . 30 . . . . . . . . . 193 Core Remaining (%) 77 | 100 88 83 87 . . . . 51 . . . 54 . Volleys Fired 303 | . 5 25 13 29 4 4 . 37 88 11 . 35 52 Largest 2 | . 2 2 2 2 2 2 . 2 2 2 . 2 2 Hottest 160 | . 70 68 68 93 93 108 . 108 108 125 . 125 160 Shots Fired 539 | . 10 50 26 48 8 7 . 73 145 22 . 64 86 Gun 373 | . 10 50 26 37 4 6 . 73 145 . . . 22 Cannon 166 | . . . . 11 4 1 . . . 22 . 64 64 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 330 | . 5 25 13 27 4 4 . 37 127 11 . 35 42 Thermal 147 | . 5 . . 11 4 3 . 36 18 11 . 29 30 Explosive . | . . . . . . . . . . . . . . Electromagnetic 62 | . . 25 13 10 . . . . . . . . 14 Robot Hit Streak 32 | . 4 12 12 11 6 6 . 27 27 6 . 9 32 Robot Miss Streak 5 | . 1 2 2 1 1 2 . 5 4 1 . 2 2 Penetration Max 1 | . . . . . . . . . 1 . . . . Secondary Targets 9 | . . 3 1 . . . . 1 4 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . 1 1 . . . . Shots Hit Robots 424 | . 7 37 16 40 6 4 . 62 123 15 . 45 69 Core Hits 212 | . 5 19 6 18 1 3 . 38 56 8 . 18 40 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . 2 . . . . Critical Strikes 8 | . 1 . 1 1 . . . . 2 1 . 1 1 Burn 1 | . 1 . . . . . . . . . . . . Destroy 2 | . . . . . . . . . 2 . . . . Blast 3 | . . . . . . . . . . 1 . 1 1 Corrupt 2 | . . . 1 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 10643 | . 83 674 303 913 170 94 . 1540 2389 553 . 1523 2401 Guns 5787 | . 83 559 236 462 60 94 . 1540 2389 . . . 364 Cannons 4308 | . . . . 318 110 . . . . 553 . 1523 1804 Explosions 519 | . . 94 67 125 . . . . . . . . 233 Melee . | . . . . . . . . . . . . . . Ramming 29 | . . 21 . 8 . . . . . . . . . Kinetic 5673 | . 47 172 106 326 60 59 . 530 2068 308 . 883 1114 Thermal 3737 | . 36 94 67 443 110 35 . 1010 321 245 . 640 736 Explosive . | . . . . . . . . . . . . . . Electromagnetic 1204 | . . 387 130 136 . . . . . . . . 551 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . . 4 . 1 1 1 1 1 1 1 1 1 1 Average Corruption 1 | . . 3 . 1 1 1 1 1 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 49 | . . 6 . 3 4 4 1 9 14 8 . . . Message Errors 12 | . . 2 . 1 . . . 3 3 3 . . . Matter Fused 12 | . . 1 . 1 3 1 1 . 4 1 . . . Heat Flow Errors 6 | . . 2 . . . 1 . . 2 1 . . . Energy Discharges 5 | . . . . . . . . 1 3 1 . . . Parts Fused 1 | . . . . . . 1 . . . . . . . Data Loss (minor) 7 | . . . . 1 1 . . 3 2 . . . . Data Loss (major) 3 | . . 1 . . . 1 . . . 1 . . . Misfires 1 | . . . . . . . . 1 . . . . . Alerts 1 | . . . . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 210 | . . . . 117 . . . . . 13 . 11 69 Projectiles 108 | . . . . 15 . . . . . 13 . 11 69 Explosions 102 | . . . . 102 . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 19 | . . . . . . . . . . . . 6 13 Impact . | . . . . . . . . . . . . . . Kinetic 17 | . . . . . . . . . . . . 6 11 Secondary 2 | . . . . . . . . . . . . . 2 Self-Inflicted Damage 121 | . . 10 30 58 . . . . . . . . 23 Shots 4 | . . . 1 1 . . . . . . . . 2 Rammed 6 | . . 5 . 1 . . . . . . . . . Targets Rammed 6 | . . 5 . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 698 | . 54 236 9 10 16 116 . 698 109 198 . 423 687 Average Temperature 190 | . 26 66 5 6 10 57 . 292 54 77 . 121 276 Received Heat Transfer 2946 | . 75 48 27 156 45 . . 699 648 . . 216 1032 Effects 82 | . . . . . . . . 18 . . . 6 58 Shutdowns 20 | . . . . . . . . . . . . 2 18 Energy Bleed 10 | . . . . . . . . 3 . . . 1 6 Interference 11 | . . . . . . . . 2 . . . 2 7 Matter Decay 4 | . . . . . . . . 1 . . . . 3 Short Circuit 7 | . . . . . . . . 2 . . . . 5 Damage (minor) 7 | . . . . . . . . 5 . . . 1 1 Damage (major) 15 | . . . . . . . . 3 . . . . 12 Damage (core) 8 | . . . . . . . . 2 . . . . 6 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . Parts Fried 4 | . . 1 . 1 . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . Parts Melted 7 | . 1 . . . . . . 4 1 . . . 1 Heat Transferred 6056 | . 185 100 100 457 148 75 . 2250 593 296 . 777 1075 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . 2 . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . . 2 2 . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac DSF Fac Peak Influence 547 | . 65 380 294 323 . . . . 127 4 . 254 547 Initial 136 | . . 6 136 114 . . . . . . . . 115 Average 96 | . 23 191 237 169 . . . . 54 1 . 143 319 Maximum Alert Level 2 | . . 1 1 1 . . . . . . . 1 2 Low Security (%) 82 | 100 100 42 28 80 . . . . 100 100 100 82 21 Level 1 15 | . . 57 71 19 . . . . . . . 17 56 Level 2 1 | . . . . . . . . . . . . . 22 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . 1 . Squads Dispatched 11 | . 1 1 . . . . . . 6 . . 2 1 Investigation 4 | . 1 . . . . . . . 2 . . . 1 Extermination 2 | . . . . . . . . . 2 . . . . Reinforcement 5 | . . 1 . . . . . . 2 . . 2 . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . Active Scanning Responses 1 | . . . . . . . . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac DSF Fac Distress Signals 5 | . . . . . . . . . 2 . . . 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 116 | . 6 18 7 12 1 2 . 12 22 1 . 10 25 Peak Tracking Total 11 | . 3 4 3 3 1 2 . 4 5 1 . 3 11 Tactical Retreats 6 | . 1 1 . 2 . . . 2 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac DSF Fac Traps Triggered 3 | . 1 1 . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . 1 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac DSF Fac Machines Disabled 7 | . . 1 . 2 . . . . 1 . . . 3 Max in Single Turn 2 | . . 1 . 2 . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac DSF Fac Machines Accessed 13 | . 2 . 2 1 . . 4 . 2 . 1 . 1 Terminals 5 | . 2 . 1 1 . . . . . . 1 . . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations 2 | . . . 1 . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 52 | . 5 . 5 1 . . 30 . 8 . 1 . 2 Successful 44 | . 2 . 3 . . . 30 . 6 . 1 . 2 Failed 8 | . 3 . 2 1 . . . . 2 . . . . Catastrophic 1 | . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 5 | . . . . . . . 4 . 1 . . . . Terminals 10 | . 5 . 3 1 . . . . . . 1 . . Fabricators 3 | . . . . . . . . . 3 . . . . Repair Stations 4 | . . . 2 . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . 5 . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 34 | . 2 . 1 . . . 30 . . . 1 . . Record 11 | . . . . . . . 11 . . . . . . Part Schematic 10 | . . . . . . . 10 . . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . Prototype ID Bank 5 | . 1 . 1 . . . 3 . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . Zone Layout 1 | . 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 3 . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . Build 2 | . . . . . . . . . 2 . . . . Repair Station Hacks 4 | . . . 2 . . . . . . . . . 2 Scan Component 2 | . . . 1 . . . . . . . . . 1 Repair 2 | . . . 1 . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . 3 . . . . Insert Component 2 | . . . . . . . . . 2 . . . . Analyze 1 | . . . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . Hacking Detections 8 | . 2 . 2 1 . . . . 2 . . . 1 Full Trace Events 2 | . . . . . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 134 | . . . . . . . . . 134 . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 10 . 1 . . . . Parts Built 2 | . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . Time 95 | . . . . . . . . . 95 . . . . Total Part Build Rating 10 | . . . . . . . . . 10 . . . . Parts Repaired 2 | . . . 1 . . . . . . . . . 1 Time 110 | . . . 32 . . . . . . . . . 78 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 2 . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac DSF Fac Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac DSF Fac Turns Passed 8946 | 60 631 384 317 572 385 775 288 1895 1658 1193 7 343 438 Spaces Moved 4035 | 49 425 306 227 272 234 472 181 751 552 371 4 108 83 Core 15 | 15 . . . . . . . . . . . . . Treads 2390 | . . . 30 220 234 472 181 751 72 264 4 79 83 Legs 887 | 34 266 . . . . . . . 480 107 . . . Wheels 714 | . 159 306 197 52 . . . . . . . . . Hover 29 | . . . . . . . . . . . . 29 . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 105 90 90 90 160 160 160 160 120 160 160 160 170 Average Speed 162 | 98 127 90 99 146 160 160 160 160 209 242 160 187 230 Slowest Speed 880 | 120 260 90 240 160 160 160 160 160 540 260 160 880 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 68 38 20 9 33 59 75 77 10 96 . 89 3 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . Known Exits Taken 2 | . . . . . . . . 1 . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . Scrap Searched 5 | . . . . . 1 3 . 1 . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 53 | . . 5 5 25 . 1 . 1 . 5 . 4 7 Melee . | . . . . . . . . . . . . . . Projectile 18 | . . . . 1 . 1 . 1 . 5 . 4 6 AOE 35 | . . 5 5 24 . . . . . . . . 1 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac DSF Fac Total 5892 | 60 505 368 294 400 237 485 180 1366 910 653 4 185 245 Wait 1141 | . 45 . 32 58 . . . 559 156 204 . 5 82 Move 4024 | 48 424 305 226 271 233 471 180 750 552 370 4 107 83 Hop . | . . . . . . . . . . . . . . Pick Up 141 | 6 18 14 9 10 . 4 . 7 49 14 . 4 6 Fast Attach 31 | . . 1 4 4 . . . . 3 4 . 14 1 Attach 65 | 6 4 2 . 7 . 2 . 1 25 8 . 1 9 Detach 9 | . . . . 2 . . . . . 6 . . 1 Swap 48 | . 2 4 1 6 . 2 . 4 17 5 . 3 4 Drop 112 | . 7 12 9 12 . 2 . 8 20 19 . 16 7 Fire 303 | . 5 25 13 29 4 4 . 37 88 11 . 35 52 Melee . | . . . . . . . . . . . . . . Ram 5 | . . 5 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 12 | . . . . . . . . . . 12 . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) -6/Waste -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 15) 556 | -10/Materials | Discovered new exit (range 8) 642 | -10/Materials | Discovered new exit (range 15) 692 | -10/Materials | Entered another Materials area 692 | -9/Materials | Evolved 2 slots: Propulsion x2 929 | -9/Materials | Discovered new exit (range 16) 1015 | -9/Materials | Discovered new exit (range 4) 1076 | -9/Materials | Entered another Materials area 1076 | -8/Materials | Evolved 2 slots: Propulsion x2 1144 | -8/Materials | Repaired Arm. Wheel 1388 | -8/Materials | Discovered new exit (range 8) 1393 | -8/Materials | Entered Factory 1393 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1938 | -7/Factory | Discovered new exit (range 7) 1965 | -7/Factory | Entered Lower Caves 2023 | -7/Lower Caves | Learned 8 Factory zone layouts 2173 | -7/Lower Caves | Build established: Scavenger-Mutant 2345 | -7/Lower Caves | Discovered new exit (range 4) 2350 | -7/Lower Caves | Entered another Lower Caves area 2901 | -7/Lower Caves | Discovered new exit (range 13) 3125 | -7/Lower Caves | Entered Data Miner 3125 | -7/Data Miner | Discovered new exit (range 6) 3156 | -7/Data Miner | Met Data Miner 3189 | -7/Data Miner | Learned location of Section 7 (-3) 3189 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3221 | -7/Data Miner | Received God Mode back door access code from Data Miner 3413 | -7/Data Miner | Entered Proximity Caves 3899 | -6/Proximity Caves | Spotted B-75 Beast 4007 | -6/Proximity Caves | Destroyed B-75 Beast 4058 | -6/Proximity Caves | Identified exit to Factory 5308 | -6/Proximity Caves | Entered Factory 5308 | -6/Factory | Evolved 2 slots: Utility x2 5309 | -6/Factory | Identified exit to Factory 5309 | -6/Factory | Identified exit to Lower Caves 5486 | -6/Factory | Lost 6 parts (2p3n1w) 5618 | -6/Factory | Build established: Hacker-Mutant 5838 | -6/Factory | Fabricated Remote Shield (x2) 5956 | -6/Factory | Build established: Scavenger-Mutant 6211 | -6/Factory | Lost 8 parts (2p3n3u) 6607 | -6/Factory | Lost 5 parts (1p3n1w) 6966 | -6/Factory | Sucked down chute 6966 | -6/Factory | Entered Waste 6966 | -6/Waste | The area was eerily silent 7146 | -6/Waste | A Compactor rumbled back to life 7146 | -6/Waste | Spotted C-40 Crusher 7155 | -6/Waste | Destroyed C-40 Crusher 7797 | -6/Waste | Discovered new exit (range 16) 8159 | -6/Waste | Entered Factory 8166 | -6/Factory | Identified exit to DSF 8166 | -6/Factory | Entered DSF 8195 | -6/DSF | Additional patrols routed to DSF 8330 | -6/DSF | Found Prototype Device 8461 | -6/DSF | Sterilization system engaged 8479 | -6/DSF | Discovered exit to Factory (range 15) 8481 | -6/DSF | Ambient heat levels rising (+10) 8496 | -6/DSF | Ambient heat levels rising (+10) 8505 | -6/DSF | Build established: Mutant 8509 | -6/DSF | Entered Factory 8509 | -5/Factory | Evolved 2 slots: Utility x2 8510 | -5/Factory | Identified Active Sensor Suite 8811 | -5/Factory | Build established: Skirmisher 8834 | -5/Factory | Repaired Broken Arm. Medium Treads 8913 | -5/Factory | Lost 5 parts (1p1n1u2w) 8920 | -5/Factory | Core integrity fell below 50% 8929 | -5/Factory | Core integrity fell below 20% 8947 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Cannon. 08939_ U-05 Engineer builds a Wall. 08939_ R-10 Processor collects Med. Matter Pod. 08940_ U-05 Engineer lays Concrete. 08940_ Penetrated by Slug. 08940_ U-05 Engineer lays Concrete. 08942_ U-05 Engineer builds a Wall. 08942_ Penetrated by Slug. 08942_ U-05 Engineer lays Concrete. 08943_ Arm. Medium Treads broken. 08943_ Overheating: Short circuit. 08943_ U-05 Engineer lays Concrete. 08944_ U-05 Engineer builds a Wall. 08944_ U-05 Engineer lays Concrete. 08944_ R-10 Processor collects Broken Hvy. Battle Rifle. 08945_ Arm. Medium Treads destroyed. 08946_ Penetrated by Slug. 08947_ Power failure, Lgt. Deuterium Engine shutdown. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ????????????????????????????? | | ????????????????? ???????????????????????????? | | ??????????????? ???????????????????????????? | | ???????????????? ?########?????????????????? | | ???????????????? ?# """ #?????????????????? | | ?????????????????# # "R" #?????????????????? | | ?????????????????# # " #?????????????????? | | ?????????????????# # % ###???????????????? | | ?????????????????# # # #???????????????? | | ??????????????????? # # #???????????????? | | ????????????????????? !#@ u###???????????????? | | ??????????????????????#%# uu u# ############????? | | ??????????????????????#*# u #! ?????? | | ???????????? ?????????# #hg % k#% ?????? | | ???????????? ?????????#=# k#% ?????? | | ?????????? ? "???#?####/# h% Rk ??????? | | ?????????# ? "??? ? # R %k # ???????? | | ?????????# " " # """ # %% # ###+#???????? | | ?????????# " " # """ ###+#### #???????????? | | ?????????# " " # """ # #???????????? | | ?????????# " " # # #???????????? | | ?????????# " " # """ # === /! #???????????? | | ?????????# " " # """ + === !! #???????????? | | ?????????# # """ # == #???????????? | | ?????????# " # #%% "???????????? | | ???########%"##"####"#### % #???????????? | | ???# % %% % % % % #???????????? | | ???# % % ! ! % #???????^???? | | ???# % #???????????? | | ???# """ #???????????? | | ???# / % """"" #???????????? | | ???# """"" ###/######### #???????????? | | ???# #? ???????? #????^^?????? | | ???######## "" "" # ???????? ???????^???? | | ??????????# "F "" # ???????? ##???^??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 32 Energy Capacity 505 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 750 Resistance: KI 40 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 6 Offensive Hacking 20 Defensive Hacking 12 Authchip Count 2 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Imp. Reaction Control System | -7/Data Miner | Free Adv. Datajack | -7/Data Miner | Free Carbon-fiber Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ M-14 Sweeper | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Remote Shield | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstBattleScreen Manual? 0 Play Time 01:08:13 Cumulative 39.5 hours Start 2024.07.18 @ 10:13:47 End 2024.07.18 @ 17:33:10 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 66 Rogue 0 Adventurer 66 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 36 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 39% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0cb43b8e-97a2-46b5-8b6f-af8e8484bfbd