Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.06 @ 06:30:04

Player: Demise

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (98)      490
Value Destroyed (1963)     1963
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (525)                525
              TOTAL SCORE: 5258

 Bonus
-------
High Alert Combat Kills    71
Follower Combat Kills      172
Aligned with FarCom        300
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             0/400
Matter                     170/300
Energy                     310/310
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (230) Ox3
Location                   -8/Mines

 Parts 
-------
>               --- POWER (1) --------
     Reinforced Fission Core
>               --- PROPULSION (2) ---
        Armored Treads
        Armored Treads
>               --- UTILITY (4) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
          Light Armor Plating
>               --- WEAPON (2) -------
          Heavy Assault Rifle
                Autogun
>               --- INVENTORY (28) ---
      Makeshift Power Source
      Makeshift Power Source
      Makeshift Power Source
        Armored Treads
        Armored Treads
       Improved Flight Unit
   Experimental Heat Sink
         Medium Storage Unit
         Medium Storage Unit
                Superbattery (2000)
       Advanced Launcher Guidance Computer
       Improved Target Analyzer
       Improved Armor Integrity Analyzer
       Improved ECM Suite
          Light Armor Plating
                Hacking Suite
                Hacking Suite
       Advanced Component Analysis Suite
                Recalibrator
       Advanced Recalibrator
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
                Missile Launcher
                Mining Laser
                Greatsword
                Deploy-a-Sentry

 Peak State 
------------
>               --- POWER ------------
     Reinforced Fission Core
>               --- PROPULSION -------
        Armored Treads
         Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Humpback
       Improved Medium Armor Plating
>               --- WEAPON -----------
                Greatsword
>               --- INVENTORY --------
         Cooled Ion Engine
      Makeshift Power Source
      Makeshift Power Source
        Armored Treads
        Armored Treads
        Armored Treads
   Experimental Heat Sink
  High-capacity Storage Unit
                Superbattery
       Advanced Launcher Guidance Computer
       Improved Target Analyzer
       Improved Armor Integrity Analyzer
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
       Advanced Component Analysis Suite
       Advanced Recalibrator
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
                Autogun
                Missile Launcher
                Deploy-a-Sentry
[Rating: 37]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Reinforced Fission Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Autogun
  Launcher                 Missile Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             58   | 7   9   2   15  2   23  .   
  Power                    8    | 1   1   .   4   .   2   .   
    Engine                 7    | 1   1   .   4   .   1   .   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               9    | 2   1   2   1   2   1   .   
    Treads                 9    | 2   1   2   1   2   1   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  19   | 2   2   .   6   .   9   .   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                11   | 2   2   .   2   .   5   .   
    Processor              2    | .   .   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             6    | .   .   .   4   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   22   | 2   5   .   4   .   11  .   
    Energy Gun             2    | 1   1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          16   | 1   3   .   4   .   8   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   2   .   
    Special Weapon         1    | .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 6    | .   2   .   .   1   3   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               2    | .   1   .   .   1   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   3    | .   1   .   .   .   2   .   
  Highest Loss Streak      3    | .   2   .   .   1   3   .   
Average Slot Usage (%)     95   | .   98  100 99  99  86  100 
  Engine                   10   | .   14  14  11  11  6   .   
  Core                     1    | .   .   .   .   .   4   11  
  Treads                   23   | .   28  28  21  21  22  22  
  Storage                  27   | .   28  28  29  44  20  33  
  Processor                1    | .   .   .   .   .   5   .   
  Protection               6    | .   .   .   14  .   6   11  
  Ballistic Gun            21   | .   22  28  22  22  18  22  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             158  | 15  72  71  118 118 158 126 
  Greatest Support         48   | 40  40  40  40  48  48  40  
  Greatest Overweight (x)  5    | 2   1   1   2   5   3   3   
  Average Overweight (x)   1    | .   .   1   1   2   2   3   
Largest Inventory Capacity 40   | 8   20  20  32  32  40  28  
  Average Capacity         24   | 6   14  20  24  32  29  28  
  Most Carried             37   | 4   20  20  32  32  37  28  
  Average Carried          22   | 1   13  19  24  31  24  28  
  Final Capacity           32   | 8   20  20  32  32  28  28  
  Final Carried            32   | 4   20  20  32  32  28  28  

 Class Distribution 
--------------------
 90% | Hauler-Mutant
  9% | Mutant

 Dominant Class 
----------------
 Hauler-Mutant | -10/Materials
 Hauler-Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles
 Hauler-Mutant | -8/Mines

 Resources                      | -11  -10  -10  -9   -9   -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Matter Collected           3347 | 300  375  48   1358 159  1107 .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3425 | 165  551  29   1912 263  505  .    
  Parts                    272  | 10   51   3    136  12   60   .    
Haulers Intercepted        8    | .    2    .    6    .    .    .    
Recyclers Shooed           1    | .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  56   | .   13  .   33  6   4   .   
  Guns                     53   | .   11  .   33  6   3   .   
  AOE                      3    | .   2   .   .   .   1   .   
Classes Destroyed          17   | 3   6   .   5   .   3   .   
  Worker                   8    | 1   3   1   3   .   .   .   
  Builder                  2    | .   1   .   1   .   .   .   
  Tunneler                 4    | 2   1   .   1   .   .   .   
  Hauler                   8    | .   2   .   6   .   .   .   
  Recycler                 2    | 1   .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   
  Operator                 4    | .   1   .   3   .   .   .   
  Turret                   1    | .   .   .   .   .   1   .   
  Watcher                  5    | .   3   .   2   .   .   .   
  Swarmer                  13   | .   6   .   7   .   .   .   
  Grunt                    25   | .   7   .   13  5   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   1   1   .   .   
  Protector                1    | .   .   .   1   .   .   .   
  Sentry                   10   | .   .   .   10  .   .   .   
  Zionite                  8    | .   .   .   .   .   8   .   
  Assembled                3    | .   .   .   .   .   3   .   
Best Kill Streak           7    | 3   5   1   7   2   3   .   
  Combat Bots Only         6    | .   5   .   6   2   2   .   
Max Kills in Single Turn   3    | 1   3   1   2   1   1   .   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 2    | .   2   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     4    | .   .   .   .   .   4   .   
  8R-AWN (-9/Exiles)
  EX-HEX (-9/Exiles)
  EX-DEC (-9/Exiles)
  EX-BIN (-9/Exiles)

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Damage Taken               3175 | .    478  49   1277 207  1007 157  
  Core                     482  | .    49   31   134  25   213  30   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  .    68   .    .    .    .    
Volleys Fired              319  | 11   51   3    129  18   107  .    
  Largest                  2    | 2    2    2    2    2    2    .    
  Hottest                  100  | 60   100  40   46   46   59   .    
Shots Fired                618  | 22   96   6    258  36   200  .    
  Gun                      598  | 22   90   6    258  36   186  .    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 14   | .    .    .    .    .    14   .    
  Special                  6    | .    6    .    .    .    .    .    
  Kinetic                  577  | 11   80   6    258  36   186  .    
  Thermal                  6    | .    6    .    .    .    .    .    
  Explosive                14   | .    .    .    .    .    14   .    
  Electromagnetic          21   | 11   10   .    .    .    .    .    
  Robot Hit Streak         22   | 10   14   7    17   14   22   .    
  Robot Miss Streak        7    | 1    4    1    7    4    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        8    | .    .    .    6    1    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    1    .    
Shots Hit Robots           440  | 15   58   4    183  28   152  .    
  Core Hits                173  | 5    33   2    75   11   47   .    
  Critical Hits            1    | .    .    .    1    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    
Melee Attacks              3    | .    .    .    .    .    3    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 3    | .    .    .    .    .    3    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7990 | 176  1259 29   2934 449  3143 .    
  Guns                     6392 | 176  594  29   2934 449  2210 .    
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               1152 | .    665  .    .    .    487  .    
  Melee                    446  | .    .    .    .    .    446  .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  6218 | 80   516  29   2934 449  2210 .    
  Thermal                  665  | .    665  .    .    .    .    .    
  Explosive                487  | .    .    .    .    .    487  .    
  Electromagnetic          174  | 96   78   .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 446  | .    .    .    .    .    446  .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            233  | .    220  .    .    .    13   .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               220  | .    220  .    .    .    .    .    
  Melee                    13   | .    .    .    .    .    13   .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      223  | .    223  .    .    .    .    .    
  Shots                    3    | .    3    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        140  | 20   40   .    44   11   140  .    
  Average Temperature      23   | 19   13   .    11   4    45   .    
  Received Heat Transfer   597  | .    78   .    456  63   .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         500  | .    500  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Peak Influence             640  | 20  243 95  640 379 .   15  
  Initial                  249  | .   13  21  1   249 .   .   
  Average                  216  | 5   129 26  347 232 .   14  
Maximum Alert Level        2    | .   1   .   2   1   .   .   
  Low Security (%)         62   | 100 98  100 26  55  .   100 
  Level 1                  21   | .   1   .   33  44  .   .   
  Level 2                  16   | .   .   .   39  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   2   1   5   1   .   .   
  Investigation            3    | .   1   .   1   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   3   .   .   .   
  Assault                  2    | .   .   1   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Distress Signals           3    | .   .   1   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              133  | .   23  5   66  9   27  3   
  Peak Tracking Total      9    | .   4   4   5   3   9   4   
  Tactical Retreats        7    | .   2   .   2   .   3   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   4   .   .   .   
  Reused                   1    | .   .   .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                1    | .   .   .   1   .   .   .   
  Triggered                1    | .   .   .   1   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min 
Machines Disabled          15   | .   3   .   2   .   10  .   
  Max in Single Turn       3    | .   3   .   1   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Machines Accessed          29   | .   10  1   15  1   2   .   
  Terminals                16   | .   7   .   9   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   .   .   
  Recycling Units          4    | .   2   .   2   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                95   | .   39  1   52  1   2   .   
  Successful               65   | .   23  1   38  1   2   .   
  Failed                   30   | .   16  .   14  .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   64   | .   27  .   36  .   1   .   
  Terminals                63   | .   28  .   35  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          6    | .   2   .   4   .   .   .   
  Recycling Units          16   | .   9   .   7   .   .   .   
  Scanalyzers              6    | .   .   .   6   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             26   | .   11  1   11  1   2   .   
  Record                   1    | .   .   .   .   .   1   .   
  Part Schematic           2    | .   2   .   .   .   .   .   
  Robot Analysis           5    | .   2   .   3   .   .   .   
  Prototype ID Bank        3    | .   2   .   1   .   .   .   
  Open Door                2    | .   .   1   .   1   .   .   
  Level Access Points      2    | .   1   .   1   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   
  Locate Traps             3    | .   1   .   2   .   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   2   .   4   .   .   .   
  Scan Component           3    | .   1   .   2   .   .   .   
  Repair                   3    | .   1   .   2   .   .   .   
Recycling Unit Hacks       4    | .   2   .   2   .   .   .   
  Retrieve Components      4    | .   2   .   2   .   .   .   
Scanalyzer                 6    | .   .   .   6   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   
  Analyze                  3    | .   .   .   3   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         23   | .   8   .   15  .   .   .   
  Terminals                17   | .   6   .   11  .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   
    Botnet                 13   | .   5   .   8   .   .   .   
    Disrupt                1    | .   .   .   1   .   .   .   
    Operators              2    | .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   4   .   .   .   
    Reject                 3    | .   1   .   2   .   .   .   
    Mask                   3    | .   1   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         21   | .   10  .   11  .   .   .   
  Full Trace Events        7    | .   4   .   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   2   .   3   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   2   .   .   .   
  Time                     96   | .   26  .   70  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     35   | .   17  .   18  .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   .   
  Part Schematics Acquired 3    | .   .   .   3   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Total Allies               7    | .   .   3   1   3   .   .   
  Largest Group            3    | .   .   3   3   3   2   .   
  Highest-Rated Group      76   | .   .   76  76  40  24  .   
  Highest-Rated Ally       31   | .   .   31  31  16  16  .   
Total Orders               3    | .   .   .   .   2   1   .   
  STAY                     2    | .   .   .   .   1   1   .   
  FOLLOW                   1    | .   .   .   .   1   .   .   
Ally Attacks               46   | .   .   11  21  7   7   .   
  Total Damage             581  | .   .   209 252 83  37  .   
  Kills                    11   | .   .   3   4   3   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Robot Analysis Total       5    | .   2   .   3   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Turns Passed               9042 | 105  1626 974  2580 959  2775 23   
Spaces Moved               3846 | 41   800  500  1025 429  1041 10   
  Core                     9    | 9    .    .    .    .    .    .    
  Treads                   3837 | 32   800  500  1025 429  1041 10   
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  180  190  205  185  230  
  Average Speed            197  | 141  170  189  207  206  211  230  
  Slowest Speed            270  | 160  180  190  210  270  230  230  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       69   | 4    99   96   94   98   90   5    
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    1    1    .    
  Known Exits Taken        4    | .    1    1    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    .    .    1    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    
Spaces Dug                 5    | .    5    .    .    .    .    .    
Terrain Destroyed          55   | .    25   .    .    .    30   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               6    | .    6    .    .    .    .    .    
  AOE                      49   | .    19   .    .    .    30   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Total                      4813 | 62   968  526  1296 477  1474 10   
  Wait                     344  | .    67   12   60   24   181  .    
  Move                     3840 | 40   799  499  1024 428  1040 10   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  134  | 4    29   4    36   2    59   .    
  Fast Attach              18   | 7    .    .    4    .    7    .    
  Attach                   18   | .    4    .    2    1    11   .    
  Detach                   9    | .    .    .    1    .    8    .    
  Swap                     22   | .    5    2    9    1    5    .    
  Drop                     105  | .    13   6    30   3    53   .    
  Fire                     319  | 11   51   3    129  18   107  .    
  Melee                    3    | .    .    .    .    .    3    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     1    | .    .    .    1    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
  106 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  349 | -10/Materials | Repaired EM Pulse Gun
  457 | -10/Materials | Discovered new exit (range 22)
  641 | -10/Materials | Discovered new exit (range 13)
 1043 | -10/Materials | Discovered new exit (range 13)
 1047 | -10/Materials | Discovered new exit (range 16)
 1131 | -10/Materials | Build established: Hauler-Mutant
 1213 | -10/Materials | Identified exit to Mines
 1467 | -10/Materials | Discovered new exit (range 9)
 1686 | -10/Materials | Identified exit to Materials
 1732 | -10/Materials | Entered Mines
 1768 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1779 | -10/Mines     | Assembled infested the area
 1784 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1843 | -10/Mines     | Met a Derelict testing a Signal Generator
 1850 | -10/Mines     | Discovered exit to Materials (range 9)
 1954 | -10/Mines     | Found a hidden stash of uninstalled traps
 1980 | -10/Mines     | Learned Materials stockpile data
 2208 | -10/Mines     | Learned Materials stockpile data
 2421 | -10/Mines     | Discovered exit to Materials (range 10)
 2706 | -10/Mines     | Entered Materials
 2706 | -9/Materials  | Accompanied by 3 allies
 2706 | -9/Materials  | Evolved 2 slots: Utility x2
 2721 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 2968 | -9/Materials  | Repaired Hvy. Assault Rifle
 3134 | -9/Materials  | Discovered new exit (range 4)
 3295 | -9/Materials  | Repaired Arm. Treads
 3389 | -9/Materials  | Discovered new exit (range 12)
 4528 | -9/Materials  | Identified exit to Mines
 4528 | -9/Materials  | Identified exit to Materials
 5106 | -9/Materials  | First assault squad dispatched
 5286 | -9/Materials  | Entered Mines
 5286 | -9/Mines      | Accompanied by 1 ally
 5443 | -9/Mines      | Discovered exit to Materials (range 8)
 5507 | -9/Mines      | Met a Derelict shopkeep closing up shop
 5715 | -9/Mines      | Discovered exit to Materials (range 12)
 5862 | -9/Mines      | Learned Materials emergency access door positions
 5907 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 6219 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 6222 | -9/Mines      | Discovered new exit (range 5)
 6245 | -9/Mines      | Entered Exiles
 6245 | -9/Exiles     | Accompanied by 2 allies
 6276 | -9/Exiles     | Discovered new exit (range 15)
 6301 | -9/Exiles     | Met 8R-AWN
 6332 | -9/Exiles     | Met EX-HEX
 6565 | -9/Exiles     | Met EX-DEC
 6601 | -9/Exiles     | Learned location of Zion (-7)
 6768 | -9/Exiles     | Met EX-BIN
 6799 | -9/Exiles     | Aligned with FarCom system
 6801 | -9/Exiles     | Given EX-Vault access code
 6853 | -9/Exiles     | Opened EX-Vault
 6867 | -9/Exiles     | Found Superbattery
 6870 | -9/Exiles     | Found Firepult
 6878 | -9/Exiles     | Found Supersonic Drone Bay
 6924 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 7070 | -9/Exiles     | Discovered new exit (range 10)
 7696 | -9/Exiles     | Attacked by the Exiles
 7752 | -9/Exiles     | Core integrity fell below 50%
 7852 | -9/Exiles     | Lost 3 parts (1p2w)
 7895 | -9/Exiles     | Core integrity fell below 20%
 7904 | -9/Exiles     | Destroyed 8R-AWN
 8151 | -9/Exiles     | Destroyed EX-HEX
 8232 | -9/Exiles     | Destroyed EX-DEC
 8271 | -9/Exiles     | Destroyed EX-BIN
 8357 | -9/Exiles     | Found Deploy-a-Sentry
 9011 | -9/Exiles     | Identified exit to Mines
 9020 | -9/Exiles     | Stole two prototypes: Superbattery, Deploy-a-Sentry
 9020 | -9/Exiles     | Entered Mines
 9043 | -8/Mines      | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
08957_ Acquired Mak. Power Source.
08962_ Dropped Lgt. Armor Plating.
08962_ Acquired Lgt. Armor Plating.
08972_ Dropped Greatsword.
08975_ Acquired Greatsword.
08978_ Dropped Imp. Medium Armor Plating.
08978_ Acquired Imp. Armor Integrity Analyzer.
08984_ Dropped Med. Treads.
08985_ Dropped Sensor Array.
08999_ Dropped Signal Interpreter.
09004_ Dropped Cld. Ion Engine.
09010_ Dropped Med. Storage Unit.
09010_ Acquired Signal Interpreter.
09011_ EXIT=IDENTIFIED: MINES
09012_ Discarded Signal Interpreter.
09014_ Dropped Med. Storage Unit.
09014_ Acquired Med. Storage Unit. <x2>
A strange signal echoes through the mines.
LOCATION=MINES
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????############???????????????? |
| ??????????????????????# s@             #?????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          19
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Weapon Shielding           33
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
 Med. Storage Unit | -10/Materials | Hacked
 Hcp. Storage Unit | -10/Materials | Hacked
     Hacking Suite | -9/Materials  | Scanalyzed
  Imp. Flight Unit | -9/Materials  | Scanalyzed
 Mak. Power Source | -9/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidedMissileDesublimator
  Manual?         0
Play Time         00:52:03
  Cumulative      291.0 hours
  Start           2021.06.04 @ 15:09:49
  End             2021.06.06 @ 06:30:04
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          255
  Rogue           255
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             65
Gallery%          75
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 63281f2b-1ccc-4090-a042-82b880532c8e