Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.20 @ 11:40:04 Player: Lunace Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (84) 420 Value Destroyed (2347) 2347 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (491) 491 TOTAL SCORE: 9338 Bonus ------- High Alert Combat Kills 114 Follower Combat Kills 77 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Transmission Jammer Component Analysis Suite Force Lance Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Nuclear Pulse Thruster Biomechanical Wings Nuclear Pulse Array > --- UTILITY ---------- Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield Improved Corruption Screen > --- WEAPON ----------- Mini Smartbomb Launcher Power Sword > --- INVENTORY -------- Improved Trap Scanner Component Analysis Suite Heavy Missile Launcher Force Lance [Rating: 90] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Cooled Airjet Flight Unit Improved VTOL Module Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware Improved Hacking Suite Protection Heavy Armor Plating Weapon Minigun Energy Gun Medium Laser Energy Cannon Ion Burst Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Slots Evolved 10 | . . . 2 2 2 . . . . 2 2 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . . . . . . Utility 8 | . . . 1 1 2 . . . . 2 2 . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 111 | 7 . 2 6 40 17 . 1 1 . 13 2 1 21 . . Power 8 | 1 . . . 3 1 . . . . . . . 3 . . Engine 7 | 1 . . . 3 1 . . . . . . . 2 . . Core 1 | . . . . . . . . . . . . . 1 . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 29 | 2 . . 1 13 8 . . . . 4 . . 1 . . Treads 11 | 2 . . 1 8 . . . . . . . . . . . Leg 7 | . . . . 5 2 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 1 | . . . . . 1 . . . . . . . . . . Flight 10 | . . . . . 5 . . . . 4 . . 1 . . Utility 41 | 2 . 1 2 8 4 . . 1 . 7 2 1 13 . . Device 13 | 1 . 1 . 3 1 . . . . 2 1 1 3 . . Storage 4 | 1 . . 1 . 1 . . . . 1 . . . . . Processor 12 | . . . 1 3 1 . . . . 2 1 . 4 . . Hackware 8 | . . . . 1 . . . . . 1 . . 6 . . Protection 4 | . . . . 1 1 . . 1 . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 33 | 2 . 1 3 16 4 . 1 . . 2 . . 4 . . Energy Gun 3 | 1 . . . 2 . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . 1 . . Ballistic Gun 11 | 1 . 1 1 8 . . . . . . . . . . . Ballistic Cannon 3 | . . . 1 2 . . . . . . . . . . . Launcher 7 | . . . 1 2 . . 1 . . . . . 3 . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 2 . . . . . . . . . . . Slashing Weapon 4 | . . . . . 3 . . . . 1 . . . . . Piercing Weapon 2 | . . . . . 1 . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . 3 2 . . . . 1 . . 2 . . Parts Lost 34 | . . 1 . 18 2 . 2 . . . . 3 8 . . Power 3 | . . . . 1 1 . . . . . . 1 . . . Propulsion 12 | . . . . 8 . . 1 . . . . . 3 . . Utility 11 | . . 1 . 3 . . 1 . . . . 2 4 . . Weapon 8 | . . . . 6 1 . . . . . . . 1 . . Highest Loss Streak 10 | . . 1 . 10 2 . 2 . . . . 3 7 . . To Critical Strikes 2 | . . . . 2 . . . . . . . . . . . Average Slot Usage (%) 78 | . 100 99 87 78 83 84 79 61 61 71 88 94 79 . . Engine 7 | . 14 14 11 7 7 7 7 7 7 6 5 5 3 . . Treads 11 | . 28 28 22 22 . . . . . . . . . . . Leg 3 | . . . . 5 16 . . . . . . . . . . Flight 8 | . . . . . 11 30 28 23 23 21 23 23 16 . . Device 7 | . 14 13 11 3 7 7 5 . . 5 8 11 9 . . Storage 6 | . 14 14 11 9 4 7 5 . . 1 5 5 . . . Processor 14 | . . . 10 8 21 23 23 23 23 27 26 29 21 . . Hackware 3 | . . . . . . . . . . . 5 5 20 . . Protection 1 | . . . . 3 . . . . . 1 5 5 . . . Energy Gun 2 | . 14 14 4 . . . . . . . . . . . . Ballistic Gun 6 | . 14 14 9 11 7 . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . 2 5 5 4 . . Piercing Weapon 1 | . . . . . 1 7 7 7 7 3 . . . . . Naked Turns 222 | . . . . . . . . . . . . . 26 142 54 Heaviest Build 47 | 14 14 17 34 47 37 17 17 11 11 22 23 23 21 . . Greatest Support 85 | 40 40 40 63 85 74 19 19 14 14 23 23 23 25 3 3 Greatest Overweight (x) 8 | 3 . . . 8 . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 8 8 5 5 8 8 8 5 5 5 Average Capacity 9 | 7 8 8 14 15 10 8 7 5 5 5 8 7 5 5 5 Most Carried 13 | 2 4 6 7 13 13 4 4 4 4 7 6 8 5 3 3 Average Carried 5 | 1 2 4 5 8 7 4 3 3 4 3 6 7 3 3 3 Final Capacity 15 | 8 8 8 15 15 8 8 5 5 5 8 8 5 5 5 5 Final Carried 10 | 2 4 5 7 10 4 4 4 4 4 6 6 5 3 3 3 Class Distribution -------------------- 44% | Mutant 15% | Scavenger-Mutant 12% | Scavenger-Scout 10% | Scavenger-Sprinter 7% | Hacker-Scout 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Sprinter | -7/Data Miner Scavenger-Sprinter | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Waste Hacker-Scout | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Matter Collected 2254 | 281 9 . 208 1069 221 26 . . 19 45 31 . 345 . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3012 | 93 96 . 343 1849 115 . . . . 218 31 . 267 . . Parts 169 | 10 10 . 32 85 5 . . . . 8 4 . 15 . . Haulers Intercepted 7 | . . . . 3 . . . . . 2 . . 2 . . Recyclers Shooed 2 | . . . 2 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . 3 . . . . 4 . Prevented 4 | . . . . . . . . . . . . . . 2 2 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Combat Hostiles Destroyed 54 | . 4 . 9 33 . . . . . . . . 8 . . Melee 8 | . . . . 8 . . . . . . . . . . . Guns 26 | . 4 . 2 20 . . . . . . . . . . . Cannons 3 | . . . 1 2 . . . . . . . . . . . AOE 14 | . . . 6 1 . . . . . . . . 7 . . Classes Destroyed 14 | 1 3 . 3 6 . . . . . . . . 1 . . Worker 6 | . . . . 2 1 . . . . 1 . . 2 . . Builder 1 | . . . 1 . . . . . . . . . . . . Tunneler 5 | 4 . . . 1 . . . . . . . . . . . Hauler 7 | . . . . 3 . . . . . 2 . . 2 . . Recycler 4 | . . . 2 1 1 . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . Watcher 6 | . 1 . 3 1 . . . . . . 1 . . . . Swarmer 16 | . 3 . 4 4 . . . . . . . . 5 . . Cutter 3 | . . . . . . . . . . . . . 3 . . Grunt 22 | . 1 . 4 17 . . . . . . . . . . . Brawler 4 | . . . . 4 . . . . . . . . . . . Sentry 6 | . . . 1 5 . . . . . . . . . . . Specialist 2 | . . . . 2 . . . . . . . . . . . Hunter 1 | . . . . 1 . . . . . . . . . . . Best Kill Streak 11 | 3 4 . 11 10 1 . . . . 1 1 . 8 . . Combat Bots Only 7 | . 3 . 7 6 . . . . . . . . 5 . . Max Kills in Single Turn 3 | 1 2 . 2 1 1 . . . . 1 1 . 3 . . Gunslinging 1 | . 1 . . . . . . . . . . . . . . Exploded 2 | . . . 2 1 . . . . . . . . 2 . . Melee 1 | . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Hostile Shots Fired 364 | . 13 . 21 228 . . 4 . 2 15 . 1 71 8 1 Missed 105 | . 4 . 7 53 . . 1 . 1 11 . . 26 2 . Damage Taken 5151 | . 79 . 226 2870 309 . 49 . 19 62 . 47 1352 121 17 Core 1556 | . 35 . 25 441 . . 21 . 19 5 . 21 851 121 17 Absorbed by Shields . | . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 20 | . . . . . . . . . . 20 . . . . . Core Remaining (%) 81 | 100 . 86 93 19 . . . . 94 99 . . . . . Volleys Fired 156 | 11 9 . 27 99 3 . 1 . . . . . 6 . . Largest 2 | 2 2 . 2 2 2 . 1 . . . . . 1 . . Hottest 89 | 70 70 . 72 89 50 . 39 . . . . . 46 . . Shots Fired 282 | 22 18 . 42 187 6 . 1 . . . . . 6 . . Gun 229 | 22 18 . 14 169 6 . . . . . . . . . . Cannon 32 | . . . 20 12 . . . . . . . . . . . Launcher 21 | . . . 8 6 . . 1 . . . . . 6 . . Special . | . . . . . . . . . . . . . . . . Kinetic 235 | 11 9 . 34 175 6 . . . . . . . . . . Thermal 26 | 11 9 . . 6 . . . . . . . . . . . Explosive 14 | . . . 8 . . . . . . . . . 6 . . Electromagnetic 7 | . . . . 6 . . 1 . . . . . . . . Robot Hit Streak 16 | 6 7 . 8 16 2 . 1 . . . . . 2 . . Robot Miss Streak 4 | 2 1 . 2 4 3 . . . . . . . 1 . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 6 | . 1 . . 5 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . . Shots Hit Robots 230 | 12 14 . 21 161 4 . 2 . . 5 2 . 9 . . Core Hits 121 | 5 8 . 24 64 2 . . . . 3 1 . 14 . . Critical Kills 2 | . . . . 2 . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . 3 . . . . . . . . . . . Critical Strikes 9 | 2 1 . . 6 . . . . . . . . . . . Burn 3 | 2 1 . . . . . . . . . . . . . . Destroy 1 | . . . . 1 . . . . . . . . . . . Smash 5 | . . . . 5 . . . . . . . . . . . Melee Attacks 111 | . . . . 40 3 1 6 . . 20 13 . 28 . . Impact 40 | . . . . 40 . . . . . . . . . . . Slashing 54 | . . . . . . . . . . 13 13 . 28 . . Piercing 17 | . . . . . 3 1 6 . . 7 . . . . . Sneak Attacks 9 | . . . . 2 2 . . . . 3 . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 7274 | 126 161 . 1109 3873 196 . 60 . . 306 94 . 1349 . . Guns 2858 | 126 161 . 205 2332 34 . . . . . . . . . . Cannons 373 | . . . 230 143 . . . . . . . . . . . Explosions 1895 | . . . 674 219 . . 28 . . . . . 974 . . Melee 2118 | . . . . 1179 162 . 32 . . 306 94 . 345 . . Ramming 30 | . . . . . . . . . . . . . 30 . . Kinetic 2948 | 39 48 . 435 2392 34 . . . . . . . . . . Thermal 283 | 87 113 . . 83 . . . . . . . . . . . Explosive 1648 | . . . 674 . . . . . . . . . 974 . . Electromagnetic 247 | . . . . 219 . . 28 . . . . . . . . Impact 1179 | . . . . 1179 . . . . . . . . . . . Slashing 573 | . . . . . . . . . . 134 94 . 345 . . Piercing 366 | . . . . . 162 . 32 . . 172 . . . . . Highest Corruption 21 | . . . 1 21 2 2 2 2 2 1 . . 6 7 7 Average Corruption 6 | . . . 1 19 2 2 2 2 2 1 . . 3 6 7 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked 11 | . . . . . . . . . . 1 . 5 5 . . Effects 36 | . . . 2 23 . 2 . 1 1 . . . 1 4 2 Message Errors 3 | . . . . 1 . . . . . . . . 1 1 . Matter Fused 8 | . . . . 6 . 1 . 1 . . . . . . . Heat Flow Errors 5 | . . . . 3 . 1 . . . . . . . 1 . Energy Discharges 4 | . . . . . . . . . . . . . . 2 2 Data Loss (minor) 6 | . . . 2 3 . . . . 1 . . . . . . Data Loss (major) 1 | . . . . 1 . . . . . . . . . . . Misfires 3 | . . . . 3 . . . . . . . . . . . Alerts 1 | . . . . 1 . . . . . . . . . . . Misdirections 1 | . . . . 1 . . . . . . . . . . . Weapon Failures 4 | . . . . 4 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 385 | . . . 4 226 51 . . . . . 10 . 94 . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 52 | . . . 4 . . . . . . . . . 48 . . Melee 333 | . . . . 226 51 . . . . . 10 . 46 . . Knockbacks 2 | . . . . 2 . . . . . . . . . . . Impact 2 | . . . . 2 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 220 | . . . 61 17 . . . . . . . . 142 . . Shots 6 | . . . 3 1 . . . . . . . . 2 . . Rammed 7 | . . . . . . . . . . . . . 7 . . Targets Rammed 7 | . . . . . . . . . . . . . 7 . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 438 | 120 80 . 42 256 . 99 . . . . . . 438 183 . Average Temperature 61 | 53 33 . 15 62 . 52 . . . . . . 217 103 . Received Heat Transfer 1365 | . 6 . 60 1224 . . . . 9 21 . . 45 . . Effects 2 | . . . . 1 . . . . . . . . 1 . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . Damage (major) 1 | . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . 3 . . . . . . . . . . . Impact Corruptions 9 | . . . . 9 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | 2 . . . . . . . . . . . . . . . Heat Transferred 999 | 407 407 . . 185 . . . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . 2 . . Parts Stolen 1 | . . . . . . . 1 . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Peak Influence 717 | 20 152 58 336 717 288 . . . . 212 113 69 231 . . Initial 288 | . 13 58 18 57 288 . . . . 21 42 39 27 . . Average 163 | 8 72 52 101 297 223 . . . . 122 81 48 70 . . Maximum Alert Level 3 | . . . 1 3 1 . . . . 1 . . 1 . . Low Security (%) 68 | 100 100 100 76 41 33 . . . . 95 100 100 86 . . Level 1 23 | . . . 23 33 66 . . . . 4 . . 13 . . Level 2 6 | . . . . 21 . . . . . . . . . . . Level 3 1 | . . . . 3 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . 2 5 . . . . . 7 . . 5 . . Investigation 8 | . . . 1 . . . . . . 4 . . 3 . . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 10 | . 1 . 1 3 . . . . . 3 . . 2 . . Assault 1 | . . . . 1 . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . 3 . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 1 . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Distress Signals 5 | . 2 . 1 1 . . . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 124 | . 10 . 12 45 1 . 2 . 3 9 1 5 28 5 3 Peak Tracking Total 12 | . 4 . 6 7 1 . 1 . 3 4 1 5 12 5 . Tactical Retreats 8 | . . . . 2 . . . . 1 3 . . 2 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Traps Triggered 5 | . . . 1 . 2 . . . . 1 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . 2 Objects Rigged 3 | . . . . . . . . . . . . . 3 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Machines Disabled 7 | . . . 1 3 . . . . . . . . 3 . . Max in Single Turn 2 | . . . 1 1 . . . . . . . . 2 . . Garrison Access 2 | . . . . 1 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . . . . . . . . 2 . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Machines Accessed 47 | . 5 . 1 3 11 . . 4 . 11 1 . 10 1 . Terminals 26 | . 4 . 1 2 5 . . . . 6 1 . 7 . . Fabricators 7 | . . . . . 2 . . . . 3 . . 2 . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . 1 . . . . 1 . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . . Garrison Access 5 | . . . . 1 3 . . . . 1 . . . . . Total Hacks 159 | . 13 . 4 7 29 . . 29 . 30 2 . 44 1 . Successful 96 | . 7 . 1 . 11 . . 29 . 10 1 . 36 1 . Failed 62 | . 6 . 3 7 18 . . . . 20 1 . 7 . . Catastrophic 17 | . . . . 2 6 . . . . 4 1 . 4 . . Database Lockouts 1 | . . . . . . . . . . . . . 1 . . Manual 82 | . 11 . 1 6 16 . . . . 18 1 . 29 . . Terminals 97 | . 12 . 4 6 19 . . . . 18 2 . 36 . . Fabricators 14 | . . . . . 2 . . . . 8 . . 4 . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . 2 . . . . 1 . . . . . Scanalyzers 4 | . . . . . . . . . . . . . 4 . . Garrison Access 10 | . . . . 1 6 . . . . 3 . . . . . Terminal Hacks 61 | . 2 . . . 4 . . 29 . 3 . . 22 1 . Record 12 | . . . . . . . . 11 . . . . . 1 . Part Schematic 16 | . 1 . . . 1 . . 9 . 2 . . 3 . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . 3 . . . . 4 . . Level Access Points 2 | . . . . . 1 . . . . . . . 1 . . Branch Access Points 2 | . . . . . . . . . . 1 . . 1 . . Machine Index 1 | . . . . . . . . . . . . . 1 . . Terminal Index 1 | . . . . . . . . . . . . . 1 . . Fabricator Index 1 | . . . . . . . . . . . . . 1 . . Alert Level 1 | . . . . . . . . . . . . . 1 . . Unreport Threat 3 | . . . . . . . . . . . . . 3 . . Locate Traps 3 | . . . . . 2 . . . . . . . 1 . . Investigation Status 1 | . . . . . . . . . . . . . 1 . . Recall Investigation 1 | . . . . . . . . . . . . . 1 . . Hauler Manifests 1 | . . . . . . . . . . . . . 1 . . Registered Components 1 | . . . . . . . . . . . . . 1 . . Zone Layout 1 | . . . . . . . . . . . . . 1 . . Fabricator Hacks 5 | . . . . . . . . . . 4 . . 1 . . Load Schematic 3 | . . . . . . . . . . 2 . . 1 . . Build 2 | . . . . . . . . . . 2 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . . 4 . . Insert Component 2 | . . . . . . . . . . . . . 2 . . Analyze 2 | . . . . . . . . . . . . . 2 . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . Unauthorized Hacks 24 | . 4 . 1 . 6 . . . . 3 1 . 9 . . Terminals 22 | . 4 . 1 . 5 . . . . 3 1 . 8 . . Track 1 | . . . . . . . . . . . . . 1 . . Assimilate 1 | . . . . . . . . . . . . . 1 . . Botnet 17 | . 3 . 1 . 4 . . . . 3 1 . 5 . . Detonate 1 | . . . . . . . . . . . . . 1 . . Operators 2 | . 1 . . . 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . Overload 1 | . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Watchers 1 | . . . . . 1 . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 40 | . 4 . 1 3 11 . . . . 11 1 . 9 . . Full Trace Events 7 | . . . 1 . . . . . . 4 . . 2 . . Feedback Events 3 | . . . 1 . . . . . . 1 . . 1 . . Corruption 3 | . . . 1 . . . . . . 1 . . 1 . . Feedback Blocked 1 | . . . . . . . . . . . . . 1 . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . 1 . . . 1 . . 9 . 2 . . 5 . . Parts Built 2 | . . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 225 | . . . . . . . . . . 225 . . . . . Total Part Build Rating 8 | . . . . . . . . . . 8 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . 2 . . Part Schematics Acquired 2 | . . . . . . . . . . . . . 2 . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . . . . . . . . Machine Destruction 2 | . . . . 2 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Total Allies 3 | . . . . . . . . . 1 1 . . 1 . . Largest Group 1 | . . . . . . . . . 1 1 . . 1 . . Highest-Rated Group 96 | . . . . . . . . . 96 32 . . 26 . . Highest-Rated Ally 96 | . . . . . . . . . 96 32 . . 26 . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . 7 2 . . . . . Total Damage 260 | . . . . . . . . . 185 75 . . . . . Kills 2 | . . . . . . . . . 1 1 . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 3 . . 1 . . . . 2 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Turns Passed 4775 | 133 212 369 410 1215 602 154 83 25 97 477 123 33 646 142 54 Spaces Moved 6509 | 54 96 217 138 455 1054 501 223 78 323 1197 289 86 1407 283 108 Core 532 | 11 . . . 2 . . . . . . . . 128 283 108 Treads 813 | 43 96 217 138 319 . . . . . . . . . . . Legs 387 | . . . . 134 253 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 4777 | . . . . . 801 501 223 78 323 1197 289 86 1279 . . Fastest Speed 27 | 50 160 160 160 120 27 27 27 30 30 28 29 29 29 50 50 Average Speed 54 | 157 160 160 160 157 51 27 28 30 30 29 29 29 34 50 50 Slowest Speed 450 | 200 160 160 160 450 122 27 30 30 30 30 29 29 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . . . . . . 6 . 2 6 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 27 54 20 49 27 75 44 72 57 33 9 93 37 55 25 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . 1 . 1 . . . . . . . Known Exits Taken 7 | . . . . . 1 1 1 1 1 1 . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . 1 . Scrap Searched 5 | . . . . . . 2 1 . 1 . . . . 1 . Spaces Dug 60 | . . . 9 1 1 1 4 . . 13 11 . 20 . . Terrain Destroyed 155 | . . . 70 4 1 1 4 . . 13 11 . 51 . . Melee 51 | . . . . 1 1 1 4 . . 13 11 . 20 . . Projectile 4 | . . . 1 3 . . . . . . . . . . . AOE 100 | . . . 69 . . . . . . . . . 31 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Total 7305 | 78 138 239 284 720 1113 517 232 79 322 1283 307 90 1513 282 108 Wait 310 | 5 32 17 108 51 9 16 1 . . 35 3 4 29 . . Move 6469 | 53 95 216 137 454 1053 500 222 77 322 1184 289 82 1395 282 108 Hop 12 | . . . . . . . . . . 6 . 1 5 . . Pick Up 45 | 2 2 1 3 15 7 . . . . 10 . 2 3 . . Fast Attach 57 | 7 . 2 3 20 6 . . . . 6 2 1 10 . . Attach 32 | . . 1 1 8 9 . 1 1 . 6 . . 5 . . Detach 15 | . . 1 1 3 2 . 1 1 . 1 . . 5 . . Swap 24 | . . . 2 13 2 . . . . 1 . . 6 . . Drop 62 | . . 1 2 17 19 . . . . 9 . . 14 . . Fire 156 | 11 9 . 27 99 3 . 1 . . . . . 6 . . Melee 111 | . . . . 40 3 1 6 . . 20 13 . 28 . . Ram 7 | . . . . . . . . . . . . . 7 . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 5 | . . . . . . . . . . 5 . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -5/Waste -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 16) 134 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 346 | -10/Materials | Entered Mines 416 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 526 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 529 | -10/Mines | Found Prototype Device 529 | -10/Mines | Identified Exp. Sensor Array 659 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 699 | -10/Mines | Discovered new exit (range 10) 715 | -10/Mines | Entered Materials 715 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1043 | -9/Materials | Destroyed 7 combat bots 1098 | -9/Materials | Discovered new exit (range 9) 1125 | -9/Materials | Entered another Materials area 1125 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1962 | -8/Materials | System corruption reached 10% 1980 | -8/Materials | Core integrity fell below 50% 1980 | -8/Materials | Garrison activated, responded to threat 2024 | -8/Materials | Lost 10 parts (1p5n2u2w) 2140 | -8/Materials | Core integrity fell below 20% 2177 | -8/Materials | Lost 3 parts (1n2w) 2319 | -8/Materials | Discovered new exit (range 10) 2340 | -8/Materials | Entered Factory 2340 | -7/Factory | Evolved 2 slots: Utility x2 2399 | -7/Factory | Discovered new exit (range 15) 2427 | -7/Factory | Build established: Scavenger-Mutant 2466 | -7/Factory | Identified exit to Lower Caves 2773 | -7/Factory | Identified exit to Factory 2942 | -7/Factory | Entered Lower Caves 2954 | -7/Lower Caves | Build established: Scavenger-Scout 2960 | -7/Lower Caves | Learned Factory stockpile data 3021 | -7/Lower Caves | Learned Factory security intel 3054 | -7/Lower Caves | Discovered new exit (range 10) 3057 | -7/Lower Caves | Identified exit to Lower Caves 3096 | -7/Lower Caves | Entered another Lower Caves area 3134 | -7/Lower Caves | Spotted B-75 Beast 3171 | -7/Lower Caves | Discovered new exit (range 12) 3174 | -7/Lower Caves | Identified exit to Data Miner 3179 | -7/Lower Caves | Entered Data Miner 3179 | -7/Data Miner | Discovered new exit (range 6) 3181 | -7/Data Miner | Identified exit to Proximity Caves 3184 | -7/Data Miner | Met Data Miner 3191 | -7/Data Miner | Learned location of Section 7 (-3) 3191 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3196 | -7/Data Miner | Received God Mode back door access code from Data Miner 3204 | -7/Data Miner | Entered Proximity Caves 3228 | -6/Proximity Caves | Escorted by Enhanced Grunt 3278 | -6/Proximity Caves | Learned Factory emergency access door positions 3283 | -6/Proximity Caves | Discovered exit to Factory (range 19) 3301 | -6/Proximity Caves | Entered Factory 3301 | -6/Factory | Evolved 2 slots: Utility x2 3314 | -6/Factory | Discovered new exit (range 19) 3319 | -6/Factory | Identified exit to Lower Caves 3328 | -6/Factory | Incoming investigation squad redirected 3404 | -6/Factory | Discovered new exit (range 20) 3415 | -6/Factory | Spotted B-75 Beast 3445 | -6/Factory | Incoming investigation squad redirected 3449 | -6/Factory | Incoming investigation squad redirected 3455 | -6/Factory | Build established: Scavenger-Sprinter 3460 | -6/Factory | Fabricated Lgt. Regenerative Plating? 3646 | -6/Factory | Fabricated Hacking Suite? 3770 | -6/Factory | Identified exit to Factory 3778 | -6/Factory | Entered another Factory area 3778 | -5/Factory | Evolved 2 slots: Utility x2 3863 | -5/Factory | Discovered new exit (range 6) 3864 | -5/Factory | Identified exit to Extension 3901 | -5/Factory | Sucked down chute 3901 | -5/Factory | Entered Waste 3910 | -5/Waste | Spotted C-40 Crusher 3912 | -5/Waste | Spotted C-40 Crusher 3913 | -5/Waste | Spotted C-40 Crusher 3913 | -5/Waste | Spotted C-40 Crusher 3916 | -5/Waste | EMP discharged 3923 | -5/Waste | Spotted C-40 Crusher 3923 | -5/Waste | Discovered new exit (range 12) 3923 | -5/Waste | Spotted C-40 Crusher 3930 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3933 | -5/Waste | Identified exit to Factory 3934 | -5/Waste | Entered Factory 3961 | -5/Factory | Lost 3 parts (1p2u) 4143 | -5/Factory | Identified exit to Upper Caves 4143 | -5/Factory | Identified exit to Factory 4157 | -5/Factory | Central database locked down 4177 | -5/Factory | Found Prototype Launcher 4177 | -5/Factory | Identified Mni. Smartbomb Launcher 4191 | -5/Factory | Found Prototype Processor 4283 | -5/Factory | Identified Exp. Targeting Computer 4529 | -5/Factory | Core integrity fell below 50% 4548 | -5/Factory | Lost 7 parts (3n3u1w) 4552 | -5/Factory | Cargo convoy interrupted 4577 | -5/Factory | Core integrity fell below 20% 4580 | -5/Factory | Entered Upper Caves 4669 | -5/Upper Caves | Learned Factory trap positions 4693 | -5/Upper Caves | Encountered a Warlord checkpoint 4696 | -5/Upper Caves | Learned Factory non-interactive machine intel 4714 | -5/Upper Caves | Discovered new exit (range 16) 4722 | -5/Upper Caves | Entered another Upper Caves area 4734 | -5/Upper Caves | Lost 3 allies 4776 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- it's probably closer to 100%." 04696_ EO-5GP(l) heat spikes uncontrollably. 04696_ Acquired derelict log, extracted data. Data stored: Factory non-interactive machine intel. 04697_ EO-5GP(l) heat damages Carbon-fiber Leg. 04697_ EO-5GP(l) destroyed. 04698_ Carbon-fiber Leg fries itself beyond repair. 04699_ Lgt. Angular Momentum Engine fries itself beyond repair. 04700_ G-50 Soldier system terminally corrupted. 04700_ HK-OQ0(M) heat short circuits Weapon Cycler. 04707_ System corrupted: Energy discharge (-23). 04714_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 04747_ System corrupted: Energy discharge (-33). 04771_ System corrupted: Energy discharge (-26). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ????????? ? | | ???????????????????????????????????## ???????? ? | | ??????????????????????????????????## ????????# ? | | ????????????????#????????????????## ??????## ? | | ?????????????? ?????????????### ??????# # | | ?????????????? ss ?????????????# #??????? | | ?????????????s ????????????# ##??????# | | ????????????? ???????????# ####??## | | ??????????????? ?????????## #### | | ???????????????? ????????## ## | | ?????????????????# ???????# | | ?????????????##### ??????# | | ???????????### ????## #?# #??# | | ???????????? #??## #### #????# | | ???????????????# ### ## ###### | | ????????????????# @ | | ?????????????????###### | | ??????????????????????## ### | | ???????????????????????################## ### | | ????????????????????????????????????????##### | | ??????????????????????????????????????????# | | ????????????????????????????????????????# ### | | ???????????????????????????????????????? ##?? | | ???????????????????????????????????????# #???? | | ???????????????????????????????????????# #????? | | ???????????????????????????????????????## #?????? | | ????????????????????????????????????????# ??????? | | ????????????????????????????????????????# ???????? | | ????????????????????????????????????????? ???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Corruption Block 22 Armor Coverage 600 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 52 Defensive Hacking 14 Item Schematics ----------------- Datajack | -10/Materials | Hacked Hacking Suite | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Point Defense Array | -7/Data Miner | Free Imp. Hacking Suite | -6/Factory | Hacked Imp. System Shield | -6/Factory | Hacked Adv. Hacking Suite | -5/Factory | Hacked Adv. System Shield | -5/Factory | Hacked Adv. Sensor Array | -5/Factory | Hacked Force Lance | -5/Factory | Scanalyzed Smartbomb Launcher | -5/Factory | Scanalyzed Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronAssemblyBuckler Manual? 0 Play Time 01:15:50 Cumulative 269.2 hours Start 2024.06.19 @ 22:02:23 End 2024.06.20 @ 11:40:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 259 Rogue 254 Adventurer 5 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 65 Gallery% 83 Achievement% 64 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e57c9f4-1d92-4222-955a-c9d6b0c26c33