Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.09 @ 19:39:40 Player: Fun Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (69) 345 Value Destroyed (1907) 1907 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3812 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 450/500 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Treading (160) Location -9/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Medium Storage Unit High-capacity Matter Pod Utility Shielding Hardened Light Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (10) --- Cooled Ion Engine Cooled Ion Engine Light Treads Aluminum Leg Improved Assault Rifle Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Medium Storage Unit High-capacity Matter Pod Sensor Array Signal Interpreter > --- WEAPON ----------- Autogun Improved Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Treads Light Treads Aluminum Leg Utility Shielding Hardened Light Armor Plating Improved Assault Rifle Improved Assault Rifle Rocket Launcher [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Matter Pod Device Sensor Array Storage High-capacity Matter Pod Processor Signal Interpreter Protection Weapon Shielding Weapon Autogun Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Autogun Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 42 | 6 7 15 6 8 Power 6 | 1 1 1 3 . Engine 5 | 1 1 1 2 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 10 | 2 2 3 1 2 Treads 8 | . 2 3 1 2 Leg . | . . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 3 4 . 3 Device 2 | . 1 1 . . Storage 3 | 1 1 1 . . Processor 2 | . 1 1 . . Hackware . | . . . . . Protection 4 | . . 1 . 3 Artifact . | . . . . . Weapon 15 | 2 1 7 2 3 Energy Gun 1 | . . 1 . . Energy Cannon 1 | . . 1 . . Ballistic Gun 11 | 2 1 4 2 2 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 17 | . 4 3 3 7 Power 3 | . 1 . 1 1 Propulsion 4 | . 1 1 1 1 Utility 4 | . 1 . . 3 Weapon 6 | . 1 2 1 2 Highest Loss Streak 4 | . 2 2 2 4 To Critical Strikes 2 | . 1 . . 1 Average Backups 8 | 2 4 8 9 8 Power 1 | . . 1 1 2 Propulsion 2 | 1 1 2 2 2 Utility 1 | . . . 2 1 Weapon 2 | . 1 3 1 2 Tool/Special . | . . . . . Unused Backups 16 | . 3 3 6 4 Power 5 | . 1 2 . 2 Propulsion 4 | . 2 . . 2 Utility 2 | . . . 2 . Weapon 4 | . . 1 3 . Tool/Special 1 | . . . 1 . Average Slot Usage (%) 96 | . 93 96 99 92 Engine 9 | . 13 10 7 8 Core 1 | . . . 3 . Treads 19 | . 7 21 21 21 Wheel 3 | . 19 . . . Device 7 | . 6 3 11 4 Storage 20 | . 14 21 22 22 Processor 10 | . 3 13 11 5 Protection 1 | . . 2 . 8 Energy Gun 2 | . . 5 . . Energy Cannon 2 | . . . 4 . Ballistic Gun 18 | . 28 14 16 19 Peak Build Rating 17 | 6 7 14 17 17 Average Rating 11 | 4 6 11 14 15 On Entrance 8 | . 6 7 14 17 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 36 | 11 12 27 30 36 Greatest Support 46 | 26 40 46 46 43 Greatest Overweight (x) 8 | . . 8 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 9 | 6 5 9 10 10 Most Carried 10 | 5 8 10 10 10 Average Carried 8 | 2 5 8 9 8 Final Capacity 10 | 8 5 10 10 10 Final Carried 10 | 4 5 9 10 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Gar Matter Collected 1568 | 221 467 370 314 196 Remotely 176 | . 176 . . . Salvage Created 2341 | . 381 944 722 294 Parts 152 | . 25 58 51 18 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Combat Hostiles Destroyed 61 | . 14 24 14 9 Guns 53 | . 14 24 7 8 Cannons 6 | . . . 6 . AOE 2 | . . . 1 1 Classes Destroyed 9 | . 3 2 2 2 Builder 1 | . . . 1 . Hauler 1 | . . . 1 . Recycler 1 | . . 1 . . Watcher 5 | . 2 1 2 . Swarmer 20 | . 9 8 . 3 Grunt 26 | . 5 13 8 . Brawler 2 | . . . . 2 Duelist 2 | . . . . 2 Sentry 11 | . . 3 6 2 Best Kill Streak 7 | . 7 5 3 7 Combat Bots Only 7 | . 7 5 2 7 Max Kills in Single Turn 2 | . 1 2 2 1 Gunslinging 1 | . . 1 . . Exploded 1 | . . . 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Hostile Shots Fired 348 | . 70 131 64 83 Missed 106 | . 18 45 16 27 Hits 242 | . 52 86 48 56 Melee 15 | . . . . 15 Projectile 227 | . 52 86 48 41 Critical Strikes 10 | . 1 . 3 6 Damage Taken 3061 | . 495 904 767 895 Core 500 | . 98 169 127 106 Absorbed by Shields . | . . . . . Redirected to Shielding 38 | . . 38 . . Regen/Repaired (Parts) 84 | . . . 84 . Core Remaining (%) 80 | 100 60 . . . Volleys Fired 190 | . 49 68 48 25 Largest 2 | . 2 2 2 2 Hottest 91 | . 40 85 91 56 Shots Fired 356 | . 98 126 92 40 Gun 332 | . 98 125 73 36 Cannon 20 | . . 1 19 . Launcher 4 | . . . . 4 Special . | . . . . . Kinetic 300 | . 98 93 73 36 Thermal 52 | . . 33 19 . Explosive 4 | . . . . 4 Electromagnetic . | . . . . . Robot Hit Streak 20 | . 11 20 9 10 Robot Miss Streak 7 | . 7 4 5 2 Penetration Max . | . . . . . Secondary Targets 6 | . 1 4 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 218 | . 54 81 53 30 Core Hits 112 | . 25 44 27 16 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . 2 . . Critical Strikes 2 | . . 2 . . Destroy 2 | . . 2 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3365 | . 540 1076 1189 560 Guns 2684 | . 540 1051 661 432 Cannons 266 | . . 20 246 . Explosions 410 | . . . 282 128 Melee . | . . . . . Ramming 5 | . . 5 . . Kinetic 2308 | . 540 675 661 432 Thermal 642 | . . 396 246 . Explosive 410 | . . . 282 128 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . . 7 Average Corruption 6 | . . . . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Matter Fused 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 7 | . . . 7 . Projectiles . | . . . . . Explosions 7 | . . . 7 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 158 | . . . 123 35 Shots 3 | . . . 2 1 Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 328 | . 12 328 233 51 Average Temperature 71 | . 5 104 51 27 Received Heat Transfer 873 | . 138 291 318 126 Effects 4 | . . 4 . . Shutdowns 1 | . . 1 . . Energy Bleed 1 | . . 1 . . Interference 2 | . . 2 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1369 | . . 925 444 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 94 | 100 100 87 100 91 Level 1 5 | . . 12 . 8 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 331 | . 187 331 192 243 Initial 134 | . . 68 134 111 Average 108 | . 65 98 143 128 Influence Increases 1705 | . 375 657 471 202 Destroy 0b10 Robot/C 1220 | . 280 480 280 180 Destroy 0b10 Robot/NC 40 | . 10 10 20 . Destroy Leader 272 | . 54 102 96 20 Trap Triggered on 0b10 10 | . 10 . . . Successful Hack 50 | . 21 18 11 . Disable Machine 45 | . . . 45 . Destroy Structure 23 | . . 2 19 2 Lose Combat Pursuer 45 | . . 45 . . Influence Decreases 1462 | . 212 501 619 130 Entered New Map 340 | . . 95 185 60 Time Decay 952 | . 172 376 404 . Lost Part 170 | . 40 30 30 70 Squads Dispatched 8 | . 2 2 4 . Investigation 4 | . 1 2 1 . Extermination . | . . . . . Reinforcement 4 | . 1 . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Distress Signals 6 | . 1 3 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 80 | . 18 29 19 14 Peak Tracking Total 7 | . 7 6 5 6 Tactical Retreats 3 | . . 3 . . Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts 2 | . . 2 . . Triggered . | . . . . . Disarmed 1 | . . 1 . . Reprogrammed 3 | . 3 . . . Reused 1 | . 1 . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . 1 . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Gar Machines Disabled 3 | . . . 3 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Machines Accessed 16 | . 3 5 8 . Terminals 11 | . 3 3 5 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . . 1 1 . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 55 | . 16 12 27 . Successful 32 | . 10 8 14 . Failed 22 | . 5 4 13 . Catastrophic 1 | . . 1 . . Database Lockouts 1 | . 1 . . . Manual . | . . . . . Terminals 38 | . 16 6 16 . Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units 10 | . . 3 7 . Scanalyzers 3 | . . 3 . . Garrison Access 1 | . . . 1 . Terminal Hacks 20 | . 10 3 7 . Record 6 | . 5 1 . . Part Schematic 2 | . . . 2 . Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . 1 . . . Open Door 2 | . . . 2 . Emergency Access Points 2 | . 1 1 . . Alert Level 2 | . . . 2 . Locate Traps 1 | . . 1 . . Reprogram Traps 1 | . 1 . . . Maintenance Status 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 7 | . . 3 4 . Recycle Component 3 | . . 1 2 . Process 1 | . . 1 . . Report Inventory 2 | . . 1 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 3 3 5 . Full Trace Events 7 | . 2 3 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 1 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . . 1 . Time 32 | . . . 32 . Parts Recycled 3 | . . 1 2 . Recycled Matter 8 | . . 8 . . Retrieved Matter . | . . . . . Retrieved Components 2 | . . . 2 . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Active Infowar (turns) 1393 | . . 357 973 63 Sensors 1393 | . . 357 973 63 Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Gar Turns Passed 2654 | 63 476 988 973 154 Spaces Moved 1283 | 57 291 442 446 47 Core 12 | 11 . 1 . . Treads 1003 | . 69 441 446 47 Legs . | . . . . . Wheels 268 | 46 222 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 160 160 160 Average Speed 145 | 82 106 160 160 163 Slowest Speed 450 | 90 160 450 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 4 40 47 63 17 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 23 | . . . 21 2 Melee . | . . . . . Projectile . | . . . . . AOE 23 | . . . 21 2 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Total 1759 | 72 371 607 624 85 Wait 160 | . 10 51 98 1 Move 1279 | 56 290 441 445 47 Hop . | . . . . . Pick Up 50 | 10 10 15 13 2 Fast Attach 11 | . 1 5 5 . Attach 29 | 6 6 6 4 7 Detach 2 | . . 2 . . Swap 8 | . . 6 . 2 Drop 27 | . 5 10 11 1 Fire 190 | . 49 68 48 25 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 2 | . . 2 . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -9/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Central database locked down 311 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 12) 426 | -10/Materials | Destroyed 7 combat bots 439 | -10/Materials | Identified exit to Materials 540 | -10/Materials | Entered another Materials area 540 | -9/Materials | Evolved 2 slots: Utility x2 1515 | -9/Materials | Discovered new exit (range 5) 1522 | -9/Materials | Discovered new exit (range 16) 1527 | -9/Materials | Identified exit to Storage 1528 | -9/Materials | Entered Storage 1778 | -9/Storage | Core integrity fell below 50% 2248 | -9/Storage | Repaired Autogun 2490 | -9/Storage | Identified exit to Garrison 2501 | -9/Storage | Entered Garrison 2553 | -9/Garrison | Triggered checkpoint 2603 | -9/Garrison | Triggered checkpoint 2603 | -9/Garrison | Lost 4 parts (1n2u1w) 2605 | -9/Garrison | Core integrity fell below 20% 2655 | -9/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- C-30 ARC bursts open, deploying its payload. S-10 Pest unfolds itself. S-10 Pest destroyed. Beams of light sweep through the air. An alarm sounds. S-10 Pest destroyed. Garrison Door activated. Y-45 Defender destroyed. S-10 Pest destroyed. Critical hit (Burn: +37). S-10 Pest destroyed. Critical hit (Burn: +37). Lgt. Armor Plating destroyed. Rocket Launcher destroyed. Cld. Ion Engine destroyed. L-31 Rogue destroyed. B-36 Bruiser destroyed. Y-45 Defender destroyed. Acquired 104 matter. S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????# #?? | | ???????????????????????????????????# #?? | | ???????????????????????????????????# ##########?? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ????????????????????????############ #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# ######### #??????????? | | ????????????????????????# #???????# #??????????? | | ????????????????????????# #???????# #??????????? | | ????????????????????????# #???????# ??????????? | | ??????????????????#####?# #???????# ##?????????? | | ??????????????#???# ?# #???????# #??????????? | | ?????????????## ## ## ##??????? #??????????? | | ???????????### =[=* ######## #??????????? | | ???????? *%= #??????????? | | ???????? = = #??????????? | | ?????????##### ## #=@s ##########??????????? | | ?????????????# ???# ##s*/##???????????????????? | | ???????????????? == % #??????????????????? | | ?????????????? s [=#??????????????????? | | ?????????????" [ #??????????????????? | | ?????????????" %= =#??????????????????? | | ?????????????# ##"%" ## ###??????????????????? | | ?????????????# ?# " ?# #????????????????????? | | ?????????????# ? ? ????????????????????? | | ?????????????# ? ?? ????????????????????? | | ?????????????#? ?? ##???????????????????? | | ?????????????? ## ???# ##????????????????????? | | ?????????????? ?# ???# #?????????????????????? | | ??????????????????##????? #?????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 85 Armor Coverage 300 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Storage | Hacked Plasma Cutter | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Autogun | 26% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DimensionalSpreadCompressor Manual? 0 Play Time 00:41:28 Cumulative 4.1 hours Start 2026.02.09 @ 18:58:39 End 2026.02.09 @ 19:39:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 79895a79-eba7-44eb-830f-a811b604d525