Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.12 @ 16:32:25 Player: maykstuff Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (65) 325 Value Destroyed (1644) 1644 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 3640 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/550 Matter 232/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Heavy Hammer > --- INVENTORY (20) --- Ion Engine Ion Engine Light Ion Engine Light Treads Small Storage Unit Weight Redist. System Hardened Light Armor Plating Heavy EM Shotgun Heavy EM Shotgun Concussive RPG (1) Concussive RPG (1) Concussive RPG (1) Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Transport Network Coupler Improved Light Armor Plating > --- WEAPON ----------- Particle Gun Heavy Assault Rifle Concussive RPG > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Improved Ion Engine Light Treads Small Storage Unit Weight Redist. System Hardened Light Armor Plating Hardened Light Armor Plating Improved EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Particle Cannon Shotgun Concussive RPG Concussive RPG Concussive RPG Datajack Heavy Hammer [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Weight Redist. System Storage High-capacity Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Concussive RPG Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 73 | 6 10 37 20 Power 10 | 1 3 4 2 Engine 10 | 1 3 4 2 Core . | . . . . Reactor . | . . . . Propulsion 21 | 2 1 15 3 Treads 6 | . . 6 . Leg 3 | . . . 3 Wheel 8 | 2 1 5 . Hover . | . . . . Flight 4 | . . 4 . Utility 10 | 1 2 3 4 Device 1 | . 1 . . Storage 2 | 1 . 1 . Processor 2 | . 1 1 . Hackware . | . . . . Protection 5 | . . 1 4 Artifact . | . . . . Weapon 32 | 2 4 15 11 Energy Gun 11 | 1 1 7 2 Energy Cannon 2 | . . 1 1 Ballistic Gun 10 | 1 3 4 2 Ballistic Cannon . | . . . . Launcher 8 | . . 3 5 Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 24 | . . 12 12 Power 3 | . . 1 2 Propulsion 11 | . . 6 5 Utility 2 | . . . 2 Weapon 8 | . . 5 3 Highest Loss Streak 10 | . . 7 10 To Critical Strikes 1 | . . 1 . Average Slot Usage (%) 92 | . 98 96 82 Engine 10 | . 14 10 8 Treads 15 | . . 29 3 Leg 4 | . . . 14 Wheel 12 | . 28 8 6 Flight 1 | . . 3 . Storage 11 | . 14 11 9 Processor 9 | . 8 10 8 Protection 2 | . . . 7 Energy Gun 9 | . 14 11 4 Energy Cannon 2 | . . . 8 Ballistic Gun 10 | . 14 9 9 Naked Turns . | . . . . Heaviest Build 64 | 12 14 57 64 Greatest Support 89 | 26 32 89 40 Greatest Overweight (x) 14 | . . 5 14 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 20 | 8 8 20 20 Average Capacity 16 | 7 8 18 20 Most Carried 19 | 5 8 14 19 Average Carried 11 | 2 7 10 17 Final Capacity 20 | 8 8 20 20 Final Carried 13 | 5 8 11 13 Class Distribution -------------------- 59% | Mutant 20% | Scavenger-Mutant 12% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1312 | 266 188 641 217 Remotely . | . . . . Salvage Created 2523 | 89 355 1513 566 Parts 134 | 1 32 77 24 Haulers Intercepted 6 | . 1 4 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 47 | . 13 24 10 Melee 1 | . . . 1 Guns 29 | . 12 16 1 Cannons 7 | . . 3 4 AOE 8 | . 1 5 2 Classes Destroyed 9 | 1 3 4 1 Worker 3 | . . 3 . Builder 2 | . . 2 . Hauler 6 | . 1 4 1 Recycler 5 | 1 . 4 . Watcher 2 | . . 1 1 Swarmer 12 | . 8 3 1 Grunt 23 | . 5 13 5 Duelist 1 | . . . 1 Sentry 11 | . . 8 3 Best Kill Streak 6 | 1 5 6 4 Combat Bots Only 5 | . 5 3 3 Max Kills in Single Turn 3 | 1 2 3 2 Gunslinging 1 | . 1 . . Exploded 3 | . 1 3 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 350 | . 54 173 123 Missed 91 | . 19 43 29 Damage Taken 4005 | . 353 1866 1786 Core 1045 | . 102 379 564 Absorbed by Shields . | . . . . Core Remaining (%) 54 | 100 59 5 . Volleys Fired 169 | 2 32 103 32 Largest 3 | 2 2 2 3 Hottest 156 | 70 70 115 156 Shots Fired 339 | 4 65 191 79 Gun 285 | 4 65 170 46 Cannon 39 | . . 11 28 Launcher 15 | . . 10 5 Special . | . . . . Kinetic 144 | 2 33 69 40 Thermal 170 | 2 32 102 34 Explosive 15 | . . 10 5 Electromagnetic 10 | . . 10 . Robot Hit Streak 13 | 2 9 12 13 Robot Miss Streak 10 | . 10 4 3 Penetration Max . | . . . . Secondary Targets 4 | . 2 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 223 | 2 35 133 53 Core Hits 117 | 2 18 70 27 Critical Kills 1 | . 1 . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 11 | . 2 9 . Burn 9 | . 1 8 . Destroy 2 | . 1 1 . Melee Attacks 10 | . . . 10 Impact 10 | . . . 10 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4568 | 24 437 2652 1455 Guns 2753 | 24 437 1834 458 Cannons 478 | . . 142 336 Explosions 965 | . . 676 289 Melee 372 | . . . 372 Ramming . | . . . . Kinetic 1429 | 12 185 823 409 Thermal 1628 | 12 252 1026 338 Explosive 927 | . . 638 289 Electromagnetic 165 | . . 165 . Impact 419 | . . . 419 Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . 2 . . Message Errors 1 | . 1 . . Misfires 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 68 | . . 18 50 Projectiles 6 | . . . 6 Explosions 18 | . . 18 . Melee 44 | . . . 44 Knockbacks 3 | . . . 3 Impact 3 | . . . 3 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 197 | . . 68 129 Shots 6 | . . 3 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 559 | 18 96 559 348 Average Temperature 88 | 10 27 94 119 Received Heat Transfer 1545 | . 96 711 738 Effects 12 | . . 9 3 Shutdowns 2 | . . 2 . Energy Bleed 2 | . . 2 . Interference 4 | . . 1 3 Short Circuit 1 | . . 1 . Damage (major) 3 | . . 3 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 3 | . . . 3 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 4498 | 37 814 3018 629 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 437 | 5 216 380 437 Initial 108 | . 3 40 108 Average 149 | 1 109 122 242 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 62 | 100 72 76 26 Level 1 35 | . 27 23 65 Level 2 2 | . . . 8 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 3 5 3 Investigation 6 | . 2 3 1 Extermination . | . . . . Reinforcement 4 | . 1 2 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 80 | . 20 39 21 Peak Tracking Total 9 | . 5 9 8 Tactical Retreats 4 | . . 3 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 3 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 16 | . 7 5 4 Terminals 13 | . 6 4 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 . 1 Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 49 | . 20 17 12 Successful 25 | . 8 11 6 Failed 24 | . 12 6 6 Catastrophic 5 | . 3 1 1 Database Lockouts . | . . . . Manual 11 | . 4 3 4 Terminals 35 | . 16 11 8 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 8 | . 4 . 4 Scanalyzers 6 | . . 6 . Garrison Access . | . . . . Terminal Hacks 16 | . 7 5 4 Prototype ID Bank 1 | . . 1 . Branch Access Points 1 | . 1 . . Terminal Index 1 | . . . 1 Alert Level 1 | . 1 . . Unreport Threat 3 | . 1 2 . Locate Traps 4 | . 2 1 1 Hauler Manifests 1 | . . 1 . Registered Components 2 | . 1 . 1 Zone Layout 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 1 . 2 Report Inventory 2 | . 1 . 1 Retrieve Matter 1 | . . . 1 Scanalyzer 6 | . . 6 . Insert Component 3 | . . 3 . Analyze 3 | . . 3 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 7 3 3 Full Trace Events 8 | . 4 2 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 3 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . 3 . Part Schematics Acquired 3 | . . 3 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2603 | 63 614 1216 710 Spaces Moved 1568 | 49 537 645 337 Core 7 | 5 . . 2 Treads 350 | . . 350 . Legs 182 | . . . 182 Wheels 961 | 44 537 227 153 Hover . | . . . . Flight 68 | . . 68 . Fastest Speed 31 | 50 90 31 95 Average Speed 119 | 86 90 124 162 Slowest Speed 750 | 100 100 320 750 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 46 | 3 93 57 34 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 158 | . . 98 60 Melee . | . . . . Projectile . | . . . . AOE 158 | . . 98 60 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1942 | 62 606 853 421 Wait 69 | . 9 54 6 Move 1565 | 48 536 644 337 Hop . | . . . . Pick Up 36 | 6 8 9 13 Fast Attach 21 | 5 4 9 3 Attach 24 | 1 . 10 13 Detach . | . . . . Swap 28 | . 6 18 4 Drop 20 | . 11 6 3 Fire 169 | 2 32 103 32 Melee 10 | . . . 10 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Identified exit to Mines 271 | -10/Materials | Discovered new exit (range 10) 322 | -10/Materials | Build established: Mutant 535 | -10/Materials | Discovered new exit (range 11) 632 | -10/Materials | Discovered new exit (range 8) 677 | -10/Materials | Identified exit to Materials 678 | -10/Materials | Entered another Materials area 678 | -9/Materials | Evolved 2 slots: Propulsion x2 785 | -9/Materials | Lost 3 parts (2n1w) 865 | -9/Materials | Discovered new exit (range 14) 1021 | -9/Materials | Discovered new exit (range 11) 1114 | -9/Materials | Core integrity fell below 50% 1566 | -9/Materials | Core integrity fell below 20% 1614 | -9/Materials | Lost 7 parts (1p4n2w) 1851 | -9/Materials | Discovered new exit (range 15) 1861 | -9/Materials | Build established: Scavenger-Mutant 1894 | -9/Materials | Entered another Materials area 1894 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2498 | -8/Materials | Build established: Scavenger-Tank 2531 | -8/Materials | Garrison activated, responded to threat 2559 | -8/Materials | Core integrity fell below 50% 2590 | -8/Materials | Core integrity fell below 20% 2604 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02574_ L-31 Rogue system corrupted by crushing effect. 02576_ Hrd. Light Armor Plating destroyed. 02585_ Destroyed Imp. Ion Engine. 02589_ Shotgun severed. 02589_ Destroyed Core Shielding. 02589_ L-31 Rogue system corrupted by crushing effect. 02590_ L-31 Rogue system terminally corrupted. 02591_ Transport Network Coupler destroyed. 02592_ G-47 Trooper knocked back. 02594_ Imp. Ion Engine destroyed. 02595_ Y-45 Defender destroyed. 02599_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M008. 02600_ Destroyed Lgt. Nuclear Core. 02600_ G-47 Trooper system corrupted by crushing effect. 02601_ G-47 Trooper system terminally corrupted. 02603_ G-47 Trooper knocked back. 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Wheel | -9/Materials | Scanalyzed Med. Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurgeSubdwellerGuard Manual? 0 Play Time 00:37:15 Cumulative 12.2 hours Start 2024.07.11 @ 14:00:41 End 2024.07.12 @ 16:32:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: a05c7130-9695-40a6-942a-12ffc8ecebb6