Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 22:45:21 Player: Terrible T Rex Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (44) 220 Value Destroyed (1415) 1415 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1181) 1181 TOTAL SCORE: 6696 Bonus ------- Pacifist 200 Follower Combat Kills 637 Met Imprinter 300 Was Imprinted 300 Friendly Fire -256 Cogmind --------- Core Integrity 0/850 Matter 255/300 Energy 235/350 System Corruption 15% Temperature Cool (46) Movement Walking (262) Ox2 Location -6/Extension Parts ------- > --- POWER (2) -------- Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (3) --- Carbon-fiber Leg VSS Leg Flexi-carbon Leg > --- UTILITY (7) ------ Huge Storage Unit Melee Analysis Suite Improved Actuator Array Advanced ECM Suite Layered Light Armor Plating Layered Medium Armor Plating Improved Shield Generator > --- WEAPON (3) ------- Missile Launcher Phasing Sabre > --- INVENTORY (25) --- Improved Ion Engine Light Treads Light Treads Carbon-fiber Leg Carbon-fiber Leg Experimental Heat Sink Z-Drone Bay (2/2) Plasma Cannon Heavy Plasma Cannon Gauss Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Experimental Heat Sink Enhanced Optical Array Improved Particle Charger Weapon Cycler Advanced ECM Suite Layered Light Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Plasma Cannon Heavy Plasma Cannon Gauss Rifle > --- INVENTORY -------- Angular Momentum Engine Carbon-fiber Leg VSS Leg Improved Actuator Array Great Axe [Rating: 65] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Enhanced Optical Array Hackware Makeshift System Shield Protection Layered Medium Armor Plating Weapon Light Assault Rifle Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Makeshift Hammer Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Ext Slots Evolved 8 | . . 2 . . . 6 . . . Power 1 | . . 1 . . . . . . . Propulsion 1 | . . . . . . 1 . . . Utility 5 | . . 1 . . . 4 . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 77 | 6 5 5 1 5 3 18 . 16 18 Power 10 | 1 1 3 . . . 2 . 2 1 Engine 10 | 1 1 3 . . . 2 . 2 1 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 19 | 2 . 1 . . . 6 . 4 6 Treads 10 | . . . . . . 3 . 4 3 Leg 9 | 2 . 1 . . . 3 . . 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 26 | 1 3 1 . 1 1 7 . 7 5 Device 10 | . 1 . . . . 2 . 4 3 Storage 4 | 1 2 . . . . . . . 1 Processor 4 | . . . . . . 2 . 1 1 Hackware 2 | . . . . 1 . 1 . . . Protection 6 | . . 1 . . 1 2 . 2 . Artifact . | . . . . . . . . . . Weapon 22 | 2 1 . 1 4 2 3 . 3 6 Energy Gun . | . . . . . . . . . . Energy Cannon 2 | . . . . . . . . 2 . Ballistic Gun 6 | 2 . . . 2 . 1 . 1 . Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . . 1 . 1 . . . 2 Special Weapon 2 | . . . . 1 1 . . . . Impact Weapon 3 | . 1 . . 1 . 1 . . . Slashing Weapon 4 | . . . . . . . . . 4 Piercing Weapon 1 | . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . 1 . . 1 Parts Lost 26 | . . 3 . . 7 3 2 2 9 Power 3 | . . 1 . . 2 . . . . Propulsion 9 | . . 1 . . 2 . 1 1 4 Utility 8 | . . 1 . . 2 2 1 1 1 Weapon 6 | . . . . . 1 1 . . 4 Highest Loss Streak 5 | . . 2 . . 5 2 2 2 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 86 | . 91 92 . 99 66 61 79 70 92 Engine 15 | . 14 21 . 22 4 7 11 12 13 Treads 7 | . . . . . . 6 . 19 16 Leg 12 | . 28 21 . 22 14 5 16 . 2 Device 11 | . 6 11 . 11 7 5 5 12 17 Storage 7 | . 14 11 . 11 11 6 5 . 5 Processor 3 | . . . . . . 5 11 4 8 Hackware 3 | . . . . 10 7 . . . . Protection 5 | . . 5 . . . 5 10 6 13 Energy Cannon 1 | . . . . . . . . 10 1 Ballistic Gun 5 | . 21 11 . 10 1 . . 3 . Launcher 1 | . . . . . 5 . . . 1 Impact Weapon 6 | . 6 11 . 11 11 7 11 . . Slashing Weapon 2 | . . . . . . . . . 10 Naked Turns 10 | . . . . . . . 10 . . Heaviest Build 143 | 10 14 24 21 21 20 43 42 59 143 Greatest Support 66 | 20 20 20 20 20 20 66 45 66 66 Greatest Overweight (x) 9 | . . 1 1 1 5 9 1 1 5 Average Overweight (x) . | . . . . . 1 1 . . 1 Largest Inventory Capacity 25 | 8 15 8 8 8 8 8 8 5 25 Average Capacity 11 | 6 8 8 8 8 8 8 7 5 22 Most Carried 14 | 3 5 6 4 8 8 8 8 5 14 Average Carried 6 | 1 3 4 4 7 7 6 7 2 9 Final Capacity 25 | 8 8 8 8 8 8 8 5 5 25 Final Carried 10 | 1 5 4 4 8 7 8 5 5 10 Class Distribution -------------------- 75% | Mutant 9% | Tank 8% | Gladiator 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Gladiator | -6/Waste Mutant | -6/Factory Mutant | -6/Extension Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Ext Matter Collected 1101 | 196 . 172 . 40 22 229 . 196 246 Remotely . | . . . . . . . . . . Salvage Created 1844 | . . 587 . . 192 479 . 237 349 Parts 69 | . . 19 . . 11 18 . 6 15 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 8 | . . . . . 8 . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Ext Combat Hostiles Destroyed 30 | . . 8 . . 8 6 . 5 3 Melee 9 | . . 4 . . . 4 . . 1 Guns 4 | . . 2 . . . . . 2 . Cannons 3 | . . . . . . . . 3 . AOE 9 | . . . . . 7 . . . 2 Classes Destroyed 10 | . . 7 . . 1 1 . . 1 Worker 1 | . . 1 . . . . . . . Builder 3 | . . 1 . . . . . . 2 Recycler 4 | . . 2 . . . 1 . . 1 Operator 4 | . . 2 . . . 1 . . 1 Watcher 1 | . . 1 . . . . . . . Swarmer 6 | . . . . . 4 . . 2 . Grunt 20 | . . 7 . . 4 5 . 2 2 Duelist 1 | . . . . . . 1 . . . Sentry 2 | . . 1 . . . . . 1 . Z-Light 1 | . . . . . . . . . 1 Butcher 1 | . . . . . . . . . 1 Best Kill Streak 5 | . . 5 . . 4 4 . 3 3 Combat Bots Only 4 | . . 3 . . 4 3 . 3 2 Max Kills in Single Turn 3 | . . 1 . . 2 1 . 1 3 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . 2 . . . 2 Melee 1 | . . 1 . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Ext Hostile Shots Fired 309 | . . 57 . . 44 52 2 77 77 Missed 85 | . . 13 . . 19 11 . 19 23 Damage Taken 4509 | . . 558 . . 478 881 109 733 1750 Core 1024 | . . 92 . . 79 137 18 128 570 Absorbed by Shields 117 | . . . . . . . . . 117 Redirected to Shielding 22 | . . . . . . 18 4 . . Core Remaining (%) 85 | 100 100 . . . 57 . . . . Volleys Fired 63 | . . 13 . . 8 6 . 27 9 Largest 3 | . . 1 . . 1 1 . 3 3 Hottest 198 | . . 20 . . 30 20 . 198 198 Shots Fired 80 | . . 13 . . 8 6 . 35 18 Gun 38 | . . 13 . . . 6 . 14 5 Cannon 29 | . . . . . . . . 21 8 Launcher 11 | . . . . . 6 . . . 5 Special 2 | . . . . . 2 . . . . Kinetic 38 | . . 13 . . . 6 . 14 5 Thermal 29 | . . . . . . . . 21 8 Explosive 13 | . . . . . 8 . . . 5 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 13 | . . 4 . . 5 1 . 13 4 Robot Miss Streak 4 | . . 1 . . 3 4 . 4 1 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 121 | . . 41 . . 10 28 . 25 17 Core Hits 67 | . . 15 . . 16 9 . 9 18 Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed 5 | . . 3 . . 1 1 . . . Critical Strikes 8 | . . 4 . . 1 3 . . . Smash 6 | . . 4 . . 1 1 . . . Impale 2 | . . . . . . 2 . . . Melee Attacks 124 | . . 41 . 3 6 43 . . 31 Impact 65 | . . 41 . 3 6 15 . . . Slashing 31 | . . . . . . . . . 31 Piercing 28 | . . . . . . 28 . . . Sneak Attacks 12 | . . 6 . . . 2 . . 4 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 12 | . . . . . . 11 . . 1 Damage Inflicted 4934 | . . 1039 . . 1149 998 . 693 1055 Guns 233 | . . 80 . . . 6 . 94 53 Cannons 798 | . . . . . . . . 599 199 Explosions 1261 | . . . . . 821 . . . 440 Melee 2569 | . . 959 . . 255 992 . . 363 Ramming . | . . . . . . . . . . Kinetic 233 | . . 80 . . . 6 . 94 53 Thermal 798 | . . . . . . . . 599 199 Explosive 1261 | . . . . . 821 . . . 440 Electromagnetic . | . . . . . . . . . . Impact 1628 | . . 959 . . 255 414 . . . Slashing 436 | . . . . . 73 . . . 363 Piercing 578 | . . . . . . 578 . . . Highest Corruption 15 | . . 1 1 1 . . . . 15 Average Corruption 5 | . . 1 1 1 . . . . 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 18 | . . . . . . . . . 18 Message Errors 5 | . . . . . . . . . 5 Matter Fused 5 | . . . . . . . . . 5 Heat Flow Errors 2 | . . . . . . . . . 2 Energy Discharges 3 | . . . . . . . . . 3 Data Loss (minor) 1 | . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . 1 Alerts 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 432 | . . 197 . . 90 134 . . 11 Projectiles 1 | . . . . . . . . . 1 Explosions 23 | . . . . . 23 . . . . Melee 408 | . . 197 . . 67 134 . . 10 Knockbacks 11 | . . 5 . . 2 4 . . . Impact 10 | . . 4 . . 2 4 . . . Kinetic . | . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . Self-Inflicted Damage 75 | . . . . . 31 . . . 44 Shots 3 | . . . . . 1 . . . 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 596 | . . 62 . . . 12 . 482 596 Average Temperature 193 | . . 34 . . . 6 . 216 208 Received Heat Transfer 1042 | . . 312 . . 96 369 9 183 73 Effects 15 | . . . . . . . . 8 7 Shutdowns 6 | . . . . . . . . 4 2 Energy Bleed 2 | . . . . . . . . 2 . Interference 4 | . . . . . . . . 2 2 Damage (core) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 16 | . . 10 . . 3 3 . . . Impact Corruptions 17 | . . 9 . . 2 6 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . . . 1 . . 3 . Heat Transferred 1350 | . . . . . . . . 1000 350 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Ext Peak Influence 212 | . 9 212 4 . . 136 72 136 188 Initial 47 | . . 3 4 . . . 47 36 9 Average 69 | . 6 79 4 . . 40 61 60 88 Maximum Alert Level 1 | . . 1 . . . . . . . Low Security (%) 99 | 100 100 98 100 . . 100 100 100 100 Level 1 . | . . 1 . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 1 2 . . . 1 . . 3 Investigation 5 | . 1 1 . . . . . . 3 Extermination . | . . . . . . . . . . Reinforcement 2 | . . 1 . . . 1 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Ext Distress Signals 4 | . . 1 . . . . . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 56 | . 3 11 . . 8 8 5 6 15 Peak Tracking Total 5 | . 3 3 . . 4 3 5 3 4 Tactical Retreats 4 | . . . . . . 1 . 1 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Ext Traps Triggered 6 | . 1 1 . . . 1 . 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Ext Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Ext Machines Accessed 7 | . 1 2 . 1 . . . . 3 Terminals 6 | . 1 2 . . . . . . 3 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 22 | . 4 5 . 4 . . . . 9 Successful 9 | . 1 2 . 4 . . . . 2 Failed 13 | . 3 3 . . . . . . 7 Catastrophic 5 | . 1 2 . . . . . . 2 Database Lockouts . | . . . . . . . . . . Manual 37 | . 4 3 . 3 . 2 . 6 19 Terminals 18 | . 4 5 . . . . . . 9 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 9 | . 1 2 . 4 . . . . 2 Record 1 | . . 1 . . . . . . . Part Schematic 4 | . . . . 4 . . . . . Open Door 2 | . . . . . . . . . 2 Level Access Points 1 | . 1 . . . . . . . . Alert Level 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 1 2 . . . . . . 3 Full Trace Events 3 | . . 1 . . . . . . 2 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 8 | . . . . 3 . . . . 5 Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 20 | . . . . 20 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Ext Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . 5 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Ext Total Allies 25 | . . . . 4 . . 1 3 17 Largest Group 7 | . . . . 4 . . 1 3 7 Highest-Rated Group 350 | . . . . 154 . . 31 210 350 Highest-Rated Ally 85 | . . . . 40 . . 31 70 85 Zionite Dispatches 5 | . . . . . . . . 1 4 Heavy 1 | . . . . . . . . . 1 Light 2 | . . . . . . . . 1 1 Recon 1 | . . . . . . . . . 1 Fire 1 | . . . . . . . . . 1 Total Orders . | . . . . . . . . . . Ally Attacks 124 | . . . . . . . 8 . 116 Total Damage 2863 | . . . . . . . 128 . 2735 Kills 22 | . . . . . . . . . 22 Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Ext Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 1 | . . . . . . 1 . . . Drone Recoveries 1 | . . . . . . 1 . . . Zionite Intel Received 3 | . . . . . . . . 1 2 Guard Positions 1 | . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Ext Turns Passed 4664 | 49 139 442 5 1335 440 345 77 580 1252 Spaces Moved 2481 | 34 103 161 3 1080 208 106 74 319 393 Core 97 | 6 . . . . 45 26 20 . . Treads 753 | . . . . . . 50 . 319 384 Legs 1631 | 28 103 161 3 1080 163 30 54 . 9 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 50 145 145 Average Speed 151 | 107 120 168 166 121 158 201 103 146 237 Slowest Speed 545 | 120 120 190 190 190 300 500 190 225 545 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . 2 Exploration Rate (%) 30 | 3 21 16 4 90 42 2 67 9 47 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 13 | . . . . 3 . . . . 10 Known Exits Taken 1 | . 1 . . . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 . . 1 . Scrap Searched 3 | . . . . 3 . . . . . Spaces Dug 15 | . . 2 . . . 1 . . 12 Terrain Destroyed 122 | . . 2 . . 48 1 . 2 69 Melee 15 | . . 2 . . . 1 . . 12 Projectile 3 | . . . . . . . . 2 1 AOE 104 | . . . . . 48 . . . 56 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Ext Total 3121 | 46 117 248 3 1098 305 178 73 399 654 Wait 255 | . 3 26 . . 80 4 . 20 122 Move 2471 | 33 102 160 2 1079 207 106 73 318 391 Hop . | . . . . . . . . . . Pick Up 70 | 7 6 3 . 8 . 14 . 17 15 Fast Attach 7 | . . . . . . 2 . . 5 Attach 52 | 6 1 4 . 1 2 13 . 16 9 Detach 1 | . . . . . 1 . . . . Swap 18 | . 4 1 1 4 1 3 . . 4 Drop 11 | . 1 . . 3 . . . 1 6 Fire 63 | . . 13 . . 8 6 . 27 9 Melee 103 | . . 41 . 3 6 30 . . 23 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . 4 Rewire 66 | . . . . . . . . . 66 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Extension History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Identified exit to Materials 189 | -10/Materials | Entered another Materials area 189 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 290 | -9/Materials | Discovered new exit (range 6) 320 | -9/Materials | Build established: Mutant 369 | -9/Materials | Discovered new exit (range 12) 631 | -9/Materials | Entered Mines 632 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 632 | -9/Mines | Assembled infested the area 636 | -9/Mines | Entered Zion 726 | -7/Zion | System corruption cleaned by Quarantine Array 858 | -7/Zion | Learned location of Quarantine (-2) 936 | -7/Zion | Learned location of Data Miner (-6) 1111 | -7/Zion | Found CR-A16's Pointy Stick 1173 | -7/Zion | Imprinted 1175 | -7/Zion | Declared Zion's savior 1246 | -7/Zion | Given the Hacking Drone Bay 1257 | -7/Zion | Found Prototype Device 1464 | -7/Zion | Found Prototype Special Weapon 1465 | -7/Zion | Identified RU-N14's Throwing Claymores 1890 | -7/Zion | Discovered new exit (range 11) 1971 | -7/Zion | Entered Proximity Caves 2306 | -6/Proximity Caves | Lost 5 parts (2n2u1w) 2393 | -6/Proximity Caves | Discovered new exit (range 7) 2411 | -6/Proximity Caves | Entered Factory 2411 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 2535 | -6/Factory | Identified Hacking Drone Bay 2756 | -6/Factory | Sucked down chute 2756 | -6/Factory | Entered Waste 2757 | -6/Waste | Met a frightened Derelict 2767 | -6/Waste | Spotted C-40 Crusher 2783 | -6/Waste | Spotted C-40 Crusher 2786 | -6/Waste | Spotted C-40 Crusher 2794 | -6/Waste | Spotted C-40 Crusher 2810 | -6/Waste | Spotted C-40 Crusher 2818 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2823 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2823 | -6/Waste | Released all parts (9) 2828 | -6/Waste | Discovered new exit (range 10) 2833 | -6/Waste | Entered Factory 3369 | -6/Factory | Discovered new exit (range 17) 3370 | -6/Factory | Retrieved Zion intel report: Guard Positions 3378 | -6/Factory | Zion Light squad teleported in 3413 | -6/Factory | Entered Extension 3413 | -6/Extension | Accompanied by 3 allies 3452 | -6/Extension | Build established: Tank 3512 | -6/Extension | Zion Light squad teleported in 3555 | -6/Extension | Core integrity fell below 50% 3679 | -6/Extension | Zion Recon squad teleported in 3930 | -6/Extension | Rescued a captive Derelict 3933 | -6/Extension | Rescued a captive Derelict 3960 | -6/Extension | Lost 6 allies 3961 | -6/Extension | Core integrity fell below 20% 4006 | -6/Extension | Lost 3 parts (2n1w) 4105 | -6/Extension | Rescued a captive Derelict 4163 | -6/Extension | Build established: Gladiator 4180 | -6/Extension | Rescued a captive Derelict 4260 | -6/Extension | Crushed by falling debris 4261 | -6/Extension | System corruption reached 10% 4291 | -6/Extension | Lost 4 parts (1n1u2w) 4301 | -6/Extension | Zion Heavy squad teleported in 4312 | -6/Extension | Lost 6 allies 4327 | -6/Extension | Zion Fire squad teleported in 4413 | -6/Extension | Disrupted transfer network 4415 | -6/Extension | Retrieved Zion intel report: Depthwide Sectors/0 4482 | -6/Extension | Retrieved Zion intel report: Unaware Schematics 4495 | -6/Extension | Crushed by falling debris 4575 | -6/Extension | Build established: Mutant 4665 | -6/Extension | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04517_ The unstable cave ceiling collapses. 04532_ R-10 Processor collects Prototype Energy Gun. 04536_ R-10 Processor collects Imp. Cooling System. 04540_ R-10 Processor collects Prototype Reactor. 04544_ System corrupted: Energy discharge (-36). 04547_ R-10 Processor collects Adv. Heat Sink. 04556_ The unstable cave ceiling collapses. 04560_ System corrupted: Energy discharge (-43). 04570_ The unstable cave ceiling collapses. 04580_ Acquired 32 matter. 04583_ Acquired 34 matter. 04583_ W-25 Informer sends out distress signal. 04584_ The unstable cave ceiling collapses. 04585_ PKSGGT4DNQ%Y8J,S57PXOSW 04605_ ,LUGF02YVB0TN5VPPB/RP:J3YVA:N9GYNAQLUHG 04620_ System corrupted: Matter fused (-6). 04651_ 0P-HFA(Z) destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????#######?????????????????? | | ????????????????????????# ##????????????????? | | ??????????????????????## #????????????????? | | ??????????????????????## #?? ????????????? | | ???????################ # "" ##?????????? | | ???????# Y =%=%%T ????????? | | ???????# #??????#### = = #??????????? | | ???????# #????????# #????????????????? | | ???????# #????????## @ ######?????????????? | | ???????# #?????????# #?????????????? | | ????#### ########### ### "" #?????????????? | | ????# % "T #?????????????? | | ????# ######## ###### #?????????????? | | ??### #?###### #????# #?????????????? | | ### #?#"""## #????#######?????????????? | | # ###"T"##+##???????????????????????? | | ###"# # ]]! #???????????????????????? | | ?#### =+%! !! ! #???????????????????????? | | ????# #####+#### ! #???????????????????????? | | ????# #??#^ #?###""T""###???????????????????????? | | ????# #??# #???#"""""#?????????????????????????? | | ????# #### #???#######?????????????????????????? | | ????# ##"" ####????????????????????????????????? | | ????# ##"Y ! """#????????????????????????????????? | | ????? ?#""![!!T"#????????????????????????????????? | | ????? ?###!!!"""#????????????????????????????????? | | ????? ???#!! ####????????????????????????????????? | | ????? ???#! %#???????????????????????????????????? | | ????? ???###[#???????????????????????????????????? | | ????? ?????###???????????????????????????????????? | | ????? ???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 31 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 375 Core Shielding 20 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 55 Melee Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 3 Matter Filtering 30 Particle Charging 20 Offensive Hacking 11 Defensive Hacking 11 Item Schematics ----------------- Drone Bay | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive G-47 Trooper | -6/Extension | Z-intel R-06 Scavenger | -6/Extension | Z-intel M-22 Extractor | -6/Extension | Z-intel A-02 Transporter | -6/Extension | Z-intel K-01 Serf | -6/Extension | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Backstab I'm Back, Baby! Robot Respite The More The Merrier The One Unlikely Earthworm Challenges ------------ None Game ------ Seed PotentialFactoryNetwork Manual? 0 Play Time 01:06:57 Cumulative 4.9 hours Start 2024.04.20 @ 21:37:28 End 2024.04.20 @ 22:45:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d86efc96-3bd0-461c-be55-d1cf5cb6ca62