Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.12.04 @ 09:32:48 // Winter2019/RPGLIKE Player: Leviel Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (73) 365 Value Destroyed (2541) 2541 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (713) 713 TOTAL SCORE: 8779 Bonus ------- High Alert Combat Kills 151 Follower Combat Kills 427 Met Data Miner 300 Friendly Fire -165 Cogmind --------- Core Integrity 0/1000 Matter 400/400 Energy 644/660 System Corruption 5% Temperature Cool (2) Movement Hovering (52) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Fission Core > --- PROPULSION (3) --- Gravmag System Gravmag System Improved Gravmag System > --- UTILITY (7) ------ Improved Cooling System Improved Sensor Array Improved Signal Interpreter Improved Hardlight Generator High-powered Tractor Beam > --- WEAPON (3) ------- Improved Lightning Gun Molecular Deconstructor > --- INVENTORY (5) ---- 0b10 Decoder Chip [Skirmisher] Dispersion Rifle Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Gravmag System Gravmag System Improved Gravmag System > --- UTILITY ---------- Improved Cooling System Improved Sensor Array Improved Signal Interpreter Improved Hardlight Generator Hacking Suite System Shield High-powered Tractor Beam > --- WEAPON ----------- Improved Remote Datajack Molecular Deconstructor > --- INVENTORY -------- 0b10 Decoder Chip [Skirmisher] Improved Lightning Gun Dispersion Rifle Heavy Machine Gun Proton Missile Launcher [Rating: 70] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Propulsion Gravmag System Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Makeshift Flight Unit Utility Improved Sensor Array Device Improved Sensor Array Storage High-capacity Matter Pod Processor Improved Signal Interpreter Hackware System Shield Protection Improved Power Shielding Weapon EMP Blaster Energy Gun Improved Lightning Gun Energy Cannon Proton Cannon Ballistic Gun Heavy Machine Gun Launcher EMP Blaster Special Weapon Molecular Deconstructor Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Slots Evolved 11 | . . . 8 2 . . 1 . . . . . Power 1 | . . . 1 . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . Utility 6 | . . . 4 2 . . . . . . . . Weapon 2 | . . . 2 . . . . . . . . . Parts Attached 80 | 4 4 2 8 16 3 4 23 10 . . . 6 Power 9 | 1 . 1 . 2 1 . 3 . . . . 1 Engine 6 | 1 . 1 . 2 1 . 1 . . . . . Core 3 | . . . . . . . 2 . . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 13 | 1 . . 2 3 . . 5 2 . . . . Treads 1 | 1 . . . . . . . . . . . . Leg 6 | . . . 2 3 . . 1 . . . . . Wheel . | . . . . . . . . . . . . . Hover 5 | . . . . . . . 4 1 . . . . Flight 1 | . . . . . . . . 1 . . . . Utility 23 | 1 3 . 4 5 . 1 9 . . . . . Device 15 | . 2 . 2 2 . 1 8 . . . . . Storage 1 | . 1 . . . . . . . . . . . Processor 2 | . . . 1 1 . . . . . . . . Hackware 2 | . . . . 1 . . 1 . . . . . Protection 3 | 1 . . 1 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 35 | 1 1 1 2 6 2 3 6 8 . . . 5 Energy Gun 16 | . . . 2 5 2 1 4 1 . . . 1 Energy Cannon 1 | . . . . . . . . 1 . . . . Ballistic Gun 6 | 1 . . . 1 . 1 1 1 . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 6 | . 1 1 . . . 1 1 1 . . . 1 Special Weapon 4 | . . . . . . . . 2 . . . 2 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . 2 . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 1 . . 1 . . . . Parts Lost 7 | . . . . . . 5 . . . . . 2 Power 1 | . . . . . . 1 . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . . . 2 Weapon 4 | . . . . . . 4 . . . . . . Highest Loss Streak 4 | . . . . . . 4 . . . . . 2 Average Slot Usage (%) 93 | . 100 100 82 99 100 81 86 99 86 86 86 89 Engine 10 | . 25 25 8 13 14 3 5 6 6 6 6 6 Core 2 | . . . . . . . 5 6 6 6 6 6 Treads 2 | . 25 25 3 . . . . . . . . . Leg 5 | . . . 10 14 14 12 3 . . . . . Hover 7 | . . . . . . . 6 19 20 20 20 20 Device 22 | . 23 25 21 18 14 12 23 26 26 26 26 26 Processor 8 | . . . 7 13 14 13 6 6 6 6 6 6 Hackware 7 | . . . . 6 7 7 9 13 13 13 13 11 Protection 4 | . 1 . 7 9 14 13 4 . . . . . Energy Gun 8 | . . . 13 14 14 12 11 7 . . . . Ballistic Gun 2 | . 1 . . . 7 6 5 5 . . . . Launcher 5 | . 23 25 8 6 . . 3 . . . . . Special Weapon 1 | . . . . . . . . . 6 6 6 9 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 48 | 8 10 13 25 41 47 47 45 47 37 34 34 48 Greatest Support 46 | 20 20 20 30 40 40 40 46 46 46 46 46 46 Greatest Overweight (x) 3 | . . . 1 1 1 1 2 3 . . . 1 Average Overweight (x) . | . . . . . 1 . . . . . . . Largest Inventory Capacity 5 | . . . 3 4 5 5 5 5 5 5 5 5 Average Capacity 3 | . . . 2 3 4 5 5 5 5 5 5 5 Most Carried 5 | . . . 3 4 5 5 5 5 5 5 5 5 Average Carried 2 | . . . 1 2 4 4 2 3 5 5 5 4 Final Capacity 5 | . . . 3 4 5 5 5 5 5 5 5 5 Final Carried 5 | . . . 3 4 5 3 5 5 5 5 5 3 Class Distribution -------------------- 49% | Hacker-Bomber 48% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Bomber | -8/Materials Hacker-Bomber | -7/Factory Hacker-Bomber | -6/Factory Hacker-Bomber | -6/Waste Hacker-Bomber | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Matter Collected 2385 | 221 15 216 412 230 48 . 278 413 63 . . 489 Remotely 1072 | . . . . . . . 107 413 63 . . 489 Salvage Created 2364 | . 15 263 683 733 . . 176 . 63 . . 431 Parts 145 | . 5 21 37 40 6 . 8 . 9 . . 19 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 49 | . . 10 9 12 2 . 2 1 6 . 2 5 Guns 17 | . . . 5 7 2 . 2 . . . . 1 AOE 21 | . . 9 4 4 . . . 1 . . . 3 Classes Destroyed 11 | . 2 6 . 1 . . . . . . 1 1 Worker 2 | . 1 1 . . . . . . . . . . Builder 7 | . 1 1 2 1 . . . . . . . 2 Recycler 7 | . . 2 4 . . . 1 . . . . . Operator 2 | . . 1 . 1 . . . . . . . . Watcher 5 | . . 1 1 2 . . 1 . . . . . Swarmer 12 | . . 6 . 2 . . . . 4 . . . Grunt 21 | . . 2 7 6 . . . 1 1 . . 4 Sentry 12 | . . 2 2 3 2 . 2 . . . 1 . Hunter 2 | . . . . 1 . . . . 1 . . . Programmer 2 | . . . . . . . . . . . . 2 Behemoth 1 | . . . . . . . . . . . 1 . Best Kill Streak 8 | . 2 5 8 4 1 . 1 1 2 . 1 7 Combat Bots Only 5 | . . 4 5 4 1 . 1 1 2 . 1 5 Max Kills in Single Turn 4 | . 2 2 2 2 1 . 1 1 1 . 1 4 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . 2 1 1 . . . 1 . . . 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Damage Taken 2556 | . . 191 307 318 37 193 179 52 152 . 131 996 Core 2012 | . . 155 242 211 21 162 142 40 115 . 104 820 Absorbed by Shields 208 | . . . . . . . 16 20 108 . 40 24 Redirected to Core 1584 | . . 118 167 182 21 112 112 33 101 . 94 644 Core Remaining (%) 92 | 100 100 100 98 74 . . . . . . 81 . Volleys Fired 203 | . 3 26 26 27 4 17 11 18 25 . 9 37 Largest 3 | . 1 1 3 3 3 3 3 3 1 . 1 3 Hottest 208 | . 33 33 161 161 148 148 208 193 . . . 129 Shots Fired 341 | . 3 26 57 66 8 47 28 25 25 . 9 47 Gun 177 | . . . 31 46 8 46 25 11 . . . 10 Cannon 4 | . . . . . . . . 4 . . . . Launcher 88 | . 3 26 26 20 . 1 3 4 . . . 5 Special 72 | . . . . . . . . 6 25 . 9 32 Kinetic 39 | . . . . . 4 16 7 7 . . . 5 Thermal 51 | . . . 31 9 . . 8 3 . . . . Explosive 25 | . 3 21 . . . 1 . . . . . . Electromagnetic 154 | . . 5 26 57 4 30 13 9 . . . 10 Robot Hit Streak 28 | . . 9 20 15 23 28 21 9 22 . 6 13 Robot Miss Streak 2 | . . 1 2 1 . 1 1 1 1 . 1 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 231 | . . 18 44 50 8 44 14 12 15 . 7 19 Core Hits 113 | . 2 20 27 30 4 7 10 2 . . . 11 Critical Hits 2 | . . . . . . 1 1 . . . . . Critical Kills 1 | . . . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Melee Attacks 4 | . . . . . . . . 4 . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 4 | . . . . . . . . 4 . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6076 | . 113 1179 1350 1255 178 599 467 223 . . . 712 Guns 2387 | . . . 539 683 178 411 309 80 . . . 187 Cannons 71 | . . . . . . . . 71 . . . . Explosions 3605 | . 113 1179 811 565 . 183 157 72 . . . 525 Melee . | . . . . . . . . . . . . . Ramming 13 | . . . . 7 . 5 1 . . . . . Kinetic 663 | . . . . . 91 351 68 26 . . . 127 Thermal 1579 | . . . 619 284 . 57 125 126 . . . 368 Explosive 1321 | . 113 976 18 . . 126 88 . . . . . Electromagnetic 2500 | . . 203 713 964 87 60 185 71 . . . 217 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 18 | . . . 2 1 . 14 18 18 18 18 18 4 Average Corruption 12 | . . . 1 1 . 7 17 18 18 18 18 3 Corruption Purged . | . . . . . . . . . . . . . Effects 179 | . . . 7 2 . 13 40 61 23 3 27 3 Message Errors 25 | . . . 2 . . . 6 9 3 1 3 1 Matter Fused 31 | . . . . . . 3 8 11 4 1 4 . Heat Flow Errors 13 | . . . . . . . 4 6 . . 2 1 Energy Discharges 17 | . . . 3 1 . 2 5 4 1 . 1 . Parts Rejected 1 | . . . . . . . . . 1 . . . Data Loss (minor) 15 | . . . . 1 . 2 3 5 2 . 1 1 Data Loss (major) 7 | . . . . . . . . 5 . 1 1 . Misfires 2 | . . . . . . . 1 1 . . . . Alerts 1 | . . . . . . . . 1 . . . . Misdirections 40 | . . . . . . 1 9 14 5 . 11 . Targeting Errors 26 | . . . 2 . . 5 4 4 7 . 4 . Weapon Failures 1 | . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 156 | . . 88 23 10 . . . . . . . 35 Projectiles . | . . . . . . . . . . . . . Explosions 156 | . . 88 23 10 . . . . . . . 35 Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 450 | . . 100 110 3 . 55 128 14 . . . 40 Shots 27 | . . 6 7 . . 2 4 3 . . . 5 Rammed 2 | . . . . 1 . . 1 . . . . . Targets Rammed 3 | . . . . 1 . 1 1 . . . . . Kicked 1 | . . . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 210 | . . 5 180 9 21 10 175 194 . . 137 210 Average Temperature 59 | . . 3 67 5 11 6 82 86 . . 66 110 Received Heat Transfer 456 | . . 48 189 54 18 . 16 28 42 . 40 21 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . 1 . 1 . . . . . . . . Combat Hostiles 2 | . . 1 . 1 . . . . . . . . Parts Fried 7 | . . . . 7 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . . . . Heat Transferred 2143 | . . . 1136 422 . 50 211 74 . . . 250 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 15 | . . . 7 3 . 1 1 1 . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Peak Influence 798 | . 10 347 423 798 278 66 92 . . . . 557 Initial 201 | . . 2 104 57 201 66 2 . . . . 24 Average 173 | . 6 161 249 297 225 54 38 . . . . 51 Maximum Alert Level 3 | . . 1 2 3 1 . . . . . . 2 Low Security (%) 67 | 100 100 72 47 46 . 100 100 . . . . 97 Level 1 13 | . . 27 30 7 100 . . . . . . . Level 2 16 | . . . 22 37 . . . . . . . 2 Level 3 2 | . . . . 7 . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 16 | . . . 4 7 . . 3 . . . . 2 Investigation 4 | . . . 1 2 . . 1 . . . . . Extermination 3 | . . . . 1 . . 1 . . . . 1 Reinforcement 8 | . . . 2 4 . . 1 . . . . 1 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 1 . . 1 . . . . 1 Haulers Reinforced 1 | . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Distress Signals 1 | . . . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 83 | . . 13 13 26 2 7 3 1 7 . 2 9 Peak Tracking Total 5 | . 1 2 4 4 1 5 2 1 2 . 1 5 Tactical Retreats 2 | . . . . 1 . 1 . . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Traps Triggered 12 | . . . . 4 1 . 7 . . . . . Indirectly 6 | . . . . 3 . . 3 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Machines Disabled 22 | . . 4 5 5 . . 4 1 . . . 3 Max in Single Turn 2 | . . 1 2 1 . . 2 1 . . . 1 Garrison Access 2 | . . . . 1 . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . 1 . . . . . . . 1 Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Machines Accessed 23 | . 2 1 2 5 1 . 4 1 . 4 . 3 Terminals 9 | . 2 1 2 2 1 . 1 . . . . . Fabricators 4 | . . . . 1 . . . . . . . 3 Repair Stations 1 | . . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . 1 . . 1 . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . . Total Hacks 91 | . 4 4 6 19 2 . 11 1 . 28 . 16 Successful 81 | . 4 4 5 13 2 . 9 1 . 28 . 15 Failed 10 | . . . 1 6 . . 2 . . . . 1 Catastrophic 1 | . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . . . . . . 1 . . . . Terminals 29 | . 4 4 6 8 2 . 5 . . . . . Fabricators 24 | . . . . 8 . . . . . . . 16 Repair Stations 2 | . . . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 5 | . . . . 2 . . 3 . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . . Terminal Hacks 52 | . 4 4 5 4 2 . 4 1 . 28 . . Record 24 | . 2 4 2 1 . . 3 1 . 11 . . Part Schematic 8 | . . . . . . . . . . 8 . . Robot Schematic 9 | . . . . 3 . . . . . 6 . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . Level Access Points 1 | . 1 . . . . . . . . . . . Emergency Access Points 2 | . . . . . 1 . 1 . . . . . Recycling Unit Index 1 | . . . 1 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . Zone Layout 2 | . . . 1 . 1 . . . . . . . Fabricator Hacks 21 | . . . . 6 . . . . . . . 15 Network Status 9 | . . . . 2 . . . . . . . 7 Load Schematic 5 | . . . . 2 . . . . . . . 3 Build 7 | . . . . 2 . . . . . . . 5 Repair Station Hacks 2 | . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . 1 . . . . . Repair 1 | . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 4 | . . . . 2 . . 2 . . . . . Insert Component 2 | . . . . 1 . . 1 . . . . . Analyze 2 | . . . . 1 . . 1 . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . . . . Seal Access 2 | . . . . 1 . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 8 | . 1 1 1 2 . . 2 . . . . 1 Full Trace Events 3 | . . 1 1 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . 3 . . . . . 6 . . Robots Built 6 | . . . . 2 . . . . . . . 4 Matter 1074 | . . . . 438 . . . . . . . 636 Time 400 | . . . . 232 . . . . . . . 168 Total Robot Build Rating 30 | . . . . 6 . . . . . . . 24 Part Schematics Acquired 10 | . . . . 1 . . 1 . . 8 . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . Time 31 | . . . . . . . 31 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . . 1 . . . . . Part Schematics Acquired 2 | . . . . 1 . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . 2 Non-combat 1 | . . . . . . . . . . . . 1 Combat 1 | . . . . . . . . . . . . 1 Robot Hacks Applied 3 | . . . . . . . . . . . . 3 parse_system 2 | . . . . . . . . . . . . 2 find_chute 1 | . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Total Allies 11 | . . . . 5 . 1 . . . . 1 4 Largest Group 5 | . . . . 4 . 1 . . . . 1 5 Highest-Rated Group 310 | . . . . 130 . 129 . . . . 94 310 Highest-Rated Ally 129 | . . . . 34 . 129 . . . . 94 94 Total Orders . | . . . . . . . . . . . . . Ally Attacks 80 | . . . . 42 . 18 . . . . 1 19 Total Damage 3058 | . . . . 1635 . 854 . . . . . 569 Kills 19 | . . . . 15 . 1 . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 . 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Turns Passed 5850 | 73 197 385 565 1473 193 239 702 967 223 43 272 518 Spaces Moved 4171 | 47 115 202 354 706 115 129 550 877 217 83 410 366 Core 161 | 6 . . 1 . . 43 108 3 . . . . Treads 435 | 41 115 202 77 . . . . . . . . . Legs 1366 | . . . 276 706 115 86 183 . . . . . Wheels . | . . . . . . . . . . . . . Hover 2209 | . . . . . . . 259 874 217 83 410 366 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 100 120 150 50 52 52 52 52 52 52 Average Speed 103 | 145 160 160 128 131 150 100 106 101 52 52 52 52 Slowest Speed 200 | 160 160 160 160 150 150 150 190 200 52 52 52 108 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . 2 Exploration Rate (%) 37 | 4 25 30 30 28 5 94 15 72 43 69 65 9 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . Known Exits Taken 10 | 1 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 2 | . . . . . . . . 2 . . . . Spaces Dug 3 | . . . . . . . . 3 . . . . Terrain Destroyed 279 | . 23 145 33 12 . 15 39 9 . . . 3 Melee 3 | . . . . . . . . 3 . . . . Projectile . | . . . . . . . . . . . . . AOE 276 | . 23 145 33 12 . 15 39 6 . . . 3 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Total 5346 | 50 125 238 409 1197 135 201 637 924 276 82 450 622 Wait 754 | . . . 1 431 . 43 38 . 17 . 16 208 Move 4160 | 46 114 201 353 705 115 128 549 876 216 82 409 366 Hop . | . . . . . . . . . . . . . Pick Up 29 | . . . 6 3 6 1 7 5 . . . 1 Fast Attach 38 | 4 4 1 8 4 . 1 12 3 . . . 1 Attach 18 | . . . . 3 . 2 7 3 . . . 3 Detach 4 | . . . . . . . 2 2 . . . . Swap 24 | . . 1 . 9 3 1 4 4 . . . 2 Drop 48 | . 4 2 4 11 7 1 6 9 . . . 4 Fire 203 | . 3 26 26 27 4 17 11 18 25 . 9 37 Melee 4 | . . . . . . . . 4 . . . . Ram . | . . . . . . . . . . . . . Kick 3 | . . . . 1 . 1 1 . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 13 | . . . . . . 5 . . . . 8 . Trap . | . . . . . . . . . . . . . Miscellaneous 48 | . . 7 11 3 . 1 . . 18 . 8 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 34 | -11/Scrapyard | Identified exit to Materials 34 | -11/Scrapyard | Discovered exit to Materials (range 15) 74 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Identified exit to Materials 271 | -10/Materials | Entered another Materials area 273 | -9/Materials | Reached level 2 273 | -9/Materials | Reached level 3 315 | -9/Materials | Build established: Hacker-Mutant 558 | -9/Materials | Reached level 4 633 | -9/Materials | Identified exit to Materials 633 | -9/Materials | Discovered exit to Materials (range 15) 656 | -9/Materials | Entered another Materials area 658 | -8/Materials | Reached level 5 658 | -8/Materials | Reached level 6 674 | -8/Materials | Upgraded with Power slot (x1) 674 | -8/Materials | Upgraded with Propulsion slot (x1) 674 | -8/Materials | Upgraded with Utility slot (x4) 674 | -8/Materials | Upgraded with Weapon slot (x2) 753 | -8/Materials | Garrison activated, responded to threat 812 | -8/Materials | Reached level 7 1117 | -8/Materials | Build established: Hacker-Bomber 1178 | -8/Materials | Identified exit to Factory 1178 | -8/Materials | Discovered exit to Factory (range 20) 1221 | -8/Materials | Entered Factory 1223 | -7/Factory | Reached level 8 1223 | -7/Factory | Reached level 9 1229 | -7/Factory | Upgraded with Utility slot (x2) 1451 | -7/Factory | Fabricated D-53 Grenadier (x1) 1567 | -7/Factory | Fabricated D-53 Grenadier (x1) 1911 | -7/Factory | Local fabrication network quarantined 2024 | -7/Factory | Reached level 10 2196 | -7/Factory | Reached level 11 2685 | -7/Factory | Identified exit to Factory 2685 | -7/Factory | Discovered exit to Factory (range 5) 2694 | -7/Factory | Entered another Factory area 2696 | -6/Factory | Reached level 12 2696 | -6/Factory | Reached level 13 2869 | -6/Factory | Identified exit to Factory 2869 | -6/Factory | Discovered exit to Factory (range 21) 2887 | -6/Factory | Sucked down chute 2887 | -6/Factory | Entered Waste 2902 | -6/Waste | EMP discharged 2943 | -6/Waste | Spotted C-40 Crusher 2947 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2958 | -6/Waste | Rewired C-40 Crusher 2989 | -6/Waste | Spotted C-40 Crusher 3002 | -6/Waste | EMP discharged 3002 | -6/Waste | System corruption reached 10% 3039 | -6/Waste | Spotted C-40 Crusher 3041 | -6/Waste | Spotted C-40 Crusher 3049 | -6/Waste | Spotted C-40 Crusher 3049 | -6/Waste | Spotted C-40 Crusher 3060 | -6/Waste | Allies destroyed C-40 Crusher 3092 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3095 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3098 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3101 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3102 | -6/Waste | EMP discharged 3111 | -6/Waste | Identified exit to Factory 3111 | -6/Waste | Discovered exit to Factory (range 17) 3126 | -6/Waste | Entered Factory 3132 | -6/Factory | Lost 4 parts (4w) 3150 | -6/Factory | Core integrity fell below 50% 3385 | -6/Factory | Reached level 14 3683 | -6/Factory | Upgraded with Propulsion slot (x1) 3765 | -6/Factory | Repaired Dispersion Rifle 3817 | -6/Factory | Identified exit to Lower Caves 3817 | -6/Factory | Discovered exit to Lower Caves (range 7) 3828 | -6/Factory | Entered Lower Caves 4116 | -6/Lower Caves | Build established: Hacker-Mutant 4498 | -6/Lower Caves | Identified exit to Lower Caves 4498 | -6/Lower Caves | Discovered exit to Lower Caves (range 11) 4749 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4755 | -6/Lower Caves | Found Prototype Special Weapon 4757 | -6/Lower Caves | Identified Molecular Deconstructor 4795 | -6/Lower Caves | Entered another Lower Caves area 4834 | -6/Lower Caves | Reached level 15 5011 | -6/Lower Caves | Identified exit to Data Miner 5011 | -6/Lower Caves | Discovered exit to Data Miner (range 14) 5018 | -6/Lower Caves | Entered Data Miner 5018 | -6/Data Miner | Identified exit to Proximity Caves 5018 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 5028 | -6/Data Miner | Met Data Miner 5039 | -6/Data Miner | Learned location of Section 7 (-2) 5039 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5050 | -6/Data Miner | Received God Mode back door access code from Data Miner 5061 | -6/Data Miner | Entered Proximity Caves 5063 | -5/Proximity Caves | Reached level 16 5107 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5110 | -5/Proximity Caves | Escorted by Enhanced Grunt 5193 | -5/Proximity Caves | Spotted B-75 Beast 5207 | -5/Proximity Caves | Destroyed B-75 Beast 5294 | -5/Proximity Caves | Discovered exit to Factory (range 17) 5308 | -5/Proximity Caves | Learned location of 1 exit from Factory 5333 | -5/Proximity Caves | Entered Factory 5333 | -5/Factory | Accompanied by 1 ally 5334 | -5/Factory | Identified exit to Factory 5335 | -5/Factory | Reached level 17 5425 | -5/Factory | Fabricated P-70 Sage (x2) 5510 | -5/Factory | Fabricated P-70 Sage (x2) 5657 | -5/Factory | Reached level 18 5791 | -5/Factory | Crushed by falling debris 5791 | -5/Factory | Core integrity fell below 50% 5798 | -5/Factory | Crushed by falling debris 5798 | -5/Factory | Core integrity fell below 20% 5837 | -5/Factory | Local fabrication network quarantined 5851 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- U-05 Engineer lays Concrete. ALERT: Fabrication network compromised, local systems quarantined. U-05 Engineer lays Concrete. Acquired 9 matter. ALERT: Construction progress impeded, dispatching reinforcements to local area. P-70 Sage resets P-70 Sage, system corruption cleaned. Dropped Hvy. Machine Gun. Dropped Proton Missile Launcher. Acquired 10 matter. P-70 Sage resets U-05 Engineer, system corruption cleaned. Entropy package works its way towards P-70 Sage core. Acquired 5 matter. KDJRAN2I>E0DPDAUW0EBM P-70 Sage core destabilizing. Entropy package works its way towards P-70 Sage core. Acquired 5 matter. P-70 Sage core entropy levels peaking. P-70 Sage destroyed. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????# #???????# | | ?????????????????????????# #???????######## | | ?????????????????????????# #??????????????# | | ?????????????????????????#A #??????????????# | | ?????????????????????????# #??????????????# | | ????????k????????????????# #??????????????# | | ?????????????????????????# #??????????????# | | ?????????????????????????# #??????????????# | | ?????????????????????????#u #??????????????# | | ?????????????????????????# ########???????# | | ?????????????????????????# ! #???????# | | ?????????????????????????/ #???????# | | ?????????????????????????# u "" #???????# | | ?????????????????????????# """ " #???????# | | ???????????????????????A?# """ " #???????# | | ??????w?????????????#????# "" "" #???????# | | ???????????########## #### ###?????# | | ??????????? k %%%%% ? | | ?????????? p %%% | | ?????????? p= %" | | ?????????? %= % | | ?????u???? ![% ? | | ?????????????#############[== ###########+#####??? | | ??????????????????????# = [= #?????????????? | | ??????????????????????# ! = #?????????????? | | ??????????????????????#| @ [] " #?????????????? | | ??????????????????????# ! "" #?????????????? | | ??????????????????????# " " "" #?????????????? | | ??????????????????????# " """"" #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# """"""" #?????????????? | | ??????????????????????# """"""" #?????????????? | | ??????????????????????# """"""" #?????????????? | | ??????????????????????# """"""" #?????????????? | | ???????????????????#### *#?????????????? | | ???????????????????# ##############?????????????? | | ???????????????????## # ##??????????????????????? | | ???????????????????# ## ###??????????????????????? | | ???????????????????## ###???????????????????????? | | ?????????????????### ####????????????????????????? | | ????????????????## # #????????????????????????? | | ?????????????#### #????????????????????????? | | ?????????????#g## ## ###????????????????????????? | | ?????????????##### #?##??????????????????????????? | | ????????????????? # ?????????????????????????????? | | ??Y?????????????##?#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 51 Energy Capacity 780 Matter Stores 400 Matter Capacity 400 Sight Range 21 Robot Scan Range 33 Terrain Scan Density 210 EM Shielding 2 Armor Coverage 225 Resistance: KI 40 Resistance: TH 40 Resistance: EX 55 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Evasion (%) 54 Recoil Reduction 1 Particle Charging 15 Offensive Hacking 35 Defensive Hacking 15 Item Schematics ----------------- EM Pulse Cannon | -7/Factory | Scanalyzed Dispersion Rifle | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ D-53 Grenadier | -7/Factory | Hacked L-41 Fighter | -7/Factory | Hacked M-14 Sweeper | -7/Factory | Hacked S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ D-53 Grenadier | x1 | -7/Factory D-53 Grenadier | x1 | -7/Factory P-70 Sage | x2 | -5/Factory P-70 Sage | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Deconstruction The Oracle This Is Interesting... Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Levels Raised 17 | . . 3 3 4 2 . 1 . 1 . 1 2 XP Earned 32232 | 6000 . 4865 4696 6688 2833 215 385 600 1250 650 1554 2496 XP Spent 25495 | . . . 14245 5750 3375 630 1495 . . . . . Upgrades 70 | . . . 43 4 9 4 10 . . . . . Power Slot 1 | . . . 1 . . . . . . . . . Propulsion Slot 2 | . . . 1 . . . 1 . . . . . Utility Slot 6 | . . . 4 2 . . . . . . . . Weapon Slot 2 | . . . 2 . . . . . . . . . Core Integrity 8 | . . . 1 . . . 7 . . . . . Heat Dissipation 6 | . . . 2 . . 3 1 . . . . . Energy Generation 4 | . . . 3 1 . . . . . . . . Energy Storage 6 | . . . 1 . 5 . . . . . . . Matter Storage 2 | . . . 2 . . . . . . . . . Mass Support 2 | . . . 2 . . . . . . . . . Inventory Capacity 5 | . . . 3 1 1 . . . . . . . Sight Range 1 | . . . 1 . . . . . . . . . Sensor Range 10 | . . . 7 . 3 . . . . . . . Terrain Scan Density 2 | . . . 1 . . . 1 . . . . . Ranged Accuracy 1 | . . . 1 . . . . . . . . . Melee Accuracy 1 | . . . 1 . . . . . . . . . Hack Attack % 1 | . . . 1 . . . . . . . . . Hack Defense % 1 | . . . 1 . . . . . . . . . KI Resistance % 1 | . . . 1 . . . . . . . . . TH Resistance % 1 | . . . 1 . . . . . . . . . EX Resistance % 4 | . . . 3 . . 1 . . . . . . KI Damage % 1 | . . . 1 . . . . . . . . . TH Damage % 1 | . . . 1 . . . . . . . . . EX Damage % 1 | . . . 1 . . . . . . . . . Protomatter Created 858 | . . 68 188 178 134 . 70 46 68 . 55 51 Integrity Restored 1009 | . . 155 233 57 . 24 . . 375 . 165 . Core 1009 | . . 155 233 57 . 24 . . 375 . 165 . Protomatter Decayed 630 | . 98 8 27 252 62 . 70 46 56 . 11 . Game ------ Seed BoreReclamationCore Manual? 0 Play Time 01:14:39 Cumulative 24.5 hours Start 2020.12.04 @ 07:09:05 End 2020.12.04 @ 09:32:48 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 18 Rogue 13 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 34 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 94efa367-4106-41d0-bcc3-d00e32641f2c