Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.12.04 @ 09:32:48 // Winter2019/RPGLIKE

Player: Leviel

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (73)      365
Value Destroyed (2541)     2541
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (713)                713
              TOTAL SCORE: 8779

 Bonus
-------
High Alert Combat Kills    151
Follower Combat Kills      427
Met Data Miner             300
Friendly Fire              -165

 Cogmind 
---------
Core Integrity             0/1000
Matter                     400/400
Energy                     644/660
System Corruption          5%
Temperature                Cool (2)
Movement                   Hovering (52)
Location                   -5/Factory

 Parts 
-------
>              --- POWER (2) --------
         Light Angular Momentum Engine
               Fission Core
>              --- PROPULSION (3) ---
               Gravmag System
               Gravmag System
      Improved Gravmag System
>              --- UTILITY (7) ------
      Improved Cooling System
      Improved Sensor Array
      Improved Signal Interpreter
      Improved Hardlight Generator
  High-powered Tractor Beam
>              --- WEAPON (3) -------
      Improved Lightning Gun
               Molecular Deconstructor
>              --- INVENTORY (5) ----
               0b10 Decoder Chip [Skirmisher]
               Dispersion Rifle
      Improved Remote Datajack

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
         Light Fission Core
>              --- PROPULSION -------
               Gravmag System
               Gravmag System
      Improved Gravmag System
>              --- UTILITY ----------
      Improved Cooling System
      Improved Sensor Array
      Improved Signal Interpreter
      Improved Hardlight Generator
               Hacking Suite
               System Shield
  High-powered Tractor Beam
>              --- WEAPON -----------
      Improved Remote Datajack
               Molecular Deconstructor
>              --- INVENTORY --------
               0b10 Decoder Chip [Skirmisher]
      Improved Lightning Gun
               Dispersion Rifle
         Heavy Machine Gun
               Proton Missile Launcher
[Rating: 70]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Fission Core
Propulsion                 Gravmag System
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              Makeshift Flight Unit
Utility                    Improved Sensor Array
  Device                   Improved Sensor Array
  Storage                  High-capacity Matter Pod
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Power Shielding
Weapon                     EMP Blaster
  Energy Gun               Improved Lightning Gun
  Energy Cannon            Proton Cannon
  Ballistic Gun            Heavy Machine Gun
  Launcher                 EMP Blaster
  Special Weapon           Molecular Deconstructor
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac 
Slots Evolved              11   | .   .   .   8   2   .   .   1   .   .   .   .   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Utility                  6    | .   .   .   4   2   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
Parts Attached             80   | 4   4   2   8   16  3   4   23  10  .   .   .   6   
  Power                    9    | 1   .   1   .   2   1   .   3   .   .   .   .   1   
    Engine                 6    | 1   .   1   .   2   1   .   1   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   2   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               13   | 1   .   .   2   3   .   .   5   2   .   .   .   .   
    Treads                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    6    | .   .   .   2   3   .   .   1   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   4   1   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  23   | 1   3   .   4   5   .   1   9   .   .   .   .   .   
    Device                 15   | .   2   .   2   2   .   1   8   .   .   .   .   .   
    Storage                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
    Protection             3    | 1   .   .   1   1   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 1   1   1   2   6   2   3   6   8   .   .   .   5   
    Energy Gun             16   | .   .   .   2   5   2   1   4   1   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Ballistic Gun          6    | 1   .   .   .   1   .   1   1   1   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   1   1   .   .   .   1   1   1   .   .   .   1   
    Special Weapon         4    | .   .   .   .   .   .   .   .   2   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   .   1   .   .   1   .   .   .   .   
Parts Lost                 7    | .   .   .   .   .   .   5   .   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Weapon                   4    | .   .   .   .   .   .   4   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   .   .   .   .   4   .   .   .   .   .   2   
Average Slot Usage (%)     93   | .   100 100 82  99  100 81  86  99  86  86  86  89  
  Engine                   10   | .   25  25  8   13  14  3   5   6   6   6   6   6   
  Core                     2    | .   .   .   .   .   .   .   5   6   6   6   6   6   
  Treads                   2    | .   25  25  3   .   .   .   .   .   .   .   .   .   
  Leg                      5    | .   .   .   10  14  14  12  3   .   .   .   .   .   
  Hover                    7    | .   .   .   .   .   .   .   6   19  20  20  20  20  
  Device                   22   | .   23  25  21  18  14  12  23  26  26  26  26  26  
  Processor                8    | .   .   .   7   13  14  13  6   6   6   6   6   6   
  Hackware                 7    | .   .   .   .   6   7   7   9   13  13  13  13  11  
  Protection               4    | .   1   .   7   9   14  13  4   .   .   .   .   .   
  Energy Gun               8    | .   .   .   13  14  14  12  11  7   .   .   .   .   
  Ballistic Gun            2    | .   1   .   .   .   7   6   5   5   .   .   .   .   
  Launcher                 5    | .   23  25  8   6   .   .   3   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   6   6   6   9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             48   | 8   10  13  25  41  47  47  45  47  37  34  34  48  
  Greatest Support         46   | 20  20  20  30  40  40  40  46  46  46  46  46  46  
  Greatest Overweight (x)  3    | .   .   .   1   1   1   1   2   3   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | .   .   .   3   4   5   5   5   5   5   5   5   5   
  Average Capacity         3    | .   .   .   2   3   4   5   5   5   5   5   5   5   
  Most Carried             5    | .   .   .   3   4   5   5   5   5   5   5   5   5   
  Average Carried          2    | .   .   .   1   2   4   4   2   3   5   5   5   4   
  Final Capacity           5    | .   .   .   3   4   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   .   3   4   5   3   5   5   5   5   5   3   

 Class Distribution 
--------------------
 49% | Hacker-Bomber
 48% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Bomber | -8/Materials
 Hacker-Bomber | -7/Factory
 Hacker-Bomber | -6/Factory
 Hacker-Bomber | -6/Waste
 Hacker-Bomber | -6/Factory
 Hacker-Mutant | -6/Lower Caves
 Hacker-Mutant | -6/Lower Caves
 Hacker-Mutant | -6/Data Miner
 Hacker-Mutant | -5/Proximity Caves
 Hacker-Mutant | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  
-----------                Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac 
Matter Collected           2385 | 221 15  216 412 230 48  .   278 413 63  .   .   489 
  Remotely                 1072 | .   .   .   .   .   .   .   107 413 63  .   .   489 
Salvage Created            2364 | .   15  263 683 733 .   .   176 .   63  .   .   431 
  Parts                    145  | .   5   21  37  40  6   .   8   .   9   .   .   19  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  49   | .   .   10  9   12  2   .   2   1   6   .   2   5   
  Guns                     17   | .   .   .   5   7   2   .   2   .   .   .   .   1   
  AOE                      21   | .   .   9   4   4   .   .   .   1   .   .   .   3   
Classes Destroyed          11   | .   2   6   .   1   .   .   .   .   .   .   1   1   
  Worker                   2    | .   1   1   .   .   .   .   .   .   .   .   .   .   
  Builder                  7    | .   1   1   2   1   .   .   .   .   .   .   .   2   
  Recycler                 7    | .   .   2   4   .   .   .   1   .   .   .   .   .   
  Operator                 2    | .   .   1   .   1   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   .   1   1   2   .   .   1   .   .   .   .   .   
  Swarmer                  12   | .   .   6   .   2   .   .   .   .   4   .   .   .   
  Grunt                    21   | .   .   2   7   6   .   .   .   1   1   .   .   4   
  Sentry                   12   | .   .   2   2   3   2   .   2   .   .   .   1   .   
  Hunter                   2    | .   .   .   .   1   .   .   .   .   1   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           8    | .   2   5   8   4   1   .   1   1   2   .   1   7   
  Combat Bots Only         5    | .   .   4   5   4   1   .   1   1   2   .   1   5   
Max Kills in Single Turn   4    | .   2   2   2   2   1   .   1   1   1   .   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   1   1   .   .   .   1   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Damage Taken               2556 | .    .    191  307  318  37   193  179  52   152  .    131  996  
  Core                     2012 | .    .    155  242  211  21   162  142  40   115  .    104  820  
  Absorbed by Shields      208  | .    .    .    .    .    .    .    16   20   108  .    40   24   
  Redirected to Core       1584 | .    .    118  167  182  21   112  112  33   101  .    94   644  
Core Remaining (%)         92   | 100  100  100  98   74   .    .    .    .    .    .    81   .    
Volleys Fired              203  | .    3    26   26   27   4    17   11   18   25   .    9    37   
  Largest                  3    | .    1    1    3    3    3    3    3    3    1    .    1    3    
  Hottest                  208  | .    33   33   161  161  148  148  208  193  .    .    .    129  
Shots Fired                341  | .    3    26   57   66   8    47   28   25   25   .    9    47   
  Gun                      177  | .    .    .    31   46   8    46   25   11   .    .    .    10   
  Cannon                   4    | .    .    .    .    .    .    .    .    4    .    .    .    .    
  Launcher                 88   | .    3    26   26   20   .    1    3    4    .    .    .    5    
  Special                  72   | .    .    .    .    .    .    .    .    6    25   .    9    32   
  Kinetic                  39   | .    .    .    .    .    4    16   7    7    .    .    .    5    
  Thermal                  51   | .    .    .    31   9    .    .    8    3    .    .    .    .    
  Explosive                25   | .    3    21   .    .    .    1    .    .    .    .    .    .    
  Electromagnetic          154  | .    .    5    26   57   4    30   13   9    .    .    .    10   
  Robot Hit Streak         28   | .    .    9    20   15   23   28   21   9    22   .    6    13   
  Robot Miss Streak        2    | .    .    1    2    1    .    1    1    1    1    .    1    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           231  | .    .    18   44   50   8    44   14   12   15   .    7    19   
  Core Hits                113  | .    2    20   27   30   4    7    10   2    .    .    .    11   
  Critical Hits            2    | .    .    .    .    .    .    1    1    .    .    .    .    .    
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              4    | .    .    .    .    .    .    .    .    4    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 4    | .    .    .    .    .    .    .    .    4    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6076 | .    113  1179 1350 1255 178  599  467  223  .    .    .    712  
  Guns                     2387 | .    .    .    539  683  178  411  309  80   .    .    .    187  
  Cannons                  71   | .    .    .    .    .    .    .    .    71   .    .    .    .    
  Explosions               3605 | .    113  1179 811  565  .    183  157  72   .    .    .    525  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  13   | .    .    .    .    7    .    5    1    .    .    .    .    .    
  Kinetic                  663  | .    .    .    .    .    91   351  68   26   .    .    .    127  
  Thermal                  1579 | .    .    .    619  284  .    57   125  126  .    .    .    368  
  Explosive                1321 | .    113  976  18   .    .    126  88   .    .    .    .    .    
  Electromagnetic          2500 | .    .    203  713  964  87   60   185  71   .    .    .    217  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18   | .    .    .    2    1    .    14   18   18   18   18   18   4    
  Average Corruption       12   | .    .    .    1    1    .    7    17   18   18   18   18   3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  179  | .    .    .    7    2    .    13   40   61   23   3    27   3    
    Message Errors         25   | .    .    .    2    .    .    .    6    9    3    1    3    1    
    Matter Fused           31   | .    .    .    .    .    .    3    8    11   4    1    4    .    
    Heat Flow Errors       13   | .    .    .    .    .    .    .    4    6    .    .    2    1    
    Energy Discharges      17   | .    .    .    3    1    .    2    5    4    1    .    1    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      15   | .    .    .    .    1    .    2    3    5    2    .    1    1    
    Data Loss (major)      7    | .    .    .    .    .    .    .    .    5    .    1    1    .    
    Misfires               2    | .    .    .    .    .    .    .    1    1    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Misdirections          40   | .    .    .    .    .    .    1    9    14   5    .    11   .    
    Targeting Errors       26   | .    .    .    2    .    .    5    4    4    7    .    4    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            156  | .    .    88   23   10   .    .    .    .    .    .    .    35   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               156  | .    .    88   23   10   .    .    .    .    .    .    .    35   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      450  | .    .    100  110  3    .    55   128  14   .    .    .    40   
  Shots                    27   | .    .    6    7    .    .    2    4    3    .    .    .    5    
  Rammed                   2    | .    .    .    .    1    .    .    1    .    .    .    .    .    
Targets Rammed             3    | .    .    .    .    1    .    1    1    .    .    .    .    .    
  Kicked                   1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        210  | .    .    5    180  9    21   10   175  194  .    .    137  210  
  Average Temperature      59   | .    .    3    67   5    11   6    82   86   .    .    66   110  
  Received Heat Transfer   456  | .    .    48   189  54   18   .    16   28   42   .    40   21   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    1    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          2    | .    .    1    .    1    .    .    .    .    .    .    .    .    
  Parts Fried              7    | .    .    .    .    7    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    2    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2143 | .    .    .    1136 422  .    50   211  74   .    .    .    250  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      15   | .    .    .    7    3    .    1    1    1    .    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac 
Peak Influence             798  | .   10  347 423 798 278 66  92  .   .   .   .   557 
  Initial                  201  | .   .   2   104 57  201 66  2   .   .   .   .   24  
  Average                  173  | .   6   161 249 297 225 54  38  .   .   .   .   51  
Maximum Alert Level        3    | .   .   1   2   3   1   .   .   .   .   .   .   2   
  Low Security (%)         67   | 100 100 72  47  46  .   100 100 .   .   .   .   97  
  Level 1                  13   | .   .   27  30  7   100 .   .   .   .   .   .   .   
  Level 2                  16   | .   .   .   22  37  .   .   .   .   .   .   .   2   
  Level 3                  2    | .   .   .   .   7   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   .   .   4   7   .   .   3   .   .   .   .   2   
  Investigation            4    | .   .   .   1   2   .   .   1   .   .   .   .   .   
  Extermination            3    | .   .   .   .   1   .   .   1   .   .   .   .   1   
  Reinforcement            8    | .   .   .   2   4   .   .   1   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   1   1   .   .   1   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac 
Distress Signals           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              83   | .   .   13  13  26  2   7   3   1   7   .   2   9   
  Peak Tracking Total      5    | .   1   2   4   4   1   5   2   1   2   .   1   5   
  Tactical Retreats        2    | .   .   .   .   1   .   1   .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac 
Traps Triggered            12   | .   .   .   .   4   1   .   7   .   .   .   .   .   
  Indirectly               6    | .   .   .   .   3   .   .   3   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac 
Machines Disabled          22   | .   .   4   5   5   .   .   4   1   .   .   .   3   
  Max in Single Turn       2    | .   .   1   2   1   .   .   2   1   .   .   .   1   
  Garrison Access          2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   1   .   .   .   .   .   .   .   1   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac 
Machines Accessed          23   | .   2   1   2   5   1   .   4   1   .   4   .   3   
  Terminals                9    | .   2   1   2   2   1   .   1   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   1   .   .   .   .   .   .   .   3   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
Total Hacks                91   | .   4   4   6   19  2   .   11  1   .   28  .   16  
  Successful               81   | .   4   4   5   13  2   .   9   1   .   28  .   15  
  Failed                   10   | .   .   .   1   6   .   .   2   .   .   .   .   1   
    Catastrophic           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminals                29   | .   4   4   6   8   2   .   5   .   .   .   .   .   
  Fabricators              24   | .   .   .   .   8   .   .   .   .   .   .   .   16  
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   2   .   .   3   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
Terminal Hacks             52   | .   4   4   5   4   2   .   4   1   .   28  .   .   
  Record                   24   | .   2   4   2   1   .   .   3   1   .   11  .   .   
  Part Schematic           8    | .   .   .   .   .   .   .   .   .   .   8   .   .   
  Robot Schematic          9    | .   .   .   .   3   .   .   .   .   .   6   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           21   | .   .   .   .   6   .   .   .   .   .   .   .   15  
  Network Status           9    | .   .   .   .   2   .   .   .   .   .   .   .   7   
  Load Schematic           5    | .   .   .   .   2   .   .   .   .   .   .   .   3   
  Build                    7    | .   .   .   .   2   .   .   .   .   .   .   .   5   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   2   .   .   2   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   1   1   2   .   .   2   .   .   .   .   1   
  Full Trace Events        3    | .   .   1   1   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   3   .   .   .   .   .   6   .   .   
  Robots Built             6    | .   .   .   .   2   .   .   .   .   .   .   .   4   
    Matter                 1074 | .   .   .   .   438 .   .   .   .   .   .   .   636 
    Time                   400  | .   .   .   .   232 .   .   .   .   .   .   .   168 
  Total Robot Build Rating 30   | .   .   .   .   6   .   .   .   .   .   .   .   24  
Part Schematics Acquired   10   | .   .   .   .   1   .   .   1   .   .   8   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     31   | .   .   .   .   .   .   .   31  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Total Allies               11   | .    .    .    .    5    .    1    .    .    .    .    1    4    
  Largest Group            5    | .    .    .    .    4    .    1    .    .    .    .    1    5    
  Highest-Rated Group      310  | .    .    .    .    130  .    129  .    .    .    .    94   310  
  Highest-Rated Ally       129  | .    .    .    .    34   .    129  .    .    .    .    94   94   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               80   | .    .    .    .    42   .    18   .    .    .    .    1    19   
  Total Damage             3058 | .    .    .    .    1635 .    854  .    .    .    .    .    569  
  Kills                    19   | .    .    .    .    15   .    1    .    .    .    .    .    3    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               5850 | 73   197  385  565  1473 193  239  702  967  223  43   272  518  
Spaces Moved               4171 | 47   115  202  354  706  115  129  550  877  217  83   410  366  
  Core                     161  | 6    .    .    1    .    .    43   108  3    .    .    .    .    
  Treads                   435  | 41   115  202  77   .    .    .    .    .    .    .    .    .    
  Legs                     1366 | .    .    .    276  706  115  86   183  .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2209 | .    .    .    .    .    .    .    259  874  217  83   410  366  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  100  120  150  50   52   52   52   52   52   52   
  Average Speed            103  | 145  160  160  128  131  150  100  106  101  52   52   52   52   
  Slowest Speed            200  | 160  160  160  160  150  150  150  190  200  52   52   52   108  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
Exploration Rate (%)       37   | 4    25   30   30   28   5    94   15   72   43   69   65   9    
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        10   | 1    1    1    1    1    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    .    .    .    .    .    .    2    .    .    .    .    
Spaces Dug                 3    | .    .    .    .    .    .    .    .    3    .    .    .    .    
Terrain Destroyed          279  | .    23   145  33   12   .    15   39   9    .    .    .    3    
  Melee                    3    | .    .    .    .    .    .    .    .    3    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      276  | .    23   145  33   12   .    15   39   6    .    .    .    3    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Total                      5346 | 50   125  238  409  1197 135  201  637  924  276  82   450  622  
  Wait                     754  | .    .    .    1    431  .    43   38   .    17   .    16   208  
  Move                     4160 | 46   114  201  353  705  115  128  549  876  216  82   409  366  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  29   | .    .    .    6    3    6    1    7    5    .    .    .    1    
  Fast Attach              38   | 4    4    1    8    4    .    1    12   3    .    .    .    1    
  Attach                   18   | .    .    .    .    3    .    2    7    3    .    .    .    3    
  Detach                   4    | .    .    .    .    .    .    .    2    2    .    .    .    .    
  Swap                     24   | .    .    1    .    9    3    1    4    4    .    .    .    2    
  Drop                     48   | .    4    2    4    11   7    1    6    9    .    .    .    4    
  Fire                     203  | .    3    26   26   27   4    17   11   18   25   .    9    37   
  Melee                    4    | .    .    .    .    .    .    .    .    4    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    1    .    1    1    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   13   | .    .    .    .    .    .    5    .    .    .    .    8    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            48   | .    .    7    11   3    .    1    .    .    18   .    8    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
   34 | -11/Scrapyard      | Identified exit to Materials
   34 | -11/Scrapyard      | Discovered exit to Materials (range 15)
   74 | -11/Scrapyard      | Entered Materials
   99 | -10/Materials      | Identified exit to Materials
  271 | -10/Materials      | Entered another Materials area
  273 | -9/Materials       | Reached level 2
  273 | -9/Materials       | Reached level 3
  315 | -9/Materials       | Build established: Hacker-Mutant
  558 | -9/Materials       | Reached level 4
  633 | -9/Materials       | Identified exit to Materials
  633 | -9/Materials       | Discovered exit to Materials (range 15)
  656 | -9/Materials       | Entered another Materials area
  658 | -8/Materials       | Reached level 5
  658 | -8/Materials       | Reached level 6
  674 | -8/Materials       | Upgraded with Power slot (x1)
  674 | -8/Materials       | Upgraded with Propulsion slot (x1)
  674 | -8/Materials       | Upgraded with Utility slot (x4)
  674 | -8/Materials       | Upgraded with Weapon slot (x2)
  753 | -8/Materials       | Garrison activated, responded to threat
  812 | -8/Materials       | Reached level 7
 1117 | -8/Materials       | Build established: Hacker-Bomber
 1178 | -8/Materials       | Identified exit to Factory
 1178 | -8/Materials       | Discovered exit to Factory (range 20)
 1221 | -8/Materials       | Entered Factory
 1223 | -7/Factory         | Reached level 8
 1223 | -7/Factory         | Reached level 9
 1229 | -7/Factory         | Upgraded with Utility slot (x2)
 1451 | -7/Factory         | Fabricated D-53 Grenadier (x1)
 1567 | -7/Factory         | Fabricated D-53 Grenadier (x1)
 1911 | -7/Factory         | Local fabrication network quarantined
 2024 | -7/Factory         | Reached level 10
 2196 | -7/Factory         | Reached level 11
 2685 | -7/Factory         | Identified exit to Factory
 2685 | -7/Factory         | Discovered exit to Factory (range 5)
 2694 | -7/Factory         | Entered another Factory area
 2696 | -6/Factory         | Reached level 12
 2696 | -6/Factory         | Reached level 13
 2869 | -6/Factory         | Identified exit to Factory
 2869 | -6/Factory         | Discovered exit to Factory (range 21)
 2887 | -6/Factory         | Sucked down chute
 2887 | -6/Factory         | Entered Waste
 2902 | -6/Waste           | EMP discharged
 2943 | -6/Waste           | Spotted C-40 Crusher
 2947 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 2958 | -6/Waste           | Rewired C-40 Crusher
 2989 | -6/Waste           | Spotted C-40 Crusher
 3002 | -6/Waste           | EMP discharged
 3002 | -6/Waste           | System corruption reached 10%
 3039 | -6/Waste           | Spotted C-40 Crusher
 3041 | -6/Waste           | Spotted C-40 Crusher
 3049 | -6/Waste           | Spotted C-40 Crusher
 3049 | -6/Waste           | Spotted C-40 Crusher
 3060 | -6/Waste           | Allies destroyed C-40 Crusher
 3092 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 3095 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 3098 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 3101 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 3102 | -6/Waste           | EMP discharged
 3111 | -6/Waste           | Identified exit to Factory
 3111 | -6/Waste           | Discovered exit to Factory (range 17)
 3126 | -6/Waste           | Entered Factory
 3132 | -6/Factory         | Lost 4 parts (4w)
 3150 | -6/Factory         | Core integrity fell below 50%
 3385 | -6/Factory         | Reached level 14
 3683 | -6/Factory         | Upgraded with Propulsion slot (x1)
 3765 | -6/Factory         | Repaired Dispersion Rifle
 3817 | -6/Factory         | Identified exit to Lower Caves
 3817 | -6/Factory         | Discovered exit to Lower Caves (range 7)
 3828 | -6/Factory         | Entered Lower Caves
 4116 | -6/Lower Caves     | Build established: Hacker-Mutant
 4498 | -6/Lower Caves     | Identified exit to Lower Caves
 4498 | -6/Lower Caves     | Discovered exit to Lower Caves (range 11)
 4749 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 4755 | -6/Lower Caves     | Found Prototype Special Weapon
 4757 | -6/Lower Caves     | Identified Molecular Deconstructor
 4795 | -6/Lower Caves     | Entered another Lower Caves area
 4834 | -6/Lower Caves     | Reached level 15
 5011 | -6/Lower Caves     | Identified exit to Data Miner
 5011 | -6/Lower Caves     | Discovered exit to Data Miner (range 14)
 5018 | -6/Lower Caves     | Entered Data Miner
 5018 | -6/Data Miner      | Identified exit to Proximity Caves
 5018 | -6/Data Miner      | Discovered exit to Proximity Caves (range 6)
 5028 | -6/Data Miner      | Met Data Miner
 5039 | -6/Data Miner      | Learned location of Section 7 (-2)
 5039 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 5050 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 5061 | -6/Data Miner      | Entered Proximity Caves
 5063 | -5/Proximity Caves | Reached level 16
 5107 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5110 | -5/Proximity Caves | Escorted by Enhanced Grunt
 5193 | -5/Proximity Caves | Spotted B-75 Beast
 5207 | -5/Proximity Caves | Destroyed B-75 Beast
 5294 | -5/Proximity Caves | Discovered exit to Factory (range 17)
 5308 | -5/Proximity Caves | Learned location of 1 exit from Factory
 5333 | -5/Proximity Caves | Entered Factory
 5333 | -5/Factory         | Accompanied by 1 ally
 5334 | -5/Factory         | Identified exit to Factory
 5335 | -5/Factory         | Reached level 17
 5425 | -5/Factory         | Fabricated P-70 Sage (x2)
 5510 | -5/Factory         | Fabricated P-70 Sage (x2)
 5657 | -5/Factory         | Reached level 18
 5791 | -5/Factory         | Crushed by falling debris
 5791 | -5/Factory         | Core integrity fell below 50%
 5798 | -5/Factory         | Crushed by falling debris
 5798 | -5/Factory         | Core integrity fell below 20%
 5837 | -5/Factory         | Local fabrication network quarantined
 5851 | -5/Factory         | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
U-05 Engineer lays Concrete.
ALERT: Fabrication network compromised, local systems quarantined.
U-05 Engineer lays Concrete. <x2>
Acquired 9 matter.
ALERT: Construction progress impeded, dispatching reinforcements to local
  area.
P-70 Sage resets P-70 Sage, system corruption cleaned.
Dropped Hvy. Machine Gun.
Dropped Proton Missile Launcher.
Acquired 10 matter.
P-70 Sage resets U-05 Engineer, system corruption cleaned.
Entropy package works its way towards P-70 Sage core.
Acquired 5 matter.
 KDJRAN2I>E0DPDAUW0EBM
P-70 Sage core destabilizing.
Entropy package works its way towards P-70 Sage core.
Acquired 5 matter.
P-70 Sage core entropy levels peaking.
P-70 Sage destroyed.
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????#     #???????#           |
| ?????????????????????????#     #???????########    |
| ?????????????????????????#     #??????????????#    |
| ?????????????????????????#A    #??????????????#    |
| ?????????????????????????#     #??????????????#    |
| ????????k????????????????#     #??????????????#    |
| ?????????????????????????#     #??????????????#    |
| ?????????????????????????#     #??????????????#    |
| ?????????????????????????#u    #??????????????#    |
| ?????????????????????????#     ########???????#    |
| ?????????????????????????# !          #???????#    |
| ?????????????????????????/            #???????#    |
| ?????????????????????????#    u   ""  #???????#    |
| ?????????????????????????#  """    "  #???????#    |
| ???????????????????????A?#  """    "  #???????#    |
| ??????w?????????????#????#   ""   ""  #???????#    |
| ???????????########## ####            ###?????#    |
| ???????????            k      %%%%%          ?     |
| ??????????                 p    %%%                |
| ??????????                p=     %"                |
| ??????????                 %=    %                 |
| ?????u????                ![%                  ?   |
| ?????????????#############[== ###########+#####??? |
| ??????????????????????#  = [=      #?????????????? |
| ??????????????????????# ! =        #?????????????? |
| ??????????????????????#| @ []  "   #?????????????? |
| ??????????????????????# !     ""   #?????????????? |
| ??????????????????????#  " "  ""   #?????????????? |
| ??????????????????????#  " """""   #?????????????? |
| ??????????????????????#            #?????????????? |
| ??????????????????????#  """""""   #?????????????? |
| ??????????????????????#  """""""   #?????????????? |
| ??????????????????????#  """""""   #?????????????? |
| ??????????????????????#  """""""   #?????????????? |
| ???????????????????####           *#?????????????? |
| ???????????????????#  ##############?????????????? |
| ???????????????????##  # ##??????????????????????? |
| ???????????????????# ## ###??????????????????????? |
| ???????????????????##  ###???????????????????????? |
| ?????????????????### ####????????????????????????? |
| ????????????????## #    #????????????????????????? |
| ?????????????####       #????????????????????????? |
| ?????????????#g##  ## ###????????????????????????? |
| ?????????????##### #?##??????????????????????????? |
| ????????????????? # ?????????????????????????????? |
| ??Y?????????????##?#?????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           88
Energy Generation          51
Energy Capacity            780
Matter Stores              400
Matter Capacity            400
Sight Range                21
Robot Scan Range           33
Terrain Scan Density       210
EM Shielding               2
Armor Coverage             225
Resistance: KI             40
Resistance: TH             40
Resistance: EX             55
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            66
Evasion (%)                54
Recoil Reduction           1
Particle Charging          15
Offensive Hacking          35
Defensive Hacking          15

 Item Schematics 
-----------------
             EM Pulse Cannon | -7/Factory    | Scanalyzed
            Dispersion Rifle | -6/Factory    | Scanalyzed
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
         Cmb. Gravmag System | -6/Data Miner | Free
        Exp. Terrain Scanner | -6/Data Miner | Free
 Exp. Terrain Scan Processor | -6/Data Miner | Free
 Tactical Coordination Suite | -6/Data Miner | Free
             Cloaking Device | -6/Data Miner | Free
               Kinetic Spear | -6/Data Miner | Free

 Robot Schematics 
------------------
 D-53 Grenadier | -7/Factory    | Hacked
   L-41 Fighter | -7/Factory    | Hacked
   M-14 Sweeper | -7/Factory    | Hacked
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
 D-53 Grenadier | x1 | -7/Factory 
 D-53 Grenadier | x1 | -7/Factory 
      P-70 Sage | x2 | -5/Factory 
      P-70 Sage | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deconstruction
The Oracle
This Is Interesting...

 Challenges 
------------
None

 RPGLIKE                         | -11   -10   -9    -8    -7    -6    -6    -6    -6    -6    -6    -5    -5    
---------                  Run   | Scr   Mat   Mat   Mat   Fac   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   
Levels Raised              17    | .     .     3     3     4     2     .     1     .     1     .     1     2     
  XP Earned                32232 | 6000  .     4865  4696  6688  2833  215   385   600   1250  650   1554  2496  
  XP Spent                 25495 | .     .     .     14245 5750  3375  630   1495  .     .     .     .     .     
Upgrades                   70    | .     .     .     43    4     9     4     10    .     .     .     .     .     
  Power Slot               1     | .     .     .     1     .     .     .     .     .     .     .     .     .     
  Propulsion Slot          2     | .     .     .     1     .     .     .     1     .     .     .     .     .     
  Utility Slot             6     | .     .     .     4     2     .     .     .     .     .     .     .     .     
  Weapon Slot              2     | .     .     .     2     .     .     .     .     .     .     .     .     .     
  Core Integrity           8     | .     .     .     1     .     .     .     7     .     .     .     .     .     
  Heat Dissipation         6     | .     .     .     2     .     .     3     1     .     .     .     .     .     
  Energy Generation        4     | .     .     .     3     1     .     .     .     .     .     .     .     .     
  Energy Storage           6     | .     .     .     1     .     5     .     .     .     .     .     .     .     
  Matter Storage           2     | .     .     .     2     .     .     .     .     .     .     .     .     .     
  Mass Support             2     | .     .     .     2     .     .     .     .     .     .     .     .     .     
  Inventory Capacity       5     | .     .     .     3     1     1     .     .     .     .     .     .     .     
  Sight Range              1     | .     .     .     1     .     .     .     .     .     .     .     .     .     
  Sensor Range             10    | .     .     .     7     .     3     .     .     .     .     .     .     .     
  Terrain Scan Density     2     | .     .     .     1     .     .     .     1     .     .     .     .     .     
  Ranged Accuracy          1     | .     .     .     1     .     .     .     .     .     .     .     .     .     
  Melee Accuracy           1     | .     .     .     1     .     .     .     .     .     .     .     .     .     
  Hack Attack %            1     | .     .     .     1     .     .     .     .     .     .     .     .     .     
  Hack Defense %           1     | .     .     .     1     .     .     .     .     .     .     .     .     .     
  KI Resistance %          1     | .     .     .     1     .     .     .     .     .     .     .     .     .     
  TH Resistance %          1     | .     .     .     1     .     .     .     .     .     .     .     .     .     
  EX Resistance %          4     | .     .     .     3     .     .     1     .     .     .     .     .     .     
  KI Damage %              1     | .     .     .     1     .     .     .     .     .     .     .     .     .     
  TH Damage %              1     | .     .     .     1     .     .     .     .     .     .     .     .     .     
  EX Damage %              1     | .     .     .     1     .     .     .     .     .     .     .     .     .     
Protomatter Created        858   | .     .     68    188   178   134   .     70    46    68    .     55    51    
  Integrity Restored       1009  | .     .     155   233   57    .     24    .     .     375   .     165   .     
    Core                   1009  | .     .     155   233   57    .     24    .     .     375   .     165   .     
Protomatter Decayed        630   | .     98    8     27    252   62    .     70    46    56    .     11    .     

 Game 
------
Seed              BoreReclamationCore
  Manual?         0
Play Time         01:14:39
  Cumulative      24.5 hours
  Start           2020.12.04 @ 07:09:05
  End             2020.12.04 @ 09:32:48
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2019/RPGLIKE
Game No.          18
  Rogue           13
  Adventurer      0
  Explorer        5
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          34
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 94efa367-4106-41d0-bcc3-d00e32641f2c