Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 21:38:00 Player: chexo4 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (51) 255 Value Destroyed (1460) 1460 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5975 Bonus ------- None Cogmind --------- Core Integrity 807/1000 Matter 196/300 Energy 31/100 System Corruption 4% Temperature Cool (0) Movement Core (400) Ox7 Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Improved Targeting Computer Improved Field Recycling Unit > --- WEAPON (3) ------- Heavy Phase Cannon > --- INVENTORY (5) ---- Micro Fission Core Flexi-carbon Leg Enhanced Armored Leg Improved Matter Compressor (0) Enhanced Coil Gun Peak State ------------ > --- POWER ------------ Fusion Compressor Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Enhanced Armored Leg Nuclear Pulse Array > --- UTILITY ---------- Advanced Weight Redist. System Improved Targeting Computer Improved Reaction Control System Improved Field Recycling Unit > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Enhanced Coil Gun > --- INVENTORY -------- (None) [Rating: 67] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fusion Compressor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Array Utility Salvage Targeting Computer Device Improved Field Recycling Unit Storage Small Storage Unit Processor Salvage Targeting Computer Protection Improved Utility Shielding Weapon Gauss Rifle Energy Gun High-powered Shock Rifle Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 3 | . . . 1 1 . . 1 . Propulsion 4 | . . 2 . . . . . 2 Utility 2 | . . . 1 . . . 1 . Weapon 1 | . . . . 1 . . . . Parts Attached 95 | 7 8 21 6 21 . 2 14 16 Power 11 | 1 1 3 1 3 . . . 2 Engine 8 | 1 1 3 1 2 . . . . Core 3 | . . . . 1 . . . 2 Reactor . | . . . . . . . . . Propulsion 29 | 2 2 9 1 4 . 1 5 5 Treads 1 | . . . . 1 . . . . Leg 16 | . 2 4 1 3 . 1 3 2 Wheel 2 | 2 . . . . . . . . Hover 2 | . . . . . . . 2 . Flight 8 | . . 5 . . . . . 3 Utility 22 | 2 2 5 1 5 . . 2 5 Device 6 | 1 . . . . . . 2 3 Storage 11 | 1 1 5 1 2 . . . 1 Processor 3 | . 1 . . 1 . . . 1 Hackware . | . . . . . . . . . Protection 2 | . . . . 2 . . . . Artifact . | . . . . . . . . . Weapon 33 | 2 3 4 3 9 . 1 7 4 Energy Gun 11 | 2 2 1 1 1 . . 2 2 Energy Cannon 2 | . . . . . . . 1 1 Ballistic Gun 9 | . . . . 3 . 1 4 1 Ballistic Cannon 1 | . . . . 1 . . . . Launcher 9 | . 1 3 1 4 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . Unidentified Prototypes 6 | . . . 1 2 . . . 3 Corrupted Parts 3 | . . . . . . . 3 . System Corruption 12 | . . . . . . . 12 . Parts Lost 49 | . 2 9 11 5 2 3 9 8 Power 10 | . 1 3 2 . 1 . 1 2 Propulsion 18 | . . 4 5 2 . 1 4 2 Utility 6 | . 1 . . 1 1 . 1 2 Weapon 15 | . . 2 4 2 . 2 3 2 Highest Loss Streak 7 | . 2 7 5 3 1 3 7 5 To Critical Strikes 1 | . . . 1 . . . . . Average Slot Usage (%) 57 | . 95 69 70 34 58 66 38 46 Engine 5 | . 14 4 7 2 7 7 4 . Core 2 | . . . . . 1 . . 8 Leg 13 | . 25 16 30 6 15 21 4 2 Flight 2 | . . 12 . . . . . 3 Device 3 | . 1 . . . . . 4 13 Storage 6 | . 14 10 8 2 7 7 4 . Processor 7 | . 8 11 9 7 7 7 6 5 Protection 1 | . . . . 5 3 . . . Energy Gun 6 | . 17 5 1 . 7 7 1 7 Ballistic Gun 2 | . . . . 3 7 13 2 1 Launcher 4 | . 10 9 8 2 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 89 | 15 89 15 28 30 30 26 45 39 Greatest Support 49 | 26 26 43 48 32 32 47 40 49 Greatest Overweight (x) 14 | . 4 3 6 6 . . 14 7 Average Overweight (x) . | . 1 . . . . . 1 . Largest Inventory Capacity 25 | 8 25 25 10 10 8 8 8 5 Average Capacity 8 | 6 16 8 9 6 8 8 7 5 Most Carried 15 | 5 15 15 5 5 5 5 7 5 Average Carried 3 | 4 8 4 2 3 4 4 3 1 Final Capacity 25 | 8 25 8 10 8 8 8 5 5 Final Carried 15 | 4 15 2 2 4 5 4 3 5 Class Distribution -------------------- 86% | Mutant 6% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Matter Collected 1235 | 270 25 191 118 130 71 48 298 84 Remotely 107 | 97 10 . . . . . . . Salvage Created 1715 | 67 160 619 302 84 41 48 312 82 Parts 89 | 1 10 40 15 4 2 2 11 4 Haulers Intercepted 2 | . . . 2 . . . . . Recyclers Shooed 3 | . . 2 1 . . . . . Parts Field Recycled 9 | . . . . . . . . 9 Retrieved Matter 254 | . . . . . . . . 254 Parts Self-Destructed 5 | . . . . . 2 3 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 32 | . 7 10 8 1 1 1 3 1 Melee 2 | . . . . 1 . . 1 . Guns 9 | . 6 . 1 . 1 1 . . Cannons 1 | . . . . . . . . 1 AOE 18 | . . 10 7 . . . 1 . Classes Destroyed 13 | 1 3 6 2 . . . 1 . Worker 2 | . . 2 . . . . . . Builder 2 | . . 2 . . . . . . Tunneler 1 | . 1 . . . . . . . Hauler 2 | . . . 2 . . . . . Recycler 7 | 1 . 4 . 1 . . 1 . Mechanic 2 | . . 2 . . . . . . Watcher 3 | . . 1 1 . . . . 1 Swarmer 11 | . 5 3 3 . . . . . Grunt 10 | . 2 5 3 . . . . . Brawler 1 | . . 1 . . . . . . Sentry 3 | . . 1 1 1 . . . . Hunter 5 | . . . 1 . 1 1 2 . Programmer 2 | . . . . . . . 1 1 Best Kill Streak 7 | 1 5 7 7 1 1 1 1 1 Combat Bots Only 5 | . 5 4 4 1 1 1 1 1 Max Kills in Single Turn 3 | 1 1 3 3 1 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 2 3 . . . 1 . Melee 1 | . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Hostile Shots Fired 591 | . 40 91 118 92 24 55 103 68 Missed 200 | . 10 29 38 37 11 26 27 22 Damage Taken 5998 | . 307 770 1200 772 241 377 1352 979 Core 1857 | . 73 213 311 418 76 32 541 193 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 95 | . . . . 84 11 . . . Regen/Repaired (Parts) 86 | . . . 86 . . . . . Core Remaining (%) 53 | 100 70 46 43 . . 24 36 . Volleys Fired 112 | 4 16 24 17 3 5 2 32 9 Largest 3 | 2 2 2 2 2 2 3 2 3 Hottest 155 | 100 100 89 81 108 108 133 103 155 Shots Fired 173 | 8 31 32 22 4 10 5 42 19 Gun 125 | 8 31 12 9 3 10 5 32 15 Cannon 14 | . . . . . . . 10 4 Launcher 34 | . . 20 13 1 . . . . Special . | . . . . . . . . . Kinetic 41 | . . . . 2 5 3 26 5 Thermal 63 | 8 31 12 . 1 5 2 . 4 Explosive 28 | . . 20 8 . . . . . Electromagnetic 41 | . . . 14 1 . . 16 10 Robot Hit Streak 18 | 6 18 9 2 3 3 4 7 4 Robot Miss Streak 8 | 2 3 8 2 3 3 2 4 1 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 103 | 6 19 17 15 4 7 3 20 12 Core Hits 93 | 2 10 32 19 4 3 3 16 4 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . 1 2 . . . . . . Burn 3 | . 1 2 . . . . . . Melee Attacks 6 | . . . 6 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . 6 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3745 | 75 280 1215 835 180 106 58 591 405 Guns 1263 | 75 280 73 75 46 106 58 288 262 Cannons 241 | . . . . . . . 112 129 Explosions 2134 | . . 1135 733 127 . . 139 . Melee . | . . . . . . . . . Ramming 107 | . . 7 27 7 . . 52 14 Kinetic 425 | . . . . 36 29 15 230 115 Thermal 826 | 75 280 73 . 10 77 43 139 129 Explosive 1746 | . . 1135 508 103 . . . . Electromagnetic 641 | . . . 300 24 . . 170 147 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . 1 1 1 14 4 Average Corruption 2 | . . . . 1 1 1 6 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 17 | . . . . 2 4 . 9 2 Message Errors 4 | . . . . 1 1 . 2 . Matter Fused 2 | . . . . . 1 . 1 . Heat Flow Errors 3 | . . . . . 1 . 2 . Energy Discharges 3 | . . . . 1 . . . 2 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . . . Data Loss (major) 1 | . . . . . . . 1 . Misdirections 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 94 | . . 39 35 17 . . . 3 Projectiles 3 | . . . . . . . . 3 Explosions 91 | . . 39 35 17 . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 479 | . . 126 34 310 . . 7 2 Shots 11 | . . 5 2 4 . . . . Rammed 11 | . . 1 . . . . 9 1 Targets Rammed 47 | . . 5 12 1 . . 26 3 Kicked 36 | . . 4 12 1 . . 17 2 Crushed . | . . . . . . . . . Highest Temperature 447 | 156 281 98 48 293 232 51 151 447 Average Temperature 95 | 81 116 26 21 105 70 22 54 175 Received Heat Transfer 726 | . 99 174 207 117 . 75 . 54 Effects 7 | . 1 . . . . . . 6 Shutdowns 3 | . . . . . . . . 3 Energy Bleed 2 | . 1 . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 4 | . . . . . . . 1 3 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Melted 5 | 1 3 . . . . . . 1 Heat Transferred 1954 | 222 888 333 . 25 175 100 100 111 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Peak Influence 397 | 5 149 397 359 93 . . 234 111 Initial 109 | . 3 . 102 93 . . . 109 Average 125 | 2 90 207 243 85 . . 176 50 Maximum Alert Level 1 | . . 1 1 . . . 1 . Low Security (%) 80 | 100 100 56 30 100 . . 66 100 Level 1 19 | . . 43 69 . . . 33 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . . 1 2 1 . . 2 2 Investigation 2 | . . . . . . . 2 . Extermination 2 | . . . . 1 . . . 1 Reinforcement 4 | . . 1 2 . . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Distress Signals 7 | . 1 2 2 . . . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 68 | . 10 17 16 3 1 6 8 7 Peak Tracking Total 6 | . 5 5 5 1 1 5 6 6 Tactical Retreats 4 | . . 1 2 . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 19 | . . 4 3 3 . . 9 . Max in Single Turn 9 | . . 2 2 2 . . 9 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 7 | . . 1 2 1 . . 2 1 Terminals 3 | . . 1 1 . . . 1 . Fabricators 1 | . . . . 1 . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 . Total Hacks 20 | . . 5 4 3 . . 6 2 Successful 11 | . . 4 3 2 . . . 2 Failed 9 | . . 1 1 1 . . 6 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 10 | . . 5 2 . . . 3 . Fabricators 3 | . . . . 3 . . . . Repair Stations 2 | . . . 2 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 Garrison Access 3 | . . . . . . . 3 . Terminal Hacks 5 | . . 4 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . . . Emergency Access Points 1 | . . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . . Maintenance Status 1 | . . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . 2 . . . . Network Status 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 Insert Component 1 | . . . . . . . . 1 Analyze 1 | . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . 1 . . . . 2 . Full Trace Events 2 | . . . . . . . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 Parts Built 2 | . . . . 2 . . . . Authchips . | . . . . . . . . . Time 84 | . . . . 84 . . . . Total Part Build Rating 8 | . . . . 8 . . . . Parts Repaired 1 | . . . 1 . . . . . Time 32 | . . . 32 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . 2 . . . . . Non-combat 2 | . . . 2 . . . . . Combat . | . . . . . . . . . Robot Hacks Applied 3 | . . . 3 . . . . . parse_system 1 | . . . 1 . . . . . no_distress 2 | . . . 2 . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Turns Passed 4333 | 88 583 480 592 745 474 63 394 914 Spaces Moved 3043 | 69 257 377 398 541 416 48 168 769 Core 422 | 6 . 86 26 269 . . 25 10 Treads 5 | . . . . 5 . . . . Legs 1705 | . 233 87 372 267 416 48 84 198 Wheels 87 | 63 24 . . . . . . . Hover 59 | . . . . . . . 59 . Flight 765 | . . 204 . . . . . 561 Fastest Speed 31 | 50 90 31 120 50 110 110 50 37 Average Speed 124 | 86 198 98 130 128 110 113 157 110 Slowest Speed 750 | 90 400 275 350 350 110 125 750 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 9 | . . 1 . . . . . 8 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 19 | 4 25 26 26 9 52 11 6 16 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 1 | . . . . . 1 . . . Spaces Dug 6 | . . 6 . . . . . . Terrain Destroyed 198 | . . 99 37 24 . . 31 7 Melee . | . . . . . . . . . Projectile 7 | . . . . . . . . 7 AOE 191 | . . 99 37 24 . . 31 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total 3418 | 87 300 456 446 592 421 52 253 811 Wait 1 | . . . . . . . . 1 Move 3017 | 68 256 374 397 540 415 47 167 753 Hop 9 | . . 1 . . . . . 8 Pick Up 82 | 8 16 13 7 15 1 1 8 13 Fast Attach 8 | 3 1 . . 3 . . . 1 Attach 77 | 4 3 15 6 19 . 2 13 15 Detach 18 | . . 2 . 7 . . 4 5 Swap 12 | . 4 6 . 1 . . 1 . Drop 29 | . 4 16 1 3 . . 2 3 Fire 112 | 4 16 24 17 3 5 2 32 9 Melee 6 | . . . 6 . . . . . Ram 11 | . . 1 . . . . 9 1 Kick 36 | . . 4 12 1 . . 17 2 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 648 | -10/Materials | Discovered new exit (range 5) 668 | -10/Materials | Discovered new exit (range 16) 672 | -10/Materials | Entered another Materials area 672 | -9/Materials | Evolved 2 slots: Propulsion x2 794 | -9/Materials | Lost 7 parts (2p4n1w) 962 | -9/Materials | Core integrity fell below 50% 1100 | -9/Materials | Discovered new exit (range 16) 1152 | -9/Materials | Entered another Materials area 1152 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1481 | -8/Materials | Repaired Imp. Aluminum Leg? 1573 | -8/Materials | Lost 3 parts (1n2w) 1707 | -8/Materials | Lost 5 parts (1p3n1w) 1727 | -8/Materials | Discovered new exit (range 5) 1737 | -8/Materials | Core integrity fell below 50% 1744 | -8/Materials | Entered Factory 1744 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2186 | -7/Factory | Core integrity fell below 50% 2216 | -7/Factory | Lost 3 parts (1n1u1w) 2298 | -7/Factory | Fabricated Gauss Rifle (x2) 2475 | -7/Factory | Discovered new exit (range 10) 2489 | -7/Factory | Entered Lower Caves 2923 | -7/Lower Caves | Identified exit to Lower Caves 2963 | -7/Lower Caves | Entered another Lower Caves area 3007 | -7/Lower Caves | Discovered new exit (range 14) 3016 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3026 | -7/Lower Caves | Entered Factory 3026 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3056 | -6/Factory | Lost 3 parts (1n2w) 3262 | -6/Factory | System corruption reached 10% 3378 | -6/Factory | Core integrity fell below 50% 3402 | -6/Factory | Lost 7 parts (1p2n1u3w) 3407 | -6/Factory | Discovered new exit (range 6) 3420 | -6/Factory | Entered another Factory area 3420 | -5/Factory | Evolved 2 slots: Propulsion x2 4272 | -5/Factory | Cargo convoy interrupted 4307 | -5/Factory | Lost 5 parts (1p1n1u2w) 4334 | -5/Factory | Self-destructed Last Messages --------------- dispatching Cutter reinforcements to area. Nuclear Pulse Array destroyed. Acquired Prototype Storage. Identified Imp. Matter Compressor. System corrupted: Energy discharge (-31). T-07 Excavator is excavating. Acquired Hvy. Phase Cannon. T-07 Excavator is excavating. Destroyed Imp. Heat Sink. Fusion Compressor destroyed. Imp. Target Analyzer melted. P-70 Sage destroyed. System corrupted: Energy discharge (-5). K-01 Serf collects debris. Acquired 51 matter. Acquired Mic. Fission Core. Nuclear Pulse Array destroyed. K-01 Serf collects debris. Adv. Weight Redist. System destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????????????????#?????????????? | | ??????????????????????????????? +?????????????? | | ?????????????????????????????? #?????????????? | | ??????????????????########### #?????????????? | | ??????????????????# ^ #?????????????? | | ????????????##????# =pR +?????????????? | | ????????????# ???# k@ #?????????????? | | ???????????### #### ;#+########?????????????? | | ???????????# ## # #?????????????? | | ???????????# " # #?????????????? | | ????????# "T # ! """ #?????????????? | | ????????#### # """ ############### | | ???????????# ###### """ """ + # | | ???????????### ###????# "Y ############# # | | ?????????????# ???????# """ #???????????# # | | ?????????????# ???????# ! #???????????# | | ????????????? ????????###########???????????### | | ????????????? ????????????????????????????????? | | ???????????? ????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ????????????#?????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 35 Energy Capacity 425 Matter Stores 300 Matter Capacity 600 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Utility Shielding 66 Evasion (%) 63 Targeting Accuracy 6 Salvage Targeting 1 Item Schematics ----------------- Flexi-carbon Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Gauss Rifle | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Fist Fight Just What I Needed Made in Tau Ceti IV Power Corrupts Shopping List System Compromised Use The Force Challenges ------------ None Game ------ Seed AblativeUtilityTorch Manual? 0 Play Time 00:47:03 Cumulative 3.6 hours Start 2024.04.02 @ 20:52:12 End 2024.04.02 @ 21:38:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 386fdc51-d84f-429d-9360-460c6d5de1f4