Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.26 @ 15:10:58 Player: Blade Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (112) 560 Value Destroyed (4308) 4308 Prototype IDs (10) 200 Alien Tech Used (1) 200 Bonus (1617) 1617 TOTAL SCORE: 12885 Bonus ------- High Alert Combat Kills 77 Follower Combat Kills 157 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -217 Cogmind --------- Core Integrity 0/1150 Matter 215/300 Energy 82/100 System Corruption 2% Temperature Cool (0) Movement Core (250) Ox4 Location -4/Warlord Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- Makeshift Sensor Array Improved Signal Interpreter Hacking Suite Minesniffer Drone Bay (10/10) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Improved Sensor Array Improved Signal Interpreter Layered Light Armor Plating Falx Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Improved Medium Armor Plating Focal Shield Improved Shock Absorption System Hacking Suite Phasing AFG > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Medium Treads Spiked Medium Treads Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Signal Interpreter Improved Field Recycling Unit Coil Gun Falx Signal Generator [Rating: 82] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Hover Unit Backup Propulsion III Utility Visual Processing Unit Device Focal Shield Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Grenade Launcher Energy Gun Precision Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Coil Gun Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Mace Slashing Weapon Falx Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Slots Evolved 12 | . . 2 . 2 2 2 . . . . 2 2 . . . Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . 1 . . . . Utility 10 | . . 2 . 2 1 2 . . . . 1 2 . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 164 | . 3 10 7 11 22 25 14 4 1 8 21 13 10 5 10 Power 15 | . . . 2 . 7 1 . 1 . 1 1 2 . . . Engine 7 | . . . 2 . 3 . . . . 1 1 . . . . Core 7 | . . . . . 4 1 . 1 . . . 1 . . . Reactor 1 | . . . . . . . . . . . . 1 . . . Propulsion 37 | . . 2 . 4 3 5 6 . . 3 10 3 . 1 . Treads 14 | . . . . 1 2 5 3 . . 2 1 . . . . Leg 23 | . . 2 . 3 1 . 3 . . 1 9 3 . 1 . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 41 | . 2 2 1 2 3 7 3 2 1 1 7 5 1 2 2 Device 21 | . 1 . . 1 1 5 3 1 1 . 3 2 . 1 2 Storage 4 | . 1 . . . 1 . . 1 . . . . 1 . . Processor 4 | . . 1 . 1 . . . . . 1 1 . . . . Hackware 3 | . . . 1 . . 1 . . . . . 1 . . . Protection 9 | . . 1 . . 1 1 . . . . 3 2 . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 71 | . 1 6 4 5 9 12 5 1 . 3 3 3 9 2 8 Energy Gun 9 | . . . . 1 3 1 . . . . 1 . . 1 2 Energy Cannon 6 | . . . . . . 1 . . . . . 1 4 . . Ballistic Gun 4 | . . 2 . . . . 1 . . 1 . . . . . Ballistic Cannon 21 | . . 2 2 1 2 4 . . . . 1 1 3 . 5 Launcher 11 | . 1 1 2 1 2 2 2 . . . . . . . . Special Weapon 2 | . . . . . . . . . . 2 . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . . Slashing Weapon 16 | . . . . 2 2 4 2 1 . . 1 1 2 . 1 Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 1 2 . . 1 1 1 . . . . 3 Parts Lost 48 | . . 5 2 . 2 6 1 . . 10 4 . 9 5 4 Power 5 | . . . 1 . . . . . . 2 . . 1 . 1 Propulsion 16 | . . 1 . . . 2 . . . 3 4 . 4 . 2 Utility 18 | . . 2 1 . 1 2 1 . . 4 . . 3 3 1 Weapon 9 | . . 2 . . 1 2 . . . 1 . . 1 2 . Highest Loss Streak 6 | . . 4 2 . 2 2 1 . . 5 2 . 6 3 4 To Critical Strikes 2 | . . . . . . 1 . . . . . . 1 . . Average Slot Usage (%) 85 | . 93 83 78 79 88 94 99 100 100 83 75 97 69 24 48 Engine 3 | . 14 11 10 9 1 . . . . 1 2 1 . . 4 Core 3 | . . . . . 5 6 6 6 6 4 . 1 . . . Treads 9 | . . . . . 6 19 10 19 18 17 2 . . . . Leg 7 | . 28 18 22 17 15 . 9 . . . 15 19 10 . . Device 14 | . 8 6 . 8 10 23 25 25 25 18 3 9 6 2 9 Storage 8 | . 14 11 11 9 12 10 6 6 12 7 5 5 4 . . Processor 13 | . . 11 11 17 15 13 13 12 12 16 18 20 20 15 10 Hackware 4 | . . . 1 . . 2 6 6 6 6 5 9 8 5 5 Protection 4 | . . 4 . . 4 3 6 6 6 4 10 17 9 . . Energy Gun 1 | . 14 6 . . 5 2 . . . . 4 . . . . Ballistic Gun 1 | . 13 1 . . . . 2 4 . 1 . . . . . Ballistic Cannon 3 | . . 5 11 16 6 3 . . . . 1 4 1 . 8 Launcher 3 | . . 6 10 1 1 . 1 6 6 . . . . . . Slashing Weapon 2 | . . . . . . 4 4 1 6 . 3 . 1 . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 71 | 13 20 25 30 25 36 42 57 63 71 71 42 53 53 3 35 Greatest Support 86 | 20 20 20 20 22 56 86 86 78 78 86 70 60 60 20 16 Greatest Overweight (x) 11 | . . 2 1 1 1 . 1 . . . 11 1 1 . 5 Average Overweight (x) . | . . . . 1 . . . . . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Average Capacity 9 | 8 9 10 10 10 10 10 10 10 10 10 10 10 8 5 5 Most Carried 10 | 6 8 10 10 10 10 10 10 10 10 10 8 10 10 5 5 Average Carried 8 | 6 6 8 9 9 9 8 9 9 9 8 4 8 7 5 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | 6 8 10 9 10 10 10 10 8 10 6 7 7 5 5 5 Class Distribution -------------------- 39% | Hacker-Mutant 16% | Mutant 13% | Hacker-Skirmisher 11% | Scavenger-Skirmisher 8% | Hacker-Assassin 5% | Assassin 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Assassin | -6/Factory Hacker-Assassin | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Scavenger-Skirmisher | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Skirmisher | -4/Warlord Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Matter Collected 3306 | 200 75 380 166 197 333 490 377 211 . 153 283 6 141 272 22 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4004 | . 334 598 218 286 128 702 341 137 . 331 462 153 314 . . Parts 198 | . 31 31 8 21 6 34 13 2 . 13 23 7 9 . . Haulers Intercepted 2 | . 1 . . 1 . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 . . . . Parts Field Recycled 15 | . . . . . . . 12 3 . . . . . . . Retrieved Matter 115 | . . . . . . . 66 49 . . . . . . . Parts Self-Destructed 41 | . . . . . . . 2 2 . 22 . . 15 . . Prevented 4 | . . . . . . . . . . 3 . . 1 . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Combat Hostiles Destroyed 92 | . 10 18 4 6 1 20 3 3 . 7 10 3 7 . . Melee 4 | . . 1 . . . . 1 . . . 2 . . . . Guns 29 | . 7 6 . . 1 2 2 1 . 5 4 1 . . . Cannons 28 | . . 1 2 3 . 9 . . . . 4 2 7 . . AOE 27 | . 3 10 2 3 . 7 . 2 . . . . . . . Classes Destroyed 17 | . 4 2 3 2 1 2 1 . . 1 1 . . . . Worker 4 | . . . 1 1 . 2 . . . . . . . . . Builder 1 | . . . . 1 . . . . . . . . . . . Hauler 2 | . 1 . . 1 . . . . . . . . . . . Recycler 3 | . . . 2 . 1 . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . 1 . . . . Operator 1 | . . . . . . 1 . . . . . . . . . Watcher 10 | . 2 1 . 4 2 . . . . . 1 . . . . Swarmer 21 | . 6 3 . 3 . 2 . . . . 5 . 2 . . Grunt 38 | . 4 9 1 . . 8 2 3 . 4 3 . 4 . . Brawler 3 | . . 1 1 . . . . . . . . . 1 . . Duelist 2 | . . . . . . 2 . . . . . . . . . Sentry 12 | . . 5 . 2 . 2 . . . . 2 1 . . . Specialist 1 | . . . . . . . . . . 1 . . . . . Hunter 7 | . . . . 1 . 5 . . . 1 . . . . . Programmer 5 | . . . . . 1 1 . . . 1 . 2 . . . Assembled 2 | . . . 2 . . . . . . . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . . Best Kill Streak 10 | . 3 5 3 6 2 10 2 1 . 2 5 2 4 . . Combat Bots Only 8 | . 3 5 2 4 1 8 2 1 . 2 5 2 4 . . Max Kills in Single Turn 4 | . 3 2 2 4 1 2 1 1 . 1 1 1 1 . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . 3 2 2 3 . 2 . 1 . . . . . . . Melee 1 | . . 1 . . . . 1 . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Hostile Shots Fired 1003 | . 36 81 13 41 78 159 43 10 . 128 86 22 123 92 91 Missed 325 | . 10 32 4 11 21 51 12 . . 32 31 13 34 36 38 Damage Taken 8474 | . 224 474 83 187 687 1046 370 164 . 1346 829 165 1361 855 683 Core 1897 | . 41 68 8 68 96 106 37 14 . 113 191 18 262 655 220 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 140 | . . . . . . . . . . . 19 13 108 . . Ignored by Resistances 2800 | . 69 137 27 57 210 524 106 80 . 469 227 45 403 245 201 Regen/Repaired (Parts) 162 | . . . . . . 135 . . 27 . . . . . . Core Remaining (%) 83 | 100 83 . 81 87 86 . . . . 68 80 . . . . Volleys Fired 309 | . 22 48 11 31 12 61 10 18 . 30 26 10 29 1 . Largest 2 | . 2 2 2 2 2 2 2 2 . 1 2 2 2 1 . Hottest 147 | . 70 88 88 105 109 128 66 66 . 30 138 147 147 63 . Shots Fired 441 | . 42 70 17 47 24 84 12 22 . 30 43 17 32 1 . Gun 217 | . 41 47 . 3 10 36 10 18 . 21 26 4 . 1 . Cannon 175 | . . 6 15 43 12 37 . . . . 17 13 32 . . Launcher 40 | . 1 17 2 1 2 11 2 4 . . . . . . . Special 9 | . . . . . . . . . . 9 . . . . . Kinetic 247 | . 21 35 15 43 12 32 10 18 . 21 17 10 13 . . Thermal 140 | . 20 18 . 3 10 41 . . . . 26 7 14 1 . Explosive 40 | . 1 17 2 1 2 11 2 4 . . . . . . . Electromagnetic 5 | . . . . . . . . . . . . . 5 . . Robot Hit Streak 29 | . 18 18 8 6 11 29 22 27 . 12 12 12 8 9 . Robot Miss Streak 5 | . 1 1 1 4 1 1 . 1 . 2 2 1 5 . . Penetration Max 1 | . . . . . . . . 1 . 1 . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 338 | . 33 53 11 23 18 63 22 15 . 26 39 12 21 2 . Core Hits 197 | . 20 30 10 14 15 49 10 9 . 8 17 5 10 . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . 2 . . . . . 1 . 1 . . . . . Critical Strikes 18 | . . 2 . 4 1 5 2 1 . 1 1 . 1 . . Burn 4 | . . . . 1 . 3 . . . . . . . . . Destroy 3 | . . 1 . . . . . 1 . 1 . . . . . Blast 7 | . . . . 3 1 2 . . . . . . 1 . . Smash 1 | . . 1 . . . . . . . . . . . . . Sever 3 | . . . . . . . 2 . . . 1 . . . . Melee Attacks 70 | . . 4 . 1 4 16 16 4 3 1 11 3 4 2 1 Impact 4 | . . 4 . . . . . . . . . . . . . Slashing 64 | . . . . 1 4 16 16 4 3 1 11 3 4 . 1 Piercing 2 | . . . . . . . . . . . . . . 2 . Sneak Attacks 3 | . . . . . . 1 . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 11314 | . 501 1353 762 827 503 2836 922 599 . 435 1370 382 756 68 . Guns 3006 | . 398 525 . 35 164 460 187 332 . 435 384 70 . 16 . Cannons 3308 | . . 76 251 522 194 854 . . . . 425 312 674 . . Explosions 3561 | . 103 658 499 270 100 1430 152 267 . . . . 82 . . Melee 1386 | . . 94 . . 34 87 583 . . . 553 . . 35 . Ramming 53 | . . . 12 . 11 5 . . . . 8 . . 17 . Kinetic 4216 | . 213 443 251 522 194 752 187 332 . 435 425 228 234 . . Thermal 2371 | . 185 158 . 35 164 887 . . . . 384 154 388 16 . Explosive 3103 | . 103 658 499 270 49 1105 152 267 . . . . . . . Electromagnetic 185 | . . . . . 51 . . . . . . . 134 . . Impact 94 | . . 94 . . . . . . . . . . . . . Slashing 1257 | . . . . . 34 87 583 . . . 553 . . . . Piercing 35 | . . . . . . . . . . . . . . 35 . Highest Corruption 3 | . . . . . . . . . . . . 1 1 3 3 Average Corruption 1 | . . . . . . . . . . . . 1 1 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 16 | . . . . . . . . . . . . 3 7 6 . Message Errors 3 | . . . . . . . . . . . . . 3 . . Matter Fused 5 | . . . . . . . . . . . . 1 2 2 . Heat Flow Errors 3 | . . . . . . . . . . . . . 1 2 . Energy Discharges 1 | . . . . . . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . . . . . . . 1 . Data Loss (major) 2 | . . . . . . . . . . . . 1 . 1 . Misfires 1 | . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 514 | . . 65 36 8 27 129 130 . . . 108 . 10 1 . Projectiles 31 | . . . . . 13 . . . . . 8 . 10 . . Explosions 169 | . . 32 36 8 14 77 2 . . . . . . . . Melee 314 | . . 33 . . . 52 128 . . . 100 . . 1 . Knockbacks 26 | . . . 3 4 1 9 . . . . 5 1 3 . . Impact 1 | . . . 1 . . . . . . . . . . . . Kinetic 25 | . . . 2 4 1 9 . . . . 5 1 3 . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 99 | . 15 . . . . . 13 16 . . . . 48 7 . Shots 4 | . 1 . . . . . 1 1 . . . . 1 . . Rammed 10 | . . . . . 3 2 . . . . . . . 5 . Targets Rammed 17 | . 1 . 4 . 3 2 . . . . 2 . . 5 . Kicked 7 | . 1 . 4 . . . . . . . 2 . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 384 | . 36 66 41 81 258 250 96 4 . 12 384 37 209 171 . Average Temperature 57 | . 17 25 18 18 66 78 51 4 . 5 103 23 39 71 . Received Heat Transfer 2406 | . 96 294 30 . 45 297 153 90 . 480 243 45 289 332 12 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . 1 . . Impact Corruptions 2 | . . 1 . . . . . . . . . . . 1 . Robots Melted 2 | . . . . . . 2 . . . . . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . . . . . Parts Melted 3 | . 1 . . . . 1 . . . . 1 . . . . Heat Transferred 4174 | . 425 350 . 148 333 1721 . . . . 592 185 383 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Peak Influence 604 | . 185 604 152 189 118 408 . . . . 211 109 . . . Initial 152 | . . 61 152 15 3 5 . . . . 11 . . . . Average 77 | . 82 345 36 79 10 99 . . . . 54 50 . . . Maximum Alert Level 2 | . . 2 . . . 2 . . . . 1 . . . . Low Security (%) 88 | 100 100 20 100 100 100 76 . . . . 92 100 . . . Level 1 8 | . . 29 . . . 23 . . . . 7 . . . . Level 2 3 | . . 50 . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 3 . . 1 6 . . . . 3 1 . 1 . Investigation 5 | . 1 . . . . 2 . . . . 2 . . . . Extermination 2 | . . . . . 1 1 . . . . . . . . . Reinforcement 8 | . . 3 . . . 3 . . . . 1 1 . . . Assault 1 | . . . . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Distress Signals 8 | . 1 4 . 3 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 190 | . 17 27 16 11 13 26 3 4 . 10 17 4 12 11 19 Peak Tracking Total 19 | . 3 6 15 5 6 7 2 2 . 4 5 2 9 9 19 Tactical Retreats 18 | . 2 1 . . 2 3 . 1 . 1 1 . 2 5 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Traps Triggered 7 | . . . . . 3 . . . . . 2 2 . . . Indirectly 3 | . . . . . 3 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 24 | . . . . . 2 . 1 . . . . . . . 21 Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Machines Disabled 15 | . 1 1 1 1 2 6 1 . . 1 1 . . . . Max in Single Turn 4 | . 1 1 1 1 2 4 1 . . 1 1 . . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Machines Accessed 27 | . 5 2 . 2 3 8 1 2 1 . . 1 . . 2 Terminals 14 | . 5 . . 2 2 5 . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . Repair Stations 2 | . . 1 . . . 1 . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 1 . . . . . 1 . . . Total Hacks 67 | . 13 6 . 9 6 17 1 5 6 . . 2 . . 2 Successful 37 | . 7 3 . 5 1 6 1 5 6 . . 1 . . 2 Failed 30 | . 6 3 . 4 5 11 . . . . . 1 . . . Catastrophic 5 | . . . . . 2 3 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 38 | . 14 1 . 5 3 7 . . . 1 2 5 . . . Terminals 36 | . 13 . . 9 4 10 . . . . . . . . . Fabricators 2 | . . . . . . 2 . . . . . . . . . Repair Stations 6 | . . 2 . . . 4 . . . . . . . . . Recycling Units 4 | . . 4 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 2 1 . . . . . 2 . . . Terminal Hacks 30 | . 7 . . 5 1 3 1 5 6 . . . . . 2 Record 4 | . . . . . . . . 4 . . . . . . . Part Schematic 6 | . . . . . . . . . 6 . . . . . . Robot Analysis 4 | . 2 . . 1 . 1 . . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . Open Door 4 | . . . . . . . 1 1 . . . . . . 2 Level Access Points 1 | . . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . Terminal Index 2 | . 1 . . 1 . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . . . . . Security Stations 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . 1 . . . Seal Access 2 | . . . . . . 1 . . . . . 1 . . . Unauthorized Hacks 1 | . . 1 . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . Monitor 1 | . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 15 | . 4 2 . 2 2 5 . . . . . . . . . Full Trace Events 4 | . 2 . . . . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . . . . . 21 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . Time 22 | . . . . . . 22 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 2 | . . 2 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . 2 . . Allies Hacked 3 | . . . . . . . . . . 3 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Total Allies 14 | . . . 3 . . . . . 8 . . . 2 1 . Largest Group 8 | . . . 3 . . . . . 8 8 . . 2 2 . Highest-Rated Group 256 | . . . 40 . . . . . 256 256 . . 96 141 . Highest-Rated Ally 141 | . . . 16 . . . . . 40 40 . . 49 141 . Total Orders 2 | . . . . . . . . . . . . . . 2 . ROAM 2 | . . . . . . . . . . . . . . 2 . Ally Attacks 31 | . . . 15 . . . . . . 10 . . . 6 . Total Damage 937 | . . . 186 . . . . . . 527 . . . 224 . Kills 4 | . . . 1 . . . . . . 3 . . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Robot Analysis Total 4 | . 2 . . 1 . 1 . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . . 1 1 1 1 . . . 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . 1 . . . Guard Positions 1 | . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Turns Passed 18157 | 2 607 519 1741 973 1239 1913 902 1821 3138 1033 820 556 1026 448 1419 Spaces Moved 10441 | 2 376 214 882 423 549 854 547 1081 1794 568 505 383 874 669 720 Core 1136 | . . . . . . . . . . . 1 . 380 668 87 Treads 4779 | . . . . 1 224 854 272 1081 1794 553 . . . . . Legs 3893 | 2 376 214 882 422 325 . 275 . . 15 504 383 494 1 . Wheels . | . . . . . . . . . . . . . . . . Hover 633 | . . . . . . . . . . . . . . . 633 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 190 123 155 123 163 163 120 120 120 50 50 50 Average Speed 149 | 120 120 173 189 190 149 157 149 163 163 161 123 120 98 50 193 Slowest Speed 600 | 120 120 260 190 225 240 160 193 163 163 163 600 190 190 120 400 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 2 48 26 94 30 15 13 52 81 90 55 13 8 72 69 76 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . 1 . 1 . . . . . Known Exits Taken 11 | . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . Scrap Searched 16 | . . . 2 . . . 1 3 1 4 . . 3 2 . Spaces Dug 34 | . . . . 1 3 16 2 4 . . . 4 4 . . Terrain Destroyed 303 | . 6 88 28 18 6 61 23 41 . . 2 8 22 . . Melee 32 | . . . . 1 3 15 2 4 . . . 3 4 . . Projectile 36 | . . . 3 6 . 2 3 2 . . 2 5 13 . . AOE 235 | . 6 88 25 11 3 44 18 35 . . . . 5 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Total 12472 | 1 488 283 930 540 935 1332 592 1110 2001 651 633 452 1002 776 746 Wait 1350 | . 84 . 20 71 330 366 1 . 202 28 64 37 49 93 5 Move 10427 | 1 375 213 881 422 548 853 546 1080 1793 567 505 382 873 668 720 Hop . | . . . . . . . . . . . . . . . . Pick Up 42 | . 2 5 3 2 5 5 1 1 2 6 5 2 2 . 1 Fast Attach 62 | . 2 4 2 2 9 7 4 . . 1 11 7 . 5 8 Attach 32 | . . 2 . 1 . 6 . 2 . 6 6 1 7 . 1 Detach 9 | . . . . . . 1 . . . 1 . . 7 . . Swap 71 | . 1 4 5 8 13 12 10 3 1 1 4 5 3 . 1 Drop 65 | . 1 3 4 2 11 3 4 2 . 10 . 5 9 2 9 Fire 309 | . 22 48 11 31 12 61 10 18 . 30 26 10 29 1 . Melee 70 | . . 4 . 1 4 16 16 4 3 1 11 3 4 2 1 Ram 5 | . . . . . . . . . . . . . . 5 . Kick 6 | . 1 . 4 . . . . . . . 1 . . . . Crush 5 | . . . . . 3 2 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 19 | . . . . . . . . . . . . . 19 . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Discovered new exit (range 7) 214 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 581 | -10/Materials | Discovered new exit (range 10) 610 | -10/Materials | Entered another Materials area 610 | -9/Materials | Evolved 2 slots: Utility x2 652 | -9/Materials | Discovered new exit (range 18) 885 | -9/Materials | Discovered new exit (range 14) 949 | -9/Materials | Lost 4 parts (1n2u1w) 1129 | -9/Materials | Entered Mines 1274 | -9/Mines | Learned location of 1 exit from Materials 1305 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1412 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1711 | -9/Mines | Met a Derelict testing a Signal Generator 1725 | -9/Mines | Found Signal Generator 1860 | -9/Mines | Assembled infested the area 1865 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1920 | -9/Mines | Lost 4 allies 2821 | -9/Mines | Discovered new exit (range 9) 2870 | -9/Mines | Entered Materials 2870 | -8/Materials | Evolved 2 slots: Utility x2 2871 | -8/Materials | Identified exit to Factory 3253 | -8/Materials | Build established: Scavenger-Skirmisher 3727 | -8/Materials | Discovered exit to Factory (range 11) 3843 | -8/Materials | Entered Factory 3843 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4927 | -7/Factory | Identified exit to Factory 5082 | -7/Factory | Entered another Factory area 5082 | -6/Factory | Evolved 2 slots: Utility x2 5430 | -6/Factory | Build established: Assassin 5588 | -6/Factory | Repaired Med. Treads 5901 | -6/Factory | Destroyed 8 combat bots 6937 | -6/Factory | Identified exit to Lower Caves 6995 | -6/Factory | Entered Lower Caves 7107 | -6/Lower Caves | Build established: Hacker-Assassin 7210 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7726 | -6/Lower Caves | Learned 8 Factory zone layouts 7819 | -6/Lower Caves | Build established: Hacker-Mutant 7853 | -6/Lower Caves | Discovered new exit (range 14) 7895 | -6/Lower Caves | Identified exit to Lower Caves 7897 | -6/Lower Caves | Entered another Lower Caves area 8384 | -6/Lower Caves | Discovered new exit (range 5) 8394 | -6/Lower Caves | Identified exit to Zion 8897 | -6/Lower Caves | Learned Factory emergency access door positions 8897 | -6/Lower Caves | Learned Research emergency access door positions 8897 | -6/Lower Caves | Learned Extension terminal intel 9160 | -6/Lower Caves | Learned Factory garrison access intel 9459 | -6/Lower Caves | Found Alien Artifact 9460 | -6/Lower Caves | Identified Core Expander 9460 | -6/Lower Caves | Installed Core Expander, added new Utility slot 9718 | -6/Lower Caves | Entered Zion 9763 | -6/Zion | Given the Hacking Drone Bay 11083 | -6/Zion | Found Prototype Device 11084 | -6/Zion | Identified Phasing AFG 11752 | -6/Zion | Identified exit to Proximity Caves 12272 | -6/Zion | Imprinted 12274 | -6/Zion | Declared Zion's savior 12794 | -6/Zion | Gained Derelict followers 12856 | -6/Zion | Entered Proximity Caves 12856 | -5/Proximity Caves | Accompanied by 8 allies 12887 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 12890 | -5/Proximity Caves | Learned location of Warlord (-4) 12901 | -5/Proximity Caves | Found Prototype Special Weapon 12903 | -5/Proximity Caves | Identified Molecular Deconstructor 13029 | -5/Proximity Caves | Lost 7 allies 13189 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 13406 | -5/Proximity Caves | Build established: Hacker-Skirmisher 13623 | -5/Proximity Caves | Lost 4 parts (1p1n2u) 13743 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 13801 | -5/Proximity Caves | Spotted B-75 Beast 13852 | -5/Proximity Caves | Lost 5 parts (1p2n1u1w) 13879 | -5/Proximity Caves | Discovered new exit (range 6) 13888 | -5/Proximity Caves | Identified exit to Factory 13889 | -5/Proximity Caves | Entered Factory 13889 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13892 | -5/Factory | Loaded intel: 4 garrison access locations 13911 | -5/Factory | Build established: Hacker-Mutant 14691 | -5/Factory | Discovered new exit (range 9) 14707 | -5/Factory | Identified exit to Factory 14709 | -5/Factory | Entered another Factory area 14709 | -4/Factory | Evolved 2 slots: Utility x2 15163 | -4/Factory | Discovered new exit (range 5) 15179 | -4/Factory | Identified exit to Upper Caves 15197 | -4/Factory | Retrieved Zion intel report: Guard Positions 15265 | -4/Factory | Entered Upper Caves 15389 | -4/Upper Caves | Build established: Hacker-Skirmisher 15402 | -4/Upper Caves | Encountered a Warlord checkpoint 15720 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 16051 | -4/Upper Caves | Lost 6 parts (1p1n3u1w) 16201 | -4/Upper Caves | Discovered new exit (range 10) 16207 | -4/Upper Caves | Identified exit to Upper Caves 16291 | -4/Upper Caves | Entered another Upper Caves area 16291 | -4/Upper Caves | Accompanied by 2 allies 16309 | -4/Upper Caves | Build established: Hacker-Mutant 16333 | -4/Upper Caves | Discovered new exit (range 9) 16337 | -4/Upper Caves | Identified exit to Research 16410 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16661 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 16661 | -4/Upper Caves | Core integrity fell below 50% 16688 | -4/Upper Caves | Core integrity fell below 20% 16710 | -4/Upper Caves | Lost 3 parts (2u1w) 16716 | -4/Upper Caves | Identified exit to Warlord 16739 | -4/Upper Caves | Entered Warlord 16760 | -4/Warlord | System corruption cleaned by Quarantine Array 16778 | -4/Warlord | Found Prototype Device 16778 | -4/Warlord | Identified Minesniffer Drone Bay 17046 | -4/Warlord | Visited the Vortex Lab 17047 | -4/Warlord | Warlord's base attacked by MAIN.C 17067 | -4/Warlord | Found Prototype Energy Gun 17067 | -4/Warlord | Identified Vortex Rail 17083 | -4/Warlord | Found Prototype Energy Gun 17083 | -4/Warlord | Identified Vortex Rifle 17176 | -4/Warlord | Build established: Hacker-Skirmisher 17397 | -4/Warlord | Warlord forces counterattacked 17532 | -4/Warlord | Rebuked by Warlord 17722 | -4/Warlord | Warlord base infiltrated, sounded retreat 17778 | -4/Warlord | Lost 7 allies 18147 | -4/Warlord | Spotted Striker 18148 | -4/Warlord | Spotted Striker 18148 | -4/Warlord | Discovered new exit (range 17) 18150 | -4/Warlord | Spotted Striker 18158 | -4/Warlord | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 18137_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. 18147_ ANNOUNCEMENT: Detected 1 Melee squad, 1 Programmer squad, 1 Hunter squad, 1 Grunt squad, with prototype support. 18148_ Penetrated by Slug. 18148_ Slug penetrates Wall. 18148_ X-82 Rainmaker misfires. 18148_ Acquired 12 matter. 18148_ EXIT=FOUND 18153_ Backup Propulsion III destroyed. 18153_ Backup Power III destroyed. 18153_ Knocked back. 18154_ Acquired 10 matter. 18156_ Visual Processing Unit destroyed. 18156_ Critical hit (Blast). 18156_ Knocked back. 18157_ Dropped Enh. Gauss Cannon. 18157_ Backup Propulsion III destroyed. 18158_ Dropped Enh. Gauss Cannon. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????###??????????????????????????????? | | #########X#############??????????????????? | | ^ #??????????????????? | | #??????????????????? | | #################### #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ??????????????????## ##?????????????????? | | ?????????????????## #?????????????????? | | ?????????????????# x #????????????? #??? | | ?????????????????# ##????????????< #?? | | ?????????????????# #??????????? #?? | | ?????????????????# ##?????????? #??? | | ?????????????????## #????????? #???? | | ??????????????????### #####???? #???? | | ????????????????????## ## #??? #????? | | ?????????????????????##^ ## #### #?????? | | ??????????????????????# ##"## ###???? | | ??????????????????????# ###?? | | ??????????????????????##%]#;; ##??? ##? | | ???????????????????????##@ %*% ;#???? ?? | | ??????""????????????????##; ]p;#???? ?? | | ?????#""#????????????????#KKpspK##??? #?? | | ?????#""#????????????????#s; ;#??? #?? | | ?????#""#????????????????##%;h h #??? ##? | | ######""#####?????????????# ##g =##?? #? | | # "" "############?? #?# gg # #?? | | # "" """"""""""""#?? ??#l=g #??? | | # "" """"""""""""#?####?##*%bb%!% ?? | | + l ### ### %= i " | | + sEs + ## ## ? | | +^ sss + #### #??? | | + #### ##??# " ?? | | # "" """"""""""""#??#i #???# ""?? | | # "" """"""""""""#???#b #?### "?? | | # "" "############???# #### # #?? | | ######""#####??????????????# d#?# #?? | | ?????#""#?????????????????? ### #?? | | ?????#""#????????????????? ### ##?? | | ?????#""#????????????????? ##?# #??? | | ??????""????????????????? ???## ##??? | | ????????????????????????# ????## #???? | | #???????????????????????# #?????# #???? | | #???????????????????????# ??????## ##??? | | #???????????????????????# ??????## #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 21 Energy Capacity 370 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 19 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Resistance: KI 40 Resistance: TH 20 Resistance: EX 70 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Cycling 20 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 30 Authchip Count 1 Item Schematics ----------------- Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Barrage Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Power Amplifier | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive 0b10 Decoder Chip [Scout] | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Robot Schematics ------------------ X-57 Shotgunner | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- A Powerful Ally? Deconstruction Challenges ------------ None Game ------ Seed LauncherBladeDiverter Manual? 0 Play Time 02:12:42 Cumulative 51.1 hours Start 2024.05.26 @ 12:22:25 End 2024.05.26 @ 15:10:58 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 64 Rogue 0 Adventurer 59 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 45 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55737731-259f-43e6-9c9f-f01722113230