Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.01 @ 18:36:03

Player: GiggleBox

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (232)     1160
Value Destroyed (7264)     7264
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (1642)               1642
              TOTAL SCORE: 15426

 Bonus
-------
High Alert Combat Kills    182
Follower Combat Kills      60
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      400

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     199/385
System Corruption          9%
Temperature                Warm (180)
Movement                   Walking (110)
Location                   -4/Proximity Caves

 Parts 
-------
>              --- POWER (2) --------
               Neutrino Core
         Light Antimatter Reactor
>              --- PROPULSION (4) ---
               Flexi-carbon Leg
               Myomer Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
>              --- UTILITY (7) ------
      Advanced Cooling System
      Enhanced Optical Array
      Advanced Signal Interpreter
  Experimental Targeting Computer
               Backup Plating III
               Backup Plating III
      Improved Shield Generator
>              --- WEAPON (4) -------
               Beamcaster
               Beamcaster
         Heavy Beamcaster
         Heavy Beamcaster
>              --- INVENTORY (5) ----
       Armored Medium Treads
       Armored Medium Treads
               Minesniffer Drone Bay (10/10)
         Heavy Beamcaster
               Ripper

 Peak State 
------------
>              --- POWER ------------
               Neutrino Core
         Light Antimatter Reactor
>              --- PROPULSION -------
               Flexi-carbon Leg
               Myomer Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
>              --- UTILITY ----------
      Advanced Cooling System
      Enhanced Optical Array
      Advanced Signal Interpreter
  Experimental Targeting Computer
               Backup Plating III
               Backup Plating III
      Improved Shield Generator
>              --- WEAPON -----------
               Beamcaster
               Beamcaster
         Heavy Beamcaster
         Heavy Beamcaster
>              --- INVENTORY --------
       Armored Medium Treads
       Armored Medium Treads
               Minesniffer Drone Bay
         Heavy Beamcaster
               Ripper
[Rating: 100]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Enhanced Biometal Leg
  Wheel                    Wheel
  Hover Unit               Backup Propulsion III
  Flight Unit              VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Advanced Terrain Scan Processor
  Protection               Backup Plating III
Weapon                     Enhanced Autogun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Ripper
  Piercing Weapon          Vortex Lance

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Pro 
Slots Evolved              10   | .   .   .   2   2   2   .   .   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   2   .   .   .   1   2   .   .   .   .   
  Weapon                   2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   
Parts Attached             198  | 4   10  5   25  23  25  5   2   30  27  14  .   28  .   
  Power                    13   | .   1   .   1   .   2   .   .   3   2   1   .   3   .   
    Engine                 8    | .   1   .   1   .   2   .   .   3   1   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   1   .   .   2   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Propulsion               43   | 2   6   .   4   3   4   .   1   5   8   4   .   6   .   
    Treads                 30   | .   3   .   4   3   4   .   1   1   8   4   .   2   .   
    Leg                    4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
    Wheel                  7    | 2   1   .   .   .   .   .   .   4   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  57   | 1   2   1   4   5   7   2   1   15  7   3   .   9   .   
    Device                 34   | 1   1   1   1   2   5   1   1   12  2   3   .   4   .   
    Storage                5    | .   1   .   1   .   .   .   .   1   2   .   .   .   .   
    Processor              9    | .   .   .   .   2   .   1   .   1   2   .   .   3   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   .   .   2   1   2   .   .   1   1   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   85   | 1   1   4   16  15  12  3   .   7   10  6   .   10  .   
    Energy Gun             14   | 1   1   .   6   .   .   .   .   .   .   .   .   6   .   
    Energy Cannon          5    | .   .   .   .   .   .   1   .   3   .   1   .   .   .   
    Ballistic Gun          40   | .   .   3   8   13  7   2   .   3   2   2   .   .   .   
    Ballistic Cannon       9    | .   .   .   .   .   .   .   .   .   6   3   .   .   .   
    Launcher               3    | .   .   1   .   .   1   .   .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          11   | .   .   .   2   2   4   .   .   1   1   .   .   1   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   3   1   .   .   .   .   .   .   .   4   .   
  Corrupted Parts          6    | .   .   .   .   .   .   .   .   .   5   .   .   1   .   
    System Corruption      36   | .   .   .   .   .   .   .   .   .   27  .   .   9   .   
Parts Lost                 62   | .   2   .   2   1   6   1   1   19  7   22  .   1   .   
  Power                    8    | .   .   .   .   .   1   .   .   3   1   2   .   1   .   
  Propulsion               20   | .   .   .   .   1   3   .   1   5   2   8   .   .   .   
  Utility                  11   | .   1   .   .   .   1   .   .   4   2   3   .   .   .   
  Weapon                   23   | .   1   .   2   .   1   1   .   7   2   9   .   .   .   
  Highest Loss Streak      20   | .   1   .   2   1   2   1   1   5   6   20  .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   96  100 99  99  99  100 99  87  95  70  .   61  .   
  Engine                   9    | .   14  14  11  9   7   7   7   11  9   1   .   8   .   
  Treads                   21   | .   26  28  32  26  29  30  29  10  9   16  .   .   .   
  Wheel                    1    | .   .   .   .   .   .   .   .   7   11  .   .   .   .   
  Device                   8    | .   11  14  9   9   7   7   7   7   8   8   .   5   .   
  Storage                  8    | .   14  14  11  9   7   7   7   6   5   4   .   .   .   
  Processor                7    | .   .   .   .   9   7   15  15  17  22  18  .   3   .   
  Protection               3    | .   .   .   1   9   6   .   .   .   2   .   .   10  .   
  Energy Gun               6    | .   28  .   26  .   .   .   .   .   .   .   .   10  .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   6   6   .   .   .   .   
  Ballistic Gun            16   | .   .   27  5   26  29  29  30  16  3   4   .   .   .   
Peak Build Rating          100  | 7   13  14  29  35  46  45  45  59  83  83  2   100 100 
  Average Rating           36   | 6   10  12  26  32  42  44  43  45  72  61  2   48  100 
  On Entrance              33   | 6   7   12  13  25  35  43  44  44  55  83  2   2   100 
Naked Turns                241  | .   .   .   .   .   .   .   .   .   .   81  111 49  .   
Heaviest Build             106  | 13  52  50  62  63  79  73  69  94  106 87  .   56  .   
  Greatest Support         118  | 20  46  46  69  69  97  91  91  91  114 118 3   105 .   
  Greatest Overweight (x)  22   | .   4   1   .   .   1   .   1   22  3   1   .   13  .   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   1   2   .   .   1   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  5   5   5   
  Average Capacity         18   | 8   17  20  20  20  20  20  20  20  20  17  5   5   5   
  Most Carried             20   | 6   18  20  20  20  20  18  20  20  20  20  5   5   5   
  Average Carried          16   | 4   11  18  19  19  18  17  19  17  19  15  5   4   5   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  5   5   5   5   
  Final Carried            20   | 4   17  19  20  20  17  18  20  20  19  5   5   5   5   

 Class Distribution 
--------------------
 34% | Mutant
 31% | Skirmisher
 23% | Gunner
  5% | Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Gunner | -9/Materials
     Skirmisher | -8/Materials
     Skirmisher | -7/Factory
     Skirmisher | -7/Lower Caves
         Gunner | -7/Lower Caves
         Gunner | -6/Factory
         Gunner | -5/Factory
     Skirmisher | -5/Upper Caves
         Mutant | -5/Upper Caves
         Mutant | -5/Warlord
 Scavenger-Tank | -4/Proximity Caves

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  War  Pro  
Matter Collected           6379 | 240  95   201  439  948  1360 418  143  1172 666  236  107  354  .    
  Remotely                 190  | .    .    .    .    .    .    .    .    .    190  .    .    .    .    
Salvage Created            9039 | 93   698  448  1402 1439 1524 469  115  1638 802  281  .    130  .    
  Parts                    533  | 6    28   35   96   98   95   17   10   93   43   11   .    1    .    
Haulers Intercepted        9    | .    2    .    1    5    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           11   | .    1    .    3    2    2    .    .    3    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      46   | .    .    .    .    .    .    17   16   .    .    13   .    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Pro 
Combat Hostiles Destroyed  167  | .   11  7   25  27  22  7   4   32  19  10  .   3   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Guns                     119  | .   10  4   23  27  21  7   4   18  1   1   .   3   .   
  Cannons                  36   | .   .   .   .   .   .   .   .   13  15  8   .   .   .   
  AOE                      9    | .   .   3   2   .   1   .   .   .   3   .   .   .   .   
Classes Destroyed          18   | 2   3   1   5   .   3   .   .   3   1   .   .   .   .   
  Worker                   16   | .   .   .   4   1   8   .   .   3   .   .   .   .   .   
  Builder                  6    | .   .   .   1   .   2   .   .   2   1   .   .   .   .   
  Tunneler                 6    | 1   .   4   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   9    | .   2   .   1   5   1   .   .   .   .   .   .   .   .   
  Recycler                 14   | 1   1   2   5   3   2   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   3   .   2   1   3   .   .   .   1   .   .   .   .   
  Swarmer                  57   | .   .   3   14  14  5   .   3   13  .   5   .   .   .   
  Grunt                    55   | .   11  4   3   6   7   5   .   12  2   4   .   1   .   
  Brawler                  3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   
  Duelist                  4    | .   .   .   1   .   2   1   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   22   | .   .   .   7   7   2   1   .   1   3   1   .   .   .   
  Specialist               5    | .   .   .   .   .   .   .   .   2   3   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   3   .   1   .   1   .   .   .   .   
  Programmer               14   | .   .   .   .   .   1   .   .   2   9   .   .   2   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           12   | 2   3   3   6   5   5   3   4   4   12  7   .   3   .   
  Combat Bots Only         11   | .   2   3   4   4   4   3   4   4   11  7   .   3   .   
Max Kills in Single Turn   3    | 1   1   2   3   2   3   1   2   3   2   1   .   2   .   
  Gunslinging              2    | .   .   .   .   1   .   .   .   2   .   .   .   1   .   
  Exploded                 2    | .   .   2   1   .   1   .   .   .   2   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  War  Pro  
Hostile Shots Fired        1102  | .    62   24   80   88   156  34   13   182  211  224  2    17   9    
  Missed                   299   | .    14   8    30   28   40   11   3    48   55   55   .    6    1    
Damage Taken               12496 | 6    611  211  592  756  1579 310  110  2081 2761 3025 46   289  119  
  Core                     1831  | .    147  28   110  37   220  16   11   262  157  697  46   68   32   
  Absorbed by Shields      471   | .    .    .    .    .    56   .    31   284  .    .    .    55   45   
  Ignored by Resistances   36    | .    .    .    .    .    36   .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   592   | .    139  .    251  202  .    .    .    .    .    .    .    .    .    
Core Remaining (%)         71    | 100  .    30   72   93   .    .    64   69   .    .    .    .    .    
Volleys Fired              456   | 5    56   25   44   79   70   27   8    84   35   15   .    7    1    
  Largest                  4     | 2    2    2    3    3    4    4    4    4    4    4    .    3    4    
  Hottest                  312   | 90   90   40   150  75   100  100  100  270  270  208  .    231  312  
Shots Fired                1333  | 10   112  48   126  231  280  83   32   251  96   43   .    17   4    
  Gun                      1126  | 10   112  46   126  231  280  75   32   170  10   13   .    17   4    
  Cannon                   200   | .    .    .    .    .    .    8    .    81   81   30   .    .    .    
  Launcher                 7     | .    .    2    .    .    .    .    .    .    5    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  962   | .    .    46   18   231  280  75   32   170  68   42   .    .    .    
  Thermal                  231   | 5    92   .    .    .    .    8    .    81   23   1    .    17   4    
  Explosive                7     | .    .    2    .    .    .    .    .    .    5    .    .    .    .    
  Electromagnetic          133   | 5    20   .    108  .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         26    | 5    18   6    11   26   10   18   2    14   7    5    .    9    3    
  Robot Miss Streak        7     | 1    3    4    7    4    7    5    6    5    2    2    .    1    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        24    | .    .    .    5    4    6    1    1    6    .    .    .    1    .    
    Max Gunslinging Chain  2     | .    .    .    1    1    1    1    1    2    .    .    .    1    .    
Shots Hit Robots           799   | 9    79   26   78   147  169  39   11   147  59   20   .    14   1    
  Core Hits                393   | 3    33   17   48   57   70   18   7    73   47   15   .    4    1    
  Critical Kills           3     | .    .    .    .    1    .    .    .    2    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         21    | .    3    .    .    2    .    .    .    2    11   3    .    .    .    
    Burn                   3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Destroy                2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Blast                  14    | .    .    .    .    .    .    .    .    .    11   3    .    .    .    
Melee Attacks              12    | .    .    .    3    2    7    .    .    .    .    .    .    .    .    
  Impact                   12    | .    .    .    3    2    7    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17942 | 164  966  575  1776 2540 3299 613  186  3527 3100 850  .    326  20   
  Guns                     11528 | 121  962  330  1372 2488 2988 613  186  1850 101  171  .    326  20   
  Cannons                  4423  | .    .    .    .    .    .    .    .    1649 2108 666  .    .    .    
  Explosions               1543  | 43   .    231  242  .    136  .    .    .    891  .    .    .    .    
  Melee                    192   | .    .    .    74   .    118  .    .    .    .    .    .    .    .    
  Ramming                  256   | .    4    14   88   52   57   .    .    28   .    13   .    .    .    
  Kinetic                  11127 | .    .    330  145  2488 2988 613  186  1850 1690 837  .    .    .    
  Thermal                  3608  | 106  746  .    242  .    .    .    .    1649 519  .    .    326  20   
  Explosive                1122  | .    .    231  .    .    .    .    .    .    891  .    .    .    .    
  Electromagnetic          1637  | 58   216  .    1227 .    136  .    .    .    .    .    .    .    .    
  Impact                   192   | .    .    .    74   .    118  .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         38    | .    .    .    .    .    .    .    .    3    38   38   38   38   9    
  Average Corruption       13    | .    .    .    .    .    .    .    .    2    24   38   38   18   9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  58    | .    .    .    .    .    .    .    .    16   9    25   5    3    .    
    Message Errors         17    | .    .    .    .    .    .    .    .    1    6    10   .    .    .    
    Matter Fused           11    | .    .    .    .    .    .    .    .    5    2    2    2    .    .    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    2    .    2    .    1    .    
    Energy Discharges      8     | .    .    .    .    .    .    .    .    1    .    5    1    1    .    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    .    4    1    .    2    1    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            157   | 21   .    .    20   .    30   .    .    67   10   9    .    .    .    
  Projectiles              49    | .    .    .    .    .    .    .    .    30   10   9    .    .    .    
  Explosions               94    | 21   .    .    20   .    16   .    .    37   .    .    .    .    .    
  Melee                    14    | .    .    .    .    .    14   .    .    .    .    .    .    .    .    
Knockbacks                 14    | .    .    .    1    .    .    .    .    .    11   2    .    .    .    
  Impact                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12    | .    .    .    .    .    .    .    .    .    10   2    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      497   | 6    .    .    95   .    59   .    .    230  107  .    .    .    .    
  Shots                    14    | 1    .    .    4    .    2    .    .    3    4    .    .    .    .    
  Rammed                   27    | .    2    2    5    5    4    .    .    7    .    2    .    .    .    
Targets Rammed             36    | .    2    2    9    6    7    .    .    7    .    3    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  9     | .    .    .    4    1    3    .    .    .    .    1    .    .    .    
Highest Temperature        631   | 90   264  6    192  184  631  315  260  427  360  215  .    179  180  
  Average Temperature      96    | 37   64   6    51   42   161  122  123  114  127  106  .    79   120  
  Received Heat Transfer   2874  | .    339  138  84   261  366  138  .    566  117  807  9    25   24   
  Effects                  12    | .    .    .    .    .    5    .    2    5    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    1    .    .    1    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    
    Interference           4     | .    .    .    .    .    .    .    1    3    .    .    .    .    .    
    Matter Decay           2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Damage (major)         1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7     | .    .    .    7    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    1    .    .    .    .    .    .    2    .    .    .    .    .    
  Combat Hostiles          2     | .    1    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             10    | .    3    .    .    .    .    .    .    4    1    .    .    2    .    
  Heat Transferred         5985  | 235  2265 .    300  .    .    .    .    1971 659  .    .    518  37   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | 1    .    .    6    .    1    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Pro 
Peak Influence             544  | 10  132 141 364 537 544 .   .   498 484 .   .   .   .   
  Initial                  243  | .   6   4   29  48  215 .   .   150 243 .   .   .   .   
  Average                  173  | 4   44  25  103 299 313 .   .   172 303 .   .   .   .   
Maximum Alert Level        2    | .   .   .   1   2   2   .   .   2   2   .   .   .   .   
  Low Security (%)         61   | 100 100 100 87  28  8   .   .   74  8   .   .   .   .   
  Level 1                  28   | .   .   .   12  37  72  .   .   21  79  .   .   .   .   
  Level 2                  9    | .   .   .   .   33  19  .   .   3   12  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          32   | .   2   .   1   1   14  .   .   11  3   .   .   .   .   
  Investigation            5    | .   2   .   .   .   2   .   .   1   .   .   .   .   .   
  Extermination            7    | .   .   .   .   .   2   .   .   3   2   .   .   .   .   
  Reinforcement            8    | .   .   .   1   1   3   .   .   3   .   .   .   .   .   
  Assault                  2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Garrison                 10   | .   .   .   .   .   7   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Pro 
Distress Signals           10   | .   .   .   1   7   .   .   .   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              268  | .   19  8   47  44  34  10  4   43  27  21  3   4   4   
  Peak Tracking Total      13   | .   3   3   5   5   6   3   3   4   13  11  3   3   .   
  Tactical Retreats        21   | .   2   .   .   4   3   1   .   4   .   4   3   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Pro 
Traps Triggered            6    | .   2   .   .   .   1   .   .   3   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                23   | .   .   .   .   .   2   .   1   .   .   1   .   19  .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Pro 
Machines Disabled          14   | .   1   1   1   2   2   .   .   5   1   1   .   .   .   
  Max in Single Turn       3    | .   1   1   1   1   2   .   .   3   1   1   .   .   .   
  Garrison Access          3    | .   .   .   .   1   1   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Pro 
Machines Accessed          57   | .   4   .   13  11  7   .   .   8   3   .   .   11  .   
  Terminals                31   | .   3   .   8   8   3   .   .   6   3   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          5    | .   1   .   2   1   .   .   .   1   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   2   1   1   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   3   .   .   .   .   .   .   .   .   
Total Hacks                171  | .   14  .   57  29  23  .   .   22  5   .   .   21  .   
  Successful               108  | .   6   .   45  16  11  .   .   7   2   .   .   21  .   
  Failed                   63   | .   8   .   12  13  12  .   .   15  3   .   .   .   .   
    Catastrophic           6    | .   .   .   .   2   1   .   .   2   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   58   | .   9   .   15  12  7   .   .   13  2   .   .   .   .   
  Terminals                95   | .   10  .   27  20  16  .   .   17  5   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          20   | .   4   .   6   7   .   .   .   3   .   .   .   .   .   
  Recycling Units          3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              25   | .   .   .   21  1   3   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   4   .   .   .   .   .   .   .   .   
Terminal Hacks             45   | .   .   .   10  5   6   .   .   1   2   .   .   21  .   
  Record                   21   | .   .   .   .   .   .   .   .   1   .   .   .   20  .   
  Robot Analysis           4    | .   .   .   2   .   2   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              5    | .   .   .   3   1   1   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       14   | .   2   .   6   5   .   .   .   1   .   .   .   .   .   
  Scan Component           8    | .   1   .   3   3   .   .   .   1   .   .   .   .   .   
  Repair                   6    | .   1   .   3   2   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 21   | .   .   .   20  .   1   .   .   .   .   .   .   .   .   
  Insert Component         10   | .   .   .   9   .   1   .   .   .   .   .   .   .   .   
  Analyze                  11   | .   .   .   11  .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         24   | .   4   .   8   5   3   .   .   4   .   .   .   .   .   
  Terminals                24   | .   4   .   8   5   3   .   .   4   .   .   .   .   .   
    Botnet                 7    | .   2   .   3   .   1   .   .   1   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Skim                   16   | .   2   .   5   5   1   .   .   3   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   4   .   11  10  6   .   .   8   2   .   .   .   .   
  Full Trace Events        3    | .   .   .   .   1   1   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   8   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   .   .   53  .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   12  .   .   .   .   .   
Parts Repaired             6    | .   1   .   3   2   .   .   .   .   .   .   .   .   .   
  Time                     192  | .   32  .   96  64  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         102  | .   .   .   102 .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           10   | .   .   .   9   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 8    | .   .   .   8   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  
------------               Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Pro 
Total Allies               3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  .   .   .   .   .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Ally Attacks               21   | .   .   21  .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             169  | .   .   169 .   .   .   .   .   .   .   .   .   .   .   
  Kills                    2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Pro 
Robot Analysis Total       4    | .   .   .   2   .   2   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   1   .   .   .   .   1   .   .   
Drone Launches             10   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   
  Drone Recoveries         10   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  War  Pro  
Turns Passed               16397 | 60   1335 2195 2136 2009 1930 1107 158  2168 1062 418  111  1705 3    
Spaces Moved               8348  | 39   500  877  1134 1006 1041 620  85   981  667  294  221  883  .    
  Core                     541   | .    6    .    .    .    .    .    .    3    .    161  221  150  .    
  Treads                   5943  | .    482  877  1134 1006 1041 620  85   498  66   133  .    1    .    
  Legs                     85    | 10   .    .    .    .    .    .    .    .    .    .    .    75   .    
  Wheels                   1116  | 29   6    .    .    .    .    .    .    480  601  .    .    .    .    
  Hover                    657   | .    .    .    .    .    .    .    .    .    .    .    .    657  .    
  Flight                   6     | .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 80   80   240  160  160  160  160  160  100  100  50   50   50   .    
  Average Speed            166   | 90   217  240  160  160  160  160  161  184  130  116  50   148  .    
  Slowest Speed            1150  | 120  275  240  160  160  240  160  240  1150 246  250  50   700  .    
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50    | 3    79   99   83   78   31   66   12   33   18   65   49   94   1    
  Regions Visited          13
    Branch Regions         7
  Pre-discovered Areas     5     | .    .    1    2    2    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    1    1    1    .    1    .    1    .    .    1    .    
  Unknown Exits Taken      7     | 1    1    1    .    .    .    1    .    1    .    1    1    .    .    
Scrap Searched             5     | .    .    1    .    .    .    .    1    .    .    1    2    .    .    
Spaces Dug                 9     | .    .    .    1    2    4    2    .    .    .    .    .    .    .    
Terrain Destroyed          175   | 6    .    1    26   2    7    2    .    67   55   9    .    .    .    
  Melee                    7     | .    .    .    1    2    4    .    .    .    .    .    .    .    .    
  Projectile               62    | .    .    .    .    .    .    2    .    25   26   9    .    .    .    
  AOE                      106   | 6    .    1    25   .    3    .    .    42   29   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   
---------                  Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  War  Pro  
Total                      10047 | 53   636  915  1355 1275 1223 705  96   1189 790  335  220  1254 1    
  Wait                     789   | .    34   4    109  134  59   52   .    57   16   6    .    318  .    
  Move                     8336  | 38   499  876  1133 1005 1041 619  84   980  666  293  220  882  .    
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  114   | 2    21   2    17   13   9    2    2    17   24   3    .    2    .    
  Fast Attach              42    | 1    4    .    3    3    .    .    1    6    2    1    .    21   .    
  Attach                   52    | .    2    .    4    3    8    1    .    14   7    11   .    2    .    
  Detach                   5     | .    3    .    .    .    .    .    .    .    .    .    .    2    .    
  Swap                     104   | 3    4    5    18   17   17   4    1    10   18   2    .    5    .    
  Drop                     94    | 4    11   1    15   13   6    .    .    6    22   1    .    15   .    
  Fire                     456   | 5    56   25   44   79   70   27   8    84   35   15   .    7    1    
  Melee                    12    | .    .    .    3    2    7    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    35    | .    2    2    9    6    6    .    .    7    .    3    .    .    .    
  Escape Stasis            8     | .    .    .    .    .    .    .    .    8    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves

 History 
---------
  Turn | Location           | Event
    12 | -11/Scrapyard      | Discovered new exit (range 3)
    61 | -11/Scrapyard      | Entered Materials
   318 | -10/Materials      | Build established: Mutant
   598 | -10/Materials      | Discovered new exit (range 15)
   902 | -10/Materials      | Discovered new exit (range 15)
   940 | -10/Materials      | Core integrity fell below 50%
  1220 | -10/Materials      | Repaired Imp. Treads
  1351 | -10/Materials      | Discovered new exit (range 12)
  1396 | -10/Materials      | Entered Mines
  1414 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1439 | -10/Mines          | Learned location of Storage (-9)
  1595 | -10/Mines          | Discovered new exit (range 9)
  1609 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2559 | -10/Mines          | Discovered new exit (range 7)
  3425 | -10/Mines          | Discovered new exit (range 3)
  3591 | -10/Mines          | Entered Materials
  3591 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  3671 | -9/Materials       | Discovered new exit (range 10)
  3882 | -9/Materials       | Discovered new exit (range 16)
  3918 | -9/Materials       | Build established: Gunner
  4292 | -9/Materials       | Repaired Imp. Treads
  4311 | -9/Materials       | Discovered new exit (range 12)
  4708 | -9/Materials       | Learned Storage trap positions
  4736 | -9/Materials       | Discovered new exit (range 3)
  4763 | -9/Materials       | Discovered new exit (range 16)
  4765 | -9/Materials       | Learned Storage emergency access door positions
  4810 | -9/Materials       | Learned Recycling recycling unit intel
  4846 | -9/Materials       | Loaded intel: 19 trap records
  4889 | -9/Materials       | Loaded intel: 12 terminal locations
  4918 | -9/Materials       | Learned location of Zion (-6)
  5003 | -9/Materials       | Identified exit to Materials
  5061 | -9/Materials       | Learned Materials trap positions
  5362 | -9/Materials       | Repaired Imp. Treads
  5396 | -9/Materials       | Repaired Imp. Treads
  5727 | -9/Materials       | Entered another Materials area
  5727 | -8/Materials       | Evolved 2 slots: Utility x2
  5728 | -8/Materials       | Loaded intel: 13 trap records
  6055 | -8/Materials       | Build established: Skirmisher
  6205 | -8/Materials       | Discovered new exit (range 16)
  6706 | -8/Materials       | Discovered new exit (range 16)
  7090 | -8/Materials       | Repaired Imp. Treads
  7123 | -8/Materials       | Repaired Imp. Treads
  7304 | -8/Materials       | Learned 4 Factory zone layouts
  7366 | -8/Materials       | Learned 4 Recycling zone layouts
  7416 | -8/Materials       | Identified exit to Factory
  7458 | -8/Materials       | Learned 4 Factory zone layouts
  7509 | -8/Materials       | Learned Storage trap positions
  7583 | -8/Materials       | Learned Factory fabricator intel
  7736 | -8/Materials       | Entered Factory
  7736 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  7737 | -7/Factory         | Identified exit to Factory
  7738 | -7/Factory         | Identified exit to Lower Caves
  7739 | -7/Factory         | Loaded intel: 6 fabricator locations
  7987 | -7/Factory         | Discovered exit to Factory (range 10)
  8173 | -7/Factory         | Garrison activated, responded to threat
  9228 | -7/Factory         | Garrison activated, responded to threat
  9406 | -7/Factory         | Cargo convoy interrupted
  9552 | -7/Factory         | Build established: Tank
  9599 | -7/Factory         | Garrison activated, responded to threat
  9666 | -7/Factory         | Entered Lower Caves
  9813 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9888 | -7/Lower Caves     | Build established: Skirmisher
  9903 | -7/Lower Caves     | Learned 4 Factory zone layouts
  9916 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10441 | -7/Lower Caves     | Discovered new exit (range 15)
 10773 | -7/Lower Caves     | Entered another Lower Caves area
 10777 | -7/Lower Caves     | Found DCF Scrap (11 items)
 10874 | -7/Lower Caves     | Discovered exit to Factory (range 13)
 10931 | -7/Lower Caves     | Entered Factory
 10931 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 11063 | -6/Factory         | Lost 3 parts (2n1w)
 11119 | -6/Factory         | Build established: Gunner
 11267 | -6/Factory         | Fabricated Hvy. Phase Cannon (x2)
 11705 | -6/Factory         | Garrison activated, responded to threat
 11762 | -6/Factory         | Lost 3 parts (1n1u1w)
 11846 | -6/Factory         | Discovered new exit (range 13)
 12245 | -6/Factory         | Lost 3 parts (1p2w)
 12377 | -6/Factory         | Lost 5 parts (1n2u2w)
 12873 | -6/Factory         | Spotted B-75 Beast
 12895 | -6/Factory         | Destroyed B-75 Beast
 13031 | -6/Factory         | First assault squad dispatched
 13095 | -6/Factory         | Discovered new exit (range 5)
 13099 | -6/Factory         | Entered another Factory area
 13099 | -5/Factory         | Evolved 2 slots: Utility x2
 13369 | -5/Factory         | Identified exit to Upper Caves
 13971 | -5/Factory         | Cargo convoy interrupted
 14005 | -5/Factory         | System corruption reached 10%
 14067 | -5/Factory         | Destroyed 11 combat bots
 14072 | -5/Factory         | Lost 6 parts (1p1n2u2w)
 14076 | -5/Factory         | System corruption reached 30%
 14161 | -5/Factory         | Entered Upper Caves
 14439 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 14486 | -5/Upper Caves     | Core integrity fell below 50%
 14498 | -5/Upper Caves     | Released all parts (6)
 14510 | -5/Upper Caves     | Destroyed 7 combat bots
 14528 | -5/Upper Caves     | Lost 20 parts (1p8n3u8w)
 14565 | -5/Upper Caves     | Spotted B-75 Beast
 14569 | -5/Upper Caves     | Discovered new exit (range 10)
 14570 | -5/Upper Caves     | Core integrity fell below 20%
 14579 | -5/Upper Caves     | Entered another Upper Caves area
 14581 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 14681 | -5/Upper Caves     | Discovered new exit (range 5)
 14685 | -5/Upper Caves     | Learned 8 Factory zone layouts
 14690 | -5/Upper Caves     | Entered Warlord
 14716 | -5/Warlord         | System corruption cleaned by Quarantine Array
 14768 | -5/Warlord         | Build established: Mutant
 14840 | -5/Warlord         | Found Prototype Device
 14840 | -5/Warlord         | Identified Minesniffer Drone Bay
 15452 | -5/Warlord         | Met Warlord
 15477 | -5/Warlord         | Warlord's base attacked by MAIN.C
 15823 | -5/Warlord         | Found Prototype Piercing Weapon
 15823 | -5/Warlord         | Identified Vortex Lance
 15827 | -5/Warlord         | Warlord forces counterattacked
 15837 | -5/Warlord         | Found Vortex Lance
 16095 | -5/Warlord         | Found Prototype Processor
 16095 | -5/Warlord         | Identified Exp. Targeting Computer
 16152 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 16165 | -5/Warlord         | Spotted Executioner
 16368 | -5/Warlord         | Lost 14 allies
 16382 | -5/Warlord         | Discovered new exit (range 14)
 16394 | -5/Warlord         | Identified exit to Proximity Caves
 16395 | -5/Warlord         | Entered Proximity Caves
 16396 | -4/Proximity Caves | Build established: Scavenger-Tank
 16398 | -4/Proximity Caves | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
16366_ The unstable cave ceiling collapses. <x2>
16367_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves,
  arriving soon.
16369_ The unstable cave ceiling collapses. <x3>
16370_ Arm. Medium Treads crushed.
16373_ System corrupted: Heat flow error (+225).
16377_ ANNOUNCEMENT: Detected 1 Hunter squad, 1 Saboteur squad, 2 Swarmer
  squads, with prototype support.
16377_ Acquired 10 matter.
16382_ EXIT=FOUND
16383_ 7B-XUC(g) exits level.
16384_ Enhanced Grunt exits level.
16386_ 27-4GK(m) exits level.
16389_ U7-MP5(Y) exits level.
16391_ 7P-2JI(b) exits level.
16394_ EXIT=IDENTIFIED: PROXIMITY CAVES
16395_ G9-ZZZ(Y) exits level.
[Achievement: Charge!!!]
LOCATION=PROXIMITY CAVES
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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|   ?????????????????????####  ##??????????????????? |
|   ?????????????????????#     g####???????????????? |
|   ?????????????????????# @ g     #???????????????? |
|   ?????????????????????##     ##          ???????? |
|   ??????????????????????##g g##??????????????????? |
|   ????????????????????????#  #???????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          35
Energy Capacity            495
Matter Stores              300
Matter Capacity            550
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             225
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         12
Core Analysis              6
Recoil Reduction           4

 Item Schematics 
-----------------
             Hvy. EM Shotgun | -9/Materials | Scanalyzed
          Hvy. Assault Rifle | -9/Materials | Scanalyzed
                 Hvy. Hammer | -9/Materials | Scanalyzed
                 Imp. Treads | -9/Materials | Scanalyzed
             Hvy. Ion Engine | -9/Materials | Scanalyzed
     Imp. Targeting Computer | -9/Materials | Scanalyzed
 Imp. Terrain Scan Processor | -9/Materials | Scanalyzed
        Imp. Terrain Scanner | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hvy. Phase Cannon | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A Powerful Ally?
Charge!!!
Gun Specialist
Gunslinger
Release The Drones!
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              ReflectiveEtherialCorpse
  Manual?         0
Play Time         02:12:32
  Cumulative      51.3 hours
  Start           2025.03.30 @ 19:55:47
  End             2025.04.01 @ 18:36:03
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          59
  Rogue           59
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          35
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7f31c35c-c336-4c60-8026-9efd4d8eb979