Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.27 @ 17:45:27

Player: Cogchaaaan

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (105)     525
Value Destroyed (2701)     2701
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (96)                 96
              TOTAL SCORE: 5402

 Bonus
-------
High Alert Combat Kills    96

 Cogmind 
---------
Core Integrity             0/550
Matter                     280/300
Energy                     48/100
System Corruption          6%
Temperature                Warm (198)
Movement                   Core (1400) Ox27
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (4) ------
                Cryofiber Web
                Huge Storage Unit
>               --- WEAPON (3) -------
                Scythe
>               --- INVENTORY (25) ---
          Large Storage Unit
  High-capacity Matter Pod (200)
                Structural Scanner
   Experimental Sensor Array
                Signal Interpreter
       Improved Propulsion Shielding
          Light Armor Plating
         Medium Armor Plating

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
   Experimental Sensor Array
>               --- WEAPON -----------
       Advanced Beam Cannon
       Advanced Beam Cannon
                Shotgun
>               --- INVENTORY --------
          Light Deuterium Engine
          Light Treads
          Light Treads
       Improved Treads
       Improved Treads
                Huge Storage Unit
  High-capacity Matter Pod
                Structural Scanner
                Sensor Array
                Signal Interpreter
                Seismic Detector
          Light Armor Plating
       Improved Medium Laser
                Rocket Launcher
                Scythe
[Rating: 25]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             121  | 8   13  5   58  9   28  
  Power                    6    | 1   1   .   3   .   1   
    Engine                 6    | 1   1   .   3   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               25   | 3   4   2   8   .   8   
    Treads                 19   | 1   .   2   8   .   8   
    Leg                    6    | 2   4   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  49   | 1   5   2   23  9   9   
    Device                 42   | .   3   1   23  9   6   
    Storage                4    | 1   2   .   .   .   1   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   41   | 3   3   1   24  .   10  
    Energy Gun             14   | .   .   .   11  .   3   
    Energy Cannon          6    | .   .   .   2   .   4   
    Ballistic Gun          12   | 3   3   1   5   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   .   .   3   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   3   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   3   1   .   
Parts Lost                 25   | .   1   1   3   .   20  
  Power                    3    | .   .   .   1   .   2   
  Propulsion               8    | .   .   .   .   .   8   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   10   | .   1   1   2   .   6   
  Highest Loss Streak      19   | .   1   1   1   .   19  
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     98   | .   97  99  98  100 96  
  Engine                   11   | .   14  14  10  11  8   
  Treads                   25   | .   .   17  32  33  25  
  Leg                      5    | .   27  9   .   .   .   
  Device                   11   | .   11  6   11  11  17  
  Storage                  11   | .   14  14  11  11  9   
  Energy Gun               6    | .   .   .   16  .   1   
  Energy Cannon            9    | .   .   .   1   22  17  
  Ballistic Gun            15   | .   28  28  13  11  7   
Peak Build Rating          25   | 6   8   8   18  25  25  
  Average Rating           14   | 5   7   7   13  17  21  
  On Entrance              9    | .   6   8   8   17  18  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             105  | 13  28  28  39  39  105 
  Greatest Support         63   | 20  20  40  60  60  63  
  Greatest Overweight (x)  3    | 3   1   1   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  25  
  Average Capacity         14   | 7   11  15  15  15  19  
  Most Carried             20   | 4   14  14  15  15  20  
  Average Carried          13   | 2   9   13  14  15  16  
  Final Capacity           25   | 8   15  15  15  15  25  
  Final Carried            15   | 4   14  13  15  15  8   

 Class Distribution 
--------------------
 44% | Scavenger-Gunner
 27% | Gunner
 21% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Gunner | -9/Materials
 Scavenger-Gunner | -9/Mines
 Scavenger-Gunner | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  
Matter Collected           2299 | 310  620  115  821  171  262  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3850 | 108  627  142  1744 207  1022 
  Parts                    211  | 10   33   9    109  6    44   
Haulers Intercepted        9    | .    2    .    5    .    2    
Recyclers Shooed           5    | 1    2    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  79   | .   10  4   36  11  18  
  Melee                    2    | .   .   .   .   .   2   
  Guns                     48   | .   10  4   28  3   3   
  Cannons                  20   | .   .   .   .   8   12  
  AOE                      8    | .   .   .   8   .   .   
Classes Destroyed          14   | 2   5   1   4   1   1   
  Worker                   4    | .   .   .   2   .   2   
  Builder                  1    | .   .   .   1   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   
  Hauler                   9    | .   2   .   5   .   2   
  Recycler                 6    | 1   1   .   3   .   1   
  Mechanic                 1    | .   .   .   1   .   .   
  Operator                 3    | .   1   .   1   .   1   
  Watcher                  6    | .   1   .   4   .   1   
  Swarmer                  24   | .   2   2   15  3   2   
  Grunt                    33   | .   8   .   11  2   12  
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   14   | .   .   2   9   .   3   
  Hunter                   1    | .   .   .   .   .   1   
  Assembled                6    | .   .   .   .   6   .   
Best Kill Streak           13   | 1   2   4   5   3   13  
  Combat Bots Only         7    | .   2   4   4   3   7   
Max Kills in Single Turn   2    | 1   1   1   2   1   2   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 2    | .   .   .   2   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        496  | .    59   49   113  33   242  
  Missed                   121  | .    19   11   31   12   48   
Damage Taken               4961 | .    484  391  905  283  2898 
  Core                     911  | .    139  96   57   56   563  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   214  | .    .    .    91   .    123  
Core Remaining (%)         59   | 100  .    6    .    71   .    
Volleys Fired              259  | 15   61   15   95   21   52   
  Largest                  3    | 2    2    2    3    3    3    
  Hottest                  206  | 40   43   40   147  159  206  
Shots Fired                631  | 30   122  29   267  59   124  
  Gun                      495  | 30   122  29   260  17   37   
  Cannon                   128  | .    .    .    1    42   85   
  Launcher                 8    | .    .    .    6    .    2    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  329  | 30   122  29   116  17   15   
  Thermal                  294  | .    .    .    145  42   107  
  Explosive                8    | .    .    .    6    .    2    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         17   | 6    11   11   17   10   15   
  Robot Miss Streak        7    | 2    5    2    3    4    7    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        6    | .    1    2    3    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    
Shots Hit Robots           392  | 19   77   22   163  28   83   
  Core Hits                183  | 6    36   8    79   13   41   
  Critical Kills           3    | .    .    .    1    .    2    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
  Critical Strikes         11   | .    1    .    6    .    4    
    Burn                   6    | .    .    .    5    .    1    
    Meltdown               2    | .    .    .    .    .    2    
    Destroy                2    | .    1    .    1    .    .    
    Sever                  1    | .    .    .    .    .    1    
Melee Attacks              13   | .    .    .    3    .    10   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 13   | .    .    .    3    .    10   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6541 | 180  750  171  2678 564  2198 
  Guns                     3655 | 180  740  171  2019 148  397  
  Cannons                  1688 | .    .    .    .    416  1272 
  Explosions               1007 | .    .    .    654  .    353  
  Melee                    176  | .    .    .    .    .    176  
  Ramming                  15   | .    10   .    5    .    .    
  Kinetic                  1916 | 180  740  171  603  148  74   
  Thermal                  3427 | .    .    .    1416 416  1595 
  Explosive                1007 | .    .    .    654  .    353  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 176  | .    .    .    .    .    176  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    6    
  Average Corruption       2    | .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            102  | .    .    .    53   16   33   
  Projectiles              29   | .    .    .    .    16   13   
  Explosions               58   | .    .    .    53   .    5    
  Melee                    15   | .    .    .    .    .    15   
Knockbacks                 1    | .    1    .    .    .    .    
  Impact                   1    | .    1    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      76   | .    .    .    .    .    76   
  Shots                    2    | .    .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             3    | .    2    .    1    .    .    
  Kicked                   2    | .    2    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    .    
Highest Temperature        319  | .    16   36   266  319  309  
  Average Temperature      77   | .    3    13   55   115  108  
  Received Heat Transfer   2112 | .    222  90   273  105  1422 
  Effects                  2    | .    .    .    2    .    .    
    Interference           2    | .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    2    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             16   | .    .    .    5    1    10   
  Heat Transferred         7035 | .    .    .    3483 740  2812 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             632  | 15  239 85  632 288 369 
  Initial                  218  | .   9   .   33  218 .   
  Average                  187  | 4   99  67  377 84  103 
Maximum Alert Level        2    | .   1   .   2   1   1   
  Low Security (%)         59   | 100 91  100 12  77  78  
  Level 1                  24   | .   8   .   38  22  21  
  Level 2                  16   | .   .   .   48  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          13   | .   2   .   6   .   5   
  Investigation            2    | .   .   .   1   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            8    | .   2   .   5   .   1   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 2    | .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           5    | .   1   .   2   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              128  | .   25  5   45  16  37  
  Peak Tracking Total      16   | .   4   5   5   16  13  
  Tactical Retreats        8    | .   1   .   3   1   3   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          6    | .   1   .   1   .   4   
  Max in Single Turn       1    | .   1   .   1   .   1   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          22   | .   8   .   9   .   5   
  Terminals                15   | .   6   .   6   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   1   .   2   
  Recycling Units          4    | .   2   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                69   | .   22  .   30  .   17  
  Successful               38   | .   11  .   20  .   7   
  Failed                   30   | .   11  .   9   .   10  
    Catastrophic           5    | .   2   .   2   .   1   
  Database Lockouts        1    | .   .   .   1   .   .   
  Manual                   42   | .   18  .   18  .   6   
  Terminals                49   | .   20  .   20  .   9   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          12   | .   .   .   4   .   8   
  Recycling Units          8    | .   2   .   6   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             14   | .   6   .   7   .   1   
  Robot Analysis           2    | .   1   .   1   .   .   
  Unreport Threat          2    | .   1   .   1   .   .   
  Locate Traps             8    | .   3   .   4   .   1   
  Hauler Manifests         2    | .   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       9    | .   .   .   4   .   5   
  Scan Component           5    | .   .   .   2   .   3   
  Repair                   4    | .   .   .   2   .   2   
Recycling Unit Hacks       4    | .   2   .   2   .   .   
  Retrieve Components      4    | .   2   .   2   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         11   | .   3   .   7   .   1   
  Terminals                7    | .   3   .   3   .   1   
    Botnet                 7    | .   3   .   3   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   4   .   .   
    Reject                 2    | .   .   .   2   .   .   
    Mask                   2    | .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         19   | .   7   .   7   .   5   
  Full Trace Events        2    | .   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   2   .   2   
  Time                     104  | .   .   .   52  .   52  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     30   | .   12  .   18  .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       2    | .   1   .   1   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  
Turns Passed               6261 | 176  1135 152  2127 1798 873  
Spaces Moved               2359 | 81   579  64   953  382  300  
  Core                     10   | 10   .    .    .    .    .    
  Treads                   1695 | 4    .    56   953  382  300  
  Legs                     654  | 67   579  8    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  160  160  
  Average Speed            160  | 144  150  163  160  160  183  
  Slowest Speed            320  | 200  190  190  160  160  320  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       54   | 6    97   21   90   82   33   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             4    | .    .    2    .    2    .    
Spaces Dug                 3    | .    .    .    3    .    .    
Terrain Destroyed          66   | .    .    .    41   .    25   
  Melee                    3    | .    .    .    3    .    .    
  Projectile               10   | .    .    .    .    .    10   
  AOE                      53   | .    .    .    38   .    15   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  
Total                      4313 | 112  743  88   1350 1519 501  
  Wait                     1473 | 5    61   1    202  1106 98   
  Move                     2354 | 80   578  63   952  381  300  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  42   | 3    16   2    14   .    7    
  Fast Attach              41   | 7    6    .    19   2    7    
  Attach                   23   | .    1    3    5    .    14   
  Detach                   3    | 1    1    .    .    .    1    
  Swap                     58   | 1    6    2    35   7    7    
  Drop                     44   | .    11   2    24   2    5    
  Fire                     259  | 15   61   15   95   21   52   
  Melee                    13   | .    .    .    3    .    10   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     2    | .    2    .    .    .    .    
  Crush                    1    | .    .    .    1    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines (discovered 3 exits: *Mat x2 / [*Zio])
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   52 | -11/Scrapyard | Discovered new exit (range 15)
  177 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  376 | -10/Materials | Discovered new exit (range 6)
  524 | -10/Materials | Discovered new exit (range 4)
  610 | -10/Materials | Discovered new exit (range 11)
  745 | -10/Materials | Discovered new exit (range 16)
  773 | -10/Materials | Core integrity fell below 50%
 1089 | -10/Materials | Discovered new exit (range 8)
 1312 | -10/Materials | Entered Mines
 1339 | -10/Mines     | Core integrity fell below 20%
 1453 | -10/Mines     | Discovered new exit (range 7)
 1464 | -10/Mines     | Entered Materials
 1464 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1473 | -9/Materials  | Central database locked down
 1616 | -9/Materials  | Discovered new exit (range 6)
 1959 | -9/Materials  | Build established: Gunner
 2040 | -9/Materials  | Discovered new exit (range 16)
 2300 | -9/Materials  | Build established: Scavenger-Gunner
 2358 | -9/Materials  | Repaired Lgt. Treads
 2385 | -9/Materials  | Repaired Lgt. Treads
 2606 | -9/Materials  | Discovered new exit (range 11)
 2956 | -9/Materials  | Discovered new exit (range 10)
 3483 | -9/Materials  | Build established: Gunner
 3591 | -9/Materials  | Entered Mines
 3711 | -9/Mines      | Learned Materials garrison access intel
 3725 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 3813 | -9/Mines      | Assembled infested the area
 3818 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 4141 | -9/Mines      | Build established: Scavenger-Gunner
 5057 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 5060 | -9/Mines      | Found Prototype Device
 5060 | -9/Mines      | Identified Exp. Sensor Array
 5177 | -9/Mines      | Found a hidden stash of uninstalled traps
 5262 | -9/Mines      | Discovered new exit (range 12)
 5286 | -9/Mines      | Discovered new exit (range 8)
 5389 | -9/Mines      | Entered Materials
 5389 | -8/Materials  | Evolved 2 slots: Utility x2
 5390 | -8/Materials  | Loaded intel: 1 garrison access location
 5433 | -8/Materials  | Repaired Lgt. Treads
 5487 | -8/Materials  | Repaired Lgt. Treads
 5929 | -8/Materials  | Discovered new exit (range 3)
 6063 | -8/Materials  | Garrison activated, responded to threat
 6175 | -8/Materials  | Garrison activated, responded to threat
 6178 | -8/Materials  | Destroyed 7 combat bots
 6221 | -8/Materials  | Core integrity fell below 50%
 6255 | -8/Materials  | Core integrity fell below 20%
 6262 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
06252_ Imp. Treads destroyed.
06252_ Adv. Beam Cannon destroyed.
06253_ R-06 Scavenger collects Lgt. Ion Engine.
06255_ Adv. Targeting Computer destroyed.
06255_ System corrupted by crushing effect (+2).
06256_ R-06 Scavenger collects Aluminum Leg.
06256_ Critical hit (Burn: +37).
06257_ C-30 ARC bursts open, deploying its
  payload.
06257_ G-50 Soldier unfolds itself.
06257_ L-31 Rogue unfolds itself.
06257_ G-47 Trooper unfolds itself. <x2>
06257_ I-25 Savior unfolds itself.
06258_ Critical hit (Burn: +37).
06259_ B-36 Bruiser Lgt. Treads severed.
06260_ Heat Sink destroyed.
06261_ Critical hit (Smash).
06261_ Imp. Treads destroyed.
06261_ System corrupted by crushing effect (+4).
06262_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ????????############?????????????????????????????? |
| ?########   #      #?????????????????????????????? |
| ?#      # < #  %   #?????????????????????????????? |
| ## """  #   #      #?????????????????????????????? |
|  + """  +   + =!   #?????????????????????????????? |
| ## """  #   # !!   #?????????????????????????????? |
| ?#      #   # !!   #?????????????????????????????? |
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| ?# ]    #   #????????????????????????????????????? |
| ?#      #   #????????????????????????????????????? |
| ?#      +   #########????????????????????????????? |
| ##      #      ///  #????????????????????????????? |
|  /      #      ///  #????????????????????????????? |
| ## =   ?#      ///  #????????????????????????????? |
| ?######?#           #????????????????????????????? |
| ????????#           #????????????????????????????? |
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| ????????#   """"   !##########???????????????????? |
| ????????#   """"    #  =b@ g]#???????????????????? |
| ????????#          %#kg      #???????????????????? |
| ????????#          [#% """ gg#???????????????????? |
| ????!!      """"   *#  """"Y #???????????????????? |
| ????!!      """"   %+%rg  "l #???????????????????? |
| ??????      """%    # %   g  #???????????????????? |
| ??????             !# %% g   #???????????????????? |
| ????!!              # i      #???????????????????? |
| ?????!      """"    # % k =  #???????????????????? |
| ?????###    """"    ####k#####???????????????????? |
| ???????#    """"     # #t##??????????????????????? |
| ???????                    ??????????????????????? |
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| ????????????????# ???!???????????????????????????? |
| ????????????????# ??? ???????????????????????????? |
| ????????????????# ??"G"??????????????????????????? |
| ????????????????# ??"?"??????????????????????????? |
| ????????????????# ???????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             150
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScrapRecoilThruster
  Manual?         0
Play Time         00:46:46
  Cumulative      18.8 hours
  Start           2025.03.27 @ 17:00:06
  End             2025.03.27 @ 17:45:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           0/0/2/0/0/0/0/0/0
Lore%             13
Gallery%          22
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: e03eb177-6164-45cb-8ae6-56c2cbe63e75