Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.26 @ 23:18:44 Player: leiavoia Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (188) 940 Value Destroyed (10443) 10443 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (2770) 2770 TOTAL SCORE: 22273 Bonus ------- High Alert Combat Kills 2010 Follower Combat Kills 152 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -92 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 27% Temperature Cool (36) Movement Core (300) Ox5 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- Large Storage Unit Advanced Signal Interpreter Advanced Core Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (10) --- Light Antimatter Reactor Compact Wheel Medium Storage Unit High-capacity Storage Unit Advanced Powered Armor High-powered Tractor Beam Field Recycling Unit (0) Heavy Shock Bomb Launcher Ragnarok Missile Launcher Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Compact Particle Reactor Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Coolant Injector Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Target Analyzer Advanced Core Analyzer Advanced Armor Integrity Analyzer Improved Kinecellerator Layered Heavy Armor Plating Advanced Powered Armor Advanced Powered Armor > --- WEAPON ----------- Helical Railgun Helical Railgun Helical Railgun Helical Railgun Helical Railgun Fusion Bomb Launcher > --- INVENTORY -------- Fission Core Antimatter Reactor Biometal Heavy Treads Biometal Heavy Treads Experimental Thermal Converter Experimental Cooling System Advanced Powered Armor High-powered Tractor Beam Compact HERF Cannon Heavy Neutron Cannon Enhanced Nova Cannon Railgun Helical Railgun Heavy Shock Bomb Launcher Fusion Bomb Launcher Fusion Bomb Launcher Advanced Remote Datajack CR-A16's Pointy Stick Force Lance [Rating: 191] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Reactor Quantum Reactor Propulsion Biometal Heavy Treads Treads Biometal Heavy Treads Wheel Compact Wheel Utility Large Storage Unit Device Improved Kinecellerator Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Relay Coupler [NC] Protection Advanced Powered Armor Weapon Helical Railgun Energy Gun Heavy Particle Gun Energy Cannon Heavy Neutron Cannon Ballistic Gun Helical Railgun Ballistic Cannon Heavy Gauss Cannon Launcher Fusion Bomb Launcher Special Weapon Advanced Remote Datajack Impact Weapon Great Maul Slashing Weapon Katana Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Zio Pro Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 . . . 4 . . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . . 2 . . . . . . . . Utility 11 | . . 1 . 1 . . . 2 . . . 2 1 1 2 1 Weapon 4 | . . 1 . 1 . . . . . . . . 1 1 . . Parts Attached 198 | 8 4 5 1 14 11 12 2 8 . . 5 17 13 28 7 63 Power 16 | 1 . 2 . 2 1 . . . . . . . 1 2 1 6 Engine 6 | 1 . 2 . 2 1 . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . 1 Reactor 9 | . . . . . . . . . . . . . 1 2 1 5 Propulsion 26 | 2 . 1 1 3 2 1 . 3 . . . 3 . 1 . 9 Treads 18 | 1 . 1 . 1 2 1 . 1 . . . 2 . 1 . 8 Leg . | . . . . . . . . . . . . . . . . . Wheel 8 | 1 . . 1 2 . . . 2 . . . 1 . . . 1 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 66 | 1 3 1 . 3 2 3 1 4 . . 1 6 6 11 4 20 Device 28 | . 2 . . . 1 2 . 1 . . 1 1 4 6 1 9 Storage 9 | 1 1 1 . . 1 . 1 . . . . . 1 2 . 1 Processor 9 | . . . . 1 . . . 1 . . . . 1 2 1 3 Hackware 5 | . . . . . . . . 2 . . . 1 . 1 . 1 Protection 15 | . . . . 2 . 1 . . . . . 4 . . 2 6 Artifact . | . . . . . . . . . . . . . . . . . Weapon 90 | 4 1 1 . 6 6 8 1 1 . . 4 8 6 14 2 28 Energy Gun 10 | 1 . . . . 4 3 . . . . . . . . . 2 Energy Cannon 6 | . . . . 1 . . . . . . . . . 1 . 4 Ballistic Gun 40 | 3 1 1 . 5 1 2 . . . . 2 1 3 8 1 12 Ballistic Cannon 3 | . . . . . . . . . . . . 3 . . . . Launcher 12 | . . . . . . 1 . . . . 1 2 . 2 . 6 Special Weapon 2 | . . . . . . . . . . . . . . 1 1 . Impact Weapon 2 | . . . . . 1 1 . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 1 . . . . 1 2 . . . Piercing Weapon 6 | . . . . . . . . . . . . . . 2 . 4 Special Melee Weapon 5 | . . . . . . 1 . 1 . . 1 1 1 . . . Unidentified Prototypes 11 | . . . . . 4 . . . . . . 1 1 2 1 2 Parts Lost 56 | . . . . 2 . 1 . . . . . 1 . 1 . 51 Power 7 | . . . . 1 . . . . . . . . . . . 6 Propulsion 5 | . . . . . . . . . . . . . . . . 5 Utility 22 | . . . . 1 . . . . . . . 1 . . . 20 Weapon 22 | . . . . . . 1 . . . . . . . 1 . 20 Highest Loss Streak 17 | . . . . 1 . 1 . . . . . 1 . 1 . 17 Average Slot Usage (%) 92 | . 95 100 100 98 99 99 100 100 100 100 98 92 89 89 90 81 Engine 4 | . 14 11 11 9 9 9 9 6 6 6 6 5 2 . . . Reactor 2 | . . . . . . . . . . . . . 2 4 4 7 Treads 10 | . 14 11 11 9 9 18 18 13 13 13 13 11 10 9 8 7 Wheel 3 | . 14 11 11 9 9 . . 13 13 13 13 6 . . . . Device 9 | . 9 11 11 9 6 3 . 3 . . 4 8 11 17 16 13 Storage 17 | . 14 22 22 18 20 27 27 20 20 20 20 17 15 14 13 11 Processor 8 | . . . . . 9 . . 6 6 6 6 5 10 13 13 15 Hackware 2 | . . . . . . . . 8 13 13 6 4 3 1 4 . Protection 3 | . . . . 8 . 4 9 . . . . 5 5 . 3 4 Energy Gun 5 | . . . . . 11 23 18 13 13 13 6 5 3 . . . Ballistic Gun 15 | . 28 33 33 33 19 11 9 . . . 9 5 14 21 19 16 Slashing Weapon 1 | . . . . . . . 5 6 6 6 . . . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . . 2 4 2 Special Melee Weapon 1 | . . . . . . . . 5 6 6 5 3 3 . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 194 | 12 26 46 46 63 61 64 88 87 81 81 84 124 118 130 143 194 Greatest Support 150 | 20 10 20 20 28 50 50 50 28 28 28 28 150 150 150 150 150 Greatest Overweight (x) 27 | 1 2 4 2 5 4 1 1 3 2 2 2 4 . . . 27 Average Overweight (x) 1 | . 1 2 2 3 2 1 1 2 2 2 2 1 . . . . Largest Inventory Capacity 24 | 6 10 16 16 16 20 20 24 24 24 24 24 24 24 24 24 24 Average Capacity 22 | 4 6 16 16 16 17 20 23 24 24 24 24 24 24 24 24 23 Most Carried 24 | 4 8 11 12 16 20 20 20 24 24 24 24 24 24 24 24 24 Average Carried 20 | 2 5 8 11 15 17 19 20 19 23 24 23 23 23 23 23 19 Final Capacity 24 | 6 10 16 16 16 20 20 24 24 24 24 24 24 24 24 24 10 Final Carried 24 | 4 8 11 12 16 20 20 20 24 24 24 24 24 24 24 24 10 Class Distribution -------------------- 40% | Hauler-Mutant 16% | Hauler-Executioner 8% | Scavenger-Mutant 7% | Hauler-Skirmisher 6% | Skirmisher 5% | Scavenger-Gunner 4% | Tank 3% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Tank | -8/Materials Skirmisher | -8/Storage Hauler-Skirmisher | -8/Garrison Hauler-Mutant | -8/Recycling Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Hauler-Skirmisher | -4/Factory Hauler-Executioner | -3/Research Hauler-Mutant | -2/Research Hauler-Executioner | -1/Access Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Zio Pro Fac Fac Res Res Acc Matter Collected 6691 | 262 100 195 65 344 367 231 20 80 . . 141 300 477 1020 138 2951 Remotely 90 | . . . . . . . . . . . . . . . . 90 Salvage Created 10211 | 61 118 195 114 341 662 1134 174 14 . . 134 452 475 1432 270 4635 Parts 485 | . 11 10 5 8 37 55 5 3 . . 5 17 21 85 14 209 Haulers Intercepted 7 | . 1 . . . 3 . . . . . . . 1 . . 2 Recyclers Shooed 2 | . . . . . . . . . . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . . 3 . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Zio Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 149 | . 3 4 2 8 5 17 1 . . . 7 10 3 21 4 64 Melee 6 | . . . . . . . . . . . . . . . . 6 Guns 112 | . 3 4 2 8 5 17 . . . . 1 3 3 20 4 42 Cannons 8 | . . . . . . . . . . . . 5 . . . 3 AOE 22 | . . . . . . . . . . . 6 2 . 1 . 13 Classes Destroyed 16 | 1 3 2 . 1 . 1 1 1 . . . 2 . 2 . 2 Worker 8 | . . . . . . . . 1 . . . 1 1 . . 5 Builder 10 | . . . . . . . . . . . . 3 . 1 . 6 Tunneler 1 | . . . . . . . . . . . . . . 1 . . Hauler 7 | . 1 . . . 3 . . . . . . . 1 . . 2 Recycler 11 | 1 . . 1 . 3 . 2 . . . . . 1 . . 3 Drone 1 | . . . . . . . 1 . . . . . . . . . Watcher 2 | . 1 . . . . . . . . . . . 1 . . . Swarmer 23 | . 3 . 2 . . . . . . . 4 2 1 3 . 8 Grunt 46 | . . 3 . 5 3 9 . . . . 3 4 . 4 . 15 Brawler 3 | . . . . . . . . . . . . 1 . . . 2 Duelist 1 | . . . . . . . . . . . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . 1 Sentry 24 | . . 1 . 2 2 5 . . . . . 2 2 5 . 5 Specialist 1 | . . . . . . 1 . . . . . . . . . . Hunter 16 | . . . . 1 . 2 . . . . . 1 . . . 12 Programmer 33 | . . . . . . . . . . . . . . 9 4 20 Best Kill Streak 9 | 1 3 3 2 2 5 6 1 1 . . 4 6 5 6 2 9 Combat Bots Only 7 | . 3 3 2 2 2 6 1 . . . 4 3 2 4 2 7 Max Kills in Single Turn 6 | 1 1 1 1 2 1 2 1 1 . . 2 6 1 4 1 5 Gunslinging 1 | . . . . 1 . 1 . . . . . . . 1 . 1 Exploded 2 | . . . . . . . . . . . 2 2 . 1 . 2 Melee 1 | . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Zio Pro Fac Fac Res Res Acc Damage Taken 17945 | . 75 271 111 763 98 689 . 46 . 52 177 660 121 1434 294 13154 Core 2232 | . 4 16 12 85 24 132 . . . 32 12 42 19 209 20 1625 Absorbed by Shields 3 | . . . . . . 3 . . . . . . . . . . Core Remaining (%) 90 | 100 98 . 93 . . . 56 . . . 94 95 98 83 98 . Volleys Fired 318 | 5 7 15 5 29 16 40 . 2 . . 10 30 10 39 8 102 Largest 6 | 2 2 3 3 4 4 4 . 1 . . 4 4 4 6 5 6 Hottest 310 | 40 40 60 60 143 180 190 . 55 . . 161 208 134 221 187 310 Shots Fired 1136 | 10 14 45 15 107 51 127 . 2 . . 19 73 34 176 33 430 Gun 1042 | 10 14 45 15 102 51 127 . 2 . . 12 38 34 172 32 388 Cannon 56 | . . . . 5 . . . . . . . 30 . . . 21 Launcher 36 | . . . . . . . . . . . 7 5 . 3 . 21 Special 2 | . . . . . . . . . . . . . . 1 1 . Kinetic 909 | 10 14 45 15 102 24 32 . . . . 6 49 28 172 32 380 Thermal 148 | . . . . 5 17 75 . 2 . . 6 19 6 . . 18 Explosive 36 | . . . . . . . . . . . 7 5 . 3 . 21 Electromagnetic 41 | . . . . . 10 20 . . . . . . . . . 11 Robot Hit Streak 54 | 10 22 13 15 11 36 54 . 1 . . 19 27 20 20 27 34 Robot Miss Streak 8 | . 1 1 1 8 3 2 . 1 . . . 1 1 3 1 3 Penetration Max 1 | . . . . . . . . . . . . 1 1 1 1 1 Secondary Targets 22 | . . . . 1 . 7 . . . . 1 . . 3 . 10 Max Gunslinging Chain 2 | . . . . 1 . 1 . . . . 1 . . 1 . 2 Shots Hit Robots 872 | 10 12 35 10 75 35 100 7 7 . . 19 59 30 127 23 323 Core Hits 381 | 2 5 9 6 21 21 38 2 1 . . 20 27 9 46 6 168 Critical Hits 81 | . . . . . . 1 . . . . . 3 5 22 4 46 Critical Kills 26 | . . . . . . . . . . . . 3 2 9 2 10 Critical Parts Destroyed 50 | . . . . . . 1 . . . . . . 2 12 2 33 Melee Attacks 117 | . . . . . 1 5 11 6 . . 1 5 4 30 12 42 Impact 8 | . . . . . 1 5 2 . . . . . . . . . Slashing 24 | . . . . . . . 9 . . . . 2 1 12 . . Piercing 72 | . . . . . . . . . . . . . . 18 12 42 Sneak Attacks 12 | . . . . . . . 3 5 . . . 1 . 1 . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 28543 | 97 163 420 117 988 596 1887 388 17 . . 989 2157 598 4290 986 14850 Guns 19317 | 97 163 420 117 908 596 1484 . 17 . . 218 805 598 3771 976 9147 Cannons 1317 | . . . . 63 . . . . . . . 651 . . . 603 Explosions 6031 | . . . . . . . . . . . 771 701 . 298 . 4261 Melee 1686 | . . . . . . 403 388 . . . . . . 164 . 731 Ramming 192 | . . . . 17 . . . . . . . . . 57 10 108 Kinetic 17611 | 97 163 420 117 908 179 238 . . . . 107 1103 501 3771 976 9031 Thermal 2751 | . . . . 63 207 926 . 17 . . 111 814 97 . . 516 Explosive 5511 | . . . . . . . . . . . 771 181 . 298 . 4261 Electromagnetic 792 | . . . . . 210 320 . . . . . 59 . . . 203 Impact 464 | . . . . . . 403 61 . . . . . . . . . Slashing 491 | . . . . . . . 327 . . . . . . 164 . . Piercing 731 | . . . . . . . . . . . . . . . . 731 Highest Corruption 27 | . . . . 1 1 1 1 . . . . 3 . 2 2 27 Average Corruption 4 | . . . . 1 1 1 1 . . . . 3 . 1 1 9 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 136 | . . . . . 3 2 3 . . . . 10 . 3 4 111 Message Errors 33 | . . . . . 1 1 1 . . . . 4 . 1 3 22 Matter Fused 14 | . . . . . . . . . . . . 1 . . . 13 Heat Flow Errors 9 | . . . . . . . . . . . . 1 . 2 . 6 Energy Discharges 13 | . . . . . 1 1 2 . . . . . . . . 9 Parts Rejected 2 | . . . . . . . . . . . . . . . . 2 Data Loss (minor) 13 | . . . . . 1 . . . . . . 1 . . . 11 Data Loss (major) 5 | . . . . . . . . . . . . . . . . 5 Misfires 2 | . . . . . . . . . . . . . . . . 2 Misdirections 9 | . . . . . . . . . . . . . . . . 9 Targeting Errors 31 | . . . . . . . . . . . . 3 . . . 28 Weapon Failures 5 | . . . . . . . . . . . . . . . 1 4 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 574 | . . . . . . 175 71 . . . 19 23 . 20 . 266 Projectiles 45 | . . . . . . 20 . . . . . . . . . 25 Explosions 288 | . . . . . . . . . . . 19 23 . 20 . 226 Melee 241 | . . . . . . 155 71 . . . . . . . . 15 Knockbacks 4 | . . . . . . 2 . . . . . 1 . . . 1 Impact 2 | . . . . . . 1 . . . . . . . . . 1 Kinetic 1 | . . . . . . . . . . . . 1 . . . . Secondary 1 | . . . . . . 1 . . . . . . . . . . Self-Inflicted Damage 402 | . . . . . 26 56 . . . . . 96 . 74 . 150 Shots 9 | . . . . . 1 1 . . . . . 2 . 1 . 4 Rammed 11 | . . . . 3 . . . . . . . . . . 1 7 Targets Rammed 12 | . . . . 3 . . . . . . . . . . 1 8 Kicked . | . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . 1 Highest Temperature 771 | . . 25 . 472 201 540 . . . . 173 386 . 120 21 771 Average Temperature 130 | . . 8 . 232 45 168 . . . . 96 174 . 32 13 101 Received Heat Transfer 2496 | . . 162 . 378 45 297 . 18 . . 36 147 9 108 18 1278 Effects 30 | . . . . 11 . 3 . . . . . 2 . . . 14 Shutdowns 9 | . . . . 4 . 1 . . . . . . . . . 4 Energy Bleed 2 | . . . . 1 . . . . . . . 1 . . . . Interference 5 | . . . . 3 . . . . . . . . . . . 2 Matter Decay 1 | . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . 1 Damage (minor) 4 | . . . . 1 . 1 . . . . . 1 . . . 1 Damage (major) 6 | . . . . 2 . . . . . . . . . . . 4 Damage (core) 2 | . . . . . . 1 . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . 5 1 . . . . . . . . . Impact Corruptions 7 | . . . . . . 5 1 . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . 1 . . . . . 1 . . . . Heat Transferred 4238 | . . . . 111 407 1850 . 37 . . 222 1066 185 . . 360 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Zio Pro Fac Fac Res Res Acc Peak Influence 1265 | 5 122 173 104 264 99 810 318 958 . . . 413 196 532 261 1265 Initial 922 | . 2 43 14 34 16 56 311 922 . . . . 115 . 182 114 Average 347 | 1 72 96 68 127 41 454 72 897 . . . 215 144 245 168 605 Maximum Alert Level 4 | . . . . 1 . 3 1 3 . . . 2 . 2 1 4 Low Security (%) 46 | 100 100 100 100 69 100 23 95 . . . . 21 100 37 52 26 Level 1 25 | . . . . 30 . 14 4 . . . . 61 . 49 47 24 Level 2 8 | . . . . . . 50 . . . . . 17 . 12 . 2 Level 3 13 | . . . . . . 11 . 100 . . . . . . . 27 Level 4 5 | . . . . . . . . . . . . . . . . 18 Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . . . . . . . . . . . . 5 . 6 2 22 Investigation 3 | . . . . . . . . . . . . . . 1 1 1 Extermination 9 | . . . . . . . . . . . . . . 3 1 5 Reinforcement 9 | . . . . . . . . . . . . 2 . 1 . 6 Assault 5 | . . . . . . . . . . . . . . 1 . 4 Garrison 9 | . . . . . . . . . . . . 3 . . . 6 Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . 1 . . . 3 Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Zio Pro Fac Fac Res Res Acc Distress Signals 11 | . . 1 . 1 1 . . . . . . . . 2 . 6 Communications Jammed 21 | . . . . . . . . . . . . . . . . 21 Distress Signals 21 | . . . . . . . . . . . . . . . . 21 Times Spotted 264 | . 6 8 8 10 5 16 31 2 . 5 10 17 6 27 9 104 Peak Tracking Total 14 | . 3 4 5 5 2 5 5 2 . 4 4 4 4 4 2 14 Tactical Retreats 9 | . . . 1 1 . . . . . . 1 . . . 1 5 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Zio Pro Fac Fac Res Res Acc Traps Triggered 18 | . . . . 3 4 5 . . . . . . . 2 1 3 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Zio Pro Fac Fac Res Res Acc Machines Disabled 26 | . . . . 1 1 5 . . . . . 7 . 2 . 10 Max in Single Turn 4 | . . . . 1 1 2 . . . . . 4 . 1 . 2 Garrison Access 4 | . . . . . . . . . . . . . . 1 1 2 Garrison Relay 3 | . . . . . . 3 . . . . . . . . . . Phase Generator 1 | . . . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Zio Pro Fac Fac Res Res Acc Machines Accessed 41 | . 4 1 . 1 3 . 8 2 . . . 2 . 5 6 9 Terminals 28 | . 4 1 . 1 2 . 6 2 . . . . . 3 3 6 Fabricators 2 | . . . . . . . . . . . . 1 . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . 2 . . . . 1 . 1 . 1 Scanalyzers 2 | . . . . . . . . . . . . . . 1 1 . Garrison Access 4 | . . . . . 1 . . . . . . . . . 1 2 Total Hacks 73 | . 8 3 . 2 5 . 18 5 . . . 3 . 8 9 12 Successful 42 | . 4 3 . 1 5 . 9 1 . . . 3 . 5 4 7 Failed 31 | . 4 . . 1 . . 9 4 . . . . . 3 5 5 Catastrophic 6 | . 1 . . . . . 2 . . . . . . 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 4 | . . . . . 2 . . . . . . . . . 1 1 Terminals 53 | . 8 3 . 2 4 . 13 5 . . . . . 4 5 9 Fabricators 2 | . . . . . . . . . . . . 1 . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 10 | . . . . . . . 5 . . . . 2 . 2 . 1 Scanalyzers 3 | . . . . . . . . . . . . . . 2 1 . Garrison Access 5 | . . . . . 1 . . . . . . . . . 2 2 Terminal Hacks 27 | . 4 3 . 1 4 . 6 1 . . . . . 3 1 4 Record 1 | . . . . . . . . . . . . . . . 1 . Robot Analysis 1 | . . . . . . . 1 . . . . . . . . . Prototype ID Bank 4 | . . . . . 1 . 1 . . . . . . 2 . . Open Door 3 | . . . . . . . . . . . . . . . . 3 Level Access Points 1 | . 1 . . . . . . . . . . . . . . . Branch Access Points 3 | . 1 1 . . 1 . . . . . . . . . . . Unreport Threat 6 | . . 1 . 1 1 . 2 . . . . . . . . 1 Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . Registered Prototypes 3 | . 1 . . . . . 1 1 . . . . . . . . Zone Layout 4 | . 1 1 . . . . 1 . . . . . . 1 . . Fabricator Hacks 2 | . . . . . . . . . . . . 1 . . 1 . Network Status 1 | . . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . . . . . . . 3 . . . . 2 . 1 . 1 Report Inventory 5 | . . . . . . . 2 . . . . 1 . 1 . 1 Retrieve Components 2 | . . . . . . . 1 . . . . 1 . . . . Scanalyzer 1 | . . . . . . . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 5 | . . . . . 1 . . . . . . . . . 2 2 Unlock Access 1 | . . . . . 1 . . . . . . . . . . . Seal Access 3 | . . . . . . . . . . . . . . . 1 2 Coupler Status 1 | . . . . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 23 | . . 1 . 1 1 . 6 2 . . . 1 . 5 3 3 Full Trace Events 5 | . . . . . . . 3 . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . 2 . . . . Matter 278 | . . . . . . . . . . . . 278 . . . . Time 139 | . . . . . . . . . . . . 139 . . . . Total Part Build Rating 18 | . . . . . . . . . . . . 18 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . . 3 . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Zio Pro Fac Fac Res Res Acc Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . Robots Hacked 12 | . . . . . . . . 4 . . 1 2 3 1 1 . Non-combat 4 | . . . . . . . . 3 . . . 1 . . . . Combat 8 | . . . . . . . . 1 . . 1 1 3 1 1 . Robot Hacks Applied 13 | . . . . . . . . 5 . . 1 2 3 1 1 . parse_system 1 | . . . . . . . . 1 . . . . . . . . map_walls 1 | . . . . . . . . 1 . . . . . . . . drop_inventory 1 | . . . . . . . . 1 . . . . . . . . find_recycling 1 | . . . . . . . . . . . . 1 . . . . overwrite_iff 2 | . . . . . . . . . . . . . 1 . 1 . streamctrl_low 1 | . . . . . . . . 1 . . . . . . . . formatsys_high 6 | . . . . . . . . 1 . . 1 1 2 1 . . Relay Couplers Released 17 | . . . . . . 14 . . . . . . . 3 . . Machine Destruction 17 | . . . . . . 14 . . . . . . . 3 . . Attached 4 | . . . . . . . . 2 . . . 1 . 1 . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Zio Pro Fac Fac Res Res Acc Total Allies 9 | . . . . . . . . 2 . . 1 1 3 1 1 . Largest Group 2 | . . . . . . . . 1 1 1 1 2 2 1 1 . Highest-Rated Group 64 | . . . . . . . . 32 32 32 49 61 24 64 64 . Highest-Rated Ally 64 | . . . . . . . . 32 32 32 49 49 12 64 64 . Total Orders 2 | . . . . . . . . 1 1 . . . . . . . GUARD 1 | . . . . . . . . . 1 . . . . . . . AID 1 | . . . . . . . . 1 . . . . . . . . Ally Attacks 48 | . . . . . . . . . . 5 7 20 9 7 . . Total Damage 1165 | . . . . . . . . . . 183 243 372 87 280 . . Kills 7 | . . . . . . . . . . 2 2 2 . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Zio Pro Fac Fac Res Res Acc Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Zio Pro Fac Fac Res Res Acc Turns Passed 11459 | 73 217 348 157 483 376 904 736 484 381 110 810 755 432 1562 716 2915 Spaces Moved 6313 | 56 190 143 83 224 166 384 406 346 303 95 644 462 251 809 403 1348 Core 15 | 14 . . . . . . . . . . . . . . . 1 Treads 4055 | 2 . 105 47 26 113 384 406 . . . . 166 251 809 403 1343 Legs . | . . . . . . . . . . . . . . . . . Wheels 2243 | 40 190 38 36 198 53 . . 346 303 95 644 296 . . . 4 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 120 120 120 130 172 172 115 115 115 115 125 145 145 152 140 Average Speed 145 | 79 90 178 165 137 167 172 172 116 115 115 115 132 145 147 152 168 Slowest Speed 1400 | 160 100 200 200 200 185 172 172 125 115 115 115 165 145 152 152 1400 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . 1 . 1 Exploration Rate (%) 31 | 4 39 15 28 24 25 48 86 12 52 10 87 13 5 26 14 44 Regions Visited 16 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 11 | . 1 1 . . 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . . 1 1 . . 1 . . . . . . . . . Scrap Searched 5 | . . . . . . . . . 2 . 3 . . . . . Spaces Dug 46 | . . . . . . . . . . . . 2 1 16 11 16 Terrain Destroyed 685 | . . . . . . 55 . . . . 21 67 4 83 29 426 Melee 46 | . . . . . . . . . . . . 2 1 16 11 16 Projectile 187 | . . . . . . . . . . . . 11 3 3 18 152 AOE 451 | . . . . . . 55 . . . . 21 54 . 63 . 258 Terrain Rammed 1 | . . . . . . . . . . . . . . 1 . . Walls Destroyed 1 | . . . . . . . . . . . . . . 1 . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Low Zio Pro Fac Fac Res Res Acc Total 7644 | 72 225 201 91 338 231 544 427 420 336 96 696 545 290 1024 463 1645 Wait 461 | . 4 37 3 45 10 83 7 50 32 . 36 9 5 70 27 43 Move 6296 | 55 189 142 82 223 165 382 405 345 302 94 643 461 250 808 403 1347 Hop . | . . . . . . . . . . . . . . . . . Pick Up 101 | 3 11 2 . 11 9 5 . 8 1 1 1 9 3 16 2 19 Fast Attach 59 | 6 1 . . 3 8 3 1 . . . . 5 1 9 2 20 Attach 53 | 1 . 2 . 3 . 3 . 4 . . 1 3 3 4 2 27 Detach 6 | 1 . . . . 1 . . . . . . 1 . 1 1 1 Swap 87 | 1 3 3 1 8 3 7 1 4 . . 4 9 9 15 3 16 Drop 118 | . 10 . . 13 14 6 2 1 1 1 . 13 5 31 3 18 Fire 318 | 5 7 15 5 29 16 40 . 2 . . 10 30 10 39 8 102 Melee 117 | . . . . . 1 5 11 6 . . 1 5 4 30 12 42 Ram 2 | . . . . . . . . . . . . . . 1 . 1 Kick . | . . . . . . . . . . . . . . . . . Crush 11 | . . . . 3 . . . . . . . . . . . 8 Escape Stasis 15 | . . . . . 4 10 . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Rec / Gar) -8/Garrison (discovered 2 exits: *Rec x2) -8/Recycling -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -3/Research -2/Research -1/Access (discovered 1 exit: [*Com]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 15) 175 | -10/Materials | Identified exit to Mines 209 | -10/Materials | Identified exit to Materials 291 | -10/Materials | Entered another Materials area 291 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 587 | -9/Materials | Identified exit to Mines 599 | -9/Materials | Build established: Skirmisher 639 | -9/Materials | Entered Mines 663 | -9/Mines | Met a Derelict bent on vengeance 726 | -9/Mines | Assembled infested the area 731 | -9/Mines | Assisted by a Guerilla fighting off Assembled 787 | -9/Mines | Discovered new exit (range 8) 796 | -9/Mines | Entered Materials 796 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1086 | -8/Materials | Build established: Tank 1197 | -8/Materials | Discovered new exit (range 9) 1279 | -8/Materials | Entered Storage 1399 | -8/Storage | Used back door to open Recycling access 1399 | -8/Storage | Discovered new exit (range 5) 1438 | -8/Storage | Identified exit to Recycling 1635 | -8/Storage | Identified exit to Garrison 1655 | -8/Storage | Entered Garrison 1724 | -8/Garrison | Triggered checkpoint 1766 | -8/Garrison | Garrison Relay disabled 1832 | -8/Garrison | Build established: Hauler-Skirmisher 1953 | -8/Garrison | Triggered checkpoint 2064 | -8/Garrison | Discovered exit to Recycling (range 10) 2082 | -8/Garrison | Triggered checkpoint 2141 | -8/Garrison | Installed Relay Interface Framework 2191 | -8/Garrison | Garrison Relay disabled 2412 | -8/Garrison | Triggered checkpoint 2454 | -8/Garrison | Garrison Relay disabled 2510 | -8/Garrison | Phase Generator disabled 2510 | -8/Garrison | Discovered exit to Recycling (range 8) 2559 | -8/Garrison | Entered Recycling 2588 | -8/Recycling | Spotter reported a threat 2595 | -8/Recycling | Spotter reported a threat 2600 | -8/Recycling | Spotter reported a threat 2610 | -8/Recycling | Spotter reported a threat 2619 | -8/Recycling | Spotter reported a threat 2619 | -8/Recycling | Spotter reported a threat 2653 | -8/Recycling | Spotter reported a threat 2667 | -8/Recycling | Spotter reported a threat 2672 | -8/Recycling | Spotter reported a threat 2733 | -8/Recycling | Spotter reported a threat 2733 | -8/Recycling | Spotter reported a threat 2750 | -8/Recycling | Spotter reported a threat 2755 | -8/Recycling | Spotter reported a threat 2757 | -8/Recycling | Build established: Hauler-Mutant 2808 | -8/Recycling | Spotter reported a threat 2883 | -8/Recycling | Spotter reported a threat 2893 | -8/Recycling | Spotter reported a threat 2894 | -8/Recycling | Spotter reported a threat 2895 | -8/Recycling | Spotter reported a threat 2917 | -8/Recycling | Spotter reported a threat 2934 | -8/Recycling | Spotter reported a threat 2942 | -8/Recycling | Spotter reported a threat 2962 | -8/Recycling | Spotter reported a threat 2971 | -8/Recycling | Spotter reported a threat 2971 | -8/Recycling | Spotter reported a threat 2990 | -8/Recycling | Spotter reported a threat 2995 | -8/Recycling | Spotter reported a threat 3026 | -8/Recycling | Spotter reported a threat 3033 | -8/Recycling | Spotter reported a threat 3039 | -8/Recycling | Spotter reported a threat 3043 | -8/Recycling | Spotter reported a threat 3068 | -8/Recycling | Spotter reported a threat 3079 | -8/Recycling | Spotter reported a threat 3085 | -8/Recycling | Spotter reported a threat 3092 | -8/Recycling | Spotter reported a threat 3100 | -8/Recycling | Spotter reported a threat 3121 | -8/Recycling | Spotter reported a threat 3128 | -8/Recycling | Spotter reported a threat 3132 | -8/Recycling | Spotter reported a threat 3145 | -8/Recycling | Spotter reported a threat 3169 | -8/Recycling | Spotter reported a threat 3181 | -8/Recycling | Spotter reported a threat 3198 | -8/Recycling | Spotter reported a threat 3222 | -8/Recycling | Spotter reported a threat 3239 | -8/Recycling | Discovered new exit (range 16) 3245 | -8/Recycling | Spotter reported a threat 3295 | -8/Recycling | Entered Factory 3295 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 3574 | -6/Factory | Discovered new exit (range 14) 3641 | -6/Factory | Identified exit to Lower Caves 3779 | -6/Factory | Entered Lower Caves 3779 | -6/Lower Caves | Accompanied by 1 ally 4141 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4143 | -6/Lower Caves | Identified exit to Zion 4160 | -6/Lower Caves | Entered Zion 4160 | -6/Zion | Accompanied by 1 ally 4208 | -6/Zion | Found CR-A16's Pointy Stick 4222 | -6/Zion | RIF detected upon attempting to enter Zion 4222 | -6/Zion | Attacked by Zionites 4222 | -6/Zion | Spotted WB-8O9(B) 4222 | -6/Zion | Spotted 2U-CSH(B) 4253 | -6/Zion | Discovered new exit (range 16) 4269 | -6/Zion | Identified exit to Proximity Caves 4270 | -6/Zion | Entered Proximity Caves 4295 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5067 | -5/Proximity Caves | Discovered new exit (range 7) 5079 | -5/Proximity Caves | Identified exit to Factory 5080 | -5/Proximity Caves | Entered Factory 5080 | -5/Factory | Accompanied by 1 ally 5080 | -5/Factory | Evolved 2 slots: Utility x2 5081 | -5/Factory | Identified exit to Upper Caves 5263 | -5/Factory | Spotted B-75 Beast 5522 | -5/Factory | Fabricated Biometal Heavy Treads (x2) 5750 | -5/Factory | Discovered new exit (range 15) 5834 | -5/Factory | Identified exit to Factory 5835 | -5/Factory | Entered another Factory area 5835 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6108 | -4/Factory | Discovered new exit (range 9) 6131 | -4/Factory | Identified exit to Research 6267 | -4/Factory | Entered Research 6267 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7071 | -3/Research | Found Fusion Bomb Launcher 7073 | -3/Research | Found Fusion Bomb Launcher 7078 | -3/Research | Found Fusion Bomb Launcher 7111 | -3/Research | Crushed by falling debris 7139 | -3/Research | Build established: Hauler-Executioner 7721 | -3/Research | Discovered new exit (range 8) 7736 | -3/Research | Identified exit to Research 7829 | -3/Research | Entered another Research area 7829 | -2/Research | Evolved 2 slots: Utility x2 7947 | -2/Research | Build established: Scavenger-Mutant 7953 | -2/Research | Found Prototype Processor 7953 | -2/Research | Identified Exp. Core Analyzer 7989 | -2/Research | Found Adv. Powered Armor 7994 | -2/Research | Found Adv. Powered Armor 7996 | -2/Research | Found Adv. Powered Armor 8524 | -2/Research | Discovered new exit (range 7) 8543 | -2/Research | Identified exit to Access 8545 | -2/Research | Entered Access 8545 | -1/Access | Evolved 2 slots: Power x1, Utility x1 9596 | -1/Access | Build established: Hauler-Mutant 9876 | -1/Access | Discovered new exit (range 7) 10009 | -1/Access | Build established: Hauler-Executioner 10045 | -1/Access | First assault squad dispatched 10151 | -1/Access | Destroyed 7 combat bots 10373 | -1/Access | Spotted B-99 Colossus 10758 | -1/Access | Garrison activated, responded to threat 10817 | -1/Access | Lost 17 parts (2p2n4u9w) 10849 | -1/Access | System corruption reached 10% 10909 | -1/Access | Crushed by falling debris 10962 | -1/Access | Core integrity fell below 50% 10967 | -1/Access | Lost 11 parts (2p1n2u6w) 11084 | -1/Access | Found Prototype Launcher 11455 | -1/Access | Core integrity fell below 20% 11460 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 11446_ Adv. Heavy Siege Treads destroyed. 11446_ Knocked back. 11446_ Slug penetrates Wall. 11446_ Penetrated by Slug. 11447_ AZBQBL,JTLS4 S>0LJBBIJ5CMB:X 11448_ B-99 Colossus activates siege mode. 11450_ Particle Reactor destroyed. 11450_ Knocked back. 11450_ Penetrated by Slug. 11450_ Slug penetrates Wall. 11450_ Imp. System Shield destroyed. 11450_ Penetrated by Slug. 11453_ Slug penetrates Wall. 11453_ Penetrated by Slug. 11453_ Slug penetrates Wall. 11457_ Penetrated by Slug. 11457_ Slug penetrates Wall. 11458_ Adv. Cryofiber Web destroyed. 11458_ Lrg. Storage Unit destroyed. 11460_ Hcp. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ???????????????????# ## +???? ?? | | ???????????????????# ## #???????? | | ???????????????????# ## #???????? | | ???????????????????# ?# #???????? | | ??????????????????## ?# #???????? | | ???????????????????+ ^## #???????? | | ???????????????????# ## #???????? | | ???????????????????# ## #???????? | | ???????????????????# ## ######### | | ???????????????????# ## # = # | | ???????????????????# ## # # | | ???????????????????# ## # ""# | | ???????????????????# ## # ""# | | ??????????????????# ## # ""# | | ??????????????????# ##*! + T# | | #???????????????### ## ! # ""# | | #???????????????# *g # ""# | | #????????##?????# # ""# | | +????????# ????# # # | | ########## B;#### # # | | ######### | | ##??????? | | =[ = #???????? | | k =%= ###+########???? | | /! # # = #???? | | @## # = #???? | | # # "" =#???? | | # "" #???? | | ####### # T" #???? | | #?# # ### "" #???? | | ##### #????### b ## " #???? | | #???????????## ### #???? | | #???????????## # # #???? | | ^^ #???????????## ggg # # ####???? | | ^^ #####+###????#gggg # # ####??????? | | ## #????# gg # ####?????????? | | ## #????# ####????????????? | | ##|| ! #????#m g #???????????????? | | ##|| #????# #???????????????? | | ## = # #??# = #???????????????? | | ## ?# ######??????????? | | "#####+########! # #??????????? | | % % ! *!%== ######??????????? | | ##### ######## = #???????????????? | | #???#!# # #???????????????? | | #???# # ?# #???????????????? | | |#???# ######?# #???????????????? | | ||#???# #??????# #???????????????? | | #####+######?# #???#########???? | | ## #?# #??? #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 100 Energy Generation 43 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 1400 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Thermal Conversion 90 Melee Speed Boost 30 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 12 Relay Coupler Types 50 Relay Coupler Value 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Biometal Heavy Treads | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MissileLinearSheargun Manual? 0 Play Time 02:46:42 Cumulative 309.7 hours Start 2020.12.26 @ 20:28:23 End 2020.12.26 @ 23:18:44 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 27 Rogue 0 Adventurer 27 Explorer 0 Win Type - Total 14 Types 12/0/0/2/0/0/0/0/0 Lore% 53 Gallery% 69 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b83be5a9-4a27-4f54-842d-d9ec5ec7b3b6