Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 01:27:47 Player: MasterLemons Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (42) 210 Value Destroyed (1342) 1342 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4852 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 41/100 System Corruption 5% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (6) ------- Powered Hammer Spear Spear > --- INVENTORY (5) ---- Improved Deuterium Engine Fusion Compressor Improved Heat Sink Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Gravity Neutralizer Melee Analysis Suite Target Analyzer > --- WEAPON ----------- Great Axe Spear Spear Spear Spear Spear > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Armored Treads Armored Treads Armored Treads Improved Heat Sink Precision Grenade Launcher Powered Hammer Spear [Rating: 56] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Small Storage Unit Device Drone Bay Storage Small Storage Unit Processor Melee Analysis Suite Protection Medium Armor Plating Weapon Spear Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher Precision Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . . 2 . . Weapon 4 | . . . . . 2 2 Parts Attached 56 | 6 1 4 13 4 14 14 Power 5 | 1 . . 1 1 . 2 Engine 5 | 1 . . 1 1 . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 16 | 2 . 2 4 . 4 4 Treads 8 | . . . . . 4 4 Leg 8 | 2 . 2 4 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 1 . 4 3 3 3 Device 7 | . . . 3 1 1 2 Storage 2 | 1 . . . . 1 . Processor 3 | . . . 1 1 . 1 Hackware . | . . . . . . . Protection 3 | . 1 . . 1 1 . Artifact . | . . . . . . . Weapon 20 | 2 . 2 4 . 7 5 Energy Gun 2 | . . 1 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 2 . 1 1 . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 3 | . . . 1 . 1 1 Slashing Weapon 2 | . . . 1 . 1 . Piercing Weapon 8 | . . . . . 5 3 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 . . 2 Corrupted Parts 1 | . . . 1 . . . System Corruption 2 | . . . 2 . . . Parts Lost 26 | . . . 6 . 3 17 Power 3 | . . . 1 . . 2 Propulsion 8 | . . . 2 . . 6 Utility 7 | . . . 1 . 3 3 Weapon 8 | . . . 2 . . 6 Highest Loss Streak 17 | . . . 5 . 2 17 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 86 100 98 95 96 87 Engine 8 | . 14 11 10 8 7 5 Treads 10 | . . . . . 15 23 Leg 21 | . 28 44 43 36 14 . Device 3 | . . . 6 12 1 1 Storage 8 | . 14 11 11 9 7 6 Processor 5 | . . . 1 4 7 9 Protection 5 | . 1 11 2 5 11 . Ballistic Gun 4 | . 28 18 9 . . . Impact Weapon 2 | . . . 1 9 4 . Slashing Weapon 6 | . . . 7 9 6 5 Piercing Weapon 12 | . . . . . 17 31 Naked Turns . | . . . . . . . Heaviest Build 44 | 13 16 19 23 33 44 37 Greatest Support 80 | 20 20 40 43 43 80 80 Greatest Overweight (x) 7 | 1 . . 1 . . 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 8 8 9 Most Carried 10 | 6 8 7 8 8 10 10 Average Carried 6 | 2 4 5 5 5 7 8 Final Capacity 10 | 8 8 8 8 8 10 5 Final Carried 10 | 3 7 7 4 8 10 3 Class Distribution -------------------- 60% | Gladiator 23% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Matter Collected 823 | 201 79 . 232 73 140 98 Remotely . | . . . . . . . Salvage Created 1501 | . 89 . 488 113 391 420 Parts 86 | . 6 . 36 5 24 15 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 36 | . 2 . 12 5 12 5 Melee 23 | . . . 5 4 12 2 Guns 9 | . 2 . 7 . . . AOE 2 | . . . . . . 2 Classes Destroyed 11 | . 1 . 3 1 2 4 Worker 1 | . . . . . . 1 Builder 1 | . . . . . . 1 Recycler 1 | . . . . . . 1 Mechanic 2 | . . . . . 1 1 Watcher 1 | . . . . 1 . . Swarmer 15 | . . . 3 4 8 . Grunt 11 | . 2 . 3 1 2 3 Brawler 1 | . . . . . . 1 Duelist 1 | . . . 1 . . . Sentry 5 | . . . 5 . . . Programmer 3 | . . . . . 2 1 Best Kill Streak 7 | . 2 . 3 4 4 7 Combat Bots Only 4 | . 2 . 3 4 4 3 Max Kills in Single Turn 3 | . 1 . 2 1 1 3 Gunslinging 1 | . . . 1 . . . Exploded 1 | . . . . . . 1 Melee 1 | . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Hostile Shots Fired 394 | . 8 . 89 34 75 188 Missed 89 | . 1 . 17 11 19 41 Damage Taken 5379 | . 111 . 1064 199 842 3163 Core 1076 | . 16 . 161 20 28 851 Absorbed by Shields . | . . . . . . . Core Remaining (%) 88 | 100 93 . 59 96 96 . Volleys Fired 35 | . 5 . 27 . . 3 Largest 2 | . 2 . 2 . . 1 Hottest 88 | . 40 . 88 . . 36 Shots Fired 62 | . 10 . 49 . . 3 Gun 59 | . 10 . 49 . . . Cannon . | . . . . . . . Launcher 3 | . . . . . . 3 Special . | . . . . . . . Kinetic 38 | . 10 . 28 . . . Thermal 19 | . . . 19 . . . Explosive 3 | . . . . . . 3 Electromagnetic 2 | . . . 2 . . . Robot Hit Streak 7 | . 6 . 7 . . 1 Robot Miss Streak 2 | . 1 . 2 . . 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 131 | . 7 . 52 12 28 32 Core Hits 76 | . 4 . 18 3 15 36 Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . . . . 2 . 2 Critical Strikes 10 | . . . 3 3 1 3 Smash 4 | . . . . 2 . 2 Sever 6 | . . . 3 1 1 1 Melee Attacks 131 | . . . 29 18 49 35 Impact 21 | . . . 1 14 3 3 Slashing 69 | . . . 28 4 26 11 Piercing 41 | . . . . . 20 21 Sneak Attacks 3 | . . . . . 1 2 Combat Hostiles . | . . . . . . . Follow-up Attacks 30 | . . . . 4 13 13 Damage Inflicted 4815 | . 84 . 1117 514 1088 2012 Guns 616 | . 84 . 532 . . . Cannons . | . . . . . . . Explosions 1196 | . . . . . . 1196 Melee 2998 | . . . 580 514 1088 816 Ramming 5 | . . . 5 . . . Kinetic 337 | . 84 . 253 . . . Thermal 253 | . . . 253 . . . Explosive 1196 | . . . . . . 1196 Electromagnetic 26 | . . . 26 . . . Impact 751 | . . . . 382 170 199 Slashing 1557 | . . . 580 132 644 201 Piercing 690 | . . . . . 274 416 Highest Corruption 5 | . . . 2 . 3 5 Average Corruption 2 | . . . 2 . 2 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 20 | . . . 4 . 16 . Message Errors 6 | . . . 1 . 5 . Matter Fused 1 | . . . . . 1 . Heat Flow Errors 5 | . . . . . 5 . Energy Discharges 4 | . . . 2 . 2 . Parts Fused 1 | . . . . . 1 . Data Loss (major) 2 | . . . . . 2 . Misfires 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 466 | . . . 2 221 79 164 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 466 | . . . 2 221 79 164 Knockbacks 2 | . . . . . . 2 Impact 2 | . . . . . . 2 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 165 | . . . . . . 165 Shots 3 | . . . . . . 3 Rammed . | . . . . . . . Targets Rammed 2 | . . . 2 . . . Kicked 2 | . . . 2 . . . Crushed . | . . . . . . . Highest Temperature 394 | . 9 . 394 . 271 33 Average Temperature 129 | . 9 . 153 . 96 20 Received Heat Transfer 1119 | . 63 . 288 . 45 723 Effects 3 | . . . 3 . . . Shutdowns 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . . 2 1 2 Impact Corruptions 14 | . . . . 8 3 3 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 592 | . . . 592 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Peak Influence 243 | . 79 33 220 243 141 96 Initial 109 | . . 33 13 46 109 51 Average 79 | . 21 33 117 158 69 49 Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 94 | 100 100 100 94 55 100 100 Level 1 5 | . . . 5 44 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 2 . 3 . 3 5 Investigation 3 | . 1 . 2 . . . Extermination 2 | . . . . . 2 . Reinforcement 7 | . 1 . 1 . 1 4 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 58 | . 2 . 16 10 12 18 Peak Tracking Total 10 | . 2 . 3 4 4 10 Tactical Retreats 3 | . . . . 2 . 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Traps Triggered 4 | . . . 2 . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Accessed 19 | . 3 . 7 1 5 3 Terminals 14 | . 3 . 5 . 3 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . . 1 1 2 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 34 | . 6 . 12 5 7 4 Successful 19 | . 4 . 7 2 5 1 Failed 15 | . 2 . 5 3 2 3 Catastrophic 2 | . . . 1 . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 23 | . 6 . 9 . 4 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 9 | . . . 1 5 3 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 2 . . . Terminal Hacks 13 | . 4 . 5 . 3 1 Record 3 | . 1 . 1 . 1 . Prototype ID Bank 1 | . . . 1 . . . Open Door 2 | . . . 2 . . . Open DSF 3 | . . . . . 2 1 Emergency Access Points 1 | . . . 1 . . . Disarm Traps 1 | . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 5 | . . . 1 2 2 . Report Inventory 2 | . . . . 1 1 . Retrieve Components 3 | . . . 1 1 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 . 4 1 2 2 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 7 | . . . 2 3 2 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 17 | . . . 10 5 2 . ROAM 8 | . . . 8 . . . EXPLORE 9 | . . . 2 5 2 . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 15 | . . . 8 5 2 . Drone Recoveries 9 | . . . 5 4 . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Turns Passed 3220 | 61 258 71 686 339 1185 620 Spaces Moved 1728 | 43 150 54 364 157 686 274 Core 23 | 18 . . . . . 5 Treads 636 | . . . . . 367 269 Legs 1069 | 25 150 54 364 157 319 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 150 Average Speed 138 | 108 120 120 120 120 146 173 Slowest Speed 400 | 120 120 120 190 120 170 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 4 25 4 83 25 22 12 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 12 | . . . . . . 12 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 12 | . . . . . . 12 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Total 2338 | 57 220 59 524 284 813 381 Wait 339 | . 56 . 72 96 55 60 Move 1722 | 42 149 53 363 156 685 274 Hop . | . . . . . . . Pick Up 60 | 9 7 2 9 10 16 7 Fast Attach 4 | . . . 2 . 2 . Attach 40 | 6 1 2 8 4 5 14 Detach 2 | . . . 1 . . 1 Swap 12 | . . 2 3 . 7 . Drop 30 | . 2 . 8 4 14 2 Fire 35 | . 5 . 27 . . 3 Melee 92 | . . . 29 14 29 20 Ram . | . . . . . . . Kick 2 | . . . 2 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Discovered new exit (range 8) 275 | -10/Materials | Discovered new exit (range 15) 320 | -10/Materials | Entered another Materials area 320 | -9/Materials | Evolved 2 slots: Propulsion x2 322 | -9/Materials | Discovered new exit (range 10) 342 | -9/Materials | Build established: Mutant 391 | -9/Materials | Entered Storage 656 | -9/Storage | Lost 5 parts (1p2n2w) 925 | -9/Storage | Found Prototype Processor 927 | -9/Storage | Identified Exp. Targeting Computer 1022 | -9/Storage | Discovered new exit (range 31) 1053 | -9/Storage | Build established: Scavenger-Mutant 1077 | -9/Storage | Entered Materials 1077 | -8/Materials | Evolved 2 slots: Utility x2 1347 | -8/Materials | Discovered new exit (range 17) 1416 | -8/Materials | Entered Factory 1416 | -7/Factory | Evolved 2 slots: Weapon x2 1583 | -7/Factory | Build established: Gladiator 2567 | -7/Factory | Discovered new exit (range 15) 2601 | -7/Factory | Entered another Factory area 2601 | -6/Factory | Evolved 2 slots: Weapon x2 3145 | -6/Factory | Garrison activated, responded to threat 3169 | -6/Factory | Core integrity fell below 50% 3215 | -6/Factory | Core integrity fell below 20% 3221 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03216_ Melee Analysis Suite destroyed. 03217_ U-05 Engineer lays Concrete. 03217_ Sneak attack on R-10 Processor. 03217_ Powered Hammer follow-up attack on R-10 Processor. 03217_ R-10 Processor suffers critical hit (Smash). 03217_ Destroyed Hpw. Tractor Beam. 03217_ Destroyed Com. Wheel. 03217_ R-10 Processor system corrupted by crushing effect. 03217_ R-10 Processor knocked back. 03217_ Arm. Treads destroyed. 03218_ R-10 Processor system terminally corrupted. 03218_ Com. Wheel fried. 03218_ U-05 Engineer lays Concrete. 03219_ K-01 Serf collects debris. 03219_ U-05 Engineer lays Concrete. 03219_ Arm. Treads destroyed. 03220_ Dropped Med. Storage Unit. 03220_ U-05 Engineer lays Concrete. 03221_ Slug penetrates Wall. 03221_ Backup Plating III tumbles out of repair station. 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""????????????????? | | ?????????????????????????????? ?????????????????? | | ??????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 5 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentEnhancedAmplifier Manual? 0 Play Time 00:35:32 Cumulative 15.9 hours Start 2024.04.03 @ 00:51:18 End 2024.04.03 @ 01:27:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 36 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 26 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6bf0b045-e5bc-4137-97f9-30c8dccf73cc