Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 01:27:47

Player: MasterLemons

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (42)      210
Value Destroyed (1342)     1342
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4852

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     285/300
Energy                     41/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (6) -------
           Powered Hammer
           Spear
           Spear
>          --- INVENTORY (5) ----
  Improved Deuterium Engine
           Fusion Compressor
  Improved Heat Sink

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
>           --- PROPULSION -------
    Armored Treads
    Armored Treads
    Armored Treads
    Armored Treads
>           --- UTILITY ----------
     Medium Storage Unit
            Gravity Neutralizer
            Melee Analysis Suite
            Target Analyzer
>           --- WEAPON -----------
            Great Axe
            Spear
            Spear
            Spear
            Spear
            Spear
>           --- INVENTORY --------
   Improved Deuterium Engine
   Improved Deuterium Engine
    Armored Treads
    Armored Treads
    Armored Treads
   Improved Heat Sink
  Precision Grenade Launcher
            Powered Hammer
            Spear
[Rating: 56]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Drone Bay
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
  Protection               Medium Armor Plating
Weapon                     Spear
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Precision Grenade Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Great Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac 
Slots Evolved              8    | .   .   2   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   
  Utility                  2    | .   .   .   .   2   .   .   
  Weapon                   4    | .   .   .   .   .   2   2   
Parts Attached             56   | 6   1   4   13  4   14  14  
  Power                    5    | 1   .   .   1   1   .   2   
    Engine                 5    | 1   .   .   1   1   .   2   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               16   | 2   .   2   4   .   4   4   
    Treads                 8    | .   .   .   .   .   4   4   
    Leg                    8    | 2   .   2   4   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  15   | 1   1   .   4   3   3   3   
    Device                 7    | .   .   .   3   1   1   2   
    Storage                2    | 1   .   .   .   .   1   .   
    Processor              3    | .   .   .   1   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   1   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   20   | 2   .   2   4   .   7   5   
    Energy Gun             2    | .   .   1   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          4    | 2   .   1   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   1   .   1   1   
    Slashing Weapon        2    | .   .   .   1   .   1   .   
    Piercing Weapon        8    | .   .   .   .   .   5   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   .   2   
  Corrupted Parts          1    | .   .   .   1   .   .   .   
    System Corruption      2    | .   .   .   2   .   .   .   
Parts Lost                 26   | .   .   .   6   .   3   17  
  Power                    3    | .   .   .   1   .   .   2   
  Propulsion               8    | .   .   .   2   .   .   6   
  Utility                  7    | .   .   .   1   .   3   3   
  Weapon                   8    | .   .   .   2   .   .   6   
  Highest Loss Streak      17   | .   .   .   5   .   2   17  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   86  100 98  95  96  87  
  Engine                   8    | .   14  11  10  8   7   5   
  Treads                   10   | .   .   .   .   .   15  23  
  Leg                      21   | .   28  44  43  36  14  .   
  Device                   3    | .   .   .   6   12  1   1   
  Storage                  8    | .   14  11  11  9   7   6   
  Processor                5    | .   .   .   1   4   7   9   
  Protection               5    | .   1   11  2   5   11  .   
  Ballistic Gun            4    | .   28  18  9   .   .   .   
  Impact Weapon            2    | .   .   .   1   9   4   .   
  Slashing Weapon          6    | .   .   .   7   9   6   5   
  Piercing Weapon          12   | .   .   .   .   .   17  31  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             44   | 13  16  19  23  33  44  37  
  Greatest Support         80   | 20  20  40  43  43  80  80  
  Greatest Overweight (x)  7    | 1   .   .   1   .   .   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   10  10  
  Average Capacity         8    | 7   8   8   8   8   8   9   
  Most Carried             10   | 6   8   7   8   8   10  10  
  Average Carried          6    | 2   4   5   5   5   7   8   
  Final Capacity           10   | 8   8   8   8   8   10  5   
  Final Carried            10   | 3   7   7   4   8   10  3   

 Class Distribution 
--------------------
 60% | Gladiator
 23% | Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials
        Gladiator | -7/Factory
        Gladiator | -6/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -6  
-----------                Run  | Yrd Mat Mat Sto Mat Fac Fac 
Matter Collected           823  | 201 79  .   232 73  140 98  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1501 | .   89  .   488 113 391 420 
  Parts                    86   | .   6   .   36  5   24  15  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac 
Combat Hostiles Destroyed  36   | .   2   .   12  5   12  5   
  Melee                    23   | .   .   .   5   4   12  2   
  Guns                     9    | .   2   .   7   .   .   .   
  AOE                      2    | .   .   .   .   .   .   2   
Classes Destroyed          11   | .   1   .   3   1   2   4   
  Worker                   1    | .   .   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   .   .   1   
  Mechanic                 2    | .   .   .   .   .   1   1   
  Watcher                  1    | .   .   .   .   1   .   .   
  Swarmer                  15   | .   .   .   3   4   8   .   
  Grunt                    11   | .   2   .   3   1   2   3   
  Brawler                  1    | .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   5    | .   .   .   5   .   .   .   
  Programmer               3    | .   .   .   .   .   2   1   
Best Kill Streak           7    | .   2   .   3   4   4   7   
  Combat Bots Only         4    | .   2   .   3   4   4   3   
Max Kills in Single Turn   3    | .   1   .   2   1   1   3   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  
Hostile Shots Fired        394  | .    8    .    89   34   75   188  
  Missed                   89   | .    1    .    17   11   19   41   
Damage Taken               5379 | .    111  .    1064 199  842  3163 
  Core                     1076 | .    16   .    161  20   28   851  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         88   | 100  93   .    59   96   96   .    
Volleys Fired              35   | .    5    .    27   .    .    3    
  Largest                  2    | .    2    .    2    .    .    1    
  Hottest                  88   | .    40   .    88   .    .    36   
Shots Fired                62   | .    10   .    49   .    .    3    
  Gun                      59   | .    10   .    49   .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 3    | .    .    .    .    .    .    3    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  38   | .    10   .    28   .    .    .    
  Thermal                  19   | .    .    .    19   .    .    .    
  Explosive                3    | .    .    .    .    .    .    3    
  Electromagnetic          2    | .    .    .    2    .    .    .    
  Robot Hit Streak         7    | .    6    .    7    .    .    1    
  Robot Miss Streak        2    | .    1    .    2    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    
Shots Hit Robots           131  | .    7    .    52   12   28   32   
  Core Hits                76   | .    4    .    18   3    15   36   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    2    .    2    
  Critical Strikes         10   | .    .    .    3    3    1    3    
    Smash                  4    | .    .    .    .    2    .    2    
    Sever                  6    | .    .    .    3    1    1    1    
Melee Attacks              131  | .    .    .    29   18   49   35   
  Impact                   21   | .    .    .    1    14   3    3    
  Slashing                 69   | .    .    .    28   4    26   11   
  Piercing                 41   | .    .    .    .    .    20   21   
  Sneak Attacks            3    | .    .    .    .    .    1    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        30   | .    .    .    .    4    13   13   
Damage Inflicted           4815 | .    84   .    1117 514  1088 2012 
  Guns                     616  | .    84   .    532  .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               1196 | .    .    .    .    .    .    1196 
  Melee                    2998 | .    .    .    580  514  1088 816  
  Ramming                  5    | .    .    .    5    .    .    .    
  Kinetic                  337  | .    84   .    253  .    .    .    
  Thermal                  253  | .    .    .    253  .    .    .    
  Explosive                1196 | .    .    .    .    .    .    1196 
  Electromagnetic          26   | .    .    .    26   .    .    .    
  Impact                   751  | .    .    .    .    382  170  199  
  Slashing                 1557 | .    .    .    580  132  644  201  
  Piercing                 690  | .    .    .    .    .    274  416  
Highest Corruption         5    | .    .    .    2    .    3    5    
  Average Corruption       2    | .    .    .    2    .    2    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  20   | .    .    .    4    .    16   .    
    Message Errors         6    | .    .    .    1    .    5    .    
    Matter Fused           1    | .    .    .    .    .    1    .    
    Heat Flow Errors       5    | .    .    .    .    .    5    .    
    Energy Discharges      4    | .    .    .    2    .    2    .    
    Parts Fused            1    | .    .    .    .    .    1    .    
    Data Loss (major)      2    | .    .    .    .    .    2    .    
    Misfires               1    | .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            466  | .    .    .    2    221  79   164  
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    466  | .    .    .    2    221  79   164  
Knockbacks                 2    | .    .    .    .    .    .    2    
  Impact                   2    | .    .    .    .    .    .    2    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      165  | .    .    .    .    .    .    165  
  Shots                    3    | .    .    .    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    2    .    .    .    
  Kicked                   2    | .    .    .    2    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        394  | .    9    .    394  .    271  33   
  Average Temperature      129  | .    9    .    153  .    96   20   
  Received Heat Transfer   1119 | .    63   .    288  .    45   723  
  Effects                  3    | .    .    .    3    .    .    .    
    Shutdowns              1    | .    .    .    1    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    .    .    2    1    2    
  Impact Corruptions       14   | .    .    .    .    8    3    3    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    
  Heat Transferred         592  | .    .    .    592  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac 
Peak Influence             243  | .   79  33  220 243 141 96  
  Initial                  109  | .   .   33  13  46  109 51  
  Average                  79   | .   21  33  117 158 69  49  
Maximum Alert Level        1    | .   .   .   1   1   .   .   
  Low Security (%)         94   | 100 100 100 94  55  100 100 
  Level 1                  5    | .   .   .   5   44  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          13   | .   2   .   3   .   3   5   
  Investigation            3    | .   1   .   2   .   .   .   
  Extermination            2    | .   .   .   .   .   2   .   
  Reinforcement            7    | .   1   .   1   .   1   4   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac 
Distress Signals           3    | .   1   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              58   | .   2   .   16  10  12  18  
  Peak Tracking Total      10   | .   2   .   3   4   4   10  
  Tactical Retreats        3    | .   .   .   .   2   .   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac 
Traps Triggered            4    | .   .   .   2   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac 
Machines Accessed          19   | .   3   .   7   1   5   3   
  Terminals                14   | .   3   .   5   .   3   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   1   1   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Total Hacks                34   | .   6   .   12  5   7   4   
  Successful               19   | .   4   .   7   2   5   1   
  Failed                   15   | .   2   .   5   3   2   3   
    Catastrophic           2    | .   .   .   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                23   | .   6   .   9   .   4   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          9    | .   .   .   1   5   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   .   .   
Terminal Hacks             13   | .   4   .   5   .   3   1   
  Record                   3    | .   1   .   1   .   1   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   
  Open Door                2    | .   .   .   2   .   .   .   
  Open DSF                 3    | .   .   .   .   .   2   1   
  Emergency Access Points  1    | .   .   .   1   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   1   2   2   .   
  Report Inventory         2    | .   .   .   .   1   1   .   
  Retrieve Components      3    | .   .   .   1   1   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   .   4   1   2   2   
  Full Trace Events        1    | .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     7    | .   .   .   2   3   2   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Sto Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Sto Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               17   | .   .   .   10  5   2   .   
  ROAM                     8    | .   .   .   8   .   .   .   
  EXPLORE                  9    | .   .   .   2   5   2   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             15   | .   .   .   8   5   2   .   
  Drone Recoveries         9    | .   .   .   5   4   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  
Turns Passed               3220 | 61   258  71   686  339  1185 620  
Spaces Moved               1728 | 43   150  54   364  157  686  274  
  Core                     23   | 18   .    .    .    .    .    5    
  Treads                   636  | .    .    .    .    .    367  269  
  Legs                     1069 | 25   150  54   364  157  319  .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  150  
  Average Speed            138  | 108  120  120  120  120  146  173  
  Slowest Speed            400  | 120  120  120  190  120  170  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 4    25   4    83   25   22   12   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          12   | .    .    .    .    .    .    12   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      12   | .    .    .    .    .    .    12   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac 
Total                      2338 | 57  220 59  524 284 813 381 
  Wait                     339  | .   56  .   72  96  55  60  
  Move                     1722 | 42  149 53  363 156 685 274 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  60   | 9   7   2   9   10  16  7   
  Fast Attach              4    | .   .   .   2   .   2   .   
  Attach                   40   | 6   1   2   8   4   5   14  
  Detach                   2    | .   .   .   1   .   .   1   
  Swap                     12   | .   .   2   3   .   7   .   
  Drop                     30   | .   2   .   8   4   14  2   
  Fire                     35   | .   5   .   27  .   .   3   
  Melee                    92   | .   .   .   29  14  29  20  
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     2    | .   .   .   2   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   62 | -11/Scrapyard | Entered Materials
   78 | -10/Materials | Discovered new exit (range 8)
  275 | -10/Materials | Discovered new exit (range 15)
  320 | -10/Materials | Entered another Materials area
  320 | -9/Materials  | Evolved 2 slots: Propulsion x2
  322 | -9/Materials  | Discovered new exit (range 10)
  342 | -9/Materials  | Build established: Mutant
  391 | -9/Materials  | Entered Storage
  656 | -9/Storage    | Lost 5 parts (1p2n2w)
  925 | -9/Storage    | Found Prototype Processor
  927 | -9/Storage    | Identified Exp. Targeting Computer
 1022 | -9/Storage    | Discovered new exit (range 31)
 1053 | -9/Storage    | Build established: Scavenger-Mutant
 1077 | -9/Storage    | Entered Materials
 1077 | -8/Materials  | Evolved 2 slots: Utility x2
 1347 | -8/Materials  | Discovered new exit (range 17)
 1416 | -8/Materials  | Entered Factory
 1416 | -7/Factory    | Evolved 2 slots: Weapon x2
 1583 | -7/Factory    | Build established: Gladiator
 2567 | -7/Factory    | Discovered new exit (range 15)
 2601 | -7/Factory    | Entered another Factory area
 2601 | -6/Factory    | Evolved 2 slots: Weapon x2
 3145 | -6/Factory    | Garrison activated, responded to threat
 3169 | -6/Factory    | Core integrity fell below 50%
 3215 | -6/Factory    | Core integrity fell below 20%
 3221 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
03216_ Melee Analysis Suite destroyed.
03217_ U-05 Engineer lays Concrete.
03217_ Sneak attack on R-10 Processor. <x2>
03217_ Powered Hammer follow-up attack on R-10 Processor.
03217_ R-10 Processor suffers critical hit (Smash).
03217_ Destroyed Hpw. Tractor Beam.
03217_ Destroyed Com. Wheel.
03217_ R-10 Processor system corrupted by crushing effect. <x2>
03217_ R-10 Processor knocked back.
03217_ Arm. Treads destroyed.
03218_ R-10 Processor system terminally corrupted.
03218_ Com. Wheel fried. <x2>
03218_ U-05 Engineer lays Concrete.
03219_ K-01 Serf collects debris.
03219_ U-05 Engineer lays Concrete.
03219_ Arm. Treads destroyed.
03220_ Dropped Med. Storage Unit.
03220_ U-05 Engineer lays Concrete.
03221_ Slug penetrates Wall.
03221_ Backup Plating III tumbles out of repair station.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                55
Targeting Accuracy         12
Melee Accuracy             5
Target Analysis            5
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ComponentEnhancedAmplifier
  Manual?         0
Play Time         00:35:32
  Cumulative      15.9 hours
  Start           2024.04.03 @ 00:51:18
  End             2024.04.03 @ 01:27:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           36
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          26
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6bf0b045-e5bc-4137-97f9-30c8dccf73cc