Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.27 @ 09:01:26

Player: Mozco

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (36)      180
Value Destroyed (544)      544
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1624

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     242/300
Energy                     99/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -10/Exiles

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
            Aluminum Leg
>           --- UTILITY (2) ------
      Small Storage Unit
>           --- WEAPON (2) -------
      Light Assault Rifle
>           --- INVENTORY (8) ----
   Improved Terrain Scanner
            Terrain Scan Processor
  Makeshift Armor Plating
  Makeshift System Shield
            XL Autogun Array

 Peak State 
------------
>           --- POWER ------------
  Makeshift Power Source
>           --- PROPULSION -------
            Aluminum Leg
  Makeshift Leg
>           --- UTILITY ----------
      Small Storage Unit
   Improved Targeting Computer
>           --- WEAPON -----------
      Light Assault Rifle
  Makeshift Shrapnel Gun
>           --- INVENTORY --------
   Improved Terrain Scanner
            Terrain Scan Processor
  Makeshift Armor Plating
  Makeshift System Shield
            XL Autogun Array
[Rating: 21]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             33   | 9   16  7   1   
  Power                    5    | 1   1   3   .   
    Engine                 5    | 1   1   3   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | 4   7   2   .   
    Treads                 3    | 1   2   .   .   
    Leg                    5    | 1   2   2   .   
    Wheel                  5    | 2   3   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 2   4   .   1   
    Device                 1    | 1   .   .   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   2   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   4   2   .   
    Energy Gun             3    | 1   2   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 1   2   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   1   1   4   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   3    | .   1   1   1   
  Highest Loss Streak      4    | .   1   1   4   
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     98   | .   99  96  99  
  Engine                   14   | .   14  14  14  
  Treads                   6    | .   10  .   .   
  Leg                      12   | .   1   28  28  
  Wheel                    9    | .   15  .   .   
  Device                   1    | .   2   .   .   
  Storage                  14   | .   14  14  14  
  Processor                6    | .   3   14  6   
  Protection               6    | .   7   .   7   
  Energy Gun               14   | .   19  11  .   
  Ballistic Gun            12   | .   8   13  27  
Naked Turns                .    | .   .   .   .   
Heaviest Build             17   | 12  17  13  15  
  Greatest Support         40   | 20  40  30  30  
  Greatest Overweight (x)  3    | .   3   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 8   8   8   8   
  Average Carried          7    | 4   7   7   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 8   8   8   8   

 Class Distribution 
--------------------
 83% | Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Jun Mat Min Exi 
Matter Collected           640  | 302 227 111 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            1022 | 163 700 159 .   
  Parts                    63   | 9   42  12  .   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Exi 
Combat Hostiles Destroyed  27   | .   15  12  .   
  Melee                    1    | .   1   .   .   
  Guns                     26   | .   14  12  .   
Classes Destroyed          10   | 2   7   1   .   
  Worker                   2    | .   2   .   .   
  Builder                  2    | .   2   .   .   
  Tunneler                 5    | 4   .   1   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 1    | 1   .   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  12   | .   6   6   .   
  Grunt                    9    | .   9   .   .   
  Assembled                6    | .   .   6   .   
Best Kill Streak           5    | 5   4   5   .   
  Combat Bots Only         5    | .   4   5   .   
Max Kills in Single Turn   2    | 1   1   2   .   
  Gunslinging              1    | .   .   1   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Jun  Mat  Min  Exi  
Damage Taken               1247 | .    540  361  346  
  Core                     261  | .    108  78   75   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              121  | 12   77   25   7    
  Largest                  2    | 2    2    2    1    
  Hottest                  100  | 70   100  90   20   
Shots Fired                227  | 24   151  44   8    
  Gun                      227  | 24   151  44   8    
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  104  | 12   63   21   8    
  Thermal                  123  | 12   88   23   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         15   | 5    15   4    1    
  Robot Miss Streak        5    | 1    4    5    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    1    3    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           156  | 14   108  31   3    
  Core Hits                77   | 8    43   22   4    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         8    | .    7    1    .    
    Burn                   8    | .    7    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1839 | 161  1226 420  32   
  Guns                     1836 | 161  1223 420  32   
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  3    | .    3    .    .    
  Kinetic                  641  | 36   332  241  32   
  Thermal                  1195 | 125  891  179  .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    .    4    4    
  Average Corruption       4    | .    .    4    4    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  11   | .    .    3    8    
    Message Errors         1    | .    .    .    1    
    Matter Fused           1    | .    .    1    .    
    Heat Flow Errors       2    | .    .    1    1    
    Energy Discharges      3    | .    .    .    3    
    Data Loss (minor)      3    | .    .    1    2    
    Misfires               1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      1    | .    1    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   3    | .    3    .    .    
Targets Rammed             3    | .    3    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        336  | 80   336  266  174  
  Average Temperature      78   | 36   86   73   59   
  Received Heat Transfer   224  | .    195  29   .    
  Effects                  5    | .    5    .    .    
    Interference           3    | .    3    .    .    
    Short Circuit          2    | .    2    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             7    | 1    5    1    .    
  Heat Transferred         3948 | 370  3034 544  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Exi 
Peak Influence             390  | 25  390 178 .   
  Initial                  103  | .   16  103 .   
  Average                  210  | 9   252 154 .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         44   | 100 17  100 .   
  Level 1                  55   | .   82  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Jun Mat Min Exi 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              54   | .   33  14  7   
  Peak Tracking Total      9    | .   6   3   9   
  Tactical Retreats        4    | .   2   2   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Exi 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Jun Mat Min Exi 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Jun Mat Min Exi 
Machines Accessed          9    | .   9   .   .   
  Terminals                7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                31   | .   31  .   .   
  Successful               20   | .   20  .   .   
  Failed                   11   | .   11  .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   24   | .   23  .   1   
  Terminals                27   | .   27  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   4   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   11  .   .   
  Robot Analysis           6    | .   6   .   .   
  Alert Level              1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Zone Layout              3    | .   3   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         8    | .   8   .   .   
  Terminals                6    | .   6   .   .   
    Track                  2    | .   2   .   .   
    Botnet                 2    | .   2   .   .   
    Detonate               1    | .   1   .   .   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
    Tunnel                 2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   8   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     10   | .   10  .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Jun Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Jun Mat Min Exi 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   .   
  Highest-Rated Group      53   | .   .   53  .   
  Highest-Rated Ally       31   | .   .   31  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               6    | .   .   6   .   
  Total Damage             63   | .   .   63  .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              1    | .   .   1   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Exi 
Robot Analysis Total       6    | .   6   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Jun  Mat  Min  Exi  
Turns Passed               2256 | 128  1273 485  370  
Spaces Moved               1638 | 87   952  327  272  
  Core                     18   | 4    14   .    .    
  Treads                   250  | 5    245  .    .    
  Legs                     661  | 5    57   327  272  
  Wheels                   709  | 73   636  .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   120  130  
  Average Speed            111  | 85   104  121  130  
  Slowest Speed            200  | 160  200  130  130  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       56   | 6    93   65   62   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     3    | .    2    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Jun  Mat  Min  Exi  
Total                      1862 | 115  1090 371  286  
  Wait                     20   | .    18   2    .    
  Move                     1635 | 86   951  326  272  
  Hop                      .    | .    .    .    .    
  Pick Up                  20   | 6    10   3    1    
  Fast Attach              14   | 9    1    3    1    
  Attach                   2    | .    2    .    .    
  Detach                   2    | 2    .    .    .    
  Swap                     17   | .    13   4    .    
  Drop                     28   | .    15   8    5    
  Fire                     121  | 12   77   25   7    
  Melee                    .    | .    .    .    .    
  Ram                      2    | .    2    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    1    | .    1    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: Mat / *Exi)
-10/Exiles

 History 
---------
 Turn | Location      | Event
   16 | -11/Junkyard  | Discovered new exit (range 15)
  129 | -11/Junkyard  | Entered Materials
  146 | -10/Materials | Discovered new exit (range 15)
  313 | -10/Materials | Discovered new exit (range 4)
  328 | -10/Materials | Build established: Mutant
  507 | -10/Materials | Discovered new exit (range 7)
  589 | -10/Materials | Discovered new exit (range 17)
  692 | -10/Materials | Discovered new exit (range 16)
 1402 | -10/Materials | Entered Mines
 1407 | -10/Mines     | Core integrity fell below 50%
 1453 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1491 | -10/Mines     | Identified exit to Materials
 1574 | -10/Mines     | Found a hidden stash of uninstalled traps
 1648 | -10/Mines     | Assembled infested the area
 1653 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1662 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1690 | -10/Mines     | Learned location of Storage (-9)
 1882 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1882 | -10/Mines     | Discovered new exit (range 5)
 1887 | -10/Mines     | Entered Exiles
 1919 | -10/Exiles    | Met 8R-AWN
 1942 | -10/Exiles    | Met EX-HEX
 1977 | -10/Exiles    | Met EX-BIN
 2001 | -10/Exiles    | Aligned with FarCom system
 2002 | -10/Exiles    | Given EX-Vault access code
 2032 | -10/Exiles    | Opened EX-Vault
 2042 | -10/Exiles    | Found Prototype Ballistic Gun
 2072 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2108 | -10/Exiles    | Met EX-DEC
 2160 | -10/Exiles    | Build established: Scavenger-Mutant
 2244 | -10/Exiles    | Attacked by the Exiles
 2255 | -10/Exiles    | Core integrity fell below 20%
 2257 | -10/Exiles    | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
  1234 which I did last time as a little joke and some thief managed to
  sneak in here and steal a few of HEX's prototypes.
02090_ System corrupted: Energy discharge (-37).
EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert
  your atomic chain!
02110_ EX-DEC: "Oops, I hope HEX didn't hear that..."
02143_ System corrupted: Component data lost.
02244_ System corrupted: FCS attempts to trigger Lgt. Assault Rifle.
02244_ System corrupted: Lgt. Assault Rifle misfires.
02244_ EXILES: Hostile robot within lab perimeter. Defensive protocols
  time, folks!
02244_ Mak. Shrapnel Gun destroyed.
02251_ as-82436 destroyed.
02252_ Mak. Power Source destroyed.
02255_ Machine disabled.
02256_ Lgt. Armor Plating destroyed.
02257_ Penetrated by HV Slug.
02257_ Critical hit (Destroy).
02257_ Mak. Leg destroyed.
02257_ Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
| ????????????#"            """#???????????????????? |
|  ???????????#"            """#???????????????????? |
|  ""?????????##            """"???????????????????? |
|     ?????????#            """#???????????????????? |
|    ??????????#"       "X" """"???????????????????? |
|    ??????????#"       """    #???????????????????? |
|   ""?????????#"     """""""""#???????????????????? |
|   "?????????##"    ###########???????????????????? |
|   #????????##""    #?????????????????????????????? |
|   ###?######""     #?????????????????????????????? |
|   #"###"""""""     ##????????????????????????????? |
|    """""" " ""      ##???###########?????????????? |
|    "" """   "        #####"""""""""##????????????? |
|     "  "                  " """ """"##???????????? |
|                             ""   "   #???????????? |
|                              "    """#???????????? |
|                                   "a"#???????????# |
|                                   " "##?????????## |
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|            """"""                    """#??????##" |
|           ######"""                    "#????###   |
|        ""##????#####"""                 ##???#     |
|      """##?????????##"""                 ##?##     |
|     """##???????????#""""  %              ###      |
|      ""#???????????##""   a                        |
|       ##???????????#"" " @a                      # |
|         ?????????"""      aa                   ""# |
|          ???????""                          #"""## |
|           ???                              ######? |
|                 c                         ##?????? |
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|           ??"      ""        """   a a ""#???????? |
|         ????"##  ##""" " "  ""#"       "##???????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisruptorIonDetonator
  Manual?         0
Play Time         00:21:53
  Cumulative      82.3 hours
  Start           2023.11.27 @ 08:40:54
  End             2023.11.27 @ 09:01:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          72
  Rogue           69
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          61
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d8679430-19ce-4f69-854e-91b138d7f41c