Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.24 @ 08:43:37

Player: Demise

Result: Core destroyed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (8)       40
Value Destroyed (184)      184
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 424

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     222/300
Energy                     90/100
System Corruption          0%
Temperature                Critical (541)
Movement                   Treading (240) Ox1
Location                   -10/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
   Light Treads
   Light Treads
>        --- UTILITY (2) ------
   Large Storage Unit
>        --- WEAPON (2) -------
  Medium Laser
  Medium Laser
>        --- INVENTORY (15) ---
   Small Storage Unit
         Seismic Detector
         EM Pulse Gun
         EM Pulse Gun
         EM Pulse Gun
         EM Pulse Gun

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
>         --- PROPULSION -------
          Wheel
  Compact Wheel
>         --- UTILITY ----------
    Large Storage Unit
          Seismic Detector
>         --- WEAPON -----------
   Medium Laser
          Assault Rifle
>         --- INVENTORY --------
    Light Treads
    Light Treads
    Small Storage Unit
   Medium Laser
[Rating: 7]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Core Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             11   | 6   5   
  Power                    1    | 1   .   
    Engine                 1    | 1   .   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               4    | 2   2   
    Treads                 2    | .   2   
    Leg                    .    | .   .   
    Wheel                  2    | 2   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  3    | 1   2   
    Device                 1    | 1   .   
    Storage                1    | .   1   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             1    | .   1   
    Artifact               .    | .   .   
  Weapon                   3    | 2   1   
    Energy Gun             2    | 1   1   
    Energy Cannon          .    | .   .   
    Ballistic Gun          1    | 1   .   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 5    | .   5   
  Power                    1    | .   1   
  Propulsion               2    | .   2   
  Utility                  1    | .   1   
  Weapon                   1    | .   1   
  Highest Loss Streak      5    | .   5   
  To Critical Strikes      .    | .   .   
Average Slot Usage (%)     90   | .   90  
  Engine                   10   | .   10  
  Treads                   9    | .   9   
  Wheel                    16   | .   16  
  Device                   5    | .   5   
  Storage                  12   | .   12  
  Protection               7    | .   7   
  Energy Gun               18   | .   18  
  Ballistic Gun            8    | .   8   
Naked Turns                .    | .   .   
Heaviest Build             28   | 8   28  
  Greatest Support         26   | 26  26  
  Greatest Overweight (x)  1    | .   1   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 15   | 5   15  
  Average Capacity         9    | 5   13  
  Most Carried             9    | 4   9   
  Average Carried          5    | 3   6   
  Final Capacity           15   | 5   15  
  Final Carried            6    | 4   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           312  | 291 21  
  Remotely                 .    | .   .   
Salvage Created            332  | 105 227 
  Parts                    17   | 5   12  
Haulers Intercepted        1    | .   1   
Recyclers Shooed           2    | .   2   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  4    | .   4   
  Guns                     4    | .   4   
Classes Destroyed          4    | 2   2   
  Tunneler                 2    | 2   .   
  Hauler                   1    | .   1   
  Recycler                 1    | 1   .   
  Grunt                    4    | .   4   
Best Kill Streak           5    | 2   5   
  Combat Bots Only         4    | .   4   
Max Kills in Single Turn   1    | 1   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11  -10  
--------                   Run  | Scr  Mat  
Damage Taken               788  | .    788  
  Core                     261  | .    261  
  Absorbed by Shields      .    | .    .    
  Redirected to Shielding  30   | .    30   
Core Remaining (%)         100  | 100  .    
Volleys Fired              41   | 13   28   
  Largest                  2    | 2    2    
  Hottest                  100  | 70   100  
Shots Fired                70   | 26   44   
  Gun                      70   | 26   44   
  Cannon                   .    | .    .    
  Launcher                 .    | .    .    
  Special                  .    | .    .    
  Kinetic                  23   | 13   10   
  Thermal                  47   | 13   34   
  Explosive                .    | .    .    
  Electromagnetic          .    | .    .    
  Robot Hit Streak         5    | 5    5    
  Robot Miss Streak        4    | 3    4    
  Penetration Max          .    | .    .    
  Secondary Targets        .    | .    .    
Shots Hit Robots           41   | 15   26   
  Core Hits                18   | 4    14   
  Critical Kills           .    | .    .    
  Critical Parts Destroyed .    | .    .    
  Critical Strikes         4    | .    4    
    Burn                   4    | .    4    
Melee Attacks              .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
  Sneak Attacks            .    | .    .    
    Combat Hostiles        .    | .    .    
  Follow-up Attacks        .    | .    .    
Damage Inflicted           529  | 202  327  
  Guns                     529  | 202  327  
  Cannons                  .    | .    .    
  Explosions               .    | .    .    
  Melee                    .    | .    .    
  Ramming                  .    | .    .    
  Kinetic                  155  | 88   67   
  Thermal                  374  | 114  260  
  Explosive                .    | .    .    
  Electromagnetic          .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
Highest Corruption         .    | .    .    
  Average Corruption       .    | .    .    
  Corruption Purged        .    | .    .    
  Corruption Blocked       .    | .    .    
Overload Shots             .    | .    .    
Overflow Damage            .    | .    .    
  Projectiles              .    | .    .    
  Explosions               .    | .    .    
  Melee                    .    | .    .    
Knockbacks                 .    | .    .    
  Impact                   .    | .    .    
  Kinetic                  .    | .    .    
  Secondary                .    | .    .    
Self-Inflicted Damage      .    | .    .    
  Shots                    .    | .    .    
  Rammed                   .    | .    .    
Targets Rammed             .    | .    .    
  Kicked                   .    | .    .    
  Crushed                  .    | .    .    
Highest Temperature        541  | 99   541  
  Average Temperature      202  | 45   292  
  Received Heat Transfer   324  | .    324  
  Effects                  15   | .    15   
    Energy Bleed           1    | .    1    
    Interference           2    | .    2    
    Matter Decay           1    | .    1    
    Short Circuit          1    | .    1    
    Damage (minor)         1    | .    1    
    Damage (major)         4    | .    4    
    Damage (core)          5    | .    5    
Siege Activations          .    | .    .    
Robots Corrupted           .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Fried              .    | .    .    
  Impact Corruptions       .    | .    .    
Robots Melted              .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Melted             2    | .    2    
  Heat Transferred         1406 | 333  1073 
Parts Sabotaged            .    | .    .    
Parts Stolen               .    | .    .    
Parts Stripped             .    | .    .    
Power Chain Reactions      .    | .    .    
Missiles Intercepted       .    | .    .    

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             76   | 15  76  
  Initial                  9    | .   9   
  Average                  18   | 4   28  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          .    | .   .   
  Investigation            .    | .   .   
  Extermination            .    | .   .   
  Reinforcement            .    | .   .   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Searches Triggered         .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   
Active Scanning Responses  .    | .   .   
Cargo Convoy Interrupts    .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           1    | .   1   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              5    | .   5   
  Peak Tracking Total      5    | .   5   
  Tactical Retreats        .    | .   .   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            2    | .   2   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                .    | .   .   
  Successful               .    | .   .   
  Failed                   .    | .   .   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             .    | .   .   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         .    | .   .   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Fabnet Peak Effective %    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               211  | 90  121 
Spaces Moved               79   | 40  39  
  Core                     2    | 2   .   
  Treads                   .    | .   .   
  Legs                     .    | .   .   
  Wheels                   77   | 38  39  
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  90  
  Average Speed            94   | 92  97  
  Slowest Speed            105  | 100 105 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       11   | 4   19  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          .    | .   .   
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      .    | .   .   
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      141  | 64  77  
  Wait                     1    | 1   .   
  Move                     78   | 39  39  
  Hop                      .    | .   .   
  Pick Up                  10   | 5   5   
  Fast Attach              6    | 5   1   
  Attach                   4    | 1   3   
  Detach                   .    | .   .   
  Swap                     1    | .   1   
  Drop                     .    | .   .   
  Fire                     41   | 13  28  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 15)
   91 | -11/Scrapyard | Entered Materials
  201 | -10/Materials | Core integrity fell below 50%
  209 | -10/Materials | Core integrity fell below 20%
  213 | -10/Materials | Core destroyed

 Last Messages 
---------------
00194_ R-06 Scavenger collects Lgt. Treads.
00197_ Lgt. Treads broken.
00197_ Overheating: Short circuit.
00198_ Overheating: Core Shielding damaged (-7).
00198_ Overheating: Broken Lgt. Treads damaged (-25).
00198_ Overheating: Lrg. Storage Unit damaged (-107).
00198_ R-06 Scavenger collects Structural Scanner.
00199_ G-34 Mercenary destroyed.
00199_ R-06 Scavenger collects Sml. Laser.
00201_ Overheating: Core damaged (-27).
00202_ R-06 Scavenger collects Ion Engine.
00203_ Overheating: Core damaged (-25).
00203_ Core Shielding destroyed.
00204_ Overheating: Matter decay (-36).
00205_ Overheating: Core damaged (-45).
00205_ R-06 Scavenger collects Aluminum Leg.
00208_ Overheating: Broken Lgt. Treads damaged (-18).
00209_ Overheating: Core damaged (-30).
00211_ R-06 Scavenger suffers critical hit (Burn).
00213_ Overheating: Core damaged (-40).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|  +   #???????????????????????????????????????      |
|  #   #???????????????????????????????????????      |
|  #   #################???????????????????????      |
| ?#   #  =      ##!!!!##??????????????????????      |
| ?#   #         #!    !#??????????????????????      |
|  #   #         #??   !#####??????????????????      |
|  #   #    !!   #??##  ###T#########+####?????      |
|  +   +    !    ##### ^    !  =   w      #????      |
|  #   #    !    +          !!!%!  !      #????      |
|  #   #         ####      @% =           #????      |
| ?#   #        !#??#           ####???????????      |
| ?#   ###########?##       r   #??????????????      |
| ?#   #???????????## ^^  " % ==#??????????????      |
| ?#   #????????????# ^^ """ %= #??????????????      |
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| ?????????????????????????????????????????????      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                42
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SurgeRocketShotgun
  Manual?         0
Play Time         00:04:43
  Cumulative      496.3 hours
  Start           2022.05.24 @ 08:40:37
  End             2022.05.24 @ 08:43:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          407
  Rogue           407
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             69
Gallery%          80
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 94c21a1a-4709-4a85-881f-12e74568007f