Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.14 @ 23:56:33 Player: DAR-LM Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (89) 445 Value Destroyed (2652) 2652 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5177 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (700) Ox13 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Heat Sink High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Treads Small Storage Unit Medium Storage Unit ECM Suite Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Shock Rifle Shock Rifle Medium Laser Particle Gun Heavy Particle Gun Faulty Heavy Particle Gun Heavy Particle Gun Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Ion Cannon Ion Cannon Autogun > --- INVENTORY -------- Light Deuterium Engine Light Treads Small Storage Unit Medium Storage Unit ECM Suite Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Shock Rifle Medium Laser Particle Gun Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Ion Cannon Grenade Launcher [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Heat Sink Device Heat Sink Storage High-capacity Storage Unit Protection Improved Light Armor Plating Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Autogun Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 1 | . . . 1 . Weapon 1 | . . 1 . . Parts Attached 31 | 7 5 7 11 1 Power 6 | 2 . 2 1 1 Engine 5 | 2 . 1 1 1 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 10 | 2 2 2 4 . Treads 10 | 2 2 2 4 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 2 . 4 . Device 2 | . 1 . 1 . Storage 3 | 1 1 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 8 | 2 1 3 2 . Energy Gun 3 | 2 . 1 . . Energy Cannon 4 | . 1 1 2 . Ballistic Gun 1 | . . 1 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 15 | . 1 1 4 9 Power 2 | . . . . 2 Propulsion 9 | . 1 1 4 3 Utility 1 | . . . . 1 Weapon 3 | . . . . 3 Highest Loss Streak 9 | . 1 1 2 9 To Critical Strikes . | . . . . . Average Backups 11 | 1 6 8 17 17 Power . | . 1 1 . . Propulsion 1 | . 1 1 1 . Utility 4 | . . 2 9 9 Weapon 4 | . 3 3 6 8 Tool/Special . | . . . . . Unused Backups 20 | . 4 2 1 13 Power 1 | . 1 . . . Propulsion 2 | . 2 . . . Utility 7 | . . . 1 6 Weapon 10 | . 1 2 . 7 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 96 99 97 67 Engine 8 | . 13 10 4 6 Core 1 | . . . 4 . Treads 30 | . 27 33 33 18 Device 10 | . 11 11 9 9 Storage 11 | . 14 11 9 9 Protection 3 | . . . 8 7 Energy Gun 9 | . 14 11 4 . Energy Cannon 12 | . 13 11 12 14 Ballistic Gun 6 | . . 10 8 4 Peak Build Rating 25 | 6 7 15 25 23 Average Rating 14 | 5 6 13 22 18 On Entrance 10 | . 6 7 15 23 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 64 | 12 19 27 64 64 Greatest Support 80 | 40 40 60 80 60 Greatest Overweight (x) 15 | 1 . . 1 15 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 20 | 8 10 10 20 20 Average Capacity 13 | 6 8 10 19 20 Most Carried 20 | 4 9 10 20 18 Average Carried 12 | 1 6 8 18 17 Final Capacity 20 | 8 10 10 20 20 Final Carried 18 | 4 8 10 18 18 Class Distribution -------------------- 40% | Tank 36% | Mutant 23% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1032 | 230 110 200 486 6 Remotely . | . . . . . Salvage Created 3559 | . 832 1000 1575 152 Parts 189 | . 37 55 87 10 Haulers Intercepted 4 | . 1 1 2 . Recyclers Shooed 4 | . 1 2 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 62 | . 15 17 27 3 Guns 20 | . 5 5 10 . Cannons 40 | . 10 10 17 3 Classes Destroyed 12 | . 4 5 3 . Worker 4 | . . 1 3 . Builder 2 | . . 1 1 . Tunneler 1 | . . . 1 . Hauler 4 | . 1 1 2 . Recycler 5 | . 1 2 2 . Operator 1 | . . . 1 . Watcher 10 | . 3 3 4 . Swarmer 9 | . . 2 7 . Grunt 45 | . 15 12 16 2 Duelist 1 | . . 1 . . Sentry 5 | . . 2 2 1 Specialist 2 | . . . 2 . Best Kill Streak 6 | . 5 5 6 2 Combat Bots Only 5 | . 4 3 5 2 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 352 | . 84 45 135 88 Missed 96 | . 21 13 38 24 Hits 256 | . 63 32 97 64 Melee 1 | . . 1 . . Projectile 255 | . 63 31 97 64 AOE 1 | . . . 1 . Critical Strikes 8 | . 1 1 2 4 Damage Taken 3525 | . 739 464 1328 994 Core 785 | . 195 34 190 366 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 37 | . 37 . . . Core Remaining (%) 71 | 100 22 91 . . Volleys Fired 198 | . 59 35 88 16 Largest 3 | . 2 3 3 3 Hottest 143 | . 110 133 143 143 Shots Fired 504 | . 118 105 255 26 Gun 260 | . 59 70 130 1 Cannon 244 | . 59 35 125 25 Launcher . | . . . . . Special . | . . . . . Kinetic 121 | . . 35 85 1 Thermal 383 | . 118 70 170 25 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 12 | . 7 11 12 8 Robot Miss Streak 9 | . 3 3 9 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 279 | . 71 61 128 19 Core Hits 136 | . 34 32 65 5 Critical Kills 2 | . . 2 . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 17 | . 6 7 4 . Burn 14 | . 6 4 4 . Meltdown 2 | . . 2 . . Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5303 | . 1076 1218 2552 457 Guns 1937 | . 500 497 926 14 Cannons 3263 | . 576 620 1624 443 Explosions 99 | . . 99 . . Melee . | . . . . . Ramming 4 | . . 2 2 . Kinetic 776 | . . 171 591 14 Thermal 4523 | . 1076 1045 1959 443 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 19 | . . 13 2 4 Projectiles 10 | . . 4 2 4 Explosions 9 | . . 9 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 83 | . . 83 . . Shots 1 | . . 1 . . Rammed 2 | . . 1 1 . Targets Rammed 2 | . . 1 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 450 | . 342 268 450 276 Average Temperature 94 | . 73 70 109 130 Received Heat Transfer 1545 | . 435 183 576 351 Effects 10 | . 2 . 6 2 Shutdowns 2 | . 1 . 1 . Interference 6 | . . . 4 2 Short Circuit 1 | . . . 1 . Damage (minor) 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . 2 . . Combat Hostiles 2 | . . 2 . . Parts Melted 18 | . 5 10 2 1 Heat Transferred 10077 | . 3145 2307 3922 703 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 2 | . . 2 1 1 Low Security (%) 75 | 100 100 60 69 19 Level 1 23 | . . 33 30 80 Level 2 1 | . . 6 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 420 | . 170 420 346 230 Initial 210 | . . 59 160 210 Average 131 | . 44 158 183 205 Influence Increases 2014 | . 445 625 884 60 Destroy 0b10 Robot/C 1240 | . 300 340 540 60 Destroy 0b10 Robot/NC 135 | . 25 40 70 . Destroy Leader 268 | . 88 68 112 . Successful Hack 9 | . . 9 . . Disable Machine 120 | . 15 75 30 . Destroy Structure 92 | . 2 63 27 . Lose Combat Pursuer 150 | . 15 30 105 . Influence Decreases 1834 | . 303 387 940 204 Entered New Map 417 | . . 83 220 114 Time Decay 1117 | . 293 294 530 . Lost Part 150 | . 10 10 40 90 Purge Threat 150 | . . . 150 . Squads Dispatched 10 | . 5 2 3 . Investigation 5 | . 4 1 . . Extermination . | . . . . . Reinforcement 5 | . 1 1 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 9 | . . 4 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 95 | . 25 22 43 5 Peak Tracking Total 6 | . 3 4 6 4 Tactical Retreats 9 | . 1 2 6 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 5 | . 4 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 8 | . 1 5 2 . Max in Single Turn 2 | . 1 2 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 11 | . 4 4 3 . Terminals 6 | . 2 2 2 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 3 | . 1 2 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 21 | . 8 5 8 . Successful 15 | . 5 4 6 . Failed 6 | . 3 1 2 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 4 | . 4 . . . Terminals 15 | . 5 3 7 . Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 3 | . 1 2 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 9 | . 2 2 5 . Record 2 | . . . 2 . Prototype ID Bank 2 | . 1 1 . . Emergency Access Points 1 | . . 1 . . Alert Level 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Dispatch Records 1 | . 1 . . . Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 3 | . 1 2 . . Report Inventory 3 | . 1 2 . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 3 1 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 2 | . . . 2 . ECM 2 | . . . 2 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 3650 | 107 1107 782 1482 172 Spaces Moved 1571 | 62 530 367 573 39 Core 11 | 7 . . . 4 Treads 1560 | 55 530 367 573 35 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 168 | 150 160 160 175 300 Slowest Speed 800 | 160 160 160 240 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 4 81 37 49 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 78 | . . 58 20 . Melee . | . . . . . Projectile 21 | . . 1 20 . AOE 57 | . . 57 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2176 | 73 672 491 871 69 Wait 305 | . 60 65 168 12 Move 1567 | 61 529 366 572 39 Hop . | . . . . . Pick Up 43 | 4 11 10 17 1 Fast Attach 10 | 5 3 2 . . Attach 16 | 1 1 3 10 1 Detach 4 | . . . 4 . Swap 13 | 2 2 2 7 . Drop 18 | . 7 7 4 . Fire 198 | . 59 35 88 16 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . 1 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison History --------- Turn | Location | Event 58 | -11/Scrapyard | Discovered new exit (range 16) 108 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 7) 320 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 6) 747 | -10/Materials | Repaired Lgt. Ion Engine 892 | -10/Materials | Discovered new exit (range 16) 901 | -10/Materials | Core integrity fell below 50% 1101 | -10/Materials | Discovered new exit (range 9) 1215 | -10/Materials | Entered another Materials area 1215 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1512 | -9/Materials | Build established: Gunner 1517 | -9/Materials | Discovered new exit (range 12) 1968 | -9/Materials | Discovered new exit (range 10) 1997 | -9/Materials | Entered another Materials area 1997 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2354 | -8/Materials | Build established: Tank 3467 | -8/Materials | Identified exit to Garrison 3479 | -8/Materials | Entered Garrison 3507 | -8/Garrison | Triggered checkpoint 3593 | -8/Garrison | Core integrity fell below 50% 3646 | -8/Garrison | Core integrity fell below 20% 3651 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03586_ G-47 Trooper heat damages core (-7). 03586_ G-47 Trooper overheating. 03587_ G-47 Trooper destroyed. 03593_ Acquired 6 matter. 03597_ G-47 Trooper destroyed. 03600_ Overheating: System interference. 03600_ Ion Cannon temporarily disabled. 03608_ Acquired Lgt. Treads. 03608_ Ion Cannon destroyed. 03611_ Lgt. Treads destroyed. 03614_ Critical hit (Destroy). 03617_ Penetrated by Slug. 03617_ Imp. Light Armor Plating destroyed. 03622_ Lgt. Deuterium Engine destroyed. 03627_ Ion Cannon destroyed. 03628_ Penetrated by Slug. 03643_ Slug penetrates Wall. 03645_ Critical hit (Burn: +37). 03646_ Penetrated by Slug. 03649_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????# ???????????????????????????????? | | ???????# ???????????????????????????????? | | ???????# ???????????????????????????????? | | ???????# ???????????????????????????????? | | ???????# ???????????????????????????????? | | ??????## #??????????????????????????????? | | ?????? ??????????????????????????????? | | ??????? ??????????????????????????????? | | ???????# #??????????????????????????????? | | ???????# #??????????????????????????????? | | ???????# #??????????????????????????????? | | ???????# #??????????????????????????????? | | ???????# ###+####################???????? | | ???????# Y !=[![%= #???????? | | ???????# h [!% *@ #???????? | | ???????# ## #####%###### ###????????? | | ???????# ## #???# #???????????????????? | | ???????# ######???# ##??????????????????? | | ???????# #????????# !#??????????????????? | | ???????# #????????# !#??????????????????? | | ???????# #????????# !#??????????????????? | | ???????# #???????? ###??????????????????? | | ???????# #????????#?????????????????????? | | ???????# #??????????????????????????????? | | ???????# #??????????????????????????????? | | ???????# #??????????????????????????????? | | ???????# #??????????????????????????????? | | ???????# ###????????????????????????????? | | ???????# #????????????????????????????? | | ???????# #????????????????????????????? | | ???????# #????????????????????????????? | | ???????#######????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 7% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Heavy Suspicion Novice Programmer Challenges ------------ None Game ------ Seed EncryptedMobileChainsword Manual? 0 Play Time 01:06:28 Cumulative 5.2 hours Start 2026.06.14 @ 22:29:14 End 2026.06.14 @ 23:56:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 4 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 4 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x17 Zoom Use 75% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ddd650e-8980-442d-ac54-9821caff3e2f