Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.28 @ 22:27:36

Player: omewwes

Result: Destroyed by Tracker with Linked Autogun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (21)       4200
Robots Destroyed (386)     1930
Value Destroyed (18939)    18939
Prototype IDs (231)        4620
Alien Tech Used (4)        800
Bonus (20685)              20685
              TOTAL SCORE: 55174

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    5516
Follower Combat Kills      295
Met Data Miner             300
Used Data Conduit          3000
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      94
Found Hidden Lab           3000
Decrypted A0 Command       3000
Used Core Reset Matrix     3000
Pursued by Intercept       1500
Friendly Fire              -520

 Cogmind 
---------
Core Integrity             0/1450
Matter                     290/300
Energy                     99/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
    Combat Linear Gravjet
>          --- UTILITY (12) -----
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Cryofiber Web
     Large Storage Unit
  Advanced Sensor Array
           Stasis Canceller
  Improved System Guard

 Peak State 
------------
>               --- POWER ------------
                Quantum-Antimatter Reactor
>               --- PROPULSION -------
                Centrium-Armored Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
                Coolant Network
  High-capacity Storage Unit
       Advanced Signal Interpreter
   Experimental Targeting Computer
   Experimental Phase Shifter
                SHELL Armor
                AEGIS Remote Shield
>               --- WEAPON -----------
                Cld. Thermal Quantum Construct/C
                Vortex Lance
>               --- INVENTORY --------
       Advanced Cryofiber Web
       Advanced Heat Sink
          Large Storage Unit
   Experimental Energy Well
       Advanced Sensor Array
     Long-range Sensor Array
       Advanced Target Analyzer
                Particle Accelerator
                Stasis Canceller
       Improved Transmission Jammer
       Advanced Transmission Jammer
          Heavy Regenerative Plating
                Hacking Suite
       Improved System Guard
                Core Reset Matrix
                Scatter Rocket Array
         Guided Remote Datajack
[Rating: 193]

 Favorites 
-----------
Power                      Constructs
  Engine                   Heavy Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Constructs
Propulsion                 Constructs
  Treads                   Light Treads
  Leg                      Constructs
  Hover Unit               Combat Linear Gravjet
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Experimental Powered Armor
Weapon                     Constructs
  Energy Gun               Constructs
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Constructs
  Launcher                 Heavy Missile Launcher
  Special Weapon           Guided Remote Datajack
  Slashing Weapon          Segregator
  Piercing Weapon          Vortex Lance

 Build                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res 
Slots Evolved              16   | .   .   2   2   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  10   | .   .   .   2   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   1   .   2   
  Weapon                   2    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             254  | 8   25  11  28  24  6   16  1   1   3   3   4   7   13  11  5   5   12  5   35  16  15  
  Power                    19   | 1   5   2   2   .   1   1   .   .   .   .   .   1   1   .   .   .   1   .   4   .   .   
    Engine                 11   | 1   3   2   2   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
    Core                   8    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 4   9   2   6   5   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   
    Treads                 25   | 2   9   2   6   4   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Leg                    3    | 2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  127  | 1   4   .   8   6   5   11  1   1   2   .   3   5   5   6   4   3   8   2   23  15  14  
    Device                 85   | .   3   .   3   5   2   8   1   1   2   .   1   4   2   3   2   3   7   .   17  13  8   
    Storage                13   | 1   1   .   .   .   .   2   .   .   .   .   1   1   2   .   1   .   1   .   2   .   1   
    Processor              11   | .   .   .   2   1   .   .   .   .   .   .   .   .   1   2   .   .   .   .   1   .   4   
    Hackware               5    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   2   .   .   
    Protection             13   | .   .   .   3   .   3   .   .   .   .   .   .   .   .   .   1   .   .   2   1   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   78   | 2   7   7   12  13  .   4   .   .   1   3   1   1   4   5   1   2   3   3   8   1   .   
    Energy Gun             32   | .   6   4   9   7   .   .   .   .   .   .   1   .   2   .   .   .   1   1   1   .   .   
    Energy Cannon          5    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Ballistic Gun          8    | 2   1   1   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   3   .   .   
    Launcher               18   | .   .   1   1   2   .   2   .   .   .   2   .   1   2   1   1   .   1   .   4   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        8    | .   .   .   .   .   .   1   .   .   1   1   .   .   .   4   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  24   | .   .   .   2   8   .   .   .   .   .   .   1   .   .   4   .   .   .   6   .   2   1   
  Corrupted Parts          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 67   | .   2   2   9   2   .   2   .   .   .   1   3   4   15  .   3   4   1   .   6   4   9   
  Power                    9    | .   1   1   1   .   .   1   .   .   .   .   .   2   2   .   .   1   .   .   .   .   .   
  Propulsion               8    | .   .   .   2   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   1   
  Utility                  29   | .   .   .   3   1   .   .   .   .   .   .   1   2   3   .   3   2   1   .   5   3   5   
  Weapon                   21   | .   1   1   3   1   .   1   .   .   .   1   2   .   5   .   .   1   .   .   1   1   3   
  Highest Loss Streak      8    | .   1   2   8   1   .   2   .   .   .   1   3   1   8   .   3   3   1   .   3   3   6   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Average Slot Usage (%)     67   | .   95  99  94  98  57  62  64  66  66  65  59  61  54  62  57  66  66  68  68  55  48  
  Engine                   3    | .   8   10  8   9   7   4   6   6   6   6   4   .   3   2   .   .   .   .   .   .   .   
  Core                     1    | .   4   .   .   .   .   1   .   .   .   .   .   .   2   2   .   1   3   5   2   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   5   3   2   5   4   4   3   
  Treads                   6    | .   27  33  26  27  7   .   .   .   .   .   .   .   8   3   .   .   .   5   1   .   .   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   4   1   1   .   5   4   .   2   4   3   
  Device                   17   | .   10  11  12  14  18  26  26  26  26  26  19  16  14  17  11  24  23  17  16  14  16  
  Storage                  5    | .   14  11  9   9   6   .   .   .   .   .   .   3   4   1   .   5   7   10  5   5   3   
  Processor                5    | .   .   .   9   12  .   .   .   .   .   .   .   .   2   5   11  10  10  10  10  8   7   
  Hackware                 3    | .   .   .   .   .   .   3   6   6   6   6   10  11  6   9   4   .   .   .   3   .   .   
  Protection               1    | .   .   .   3   .   1   1   .   .   .   .   .   .   .   .   3   .   .   1   3   3   3   
  Energy Gun               5    | .   8   28  20  20  14  6   3   6   1   .   1   5   3   .   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   3   .   4   4   6   6   6   4   5   1   4   .   4   1   7   6   1   .   
  Ballistic Gun            2    | .   18  3   4   3   .   1   6   6   6   4   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   5   5   5   3   5   5   2   
  Piercing Weapon          2    | .   .   .   .   .   .   .   1   .   4   5   5   5   1   3   5   5   5   1   .   3   3   
Naked Turns                72   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   72  
Heaviest Build             148  | 14  31  37  44  43  38  39  34  36  36  37  43  51  44  43  47  62  91  105 118 141 148 
  Greatest Support         213  | 40  40  60  60  60  60  51  51  51  51  68  68  72  72  100 121 121 153 153 200 200 213 
  Greatest Overweight (x)  1    | .   1   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  5   5   5   5   5   5   5   5   5   5   5   15  15  15  15  20  
  Average Capacity         10   | 7   9   15  15  15  12  5   5   5   5   5   5   5   5   5   5   5   10  15  15  15  18  
  Most Carried             20   | 2   10  12  15  15  15  5   5   5   5   5   4   5   4   5   5   5   6   13  15  15  20  
  Average Carried          8    | 1   6   10  12  14  7   4   5   5   4   4   3   4   3   4   4   3   4   9   13  12  16  
  Final Capacity           15   | 8   15  15  15  15  5   5   5   5   5   5   5   5   5   5   5   5   15  15  15  15  5   
  Final Carried            15   | 2   10  12  13  15  5   5   5   5   5   4   4   4   4   4   2   5   6   11  11  15  5   
Scrap Engine Consumption   263  | .   .   .   .   .   32  32  2   1   .   6   17  6   14  31  11  10  23  1   29  15  33  
  Constructs Created       16   | .   .   .   .   .   4   2   1   .   .   .   1   1   3   .   .   1   1   .   .   .   2   
  Constructs Modified      94   | .   .   .   .   .   8   8   3   .   1   4   3   5   1   13  7   4   8   1   12  6   10  

 Class Distribution 
--------------------
 36% | Construct
 26% | Hacker-Construct
 11% | Mutant
  7% | Scavenger-Gunner
  4% | Infiltrator-Construct
  4% | Scavenger-Mutant
  4% | Commander-Construct

 Dominant Class 
----------------
                Mutant | -10/Materials
      Scavenger-Gunner | -9/Materials
      Scavenger-Gunner | -8/Materials
  Scavenger-Skirmisher | -8/Storage
                Mutant | -8/Recycling
 Infiltrator-Construct | -6/Factory
             Construct | -6/Lower Caves
             Construct | -6/Lower Caves
             Construct | -6/Data Miner
             Construct | -5/Proximity Caves
      Hacker-Construct | -5/Factory
      Hacker-Construct | -5/Upper Caves
      Scavenger-Mutant | -5/Upper Caves
      Hacker-Construct | -5/Warlord
      Hacker-Construct | -4/Proximity Caves
             Construct | -4/Factory
             Construct | -4/Armory
             Construct | -4/Lab
      Hacker-Construct | -3/Research
             Construct | -3/Testing
             Construct | -2/Research

 Resources                       | -11  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
-----------                Run   | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Tes  Res  
Matter Collected           8733  | 217  513  250  643  424  189  332  15   18   25   239  155  79   163  173  869  474  861  .    1453 454  1187 
  Remotely                 182   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    182  .    .    
Salvage Created            20543 | .    487  238  986  1435 1006 1083 .    .    25   752  490  628  941  103  1360 1057 1310 .    4051 1013 3578 
  Parts                    900   | .    36   16   52   76   45   38   .    .    1    18   27   16   31   10   38   50   71   .    198  48   129  
Haulers Intercepted        17    | .    1    .    2    5    .    2    .    .    .    .    .    .    .    .    1    2    .    .    1    .    3    
Recyclers Shooed           14    | .    3    1    2    1    4    1    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      82    | .    .    .    .    .    .    .    .    .    .    8    .    12   10   .    52   .    .    .    .    .    .    
  Prevented                18    | .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res 
Combat Hostiles Destroyed  289  | .   12  6   13  21  7   13  .   .   .   15  8   9   15  1   15  15  24  .   59  15  41  
  Melee                    14   | .   .   .   .   .   .   .   .   .   .   .   1   2   2   .   .   .   2   .   .   6   1   
  Guns                     61   | .   12  4   8   14  7   4   .   .   .   6   .   3   3   .   .   .   .   .   .   .   .   
  Cannons                  149  | .   .   .   1   2   .   3   .   .   .   4   1   2   .   1   15  15  17  .   41  7   40  
  AOE                      55   | .   .   2   4   5   .   4   .   .   .   5   6   .   6   .   .   .   5   .   16  2   .   
Classes Destroyed          27   | .   6   1   3   4   2   1   .   .   .   .   1   2   .   1   3   .   .   .   .   .   3   
  Worker                   22   | .   1   .   .   5   .   3   .   .   .   .   4   .   .   .   .   1   .   .   5   3   .   
  Builder                  14   | .   1   .   1   1   1   1   .   .   .   .   1   .   .   .   .   .   .   .   4   4   .   
  Tunneler                 6    | .   1   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   
  Hauler                   17   | .   1   .   2   5   .   2   .   .   .   .   .   .   .   .   1   2   .   .   1   .   3   
  Recycler                 24   | .   .   .   5   2   9   3   .   .   .   .   2   .   .   .   .   .   .   .   2   .   1   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Watcher                  9    | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   1   .   .   5   .   .   
  Swarmer                  48   | .   3   .   4   6   .   4   .   .   .   4   5   .   3   .   4   5   5   .   5   .   .   
  Saboteur                 3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Grunt                    98   | .   9   4   4   10  1   5   .   .   .   7   2   .   7   .   4   6   .   .   27  4   8   
  Brawler                  15   | .   .   .   .   1   .   1   .   .   .   2   .   4   1   .   .   .   3   .   1   2   .   
  Duelist                  10   | .   .   .   .   2   .   1   .   .   .   1   .   2   2   .   .   1   .   .   1   .   .   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   
  Sentry                   25   | .   .   2   2   2   3   1   .   .   .   1   1   1   1   .   1   .   4   .   4   1   1   
  Demolisher               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Specialist               7    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   .   
  Hunter                   23   | .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   3   .   2   .   8   2   5   
  Programmer               26   | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   3   4   .   10  3   4   
  Heavy                    2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Tracker                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   3   
  Combat Programmer        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   4   
  Striker                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Executioner              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Wizard                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           13   | .   3   4   8   11  8   7   .   .   1   4   8   2   9   1   5   6   6   .   13  8   8   
  Combat Bots Only         11   | .   3   3   4   10  2   7   .   .   .   4   5   2   9   1   5   6   6   .   11  5   8   
Max Kills in Single Turn   8    | .   1   1   2   3   2   2   .   .   1   2   5   1   2   1   1   1   3   .   6   8   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   1   2   3   .   2   .   .   .   2   2   .   2   .   .   .   3   .   5   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   1   .   .   1   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Data Miner (-6/Data Miner)

 Combat                          | -11   -10   -9    -8    -8    -8    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    
--------                   Run   | Jun   Mat   Mat   Mat   Sto   Rec   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Arm   Lab   Res   Tes   Res   
Damage Taken               25033 | .     581   289   1007  300   215   985   .     18    228   495   570   1049  2241  75    1095  1053  1161  .     3886  2086  7699  
  Core                     3241  | .     61    31    197   22    40    30    .     .     .     59    156   54    401   .     150   65    127   .     296   85    1467  
  Absorbed by Shields      4427  | .     .     .     .     .     6     35    .     .     .     .     .     255   .     18    14    139   164   .     924   165   2707  
  Reduced by Siege Mode    146   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     146   .     .     
  Redirected to Shielding  84    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     84    .     .     .     .     .     .     
  Regen/Repaired (Parts)   8629  | .     .     .     .     .     58    406   98    .     5     346   260   386   .     674   94    106   962   142   1119  1816  2157  
Core Remaining (%)         75    | 100   75    92    .     .     52    .     .     .     .     89    .     .     .     .     23    .     .     100   .     70    .     
Volleys Fired              825   | .     45    17    38    53    38    62    .     1     .     45    20    39    21    13    62    34    67    26    96    33    115   
  Largest                  3     | .     2     3     3     3     2     3     .     3     .     2     2     2     1     1     1     2     2     1     3     2     3     
  Hottest                  401   | .     105   161   165   190   104   174   .     140   .     105   139   139   76    87    260   175   173   86    239   153   401   
Shots Fired                1320  | .     90    42    92    142   71    106   .     3     .     70    22    77    21    13    62    35    86    26    189   47    126   
  Gun                      563   | .     90    39    87    121   71    59    .     2     .     25    2     39    13    .     .     .     .     .     2     .     13    
  Cannon                   709   | .     .     .     2     19    .     43    .     1     .     39    11    38    1     13    56    35    84    26    181   47    113   
  Launcher                 48    | .     .     3     3     2     .     4     .     .     .     6     9     .     7     .     6     .     2     .     6     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  476   | .     73    4     16    18    7     23    .     3     .     64    9     .     .     13    56    34    51    .     69    36    .     
  Thermal                  630   | .     7     30    21    122   57    20    .     .     .     .     4     77    1     .     6     .     33    26    95    11    120   
  Explosive                35    | .     .     3     3     2     .     4     .     .     .     6     9     .     .     .     .     .     2     .     6     .     .     
  Electromagnetic          179   | .     10    5     52    .     7     59    .     .     .     .     .     .     20    .     .     1     .     .     19    .     6     
  Robot Hit Streak         24    | .     6     13    12    24    17    8     .     8     .     24    23    13    8     5     12    11    8     .     12    10    17    
  Robot Miss Streak        5     | .     4     3     2     1     2     3     .     3     .     3     2     4     2     2     3     1     3     .     5     4     4     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Secondary Targets        6     | .     1     .     2     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           907   | .     57    27    62    96    54    62    .     2     1     57    14    62    23    9     45    29    51    .     115   40    101   
  Core Hits                660   | .     27    12    35    60    24    35    .     1     1     55    36    19    25    3     26    14    28    .     184   30    45    
  Critical Kills           19    | .     .     .     1     .     1     1     .     .     .     .     .     1     .     1     6     6     1     .     1     .     .     
  Critical Parts Destroyed 16    | .     1     .     .     .     .     .     .     .     .     .     .     .     .     5     4     5     1     .     .     .     .     
  Critical Strikes         67    | .     1     1     6     9     1     3     .     .     .     .     .     3     .     6     11    11    9     .     5     1     .     
    Burn                   16    | .     .     1     3     9     .     1     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     
    Meltdown               2     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     
    Destroy                34    | .     1     .     1     .     1     1     .     .     .     .     .     .     .     6     11    11    2     .     .     .     .     
    Blast                  12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     4     1     .     
    Corrupt                3     | .     .     .     2     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              76    | .     .     .     .     .     .     1     .     .     11    16    4     7     9     .     .     4     1     .     .     17    6     
  Thermal                  1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 47    | .     .     .     .     .     .     .     .     .     11    16    4     7     9     .     .     .     .     .     .     .     .     
  Entropic                 28    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     .     .     17    6     
  Sneak Attacks            9     | .     .     .     .     .     .     .     .     .     1     .     .     7     .     .     .     1     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           65680 | .     791   652   1622  2164  1081  2275  .     30    100   2165  1402  1737  1427  1435  4572  3222  4016  .     11898 4932  20159 
  Guns                     7101  | .     744   336   984   1501  1081  893   .     7     .     434   18    537   334   .     .     .     .     .     6     .     226   
  Cannons                  46574 | .     .     .     42    143   .     778   .     23    .     723   273   726   .     1435  4132  2986  3825  .     9203  2811  19474 
  Explosions               9387  | .     47    316   596   516   .     604   .     .     .     772   1047  .     889   .     440   .     191   .     2683  1008  278   
  Melee                    2542  | .     .     .     .     .     .     .     .     .     100   236   64    474   197   .     .     236   .     .     .     1080  155   
  Ramming                  76    | .     .     .     .     4     .     .     .     .     .     .     .     .     7     .     .     .     .     .     6     33    26    
  Kinetic                  18625 | .     631   52    116   172   103   354   .     30    .     1157  242   .     .     1435  4132  2940  3015  .     2835  1411  .     
  Thermal                  32530 | .     93    289   338   1472  878   371   .     .     .     .     49    1263  81    .     440   .     810   .     5066  1483  19897 
  Explosive                7464  | .     .     249   545   516   .     536   .     .     .     772   1047  .     .     .     .     .     191   .     2683  925   .     
  Electromagnetic          4443  | .     67    62    623   .     100   1014  .     .     .     .     .     .     1142  .     .     46    .     .     1308  .     81    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 1071  | .     .     .     .     .     .     .     .     .     100   236   64    474   197   .     .     .     .     .     .     .     .     
  Entropic                 1471  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     236   .     .     .     1080  155   
Highest Corruption         16    | .     .     1     4     6     6     .     .     .     .     .     .     1     15    15    .     .     1     1     2     16    15    
  Average Corruption       5     | .     .     1     3     5     6     .     .     .     .     .     .     1     13    15    .     .     1     1     1     9     5     
  Corruption Purged        4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     
  Corruption Blocked       60    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     .     .     .     .     .     46    
  Effects                  140   | .     .     2     .     20    36    .     .     .     .     .     .     8     21    2     .     .     3     1     7     20    20    
    Message Errors         33    | .     .     1     .     3     9     .     .     .     .     .     .     2     9     1     .     .     1     .     3     2     2     
    Matter Fused           44    | .     .     1     .     8     8     .     .     .     .     .     .     2     8     .     .     .     1     .     2     6     8     
    Heat Flow Errors       18    | .     .     .     .     3     4     .     .     .     .     .     .     1     2     .     .     .     .     .     1     5     2     
    Energy Discharges      15    | .     .     .     .     3     4     .     .     .     .     .     .     .     1     1     .     .     1     .     1     2     2     
    Parts Rejected         2     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Parts Fused            3     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Data Loss (minor)      8     | .     .     .     .     .     3     .     .     .     .     .     .     1     1     .     .     .     .     1     .     1     1     
    Data Loss (major)      8     | .     .     .     .     .     2     .     .     .     .     .     .     1     .     .     .     .     .     .     .     3     2     
    Misfires               3     | .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Alerts                 1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Misdirections          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Weapon Failures        4     | .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     2     
Overload Shots             59    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     59    
  Effects                  4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Energy Bleed           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Heat Surge             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Overflow Damage            8000  | .     .     .     34    67    .     67    .     .     .     39    39    25    30    274   522   622   349   .     1059  374   4499  
  Projectiles              7413  | .     .     .     .     .     .     16    .     .     .     6     1     17    .     274   483   426   349   .     1054  288   4499  
  Explosions               280   | .     .     .     34    67    .     51    .     .     .     .     38    .     30    .     39    .     .     .     5     16    .     
  Melee                    307   | .     .     .     .     .     .     .     .     .     .     33    .     8     .     .     .     196   .     .     .     70    .     
Knockbacks                 86    | .     .     .     .     .     .     1     .     .     .     10    .     .     .     11    21    9     9     .     12    12    1     
  Impact                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
  Kinetic                  77    | .     .     .     .     .     .     1     .     .     .     10    .     .     .     10    19    9     9     .     9     10    .     
  Secondary                7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     3     1     .     
Self-Inflicted Damage      764   | .     38    .     69    .     .     28    .     .     .     .     151   .     28    .     .     .     .     .     264   82    104   
  Shots                    23    | .     1     .     3     .     .     2     .     .     .     .     3     .     2     .     .     .     .     .     10    1     1     
  Rammed                   7     | .     2     .     .     1     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     2     
Targets Rammed             12    | .     2     .     .     1     .     .     .     .     .     .     .     .     3     .     .     .     .     .     1     2     3     
  Kicked                   4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     1     
  Crushed                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
Highest Temperature        616   | .     45    190   317   343   203   117   .     117   .     94    48    180   158   .     445   141   199   194   322   521   616   
  Average Temperature      93    | .     9     75    100   127   31    28    .     79    .     32    20    37    34    .     148   62    75    82    98    253   105   
  Received Heat Transfer   2552  | .     297   111   162   108   25    330   .     9     .     99    63    75    222   26    111   186   20    .     452   106   150   
  Effects                  15    | .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     3     7     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Energy Bleed           4     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     1     .     
    Interference           6     | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Matter Decay           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
    Damage (minor)         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
Siege Activations          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
  Total Turns              28    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     28    .     .     
  Longest Duration         22    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    .     .     
Robots Corrupted           9     | .     .     .     .     .     .     4     .     .     .     .     .     .     4     .     .     .     .     .     1     .     .     
  Combat Hostiles          7     | .     .     .     .     .     .     2     .     .     .     .     .     .     4     .     .     .     .     .     1     .     .     
  Parts Fried              21    | .     .     .     1     .     .     6     .     .     .     .     .     .     8     .     .     .     .     .     6     .     .     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Robots Melted              3     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     1     .     .     
  Combat Hostiles          3     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     1     .     .     
  Parts Melted             42    | .     2     2     1     9     2     .     .     .     .     .     .     10    .     .     2     .     .     .     3     1     10    
  Heat Transferred         19919 | .     211   719   938   3848  1591  484   .     .     .     .     74    2183  100   .     720   .     703   .     2558  642   5148  
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      7     | .     1     1     1     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     1     1     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
-------                    Run  | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Tes  Res  
Peak Influence             1690 | .    206  217  529  563  170  489  .    .    .    .    587  .    .    .    .    657  824  .    1577 1283 1690 
  Initial                  858  | .    .    4    91   148  160  32   .    .    .    .    103  .    .    .    .    170  306  .    .    858  721  
  Average                  487  | .    74   132  283  266  83   288  .    .    .    .    386  .    .    .    .    422  538  .    620  981  1111 
Maximum Alert Level        5    | .    1    1    2    2    .    2    .    .    .    .    2    .    .    .    .    2    3    .    4    4    5    
  Low Security (%)         39   | 100  88   88   36   48   100  27   .    .    .    .    25   .    .    .    .    14   .    .    37   .    .    
  Level 1                  13   | .    11   11   45   24   .    44   .    .    .    .    17   .    .    .    .    29   20   .    3    .    .    
  Level 2                  16   | .    .    .    17   27   .    28   .    .    .    .    56   .    .    .    .    56   60   .    12   .    3    
  Level 3                  20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    19   88   61   
  Level 4                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   11   13   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          56   | .    2    1    2    3    .    5    .    .    .    .    1    .    1    .    .    1    4    .    15   9    12   
  Investigation            7    | .    2    1    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    
  Extermination            8    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    4    1    .    
  Reinforcement            17   | .    .    .    2    1    .    1    .    .    .    .    .    .    .    .    .    1    2    .    5    2    3    
  Assault                  8    | .    .    .    .    2    .    1    .    .    .    .    .    .    1    .    .    .    .    .    2    2    .    
  Garrison                 3    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Intercept                13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    9    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    2    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res 
Distress Signals           28   | .   1   1   .   3   .   4   .   .   .   .   1   .   .   2   .   .   1   .   1   1   13  
Communications Jammed      21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   1   8   .   
  Distress Signals         21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   1   8   .   
Times Spotted              486  | .   19  8   15  30  4   50  .   6   4   17  13  11  25  32  20  28  31  .   85  20  68  
  Peak Tracking Total      16   | .   5   3   5   7   1   13  .   4   4   4   8   7   9   16  7   6   8   .   10  9   16  
  Tactical Retreats        44   | .   .   1   2   3   .   9   .   1   .   1   4   2   3   .   4   1   4   .   2   1   6   

 Traps                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res 
Traps Triggered            17   | .   6   1   .   3   .   2   .   .   .   .   2   .   .   .   .   .   1   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   12  .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
----------                 Run  | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res 
Machines Disabled          35   | .   .   .   5   3   .   5   .   .   .   .   3   .   2   .   .   .   2   3   4   8   .   
  Max in Single Turn       4    | .   .   .   3   1   .   1   .   .   .   .   1   .   2   .   .   .   1   1   1   4   .   
  Garrison Access          3    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res 
Machines Accessed          50   | .   5   2   1   4   8   5   .   .   3   .   5   .   .   4   .   2   2   2   5   2   .   
  Terminals                33   | .   3   1   1   4   6   3   .   .   .   .   4   .   .   .   .   2   2   .   5   2   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Total Hacks                156  | .   9   4   7   7   20  12  .   .   27  .   16  .   .   6   .   5   4   21  13  5   .   
  Successful               86   | .   6   3   1   4   8   4   .   .   27  .   1   .   .   6   .   .   4   21  1   .   .   
  Failed                   70   | .   3   1   6   3   12  8   .   .   .   .   15  .   .   .   .   5   .   .   12  5   .   
    Catastrophic           15   | .   .   .   .   2   .   1   .   .   .   .   6   .   .   .   .   .   .   .   6   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   35   | .   4   2   3   2   8   .   .   .   .   .   6   .   .   1   .   4   .   .   5   .   .   
  Terminals                88   | .   7   3   7   7   15  8   .   .   .   .   14  .   .   .   .   5   4   .   13  5   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   2   1   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             74   | .   4   1   1   4   3   2   .   .   27  .   .   .   .   6   .   .   4   21  1   .   .   
  Record                   32   | .   .   .   .   .   .   .   .   .   6   .   .   .   .   5   .   .   .   21  .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Branch Access Points     4    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   2   2   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                4    | .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  3    | .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   2   1   1   2   6   5   .   .   .   .   4   .   .   .   .   2   2   .   5   2   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   64   | .   .   .   .   .   .   64  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  16   | .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
------------               Run  | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
--------                   Run  | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res 
Total Allies               26   | .   .   .   .   2   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  
  Largest Group            11   | .   .   .   .   2   11  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Highest-Rated Group      176  | .   .   .   .   62  176 176 .   .   .   .   .   .   .   .   .   .   .   .   .   .   83  
  Highest-Rated Ally       31   | .   .   .   .   31  27  27  .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  
Total Orders               8    | .   .   .   .   2   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  8    | .   .   .   .   2   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               116  | .   .   .   .   15  .   49  .   .   .   .   .   .   .   .   .   .   .   .   .   .   52  
  Total Damage             1398 | .   .   .   .   147 .   676 .   .   .   .   .   .   .   .   .   .   .   .   .   .   575 
  Kills                    8    | .   .   .   .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   

 Intel                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res 
Robot Analysis Total       131  | .   .   .   .   .   .   .   .   .   131 .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   .   .   .   1   2   .   2   .   1   .   .   1   .   .   .   .   .   .   
Drone Launches             10   | .   .   .   .   4   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         5    | .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
-------------              Run   | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Tes  Res  
Turns Passed               15482 | 79   1065 329  504  826  1149 864  230  121  137  623  246  887  553  1172 1093 385  905  417  1644 780  1473 
Spaces Moved               11184 | 48   526  142  202  352  546  1022 563  295  144  1070 368  751  333  618  737  408  516  232  868  481  962  
  Core                     232   | 2    .    .    .    .    .    .    .    .    .    .    .    .    41   .    .    .    .    .    .    .    189  
  Treads                   2496  | 27   526  142  202  352  285  .    .    .    .    .    .    .    182  65   23   .    48   232  379  .    33   
  Legs                     3423  | 19   .    .    .    .    .    .    .    .    .    .    .    477  110  215  30   408  468  .    489  481  726  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1915  | .    .    .    .    .    261  803  .    .    .    .    .    .    .    338  499  .    .    .    .    .    14   
  Flight                   3118  | .    .    .    .    .    .    219  563  295  144  1070 368  274  .    .    185  .    .    .    .    .    .    
  Fastest Speed            39    | 50   160  160  160  163  57   39   39   39   39   39   39   39   50   140  65   65   134  134  119  119  50   
  Average Speed            100   | 139  160  160  161  165  89   54   39   39   39   39   39   96   135  149  116  68   134  134  142  119  117  
  Slowest Speed            250   | 160  240  160  166  166  250  150  39   39   39   39   39   124  165  206  235  134  134  134  158  119  159  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4     | .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       51    | 4    78   18   17   70   89   27   65   48   80   96   13   72   57   55   83   15   45   96   24   49   25   
  Regions Visited          21
    Branch Regions         13
  Pre-discovered Areas     28    | .    2    1    .    .    .    .    1    .    23   .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    .    1    .    1    .    1    .    .    .    .    .    .    .    1    .    .    1    1    .    
  Unknown Exits Taken      15    | 1    1    1    1    .    1    .    1    .    1    1    1    1    1    1    1    .    1    1    .    .    .    
Scrap Searched             8     | .    .    .    .    .    .    .    1    3    .    1    .    2    .    .    1    .    .    .    .    .    .    
Spaces Dug                 35    | .    .    .    .    .    .    1    .    .    .    8    2    .    .    .    .    4    8    .    6    5    1    
Terrain Destroyed          557   | .    2    34   23   13   1    24   .    .    .    61   59   2    4    1    15   8    37   .    156  68   49   
  Melee                    14    | .    .    .    .    .    .    .    .    .    .    8    2    .    .    .    .    2    1    .    .    .    1    
  Projectile               182   | .    .    .    .    .    1    1    .    .    .    1    1    2    .    1    11   6    27   .    60   27   44   
  AOE                      361   | .    2    34   23   13   .    23   .    .    .    52   56   .    4    .    4    .    9    .    96   41   4    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
---------                  Run   | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Tes  Res  
Total                      14081 | 57   651  208  306  494  1151 1237 572  297  201  1180 439  818  390  861  909  475  640  312  1093 622  1168 
  Wait                     1378  | .    29   32   18   23   449  122  8    1    42   43   38   13   9    196  102  17   29   36   65   60   46   
  Move                     11156 | 47   525  141  201  351  545  1015 560  294  143  1069 367  750  332  617  736  407  515  231  868  480  962  
  Hop                      4     | .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  106   | .    12   4    7    13   3    4    .    .    1    2    2    1    .    4    3    4    8    6    13   7    12   
  Fast Attach              104   | 8    17   2    12   14   6    10   .    .    .    .    2    1    10   7    .    2    6    3    .    2    2    
  Attach                   69    | .    3    3    9    3    .    4    .    .    1    1    2    2    3    1    4    2    5    4    10   6    6    
  Detach                   65    | 2    3    1    8    8    6    6    1    .    1    .    1    1    3    4    .    2    2    4    7    4    1    
  Swap                     86    | .    5    6    7    8    .    2    1    1    2    2    .    4    .    3    1    1    1    1    25   8    8    
  Drop                     116   | .    10   2    6    20   21   8    1    .    .    2    1    .    .    16   1    2    6    1    9    3    7    
  Fire                     825   | .    45   17   38   53   38   62   .    1    .    45   20   39   21   13   62   34   67   26   96   33   115  
  Melee                    76    | .    .    .    .    .    .    1    .    .    11   16   4    7    9    .    .    4    1    .    .    17   6    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
  Crush                    6     | .    2    .    .    1    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Escape Stasis            2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Rewire                   83    | .    .    .    .    .    83   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res x2 / *Arm)
-4/Armory
-4/Lab
-3/Research (discovered 3 exits: *Res / *Tes x2)
-3/Testing
-2/Research

 History 
---------
  Turn | Location           | Event
    35 | -11/Junkyard       | Discovered new exit (range 16)
    80 | -11/Junkyard       | Entered Materials
   336 | -10/Materials      | Build established: Mutant
   394 | -10/Materials      | Discovered new exit (range 12)
   528 | -10/Materials      | Discovered new exit (range 3)
   732 | -10/Materials      | Discovered new exit (range 14)
  1145 | -10/Materials      | Entered another Materials area
  1145 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  1450 | -9/Materials       | Discovered new exit (range 16)
  1462 | -9/Materials       | Build established: Scavenger-Gunner
  1474 | -9/Materials       | Entered another Materials area
  1474 | -8/Materials       | Evolved 2 slots: Utility x2
  1736 | -8/Materials       | Lost 8 parts (1p1n3u3w)
  1763 | -8/Materials       | Discovered new exit (range 8)
  1978 | -8/Materials       | Entered Storage
  2527 | -8/Storage         | Met a pair of Derelict thieves
  2604 | -8/Storage         | Destroyed 10 combat bots
  2605 | -8/Storage         | Build established: Scavenger-Skirmisher
  2629 | -8/Storage         | Identified exit to Recycling
  2665 | -8/Storage         | Discovered new exit (range 8)
  2797 | -8/Storage         | Used back door to open Recycling access
  2804 | -8/Storage         | Entered Recycling
  2812 | -8/Recycling       | Found Scrap Engine
  3114 | -8/Recycling       | Build established: Mutant
  3570 | -8/Recycling       | Build established: Construct
  3897 | -8/Recycling       | Discovered new exit (range 16)
  3925 | -8/Recycling       | Build established: Commander-Construct
  3953 | -8/Recycling       | Entered Factory
  3953 | -6/Factory         | Accompanied by 11 allies
  3953 | -6/Factory         | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
  4097 | -6/Factory         | Garrison activated, responded to threat
  4452 | -6/Factory         | Destroyed 7 combat bots
  4559 | -6/Factory         | Build established: Infiltrator-Construct
  4773 | -6/Factory         | Identified exit to Lower Caves
  4773 | -6/Factory         | Identified exit to Extension
  4784 | -6/Factory         | Fabricated Imp. Heavy Siege Treads?
  4817 | -6/Factory         | Entered Lower Caves
  4883 | -6/Lower Caves     | Learned location of Extension (-6)
  4966 | -6/Lower Caves     | Encountered a Warlord checkpoint
  4998 | -6/Lower Caves     | Discovered new exit (range 15)
  5047 | -6/Lower Caves     | Entered another Lower Caves area
  5082 | -6/Lower Caves     | Spotted B-75 Beast
  5102 | -6/Lower Caves     | Identified exit to Data Miner
  5113 | -6/Lower Caves     | Learned Factory terminal intel
  5122 | -6/Lower Caves     | Build established: Construct
  5168 | -6/Lower Caves     | Entered Data Miner
  5168 | -6/Data Miner      | Discovered new exit (range 6)
  5176 | -6/Data Miner      | Met Data Miner
  5183 | -6/Data Miner      | Learned location of Section 7 (-2)
  5183 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  5190 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  5200 | -6/Data Miner      | Destroyed Data Miner
  5203 | -6/Data Miner      | Interfaced with the Data Conduit
  5204 | -6/Data Miner      | Found Prototype Hackware
  5305 | -6/Data Miner      | Entered Proximity Caves
  5491 | -5/Proximity Caves | Spotted B-75 Beast
  5535 | -5/Proximity Caves | Learned Factory emergency access door positions
  5735 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  5831 | -5/Proximity Caves | Discovered new exit (range 16)
  5928 | -5/Proximity Caves | Entered Factory
  5928 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  5930 | -5/Factory         | Loaded intel: 292 machine locations
  5931 | -5/Factory         | Loaded intel: 26 terminal locations
  5937 | -5/Factory         | Identified Quantum Router
  6025 | -5/Factory         | Discovered new exit (range 10)
  6090 | -5/Factory         | Lost 3 parts (1u2w)
  6174 | -5/Factory         | Entered Upper Caves
  6235 | -5/Upper Caves     | Build established: Hacker-Construct
  6343 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  6389 | -5/Upper Caves     | Learned Factory trap positions
  6572 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  7035 | -5/Upper Caves     | Discovered new exit (range 10)
  7061 | -5/Upper Caves     | Entered another Upper Caves area
  7063 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  7095 | -5/Upper Caves     | Destroyed 9 combat bots
  7118 | -5/Upper Caves     | System corruption reached 10%
  7148 | -5/Upper Caves     | Lost 5 parts (1p2n1u1w)
  7215 | -5/Upper Caves     | Core integrity fell below 50%
  7287 | -5/Upper Caves     | Lost 8 parts (1p3n2u2w)
  7594 | -5/Upper Caves     | Discovered new exit (range 13)
  7614 | -5/Upper Caves     | Entered Warlord
  7668 | -5/Warlord         | System corruption cleaned by Quarantine Array
  7715 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
  7850 | -5/Warlord         | Met Warlord
  7869 | -5/Warlord         | Opened Warlord's prototype stash
  7875 | -5/Warlord         | Warlord's base attacked by MAIN.C
  7888 | -5/Warlord         | Found Prototype Hackware
  7888 | -5/Warlord         | Identified System Mapper
  7893 | -5/Warlord         | Found Exp. Core Analyzer
  7908 | -5/Warlord         | Found Prototype Processor
  7908 | -5/Warlord         | Identified Exp. Targeting Computer
  8018 | -5/Warlord         | Found Prototype Piercing Weapon
  8018 | -5/Warlord         | Identified Vortex Lance
  8020 | -5/Warlord         | Found Vortex Lance
  8025 | -5/Warlord         | Found Prototype Launcher
  8025 | -5/Warlord         | Identified Vortex Catalyst Activator
  8107 | -5/Warlord         | Learned Armory emergency access door positions
  8108 | -5/Warlord         | Learned 4 Research zone layouts
  8110 | -5/Warlord         | Learned Factory terminal intel
  8110 | -5/Warlord         | Learned Factory repair station intel
  8225 | -5/Warlord         | Warlord forces counterattacked
  8550 | -5/Warlord         | Warlord base infiltrated, sounded retreat
  8661 | -5/Warlord         | Found Adv. Kinecellerator
  8695 | -5/Warlord         | Spotted Striker
  8758 | -5/Warlord         | Discovered new exit (range 15)
  8776 | -5/Warlord         | Spotted Executioner
  8786 | -5/Warlord         | Entered Proximity Caves
  8951 | -4/Proximity Caves | Unaware initiated a cargo recovery operation
  9720 | -4/Proximity Caves | Lost 3 parts (3u)
  9773 | -4/Proximity Caves | Discovered new exit (range 14)
  9784 | -4/Proximity Caves | Spotted B-86 Titan
  9793 | -4/Proximity Caves | Destroyed B-86 Titan
  9879 | -4/Proximity Caves | Entered Factory
  9879 | -4/Factory         | Evolved 2 slots: Utility x2
  9880 | -4/Factory         | Identified exit to Armory
  9881 | -4/Factory         | Loaded intel: 88 trap records
  9882 | -4/Factory         | Loaded intel: 269 machine locations
  9883 | -4/Factory         | Loaded intel: 26 terminal locations
  9884 | -4/Factory         | Loaded intel: 6 repair station locations
  9933 | -4/Factory         | Discovered new exit (range 14)
  9975 | -4/Factory         | Spotted B-86 Titan
 10072 | -4/Factory         | Spotted B-86 Titan
 10099 | -4/Factory         | Found Scatter Rocket Array
 10233 | -4/Factory         | Discovered new exit (range 16)
 10264 | -4/Factory         | Entered Armory
 10266 | -4/Armory          | Loaded intel: 71 machine locations
 10295 | -4/Armory          | Lost 3 parts (2u1w)
 10309 | -4/Armory          | Build established: Construct
 10695 | -4/Armory          | Spotted B-86 Titan
 11166 | -4/Armory          | Discovered new exit (range 2)
 11169 | -4/Armory          | Entered Lab
 11169 | -4/Lab             | Discovered new exit (range 9)
 11184 | -4/Lab             | Hidden lab's door opened automatically
 11184 | -4/Lab             | Sensor layout match revealed
 11185 | -4/Lab             | Gained access to the hidden lab's interior
 11186 | -4/Lab             | Decrypted terminal
 11260 | -4/Lab             | Decrypted terminal
 11260 | -4/Lab             | Acquired modification code for an L2 power cell
 11315 | -4/Lab             | Found Prototype Energy Gun
 11325 | -4/Lab             | Found Quantum Router
 11328 | -4/Lab             | Found Prototype Protection
 11331 | -4/Lab             | Identified Exp. Powered Armor
 11338 | -4/Lab             | Found Prototype Energy Cannon
 11341 | -4/Lab             | Identified Hyp. EM Gauss Rifle
 11395 | -4/Lab             | Found Prototype Special Weapon
 11401 | -4/Lab             | Identified Gui. Remote Datajack
 11461 | -4/Lab             | Found Alien Artifact
 11461 | -4/Lab             | Identified Integrated Reactor
 11461 | -4/Lab             | Installed Integrated Reactor, increased core energy generation (+10)
 11471 | -4/Lab             | Found Alien Artifact
 11471 | -4/Lab             | Identified Transdimensional Reconstructor
 11471 | -4/Lab             | Warped through subspace
 11508 | -4/Lab             | Found Alien Artifact
 11508 | -4/Lab             | Identified Core Regenerator
 11508 | -4/Lab             | Used Core Regenerator, restored core integrity (+262)
 11558 | -4/Lab             | Found Alien Artifact
 11570 | -4/Lab             | Decrypted terminal
 11586 | -4/Lab             | Entered Research
 11586 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 11588 | -3/Research        | Loaded intel: 116 machine locations
 11897 | -3/Research        | Build established: Hacker-Construct
 12106 | -3/Research        | Intercept squad dispatched
 12134 | -3/Research        | Spotted Tracker
 12144 | -3/Research        | Destroyed Tracker
 12196 | -3/Research        | Spotted Combat Programmer
 12196 | -3/Research        | Destroyed Combat Programmer
 12356 | -3/Research        | Destroyed 11 combat bots
 12504 | -3/Research        | Found Exp. Thermal Shield
 12553 | -3/Research        | Discovered new exit (range 11)
 12590 | -3/Research        | Identified exit to Research
 12836 | -3/Research        | First assault squad dispatched
 13115 | -3/Research        | Identified exit to Testing
 13210 | -3/Research        | Destroyed 8 combat bots
 13230 | -3/Research        | Entered Testing
 13231 | -3/Testing         | Loaded intel: 66 machine locations
 13246 | -3/Testing         | Lost 3 parts (3u)
 13257 | -3/Testing         | Build established: Construct
 13448 | -3/Testing         | Found Prototype Protection
 13480 | -3/Testing         | First assault squad dispatched
 13483 | -3/Testing         | Identified SHELL Armor
 13492 | -3/Testing         | Found Prototype Protection
 13492 | -3/Testing         | Identified Hvy. Regenerative Plating
 13620 | -3/Testing         | Lost 3 parts (3u)
 13713 | -3/Testing         | Intercept squad dispatched
 13716 | -3/Testing         | Spotted Tracker
 13740 | -3/Testing         | Spotted Combat Programmer
 13749 | -3/Testing         | Destroyed Tracker
 13751 | -3/Testing         | System corruption reached 10%
 13767 | -3/Testing         | Destroyed Combat Programmer
 13828 | -3/Testing         | Found Prototype Device
 13828 | -3/Testing         | Identified AEGIS Remote Shield
 13890 | -3/Testing         | Garrison activated, responded to threat
 13992 | -3/Testing         | Discovered exit to Research (range 16)
 14010 | -3/Testing         | Entered Research
 14010 | -2/Research        | Warlord forces began assault on 0b10
 14010 | -2/Research        | Evolved 2 slots: Utility x2
 14011 | -2/Research        | Loaded intel: 124 machine locations
 14087 | -2/Research        | Found Exp. Targeting Computer
 14120 | -2/Research        | Research machine network offline
 14499 | -2/Research        | Spotted Tracker
 14501 | -2/Research        | Spotted Tracker
 14507 | -2/Research        | Destroyed Tracker
 14509 | -2/Research        | Destroyed Tracker
 14516 | -2/Research        | Found Exp. Phase Shifter
 14526 | -2/Research        | Spotted Combat Programmer
 14530 | -2/Research        | Destroyed 8 combat bots
 14533 | -2/Research        | Destroyed Combat Programmer
 14556 | -2/Research        | Spotted Combat Programmer
 14561 | -2/Research        | Destroyed Combat Programmer
 14781 | -2/Research        | Spotted Striker
 14782 | -2/Research        | Destroyed Striker
 14807 | -2/Research        | Spotted Striker
 14809 | -2/Research        | Destroyed Striker
 14881 | -2/Research        | Spotted Striker
 14911 | -2/Research        | Spotted Executioner
 14912 | -2/Research        | Spotted Executioner
 14920 | -2/Research        | Destroyed Executioner
 14920 | -2/Research        | Spotted Executioner
 14930 | -2/Research        | Destroyed Executioner
 14930 | -2/Research        | Spotted Striker
 14933 | -2/Research        | Spotted Striker
 14943 | -2/Research        | Destroyed Executioner
 14948 | -2/Research        | Spotted Striker
 14955 | -2/Research        | Destroyed Striker
 14959 | -2/Research        | Destroyed Striker
 14982 | -2/Research        | Destroyed Striker
 14996 | -2/Research        | Spotted B-90 Cyclops
 14999 | -2/Research        | Spotted Striker
 15001 | -2/Research        | Spotted Striker
 15004 | -2/Research        | Destroyed Striker
 15025 | -2/Research        | Destroyed Striker
 15050 | -2/Research        | Spotted Tracker
 15050 | -2/Research        | Spotted Tracker
 15052 | -2/Research        | Destroyed B-90 Cyclops
 15058 | -2/Research        | Destroyed Tracker
 15079 | -2/Research        | Destroyed 7 combat bots
 15084 | -2/Research        | Spotted Combat Programmer
 15085 | -2/Research        | Spotted Combat Programmer
 15087 | -2/Research        | Spotted Striker
 15093 | -2/Research        | System corruption reached 10%
 15095 | -2/Research        | Destroyed Combat Programmer
 15136 | -2/Research        | Destroyed Striker
 15144 | -2/Research        | Destroyed Combat Programmer
 15189 | -2/Research        | Found Exp. Core Analyzer
 15209 | -2/Research        | High security lockdown imminent
 15289 | -2/Research        | High security lockdown engaged
 15330 | -2/Research        | Spotted Executioner
 15345 | -2/Research        | Spotted Striker
 15345 | -2/Research        | Spotted Striker
 15359 | -2/Research        | Destroyed Striker
 15365 | -2/Research        | Identified Core Reset Matrix
 15365 | -2/Research        | Used Core Reset Matrix
 15367 | -2/Research        | Destroyed Executioner
 15371 | -2/Research        | Spotted Striker
 15375 | -2/Research        | Released all parts (10)
 15380 | -2/Research        | Core integrity fell below 50%
 15393 | -2/Research        | Emitted hypermatrix ping
 15398 | -2/Research        | Assembled emerged from beneath the floor
 15406 | -2/Research        | Lost 6 parts (1n3u2w)
 15456 | -2/Research        | Assembled emerged from beneath the floor
 15459 | -2/Research        | Allies destroyed Striker
 15470 | -2/Research        | Spotted Tracker
 15470 | -2/Research        | Spotted Tracker
 15472 | -2/Research        | Core integrity fell below 20%
 15483 | -2/Research        | Destroyed by Tracker with Linked Autogun

 Last Messages 
---------------
15460_ ANNOUNCEMENT: Unaware assault squad dispatched in northeast
  quadrant.
15460_ ANNOUNCEMENT: Unaware assault squad dispatched in northeast
  quadrant.
15462_ Acquired Unknown Hover Unit.
15462_ Identified Cmb. Linear Gravjet.
Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER."
15470_ Striker suffers critical hit (Burn).
15470_ Striker overheating.
15471_ Cmb. Linear Gravjet temporarily disabled.
15471_ Striker overheating.
15471_ Slug penetrates Tracker.
15471_ Slug penetrates Wall.
15471_ Slug penetrates Tracker.
15471_ Penetrated by Slug. <x2>
15472_ Striker Unknown Flight Unit temporarily disabled.
15472_ Striker overheating.
15472_ Slug penetrates Striker.
15473_ Penetrated by Slug.
[Achievement: Torch]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           158
Coolant Potential          100
Energy Generation          60
Energy Capacity            1160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           18
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Cloak Strength             3
Base Temperature (-)       200
EM Shielding               4
Armor Coverage             1500
Weapon Shielding           66
Phase Shifting             20
Evasion (%)                65
Targeting Accuracy         12
Target Analysis            6
Core Analysis              8
Recoil Reduction           5
Particle Charging          30
Kinecelleration            50
Offensive Hacking          32
Defensive Hacking          25

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Heavy Siege Treads | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Core Regenerator
Core Reset Matrix

 Achievements 
--------------
Anyone Home?
Decrypted!
Torch

 Challenges 
------------
None

 Game 
------
Seed              SensorLaserDiverter
  Manual?         0
Play Time         03:18:06
  Cumulative      89.6 hours
  Start           2023.03.28 @ 15:35:19
  End             2023.03.28 @ 22:27:36
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          72
  Rogue           72
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          68
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 36fe3af6-0a22-4d93-93d2-6657ffd5235b