Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.01 @ 02:08:45 Player: TheDoorMatt Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (37) 185 Value Destroyed (1170) 1170 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1639) 1639 TOTAL SCORE: 8774 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 733 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (5) ------ Machine Analyzer Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg VTOL Module > --- UTILITY ---------- Machine Analyzer Improved Signal Interpreter Improved Medium Armor Plating Mapping Drone Bay Hacking Drone Bay > --- WEAPON ----------- Heavy Assault Rifle Makeshift Sword > --- INVENTORY -------- Autogun Heavy Missile Launcher Self-destruct Interrupter [Rating: 61] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Improved Signal Interpreter Device Hacking Drone Bay Storage Small Storage Unit Processor Improved Signal Interpreter Protection Propulsion Shielding Weapon Makeshift Sword Energy Gun Spread Laser Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Upp Upp Slots Evolved 10 | . . 2 . 2 2 . . . 2 . . . 2 . . Power 1 | . . . . . 1 . . . . . . . . . . Propulsion 5 | . . 2 . 1 1 . . . . . . . 1 . . Utility 3 | . . . . 1 . . . . 1 . . . 1 . . Weapon 1 | . . . . . . . . . 1 . . . . . . Parts Attached 89 | 5 2 19 1 10 6 . . 6 13 13 1 6 3 4 . Power 12 | 1 . 1 . 1 2 . . 2 2 2 . 1 . . . Engine 6 | 1 . 1 . . 2 . . . . 1 . 1 . . . Core 6 | . . . . 1 . . . 2 2 1 . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 35 | 2 2 9 1 4 2 . . . 2 8 . 2 2 1 . Treads 1 | . . . . . . . . . . 1 . . . . . Leg 8 | . . . . . . . . . . 3 . 2 2 1 . Wheel 6 | 2 . 3 . . . . . . . 1 . . . . . Hover 4 | . 2 2 . . . . . . . . . . . . . Flight 16 | . . 4 1 4 2 . . . 2 3 . . . . . Utility 20 | 1 . 4 . 3 1 . . 2 4 . 1 2 1 1 . Device 6 | . . 1 . . 1 . . . 2 . 1 1 . . . Storage 2 | 1 . 1 . . . . . . . . . . . . . Processor 2 | . . . . . . . . . 1 . . 1 . . . Hackware . | . . . . . . . . . . . . . . . . Protection 10 | . . 2 . 3 . . . 2 1 . . . 1 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 22 | 1 . 5 . 2 1 . . 2 5 3 . 1 . 2 . Energy Gun 7 | . . 4 . 1 . . . 2 . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 5 | 1 . 1 . . . . . . . 1 . 1 . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 8 | . . . . 1 1 . . . 4 1 . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . 2 . 1 . . . . Parts Lost 49 | . . 6 . 1 3 . . 15 . 5 . 1 1 17 . Power 7 | . . 1 . . 1 . . 3 . . . . . 2 . Propulsion 23 | . . 4 . 1 2 . . 5 . 3 . . 1 7 . Utility 9 | . . . . . . . . 3 . 1 . 1 . 4 . Weapon 10 | . . 1 . . . . . 4 . 1 . . . 4 . Highest Loss Streak 12 | . . 5 . 1 3 . . 11 . 4 . 1 1 12 . To Critical Strikes 2 | . . . . . . . . 1 . . . . . 1 . Average Slot Usage (%) 74 | . 68 79 88 90 93 92 92 63 31 47 72 90 89 53 11 Engine 7 | . 14 10 11 2 8 15 15 2 . 2 6 12 11 5 . Core 2 | . . . . 6 5 . . 3 1 4 6 . . . . Treads 3 | . . . . . . . . . . 3 6 6 5 2 . Leg 13 | . . . . . . . . . . 10 20 24 24 10 . Wheel 1 | . 19 13 . . . . . . . . . . . . . Flight 11 | . . 15 44 40 40 38 38 24 8 7 6 6 5 2 . Device 7 | . . 4 11 9 7 15 15 11 3 . 5 11 11 6 . Processor 7 | . . . . . . . . . 5 6 6 12 11 11 11 Protection 5 | . . 9 11 15 14 7 7 8 7 6 6 . 5 4 . Energy Gun 2 | . . 8 11 15 12 7 7 4 . . . . . . . Ballistic Gun 2 | . 14 6 . . . . . . . . . 5 5 4 . Slashing Weapon 3 | . . . . . . . . . 1 1 6 6 5 2 . Peak Build Rating 61 | 5 5 11 10 22 26 25 25 27 24 28 37 53 61 58 6 Average Rating 33 | 4 4 8 9 18 24 25 25 19 15 19 36 49 58 36 6 On Entrance 20 | . 5 5 8 10 22 25 25 25 4 24 28 37 53 58 6 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 52 | 9 9 52 10 19 17 13 13 15 10 11 12 15 22 22 . Greatest Support 90 | 20 20 30 16 23 28 24 24 24 6 45 45 70 90 75 3 Greatest Overweight (x) 11 | . . 11 . 1 . . . 3 1 1 . . . 3 . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 20 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 11 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 14 | 3 8 14 5 5 5 5 5 5 5 5 4 5 5 5 1 Average Carried 4 | 1 5 8 5 4 4 5 5 3 3 3 3 4 4 3 1 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 3 8 5 5 5 5 5 5 1 5 3 4 5 5 1 1 Class Distribution -------------------- 64% | Scavenger-Mutant 19% | Mutant 10% | Sprinter 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Upp Upp Matter Collected 1303 | 258 . 128 108 42 87 4 . 72 64 264 71 78 34 93 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1113 | 63 . 210 . 42 141 . . 109 217 285 . . . 46 . Parts 67 | 3 . 21 . 4 5 . . 7 11 13 . . . 3 . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . 3 . 6 . 5 5 24 . 3 . Prevented 2 | . . . . . . . . . . . . 2 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Upp Upp Combat Hostiles Destroyed 26 | . . 7 . 1 4 . . 3 4 5 . . . 2 . Melee 3 | . . . . . . . . . . 3 . . . . . Guns 15 | . . 7 . 1 2 . . 2 . 1 . . . 2 . AOE 8 | . . . . . 2 . . 1 4 1 . . . . . Classes Destroyed 10 | 1 . 2 . 1 . . . 2 1 3 . . . . . Worker 4 | . . . . . . . . . 4 . . . . . . Recycler 3 | 1 . . . . 1 . . . 1 . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . Swarmer 16 | . . 4 . . 4 . . . 4 4 . . . . . Sentry 4 | . . 3 . 1 . . . . . . . . . . . Hunter 4 | . . . . . . . . 2 . . . . . 2 . Programmer 1 | . . . . . . . . 1 . . . . . . . Thug 2 | . . . . . . . . . . 2 . . . . . Butcher 1 | . . . . . . . . . . 1 . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . Best Kill Streak 5 | 1 . 4 . 1 5 . . 3 5 2 . . . 2 . Combat Bots Only 4 | . . 4 . 1 4 . . 3 3 2 . . . 2 . Max Kills in Single Turn 5 | 1 . 1 . 1 1 . . 1 5 2 . . . 1 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 1 . . 1 3 1 . . . . . Melee 1 | . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Upp Upp Hostile Shots Fired 560 | . . 55 . 31 41 . . 80 28 85 . 3 9 208 20 Missed 180 | . . 10 . 19 15 . . 28 15 28 . 1 1 56 7 Damage Taken 5979 | . . 612 . 140 350 . . 967 228 875 . 89 242 2263 213 Core 2329 | . . 80 . 43 31 . . 376 111 675 . . . 801 212 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 210 | . . . . 4 43 . . 114 30 16 . 3 . . . Core Remaining (%) 70 | 100 100 . 80 92 . . . 41 . . . 7 . . . Volleys Fired 126 | 8 . 32 . 11 14 8 . 17 2 8 . 2 3 21 . Largest 2 | 1 . 1 . 2 2 1 . 1 1 1 . 1 1 2 . Hottest 130 | 20 . 65 . 130 130 65 . 65 39 39 . 23 23 62 . Shots Fired 142 | 8 . 32 . 19 19 8 . 17 2 8 . 2 3 24 . Gun 117 | 8 . 32 . 16 17 3 . 12 . 3 . 2 3 21 . Cannon . | . . . . . . . . . . . . . . . . Launcher 25 | . . . . 3 2 5 . 5 2 5 . . . 3 . Special . | . . . . . . . . . . . . . . . . Kinetic 65 | 8 . 28 . . . . . . . 3 . 2 3 21 . Thermal 52 | . . 4 . 16 17 3 . 12 . . . . . . . Explosive 25 | . . . . 3 2 5 . 5 2 5 . . . 3 . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 10 | 3 . 7 . 10 5 . . 8 4 2 . 3 4 7 . Robot Miss Streak 9 | 2 . 3 . 9 8 . . 3 . 2 . . 1 3 . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . Shots Hit Robots 108 | 5 . 27 . 13 14 . . 13 5 10 . 2 2 17 . Core Hits 108 | 2 . 13 . 15 20 . . 24 7 18 . 1 . 8 . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 2 | . . . . . . . . . . 2 . . . . . Sever 2 | . . . . . . . . . . 2 . . . . . Melee Attacks 16 | . . . . . . . . . 4 12 . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 16 | . . . . . . . . . 4 12 . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 3 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 3924 | 39 . 337 . 153 278 . . 394 1217 917 . 32 30 520 7 Guns 1150 | 39 . 333 . 153 158 . . 224 . 16 . 32 30 165 . Cannons . | . . . . . . . . . . . . . . . . Explosions 2133 | . . . . . 120 . . 170 940 566 . . . 337 . Melee 543 | . . . . . . . . . 277 266 . . . . . Ramming 98 | . . 4 . . . . . . . 69 . . . 18 7 Kinetic 573 | 39 . 291 . . . . . . . 16 . 32 30 165 . Thermal 1281 | . . 42 . 153 158 . . 224 704 . . . . . . Explosive 1429 | . . . . . 120 . . 170 236 566 . . . 337 . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 543 | . . . . . . . . . 277 266 . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 . . . 1 . . . Average Corruption 1 | . . . . . . . . 1 . . . 1 . . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 9 | . . . . . . . . 1 . . . 8 . . . Message Errors 4 | . . . . . . . . . . . . 4 . . . Matter Fused 2 | . . . . . . . . . . . . 2 . . . Heat Flow Errors 1 | . . . . . . . . . . . . 1 . . . Energy Discharges 1 | . . . . . . . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 256 | . . . . . . . . 31 189 . . . . 36 . Projectiles . | . . . . . . . . . . . . . . . . Explosions 166 | . . . . . . . . 31 99 . . . . 36 . Melee 90 | . . . . . . . . . 90 . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 105 | . . 2 . . . . . 48 . 31 . . . 21 3 Shots 3 | . . . . . . . . 1 . 1 . . . 1 . Rammed 27 | . . 1 . . . . . . . 23 . . . 1 2 Targets Rammed 29 | . . 1 . . . . . . . 23 . . . 3 2 Kicked 2 | . . . . . . . . . . . . . . 2 . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 262 | . . 76 . 186 152 26 . 69 . . . 262 . . . Average Temperature 61 | . . 30 . 75 52 15 . 43 . . . 140 . . . Received Heat Transfer 737 | . . 180 . 63 . . . 285 90 . . 38 27 . 54 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 1120 | . . 50 . 195 200 . . 275 400 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Upp Upp Peak Influence 704 | 5 3 225 15 441 413 . . . 541 . . . 704 . . Initial 437 | . 3 . 15 5 200 . . . . . . . 437 . . Average 239 | 2 3 87 15 215 296 . . . 263 . . . 609 . . Maximum Alert Level 3 | . . 1 . 2 2 . . . 2 . . . 3 . . Low Security (%) 46 | 100 100 76 100 43 . . . . 46 . . . . . . Level 1 26 | . . 23 . 53 81 . . . 6 . . . . . . Level 2 24 | . . . . 2 18 . . . 47 . . . 80 . . Level 3 2 | . . . . . . . . . . . . . 19 . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 8 | . . 1 . 3 2 . . . 2 . . . . . . Investigation 2 | . . 1 . 1 . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 5 | . . . . 2 2 . . . 1 . . . . . . Assault 1 | . . . . . . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . 1 . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Upp Upp Distress Signals 4 | . . . . 2 . . . . . . . 1 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 118 | . . 12 . 21 10 . . 13 13 5 . 12 10 15 7 Peak Tracking Total 10 | . . 6 . 9 7 . . 10 8 4 . 4 7 5 7 Tactical Retreats 16 | . . 2 . 6 1 . . . 3 . . . . 4 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Upp Upp Traps Triggered 2 | . . . . . 1 . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Upp Upp Machines Disabled 22 | . . . . 1 . . . . 15 2 . . 4 . . Max in Single Turn 14 | . . . . 1 . . . . 14 2 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Upp Upp Machines Accessed 17 | . 1 1 . 4 2 . 4 . 3 . 1 . . . 1 Terminals 10 | . 1 1 . 4 1 . . . 2 . . . . . 1 Fabricators 1 | . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Total Hacks 75 | . 5 3 . 16 3 . 32 . 8 . 7 . . . 1 Successful 57 | . 2 2 . 9 2 . 32 . 2 . 7 . . . 1 Failed 18 | . 3 1 . 7 1 . . . 6 . . . . . . Catastrophic 4 | . . . . 1 1 . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 12 | . . . . . . . . . . . 3 . 6 . 3 Terminals 33 | . 5 3 . 16 2 . . . 6 . . . . . 1 Fabricators 2 | . . . . . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Terminal Hacks 57 | . 2 2 . 9 2 . 32 . 2 . 7 . . . 1 Record 19 | . 1 1 . 5 . . 11 . . . . . . . 1 Part Schematic 18 | . . . . . . . 11 . . . 7 . . . . Robot Schematic 7 | . . . . . . . 7 . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . Alert Level 2 | . . 1 . 1 . . . . . . . . . . . Locate Traps 2 | . . . . 1 . . . . 1 . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . . . . . . Zone Layout 4 | . 1 . . 1 1 . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 10 | . 1 1 . 4 1 . . . 2 . . . . . 1 Full Trace Events 2 | . . 1 . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 7 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . 11 . . . 7 . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Upp Upp Total Allies 9 | . . . . . . . . . . . 6 . 3 . . Largest Group 8 | . . . . . . . . . . . 6 6 8 . . Highest-Rated Group 519 | . . . . . . . . . . . 347 347 519 . . Highest-Rated Ally 96 | . . . . . . . . . . . 96 96 96 . . Zionite Dispatches 1 | . . . . . . . . . . . . . 1 . . Light 1 | . . . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 78 | . . . . . . . . . . . . 54 24 . . Total Damage 2931 | . . . . . . . . . . . . 1661 1270 . . Kills 25 | . . . . . . . . . . . . 15 10 . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 2 . 1 . 1 2 1 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Upp Upp Turns Passed 6527 | 70 58 554 11 336 213 195 19 217 387 430 1380 1743 283 594 37 Spaces Moved 5874 | 58 69 532 21 633 510 195 80 352 487 464 961 809 215 420 68 Core 382 | 2 . . . . . . . 67 6 6 . . . 233 68 Treads 16 | . . . . . . . . . . 16 . . . . . Legs 2353 | . . . . . . . . . . 181 961 809 215 187 . Wheels 273 | 56 42 175 . . . . . . . . . . . . . Hover 59 | . 27 32 . . . . . . . . . . . . . Flight 2791 | . . 325 21 633 510 195 80 285 481 261 . . . . . Fastest Speed 20 | 50 56 34 29 24 20 23 23 23 40 32 120 120 120 50 50 Average Speed 74 | 78 70 57 32 27 23 23 23 34 56 72 120 120 120 118 50 Slowest Speed 925 | 80 80 925 34 112 26 23 23 200 120 160 120 120 120 200 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 18 | . . 3 . 8 5 . . . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 5 17 28 9 48 17 13 69 46 19 56 87 93 9 59 18 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 5 | . . . 1 . . . 1 . . . 2 1 . . . Known Exits Taken 4 | . . . . . . . . 1 1 . . 1 . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 . . 1 1 . 1 . . Scrap Searched 8 | . . . 2 . . . . . . 1 1 4 . . . Spaces Dug 14 | . . . . . . . . . . 14 . . . . . Terrain Destroyed 269 | . . . . 26 12 37 . 49 35 82 . . . 28 . Melee . | . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . AOE 269 | . . . . 26 12 37 . 49 35 82 . . . 28 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Upp Upp Total 7789 | 73 79 748 23 768 577 336 79 430 586 528 1187 1577 236 491 71 Wait 1605 | . . 147 2 116 36 134 . 55 68 4 225 759 14 44 1 Move 5824 | 57 68 525 20 617 499 194 79 351 482 463 960 808 214 419 68 Hop 17 | . . 3 . 7 5 . . . 2 . . . . . . Pick Up 34 | 3 6 11 . 3 1 . . . 5 1 1 1 2 . . Fast Attach 44 | 5 . 8 1 3 4 . . 2 8 7 1 4 1 . . Attach 33 | . 2 7 . 2 1 . . 4 5 6 . . 2 4 . Detach 12 | . 2 1 . 1 . . . . 5 3 . . . . . Swap 12 | . . 4 . 5 1 . . . . . . 2 . . . Drop 22 | . 1 9 . 3 1 . . 1 5 1 . 1 . . . Fire 126 | 8 . 32 . 11 14 8 . 17 2 8 . 2 3 21 . Melee 16 | . . . . . . . . . 4 12 . . . . . Ram 27 | . . 1 . . . . . . . 23 . . . 1 2 Kick 2 | . . . . . . . . . . . . . . 2 . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . 15 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 10) 129 | -10/Materials | Entered another Materials area 129 | -9/Materials | Evolved 2 slots: Propulsion x2 302 | -9/Materials | Build established: Mutant 439 | -9/Materials | Lost 5 parts (1p3n1w) 680 | -9/Materials | Discovered new exit (range 12) 683 | -9/Materials | Entered Mines 684 | -9/Mines | Learned location of Storage (-9) 686 | -9/Mines | Discovered new exit (range 4) 694 | -9/Mines | Entered Materials 694 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1026 | -8/Materials | Discovered new exit (range 15) 1030 | -8/Materials | Entered Factory 1030 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1051 | -7/Factory | Build established: Sprinter 1222 | -7/Factory | Lost 3 parts (1p2n) 1234 | -7/Factory | Discovered new exit (range 8) 1237 | -7/Factory | Discovered new exit (range 5) 1243 | -7/Factory | Entered Lower Caves 1244 | -7/Lower Caves | Learned 4 Factory zone layouts 1434 | -7/Lower Caves | Learned Factory stockpile data 1435 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 1438 | -7/Lower Caves | Entered Data Miner 1438 | -7/Data Miner | Discovered new exit (range 6) 1443 | -7/Data Miner | Met Data Miner 1447 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1447 | -7/Data Miner | Learned location of Section 7 (-3) 1451 | -7/Data Miner | Received God Mode back door access code from Data Miner 1457 | -7/Data Miner | Entered Proximity Caves 1465 | -6/Proximity Caves | Identified exit to Factory 1508 | -6/Proximity Caves | Ambushed by research squad 1650 | -6/Proximity Caves | Core integrity fell below 50% 1674 | -6/Proximity Caves | Entered Factory 1674 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1675 | -6/Factory | Identified exit to Factory 1676 | -6/Factory | Lost 11 parts (1p4n3u3w) 1901 | -6/Factory | Build established: Mutant 2024 | -6/Factory | First assault squad dispatched 2049 | -6/Factory | Incoming assault squad redirected 2053 | -6/Factory | Discovered new exit (range 16) 2059 | -6/Factory | Identified exit to Lower Caves 2061 | -6/Factory | Entered Lower Caves 2105 | -6/Lower Caves | Core integrity fell below 50% 2122 | -6/Lower Caves | Core integrity fell below 20% 2146 | -6/Lower Caves | Lost 4 parts (2n1u1w) 2209 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 2230 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 2484 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2491 | -6/Lower Caves | Entered Zion 2516 | -6/Zion | Build established: Scavenger-Mutant 2527 | -6/Zion | Given the Hacking Drone Bay 2551 | -6/Zion | Found Prototype Device 2551 | -6/Zion | Identified Hacking Drone Bay 2797 | -6/Zion | Learned Factory terminal intel 2871 | -6/Zion | Given A8's code to call for help 3122 | -6/Zion | Received a visual enhancement algorithm 3131 | -6/Zion | Enhanced Grunt warped into view, answering call for help 3132 | -6/Zion | Enhanced Grunt warped into view, answering call for help 3366 | -6/Zion | Met Imprinter 3387 | -6/Zion | Imprinted 3389 | -6/Zion | Declared Zion's savior 3849 | -6/Zion | Discovered new exit (range 11) 3871 | -6/Zion | Entered Proximity Caves 3871 | -5/Proximity Caves | Accompanied by 6 allies 4009 | -5/Proximity Caves | Spotter reported a threat 4200 | -5/Proximity Caves | Spotter reported a threat 4402 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4950 | -5/Proximity Caves | Learned location of Warlord (-5) 5299 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5614 | -5/Proximity Caves | Entered Factory 5614 | -5/Factory | Accompanied by 5 allies 5614 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5615 | -5/Factory | Loaded intel: 26 terminal locations 5661 | -5/Factory | Zion Light squad teleported in 5675 | -5/Factory | Spotted B-75 Beast 5688 | -5/Factory | Allies destroyed B-75 Beast 5722 | -5/Factory | Lost 5 allies 5791 | -5/Factory | Lost 3 allies 5886 | -5/Factory | Discovered new exit (range 9) 5897 | -5/Factory | Entered Upper Caves 5929 | -5/Upper Caves | Spotted B-75 Beast 6220 | -5/Upper Caves | Lost 12 parts (2p6n1u3w) 6278 | -5/Upper Caves | Identified exit to Upper Caves 6452 | -5/Upper Caves | Core integrity fell below 50% 6471 | -5/Upper Caves | Build established: Mutant 6484 | -5/Upper Caves | Lost 4 parts (1n2u1w) 6484 | -5/Upper Caves | Core integrity fell below 20% 6491 | -5/Upper Caves | Entered another Upper Caves area 6525 | -5/Upper Caves | Attracted the attention of an 0b10 base 6528 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Hacking Drone Bay destroyed. Lyr. Medium Armor Plating destroyed. Slammed into S-27 Virus. Acquired 2 matter. Kicked S-27 Virus out of the way. Carbon-fiber Leg destroyed. LOCATION=UPPER CAVES GOAL=ESCAPE S-27 Virus springs to life. G-50 Soldier springs to life. Connecting with Outpost Terminal... >>Query(Status Report 018P) PATROL 8F FAILED TO REPORT. REQUESTING REINFORCEMENTS. Experiencing anomalous visual interference... Connecting with Outpost Terminal... Outpost Terminal disabled. Slammed into S-27 Virus. S-27 Virus suffers critical hit (Burn). S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####????????????????????? | | ???????????????????????## #????????????????????? | | ??????????????????????## ####?????????????????? | | ??????????????????????# ##????????????????? | | ???????????????######?# #????????????????? | | ???????????????? ## #????????????????? | | ????????????????? ??###????????????? | | ?????????????????? #?# ##???????????? | | ???????????????????? ## #???????????? | | ?????????????????????# ????????????? | | ??????????????????????# ??????????????? | | ??????????????# ##### ##?? ??? ???????? | | ?????????????# s #?# ?? ??????? | | ?????????????# %s #?# ? #??????? | | ?????????????# #####@##### ### ? ##?????? | | ????????????????????#"""%=%"""# ## ? ##????? | | ????????????????????#"""* "# # ? ###??? | | ????????????????????#""" "# # ?# ##?? | | ????????????????????#""" "# # ## #?? | | ????????????????????# gg"# # ## ??? | | ????????????????????#" g"# #? ???? | | ????????????????????#" g "# #?? #????? | | ????????????????????#" "# #??# #?????? | | ????????????? ?????#" "# #### #??????? | | ????????? ##+##+##+## ## #??????? | | ????????? ## ###????? | | ????????? #????? | | ????????? ###### #????? | | ??????????## ## #?????## ## ###??? | | ???????????# ##??# ???????## #### #??? | | ???????????## ??????# ?????????## #??## #### | | ???????????????????? ??????????# ##??## | | ??????????????????? ???????????# ##???# | | ??????????????????# #???????????###????# ### | | ??????????????????##??????????????????# #?? | | ??????????????????????????????????????#### #?? | | ?????????????????????????????????????????#######?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 25 Energy Capacity 185 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 300 Resistance: TH 10 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 65 Recoil Reduction 1 Item Schematics ----------------- Adv. Cryofiber Web | -7/Data Miner | Free Lrn. Sensor Array | -7/Data Miner | Free Adv. Melee Analysis Suite | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Adv. Drone Bay | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Beamcaster | -6/Zion | Free Enh. Flamer | -6/Zion | Free Ripper | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Robot Schematics ------------------ E-15 Imp | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Novice Programmer The Oracle Universal Adapter Challenges ------------ None Game ------ Seed CloakBombMount Manual? 0 Play Time 01:56:04 Cumulative 31.0 hours Start 2024.10.01 @ 00:04:17 End 2024.10.01 @ 02:08:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ffa259c6-43ec-4385-8571-dda4db59ba16