Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 18:36:09

Player: noob

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (65)      325
Value Destroyed (2303)     2303
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (48)                 48
              TOTAL SCORE: 5036

 Bonus
-------
High Alert Combat Kills    48

 Cogmind 
---------
Core Integrity             0/700
Matter                     48/300
Energy                     96/290
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (500) Ox9
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
  Improved Deuterium Engine
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (15) ---
           Cooling System
           Targeting Computer
           Targeting Computer
  Hardened Medium Armor Plating
  Improved Light Armor Plating
           Reactive Plating
           Reactive Plating
           Component Analysis Suite
  Improved Spread Laser
     Heavy Particle Cannon
           Gauss Cannon
  Improved Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
           Targeting Computer
  Hardened Heavy Armor Plating
>          --- WEAPON -----------
           Particle Gun
  Improved Spread Laser
           EM Pulse Cannon
  Improved Grenade Launcher
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
  Improved Treads
           Targeting Computer
           Targeting Computer
    Medium Armor Plating
  Hardened Light Armor Plating
           Component Analysis Suite
           Lightning Gun
  Improved Spread Laser
  Improved Spread Laser
     Heavy Particle Cannon
           Minigun
           Assault Cannon
     Heavy Missile Launcher
[Rating: 34]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Targeting Computer
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Improved Grenade Launcher
  Energy Gun               Particle Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  2    | .   .   .   1   1   
  Weapon                   2    | .   .   2   .   .   
Parts Attached             85   | 6   5   18  22  34  
  Power                    10   | 1   .   3   2   4   
    Engine                 5    | 1   .   3   .   1   
    Core                   5    | .   .   .   2   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | 2   1   3   7   5   
    Treads                 15   | .   .   3   7   5   
    Leg                    .    | .   .   .   .   .   
    Wheel                  3    | 2   1   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  19   | 1   2   1   5   10  
    Device                 2    | .   .   .   .   2   
    Storage                3    | 1   1   1   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             13   | .   .   .   5   8   
    Artifact               .    | .   .   .   .   .   
  Weapon                   38   | 2   2   11  8   15  
    Energy Gun             9    | 1   .   3   1   4   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          13   | 1   .   6   3   3   
    Ballistic Cannon       7    | .   1   2   .   4   
    Launcher               8    | .   1   .   3   4   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   1   
    System Corruption      1    | .   .   .   .   1   
Parts Lost                 36   | .   .   5   4   27  
  Power                    4    | .   .   1   .   3   
  Propulsion               9    | .   .   1   1   7   
  Utility                  11   | .   .   .   3   8   
  Weapon                   12   | .   .   3   .   9   
  Highest Loss Streak      13   | .   .   2   3   13  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   94  98  99  89  
  Engine                   4    | .   13  10  5   .   
  Core                     4    | .   .   .   3   6   
  Treads                   22   | .   .   18  27  24  
  Wheel                    2    | .   28  3   .   .   
  Device                   1    | .   .   .   .   4   
  Storage                  8    | .   14  10  9   7   
  Processor                8    | .   10  11  9   6   
  Protection               5    | .   .   .   8   7   
  Energy Gun               10   | .   13  14  9   9   
  Energy Cannon            2    | .   .   .   5   2   
  Ballistic Gun            8    | .   .   17  11  3   
  Ballistic Cannon         4    | .   8   10  2   2   
  Launcher                 7    | .   4   .   7   10  
Peak Build Rating          34   | 6   7   14  24  34  
  Average Rating           21   | 3   6   11  21  30  
  On Entrance              9    | .   6   5   14  24  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             67   | 14  30  40  55  67  
  Greatest Support         83   | 26  32  40  60  83  
  Greatest Overweight (x)  8    | .   .   1   .   8   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 6   8   14  15  15  
  Most Carried             15   | 6   11  15  15  15  
  Average Carried          13   | 4   7   12  14  13  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 6   11  15  15  12  

 Class Distribution 
--------------------
 63% | Scavenger-Gunner
 17% | Gunner
  9% | Mutant
  6% | Scavenger-Tank
  3% | Scavenger-Bomber

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           1821 | 197  22   552  699  351  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2188 | .    22   733  1064 369  
  Parts                    135  | .    3    40   67   25   
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  47   | .   .   14  21  12  
  Guns                     27   | .   .   8   15  4   
  Cannons                  12   | .   .   6   3   3   
  AOE                      8    | .   .   .   3   5   
Classes Destroyed          14   | .   1   6   3   4   
  Worker                   4    | .   .   1   1   2   
  Builder                  1    | .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   1   
  Recycler                 3    | .   .   1   2   .   
  Operator                 1    | .   .   .   .   1   
  Watcher                  8    | .   1   3   3   1   
  Swarmer                  7    | .   .   .   3   4   
  Grunt                    18   | .   .   8   9   1   
  Brawler                  1    | .   .   1   .   .   
  Duelist                  2    | .   .   1   1   .   
  Sentry                   13   | .   .   4   6   3   
  Hunter                   1    | .   .   .   1   .   
  Programmer               4    | .   .   .   .   4   
  Heavy                    1    | .   .   .   1   .   
Best Kill Streak           6    | .   1   6   4   3   
  Combat Bots Only         5    | .   .   5   4   3   
Max Kills in Single Turn   3    | .   1   2   1   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   .   1   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        576  | .    .    52   77   447  
  Missed                   163  | .    .    6    12   145  
Damage Taken               5616 | .    .    718  1287 3611 
  Core                     891  | .    .    129  54   708  
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   84   | .    .    .    .    84   
  Regen/Repaired (Parts)   107  | .    .    107  .    .    
Core Remaining (%)         89   | 100  100  67   90   .    
Volleys Fired              130  | .    1    32   48   49   
  Largest                  4    | .    2    4    4    4    
  Hottest                  239  | .    85   154  174  239  
Shots Fired                383  | .    2    125  147  109  
  Gun                      260  | .    1    96   92   71   
  Cannon                   95   | .    1    29   41   24   
  Launcher                 28   | .    .    .    14   14   
  Special                  .    | .    .    .    .    .    
  Kinetic                  204  | .    1    83   81   39   
  Thermal                  114  | .    1    42   30   41   
  Explosive                28   | .    .    .    14   14   
  Electromagnetic          37   | .    .    .    22   15   
  Robot Hit Streak         15   | .    1    15   12   14   
  Robot Miss Streak        7    | .    1    4    3    7    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           251  | .    1    76   92   82   
  Core Hits                143  | .    1    33   56   53   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
  Critical Strikes         7    | .    1    2    1    3    
    Burn                   1    | .    .    1    .    .    
    Destroy                1    | .    .    .    1    .    
    Blast                  4    | .    1    1    .    2    
    Corrupt                1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5687 | .    18   1033 2110 2526 
  Guns                     3014 | .    .    776  1002 1236 
  Cannons                  1149 | .    18   257  452  422  
  Explosions               1524 | .    .    .    656  868  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  2131 | .    18   653  824  636  
  Thermal                  1533 | .    .    380  328  825  
  Explosive                1487 | .    .    .    619  868  
  Electromagnetic          536  | .    .    .    339  197  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         5    | .    4    5    .    3    
  Average Corruption       3    | .    3    4    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  34   | .    3    22   .    9    
    Message Errors         9    | .    1    4    .    4    
    Matter Fused           6    | .    .    6    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    
    Energy Discharges      4    | .    1    1    .    2    
    Parts Fused            1    | .    .    1    .    .    
    Data Loss (minor)      7    | .    .    6    .    1    
    Data Loss (major)      2    | .    1    .    .    1    
    Misfires               2    | .    .    1    .    1    
    Alerts                 1    | .    .    1    .    .    
    Weapon Failures        1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            175  | .    .    .    26   149  
  Projectiles              39   | .    .    .    23   16   
  Explosions               136  | .    .    .    3    133  
  Melee                    .    | .    .    .    .    .    
Knockbacks                 3    | .    .    2    1    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  3    | .    .    2    1    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      336  | .    .    .    35   301  
  Shots                    8    | .    .    .    1    7    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        615  | .    24   615  532  541  
  Average Temperature      181  | .    13   170  152  235  
  Received Heat Transfer   1176 | .    .    264  270  642  
  Effects                  49   | .    .    11   12   26   
    Shutdowns              7    | .    .    .    2    5    
    Energy Bleed           6    | .    .    1    1    4    
    Interference           13   | .    .    2    3    8    
    Matter Decay           2    | .    .    1    .    1    
    Damage (minor)         7    | .    .    4    2    1    
    Damage (major)         12   | .    .    1    4    7    
    Damage (core)          2    | .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    .    3    1    .    
  Heat Transferred         2703 | .    .    1053 733  917  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             577  | .   22  246 577 344 
  Initial                  193  | .   .   9   40  193 
  Average                  212  | .   13  102 333 234 
Maximum Alert Level        2    | .   .   1   2   1   
  Low Security (%)         48   | 100 100 89  13  39  
  Level 1                  39   | .   .   10  41  60  
  Level 2                  11   | .   .   .   44  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          14   | .   .   2   3   9   
  Investigation            3    | .   .   .   2   1   
  Extermination            3    | .   .   .   .   3   
  Reinforcement            5    | .   .   2   1   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           3    | .   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              76   | .   2   22  25  27  
  Peak Tracking Total      9    | .   1   5   3   9   
  Tactical Retreats        4    | .   .   1   .   3   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            6    | .   3   .   1   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                2    | .   .   .   .   2   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          9    | .   .   1   1   7   
  Max in Single Turn       4    | .   .   1   1   4   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          6    | .   .   2   1   3   
  Terminals                3    | .   .   1   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                17   | .   .   5   2   10  
  Successful               10   | .   .   5   .   5   
  Failed                   7    | .   .   .   2   5   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                5    | .   .   1   2   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   .   4   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   5   
  Garrison Access          3    | .   .   .   .   3   
Terminal Hacks             2    | .   .   1   .   1   
  Record                   1    | .   .   .   .   1   
  Prototype ID Bank        1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   .   4   .   .   
  Scan Component           2    | .   .   2   .   .   
  Repair                   2    | .   .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   3   
  Insert Component         2    | .   .   .   .   2   
  Analyze                  1    | .   .   .   .   1   
Garrison Access Hacks      1    | .   .   .   .   1   
  Seal Access              1    | .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   .   1   1   2   
  Full Trace Events        2    | .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   
  Time                     58   | .   .   58  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   2   
  Part Schematics Acquired 1    | .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               4043 | 99   210  928  1065 1741 
Spaces Moved               2135 | 95   206  441  514  879  
  Core                     24   | 20   .    .    .    4    
  Treads                   1758 | .    .    369  514  875  
  Legs                     .    | .    .    .    .    .    
  Wheels                   353  | 75   206  72   .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   90   115  160  160  
  Average Speed            151  | 84   93   153  160  166  
  Slowest Speed            450  | 100  100  240  160  450  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       28   | 4    31   37   54   18   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          251  | .    .    .    103  148  
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      251  | .    .    .    103  148  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      2680 | 114  221  630  656  1059 
  Wait                     179  | .    .    79   34   66   
  Move                     2131 | 94   205  440  513  879  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  101  | 13   7    41   19   21   
  Fast Attach              8    | .    1    4    .    3    
  Attach                   45   | 6    .    11   6    22   
  Detach                   2    | .    .    .    .    2    
  Swap                     32   | .    4    3    16   9    
  Drop                     51   | 1    3    20   20   7    
  Fire                     130  | .    1    32   48   49   
  Melee                    .    | .    .    .    .    .    
  Ram                      1    | .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 16)
  100 | -11/Scrapyard | Entered Materials
  264 | -10/Materials | Discovered new exit (range 14)
  304 | -10/Materials | Build established: Mutant
  310 | -10/Materials | Entered another Materials area
  310 | -9/Materials  | Evolved 2 slots: Weapon x2
  618 | -9/Materials  | Build established: Gunner
 1115 | -9/Materials  | Discovered new exit (range 5)
 1147 | -9/Materials  | Repaired Lrg. Storage Unit
 1224 | -9/Materials  | Repaired Shotgun
 1238 | -9/Materials  | Entered another Materials area
 1238 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1316 | -8/Materials  | Discovered new exit (range 4)
 1354 | -8/Materials  | Build established: Scavenger-Gunner
 2013 | -8/Materials  | Lost 3 parts (1n2u)
 2279 | -8/Materials  | Discovered new exit (range 8)
 2303 | -8/Materials  | Entered Factory
 2303 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2651 | -7/Factory    | Garrison activated, responded to threat
 2770 | -7/Factory    | Lost 3 parts (1n1u1w)
 2989 | -7/Factory    | Lost 5 parts (1n1u3w)
 3777 | -7/Factory    | Cargo convoy interrupted
 3990 | -7/Factory    | Discovered new exit (range 9)
 4026 | -7/Factory    | Core integrity fell below 50%
 4037 | -7/Factory    | Core integrity fell below 20%
 4044 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
04014_ K-01 Serf collects debris.
04016_ R-06 Scavenger collects Lgt. Ion Engine.
04023_ Slug penetrates P-60 Hacker.
04023_ Penetrated by Slug.
04023_ Flak Gun destroyed.
04024_ Lgt. Treads destroyed.
04024_ Insulated Plating destroyed.
04025_ P-60 Hacker resets K-01 Serf, system corruption
  cleaned.
04025_ U-05 Engineer builds a Door.
04026_ Penetrated by Slug.
04026_ Lgt. Nuclear Core destroyed.
04027_ Cooling System destroyed.
04031_ Critical hit (Burn: +37).
04034_ Slug penetrates H-61 Shepherd.
04034_ M-28 Smith repairs Pulse Rifle.
04034_ Penetrated by Slug.
04036_ Slammed into K-01 Serf.
04037_ Penetrated by Slug.
04042_ IPD4QAWCPV,V9NXD2=HHZ/YJ BIHOS<FKM6K6F4

 Map 
-----
+----------------------------------------------------+
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| ????????????????#        #  """  #???????????????? |
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| ???????????????#!   ===  @   #??? ???????????????? |
| ???????????????#    ==       #???? ??????????????? |
| ???????????????#    ==       + ??????????????????? |
| ??????????????#Y             #  ?????????????????? |
| ??????????????## =           # ! ????????????????? |
| ???????????????#             #?   ???????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Resistance: EM             15
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           4

 Item Schematics 
-----------------
 Targeting Computer | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher

 Challenges 
------------
None

 Game 
------
Seed              GrapheneGlidesysActivator
  Manual?         0
Play Time         00:48:04
  Cumulative      8.0 hours
  Start           2024.08.17 @ 17:47:27
  End             2024.08.17 @ 18:36:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          12
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          64x51
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b00fd451-d4d6-48fb-b994-62d09f6c0640