Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 18:36:09 Player: noob Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (65) 325 Value Destroyed (2303) 2303 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 5036 Bonus ------- High Alert Combat Kills 48 Cogmind --------- Core Integrity 0/700 Matter 48/300 Energy 96/290 System Corruption 3% Temperature Cool (0) Movement Core (500) Ox9 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Cooling System Targeting Computer Targeting Computer Hardened Medium Armor Plating Improved Light Armor Plating Reactive Plating Reactive Plating Component Analysis Suite Improved Spread Laser Heavy Particle Cannon Gauss Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Particle Gun Improved Spread Laser EM Pulse Cannon Improved Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Treads Targeting Computer Targeting Computer Medium Armor Plating Hardened Light Armor Plating Component Analysis Suite Lightning Gun Improved Spread Laser Improved Spread Laser Heavy Particle Cannon Minigun Assault Cannon Heavy Missile Launcher [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Targeting Computer Device Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Improved Grenade Launcher Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon 2 | . . 2 . . Parts Attached 85 | 6 5 18 22 34 Power 10 | 1 . 3 2 4 Engine 5 | 1 . 3 . 1 Core 5 | . . . 2 3 Reactor . | . . . . . Propulsion 18 | 2 1 3 7 5 Treads 15 | . . 3 7 5 Leg . | . . . . . Wheel 3 | 2 1 . . . Hover . | . . . . . Flight . | . . . . . Utility 19 | 1 2 1 5 10 Device 2 | . . . . 2 Storage 3 | 1 1 1 . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 13 | . . . 5 8 Artifact . | . . . . . Weapon 38 | 2 2 11 8 15 Energy Gun 9 | 1 . 3 1 4 Energy Cannon 1 | . . . 1 . Ballistic Gun 13 | 1 . 6 3 3 Ballistic Cannon 7 | . 1 2 . 4 Launcher 8 | . 1 . 3 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . . . 1 System Corruption 1 | . . . . 1 Parts Lost 36 | . . 5 4 27 Power 4 | . . 1 . 3 Propulsion 9 | . . 1 1 7 Utility 11 | . . . 3 8 Weapon 12 | . . 3 . 9 Highest Loss Streak 13 | . . 2 3 13 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 94 98 99 89 Engine 4 | . 13 10 5 . Core 4 | . . . 3 6 Treads 22 | . . 18 27 24 Wheel 2 | . 28 3 . . Device 1 | . . . . 4 Storage 8 | . 14 10 9 7 Processor 8 | . 10 11 9 6 Protection 5 | . . . 8 7 Energy Gun 10 | . 13 14 9 9 Energy Cannon 2 | . . . 5 2 Ballistic Gun 8 | . . 17 11 3 Ballistic Cannon 4 | . 8 10 2 2 Launcher 7 | . 4 . 7 10 Peak Build Rating 34 | 6 7 14 24 34 Average Rating 21 | 3 6 11 21 30 On Entrance 9 | . 6 5 14 24 Naked Turns . | . . . . . Heaviest Build 67 | 14 30 40 55 67 Greatest Support 83 | 26 32 40 60 83 Greatest Overweight (x) 8 | . . 1 . 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 8 14 15 15 Most Carried 15 | 6 11 15 15 15 Average Carried 13 | 4 7 12 14 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 11 15 15 12 Class Distribution -------------------- 63% | Scavenger-Gunner 17% | Gunner 9% | Mutant 6% | Scavenger-Tank 3% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1821 | 197 22 552 699 351 Remotely . | . . . . . Salvage Created 2188 | . 22 733 1064 369 Parts 135 | . 3 40 67 25 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 47 | . . 14 21 12 Guns 27 | . . 8 15 4 Cannons 12 | . . 6 3 3 AOE 8 | . . . 3 5 Classes Destroyed 14 | . 1 6 3 4 Worker 4 | . . 1 1 2 Builder 1 | . . . . 1 Tunneler 1 | . . . . 1 Recycler 3 | . . 1 2 . Operator 1 | . . . . 1 Watcher 8 | . 1 3 3 1 Swarmer 7 | . . . 3 4 Grunt 18 | . . 8 9 1 Brawler 1 | . . 1 . . Duelist 2 | . . 1 1 . Sentry 13 | . . 4 6 3 Hunter 1 | . . . 1 . Programmer 4 | . . . . 4 Heavy 1 | . . . 1 . Best Kill Streak 6 | . 1 6 4 3 Combat Bots Only 5 | . . 5 4 3 Max Kills in Single Turn 3 | . 1 2 1 3 Gunslinging . | . . . . . Exploded 3 | . . . 1 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 576 | . . 52 77 447 Missed 163 | . . 6 12 145 Damage Taken 5616 | . . 718 1287 3611 Core 891 | . . 129 54 708 Absorbed by Shields . | . . . . . Ignored by Resistances 84 | . . . . 84 Regen/Repaired (Parts) 107 | . . 107 . . Core Remaining (%) 89 | 100 100 67 90 . Volleys Fired 130 | . 1 32 48 49 Largest 4 | . 2 4 4 4 Hottest 239 | . 85 154 174 239 Shots Fired 383 | . 2 125 147 109 Gun 260 | . 1 96 92 71 Cannon 95 | . 1 29 41 24 Launcher 28 | . . . 14 14 Special . | . . . . . Kinetic 204 | . 1 83 81 39 Thermal 114 | . 1 42 30 41 Explosive 28 | . . . 14 14 Electromagnetic 37 | . . . 22 15 Robot Hit Streak 15 | . 1 15 12 14 Robot Miss Streak 7 | . 1 4 3 7 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 251 | . 1 76 92 82 Core Hits 143 | . 1 33 56 53 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 7 | . 1 2 1 3 Burn 1 | . . 1 . . Destroy 1 | . . . 1 . Blast 4 | . 1 1 . 2 Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5687 | . 18 1033 2110 2526 Guns 3014 | . . 776 1002 1236 Cannons 1149 | . 18 257 452 422 Explosions 1524 | . . . 656 868 Melee . | . . . . . Ramming . | . . . . . Kinetic 2131 | . 18 653 824 636 Thermal 1533 | . . 380 328 825 Explosive 1487 | . . . 619 868 Electromagnetic 536 | . . . 339 197 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 4 5 . 3 Average Corruption 3 | . 3 4 . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 34 | . 3 22 . 9 Message Errors 9 | . 1 4 . 4 Matter Fused 6 | . . 6 . . Heat Flow Errors 1 | . . 1 . . Energy Discharges 4 | . 1 1 . 2 Parts Fused 1 | . . 1 . . Data Loss (minor) 7 | . . 6 . 1 Data Loss (major) 2 | . 1 . . 1 Misfires 2 | . . 1 . 1 Alerts 1 | . . 1 . . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 175 | . . . 26 149 Projectiles 39 | . . . 23 16 Explosions 136 | . . . 3 133 Melee . | . . . . . Knockbacks 3 | . . 2 1 . Impact . | . . . . . Kinetic 3 | . . 2 1 . Secondary . | . . . . . Self-Inflicted Damage 336 | . . . 35 301 Shots 8 | . . . 1 7 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 615 | . 24 615 532 541 Average Temperature 181 | . 13 170 152 235 Received Heat Transfer 1176 | . . 264 270 642 Effects 49 | . . 11 12 26 Shutdowns 7 | . . . 2 5 Energy Bleed 6 | . . 1 1 4 Interference 13 | . . 2 3 8 Matter Decay 2 | . . 1 . 1 Damage (minor) 7 | . . 4 2 1 Damage (major) 12 | . . 1 4 7 Damage (core) 2 | . . 2 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 3 1 . Heat Transferred 2703 | . . 1053 733 917 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 577 | . 22 246 577 344 Initial 193 | . . 9 40 193 Average 212 | . 13 102 333 234 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 48 | 100 100 89 13 39 Level 1 39 | . . 10 41 60 Level 2 11 | . . . 44 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . . 2 3 9 Investigation 3 | . . . 2 1 Extermination 3 | . . . . 3 Reinforcement 5 | . . 2 1 2 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 76 | . 2 22 25 27 Peak Tracking Total 9 | . 1 5 3 9 Tactical Retreats 4 | . . 1 . 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 6 | . 3 . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . . . 2 Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 9 | . . 1 1 7 Max in Single Turn 4 | . . 1 1 4 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 6 | . . 2 1 3 Terminals 3 | . . 1 1 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access 1 | . . . . 1 Total Hacks 17 | . . 5 2 10 Successful 10 | . . 5 . 5 Failed 7 | . . . 2 5 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 5 | . . 1 2 2 Fabricators . | . . . . . Repair Stations 4 | . . 4 . . Recycling Units . | . . . . . Scanalyzers 5 | . . . . 5 Garrison Access 3 | . . . . 3 Terminal Hacks 2 | . . 1 . 1 Record 1 | . . . . 1 Prototype ID Bank 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . . 3 Insert Component 2 | . . . . 2 Analyze 1 | . . . . 1 Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . . 1 1 2 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 58 | . . 58 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . . 2 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4043 | 99 210 928 1065 1741 Spaces Moved 2135 | 95 206 441 514 879 Core 24 | 20 . . . 4 Treads 1758 | . . 369 514 875 Legs . | . . . . . Wheels 353 | 75 206 72 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 115 160 160 Average Speed 151 | 84 93 153 160 166 Slowest Speed 450 | 100 100 240 160 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 4 31 37 54 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 251 | . . . 103 148 Melee . | . . . . . Projectile . | . . . . . AOE 251 | . . . 103 148 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2680 | 114 221 630 656 1059 Wait 179 | . . 79 34 66 Move 2131 | 94 205 440 513 879 Hop . | . . . . . Pick Up 101 | 13 7 41 19 21 Fast Attach 8 | . 1 4 . 3 Attach 45 | 6 . 11 6 22 Detach 2 | . . . . 2 Swap 32 | . 4 3 16 9 Drop 51 | 1 3 20 20 7 Fire 130 | . 1 32 48 49 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 14) 304 | -10/Materials | Build established: Mutant 310 | -10/Materials | Entered another Materials area 310 | -9/Materials | Evolved 2 slots: Weapon x2 618 | -9/Materials | Build established: Gunner 1115 | -9/Materials | Discovered new exit (range 5) 1147 | -9/Materials | Repaired Lrg. Storage Unit 1224 | -9/Materials | Repaired Shotgun 1238 | -9/Materials | Entered another Materials area 1238 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1316 | -8/Materials | Discovered new exit (range 4) 1354 | -8/Materials | Build established: Scavenger-Gunner 2013 | -8/Materials | Lost 3 parts (1n2u) 2279 | -8/Materials | Discovered new exit (range 8) 2303 | -8/Materials | Entered Factory 2303 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2651 | -7/Factory | Garrison activated, responded to threat 2770 | -7/Factory | Lost 3 parts (1n1u1w) 2989 | -7/Factory | Lost 5 parts (1n1u3w) 3777 | -7/Factory | Cargo convoy interrupted 3990 | -7/Factory | Discovered new exit (range 9) 4026 | -7/Factory | Core integrity fell below 50% 4037 | -7/Factory | Core integrity fell below 20% 4044 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04014_ K-01 Serf collects debris. 04016_ R-06 Scavenger collects Lgt. Ion Engine. 04023_ Slug penetrates P-60 Hacker. 04023_ Penetrated by Slug. 04023_ Flak Gun destroyed. 04024_ Lgt. Treads destroyed. 04024_ Insulated Plating destroyed. 04025_ P-60 Hacker resets K-01 Serf, system corruption cleaned. 04025_ U-05 Engineer builds a Door. 04026_ Penetrated by Slug. 04026_ Lgt. Nuclear Core destroyed. 04027_ Cooling System destroyed. 04031_ Critical hit (Burn: +37). 04034_ Slug penetrates H-61 Shepherd. 04034_ M-28 Smith repairs Pulse Rifle. 04034_ Penetrated by Slug. 04036_ Slammed into K-01 Serf. 04037_ Penetrated by Slug. 04042_ IPD4QAWCPV,V9NXD2=HHZ/YJ BIHOS