Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.08 @ 21:03:28 Player: ILikeGoodFood Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (59) 295 Value Destroyed (2076) 2076 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (38) 38 TOTAL SCORE: 7769 Bonus ------- High Alert Combat Kills 38 Cogmind --------- Core Integrity 0/1150 Matter 38/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (150) Ox2 Location -4/Factory Parts ------- > --- POWER (4) -------- Improved Fusion Compressor > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Machine Analyzer Improved Signal Interpreter Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY ---------- Advanced Heat Sink Machine Analyzer Improved Sensor Array Advanced Signal Interpreter Improved Particle Charger Advanced Thermal Defense Suite > --- WEAPON ----------- Plasma Rifle Hardcell Cannon > --- INVENTORY -------- Improved Sensor Array Improved Signal Interpreter Hardcell Cannon Hardcell Cannon Hardcell Cannon [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Leg Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility Advanced Heat Sink Device Advanced Heat Sink Processor Advanced Signal Interpreter Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Hardcell Cannon Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 . 2 2 2 2 . . 2 Power 3 | . . 1 . . 1 . . . . 1 Propulsion 4 | . . 1 . . 1 1 . . . 1 Utility 4 | . . . . 2 . 1 1 . . . Weapon 1 | . . . . . . . 1 . . . Parts Attached 118 | 6 8 9 . 27 14 8 6 3 10 27 Power 23 | 1 . 4 . 5 3 3 1 . 2 4 Engine 8 | 1 . 4 . 2 1 . . . . . Core 15 | . . . . 3 2 3 1 . 2 4 Reactor . | . . . . . . . . . . . Propulsion 30 | 3 2 1 . 9 5 . . . 2 8 Treads . | . . . . . . . . . . . Leg 1 | . . . . . . . . . 1 . Wheel 4 | 3 . . . . . . . . . 1 Hover . | . . . . . . . . . . . Flight 25 | . 2 1 . 9 5 . . . 1 7 Utility 35 | . 4 . . 5 4 5 4 2 4 7 Device 27 | . 1 . . 3 4 4 3 2 4 6 Storage . | . . . . . . . . . . . Processor 8 | . 3 . . 2 . 1 1 . . 1 Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 30 | 2 2 4 . 8 2 . 1 1 2 8 Energy Gun 13 | . 1 4 . 3 1 . 1 . 2 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 11 | 2 1 . . 5 . . . 1 . 2 Ballistic Cannon 6 | . . . . . 1 . . . . 5 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . 3 . 2 3 . 1 . . 1 Parts Lost 43 | . . . . 3 2 7 . 2 11 18 Power 10 | . . . . 2 . 3 . . 3 2 Propulsion 14 | . . . . 1 2 1 . 1 3 6 Utility 10 | . . . . . . 2 . 1 2 5 Weapon 9 | . . . . . . 1 . . 3 5 Highest Loss Streak 10 | . . . . 3 2 4 . 2 10 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 77 | . 89 100 100 96 92 87 68 67 53 55 Engine 4 | . 14 22 22 8 . . . . . . Core 8 | . . . . 8 18 17 4 5 5 5 Flight 20 | . 23 33 33 26 27 24 17 14 4 11 Device 19 | . 6 11 11 23 23 25 23 22 18 15 Processor 9 | . 11 11 11 11 7 6 11 11 11 10 Energy Gun 7 | . 3 4 22 13 7 6 10 9 6 3 Ballistic Gun 4 | . 24 17 . 4 4 . . 1 1 1 Ballistic Cannon 1 | . . . . . 2 5 . . . 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 33 | 5 7 11 11 17 28 33 16 16 31 32 Greatest Support 36 | 26 20 12 12 21 31 31 16 16 21 36 Greatest Overweight (x) 10 | . 1 . . 1 1 2 . 1 2 10 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 4 4 5 4 4 4 3 4 2 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 3 5 5 1 . Class Distribution -------------------- 26% | Scavenger-Sprinter 23% | Sprinter 11% | Mutant 10% | Scavenger-Scout 9% | Scout 7% | Scavenger-Mutant 5% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Sprinter | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Scout | -5/Factory Scout | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Scout | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Matter Collected 1730 | 296 159 122 . 308 188 . 175 82 136 264 Remotely . | . . . . . . . . . . . Salvage Created 2428 | 132 252 137 . 695 231 56 100 65 520 240 Parts 144 | 7 17 7 . 47 9 7 3 6 26 15 Haulers Intercepted 3 | . . 1 . 2 . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . 4 21 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 40 | . 4 2 . 11 3 . 1 1 10 8 Guns 38 | . 4 2 . 11 2 . 1 1 10 7 Cannons 1 | . . . . . . . . . . 1 Classes Destroyed 12 | 2 2 1 . 3 1 2 . . 1 . Worker 1 | . . . . . . 1 . . . . Builder 2 | . . . . . . 2 . . . . Tunneler 3 | 3 . . . . . . . . . . Hauler 3 | . . 1 . 2 . . . . . . Recycler 2 | 1 1 . . . . . . . . . Watcher 8 | . 2 . . 2 3 . 1 . . . Swarmer 9 | . . . . . . . . . 4 5 Cutter 1 | . . . . 1 . . . . . . Grunt 16 | . 4 2 . 3 2 . . . 5 . Sentry 6 | . . . . 4 . . . . 1 1 Hunter 4 | . . . . 3 . . . 1 . . Programmer 4 | . . . . . 1 . 1 . . 2 Best Kill Streak 5 | 3 3 2 . 2 1 3 1 1 5 3 Combat Bots Only 5 | . 1 2 . 2 1 . 1 1 5 3 Max Kills in Single Turn 2 | 1 1 1 . 1 1 1 1 1 2 1 Gunslinging 1 | . . . . . . . . . 1 . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Damage Taken 5742 | . 176 116 33 312 493 614 102 144 1006 2746 Core 1865 | . 59 42 11 66 182 65 21 18 245 1156 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 167 | . . . . 68 . 67 32 . . . Core Remaining (%) 83 | 100 76 . 86 88 74 92 . . 71 . Volleys Fired 267 | 18 47 17 3 47 36 18 8 7 25 41 Largest 3 | 2 2 2 2 2 2 2 2 2 3 3 Hottest 205 | 40 85 122 122 122 109 103 135 135 199 205 Shots Fired 526 | 36 89 34 6 92 72 36 16 14 47 84 Gun 452 | 36 89 34 6 92 64 18 16 14 47 36 Cannon 74 | . . . . . 8 18 . . . 48 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 281 | 36 79 32 . 17 36 18 . . 11 52 Thermal 245 | . 10 2 6 75 36 18 16 14 36 32 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 23 | 7 5 5 10 14 23 5 5 8 11 8 Robot Miss Streak 13 | 4 5 4 . 3 4 13 1 3 3 5 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 4 | . 1 . . . . . . . 3 . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . Shots Hit Robots 328 | 17 46 21 6 64 57 19 11 11 30 46 Core Hits 125 | 9 17 7 1 30 15 7 2 4 17 16 Critical Kills 4 | . . . . . . . 1 . 3 . Critical Parts Destroyed 5 | . 2 1 . . . . . . 2 . Critical Strikes 18 | . 4 1 . . 3 3 1 . 5 1 Burn 5 | . 2 . . . 3 . . . . . Destroy 9 | . 2 1 . . . . 1 . 5 . Blast 4 | . . . . . . 3 . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6441 | 147 433 202 101 1084 1077 564 295 231 844 1463 Guns 4965 | 147 433 202 101 1084 929 218 295 231 844 481 Cannons 1455 | . . . . . 148 346 . . . 961 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 21 | . . . . . . . . . . 21 Kinetic 2804 | 147 335 169 . 156 568 346 . . 104 979 Thermal 3616 | . 98 33 101 928 509 218 295 231 740 463 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . 1 . 1 1 1 4 Average Corruption 1 | . . . . . 1 . 1 1 1 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 16 | . . . . . 3 . 1 1 3 8 Message Errors 2 | . . . . . . . . . . 2 Matter Fused 3 | . . . . . . . . . . 3 Heat Flow Errors 2 | . . . . . 1 . . 1 . . Energy Discharges 1 | . . . . . 1 . . . . . Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . 1 . 1 2 Data Loss (major) 1 | . . . . . . . . . 1 . Alerts 2 | . . . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 5 | . . . . . 1 . . . . 4 Impact . | . . . . . . . . . . . Kinetic 5 | . . . . . 1 . . . . 4 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 9 | . . . . . . . . . . 9 Shots . | . . . . . . . . . . . Rammed 8 | . . . . . . . . . . 8 Targets Rammed 8 | . . . . . . . . . . 8 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 388 | . 294 90 225 388 230 75 5 143 217 258 Average Temperature 68 | . 84 40 95 86 40 24 2 68 86 70 Received Heat Transfer 1119 | . 117 66 . 54 171 135 . . 354 222 Effects 7 | . 3 . . 2 2 . . . . . Shutdowns 1 | . . . . 1 . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . Interference 5 | . 3 . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Melted 14 | . . . . 3 3 . 6 . 2 . Heat Transferred 7055 | . 370 74 222 1998 1258 333 407 407 1036 950 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Peak Influence 486 | 20 340 315 122 486 327 237 91 . . 285 Initial 217 | . 13 143 122 53 217 113 21 . . 112 Average 187 | 8 170 219 122 312 248 153 40 . . 160 Maximum Alert Level 2 | . 1 1 . 2 1 1 . . . 1 Low Security (%) 52 | 100 50 37 100 18 2 55 100 . . 78 Level 1 42 | . 49 62 . 53 97 44 . . . 21 Level 2 5 | . . . . 28 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . 2 1 . 2 3 . . . . 2 Investigation 3 | . 1 . . 1 . . . . . 1 Extermination 2 | . . . . . 1 . . . . 1 Reinforcement 5 | . 1 1 . 1 2 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Distress Signals 7 | . 1 2 . 1 . 1 . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 124 | . 13 6 8 24 13 6 2 1 12 39 Peak Tracking Total 17 | . 5 3 17 7 4 4 1 1 6 10 Tactical Retreats 19 | . 3 1 1 4 1 2 . . 1 6 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Traps Triggered 3 | . 1 . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 2 | . . . . 2 . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Machines Disabled 5 | . . . . . . 4 . . . 1 Max in Single Turn 1 | . . . . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Machines Accessed 36 | . 4 2 . 8 8 3 2 1 . 8 Terminals 18 | . 4 2 . 6 3 1 . . . 2 Fabricators 3 | . . . . . 2 . . . . 1 Repair Stations 8 | . . . . 2 2 2 2 . . . Recycling Units 2 | . . . . . . . . . . 2 Scanalyzers 2 | . . . . . . . . . . 2 Garrison Access 2 | . . . . . 1 . . . . 1 Total Hacks 94 | . 13 5 . 26 14 12 3 1 . 20 Successful 62 | . 10 4 . 18 4 8 2 1 . 15 Failed 32 | . 3 1 . 8 10 4 1 . . 5 Catastrophic 3 | . . . . . 3 . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 46 | . 13 5 . 18 5 3 . . . 2 Fabricators 6 | . . . . . 4 . . . . 2 Repair Stations 23 | . . . . 8 3 9 3 . . . Recycling Units 3 | . . . . . . . . . . 3 Scanalyzers 11 | . . . . . . . . . . 11 Garrison Access 4 | . . . . . 2 . . . . 2 Terminal Hacks 32 | . 10 4 . 13 2 1 . 1 . 1 Record 4 | . . . . 3 . 1 . . . . Robot Analysis 2 | . 1 . . 1 . . . . . . Prototype ID Bank 5 | . 1 1 . 3 . . . . . . Open Door 1 | . . . . . . . . 1 . . Open DSF 3 | . . . . . 2 . . . . 1 Emergency Access Points 2 | . 1 . . 1 . . . . . . Locate Traps 2 | . . . . 2 . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . Dispatch Records 2 | . 1 1 . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . Hauler Manifests 3 | . 2 1 . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . Zone Layout 5 | . 3 1 . 1 . . . . . . Fabricator Hacks 3 | . . . . . 1 . . . . 2 Network Status 1 | . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 15 | . . . . 5 1 7 2 . . . Scan Component 9 | . . . . 3 1 4 1 . . . Repair 6 | . . . . 2 . 3 1 . . . Recycling Unit Hacks 2 | . . . . . . . . . . 2 Report Inventory 1 | . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . 1 Scanalyzer 10 | . . . . . . . . . . 10 Insert Component 5 | . . . . . . . . . . 5 Analyze 5 | . . . . . . . . . . 5 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 27 | . 2 1 . 8 6 3 2 . . 5 Full Trace Events 2 | . . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . 3 Parts Built 2 | . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . Time 95 | . . . . . . . . . . 95 Total Part Build Rating 10 | . . . . . . . . . . 10 Parts Repaired 6 | . . . . 2 . 3 1 . . . Time 243 | . . . . 76 . 129 38 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . 2 Parts Scanalyzed 5 | . . . . . . . . . . 5 Part Schematics Acquired 3 | . . . . . . . . . . 3 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Robot Analysis Total 2 | . 1 . . 1 . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . 2 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Turns Passed 4331 | 133 361 208 63 712 560 462 339 141 296 1056 Spaces Moved 6864 | 90 526 308 125 1219 1269 836 811 350 139 1191 Core 263 | 12 1 . . . . . . . . 250 Treads . | . . . . . . . . . . . Legs 220 | . . . . . . . . . 95 125 Wheels 170 | 78 71 . . . . . . . . 21 Hover . | . . . . . . . . . . . Flight 6211 | . 454 308 125 1219 1269 836 811 350 44 795 Fastest Speed 25 | 50 32 29 29 29 27 28 30 30 29 25 Average Speed 37 | 80 38 29 29 29 28 30 30 31 151 52 Slowest Speed 550 | 90 100 29 29 112 104 180 30 104 195 550 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 57 | . . 1 1 10 28 1 1 . . 15 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 5 48 28 21 61 30 15 16 37 35 21 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 2 | . . . 1 . . . . 1 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 24 | . . . . . 2 3 . . . 19 Melee . | . . . . . . . . . . . Projectile 24 | . . . . . 2 3 . . . 19 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Total 8073 | 122 610 397 144 1471 1364 1001 887 366 178 1533 Wait 757 | . 18 53 18 162 62 135 59 . . 250 Move 6746 | 89 525 305 122 1199 1213 833 808 349 138 1165 Hop 51 | . . 1 1 9 27 1 1 . . 11 Pick Up 65 | 8 6 4 . 12 1 4 5 3 4 18 Fast Attach 48 | . 4 6 . 9 13 3 . 2 2 9 Attach 48 | 6 2 2 . 8 . 4 3 . 7 16 Detach 2 | . 1 . . . . . . . . 1 Swap 22 | . 2 1 . 10 1 1 3 1 1 2 Drop 59 | 1 5 8 . 15 11 2 . 4 1 12 Fire 267 | 18 47 17 3 47 36 18 8 7 25 41 Melee . | . . . . . . . . . . . Ram 8 | . . . . . . . . . . 8 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: Res / *Upp) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 4) 351 | -10/Materials | Identified exit to Materials 495 | -10/Materials | Discovered exit to Materials (range 4) 495 | -10/Materials | Entered another Materials area 495 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 536 | -9/Materials | Build established: Sprinter 574 | -9/Materials | Discovered new exit (range 12) 640 | -9/Materials | Identified exit to Mines 703 | -9/Materials | Entered Mines 726 | -9/Mines | Discovered new exit (range 9) 726 | -9/Mines | Learned Materials interactive machine intel 727 | -9/Mines | Assembled infested the area 728 | -9/Mines | Identified exit to Materials 732 | -9/Mines | Assisted by a Guerilla fighting off Assembled 766 | -9/Mines | Entered Materials 766 | -8/Materials | Evolved 2 slots: Utility x2 767 | -8/Materials | Loaded intel: 19 interactive machine locations 1081 | -8/Materials | Discovered new exit (range 11) 1136 | -8/Materials | Lost 3 parts (2p1n) 1238 | -8/Materials | Repaired Lgt. Nuclear Core 1278 | -8/Materials | Repaired Surge Thruster 1476 | -8/Materials | Discovered new exit (range 7) 1478 | -8/Materials | Identified exit to Factory 1478 | -8/Materials | Entered Factory 1478 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1578 | -7/Factory | Build established: Scavenger-Sprinter 1916 | -7/Factory | Discovered new exit (range 12) 1919 | -7/Factory | Identified exit to Factory 2038 | -7/Factory | Entered another Factory area 2038 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2081 | -6/Factory | Discovered new exit (range 6) 2083 | -6/Factory | Identified exit to Factory 2304 | -6/Factory | Repaired Broken Adv. Weight Redist. System 2344 | -6/Factory | Repaired Lgt. Nuclear Core 2383 | -6/Factory | Repaired Lgt. Nuclear Core 2395 | -6/Factory | Spotted B-75 Beast 2443 | -6/Factory | Lost 3 parts (1p1n1u) 2486 | -6/Factory | Lost 4 parts (2p1u1w) 2500 | -6/Factory | Entered another Factory area 2500 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2546 | -5/Factory | Discovered new exit (range 8) 2551 | -5/Factory | Identified exit to Upper Caves 2572 | -5/Factory | Discovered new exit (range 6) 2573 | -5/Factory | Identified exit to Factory 2739 | -5/Factory | Repaired Lgt. Nuclear Core 2759 | -5/Factory | Spotted B-75 Beast 2810 | -5/Factory | Build established: Scout 2839 | -5/Factory | Entered Upper Caves 2900 | -5/Upper Caves | Learned location of Armory (-4) 2900 | -5/Upper Caves | Learned 8 Factory zone layouts 2939 | -5/Upper Caves | Discovered new exit (range 11) 2942 | -5/Upper Caves | Identified exit to Upper Caves 2980 | -5/Upper Caves | Entered another Upper Caves area 3010 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3118 | -5/Upper Caves | Lost 10 parts (2p3n2u3w) 3218 | -5/Upper Caves | Discovered exit to Factory (range 10) 3241 | -5/Upper Caves | Learned Factory emergency access door positions 3276 | -5/Upper Caves | Entered Factory 3276 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 3277 | -4/Factory | Identified exit to Research 3290 | -4/Factory | Discovered new exit (range 12) 3302 | -4/Factory | Identified exit to Upper Caves 3916 | -4/Factory | Fabricated Nuclear Pulse Thruster? 4105 | -4/Factory | Lost 5 parts (1p2n1u1w) 4172 | -4/Factory | Lost 3 parts (1p2n) 4212 | -4/Factory | Core integrity fell below 50% 4230 | -4/Factory | Lost 7 parts (1n3u3w) 4274 | -4/Factory | Spotted B-86 Titan 4317 | -4/Factory | Core integrity fell below 20% 4332 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- >> Machine Analyzer network decryption results: Terminal x1 >> Machine Analyzer network decryption results: Garrison Access x3 Connecting with Garrison Access... C-30 ARC bursts open, deploying its payload. P-70 Sage unfolds itself. >> Machine Analyzer network decryption results: Terminal x1 Penetrated by Slug. JOVPWRA2UP4OLZVX/SL NZSXEG9YA5S Slug penetrates Assembly Bed. Assembly Bed disabled. Drone sends a signal. Slammed into K-01 Serf. Destabilizing: Core damaged (-57). System corrupted: IFF burst signal emitted. Critical hit (Burn: +37). Acquired Imp. Fusion Compressor. Slammed into G-67 Veteran. 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Signal Interpreter | -4/Factory | Scanalyzed VTOL Module | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Thruster | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Cya! Just What I Needed Challenges ------------ None Game ------ Seed TerrabombBottomlessProjector Manual? 0 Play Time 01:45:37 Cumulative 31.3 hours Start 2022.06.08 @ 18:33:07 End 2022.06.08 @ 21:03:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 537d6589-47ff-4abc-87e7-f0da60517451