Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.22 @ 23:53:30

Player: Shift

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (36)      180
Value Destroyed (819)      819
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2659

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             323/550
Matter                     85/300
Energy                     38/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Walking (130)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY (3) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
   Compact Matter Pod (0)
  Advanced Weight Redist. System
  Advanced Weight Redist. System
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
  Advanced Weight Redist. System
           Signal Interpreter
           ECM Suite
>          --- WEAPON -----------
           Gauss Rifle
           Gauss Rifle
      Mini Grenade Launcher
>          --- INVENTORY --------
    Medium Battery
   Compact Matter Pod
  Advanced Weight Redist. System
           Signal Interpreter
           Remote Datajack
[Rating: 32]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Signal Interpreter
  Device                   ECM Suite
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   1   .   
Parts Attached             46   | 5   6   20  15  
  Power                    7    | 1   1   4   1   
    Engine                 6    | 1   1   3   1   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   1   3   5   
    Treads                 2    | .   .   1   1   
    Leg                    6    | .   .   2   4   
    Wheel                  3    | 2   1   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | .   1   3   3   
    Device                 4    | .   .   2   2   
    Storage                .    | .   .   .   .   
    Processor              3    | .   1   1   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   21   | 2   3   10  6   
    Energy Gun             6    | .   .   5   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          12   | 2   3   4   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   .   1   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
  Corrupted Parts          1    | .   .   .   1   
    System Corruption      5    | .   .   .   5   
Parts Lost                 15   | .   .   7   8   
  Power                    4    | .   .   2   2   
  Propulsion               4    | .   .   3   1   
  Utility                  2    | .   .   .   2   
  Weapon                   5    | .   .   2   3   
  Highest Loss Streak      8    | .   .   4   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     86   | .   79  80  94  
  Engine                   9    | .   13  9   6   
  Core                     3    | .   .   .   8   
  Treads                   3    | .   .   2   6   
  Leg                      13   | .   .   12  19  
  Wheel                    4    | .   27  3   .   
  Device                   9    | .   .   5   17  
  Processor                12   | .   12  14  9   
  Energy Gun               9    | .   .   15  3   
  Ballistic Gun            13   | .   25  14  8   
  Launcher                 6    | .   .   2   13  
Naked Turns                .    | .   .   .   .   
Heaviest Build             21   | 7   9   14  21  
  Greatest Support         69   | 20  20  20  69  
  Greatest Overweight (x)  4    | .   .   4   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 3   5   5   5   
  Average Carried          3    | .   3   3   4   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 3   3   5   4   

 Class Distribution 
--------------------
 39% | Gunner
 30% | Scavenger-Gunner
 23% | Mutant
  5% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
           Gunner | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           855  | 280 64  326 185 
  Remotely                 264  | .   .   264 .   
Salvage Created            1023 | 37  162 439 385 
  Parts                    82   | 2   9   34  37  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  28   | 1   5   11  11  
  Guns                     22   | 1   5   11  5   
  AOE                      6    | .   .   .   6   
Classes Destroyed          6    | 1   2   2   1   
  Builder                  3    | .   .   1   2   
  Recycler                 1    | .   .   .   1   
  Watcher                  4    | .   1   3   .   
  Swarmer                  13   | .   3   4   6   
  Grunt                    10   | 1   2   4   3   
  Sentry                   5    | .   .   3   2   
Best Kill Streak           7    | 1   3   4   7   
  Combat Bots Only         5    | 1   3   4   5   
Max Kills in Single Turn   3    | 1   2   2   3   
  Gunslinging              1    | .   1   .   .   
  Exploded                 3    | .   .   .   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        249  | 6    25   84   134  
  Missed                   78   | 1    8    25   44   
Damage Taken               2127 | 58   152  645  1272 
  Core                     392  | .    54   111  227  
  Absorbed by Shields      137  | .    .    .    137  
Core Remaining (%)         83   | 100  78   72   .    
Volleys Fired              69   | 5    10   34   20   
  Largest                  3    | 2    2    3    3    
  Hottest                  150  | 40   40   150  126  
Shots Fired                174  | 10   20   95   49   
  Gun                      158  | 10   20   95   33   
  Cannon                   .    | .    .    .    .    
  Launcher                 16   | .    .    .    16   
  Special                  .    | .    .    .    .    
  Kinetic                  106  | 10   20   54   22   
  Thermal                  52   | .    .    41   11   
  Explosive                12   | .    .    .    12   
  Electromagnetic          4    | .    .    .    4    
  Robot Hit Streak         10   | 5    3    9    10   
  Robot Miss Streak        9    | 1    3    7    9    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        5    | .    2    3    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           83   | 7    9    46   21   
  Core Hits                51   | 1    8    22   20   
  Critical Kills           1    | 1    .    .    .    
  Critical Parts Destroyed 2    | .    .    2    .    
  Critical Strikes         4    | 1    .    3    .    
    Burn                   1    | .    .    1    .    
    Destroy                3    | 1    .    2    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1890 | 86   115  694  995  
  Guns                     1237 | 86   115  694  342  
  Cannons                  .    | .    .    .    .    
  Explosions               653  | .    .    .    653  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  861  | 86   115  409  251  
  Thermal                  376  | .    .    285  91   
  Explosive                594  | .    .    .    594  
  Electromagnetic          59   | .    .    .    59   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | .    .    .    5    
  Average Corruption       5    | .    .    .    5    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  8    | .    .    .    8    
    Message Errors         3    | .    .    .    3    
    Matter Fused           1    | .    .    .    1    
    Heat Flow Errors       1    | .    .    .    1    
    Energy Discharges      1    | .    .    .    1    
    Parts Rejected         1    | .    .    .    1    
    Alerts                 1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            19   | .    .    .    19   
  Projectiles              .    | .    .    .    .    
  Explosions               19   | .    .    .    19   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      120  | .    .    .    120  
  Shots                    4    | .    .    .    4    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        426  | .    6    426  220  
  Average Temperature      95   | .    6    115  64   
  Received Heat Transfer   905  | 30   24   249  602  
  Effects                  1    | .    .    1    .    
    Shutdowns              1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         989  | .    .    766  223  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             313  | 20  211 313 241 
  Initial                  89   | .   13  89  23  
  Average                  122  | 1   109 115 155 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         74   | 100 81  78  61  
  Level 1                  25   | .   18  21  38  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          9    | .   2   3   4   
  Investigation            3    | .   1   1   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   1   2   2   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           6    | .   1   3   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              56   | 1   8   18  29  
  Peak Tracking Total      12   | 1   4   6   12  
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            3    | .   2   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          11   | .   4   3   4   
  Terminals                9    | .   2   3   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                32   | .   12  10  10  
  Successful               21   | .   10  8   3   
  Failed                   11   | .   2   2   7   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                26   | .   6   10  10  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          6    | .   6   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             15   | .   4   8   3   
  Record                   11   | .   4   6   1   
  Prototype ID Bank        1    | .   .   .   1   
  Alert Level              2    | .   .   1   1   
  Unreport Threat          1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       6    | .   6   .   .   
  Process                  1    | .   1   .   .   
  Report Inventory         3    | .   3   .   .   
  Retrieve Matter          1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   2   2   3   
  Full Trace Events        2    | .   1   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          10   | .   10  .   .   
  Retrieved Matter         10   | .   10  .   .   
  Retrieved Components     2    | .   2   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1638 | 100 185 752 601 
Spaces Moved               1139 | 99  179 494 367 
  Core                     49   | 24  .   21  4   
  Treads                   177  | .   .   92  85  
  Legs                     526  | .   .   248 278 
  Wheels                   387  | 75  179 133 .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  80  100 
  Average Speed            115  | 72  80  120 136 
  Slowest Speed            250  | 80  80  250 200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       28   | 6   38  44  25  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          112  | .   .   .   112 
  Melee                    .    | .   .   .   .   
  Projectile               1    | .   .   .   1   
  AOE                      111  | .   .   .   111 
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1322 | 116 202 573 431 
  Wait                     .    | .   .   .   .   
  Move                     1136 | 98  178 493 367 
  Hop                      .    | .   .   .   .   
  Pick Up                  50   | 8   7   19  16  
  Fast Attach              .    | .   .   .   .   
  Attach                   31   | 5   6   11  9   
  Detach                   .    | .   .   .   .   
  Swap                     15   | .   .   9   6   
  Drop                     21   | .   1   7   13  
  Fire                     69   | 5   10  34  20  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   73 | -11/Scrapyard | Discovered new exit (range 8)
  101 | -11/Scrapyard | Entered Materials
  184 | -10/Materials | Discovered new exit (range 7)
  190 | -10/Materials | Identified exit to Mines
  251 | -10/Materials | Discovered new exit (range 11)
  275 | -10/Materials | Identified exit to Materials
  286 | -10/Materials | Entered another Materials area
  286 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  286 | -9/Materials  | Discovered new exit (range 7)
  291 | -9/Materials  | Identified exit to Mines
  306 | -9/Materials  | Build established: Mutant
  506 | -9/Materials  | Lost 4 parts (2p1n1w)
  601 | -9/Materials  | Discovered exit to Mines (range 15)
  956 | -9/Materials  | Build established: Scavenger-Gunner
  956 | -9/Materials  | Discovered new exit (range 15)
 1019 | -9/Materials  | Identified exit to Materials
 1038 | -9/Materials  | Entered another Materials area
 1038 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1454 | -8/Materials  | Build established: Gunner
 1601 | -8/Materials  | Garrison activated, responded to threat
 1639 | -8/Materials  | Self-destructed

 Last Messages 
---------------
K-01 Serf collects debris.
Shield Generator destroyed.
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
R-06 Scavenger collects Lgt. Nuclear Core.
K-01 Serf collects debris. <x2>
U-05 Engineer builds a Door.
Acquired 57 matter.
K-01 Serf collects debris.
Signal Interpreter destroyed.
U-05 Engineer builds a Wall.
Mni. Grenade Launcher destroyed.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer builds a Wall.
G-47 Trooper destroyed.
Slug penetrates Y-45 Defender.
Gauss Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????#       #   #  """"??#         #         |
| ??????????#       #   #        #         +         |
| ??????????#       #   #?########         #         |
| ??????????####+#+##   #???????#   ########         |
| ??????????????  ??#   #???????#   #??????#         |
| ??????????????   ?#   #???????#   #??????#         |
| ???????????????  ?#   #???????#   #??????######### |
| ???????????????  ##   #???????#   #??????????????? |
| ???????????????? ##   #??######   #??????????????? |
| ???????????????? ##   ####   ##   ##?????????????? |
| ?????????????????#     #######     ########??????? |
| ?????????????????#         %              #??????? |
| ?????????????????#  T           T         #??????? |
| ?????????????????#                        #??????? |
| ?????????????????#     #######     #    ###??????? |
| ?????????????????###################    #????????? |
| ????????????????????##?##??????????#    #????????? |
| ??????????????????### ## ###???????#    #????????? |
| ???????????????????        #???????#    #????????? |
| ???????????????????##      #####???#    #????????? |
| ?????????????????####      #   ##??#    #????????? |
| ??????????????????  +      #    #?##    ########## |
| ???????????????????##      #   ##?#      #         |
| ???????????????????#       ##   ###      #         |
| ???????????????????#       /u |*         #         |
| ????????????????????#    @=# [           +         |
| ????????????????????#      # =   ##      #         |
| ????????????????????#    [ #   ####      #   /!    |
| ????????????????????#      g   ##?########   /!    |
| ????????????????????#      g    #????????#    !    |
| ????????????????????#      *g  ##????????#         |
| ????????????????????#######!%a  #????????######### |
| ????????????????????#  !    rYY ######???????????? |
| ????????????????????#      !Yg **    #???????????? |
| ????????????????????#       g k**    #???????????? |
| ????????????????????#      #g  *!    #???????????? |
| ????????????????????# !!   #           ""????????? |
| ????????????????????# !!  !#              ???????? |
| ????????????????????# !!   #      =[  /    ??????? |
| ????????????????????########     !%=%#     ??????? |
| ???????????????????????????#      [   ###+#??????? |
| ???????????????????????????          ##??????????? |
| ???????????????????????????           ???????????? |
| ???????????????????????????            ??????????? |
| ???????????????????????????  ##      ## ?????????? |
| ???????????????????????????  ??      #???????????? |
| ??????????????????????????   ??!![[[[????????????? |
| ??????????????????????????   ??!![???????????????? |
| ???????????????????????????  ????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          19
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
ECM Strength               1
Additional Mass Support    9
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Let's See Who's Tougher
Librarian
Oops
Troublemaker
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              LatentVisualShifter
  Manual?         0
Play Time         00:37:06
  Cumulative      1.5 hours
  Start           2024.07.22 @ 23:14:56
  End             2024.07.22 @ 23:53:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          3
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b1f5395b-b33b-463e-bff8-858e0a3227e4