Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.31 @ 22:12:22 Player: Boxplot Result: Destroyed by G0-ZFM(p) with EM Pulse Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (132) 660 Value Destroyed (3792) 3792 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (951) 951 TOTAL SCORE: 8263 Bonus ------- High Alert Combat Kills 17 Follower Combat Kills 194 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -60 Cogmind --------- Core Integrity 0/550 Matter 285/300 Energy 160/160 System Corruption 2% Temperature Cool (0) Movement Rolling (70) Ox2 Location -8/Scraptown Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- Ballwheel > --- UTILITY (4) ------ Advanced Heat Sink Huge Storage Unit Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Advanced Beam Rifle Cooled Plasma Cannon > --- INVENTORY (25) --- Improved Hover Unit Airjet Airjet Aerolev Unit Gravmag System Gravmag System High-capacity Storage Unit Compact Battery (200) Compact Battery (200) Advanced Sensor Array Surveybot 24 Chip Hacking Suite Hacking Suite Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Precision Beam Rifle Precision Beam Rifle Advanced EMP Blaster Advanced EMP Blaster Heavy Missile Launcher System Spiker (6) DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Ballwheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Cooled Plasma Cannon > --- INVENTORY -------- Improved Hover Unit Airjet Airjet Aerolev Unit Gravmag System Gravmag System High-capacity Storage Unit Compact Battery Compact Battery Advanced Sensor Array Surveybot 24 Chip Hacking Suite Hacking Suite Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Precision Beam Rifle Precision Beam Rifle Advanced EMP Blaster Advanced EMP Blaster Heavy Missile Launcher System Spiker DRS Beacon [Rating: 56] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Hover Unit Aerolev Unit Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Special Weapon Junk Cannon Build | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Slots Evolved 4 | . . 2 . 2 . . . Power . | . . . . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 2 | . . 1 . 1 . . . Weapon . | . . . . . . . . Parts Attached 124 | 6 17 28 10 22 30 . 11 Power 16 | 1 7 3 . 1 2 . 2 Engine 15 | 1 7 3 . 1 2 . 1 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 33 | 2 2 5 2 8 12 . 2 Treads 19 | 1 1 3 . 6 7 . 1 Leg . | . . . . . . . . Wheel 13 | 1 1 2 2 2 4 . 1 Hover 1 | . . . . . 1 . . Flight . | . . . . . . . . Utility 31 | 1 4 9 3 4 5 . 5 Device 9 | . 1 . 3 . 3 . 2 Storage 7 | 1 2 . . 3 . . 1 Processor 1 | . . . . . . . 1 Hackware 1 | . . . . . 1 . . Protection 13 | . 1 9 . 1 1 . 1 Artifact . | . . . . . . . . Weapon 44 | 2 4 11 5 9 11 . 2 Energy Gun 13 | 2 1 . 1 2 7 . . Energy Cannon 4 | . . . . 2 2 . . Ballistic Gun 14 | . 1 6 2 4 1 . . Ballistic Cannon 6 | . 2 4 . . . . . Launcher 6 | . . 1 2 1 1 . 1 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 17 | . . 2 . 4 9 . 2 Parts Lost 11 | . 2 1 2 2 1 . 3 Power 3 | . 2 . . . . . 1 Propulsion 2 | . . . 1 1 . . . Utility 4 | . . 1 1 1 . . 1 Weapon 2 | . . . . . 1 . 1 Highest Loss Streak 2 | . 1 1 2 1 1 . 2 To Critical Strikes . | . . . . . . . . Average Backups 21 | 3 12 19 20 20 24 25 24 Power 1 | . 2 2 2 2 2 1 . Propulsion 7 | 1 5 8 9 8 8 7 6 Utility 7 | . 2 5 5 4 7 9 10 Weapon 5 | . 2 3 4 5 6 6 6 Tool/Special . | . . . . . . . . Unused Backups 46 | . 3 12 2 6 6 1 16 Power 8 | . 1 5 1 . . 1 . Propulsion 18 | . . 2 1 5 3 . 7 Utility 14 | . 1 3 . . 1 . 9 Weapon 6 | . 1 2 . 1 2 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 97 | . 88 98 99 98 100 100 97 Engine 10 | . 13 11 11 9 9 9 8 Treads 15 | . 14 11 11 20 18 18 16 Wheel 17 | . 14 20 21 15 18 18 17 Device 6 | . 2 . 7 9 9 9 9 Storage 11 | . 14 11 11 17 10 9 9 Hackware 4 | . . . . . 7 9 9 Protection 10 | . 1 21 14 9 9 9 8 Energy Gun 10 | . 13 . . . 10 18 17 Ballistic Gun 7 | . 12 9 21 15 5 . . Ballistic Cannon 2 | . 1 12 . . . . . Peak Build Rating 56 | 6 10 20 23 32 38 37 56 Average Rating 28 | 4 7 16 20 28 34 36 39 On Entrance 20 | . 6 9 19 23 30 36 37 Avg Prop Armor Cover (%) 12 | 17 12 6 7 14 13 16 15 Naked Turns . | . . . . . . . . Heaviest Build 110 | 11 54 68 67 109 110 103 104 Greatest Support 35 | 16 22 20 20 26 26 24 35 Greatest Overweight (x) 6 | . 5 5 5 6 4 4 4 Average Overweight (x) 3 | . 1 3 2 2 4 4 3 Largest Inventory Capacity 25 | 8 20 20 20 25 25 25 25 Average Capacity 21 | 7 13 20 20 20 25 25 25 Most Carried 25 | 6 20 20 20 24 25 25 25 Average Carried 21 | 3 12 19 19 20 24 24 24 Final Capacity 25 | 8 20 20 20 25 25 25 25 Final Carried 25 | 6 20 20 20 24 25 25 23 Class Distribution -------------------- 41% | Mutant 41% | Commander-Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Resources | -11 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Matter Collected 4369 | 236 635 1137 338 688 1110 . 225 Remotely . | . . . . . . . . Salvage Created 4538 | 13 727 1109 21 710 1300 98 560 Parts 277 | 5 35 94 1 36 72 4 30 Haulers Intercepted 13 | . 2 4 . 1 6 . . Recyclers Shooed 6 | . 1 4 . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Combat Hostiles Destroyed 113 | . 12 28 20 21 22 2 8 Guns 69 | . 12 8 1 21 22 2 3 Cannons 19 | . . 19 . . . . . AOE 25 | . . 1 19 . . . 5 Classes Destroyed 15 | 1 5 5 2 1 . . 1 Worker 2 | . 1 1 . . . . . Builder 1 | . . 1 . . . . . Tunneler 3 | 1 . 1 . 1 . . . Hauler 13 | . 2 4 . 1 6 . . Recycler 5 | . . 2 . 1 2 . . Operator 6 | . 2 2 . . 2 . . Watcher 7 | . 3 3 . . 1 . . Swarmer 23 | . . 10 1 7 5 . . Grunt 42 | . 12 8 . 10 12 . . Brawler 2 | . . 2 . . . . . Sentry 18 | . . 8 . 3 5 2 . Demolisher 1 | . . . 1 . . . . Hunter 1 | . . . . 1 . . . Scrapper 8 | . . . . . . . 8 Assembled 18 | . . . 18 . . . . Best Kill Streak 18 | 1 4 4 18 6 4 2 7 Combat Bots Only 18 | . 4 4 18 6 4 2 7 Max Kills in Single Turn 5 | 1 1 2 5 3 1 1 4 Gunslinging . | . . . . . . . . Exploded 5 | . . 1 5 . . . 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Hostile Shots Fired 487 | . 70 94 18 120 82 . 103 Missed 110 | . 11 22 4 31 17 . 25 Hits 377 | . 59 72 14 89 65 . 78 Projectile 377 | . 59 72 14 89 65 . 78 AOE 9 | . . . 9 . . . . Critical Strikes 15 | . 2 1 . 1 7 . 4 Damage Taken 5597 | . 775 806 439 1250 966 34 1327 Core 823 | . 125 129 10 170 145 . 244 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 14 | . . . . . 10 4 . Regen/Repaired (Parts) 180 | . 80 . . 69 31 . . Core Remaining (%) 71 | 100 50 . 65 . . . . Volleys Fired 389 | 2 70 98 14 66 103 4 32 Largest 2 | 2 2 2 2 2 2 1 2 Hottest 122 | 90 70 74 72 60 122 61 122 Shots Fired 739 | 4 137 188 29 131 193 4 53 Gun 585 | 4 137 69 18 128 182 4 43 Cannon 137 | . . 117 . 3 11 . 6 Launcher 17 | . . 2 11 . . . 4 Special . | . . . . . . . . Kinetic 511 | . 67 186 18 128 112 . . Thermal 211 | 4 70 . . 3 81 4 49 Explosive 13 | . . 2 11 . . . . Electromagnetic 4 | . . . . . . . 4 Robot Hit Streak 23 | 1 23 11 5 11 9 9 15 Robot Miss Streak 10 | 2 2 7 7 7 10 . 2 Penetration Max . | . . . . . . . . Secondary Targets 9 | . 1 2 . 4 1 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 . 1 Shots Hit Robots 482 | 1 96 118 12 92 127 4 32 Core Hits 262 | 1 41 47 39 51 62 2 19 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 18 | . 3 5 . . 4 2 4 Burn 13 | . 3 . . . 4 2 4 Blast 5 | . . 5 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10069 | 12 1114 2280 1639 1753 2247 70 954 Guns 6545 | 12 1114 611 226 1752 2219 70 541 Cannons 1629 | . . 1601 . . 28 . . Explosions 1878 | . . 68 1413 . . . 397 Melee . | . . . . . . . . Ramming 17 | . . . . 1 . . 16 Kinetic 6184 | . 476 2212 226 1752 1518 . . Thermal 1990 | 12 638 . . . 729 70 541 Explosive 1481 | . . 68 1413 . . . . Electromagnetic 397 | . . . . . . . 397 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . 2 2 . . . 2 Average Corruption 1 | . . 2 2 . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 28 | . . 16 10 . . . 2 Message Errors 7 | . . 4 3 . . . . Matter Fused 6 | . . 5 1 . . . . Heat Flow Errors 1 | . . . 1 . . . . Energy Discharges 5 | . . 2 1 . . . 2 Parts Fused 1 | . . 1 . . . . . Data Loss (minor) 5 | . . 2 3 . . . . Misfires 2 | . . 1 1 . . . . Weapon Failures 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 129 | . . 55 53 . . . 21 Projectiles 55 | . . 55 . . . . . Explosions 74 | . . . 53 . . . 21 Melee . | . . . . . . . . Knockbacks 14 | . . 14 . . . . . Impact . | . . . . . . . . Kinetic 11 | . . 11 . . . . . Secondary 3 | . . 3 . . . . . Self-Inflicted Damage 115 | . 38 48 21 . . . 8 Shots 3 | . 1 1 1 . . . . Rammed 2 | . . . . 1 . . 1 Targets Rammed 2 | . . . . 1 . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 281 | 60 140 281 88 . 2 . 213 Average Temperature 54 | 33 45 53 43 . 2 . 101 Received Heat Transfer 2392 | . 447 279 . 450 558 9 649 Effects 2 | . . 2 . . . . . Energy Bleed 1 | . . 1 . . . . . Interference 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . 1 . . . 3 3 3 Heat Transferred 4945 | 37 1814 . . . 1776 296 1022 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Maximum Alert Level 2 | . . 2 . 1 1 . . Low Security (%) 68 | 100 100 47 100 65 38 100 . Level 1 25 | . . 24 . 34 61 . . Level 2 5 | . . 27 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 437 | 5 101 437 163 272 384 195 . Initial 163 | . . 21 163 . 98 93 . Average 125 | . 34 209 39 131 188 55 . Influence Increases 3450 | 5 460 903 97 596 1059 330 . Destroy 0b10 Robot/C 1840 | . 240 560 40 420 500 80 . Destroy 0b10 Robot/NC 190 | 5 40 70 . 15 60 . . Destroy Leader 460 | . 60 174 10 92 124 . . Allied During Kill 164 | . . . . . 108 56 . Successful Hack 70 | . 22 10 . 19 5 14 . Select Force Hacks 180 | . . . . . . 180 . Disable Machine 180 | . 30 30 . 15 105 . . Destroy Structure 111 | . 23 29 47 5 7 . . Lose Combat Pursuer 255 | . 45 30 . 30 150 . . Influence Decreases 3450 | 5 408 536 516 363 1051 571 . Entered New Map 570 | . . 31 256 . 135 148 . Time Decay 2308 | 5 398 495 240 343 606 221 . Lost Part 70 | . 10 10 20 20 10 . . Purge Threat 502 | . . . . . 300 202 . Squads Dispatched 12 | . 2 3 1 2 4 . . Investigation 5 | . . 1 1 2 1 . . Extermination . | . . . . . . . . Reinforcement 6 | . 2 2 . . 2 . . Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Distress Signals 11 | . 1 5 . 2 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 177 | . 22 44 18 23 41 4 25 Peak Tracking Total 14 | . 6 5 14 5 7 2 8 Tactical Retreats 12 | . 2 2 . 2 6 . . Traps | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Traps Triggered 7 | . 2 2 . 2 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Machines Disabled 18 | . 2 2 . 1 7 . 6 Max in Single Turn 2 | . 2 1 . 1 1 . 1 Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Machines Accessed 43 | . 8 7 1 5 9 10 3 Terminals 26 | . 6 6 . 3 7 4 . Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . . 1 1 . . Recycling Units 7 | . 1 . . . . 6 . Scanalyzers 2 | . . 1 . 1 . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 106 | . 17 21 1 15 20 20 12 Successful 53 | . 7 5 1 8 9 11 12 Failed 50 | . 9 15 . 6 11 9 . Catastrophic 5 | . 1 1 . 2 . 1 . Database Lockouts 3 | . 1 1 . 1 . . . Manual 58 | . 13 15 . 9 5 16 . Terminals 66 | . 13 18 . 9 17 9 . Fabricators . | . . . . . . . . Repair Stations 7 | . 2 . . 3 2 . . Recycling Units 13 | . 2 . . . . 11 . Scanalyzers 6 | . . 3 . 3 . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 27 | . 1 2 1 2 5 4 12 Record 11 | . . . . . . . 11 Part Schematic 3 | . 1 . . . . 2 . Open Door 3 | . . . 1 . 2 . . Branch Access Points 2 | . . 1 . 1 . . . Terminal Index 2 | . . 1 . 1 . . . Unreport Threat 4 | . . . . . 2 2 . Locate Traps 1 | . . . . . 1 . . Proto ID Catalog 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . 2 . . 2 2 . . Scan Component 3 | . 1 . . 1 1 . . Repair 3 | . 1 . . 1 1 . . Recycling Unit Hacks 1 | . . . . . . 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer 3 | . . 1 . 2 . . . Retrieve Study 3 | . . 1 . 2 . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 15 | . 4 2 . 2 1 6 . Terminals 9 | . 4 2 . 2 1 . . Assimilate 1 | . 1 . . . . . . Botnet 5 | . 2 1 . 1 1 . . Operators 3 | . 1 1 . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 6 | . . . . . . 6 . Tunnel 6 | . . . . . . 6 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 30 | . 7 7 . 4 6 6 . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . 1 . . . . 2 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . 1 . 2 . . . Parts Repaired 3 | . 1 . . 1 1 . . Time 89 | . 26 . . 19 44 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . . . . 2 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . 1 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Total Allies 12 | . . . . . 10 . 2 Largest Group 10 | . . . . . 10 10 10 Highest-Rated Group 175 | . . . . . 173 173 175 Highest-Rated Ally 31 | . . . . . 29 29 31 Total Orders . | . . . . . . . . Ally Attacks 92 | . . . . . 15 25 52 Total Damage 1174 | . . . . . 162 406 606 Kills 13 | . . . . . 3 2 8 Allies Corrupted . | . . . . . . . . Allies Melted 5 | . . . . . . . 5 Intel | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Active Infowar (turns) 516 | . . . 500 . . . 16 Sensors 16 | . . . . . . . 16 Structural 62 | . . . 62 . . . . Seismic 438 | . . . 438 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Turns Passed 10921 | 95 1316 1651 904 912 2154 1035 2854 Spaces Moved 6294 | 64 827 959 689 443 1002 639 1671 Core 1 | 1 . . . . . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 6293 | 63 827 959 689 443 1002 639 1671 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 110 110 110 145 150 70 Average Speed 133 | 99 113 125 115 132 149 150 139 Slowest Speed 190 | 100 155 155 155 190 150 150 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 73 | 4 96 67 98 40 93 99 94 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 6 | . . . . . . 6 . Known Exits Taken 2 | . . 1 . 1 . . . Unknown Exits Taken 5 | 1 1 . 1 . 1 1 . Scrap Searched 5 | . . . 1 . . . 4 Spaces Dug 3 | . . . . . . . 3 Terrain Destroyed 118 | . 21 21 71 2 . . 3 Melee . | . . . . . . . . Projectile 12 | . . 7 . 2 . . 3 AOE 106 | . 21 14 71 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Total 8127 | 89 1070 1249 768 634 1461 713 2143 Wait 1015 | 10 105 90 42 55 259 67 387 Move 6287 | 63 826 958 688 442 1001 638 1671 Hop . | . . . . . . . . Pick Up 109 | 8 27 26 4 13 20 2 9 Fast Attach 25 | 4 6 . 3 5 . . 7 Attach 16 | 2 3 3 . 4 1 . 3 Detach 3 | . 1 . . 2 . . . Swap 144 | . 13 33 11 28 46 . 13 Drop 135 | . 19 41 6 18 29 2 20 Fire 389 | 2 70 98 14 66 103 4 32 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush 1 | . . . . 1 . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . . 2 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: Fac / *Sto x2) -8/Storage -8/Recycling (discovered 2 exits: [*Fac] / *Scr) -8/Scraptown (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 16) 331 | -10/Materials | Discovered new exit (range 3) 532 | -10/Materials | Repaired Assault Rifle 663 | -10/Materials | Discovered new exit (range 6) 974 | -10/Materials | Discovered new exit (range 10) 1296 | -10/Materials | Central database locked down 1412 | -10/Materials | Entered another Materials area 1412 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1978 | -9/Materials | Discovered new exit (range 9) 2232 | -9/Materials | Discovered new exit (range 5) 2451 | -9/Materials | Build established: Scavenger-Mutant 2520 | -9/Materials | Central database locked down 2523 | -9/Materials | Discovered new exit (range 13) 2706 | -9/Materials | Identified exit to Mines 3063 | -9/Materials | Entered Mines 3072 | -9/Mines | Met a Derelict shopkeep closing up shop 3131 | -9/Mines | Build established: Mutant 3199 | -9/Mines | Discovered new exit (range 11) 3223 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3258 | -9/Mines | Assembled infested the area 3297 | -9/Mines | Destroyed 18 combat bots 3309 | -9/Mines | Learned Materials terminal intel 3523 | -9/Mines | Learned 2 Materials zone layouts 3577 | -9/Mines | Discovered new exit (range 12) 3702 | -9/Mines | Build established: Scavenger-Mutant 3967 | -9/Mines | Entered Materials 3967 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3968 | -8/Materials | Identified exit to Factory 3969 | -8/Materials | Loaded intel: 12 terminal locations 4322 | -8/Materials | Repaired Hpw. Shotgun 4453 | -8/Materials | Central database locked down 4831 | -8/Materials | Discovered new exit (range 5) 4856 | -8/Materials | Identified exit to Storage 4879 | -8/Materials | Entered Storage 5199 | -8/Storage | Build established: Mutant 5735 | -8/Storage | Used back door to open Recycling access 5735 | -8/Storage | Discovered new exit (range 5) 5800 | -8/Storage | Core integrity fell below 50% 5974 | -8/Storage | Met 01-MTF 5998 | -8/Storage | Garrison activated, responded to threat 6194 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6495 | -8/Storage | Build established: Commander-Mutant 6863 | -8/Storage | Repaired Hvy. Missile Launcher 7033 | -8/Storage | Entered Recycling 7033 | -8/Recycling | Accompanied by 11 allies (01-MTF) 7746 | -8/Recycling | Discovered new exit (range 15) 7964 | -8/Recycling | Scanned before Scraplab entrance 8003 | -8/Recycling | Entered Scraplab 8015 | -8/Recycling | Discovered new exit (range 3) 8068 | -8/Recycling | Entered Scraptown 8068 | -8/Scraptown | Accompanied by 9 allies 8449 | -8/Scraptown | Discovered new exit (range 5) 8547 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 8564 | -8/Scraptown | Visited CPS Storage 8587 | -8/Scraptown | Visited Cyclists 8912 | -8/Scraptown | Visited Assassins FH 8940 | -8/Scraptown | Visited Fellowship of the Rings 8997 | -8/Scraptown | Visited Junk Repository 9036 | -8/Scraptown | Visited Comm Corps 9111 | -8/Scraptown | Visited Cave Peace 9193 | -8/Scraptown | Visited UFD Registry 9193 | -8/Scraptown | Registered with UFD as "Gundriver" 9225 | -8/Scraptown | Visited Curators Association 9285 | -8/Scraptown | Visited Supply Room 9327 | -8/Scraptown | Visited Science Testing Area 9503 | -8/Scraptown | Visited Derelict Rescue Squad 9513 | -8/Scraptown | Found DRS Beacon 9569 | -8/Scraptown | Visited Scrap Suit Storage 9635 | -8/Scraptown | Visited Supply Room 9655 | -8/Scraptown | Visited Botcube Research 9694 | -8/Scraptown | Visited Scrapoid Research Area 9730 | -8/Scraptown | Visited Junk Cannon Lab 9740 | -8/Scraptown | Found Prototype Special Weapon 9740 | -8/Scraptown | Identified Junk Cannon 9776 | -8/Scraptown | Visited Science Guys 9954 | -8/Scraptown | Discovered new exit (range 5) 10008 | -8/Scraptown | Lrg. Botcube activated 10032 | -8/Scraptown | Lrg. Botcube activated 10036 | -8/Scraptown | Lrg. Botcube completed mutation into treaded form (unarmed) 10281 | -8/Scraptown | Met Optimus 10281 | -8/Scraptown | Accepted into 0bPrime 10681 | -8/Scraptown | Civil war broke out across Scraptown 10690 | -8/Scraptown | Found Prototype Wheel 10690 | -8/Scraptown | Identified Ballwheel 10712 | -8/Scraptown | Found Surveybot 24 Chip 10770 | -8/Scraptown | Lost 7 allies 10826 | -8/Scraptown | Optimus destroyed in the chaos of civil war 10849 | -8/Scraptown | Lost 4 allies 10857 | -8/Scraptown | Destroyed 7 combat bots 10871 | -8/Scraptown | Core integrity fell below 20% 10904 | -8/Scraptown | Found System Spiker 10918 | -8/Scraptown | Lost 5 allies 10922 | -8/Scraptown | Destroyed by G0-ZFM(p) with EM Pulse Gun Last Messages --------------- 10861_ 2P-G8X(j): "Don't throw away your lives for a pipe dream!" 10863_ Destroyed Flamer. 10866_ Machine disabled. 10872_ Acquired Ballwheel. 10885_ Bolt penetrates Machine. 10885_ Penetrated by Bolt. 10888_ Bolt penetrates Machine. 10889_ System corrupted: Energy discharge (-63). 10891_ Bolt penetrates Reinforced Barrier. 10892_ Acquired 34 matter. 10894_ Acquired 15 matter. 10894_ 2P-G8X(j) suffers critical hit (Burn). 10899_ Machine disabled. 10904_ Acquired System Spiker. 10905_ Slammed into G0-ZFM(p). 10906_ System corrupted: Energy discharge (-78). 10906_ Bolt penetrates Wall. 10909_ Imp. Deuterium Engine destroyed. 10916_ Adv. Beam Rifle destroyed. 10917_ Penetrated by Bolt. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #??###???????????????????????????????????????????? | | ???""#???????????????????????????????????????????? | | ?? "#???????????????????????????????????????????? | | "" "#???????????????????????????????????????????? | | " "#???????????????????????????????????????????? | | " "#???????????????????????????????????????????? | | "#???????????????????????????????????????????? | | """""#???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????###################?? | | "#####???????????????????????"""##"""##""|##"""#?? | | "#??????????????????????????#"" ##"" ##""|##!!"### | | "#??????????????????????????#"" | | "#??????????????????????????# | | "#??????????????????????????###################### | | "#????????????????????????##?????????????????????? | | ##????????????############;#?#######?????######### | | ??????????????#""""""""""@#?#""""""#?????#""""" | | ??????????????#"""[X """" #?#""""""#?????# " " " | | ??????????????#""""%/j " "#?#"" "#?????# "" | | ??????????????#"" "%= p"#?#"" "#?????# "" | | ??????????????#"""%*=ph"""#?#"" "#?????# " "" | | ??????????????#"" %[j""""#?#"" "#?????#""" " | | #######???????# & j ""#?#" "#?????#""" | | !![#!!#???????# " "" ""#?#""" |"###"###""" " | | ] #] #???????#&" ""! =""#?# ## " | | #*[#???????#" !!%[* #?# ## | | #???????# ==!=!"#?# ## | | #???????########%####?###### ########### ### | | ##########???????##"##!########### ########### ### | | #???????#!!![%%%! """""""!""""""""""" """ | | #???????#*%* =!! =%! % % | | #???????#=! = = | | #??????## =![ = | | #??????#" !![ | | #???####" =!%!= | | #???#""" %*%%="""""""""""""""""""""""" | | #???#""" =% """""""""""""""""""""""""" | | #???#""" = ""###### ################ | | #???#""" * ""# ##????????# | | #???#""" ""# X"#????????# | | ###?#"""" ""# "" "" ##????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 18 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 375 Resistance: KI 20 Evasion (%) 46 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Sensor Array | -8/Recycling | Hacked Imp. Signal Interpreter | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 20% | -10/Materials Hpw. Shotgun | 44% | -8/Materials Hvy. Missile Launcher | 63% | -8/Storage Studied --------- Hover Unit | -9/Materials | Hacked Airjet | -8/Materials | Hacked Imp. Hover Unit | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Frankenstein Frienemies Challenges ------------ None Game ------ Seed LatentSuperquantumLauncher Manual? 0 Play Time 01:22:43 Cumulative 595.2 hours Start 2026.08.31 @ 20:48:50 End 2026.08.31 @ 22:12:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 266 Rogue 266 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/2/0/0/0/1/0/0/0 Lore% 77 Gallery% 72 Achievement% 54 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ffb55933-fd28-4c99-8c2f-b2bcd96597ab