Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 03:48:58 Player: lexi =3 Result: Destroyed by C-35 Carver with Improved Concussive RPG Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (92) 460 Value Destroyed (3702) 3702 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2261) 2261 TOTAL SCORE: 12343 Bonus ------- High Alert Combat Kills 285 Follower Combat Kills 1511 Met Imprinter 300 Was Imprinted 300 Friendly Fire -135 Cogmind --------- Core Integrity 0/1300 Matter 58/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor High-capacity Storage Unit Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Zionite Composite Leg II Zionite Composite Leg II > --- UTILITY ---------- Improved Heat Sink Advanced Cooling System High-capacity Storage Unit Advanced Trap Scanner Long-range Sensor Array Advanced Signal Interpreter Targeting Computer Targeting Computer Improved Transmission Jammer > --- WEAPON ----------- Coil Gun Enhanced Gauss Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Force Lance > --- INVENTORY -------- Micro Fission Core Micro Fission Core Hacking Drone Bay Datajack [Rating: 116] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Signal Interpreter Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Medium Reactive Plating Weapon Heavy Assault Rifle Energy Gun Beamcaster Energy Cannon Neutron Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Piercing Weapon Force Lance Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Slots Evolved 14 | . . 2 . . . 6 2 2 . . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 3 | . . 1 . . . 1 1 . . . . Utility 7 | . . 1 . . . 2 1 2 . . 1 Weapon 3 | . . . . . . 2 . . . . 1 Parts Attached 124 | 6 5 5 7 3 8 9 39 8 1 21 12 Power 16 | 1 1 . 2 . . 1 5 1 . 3 2 Engine 8 | 1 1 . 2 . . 1 2 . . 1 . Core 4 | . . . . . . . 2 1 . . 1 Reactor 4 | . . . . . . . 1 . . 2 1 Propulsion 31 | 2 . 3 2 2 3 3 9 2 . 3 2 Treads 12 | 2 . 3 2 2 1 2 . . . . . Leg 19 | . . . . . 2 1 9 2 . 3 2 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 41 | 1 2 1 . . 3 2 14 4 . 10 4 Device 23 | . 1 . . . 1 1 9 2 . 5 4 Storage 3 | 1 1 . . . . . . . . 1 . Processor 7 | . . 1 . . . 1 1 . . 4 . Hackware . | . . . . . . . . . . . . Protection 8 | . . . . . 2 . 4 2 . . . Artifact . | . . . . . . . . . . . . Weapon 36 | 2 2 1 3 1 2 3 11 1 1 5 4 Energy Gun 11 | 1 1 1 1 1 . 1 4 . . 1 . Energy Cannon 3 | . . . 1 . . . 2 . . . . Ballistic Gun 14 | 1 1 . 1 . 2 2 4 1 1 1 . Ballistic Cannon 4 | . . . . . . . . . . 1 3 Launcher 1 | . . . . . . . 1 . . . . Special Weapon 1 | . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 1 . 5 2 . 1 . Corrupted Parts 8 | . . . . . . . 5 . . 3 . System Corruption 48 | . . . . . . . 29 . . 19 . Parts Lost 75 | . . 1 1 1 4 5 25 5 8 4 21 Power 10 | . . . . . . 1 4 1 1 . 3 Propulsion 20 | . . . . . 2 3 5 2 2 . 6 Utility 25 | . . . . . 2 . 10 1 3 2 7 Weapon 20 | . . 1 1 1 . 1 6 1 2 2 5 Highest Loss Streak 16 | . . 1 1 1 3 3 7 4 3 4 16 To Critical Strikes 1 | . . . . . 1 . . . . . . Average Slot Usage (%) 91 | . 97 99 97 100 99 89 73 96 76 70 82 Engine 8 | . 14 11 11 11 11 9 4 . . 2 . Treads 20 | . 28 33 33 33 29 13 . . . . . Leg 5 | . . . . . 3 7 16 23 14 9 17 Device 10 | . 11 11 11 11 1 6 8 21 18 11 19 Storage 8 | . 14 11 11 11 11 6 5 5 4 3 3 Processor 11 | . . 11 11 11 11 13 10 10 10 18 13 Protection 2 | . . . . . 9 6 3 4 4 . . Energy Gun 7 | . 14 21 11 8 9 1 1 5 1 4 . Energy Cannon 2 | . . . 8 2 . . 3 10 4 . . Ballistic Gun 9 | . 13 . . 11 12 22 9 4 8 4 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 114 | 11 28 29 42 40 57 63 77 82 77 92 114 Greatest Support 126 | 40 40 60 60 76 76 68 111 126 106 111 121 Greatest Overweight (x) 22 | . . . . . 1 2 22 . 2 1 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 20 20 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 14 14 17 Most Carried 15 | 1 8 9 14 12 13 10 15 13 11 11 7 Average Carried 9 | . 4 7 11 10 11 6 9 11 9 6 4 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 5 20 5 Final Carried 14 | 1 8 9 10 12 11 10 14 11 5 8 5 Class Distribution -------------------- 54% | Scavenger-Mutant 15% | Mutant 10% | Scavenger-Gunner 6% | Scavenger-Tank 5% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Waste Scavenger-Assassin | -4/Factory Messiah-Assassin | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Matter Collected 2997 | 213 112 57 68 49 209 318 871 . 194 522 384 Remotely . | . . . . . . . . . . . . Salvage Created 4704 | . 321 235 221 41 248 702 1772 212 333 294 325 Parts 222 | . 25 19 9 1 13 26 77 15 3 19 15 Haulers Intercepted 1 | . 1 . . . . . . . . . . Recyclers Shooed 22 | . . 2 . . . 9 8 . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . 3 6 . . . . . . Prevented 10 | . . . . . 10 . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Combat Hostiles Destroyed 69 | . 6 2 8 1 4 4 26 8 1 3 6 Melee 1 | . . . . . . . 1 . . . . Guns 40 | . 6 2 4 1 4 4 12 2 1 3 1 Cannons 19 | . . . 1 . . . 10 3 . . 5 AOE 7 | . . . 2 . . . 2 3 . . . Classes Destroyed 14 | . 6 1 . 1 1 2 2 . 1 . . Worker 5 | . 1 . . . . . 4 . . . . Builder 3 | . . . . . . . 1 . . 1 1 Hauler 1 | . 1 . . . . . . . . . . Recycler 11 | . 1 1 . . . 4 4 . . 1 . Watcher 3 | . 1 2 . . . . . . . . . Swarmer 20 | . 5 . 5 . . 1 4 5 . . . Grunt 16 | . 1 . 3 . 1 . 6 . . . 5 Brawler 2 | . . . . . . 1 1 . . . . Duelist 2 | . . . . . . 1 1 . . . . Sentry 5 | . . 2 . . . 1 2 . . . . Hunter 6 | . . . . 1 2 . 3 . . . . Programmer 16 | . . . . . . . 9 3 . 3 1 Behemoth 1 | . . . . . 1 . . . . . . Compactor 1 | . . . . . . . . . 1 . . Best Kill Streak 9 | . 9 2 4 1 1 3 8 5 1 4 4 Combat Bots Only 5 | . 5 1 4 1 1 3 4 5 1 2 3 Max Kills in Single Turn 4 | . 1 1 1 1 1 1 2 4 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 1 . . . 2 3 . . . Melee 1 | . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Hostile Shots Fired 1031 | . 61 20 32 6 129 99 338 38 4 44 260 Missed 340 | . 27 9 11 1 27 35 101 11 . 17 101 Damage Taken 12731 | . 324 164 262 110 1494 797 4432 656 469 581 3442 Core 2697 | . 50 14 16 22 164 122 688 93 108 95 1325 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 597 | . . . . . 459 . . 84 42 . 12 Regen/Repaired (Parts) 106 | . . . . . . 106 . . . . . Core Remaining (%) 69 | 100 80 . . . 46 85 31 . . 74 . Volleys Fired 334 | . 27 15 20 8 40 30 109 10 23 29 23 Largest 4 | . 2 2 2 2 2 4 4 4 4 3 4 Hottest 239 | . 60 96 144 98 98 109 215 239 177 156 213 Shots Fired 806 | . 54 26 36 16 79 101 244 36 77 55 82 Gun 593 | . 54 26 18 10 79 101 165 19 55 47 19 Cannon 207 | . . . 18 6 . . 77 17 22 4 63 Launcher 2 | . . . . . . . 2 . . . . Special 4 | . . . . . . . . . . 4 . Kinetic 501 | . 27 . 1 8 62 101 140 10 42 28 82 Thermal 199 | . . 6 9 2 17 . 100 26 35 4 . Explosive 2 | . . . . . . . 2 . . . . Electromagnetic 104 | . 27 20 26 6 . . 2 . . 23 . Robot Hit Streak 29 | . 4 5 4 2 11 29 20 5 7 9 7 Robot Miss Streak 5 | . 4 2 4 5 5 2 5 2 2 3 4 Penetration Max 1 | . . . . . . . 1 . . 1 1 Secondary Targets 6 | . 3 . . . 1 1 1 . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 1 . . . . Shots Hit Robots 467 | . 23 16 18 5 48 86 153 13 26 34 45 Core Hits 213 | . 12 8 8 2 16 32 88 7 3 16 21 Critical Kills 6 | . 1 . . . . . 1 . . . 4 Critical Parts Destroyed 12 | . . . . . . 1 1 . . 1 9 Critical Strikes 25 | . 2 . . . . 1 4 2 1 1 14 Burn 4 | . . . . . . . 2 2 . . . Destroy 19 | . 1 . . . . 1 2 . 1 1 13 Blast 1 | . . . . . . . . . . . 1 Corrupt 1 | . 1 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11878 | . 291 231 435 84 900 1380 4758 1052 853 685 1209 Guns 6734 | . 291 231 178 54 900 1378 2186 136 502 638 240 Cannons 3925 | . . . 176 30 . . 2145 316 263 30 965 Explosions 1152 | . . . 81 . . . 383 600 88 . . Melee . | . . . . . . . . . . . . Ramming 50 | . . . . . . 2 44 . . . 4 Kinetic 6077 | . 110 . 18 32 586 1378 1851 35 334 528 1205 Thermal 4884 | . . 57 198 22 314 . 2740 1017 519 17 . Explosive 96 | . . . . . . . 96 . . . . Electromagnetic 771 | . 181 174 219 30 . . 27 . . 140 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 67 | . . . . . . 1 39 1 40 67 2 Average Corruption 25 | . . . . . . 1 24 1 21 41 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked 19 | . . . . . . . . . . . 19 Effects 172 | . . . . . . 2 80 . 27 60 3 Message Errors 56 | . . . . . . . 23 . 9 23 1 Matter Fused 30 | . . . . . . . 13 . 4 11 2 Heat Flow Errors 15 | . . . . . . . 7 . 3 5 . Energy Discharges 14 | . . . . . . . 6 . 1 7 . Parts Rejected 1 | . . . . . . . 1 . . . . Parts Fused 2 | . . . . . . . . . . 2 . Data Loss (minor) 15 | . . . . . . 1 9 . 3 2 . Data Loss (major) 6 | . . . . . . . 3 . 1 2 . Misfires 5 | . . . . . . 1 3 . . 1 . Alerts 1 | . . . . . . . . . . 1 . Misdirections 2 | . . . . . . . 1 . 1 . . Weapon Failures 25 | . . . . . . . 14 . 5 6 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 255 | . . . 6 6 . . 49 185 . . 9 Projectiles 76 | . . . 6 6 . . 47 8 . . 9 Explosions 179 | . . . . . . . 2 177 . . . Melee . | . . . . . . . . . . . . Knockbacks 15 | . . . . . . . . . . 2 13 Impact . | . . . . . . . . . . . . Kinetic 11 | . . . . . . . . . . 2 9 Secondary 4 | . . . . . . . . . . . 4 Self-Inflicted Damage 371 | . . . 18 . . . 37 314 . . 2 Shots 6 | . . . 1 . . . 1 4 . . . Rammed 3 | . . . . . . 2 . . . . 1 Targets Rammed 19 | . . . . . . 2 16 . . . 1 Kicked 16 | . . . . . . . 16 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 599 | . 60 36 390 207 342 . 599 279 162 270 17 Average Temperature 107 | . 26 13 150 108 142 . 139 100 37 86 8 Received Heat Transfer 1495 | . 24 69 24 . 99 120 366 . . 27 766 Effects 21 | . . . 2 1 3 . 15 . . . . Shutdowns 4 | . . . 1 . 1 . 2 . . . . Energy Bleed 5 | . . . 1 1 . . 3 . . . . Interference 5 | . . . . . 2 . 3 . . . . Matter Decay 2 | . . . . . . . 2 . . . . Damage (minor) 1 | . . . . . . . 1 . . . . Damage (major) 4 | . . . . . . . 4 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . 1 . . . 1 . . . . Combat Hostiles 2 | . . . 1 . . . 1 . . . . Parts Melted 4 | . . . 1 . . . 3 . . . . Heat Transferred 3193 | . . 148 372 37 518 . 981 700 400 37 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . . . 2 . . . 3 . 1 . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Peak Influence 774 | . 254 154 187 . . 55 774 762 303 466 639 Initial 378 | . . 40 60 . . . 24 378 264 170 135 Average 235 | . 96 97 105 . . 22 297 504 276 342 312 Maximum Alert Level 3 | . 1 . . . . . 3 3 1 2 2 Low Security (%) 49 | 100 78 100 100 . . 100 41 . . 3 30 Level 1 33 | . 21 . . . . . 25 42 100 74 47 Level 2 15 | . . . . . . . 24 52 . 22 21 Level 3 2 | . . . . . . . 8 4 . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 21 | . . 1 1 . . . 9 2 . 3 5 Investigation 4 | . . . 1 . . . 2 . . 1 . Extermination 7 | . . . . . . . 4 1 . 2 . Reinforcement 8 | . . 1 . . . . 2 . . . 5 Assault 2 | . . . . . . . 1 1 . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Distress Signals 2 | . . . . . . . 2 . . . . Communications Jammed 49 | . . . . . . . . . . . 49 Distress Signals 49 | . . . . . . . . . . . 49 Times Spotted 178 | . 14 9 10 1 11 4 56 12 11 14 36 Peak Tracking Total 15 | . 3 3 4 1 4 3 6 5 5 3 15 Tactical Retreats 11 | . . . . . 1 . 4 . 3 1 2 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Traps Triggered 3 | . 1 . . . . 1 . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . 1 . . . 1 . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Machines Disabled 20 | . 2 1 2 . . . 9 6 . . . Max in Single Turn 4 | . 1 1 1 . . . 4 4 . . . Garrison Access 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Machines Accessed 11 | . 4 2 2 1 . 1 1 . . . . Terminals 7 | . 4 2 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 33 | . 14 5 6 2 . 4 2 . . . . Successful 16 | . 6 1 3 2 . 3 1 . . . . Failed 15 | . 7 4 2 . . 1 1 . . . . Catastrophic 4 | . 3 1 . . . . . . . . . Database Lockouts 2 | . 1 . 1 . . . . . . . . Manual 39 | . 2 2 . 2 . 2 18 7 . 2 4 Terminals 24 | . 14 5 5 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . . . . . . 4 . . . . . Recycling Units 2 | . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 12 | . 6 1 3 2 . . . . . . . Record 5 | . 3 . 2 . . . . . . . . Part Schematic 2 | . . . . 2 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . 3 . . . . . Scan Component 2 | . . . . . . 2 . . . . . Repair 1 | . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . Reject 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . 4 2 1 . . 1 2 . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . Time 32 | . . . . . . 32 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . 2 . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Total Allies 25 | . . . 2 4 . 1 8 . 1 2 7 Largest Group 7 | . . . 2 4 4 1 3 . 1 2 7 Highest-Rated Group 399 | . . . 41 150 150 30 210 . 46 206 399 Highest-Rated Ally 103 | . . . 31 38 38 30 96 . 46 103 81 Zionite Dispatches 6 | . . . . . . 1 2 . . 1 2 Heavy 1 | . . . . . . . . . . 1 . Light 1 | . . . . . . . 1 . . . . Fire 2 | . . . . . . . 1 . . . 1 Hacker 1 | . . . . . . . . . . . 1 Defense Resupply 1 | . . . . . . 1 . . . . . Total Orders 3 | . . . . . . 3 . . . . . FOLLOW 2 | . . . . . . 2 . . . . . DROP 1 | . . . . . . 1 . . . . . Ally Attacks 214 | . . . 20 . 25 . 103 . 16 28 22 Total Damage 6591 | . . . 273 . 1083 . 1982 . 435 1470 1348 Kills 45 | . . . 2 . 7 . 14 . . 11 11 Allies Corrupted 3 | . . . . . . . 3 . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . 2 1 . . . Main Access 1 | . . . . . . . . 1 . . . Emergency Access 1 | . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Turns Passed 12512 | 77 686 376 719 4141 1802 579 1755 370 364 1048 595 Spaces Moved 6947 | 43 370 195 389 2558 1006 208 754 250 183 564 427 Core 89 | 3 . . . . . . 16 . . . 70 Treads 4750 | 40 370 195 389 2558 888 208 102 . . . . Legs 2108 | . . . . . 118 . 636 250 183 564 357 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 120 120 120 115 50 Average Speed 157 | 152 160 160 160 160 163 202 171 120 133 156 114 Slowest Speed 1150 | 160 160 160 160 160 190 320 1150 120 260 190 210 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . Exploration Rate (%) 39 | 5 46 22 58 91 94 4 25 10 92 10 14 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 12 | . . . . 2 . . 10 . . . . Known Exits Taken 7 | . . 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . Scrap Searched 8 | . . . 1 4 3 . . . . . . Spaces Dug 40 | . . . . . . . . . 40 . . Terrain Destroyed 182 | . . . 9 . . . 52 67 52 . 2 Melee . | . . . . . . . . . . . . Projectile 70 | . . . . . . . 11 11 46 . 2 AOE 112 | . . . 9 . . . 41 56 6 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Total 7767 | 55 415 232 449 2590 1083 300 963 293 244 665 478 Wait 245 | . 1 15 22 15 26 46 19 21 37 33 10 Move 6936 | 42 369 194 388 2557 1005 207 753 250 181 563 427 Hop . | . . . . . . . . . . . . Pick Up 82 | 7 10 3 7 5 3 5 22 3 . 15 2 Fast Attach 34 | . 1 1 . . . . 21 . . 7 4 Attach 61 | 6 1 2 1 1 5 8 13 5 1 11 7 Detach 7 | . . . . . 1 1 . . 1 2 2 Swap 29 | . 3 2 6 2 3 1 5 3 . 3 1 Drop 18 | . 3 . 5 2 . . 5 1 . 1 1 Fire 334 | . 27 15 20 8 40 30 109 10 23 29 23 Melee . | . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . 1 Kick 16 | . . . . . . . 16 . . . . Crush 2 | . . . . . . 2 . . . . . Escape Stasis 1 | . . . . . . . . . 1 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory (discovered 4 exits: Res x4) -4/Waste -4/Factory -3/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 5) 522 | -10/Materials | Central database locked down 764 | -10/Materials | Entered another Materials area 764 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1099 | -9/Materials | Discovered new exit (range 16) 1136 | -9/Materials | Identified exit to Mines 1140 | -9/Materials | Entered Mines 1217 | -9/Mines | Met a Derelict shopkeep closing up shop 1421 | -9/Mines | Learned Materials emergency access door positions 1600 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1758 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1782 | -9/Mines | Identified exit to Zion 1800 | -9/Mines | Discovered new exit (range 8) 1821 | -9/Mines | Identified exit to Materials 1838 | -9/Mines | Central database locked down 1859 | -9/Mines | Entered Zion 1859 | -7/Zion | Accompanied by 2 allies 1867 | -7/Zion | Given A8's code to call for help 1909 | -7/Zion | Build established: Scavenger-Mutant 1909 | -7/Zion | Led the pair of lost Derelicts to a safe place 2848 | -7/Zion | Learned location of Warlord (-4) 3290 | -7/Zion | Given the Hacking Drone Bay 3290 | -7/Zion | Found Prototype Device 3789 | -7/Zion | Imprinted 3792 | -7/Zion | Declared Zion's savior 4063 | -7/Zion | Received a visual enhancement algorithm 5411 | -7/Zion | Discovered new exit (range 13) 5982 | -7/Zion | Identified exit to Proximity Caves 6000 | -7/Zion | Entered Proximity Caves 6000 | -6/Proximity Caves | Accompanied by 4 allies 6090 | -6/Proximity Caves | Identified Hacking Drone Bay 6154 | -6/Proximity Caves | Learned Factory terminal intel 7242 | -6/Proximity Caves | Spotted B-75 Beast 7311 | -6/Proximity Caves | Lost 3 allies 7321 | -6/Proximity Caves | Destroyed B-75 Beast 7571 | -6/Proximity Caves | Core integrity fell below 50% 7598 | -6/Proximity Caves | Lost 3 parts (2n1u) 7769 | -6/Proximity Caves | Discovered new exit (range 7) 7785 | -6/Proximity Caves | Identified exit to Factory 7802 | -6/Proximity Caves | Entered Factory 7802 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 7803 | -6/Factory | Loaded intel: 26 terminal locations 7946 | -6/Factory | Repaired Hvy. Assault Rifle 8115 | -6/Factory | Build established: Scavenger-Gunner 8129 | -6/Factory | Zion Defense Resupply teleported in 8157 | -6/Factory | Discovered new exit (range 9) 8236 | -6/Factory | Lost 3 parts (2n1w) 8378 | -6/Factory | Identified exit to Factory 8381 | -6/Factory | Entered another Factory area 8381 | -5/Factory | Accompanied by 1 ally 8381 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8752 | -5/Factory | Lost 5 parts (2n1u2w) 8980 | -5/Factory | Enhanced Grunt warped into view, answering call for help 8983 | -5/Factory | Enhanced Grunt warped into view, answering call for help 8998 | -5/Factory | Lost 4 parts (2p1n1u) 8999 | -5/Factory | System corruption reached 10% 9021 | -5/Factory | System corruption reached 30% 9183 | -5/Factory | Core integrity fell below 50% 9216 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 9217 | -5/Factory | Zion Fire squad teleported in 9296 | -5/Factory | Build established: Scavenger-Mutant 9395 | -5/Factory | Lost 3 allies 9454 | -5/Factory | Lost 7 parts (1p1n3u2w) 9575 | -5/Factory | Retrieved Zion intel report: Emergency Access 9576 | -5/Factory | Zion Light squad teleported in 9836 | -5/Factory | Build established: Scavenger-Tank 9868 | -5/Factory | Terminal network hard line cut 9954 | -5/Factory | Lost 3 allies 9965 | -5/Factory | Lost 3 parts (1p1n1u) 10118 | -5/Factory | Discovered new exit (range 11) 10132 | -5/Factory | Identified exit to Factory 10136 | -5/Factory | Entered another Factory area 10136 | -4/Factory | Evolved 2 slots: Utility x2 10246 | -4/Factory | Retrieved Zion intel report: Main Access 10246 | -4/Factory | Identified exit to Research 10329 | -4/Factory | Lost 4 parts (1p2n1u) 10412 | -4/Factory | First assault squad dispatched 10506 | -4/Factory | Sucked down chute 10506 | -4/Factory | Entered Waste 10507 | -4/Waste | Met a frightened Derelict 10517 | -4/Waste | Spotted C-40 Crusher 10521 | -4/Waste | EMP discharged 10521 | -4/Waste | System corruption reached 10% 10537 | -4/Waste | Destroyed C-40 Crusher 10554 | -4/Waste | Spotted C-40 Crusher 10564 | -4/Waste | Spotted C-40 Crusher 10566 | -4/Waste | Spotted C-40 Crusher 10580 | -4/Waste | Spotted C-40 Crusher 10618 | -4/Waste | Spotted C-40 Crusher 10621 | -4/Waste | EMP discharged 10640 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10721 | -4/Waste | EMP discharged 10740 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10793 | -4/Waste | Crushed by falling debris 10794 | -4/Waste | System corruption reached 30% 10821 | -4/Waste | EMP discharged 10824 | -4/Waste | Lost 3 parts (1n1u1w) 10829 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10845 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10858 | -4/Waste | Discovered new exit (range 10) 10869 | -4/Waste | Identified exit to Factory 10870 | -4/Waste | Entered Factory 10876 | -4/Factory | Lost 3 parts (1p2u) 10893 | -4/Factory | Zion Heavy squad teleported in 10920 | -4/Factory | Discovered exit to Research (range 6) 11591 | -4/Factory | Build established: Scavenger-Assassin 11848 | -4/Factory | Lost 4 parts (2u2w) 11918 | -4/Factory | Entered Research 11918 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 12147 | -3/Research | Zion Fire squad teleported in 12152 | -3/Research | Zion Hacker squad teleported in 12349 | -3/Research | Lost 6 allies 12355 | -3/Research | Build established: Messiah-Assassin 12368 | -3/Research | Lost 4 parts (1p1u2w) 12501 | -3/Research | Core integrity fell below 50% 12508 | -3/Research | Core integrity fell below 20% 12513 | -3/Research | Destroyed by C-35 Carver with Improved Concussive RPG Last Messages --------------- corridor. Adv. Trap Scanner destroyed. Force Lance destroyed. ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Acquired Unknown Device. Identified Imp. Thermal Shield. U-05 Engineer builds a Wall. Imp. Thermal Shield severed. Slammed into C-35 Carver. Acquired Imp. Thermal Shield. Imp. Thermal Shield destroyed. Critical hit (Burn: +50). U-05 Engineer builds a Wall. Targeting Computer destroyed. Targeting Computer severed. U-05 Engineer builds a Wall. K-01 Serf suffers critical hit (Burn). K-01 Serf destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????###+######+????? | | ?????????????????????????????????# ?????? | | ?????????????????????????????????# ??????? | | ?????????????????????????????????# ????????? | | ???????????????????????########### ?????????? | | ???????????????????????# # #??????????? | | ???????????????????????# # #??????????? | | ???????????????????????# # #??????????? | | ???????????????????????# """ + #??????????? | | ???????????????????????# """ # ####???????? | | ???????????????????????#! 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"!!!!" | | ??????????????????????????# " =! | | ??????????????????????????########### = !% | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 41 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 750 Resistance: KI 30 Resistance: TH 25 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 15 Recoil Reduction 3 Kinecelleration 40 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings Help From High Places I Spy I'm Back, Baby! Oops Please Form A Line Respectable Loadout Robot Respite Serviceable Loadout Significant Disruption System Compromised The More The Merrier The One Total Silence Tourist True Hacker Unlikely Earthworm Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed ResetDisruptorBay Manual? 0 Play Time 03:04:47 Cumulative 5.7 hours Start 2024.04.01 @ 23:38:06 End 2024.04.02 @ 03:48:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 18d4fb52-c4b2-4466-b34f-e6b991b0ca92