Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.06 @ 23:59:17 Player: ILikeMonsters1890 Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (140) 700 Value Destroyed (4026) 4026 Prototype IDs (90) 1800 Alien Tech Used (4) 800 Bonus (7620) 7620 TOTAL SCORE: 25846 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 161 Met Data Miner 300 Met Zhirov 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 348 Used Core Reset Matrix 3000 Win 3000 Cogmind --------- Core Integrity 1456/1600 Matter 165/300 Energy 94/100 System Corruption 0% Temperature Cool (15) Movement Flying (32) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Matter Drive > --- PROPULSION (10) -- Cooled Field Propulsion Drive Field Propulsion Array Impulse Thruster Array > --- UTILITY (11) ----- Medium Storage Unit Machine Analyzer Enhanced Optical Array Advanced Signal Interpreter Advanced Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Vibroblade > --- INVENTORY (10) --- Quantum Reactor Light Quantum Reactor Improved Q-thruster Experimental Core Shielding Advanced Component Analysis Suite Heavy Gauss Cannon Core Stripper Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Field Propulsion Array Field Propulsion Array Q-thruster Q-thruster Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scanner Recoil Nullifier Improved Propulsion Shielding Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Vibroblade Molecular Scythe > --- INVENTORY -------- Light Quantum Reactor Matter Drive Impulse Thruster Experimental Core Shielding Advanced Component Analysis Suite Heavy Gauss Cannon Core Stripper [Rating: 151] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Makeshift Flight Unit Treads Spiked Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Makeshift Flight Unit Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Experimental Hacking Suite Protection Layered Medium Armor Plating Weapon Molecular Scythe Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Launcher Special Weapon Molecular Deconstructor Impact Weapon Heavy Mace Slashing Weapon Molecular Scythe Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Slots Evolved 18 | . . 2 . . . 2 2 . . . . . . 2 . . . 2 . . . . 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 8 | . . 1 . . . 1 . . . . . . . 1 . . . 1 . . . . . . . . . . . 2 . 2 Utility 9 | . . 1 . . . 1 2 . . . . . . 1 . . . . . . . . 2 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 263 | 6 7 11 . 4 1 15 1 . 19 8 7 2 . 8 . . 2 17 5 4 26 8 35 3 9 7 4 14 6 15 13 6 Power 38 | . 2 4 . . . 1 . . 3 1 . . . 2 . . . 4 . . 4 1 8 1 1 1 . 1 . 2 1 1 Engine 6 | . 2 3 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Core 21 | . . 1 . . . 1 . . 2 1 . . . 2 . . . 4 . . 2 . 6 1 . 1 . . . . . . Reactor 11 | . . . . . . . . . . . . . . . . . . . . . 2 1 2 . 1 . . 1 . 2 1 1 Propulsion 73 | 4 3 4 . . . 6 . . 6 3 3 . . 3 . . 1 4 1 . 11 1 6 1 2 3 . 2 1 3 2 3 Treads 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 5 | 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 11 | . 2 4 . . . 1 . . . . . . . . . . . 3 . . 1 . . . . . . . . . . . Flight 54 | . . . . . . 5 . . 6 3 3 . . 3 . . 1 1 1 . 7 1 6 1 2 3 . 2 1 3 2 3 Utility 90 | 1 1 2 . 3 . 5 1 . 6 . 1 1 . 3 . . . 7 . 1 8 1 13 . 4 3 2 8 5 9 3 2 Device 45 | 1 1 1 . 2 . 4 . . 2 . 1 . . 2 . . . 4 . 1 3 . 7 . 2 1 2 1 3 5 1 1 Storage 8 | . . . . 1 . 1 . . 2 . . . . . . . . . . . . . 1 . . . . 2 . . 1 . Processor 17 | . . 1 . . . . 1 . 2 . . 1 . . . . . 3 . . 1 . 1 . 1 . . 1 1 2 1 1 Hackware 5 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . . 1 . . Protection 15 | . . . . . . . . . . . . . . 1 . . . . . . 4 1 1 . 1 1 . 4 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 62 | 1 1 1 . 1 1 3 . . 4 4 3 1 . . . . 1 2 4 3 3 5 8 1 2 . 2 3 . 1 7 . Energy Gun 4 | . . 1 . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 12 | . . . . . . . . . . . . . . . . . . . . . . 1 3 . 1 . 2 2 . . 3 . Launcher 12 | . . . . . . 1 . . 2 2 1 . . . . . 1 . 2 2 1 . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Slashing Weapon 29 | . . . . 1 1 2 . . 2 2 2 1 . . . . . 2 2 1 . . 5 1 1 . . 1 . 1 4 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 1 . . . . . . . . . . . 1 . . . . . . 2 1 4 . . 2 . 3 . 3 1 . Parts Lost 87 | . 2 4 . . . 4 . . 6 1 4 . . 1 . . 4 12 4 2 1 5 5 3 4 . . 2 2 8 4 9 Power 12 | . . 1 . . . . . . 1 1 . . . . . . . 1 . . . 1 1 1 1 . . 1 . 2 1 . Propulsion 38 | . 1 1 . . . 3 . . 4 . 2 . . 1 . . 1 5 3 . . 1 4 2 1 . . . . 3 . 6 Utility 28 | . . 1 . . . 1 . . 1 . 1 . . . . . 2 5 1 1 . 2 . . 2 . . 1 2 3 3 2 Weapon 9 | . 1 1 . . . . . . . . 1 . . . . . 1 1 . 1 1 1 . . . . . . . . . 1 Highest Loss Streak 12 | . 2 2 . . . 2 . . 3 1 4 . . 1 . . 3 12 2 2 1 5 3 1 2 . . 1 1 4 2 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 99 98 100 100 100 98 92 92 94 99 96 92 92 92 93 93 91 57 56 48 66 78 78 78 82 76 89 83 79 70 80 65 Engine 1 | . 14 7 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Core 5 | . . 3 11 11 11 9 7 7 5 6 7 7 7 6 6 6 6 3 . . 3 3 7 8 4 1 5 4 4 2 . . Hover 4 | . 5 32 33 33 33 10 . . . . . . . . . . . 9 10 5 6 . . . . . . . . . . . Flight 19 | . . . . . . 24 30 30 29 30 30 30 30 33 33 33 33 9 7 5 10 28 20 20 25 23 26 23 23 27 23 25 Device 15 | . 14 15 11 11 11 17 15 15 17 15 11 7 7 12 13 13 12 7 7 8 5 8 17 20 20 10 15 18 19 9 13 2 Storage 3 | . 14 11 11 11 11 9 7 7 7 7 7 7 7 6 6 6 5 . . . . . . . . . . . . . 1 4 Processor 11 | . . 6 11 11 11 9 15 15 15 23 23 24 30 25 20 20 20 16 23 23 22 11 6 5 9 10 10 9 9 8 13 12 Hackware 5 | . . . . . . . . . . . . . . . . . . . . . . . 7 10 10 12 15 13 9 7 8 8 Protection 3 | . . . . . . . . . . . . . . . 6 6 6 1 . . 3 10 7 5 3 7 5 3 3 3 4 2 Energy Gun 1 | . . 9 11 11 9 . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Ballistic Gun 2 | . 27 12 11 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . 9 12 17 15 15 14 13 14 13 7 6 6 6 6 6 4 3 . . 7 8 4 5 5 3 4 4 7 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 53 | 14 14 13 13 19 20 23 16 16 26 18 17 15 15 21 21 21 21 19 6 11 37 32 42 44 30 33 38 35 34 45 53 41 Greatest Support 84 | 26 20 19 19 19 19 25 22 22 26 16 16 16 16 22 22 22 22 29 6 6 84 39 45 45 40 44 51 51 34 65 64 79 Greatest Overweight (x) 2 | . . . . . 1 1 . . 2 1 1 . . . . . . 1 . 1 . . 1 1 . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 8 8 10 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 Average Capacity 6 | 8 8 8 8 9 10 9 8 8 8 8 8 8 8 8 8 8 7 5 5 5 5 5 5 5 5 5 5 5 5 5 7 10 Most Carried 10 | 8 8 8 8 9 10 10 6 6 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 Average Carried 5 | 5 7 7 7 8 9 8 6 6 6 7 6 6 8 7 8 8 7 3 4 3 4 4 4 3 2 4 4 4 4 4 5 8 Final Capacity 10 | 8 8 8 8 10 10 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 Final Carried 10 | 6 8 8 8 9 10 7 6 6 7 7 5 8 8 8 8 8 3 5 4 5 5 2 4 5 5 5 5 5 5 4 10 8 Class Distribution -------------------- 23% | Hacker-Scout 15% | Hacker-Mutant 14% | Mutant 13% | Scavenger-Mutant 8% | Scavenger-Sprinter 6% | Scavenger-Scout 6% | Hacker-Ninja 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Scavenger-Sprinter | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Zion Scavenger-Scout | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Data Miner Scavenger-Sprinter | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Derelict-Mutant | -5/Warlord Scavenger-Sprinter | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Testing Hacker-Scout | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Matter Collected 3715 | 320 188 159 2 41 . 182 . . 346 131 129 . . 80 . . 30 149 32 59 431 76 510 40 237 85 32 220 . 107 12 117 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5936 | 205 377 402 . 263 . 562 . . 413 106 54 . . 115 . . 21 298 92 62 95 67 1561 119 69 367 . 410 . 154 12 112 Parts 298 | 17 24 27 . 7 . 36 . . 22 11 4 . . 9 . . 3 18 7 5 3 6 55 1 11 4 . 15 . 9 1 3 Haulers Intercepted 13 | . . 1 . . . 4 . . 2 . . . . 1 . . . . . . . . 5 . . . . . . . . . Recyclers Shooed 4 | 1 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . . . . 7 3 . . . . . 7 . 5 1 . 8 . 1 9 3 . . . . . . Prevented 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Combat Hostiles Destroyed 88 | . 8 6 . . . 8 . . 8 8 3 . . . . . . 4 8 6 3 4 16 1 5 . . . . . . . Melee 34 | . . . . . . 7 . . 4 1 . . . . . . . 4 1 . . 1 14 1 1 . . . . . . . Guns 15 | . 8 6 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Cannons 6 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 4 . . . . . . . AOE 30 | . . . . . . 1 . . 4 7 3 . . . . . . . 7 6 2 . . . . . . . . . . . Classes Destroyed 17 | 3 3 3 . . . . . . 3 . 1 . . 1 . . . 2 . . 1 . . . . . . . . . . . Worker 9 | 1 1 1 . . . 2 . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 1 . Builder 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Tunneler 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 13 | . . 1 . . . 4 . . 2 . . . . 1 . . . . . . . . 5 . . . . . . . . . Recycler 8 | 1 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 . . . 1 Minesweeper 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Watcher 10 | . 1 1 . . . 2 . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 3 . . Swarmer 52 | . 3 . . . . 3 . . 3 8 3 . . . . . . . 8 5 2 4 8 . 5 . . . . . . . Grunt 16 | . 5 5 . . . 3 . . 1 . . . . . . . . . . 1 . . 1 . . . . . . . . . Brawler 2 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . Duelist 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Sentry 4 | . . 1 . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hunter 4 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . Programmer 8 | . . . . . . . . . 1 . . . . . . . . 2 . . . . 4 1 . . . . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 8 | 4 3 4 . . . 3 . . 2 8 3 . . 2 . . 1 1 4 6 3 3 6 1 4 . . 2 . 3 1 1 Combat Bots Only 8 | . 3 3 . . . 3 . . 2 8 3 . . . . . . 1 4 6 3 3 5 1 4 . . . . . . . Max Kills in Single Turn 3 | 1 2 1 . . . 2 . . 2 3 1 . . 1 . . 1 1 3 3 2 1 1 1 1 . . 1 . 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 1 . . 2 3 1 . . . . . . . 3 3 2 . . . . . . . . . . . Melee 1 | . . . . . . 1 . . 1 1 . . . . . . . 1 1 . . 1 1 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Damage Taken 9327 | . 544 439 . . . 219 . . 433 224 181 . . . . . 244 856 430 166 170 555 958 577 394 . 23 24 219 1147 492 1032 Core 2063 | . 170 78 . . . 37 . . 171 42 38 . . . . . 48 321 200 45 18 47 99 73 . . . . 88 331 113 144 Absorbed by Shields 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Redirected to Shielding 251 | . . . . . . . . . . . . . . . . . 61 41 . . . 22 25 . . . . . . . 89 13 Regen/Repaired (Parts) 544 | . . 28 . . . . . . . . . . . . . . . . . . . . 66 . . . . 299 151 . . . Core Remaining (%) 75 | 100 32 . . . 80 93 . . . . . . 64 . . . 94 . . . . 36 . . . . 85 . 93 . 64 91 Volleys Fired 181 | 15 40 41 2 1 . 2 . . 11 5 3 . . . . . . . 5 5 3 17 9 . 7 . 4 3 . . 8 . Largest 2 | 2 2 2 2 2 . 1 . . 1 1 1 . . . . . . . 1 1 1 1 1 . 1 . 1 1 . . 1 . Hottest 61 | 40 40 60 60 60 . 33 . . 33 33 33 . . . . . . . 46 46 50 39 61 . 61 . 61 61 . . 61 . Shots Fired 278 | 30 79 82 4 2 . 2 . . 11 5 3 . . . . . . . 4 5 3 17 9 . 7 . 4 3 . . 8 . Gun 199 | 30 79 82 4 2 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Cannon 48 | . . . . . . . . . . . . . . . . . . . . . . 17 9 . 7 . 4 3 . . 8 . Launcher 31 | . . . . . . 2 . . 11 5 3 . . . . . . . 4 5 1 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 208 | 30 79 48 2 1 . . . . . . . . . . . . . . . . . 17 9 . 7 . 4 3 . . 8 . Thermal 39 | . . 34 2 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Explosive 31 | . . . . . . 2 . . 11 5 3 . . . . . . . 4 5 1 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | 5 6 14 2 2 . 4 . . 3 1 2 . . . . . . . 6 7 9 2 . . 4 . . . . . . . Robot Miss Streak 8 | 2 3 2 1 . . . . . 8 3 2 . . . . . . . . . . 3 . . 2 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 338 | 16 45 66 2 22 . 29 . . 19 2 3 . . 4 . . 1 18 5 1 2 10 60 8 6 6 . 4 . 6 2 1 Core Hits 192 | 9 20 24 . 7 . 19 . . 15 10 5 . . 2 . . 1 6 9 10 6 4 31 1 3 4 . 2 . 3 1 . Critical Kills 2 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Critical Strikes 16 | . 1 . . . . 1 . . 1 . . . . . . . . 4 . . 1 1 7 . . . . . . . . . Burn 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Smash 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Sever 10 | . . . . . . 1 . . 1 . . . . . . . . 4 . . . . 4 . . . . . . . . . Melee Attacks 321 | . . . . 20 . 36 2 . 28 1 2 . . 6 . . 3 31 5 . . 6 118 10 14 6 2 5 3 13 5 5 Impact 23 | . . . . . . . . . . . . . . . . . . . . . . 6 17 . . . . . . . . . Slashing 298 | . . . . 20 . 36 2 . 28 1 2 . . 6 . . 3 31 5 . . . 101 10 14 6 2 5 3 13 5 5 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 31 | . . . . . . 5 . . 3 . 1 . . 1 . . 1 1 . . . . 12 . . . . 3 . 2 1 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Follow-up Attacks 14 | . . . . . . 4 1 . . . . . . . . . . . . . . . 9 . . . . . . . . . Damage Inflicted 14976 | 161 450 652 18 1619 . 1427 . . 1100 477 321 . . 269 . . 90 898 836 819 566 309 2533 453 287 581 . 361 . 477 150 122 Guns 1309 | 161 450 625 18 21 . . . . . . . . . . . . . . . . 34 . . . . . . . . . . . Cannons 370 | . . . . . . . . . . . . . . . . . . . . . . 144 . . 226 . . . . . . . Explosions 3380 | . . . . . . 213 . . 360 436 234 . . . . . . . 786 819 532 . . . . . . . . . . . Melee 9890 | . . . . 1598 . 1214 . . 740 41 87 . . 269 . . 90 898 50 . . 165 2533 453 61 581 . 361 . 477 150 122 Ramming 27 | . . 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1299 | 161 450 301 7 10 . . . . . . . . . . . . . . . . . 144 . . 226 . . . . . . . Thermal 380 | . . 324 11 11 . . . . . . . . . . . . . . . . 34 . . . . . . . . . . . Explosive 3380 | . . . . . . 213 . . 360 436 234 . . . . . . . 786 819 532 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 551 | . . . . . . . . . . . . . . . . . . . . . . 165 386 . . . . . . . . . Slashing 9339 | . . . . 1598 . 1214 . . 740 41 87 . . 269 . . 90 898 50 . . . 2147 453 61 581 . 361 . 477 150 122 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . 2 . . . . . . 8 12 12 12 12 . . . . . 5 5 5 5 . 7 8 8 8 8 . 2 4 4 . Average Corruption 6 | . 2 . . . . . . 8 10 12 12 12 . . . . . 3 5 5 5 . 3 7 8 8 8 . 1 3 4 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . Effects 181 | . 1 . . . . . . . 23 5 9 1 . . . . . 6 4 6 1 . 20 13 79 2 7 . 1 3 . . Message Errors 48 | . 1 . . . . . . . 8 1 2 . . . . . . . . 2 . . 2 4 25 . 2 . . 1 . . Matter Fused 46 | . . . . . . . . . 8 2 3 . . . . . . 2 1 1 . . 7 2 16 1 2 . 1 . . . Heat Flow Errors 21 | . . . . . . . . . 1 . . . . . . . . . 1 1 1 . 3 3 9 . 2 . . . . . Energy Discharges 24 | . . . . . . . . . 1 . 1 . . . . . . . 1 1 . . 4 2 13 . 1 . . . . . Data Loss (minor) 23 | . . . . . . . . . 3 . 2 1 . . . . . 3 . 1 . . . 1 11 . . . . 1 . . Data Loss (major) 9 | . . . . . . . . . . 1 1 . . . . . . 1 . . . . 2 . 3 1 . . . . . . Alerts 6 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 . . . . 1 . . Misdirections 3 | . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1813 | . . . . 320 . 109 . . 18 . 60 . . . . . . 107 15 125 94 44 233 155 78 44 . 125 . 127 67 92 Projectiles 35 | . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . . . . . Explosions 247 | . . . . . . . . . . . 13 . . . . . . . 15 125 94 . . . . . . . . . . . Melee 1531 | . . . . 320 . 109 . . 18 . 47 . . . . . . 107 . . . 44 233 155 43 44 . 125 . 127 67 92 Knockbacks 6 | . . . . . . . . . . . . . . . . . . . . . . 4 1 . 1 . . . . . . . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . . . . . . . . . . . 4 . . 1 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 146 | . . 13 . . . . . . 64 . 28 . . . . . . . . 41 . . . . . . . . . . . . Shots 5 | . . . . . . . . . 2 . 1 . . . . . . . . 2 . . . . . . . . . . . . Rammed 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 354 | . 27 85 33 24 . 2 . . 167 . 1 . . . 2 . 15 . 123 139 156 . 222 354 272 . 190 199 7 215 . 174 Average Temperature 61 | . 10 33 20 15 . 2 . . 84 . 1 . . . 2 . 6 . 67 80 55 . 38 142 90 . 89 29 6 81 . 67 Received Heat Transfer 1116 | . 216 195 . . . 126 . . 39 18 24 . . . . . 45 18 36 18 54 9 81 96 . . . . 33 54 . 54 Effects 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . Impact Corruptions 9 | . . . . . . . . . . . . . . . . . . . . . . 2 7 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . 3 . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . Heat Transferred 923 | . . 725 25 25 . . . . . . . . . . . . . . . . 148 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Peak Influence 615 | 35 259 221 47 . . 437 130 60 394 . . . . 81 . . . 201 . . . . 615 . . . . 68 124 489 350 585 Initial 209 | . 22 53 47 . . . 130 45 42 . . . . 37 . . . 88 . . . . 53 . . . . 50 . 63 193 209 Average 188 | 16 132 124 47 . . 237 130 55 279 . . . . 58 . . . 74 . . . . 272 . . . . 54 61 212 307 346 Maximum Alert Level 2 | . 1 1 . . . 2 . . 1 . . . . . . . . 1 . . . . 2 . . . . . . 2 1 2 Low Security (%) 55 | 100 79 91 100 . 100 50 100 100 21 . . . . 100 . . . 98 . . . . 20 . . . . 100 100 63 . . Level 1 39 | . 20 8 . . . 36 . . 78 . . . . . . . . 1 . . . . 70 . . . . . . 24 99 67 Level 2 4 | . . . . . . 12 . . . . . . . . . . . . . . . . 8 . . . . . . 11 . 32 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 2 . . . . . . . 3 . . . . 2 . . . 2 . . . . 7 . . . . 1 2 4 2 . Investigation 6 | . 2 . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . 1 . . Extermination 9 | . . . . . . . . . 1 . . . . . . . . 1 . . . . 5 . . . . . 1 1 . . Reinforcement 10 | . . . . . . . . . . . . . . 2 . . . 1 . . . . 1 . . . . 1 1 2 2 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Distress Signals 12 | . 1 . . . . 3 . . 1 . . . . . . . . 1 . . . . 3 . . . . . . 2 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 375 | . 15 16 1 . . 20 1 4 15 13 4 . 4 1 . . 20 12 14 4 20 8 60 12 13 . 5 6 11 45 13 38 Peak Tracking Total 25 | . 4 4 2 . . 6 1 5 8 7 4 . 4 1 . . 14 3 6 5 14 5 9 6 5 . 5 5 7 25 10 17 Tactical Retreats 56 | . . 5 . . . 2 . . 1 . 1 . 1 . . . 3 1 2 . 1 2 16 5 4 . 1 . 1 5 1 4 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Traps Triggered 10 | . 2 . . . . . 1 . 2 . . . . . . . . . . . . . 3 . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . . . . 2 . . . . . 1 . . . 11 1 . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Machines Disabled 8 | . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . 1 . 3 1 Max in Single Turn 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 1 Garrison Access 4 | . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Machines Accessed 93 | . 7 4 . 2 . 10 1 . 7 . . . . 7 . 4 . 3 . . 4 . 15 1 . 7 . 4 9 5 2 1 Terminals 50 | . 7 2 . . . 8 1 . 4 . . . . 4 . . . 2 . . . . 9 . . . . 3 6 2 2 . Fabricators 9 | . . . . . . . . . 1 . . . . 1 . . . . . . . . 4 . . . . . 2 1 . . Repair Stations 5 | . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . 1 Recycling Units 3 | . . . . . . . . . . . . . . 1 . . . 1 . . . . 1 . . . . . . . . . Scanalyzers 3 | . . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . 2 . . Total Hacks 273 | . 26 11 . 5 . 31 2 . 19 . . . . 17 . 27 . 11 . . 19 . 37 1 . 20 . 10 23 7 6 1 Successful 180 | . 17 6 . 5 . 19 1 . 11 . . . . 3 . 27 . 7 . . 19 . 23 1 . 20 . 6 9 3 3 . Failed 92 | . 8 5 . . . 12 1 . 8 . . . . 14 . . . 4 . . . . 14 . . . . 4 14 4 3 1 Catastrophic 9 | . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . 3 1 1 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 63 | . 17 7 . 1 . 9 . . 3 . . . . 4 . . . 1 . . . 1 11 . . . . . 7 1 1 . Terminals 149 | . 26 7 . . . 26 2 . 13 . . . . 8 . . . 9 . . . . 26 . . . . 6 17 3 6 . Fabricators 13 | . . . . . . . . . 1 . . . . 2 . . . . . . . . 6 . . . . . 3 1 . . Repair Stations 13 | . . 2 . . . . . . . . . . . . . . . . . . . . 3 . . . . 4 3 . . 1 Recycling Units 8 | . . . . . . . . . . . . . . 4 . . . 2 . . . . 2 . . . . . . . . . Scanalyzers 10 | . . 2 . . . 4 . . 4 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . 1 . . 1 . . . . 3 . . . . . . . . . . . . . . . 3 . . Terminal Hacks 132 | . 12 1 . 5 . 11 1 . 5 . . . . 1 . 27 . 5 . . 19 . 12 1 . 20 . 2 6 1 3 . Record 35 | . . . . 4 . . . . . . . . . . . 8 . . . . 12 . 2 . . 8 . . . . 1 . Part Schematic 17 | . 1 . . . . . . . . . . . . . . 11 . . . . . . 1 . . 4 . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Robot Analysis 7 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . 4 . 1 . . . . Prototype ID Bank 22 | . 1 . . . . 2 . . 1 . . . . . . 3 . 1 . . 7 . 2 . . 4 . . . . 1 . Open Door 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Open DSF 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Branch Access Points 5 | . . 1 . . . 1 . . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . Emergency Access Points 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Alert Level 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . . 1 . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . Locate Traps 8 | . 3 . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Recall Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Hauler Manifests 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Registered Components 2 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Zone Layout 11 | . 2 . . . . 4 . . 2 . . . . . . . . . . . . . 1 . . . . . 1 . 1 . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Build 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . Repair Station Hacks 10 | . . 2 . . . . . . . . . . . . . . . . . . . . 2 . . . . 4 2 . . . Scan Component 5 | . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 . . . Repair 5 | . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 . . . Recycling Unit Hacks 4 | . . . . . . . . . . . . . . 1 . . . 1 . . . . 2 . . . . . . . . . Retrieve Components 4 | . . . . . . . . . . . . . . 1 . . . 1 . . . . 2 . . . . . . . . . Scanalyzer 10 | . . 2 . . . 4 . . 4 . . . . . . . . . . . . . . . . . . . . . . . Insert Component 5 | . . 1 . . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . Analyze 5 | . . 1 . . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . Seal Access 4 | . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 16 | . 5 1 . . . 3 . . 1 . . . . . . . . 1 . . . . 4 . . . . . . 1 . . Terminals 13 | . 5 1 . . . 3 . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Botnet 11 | . 4 1 . . . 3 . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Overload 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 64 | . 7 2 . . . 9 1 . 5 . . . . 7 . . . 3 . . . . 12 . . . . 3 9 3 2 1 Full Trace Events 4 | . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . . . . . . . . . . . . 84 . . . . . . . . . Total Robot Build Rating 18 | . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . Part Schematics Acquired 22 | . 1 1 . . . 2 . . 2 . . . . . . 11 . . . . . . 1 . . 4 . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 132 | . . . . . . . . . . . . . . . . . . . . . . . 58 . . . . . 74 . . . Total Part Build Rating 14 | . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . Parts Repaired 5 | . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 . . . Time 207 | . . 26 . . . . . . . . . . . . . . . . . . . . 44 . . . . 112 25 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 23 | . . . . . . . . . . . . . . 3 . . . . . . . . 20 . . . . . . . . . Parts Scanalyzed 5 | . . 1 . . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 1 . . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . 3 . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Total Allies 21 | . . . . 3 . . . . . . . . . . . . 1 . . . 4 . 13 . . . . . . . . . Largest Group 4 | . . . . 3 3 3 . . . . . . . . . . 1 . . . 4 . 3 . . . . . . . . . Highest-Rated Group 176 | . . . . 37 37 37 . . . . . . . . . . 96 . . . 176 . 141 . . . . . . . . . Highest-Rated Ally 96 | . . . . 21 21 21 . . . . . . . . . . 96 . . . 49 . 47 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 70 | . . . . . . 21 . . . . . . . . . . 8 . . . 13 . 28 . . . . . . . . . Total Damage 1886 | . . . . . . 371 . . . . . . . . . . 347 . . . 419 . 749 . . . . . . . . . Kills 9 | . . . . . . 5 . . . . . . . . . . . . . . 1 . 3 . . . . . . . . . Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Robot Analysis Total 7 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . 4 . 1 . . . . Derelict Logs Recovered 17 | . . . 2 . . . . . . 1 2 2 1 . . . 2 . 2 . . 1 . 1 3 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 11 | . . . . . . . . . . . . . . 5 . . . 6 . . . . . . . . . . . . . . Traps 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Emergency Access 7 | . . . . . . . . . . . . . . 4 . . . 3 . . . . . . . . . . . . . . Exits 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Turns Passed 13599 | 137 611 546 202 546 198 370 46 26 545 108 193 222 248 181 14 23 429 351 141 140 730 165 2351 552 2521 94 248 400 367 510 241 143 Spaces Moved 18670 | 70 557 498 360 783 312 627 136 82 899 295 596 765 411 516 55 92 1003 564 312 265 873 337 3025 633 1076 184 241 604 554 753 723 469 Core 14 | . . . . . . . . . . . . . . . . . . 6 . . 8 . . . . . . . . . . . Treads 209 | . . . . . . . . . . . . . . . . . . . . . 209 . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 424 | 70 354 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2458 | . 203 498 360 783 312 135 . . . . . . . . . . . 167 . . . . . . . . . . . . . . Flight 15565 | . . . . . . 492 136 82 899 295 596 765 411 516 55 92 1003 391 312 265 656 337 3025 633 1076 184 241 604 554 753 723 469 Fastest Speed 7 | 80 56 52 52 52 52 31 31 31 28 27 27 27 27 25 25 25 25 26 35 35 29 29 29 39 33 29 17 15 28 7 21 18 Average Speed 36 | 81 71 52 52 52 53 36 31 31 29 27 27 27 27 25 25 25 25 39 35 38 65 29 36 40 33 34 27 28 28 25 25 23 Slowest Speed 195 | 90 80 52 52 52 112 116 31 31 195 109 108 27 27 25 25 25 28 115 35 105 160 33 131 123 45 38 29 29 28 37 105 32 Overloaded Moves 223 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 23 . 44 17 103 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 68 | . . . . . . . . 2 3 . 1 . . 1 . . 5 . 2 1 2 . 13 5 . . . . 3 22 4 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 50 | 4 80 28 75 91 65 52 4 74 21 50 86 76 58 10 14 75 89 17 59 49 76 55 48 72 78 63 50 13 53 23 52 20 Regions Visited 32 Branch Regions 20 Pre-discovered Areas 11 | . . . 1 1 . . . . . 1 . 4 . . . 1 . . . . . . . . . 3 . . . . . . Known Exits Taken 28 | . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 18 | . . . 1 . 1 . . . . . 2 2 . . . . 2 . 1 1 . 2 . 3 2 . 1 . . . . . Spaces Dug 84 | . . . . . . . . . 4 . . . . 2 . . 2 6 3 . . 1 31 . 10 . 8 3 2 7 3 2 Terrain Destroyed 319 | . . . . . . 14 . . 43 35 12 . . 2 . . 2 6 48 77 8 2 31 . 12 . 8 3 2 7 5 2 Melee 68 | . . . . . . . . . 4 . . . . 2 . . 2 6 3 . . 1 26 . 10 . 2 1 2 7 . 2 Projectile 21 | . . . . . . . . . . . . . . . . . . . . . . 1 5 . 2 . 6 2 . . 5 . AOE 230 | . . . . . . 14 . . 39 35 12 . . . . . . . 45 77 8 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Total 24743 | 123 705 712 371 900 344 737 138 79 1137 313 618 781 547 557 54 91 1170 650 330 298 1027 375 4104 910 3203 203 416 822 759 1026 754 489 Wait 4913 | 18 75 144 6 50 27 26 . . 162 . 8 3 135 12 . . 166 13 . 19 5 4 885 264 2091 . 162 183 188 261 1 5 Move 18518 | 69 556 497 359 782 311 626 136 78 892 294 593 764 410 513 54 91 993 563 308 262 869 336 3000 623 1075 183 240 603 547 717 714 460 Hop 52 | . . . . . . . . 1 3 . 1 . . 1 . . 4 . 1 1 1 . 11 4 . . . . 3 13 4 4 Pick Up 201 | 8 15 12 2 6 3 20 . . 16 3 2 7 1 10 . . 1 18 1 3 28 1 22 1 3 1 1 1 5 2 4 4 Fast Attach 63 | . . . . . . . . . . . . . . . . . . . . . 5 3 10 1 4 8 . 11 2 12 5 2 Attach 115 | 1 2 7 . . . 6 1 . 8 1 4 1 . 3 . . 2 15 5 4 11 4 14 2 5 . 2 4 3 4 2 4 Detach 37 | . . . . . . . . . 1 . 1 1 . . . . . 4 4 3 2 . 3 3 3 1 2 4 2 1 2 . Swap 90 | 5 5 4 . 4 1 9 . . 11 7 3 1 . 6 . . . 2 . . 10 1 11 . . . 2 . 1 . 7 . Drop 155 | 7 11 5 2 5 2 17 . . 7 2 1 4 1 6 . . 1 5 1 1 24 3 20 2 1 4 1 8 5 3 3 3 Fire 181 | 15 40 41 2 1 . 2 . . 11 5 3 . . . . . . . 5 5 3 17 9 . 7 . 4 3 . . 8 . Melee 293 | . . . . 20 . 31 1 . 26 1 1 . . 6 . . 3 30 5 . . 6 101 10 14 6 2 5 3 13 4 5 Ram 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . 2 Rewire 101 | . . . . 32 . . . . . . . . . . . . . . . . 69 . . . . . . . . . . . Trap 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat / *Exi / *Zio) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Arm / *Tes) -3/Testing -2/Research -2/Quarantine -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 138 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Central database locked down 309 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 8) 565 | -10/Materials | Core integrity fell below 50% 693 | -10/Materials | Discovered new exit (range 16) 749 | -10/Materials | Entered another Materials area 749 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 777 | -9/Materials | Identified exit to Mines 899 | -9/Materials | Repaired Hover Unit 1295 | -9/Materials | Entered Mines 1300 | -9/Mines | Met a Derelict bent on vengeance 1316 | -9/Mines | Learned Materials terminal intel 1400 | -9/Mines | Learned location of Storage (-7) 1420 | -9/Mines | Discovered new exit (range 5) 1421 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1423 | -9/Mines | Identified exit to Materials 1424 | -9/Mines | Build established: Scavenger-Mutant 1454 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1494 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1495 | -9/Mines | Discovered new exit (range 5) 1496 | -9/Mines | Identified exit to Exiles 1497 | -9/Mines | Entered Exiles 1497 | -9/Exiles | Found Exiles lab destroyed 1505 | -9/Exiles | Discovered new exit (range 15) 1512 | -9/Exiles | Identified exit to Mines 1707 | -9/Exiles | Learned location of Zion (-7) 1730 | -9/Exiles | Discovered exit to Mines (range 14) 1807 | -9/Exiles | Opened EX-Vault 2043 | -9/Exiles | Entered Mines 2043 | -8/Mines | Accompanied by 3 allies 2208 | -8/Mines | Discovered exit to Materials (range 7) 2241 | -8/Mines | Entered Materials 2241 | -8/Materials | Accompanied by 3 allies 2241 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2242 | -8/Materials | Loaded intel: 12 terminal locations 2588 | -8/Materials | Discovered new exit (range 15) 2592 | -8/Materials | Identified exit to Factory 2611 | -8/Materials | Entered Factory 2611 | -7/Factory | Evolved 2 slots: Utility x2 2635 | -7/Factory | Identified exit to DSF 2657 | -7/Factory | Sucked down chute 2657 | -7/Factory | Entered Waste 2660 | -7/Waste | Spotted C-40 Crusher 2660 | -7/Waste | Spotted C-40 Crusher 2662 | -7/Waste | Spotted C-40 Crusher 2664 | -7/Waste | Spotted C-40 Crusher 2672 | -7/Waste | EMP discharged 2678 | -7/Waste | Discovered new exit (range 16) 2682 | -7/Waste | Identified exit to Factory 2683 | -7/Waste | Entered Factory 2701 | -7/Factory | Identified exit to Storage 2701 | -7/Factory | Identified exit to Lower Caves 2759 | -7/Factory | System corruption reached 10% 3117 | -7/Factory | Lost 3 parts (3n) 3228 | -7/Factory | Entered Lower Caves 3283 | -7/Lower Caves | Destroyed 8 combat bots 3315 | -7/Lower Caves | Attacked by a faux Warlord 3331 | -7/Lower Caves | Discovered new exit (range 15) 3332 | -7/Lower Caves | Encountered a Warlord checkpoint 3335 | -7/Lower Caves | Identified exit to Lower Caves 3336 | -7/Lower Caves | Entered another Lower Caves area 3337 | -7/Lower Caves | Encountered a Warlord checkpoint 3363 | -7/Lower Caves | Learned Factory trap positions 3376 | -7/Lower Caves | Learned Factory security intel 3437 | -7/Lower Caves | Spotted B-75 Beast 3492 | -7/Lower Caves | Lost 4 parts (2n1u1w) 3493 | -7/Lower Caves | Build established: Scavenger-Scout 3527 | -7/Lower Caves | Discovered new exit (range 8) 3529 | -7/Lower Caves | Identified exit to Zion 3529 | -7/Lower Caves | Entered Zion 3539 | -7/Zion | Given A8's code to call for help 3560 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3574 | -7/Zion | Discovered new exit (range 10) 3576 | -7/Zion | Identified exit to Proximity Caves 3590 | -7/Zion | System corruption cleaned by Quarantine Array 3602 | -7/Zion | Learned location of Warlord (-5) 3651 | -7/Zion | Learned location of Recycling (-7) 3653 | -7/Zion | Identified exit to Deep Caves 3664 | -7/Zion | Learned location of Armory (-3) 3685 | -7/Zion | Learned location of Data Miner (-6) 3701 | -7/Zion | Learned Factory garrison access intel 3751 | -7/Zion | Entered Proximity Caves 3753 | -6/Proximity Caves | Learned Factory machine intel 3893 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3893 | -6/Proximity Caves | Discovered new exit (range 10) 3895 | -6/Proximity Caves | Identified exit to Factory 3999 | -6/Proximity Caves | Entered Factory 3999 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4000 | -6/Factory | Loaded intel: 77 trap records 4002 | -6/Factory | Loaded intel: 272 machine locations 4003 | -6/Factory | Loaded intel: 4 garrison access locations 4032 | -6/Factory | Identified exit to Lower Caves 4180 | -6/Factory | Entered Lower Caves 4192 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4194 | -6/Lower Caves | Identified exit to Data Miner 4194 | -6/Lower Caves | Entered Data Miner 4194 | -6/Data Miner | Discovered new exit (range 6) 4196 | -6/Data Miner | Identified exit to Proximity Caves 4199 | -6/Data Miner | Met Data Miner 4204 | -6/Data Miner | Learned location of Section 7 (-2) 4204 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4208 | -6/Data Miner | Received God Mode back door access code from Data Miner 4217 | -6/Data Miner | Entered Proximity Caves 4230 | -5/Proximity Caves | Spotted B-75 Beast 4232 | -5/Proximity Caves | Escorted by Enhanced Grunt 4274 | -5/Proximity Caves | Learned Factory terminal intel 4399 | -5/Proximity Caves | Build established: Scavenger-Sprinter 4533 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4645 | -5/Proximity Caves | Discovered new exit (range 5) 4646 | -5/Proximity Caves | Identified exit to Factory 4646 | -5/Proximity Caves | Entered Factory 4646 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4647 | -5/Factory | Loaded intel: 26 terminal locations 4652 | -5/Factory | Lost 3 parts (1n1u1w) 4703 | -5/Factory | Identified exit to Upper Caves 4807 | -5/Factory | Lost 12 parts (1p5n5u1w) 4983 | -5/Factory | Spotted B-75 Beast 4997 | -5/Factory | Entered Upper Caves 5006 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5018 | -5/Upper Caves | Encountered a Warlord checkpoint 5025 | -5/Upper Caves | Spotted B-75 Beast 5075 | -5/Upper Caves | Learned Factory security intel 5088 | -5/Upper Caves | Build established: Mutant 5097 | -5/Upper Caves | Learned Factory security intel 5117 | -5/Upper Caves | Core integrity fell below 50% 5135 | -5/Upper Caves | Discovered new exit (range 8) 5138 | -5/Upper Caves | Identified exit to Upper Caves 5138 | -5/Upper Caves | Entered another Upper Caves area 5139 | -5/Upper Caves | Identified exit to Warlord 5248 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5278 | -5/Upper Caves | Entered Warlord 5304 | -5/Warlord | Discovered new exit (range 8) 5306 | -5/Warlord | Identified exit to Proximity Caves 5330 | -5/Warlord | System corruption cleaned by Quarantine Array 5467 | -5/Warlord | Found Prototype Device 5468 | -5/Warlord | Identified Minesniffer Drone Bay 5547 | -5/Warlord | Warlord's base attacked by MAIN.C 5839 | -5/Warlord | Build established: Derelict-Mutant 5897 | -5/Warlord | Warlord forces counterattacked 5900 | -5/Warlord | Spotted Executioner 5901 | -5/Warlord | Spotted Striker 5908 | -5/Warlord | Spotted Executioner 5918 | -5/Warlord | Destroyed Executioner 5929 | -5/Warlord | Found Prototype Processor 5930 | -5/Warlord | Identified Exp. Core Analyzer 6008 | -5/Warlord | Entered Proximity Caves 6014 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6026 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 6031 | -4/Proximity Caves | Found Prototype Special Weapon 6031 | -4/Proximity Caves | Identified Molecular Deconstructor 6052 | -4/Proximity Caves | Learned location of 1 exit from Research 6169 | -4/Proximity Caves | Discovered new exit (range 11) 6173 | -4/Proximity Caves | Identified exit to Factory 6173 | -4/Proximity Caves | Entered Factory 6173 | -4/Factory | Evolved 2 slots: Utility x2 6182 | -4/Factory | Lost 5 parts (1p1n2u1w) 6261 | -4/Factory | Lost 3 parts (1p2n) 6382 | -4/Factory | Fabricated B-60 Warrior? 6492 | -4/Factory | Spotted B-86 Titan 6528 | -4/Factory | Build established: Scavenger-Mutant 6715 | -4/Factory | P-70 Sage assimilated allied Warrior 7a 6724 | -4/Factory | P-70 Sage assimilated allied Warrior 7b 6741 | -4/Factory | Incoming investigation squad redirected 7004 | -4/Factory | Found Prototype Hackware 7005 | -4/Factory | Identified Exp. Hacking Suite 7252 | -4/Factory | Repaired Cld. Nuclear Pulse Thruster 7315 | -4/Factory | Build established: Hacker-Mutant 7400 | -4/Factory | Discovered new exit (range 12) 7417 | -4/Factory | Identified exit to Research 7917 | -4/Factory | Found Prototype Slashing Weapon 7917 | -4/Factory | Identified Molecular Scythe 8017 | -4/Factory | Spotted B-86 Titan 8057 | -4/Factory | Identified exit to Upper Caves 8125 | -4/Factory | Fabricated Imp. Force Booster? 8173 | -4/Factory | Search patrols dispatched 8523 | -4/Factory | Discovered exit to Research (range 14) 8524 | -4/Factory | Entered Upper Caves 8905 | -4/Upper Caves | Spotted B-86 Titan 9011 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9057 | -4/Upper Caves | Discovered new exit (range 15) 9063 | -4/Upper Caves | Identified exit to Upper Caves 9076 | -4/Upper Caves | Entered another Upper Caves area 9343 | -4/Upper Caves | Discovered exit to Research (range 8) 9349 | -4/Upper Caves | Learned 4 Research zone layouts 9422 | -4/Upper Caves | Build established: Hacker-Scout 9606 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 11508 | -4/Upper Caves | Learned Research garrison access intel 11591 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11591 | -4/Upper Caves | Discovered new exit (range 12) 11596 | -4/Upper Caves | Identified exit to Zhirov 11597 | -4/Upper Caves | Entered Zhirov 11597 | -4/Zhirov | Discovered new exit (range 3) 11598 | -4/Zhirov | Identified exit to Proximity Caves 11604 | -4/Zhirov | Met Zhirov 11611 | -4/Zhirov | Learned location of Quarantine (-2) 11611 | -4/Zhirov | Learned location of Testing (-3) 11611 | -4/Zhirov | Learned location of Command (-1) 11619 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11627 | -4/Zhirov | Found Alien Artifact 11634 | -4/Zhirov | Found Alien Artifact 11634 | -4/Zhirov | Identified Integrated Reactor 11634 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11691 | -4/Zhirov | Entered Proximity Caves 11939 | -3/Proximity Caves | Entered Research 11939 | -3/Research | Evolved 2 slots: Utility x2 11940 | -3/Research | Identified exit to Armory 11941 | -3/Research | Identified exit to Testing 11943 | -3/Research | Loaded intel: 3 garrison access locations 11946 | -3/Research | Identified exit to DSF 12027 | -3/Research | Repaired Lyr. Medium Armor Plating 12091 | -3/Research | Repaired Lrn. Sensor Array 12339 | -3/Research | Entered Testing 12375 | -3/Testing | Repaired Lyr. Medium Armor Plating 12407 | -3/Testing | Build established: Hacker-Ninja 12688 | -3/Testing | Discovered new exit (range 14) 12692 | -3/Testing | Identified exit to Research 12706 | -3/Testing | Entered Research 12706 | -2/Research | Evolved 2 slots: Propulsion x2 12749 | -2/Research | Identified exit to DSF 12993 | -2/Research | Build established: Hacker-Scout 13115 | -2/Research | Incoming investigation squad redirected 13159 | -2/Research | Lost 4 parts (2n2u) 13169 | -2/Research | Identified Transdimensional Reconstructor 13169 | -2/Research | Warped through subspace 13181 | -2/Research | Found Prototype Slashing Weapon 13181 | -2/Research | Identified Vibroblade 13183 | -2/Research | Found Prototype Device 13183 | -2/Research | Identified Exp. Cloaking Device 13201 | -2/Research | Discovered new exit (range 22) 13206 | -2/Research | Search patrols dispatched 13215 | -2/Research | Identified exit to Quarantine 13216 | -2/Research | Entered Quarantine 13357 | -2/Quarantine | Found Alien Impact Weapon 13371 | -2/Quarantine | Found Alien Artifact 13371 | -2/Quarantine | Identified Core Reset Matrix 13371 | -2/Quarantine | Identified Core Stripper 13371 | -2/Quarantine | Used Core Reset Matrix 13375 | -2/Quarantine | Detected hypermatrix surge 13375 | -2/Quarantine | Sensed 10 artifacts in vicinity 13412 | -2/Quarantine | Discovered new exit (range 16) 13416 | -2/Quarantine | Identified exit to Access 13451 | -2/Quarantine | Found Matter Drive 13457 | -2/Quarantine | Entered Access 13457 | -1/Access | Evolved 2 slots: Propulsion x2 13475 | -1/Access | Spotted B-99 Colossus 13549 | -1/Access | Spotted B-99 Colossus 13550 | -1/Access | Spotted B-99 Colossus 13597 | -1/Access | Discovered new exit (range 3) 13600 | -1/Access | Identified exit to Surface 13600 | *** | Heading to fleet! Last Messages --------------- 13581_ K-01 Serf cleans the Hyperwave Decoder. 13582_ Penetrated by Slug. 13582_ Q-thruster destroyed. 13582_ Impulse Thruster destroyed. 13583_ Slug penetrates Wall. 13585_ Dropped Quantum Reactor. 13585_ K-01 Serf cleans the Hyperwave Decoder. 13586_ Acquired Quantum Reactor. 13588_ Field Propulsion Array destroyed. 13591_ Slug penetrates Sealed Heavy Doors. 13591_ Penetrated by Slug. 13591_ Molecular Scythe destroyed. 13591_ Slug penetrates Sealed Heavy Doors. 13591_ Penetrated by Slug. 13593_ K-01 Serf cleans the Hyperwave Decoder. 13597_ Main Access Shell breached. 13597_ EXIT=FOUND 13600_ EXIT=IDENTIFIED: SURFACE [Achievement: 20k Club] [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ??????????# # ####################??? | | ?????????## " #?????????????????????? | | ###################/##" #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | +?????????????????????? | | ############/########## #?????????????????????? | | # #????# #?????????????????????? | | # #??### #?????????????????????? | | # """"" #?? ????????????????????? | | # """"" #?? ???????????????????? | | # """"" #?? #??????????????????? | | " """"" #?? #??????????????????? | | # """"" #?? #??????????????????? | | # #?? #??????????????????? | | # ### #??????????????????? | | # " """""""""""#??????????????????? | | # " ""????????????????????????????? | | #####+###/###"" ""????????????????????????????? | | ####???# #?## """""""""""#??????????????????? | | ???????# #??###" #??????????????????? | | ???????# #????## """""" #??????????????????? | | ???????# #?????# " "?????????????????????? | | ???????# #?????# " "" "?????????????????????? | | ???????# #?????# " "@ "?????????????????????? | | ???????+ #?????# " "?????????????????????? | | ???????# # ?????# """ "" #??????????????????? | | ???????# # #????# ss #??????????????????? | | ???????# # #????# #??????????????????? | | ???????# # #????""""""""""""??????????????????? | | ????????+## ##??????????????????????????????????? | | ??????????# #?????????????????????????????""????? | | ??????????# #?????????????????????????????""????? | | ??????????+ #?????????????????????????????"Y????? | | ??????????# #?????????????????????????????""????? | | ??????????? #?????????????????????????????""????? | | ??????????? #???????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 55 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Cloak Strength 4 Additional Mass Support 6 Armor Coverage 600 Resistance: TH 20 Core Shielding 40 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 75 Melee Accuracy 6 Target Analysis 6 Core Analysis 8 Recoil Reduction 3 Particle Charging 30 Offensive Hacking 30 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-60 Warrior | x3 | -4/Factory | Preloaded Imp. Force Booster | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Matter Drive Achievements -------------- 20k Club Alien Roots Charge!!! Home At Last? Ride The Lightning Rockin' Loadout Speed Demon Challenges ------------ None Game ------ Seed DiametricExplosiveArray Manual? 0 Play Time 05:59:23 Cumulative 110.4 hours Start 2022.12.04 @ 13:19:46 End 2022.12.06 @ 23:59:17 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 103 Adventurer 0 Explorer 0 Win Type 2 Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 65 Gallery% 52 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d0dadd70-48e8-4191-8e7b-8e175898797a