Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.05 @ 19:59:12 Player: Florist Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (161) 805 Value Destroyed (3641) 3641 Prototype IDs (25) 500 Alien Tech Used (4) 800 Bonus (7046) 7046 TOTAL SCORE: 19492 Bonus ------- High Alert Combat Kills 156 Follower Combat Kills 890 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1300 Matter 251/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (8) ------ Deep Network Scanner Advanced System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Quantum Capacitor Advanced Cloaking Device Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved VTOL Module Improved Cesium-ion Thruster Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Biomechanical Wings Field Propulsion Array > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Hacking Suite Advanced Hacking Suite Deep Network Scanner Advanced System Shield > --- WEAPON ----------- Advanced Plasma Cannon Power Maul > --- INVENTORY -------- Experimental Heat Sink Quantum Capacitor Advanced Cloaking Device Authchip [Propulsion] Authchip [Processor] Enhanced Nova Cannon Warp Cannon [Rating: 120] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Hover Unit Gravmag Array Flight Unit Cooled VTOL Module Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Shotgun Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Ext Fac Arm Lab Res Qua Slots Evolved 14 | . . . 2 . 2 2 2 . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . 1 . Propulsion 6 | . . . 1 . 1 2 . . . . . 1 . . 1 . Utility 6 | . . . . . 1 . 2 . . 2 . 1 . . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . Parts Attached 117 | 7 7 2 24 . 20 12 9 . 4 6 3 5 4 4 5 5 Power 11 | 1 1 . 1 . 2 1 1 . . . . 1 2 . 1 . Engine 6 | 1 1 . 1 . 2 1 . . . . . . . . . . Core 2 | . . . . . . . 1 . . . . 1 . . . . Reactor 3 | . . . . . . . . . . . . . 2 . 1 . Propulsion 34 | 2 . . 8 . 7 6 3 . 1 1 1 1 . . 1 3 Treads 15 | 2 . . 8 . 5 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . 3 Flight 16 | . . . . . 2 6 3 . 1 1 1 1 . . 1 . Utility 34 | 2 2 . 1 . 4 4 4 . 3 4 2 3 1 2 2 . Device 9 | 1 . . . . . 2 1 . 1 2 . 1 1 . . . Storage 5 | 1 2 . . . 1 1 . . . . . . . . . . Processor 5 | . . . . . . 1 1 . 2 1 . . . . . . Hackware 10 | . . . . . . . 2 . . 1 2 2 . 1 2 . Protection 5 | . . . 1 . 3 . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 38 | 2 4 2 14 . 7 1 1 . . 1 . . 1 2 1 2 Energy Gun 10 | 1 4 . 4 . . . . . . . . . . 1 . . Energy Cannon 4 | . . . 1 . . . . . . . . . 1 1 1 . Ballistic Gun 15 | 1 . 1 9 . 4 . . . . . . . . . . . Ballistic Cannon 1 | . . 1 . . . . . . . . . . . . . . Launcher 5 | . . . . . 3 . . . . . . . . . . 2 Special Weapon 1 | . . . . . . . . . . 1 . . . . . . Impact Weapon 2 | . . . . . . 1 1 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . 4 . 4 . 1 . 2 1 . . . 7 1 1 Parts Lost 34 | . 3 2 1 . 4 . . . . 2 . 4 . . 13 5 Power 3 | . 1 . . . . . . . . . . 1 . . 1 . Propulsion 11 | . . . . . 1 . . . . . . 1 . . 7 2 Utility 11 | . . . . . 3 . . . . 2 . . . . 4 2 Weapon 9 | . 2 2 1 . . . . . . . . 2 . . 1 1 Highest Loss Streak 13 | . 2 1 1 . 1 . . . . 2 . 4 . . 13 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 14 | 2 13 17 19 20 22 9 9 9 9 9 9 8 9 6 6 3 Power 1 | . 1 1 1 1 1 1 2 2 2 1 1 . . . . 1 Propulsion 3 | 1 2 3 5 6 9 . 1 2 1 2 2 1 1 . . . Utility 6 | . 6 7 9 10 8 5 4 3 4 4 4 4 6 3 3 2 Weapon 3 | . 3 6 4 3 3 2 2 2 1 1 2 2 1 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 31 | . 1 . 11 . 4 4 1 . 3 1 . 1 2 1 . 2 Power 3 | . . . 1 . . . 1 . 1 . . . . . . . Propulsion 8 | . . . 3 . 2 2 . . 1 . . . . . . . Utility 11 | . 1 . 1 . 1 . . . 1 1 . 1 2 1 . 2 Weapon 9 | . . . 6 . 1 2 . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 98 99 100 98 79 85 86 90 95 93 86 88 86 76 19 Engine 7 | . 13 14 11 11 9 7 2 . . . . . . . . . Treads 20 | . 28 27 33 33 35 1 . . . . . . . . . . Flight 11 | . . . . . . 40 39 40 39 35 34 30 31 31 27 . Device 7 | . 14 14 5 . 8 7 6 6 6 6 5 9 10 4 3 . Storage 9 | . 14 14 11 11 9 7 6 6 6 5 5 5 5 5 3 . Processor 3 | . . . . . . 6 13 13 13 15 11 10 10 10 9 3 Hackware 3 | . . . . . . . 5 6 6 11 11 14 15 18 18 9 Protection 3 | . . . 5 11 8 . . . . . . . . . . . Energy Gun 6 | . 26 22 6 . . . . . . . . . . . . . Ballistic Gun 12 | . 1 3 25 33 26 1 . . . . . . . . . . Impact Weapon 1 | . . . . . . 5 6 6 6 5 5 5 5 5 3 . Peak Build Rating 120 | 7 11 13 21 21 31 49 56 56 66 79 81 101 103 109 120 71 Average Rating 37 | 4 9 10 18 21 27 38 52 56 62 75 76 93 101 101 100 37 On Entrance 46 | . 7 10 12 21 21 27 38 56 56 66 73 80 94 103 107 25 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 106 | 13 52 50 64 64 106 98 24 24 30 32 32 33 40 39 38 12 Greatest Support 80 | 40 40 40 60 60 80 60 31 31 32 32 40 47 41 41 53 60 Greatest Overweight (x) 2 | . 1 2 1 1 1 1 . . . 1 . 1 1 . . . Average Overweight (x) . | . . 1 . 1 . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 10 10 10 10 10 10 10 10 10 5 Average Capacity 16 | 6 17 20 20 20 23 9 10 10 10 10 10 10 10 10 9 5 Most Carried 25 | 4 17 20 20 20 25 23 10 10 10 10 10 9 10 10 9 5 Average Carried 15 | 2 13 17 19 20 22 8 9 9 9 9 9 7 9 7 7 4 Final Capacity 25 | 8 20 20 20 20 25 10 10 10 10 10 10 10 10 10 5 5 Final Carried 23 | 4 17 19 20 20 23 10 10 10 10 10 10 9 10 10 5 5 Class Distribution -------------------- 22% | Mutant 16% | Tank 15% | Scavenger-Tank 9% | Hacker-Ninja 8% | Scavenger-Gunner 7% | Hacker-Scout 6% | Scout 4% | Sprinter 3% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Sprinter | -7/Factory Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/Extension Hacker-Ninja | -4/Factory Hacker-Ninja | -4/Armory Wizard-Scout | -4/Lab Wizard-Scout | -3/Research Hacker-Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Ext Fac Arm Lab Res Qua Matter Collected 3776 | 199 141 55 888 76 1282 170 267 . 76 63 192 81 86 85 115 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6427 | 143 969 35 1476 20 1695 170 562 . 457 400 27 306 51 . 116 . Parts 308 | 11 57 4 101 2 98 10 . . 5 6 3 9 1 . 1 . Haulers Intercepted 14 | . 2 . 4 . 2 . . . 3 1 . 1 . . 1 . Recyclers Shooed 4 | . 2 . . . 1 . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Ext Fac Arm Lab Res Qua Combat Hostiles Destroyed 83 | . 16 3 27 1 36 . . . . . . . . . . . Guns 68 | . 16 1 25 1 25 . . . . . . . . . . . Cannons 2 | . . 2 . . . . . . . . . . . . . . AOE 12 | . . . 1 . 11 . . . . . . . . . . . Classes Destroyed 14 | 2 7 . 3 . 2 . . . . . . . . . . . Worker 5 | . 2 . 1 . . . . . . . . 2 . . . . Builder 8 | . . . . . 2 . . . 2 3 . 1 . . . . Tunneler 7 | 3 . . . . . 2 1 . . 1 . . . . . . Hauler 14 | . 2 . 4 . 2 . . . 3 1 . 1 . . 1 . Recycler 18 | 1 2 . 2 . 3 2 4 . 1 2 . 1 . . . . Mechanic 2 | . 1 . . . . . . . 1 . . . . . . . Operator 8 | . 1 . 4 . 1 . . . . 1 . . 1 . . . Watcher 16 | . 3 . 3 . 1 . 1 . 2 2 1 2 1 . . . Swarmer 31 | . 6 3 10 1 11 . . . . . . . . . . . Grunt 38 | . 10 . 8 . 20 . . . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . Sentry 11 | . . . 7 . 4 . . . . . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . . . Best Kill Streak 8 | 4 5 3 6 1 8 2 3 . 3 3 1 4 1 . 1 . Combat Bots Only 8 | . 4 3 6 1 8 . . . . . . . . . . . Max Kills in Single Turn 2 | 1 2 1 2 1 2 1 1 . 1 1 1 1 1 . 1 . Gunslinging 1 | . 1 . 1 . 1 . . . . . . . . . . . Exploded 2 | . . . 1 . 2 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Ext Fac Arm Lab Res Qua Hostile Shots Fired 645 | . 68 12 96 10 156 24 . . . 3 11 16 . . 103 146 Missed 253 | . 27 4 31 5 42 18 . . . 1 5 9 . . 38 73 Hits 392 | . 41 8 65 5 114 6 . . . 2 6 7 . . 65 73 Melee 17 | . . . 5 . . . . . . . . . . . 12 . Projectile 375 | . 41 8 60 5 114 6 . . . 2 6 7 . . 53 73 AOE 4 | . . . . . . . . . . 2 . . . . 2 . Critical Strikes 18 | . . . 1 . 5 . . . . . 2 1 . . 8 1 Damage Taken 6698 | . 452 108 858 45 1635 43 . . . 105 148 447 12 . 1637 1208 Core 1776 | . 47 7 109 . 192 26 . . . 25 18 28 12 . 716 596 Absorbed by Shields 16 | . . . . . . 5 . . . . . . 11 . . . Regen/Repaired (Parts) 19 | . . . . . . . . . . . . . 19 . . . Core Remaining (%) 87 | 100 . 78 . 72 65 96 . . 100 . 95 . . 91 . . Volleys Fired 271 | 10 46 4 79 4 93 . . . 3 1 6 . 10 . 13 2 Largest 3 | 2 2 2 3 3 3 . . . 1 1 1 . 1 . 1 1 Hottest 151 | 60 90 70 151 69 97 . . . 36 36 36 . 98 . 120 120 Shots Fired 647 | 20 86 7 225 12 262 . . . 3 1 6 . 10 . 13 2 Gun 592 | 20 86 5 223 12 246 . . . . . . . . . . . Cannon 28 | . . 2 2 . . . . . . . . . 10 . 13 1 Launcher 27 | . . . . . 16 . . . 3 1 6 . . . . 1 Special . | . . . . . . . . . . . . . . . . . Kinetic 460 | 10 . 6 186 12 246 . . . . . . . . . . . Thermal 44 | 10 . . 10 . . . . . . . . . 10 . 13 1 Explosive 27 | . . . . . 16 . . . 3 1 6 . . . . 1 Electromagnetic 116 | . 86 1 29 . . . . . . . . . . . . . Robot Hit Streak 18 | 5 9 4 14 2 18 . . . 4 . . . . . 1 . Robot Miss Streak 5 | 3 5 2 3 4 5 . . . . 1 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 15 | . 3 . 5 1 6 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . . . . . . . . Shots Hit Robots 428 | 11 69 4 138 4 148 4 14 . 10 14 1 7 2 . 2 . Core Hits 203 | 6 45 4 58 1 79 1 . . 3 1 1 2 1 . . 1 Critical Kills 4 | . . . . . 1 1 . . . 1 . 1 . . . . Critical Parts Destroyed 11 | . . . . . . . 1 . 3 3 . 4 . . . . Critical Strikes 15 | . . . . . 1 1 1 . 3 4 . 5 . . . . Destroy 1 | . . . . . 1 . . . . . . . . . . . Smash 14 | . . . . . . 1 1 . 3 4 . 5 . . . . Melee Attacks 161 | . . . . . . 19 24 . 23 38 1 16 27 6 7 . Impact 161 | . . . . . . 19 24 . 23 38 1 16 27 6 7 . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 35 | . . . . . . 4 7 . 7 8 1 5 2 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 11517 | 118 1103 61 2284 61 3252 284 1007 . 884 1106 120 620 235 . 172 210 Guns 5859 | 118 1009 24 2183 61 2464 . . . . . . . . . . . Cannons 82 | . . 37 . . . . . . . . . . . . 45 . Explosions 1239 | . 84 . 92 . 773 . . . 117 . . . . . . 173 Melee 4266 | . . . . . . 284 1007 . 767 1106 120 620 235 . 127 . Ramming 71 | . 10 . 9 . 15 . . . . . . . . . . 37 Kinetic 4284 | 22 . 54 1683 61 2464 . . . . . . . . . . . Thermal 439 | 96 84 . 214 . . . . . . . . . . . 45 . Explosive 1063 | . . . . . 773 . . . 117 . . . . . . 173 Electromagnetic 1394 | . 1009 7 378 . . . . . . . . . . . . . Impact 4266 | . . . . . . 284 1007 . 767 1106 120 620 235 . 127 . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . 2 2 . . . . . 7 7 14 14 14 5 11 Average Corruption 5 | . . . 2 2 . . . . . 5 7 14 14 14 2 5 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 95 | . . . 19 11 . . . . . 1 13 8 27 9 2 5 Message Errors 22 | . . . 3 2 . . . . . . 2 3 7 2 2 1 Matter Fused 30 | . . . 8 3 . . . . . . 7 2 8 2 . . Heat Flow Errors 11 | . . . 3 1 . . . . . . 2 . 2 2 . 1 Energy Discharges 13 | . . . 3 3 . . . . . . 1 1 3 1 . 1 Parts Rejected 1 | . . . 1 . . . . . . . . . . . . . Data Loss (minor) 10 | . . . . 2 . . . . . 1 1 . 3 2 . 1 Data Loss (major) 3 | . . . 1 . . . . . . . . 1 1 . . . Alerts 2 | . . . . . . . . . . . . . 2 . . . Misdirections 3 | . . . . . . . . . . . . 1 1 . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 2174 | . 2 . . . . 112 376 . 589 577 . 371 33 . 107 7 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 9 | . 2 . . . . . . . . . . . . . . 7 Melee 2165 | . . . . . . 112 376 . 589 577 . 371 33 . 107 . Knockbacks 14 | . . . . . 1 . 6 . 2 5 . . . . . . Impact 14 | . . . . . 1 . 6 . 2 5 . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 193 | . 38 . 14 . 109 . . . . . . . . . . 32 Shots 8 | . 1 . 1 . 5 . . . . . . . . . . 1 Rammed 10 | . . . 2 . 2 . . . . . . . . . . 6 Targets Rammed 11 | . 1 . 2 . 2 . . . . . . . . . . 6 Kicked . | . . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . Highest Temperature 450 | 40 265 30 252 218 321 72 88 60 116 8 273 82 225 207 450 55 Average Temperature 64 | 18 78 14 50 77 85 24 23 32 51 8 109 5 41 43 140 55 Received Heat Transfer 1514 | . 171 . 198 . 702 6 . . . . 27 21 . . 389 . Effects 15 | . 5 . . . 1 . . . . . 3 . . . 6 . Shutdowns 2 | . . . . . . . . . . . . . . . 2 . Energy Bleed 2 | . . . . . 1 . . . . . . . . . 1 . Interference 9 | . 5 . . . . . . . . . 3 . . . 1 . Short Circuit 2 | . . . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . 1 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 21 | . . . 1 . . 1 5 . 3 8 . 1 1 . 1 . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . Parts Fried 55 | . 5 . 1 . . 4 16 . 11 9 . 6 1 . 2 . Impact Corruptions 63 | . . . . . . 4 11 . 13 23 . 8 2 . 2 . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 771 | 225 150 . 359 . . . . . . . . . . . 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . 4 . 3 . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Ext Fac Arm Lab Res Qua Maximum Alert Level 3 | . . . 1 . 3 1 . . . . . . 2 . 1 1 Low Security (%) 74 | 100 100 100 48 100 50 16 100 100 100 100 100 100 74 . 76 27 Level 1 21 | . . . 51 . 19 83 . . . . . . 25 . 23 72 Level 2 3 | . . . . . 24 . . . . . . . . . . . Level 3 . | . . . . . 5 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 747 | 10 154 70 352 109 747 333 162 44 106 34 151 135 400 . 357 224 Initial 333 | . . 48 20 109 2 333 128 44 23 34 1 70 55 . . 206 Average 122 | 1 46 12 168 29 249 245 128 43 56 7 41 90 156 . 115 202 Influence Increases 5740 | 20 545 70 842 100 1285 169 160 . 208 142 464 253 637 . 697 148 Destroy 0b10 Robot/C 2200 | . 320 60 540 80 800 . . . . . 160 . 220 . 20 . Destroy 0b10 Robot/NC 395 | 20 55 . 70 . 50 20 30 . 45 50 5 35 10 . 5 . Destroy Leader 520 | . 70 10 154 10 186 . 2 . 10 6 22 6 42 . 2 . Allied During Kill 228 | . . . . 10 56 . . . . . 31 . 128 . 3 . Successful Hack 342 | . 23 . 16 . 16 6 62 . 76 19 40 28 20 . 36 . Disable Machine 330 | . 30 . . . 60 30 . . 30 15 . 15 105 . . 45 Destroy Structure 360 | . 2 . 17 . 102 8 6 . 17 52 26 34 52 . 16 28 Partial Spotted 225 | . . . . . . . 15 . 30 . 30 75 45 . 15 15 Lose Combat Pursuer 1140 | . 45 . 45 . 15 105 45 . . . 150 60 15 . 600 60 Influence Decreases 5526 | 20 421 140 614 374 558 640 296 94 171 209 325 283 372 378 330 301 Entered New Map 1632 | . . 76 34 173 6 402 136 84 11 37 3 73 58 378 . 161 Time Decay 3278 | 20 391 64 570 201 478 238 160 10 160 160 182 150 294 . 110 90 Lost Part 312 | . 30 . 10 . 40 . . . . 12 . 40 . . 130 50 Lost Ally 304 | . . . . . 34 . . . . . 140 20 20 . 90 . Squads Dispatched 49 | . 2 . 4 . 10 4 3 . 1 5 . 5 3 . 7 5 Investigation 14 | . 1 . 1 . 1 4 1 . . 1 . 2 1 . 1 1 Extermination 8 | . . . . . . . 1 . 1 1 . 1 2 . 2 . Reinforcement 18 | . 1 . 3 . 2 . 1 . . 3 . 2 . . 2 4 Assault 1 | . . . . . 1 . . . . . . . . . . . Garrison 8 | . . . . . 6 . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . . . Haulers Reinforced 3 | . . . . . . . 1 . . 1 . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Ext Fac Arm Lab Res Qua Distress Signals 16 | . 2 . 1 . 5 . 1 . . . 1 2 . . 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 251 | . 23 3 43 4 53 12 3 3 2 7 10 17 3 1 49 18 Peak Tracking Total 26 | . 4 3 5 4 7 6 4 3 1 5 5 10 1 1 26 13 Tactical Retreats 25 | . 2 . 2 . 1 3 1 . . . 6 1 1 . 7 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Ext Fac Arm Lab Res Qua Traps Triggered 9 | . . 2 1 . . 1 1 . . 1 1 . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Ext Fac Arm Lab Res Qua Machines Disabled 25 | . 2 . . . 4 2 . . 2 1 1 1 7 2 . 3 Max in Single Turn 2 | . 1 . . . 1 1 . . 1 1 . 1 1 1 . 2 Garrison Access 4 | . . . . . . 1 1 . . 1 . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Ext Fac Arm Lab Res Qua Machines Accessed 80 | . 7 1 6 . 6 9 6 . 8 11 8 8 6 . 3 1 Terminals 61 | . 7 . 6 . 5 4 4 . 6 8 8 5 4 . 3 1 Fabricators 9 | . . . . . . 2 1 . 2 2 . 2 . . . . Repair Stations 2 | . . . . . . . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . Garrison Access 6 | . . . . . 1 2 1 . . 1 . 1 . . . . Total Hacks 207 | . 22 1 21 . 15 24 15 . 19 30 15 17 16 . 10 2 Successful 126 | . 13 1 12 . 10 13 10 . 13 17 11 11 6 . 8 1 Failed 81 | . 9 . 9 . 5 11 5 . 6 13 4 6 10 . 2 1 Catastrophic 11 | . 1 . 1 . . 1 1 . 2 2 . 1 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 128 | . 21 . 19 . 11 11 11 . 12 19 6 11 1 . 4 2 Terminals 171 | . 22 . 21 . 13 10 12 . 16 25 15 13 12 . 10 2 Fabricators 16 | . . . . . . 5 2 . 3 3 . 3 . . . . Repair Stations 4 | . . . . . . . . . . . . . 4 . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . 5 . . . . . . . . . . Garrison Access 10 | . . . . . 2 4 1 . . 2 . 1 . . . . Terminal Hacks 33 | . 3 1 1 . 2 1 1 . 2 4 7 1 3 . 7 . Record 1 | . . . . . . . . . . . . . 1 . . . Part Schematic 1 | . . . . . . . . . . . 1 . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . 1 . . . 1 . . . . 1 . Open Door 8 | . . 1 . . . . . . . 1 5 . 1 . . . Open DSF 1 | . . . . . . . . . . . . . . . 1 . Level Access Points 1 | . . . . . . . . . . . . . . . 1 . Branch Access Points 3 | . . . . . . . . . 1 . . 1 . . 1 . Garrison Index 1 | . . . . . . . . . . . . . . . 1 . Locate Traps 3 | . . . . . 1 . . . . . 1 . . . 1 . Maintenance Status 1 | . . . . . . . 1 . . . . . . . . . Hauler Manifests 4 | . . . 1 . 1 . . . 1 1 . . . . . . Registered Components 1 | . . . . . . . . . . 1 . . . . . . Zone Layout 2 | . . . . . . . . . . . . . 1 . 1 . Fabricator Hacks 11 | . . . . . . 2 2 . 2 2 . 3 . . . . Network Status 5 | . . . . . . 1 . . 2 1 . 1 . . . . Load Schematic 3 | . . . . . . 1 1 . . . . 1 . . . . Build 3 | . . . . . . . 1 . . 1 . 1 . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 . . . Scan Component 2 | . . . . . . . . . . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . 4 . . . . . . . . . . Insert Component 2 | . . . . . . 2 . . . . . . . . . . Analyze 2 | . . . . . . 2 . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . 2 1 . . 1 . 1 . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . . . . Seal Access 4 | . . . . . . 1 1 . . 1 . 1 . . . . Unauthorized Hacks 71 | . 10 . 11 . 8 4 6 . 9 10 4 6 1 . 1 1 Terminals 68 | . 10 . 11 . 8 3 6 . 9 9 4 6 . . 1 1 Track 1 | . . . . . . . . . . . . . . . . 1 Botnet 33 | . 5 . 5 . 4 2 3 . 4 4 3 2 . . 1 . Skim 34 | . 5 . 6 . 4 1 3 . 5 5 1 4 . . . . Fabricators 2 | . . . . . . 1 . . . 1 . . . . . . Prioritize 1 | . . . . . . . . . . 1 . . . . . . Recompile 1 | . . . . . . 1 . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . Patch 1 | . . . . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 1 . 1 . . . . 1 . . 1 . . . Used 1 | . . . . . . . . . . 1 . . . . . . Hacking Detections 64 | . 6 . 5 . 5 8 5 . 8 8 5 6 5 . 2 1 Full Trace Events 10 | . 2 . . . 1 3 1 . . 1 . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . 1 . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 2 . . . . 1 . . . . . Parts Built 4 | . . . . . . . 1 . . 2 . 1 . . . . Authchips 1 | . . . . . . . 1 . . . . . . . . . Time 233 | . . . . . . . 58 . . 69 . 106 . . . . Total Part Build Rating 27 | . . . . . . . 3 . . 18 . 6 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Ext Fac Arm Lab Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 16 | . . . . . . . . . . . 3 1 12 . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Ext Fac Arm Lab Res Qua Total Allies 26 | . . . . 6 . . . . . . 7 1 12 . . . Largest Group 11 | . . . . 5 5 . . . . . 5 1 11 11 6 . Highest-Rated Group 648 | . . . . 94 94 . . . . . 198 42 648 648 354 . Highest-Rated Ally 159 | . . . . 31 31 . . . . . 159 42 68 68 68 . Total Orders 3 | . . . . . . . . . . . . . . 3 . . STAY 2 | . . . . . . . . . . . . . . 2 . . FOLLOW 1 | . . . . . . . . . . . . . . 1 . . Ally Attacks 119 | . . . . 8 30 . . . . . 37 3 26 6 9 . Total Damage 3798 | . . . . 127 349 . . . . . 595 114 1985 176 452 . Kills 28 | . . . . 3 5 . . . . . 8 . 11 . 1 . Allies Corrupted 2 | . . . . . . . . . . . . . . 2 . . Allies Melted 2 | . . . . . . . . . . . 2 . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Ext Fac Arm Lab Res Qua Active Infowar (turns) 8801 | 13 1851 498 1199 . 1666 516 333 20 325 533 456 313 642 248 188 . Optics 3038 | . . . . . . . 333 20 325 533 440 313 642 248 184 . Sensors 3508 | . . . . . . 491 332 20 322 533 456 313 633 222 186 . Seismic 5252 | 13 1851 498 1199 . 1666 25 . . . . . . . . . . Machine Analysis 405 | . . . . . . . . . . 405 . . . . . . Cloaking 2 | . . . . . . . . . . 1 . 1 . . . . Jamming 406 | . . . . . . . . . . . . . 406 . . . Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Ext Fac Arm Lab Res Qua Turns Passed 11089 | 111 1867 498 2317 826 1667 516 333 20 325 533 456 313 642 248 221 196 Spaces Moved 10426 | 45 796 173 981 332 592 840 721 84 964 1330 625 737 914 350 656 286 Core 186 | 2 . . . . . . . . . . . . . . 42 142 Treads 2923 | 43 796 173 981 332 592 6 . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 144 | . . . . . . . . . . . . . . . . 144 Flight 7173 | . . . . . . 834 721 84 964 1330 625 737 914 350 614 . Fastest Speed 6 | 50 160 240 160 240 160 20 20 20 20 20 6 11 20 20 7 50 Average Speed 74 | 155 204 240 194 240 217 22 20 20 20 20 19 20 20 20 20 52 Slowest Speed 320 | 160 240 320 240 240 240 240 23 20 20 88 24 88 106 20 50 60 Overloaded Moves 108 | . . . . . . . . . . . 29 9 . . 70 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 48 | . . . . . . 5 . . . 7 5 11 2 2 16 . Potential Cave-ins 8 | . . . . . . . . . . . 8 . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . . Teleports 1 | . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 46 | 5 97 36 79 53 42 25 19 79 35 38 63 25 45 95 21 41 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 2 | . . . 1 . . . . . . 1 . . . . . . Known Exits Taken 10 | . . . . 1 1 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . . . . Spaces Dug 105 | . . . . . . 8 6 . 5 19 24 6 26 . 11 . Terrain Destroyed 321 | . 2 . 10 . 116 8 6 . 17 26 71 6 26 . 12 21 Melee 69 | . . . . . . 8 6 . 5 19 . 6 20 . 5 . Projectile 14 | . . . . . 1 . . . . . . . 6 . 7 . AOE 238 | . 2 . 10 . 115 . . . 12 7 71 . . . . 21 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Ext Fac Arm Lab Res Qua Total 13011 | 65 948 247 1232 353 858 1138 866 86 1048 1513 945 857 1307 516 703 329 Wait 1680 | . 78 64 91 18 89 231 101 1 37 112 274 101 301 128 30 24 Move 10320 | 44 795 172 980 331 591 829 721 83 963 1315 614 716 910 346 624 286 Hop 43 | . . . . . . 5 . . . 7 5 9 1 1 15 . Pick Up 110 | 4 17 3 17 . 20 7 4 1 7 6 1 5 6 10 2 . Fast Attach 63 | 7 1 3 12 . 9 3 3 . 3 3 2 1 1 7 2 6 Attach 53 | . 4 1 5 . 7 8 4 . 1 5 1 5 2 4 5 1 Detach 11 | . . . 2 . 1 2 . . . 2 . . . 1 2 1 Swap 44 | . 2 . 11 . 20 4 3 . 2 . . 1 1 . . . Drop 134 | . 4 . 33 . 26 20 6 1 9 6 3 2 6 13 3 2 Fire 271 | 10 46 4 79 4 93 . . . 3 1 6 . 10 . 13 2 Melee 161 | . . . . . . 19 24 . 23 38 1 16 27 6 7 . Ram 7 | . . . . . . . . . . . . . . . . 7 Kick . | . . . . . . . . . . . . . . . . . Crush 5 | . 1 . 2 . 2 . . . . . . . . . . . Escape Stasis 46 | . . . . . . 10 . . . 18 18 . . . . . Rewire 63 | . . . . . . . . . . . 20 1 42 . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 2 exits: *Mat / Sub) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 2 exits: *Fac / *Ext) -5/Extension (discovered 2 exits: *Fac / *Cet) -4/Factory (discovered 4 exits: *Res / Upp x2 / *Arm) -4/Armory -4/Lab -3/Research (discovered 5 exits: *Res x3 / *Qua x2) -3/Quarantine History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 6) 653 | -10/Materials | Discovered new exit (range 5) 729 | -10/Materials | Discovered new exit (range 8) 1240 | -10/Materials | Discovered new exit (range 13) 1348 | -10/Materials | Identified exit to Subcaves 1495 | -10/Materials | Learned 4 Subcaves zone layouts 1524 | -10/Materials | Loaded intel: 14 trap records 1553 | -10/Materials | Learned 2 Storage zone layouts 1598 | -10/Materials | Learned location of 1 exit from Storage 1633 | -10/Materials | Learned Storage stockpile data 1678 | -10/Materials | Learned 2 Storage zone layouts 1979 | -10/Materials | Entered Mines 2069 | -10/Mines | Learned Materials garrison access intel 2265 | -10/Mines | Discovered new exit (range 9) 2300 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2477 | -10/Mines | Entered Materials 2477 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3302 | -9/Materials | Build established: Scavenger-Gunner 3422 | -9/Materials | Discovered new exit (range 7) 3728 | -9/Materials | Identified exit to Materials 3790 | -9/Materials | Learned Storage garrison access intel 3805 | -9/Materials | Learned location of Zion (-6) 3828 | -9/Materials | Learned 2 Storage zone layouts 3863 | -9/Materials | Learned 2 Materials zone layouts 4047 | -9/Materials | Discovered exit to Materials (range 3) 4111 | -9/Materials | Build established: Tank 4794 | -9/Materials | Entered Mines 4797 | -9/Mines | Received a Mining Laser from a helpful Derelict 4852 | -9/Mines | Learned Materials trap positions 5379 | -9/Mines | Discovered exit to Materials (range 7) 5516 | -9/Mines | Discovered exit to Materials (range 8) 5540 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5620 | -9/Mines | Entered Materials 5620 | -8/Materials | Accompanied by 5 allies 5620 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5621 | -8/Materials | Identified exit to Factory 5622 | -8/Materials | Loaded intel: 17 trap records 5623 | -8/Materials | Loaded intel: 1 garrison access location 5625 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 5941 | -8/Materials | Build established: Scavenger-Tank 6233 | -8/Materials | Discovered exit to Factory (range 5) 6454 | -8/Materials | Garrison activated, responded to threat 6517 | -8/Materials | Destroyed 8 combat bots 7004 | -8/Materials | Garrison activated, responded to threat 7220 | -8/Materials | First assault squad dispatched 7287 | -8/Materials | Entered Factory 7287 | -7/Factory | Evolved 2 slots: Propulsion x2 7606 | -7/Factory | Build established: Sprinter 7641 | -7/Factory | Identified exit to Garrison 7752 | -7/Factory | Discovered new exit (range 16) 7799 | -7/Factory | Identified exit to Factory 7803 | -7/Factory | Entered another Factory area 7803 | -6/Factory | Evolved 2 slots: Utility x2 7982 | -6/Factory | Discovered new exit (range 13) 8051 | -6/Factory | Fabricated Imp. VTOL Module (x1) 8090 | -6/Factory | Identified exit to Factory 8110 | -6/Factory | Build established: Scout 8136 | -6/Factory | Sucked down chute 8136 | -6/Factory | Entered Waste 8142 | -6/Waste | Spotted C-40 Crusher 8145 | -6/Waste | Spotted C-40 Crusher 8147 | -6/Waste | Spotted C-40 Crusher 8150 | -6/Waste | Spotted C-40 Crusher 8153 | -6/Waste | Discovered new exit (range 11) 8153 | -6/Waste | Spotted C-40 Crusher 8155 | -6/Waste | Identified exit to Factory 8156 | -6/Waste | Entered Factory 8326 | -6/Factory | Identified exit to Lower Caves 8420 | -6/Factory | Discovered exit to Factory (range 12) 8481 | -6/Factory | Learned location of 1 exit from Proximity Caves 8481 | -6/Factory | Entered another Factory area 8481 | -5/Factory | Evolved 2 slots: Utility x2 8563 | -5/Factory | Discovered new exit (range 5) 8564 | -5/Factory | Identified exit to Factory 8829 | -5/Factory | Fabricated Adv. Cloaking Device (x2) 8910 | -5/Factory | Build established: Hacker-Scout 8927 | -5/Factory | Learned Quarantine garrison access intel 8949 | -5/Factory | Learned location of Armory (-4) 8960 | -5/Factory | Learned Research trap positions 8962 | -5/Factory | Learned Research trap positions 8973 | -5/Factory | Learned Quarantine trap positions 8994 | -5/Factory | Learned location of 1 exit from Testing 9013 | -5/Factory | Discovered new exit (range 6) 9013 | -5/Factory | Identified exit to Extension 9014 | -5/Factory | Entered Extension 9112 | -5/Extension | Rescued a captive Derelict 9114 | -5/Extension | Rescued a captive Derelict 9309 | -5/Extension | Spotted B-75 Beast 9311 | -5/Extension | Rescued a captive Derelict 9375 | -5/Extension | Rescued A7 9441 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 9452 | -5/Extension | Rescued a captive Derelict 9457 | -5/Extension | Discovered exit to Factory (range 10) 9457 | -5/Extension | Discovered new exit (range 6) 9458 | -5/Extension | Identified exit to Cetus 9470 | -5/Extension | Entered Factory 9470 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9589 | -4/Factory | Crushed by falling debris 9589 | -4/Factory | System corruption reached 10% 9620 | -4/Factory | Lost 4 parts (1p1n2w) 9707 | -4/Factory | Fabricated Adv. Hacking Suite? 9723 | -4/Factory | Discovered new exit (range 7) 9724 | -4/Factory | Identified exit to Research 9755 | -4/Factory | Spotted B-86 Titan 9755 | -4/Factory | Identified exit to Upper Caves 9755 | -4/Factory | Identified exit to Armory 9758 | -4/Factory | Build established: Hacker-Ninja 9783 | -4/Factory | Entered Armory 10188 | -4/Armory | Found Quantum Capacitor 10388 | -4/Armory | Discovered new exit (range 4) 10414 | -4/Armory | Identified exit to Lab 10425 | -4/Armory | Entered Lab 10425 | -4/Lab | Accompanied by 11 allies 10425 | -4/Lab | Discovered exit to Research (range 9) 10428 | -4/Lab | Hidden lab's door opened automatically 10428 | -4/Lab | Sensor layout match revealed 10429 | -4/Lab | Gained access to the hidden lab's interior 10443 | -4/Lab | Found Alien Artifact 10491 | -4/Lab | Found Alien Artifact 10498 | -4/Lab | Found Alien Artifact 10506 | -4/Lab | Unable to decrypt terminal 10508 | -4/Lab | Found Prototype Energy Cannon 10508 | -4/Lab | Identified Warp Cannon 10510 | -4/Lab | Found Prototype Energy Gun 10510 | -4/Lab | Identified Tachyon Dispersion Ray 10513 | -4/Lab | Found Prototype Protection 10513 | -4/Lab | Identified Hvy. Regenerative Plating 10518 | -4/Lab | Found Prototype Hackware 10520 | -4/Lab | Identified Deep Network Scanner 10630 | -4/Lab | Found Alien Artifact 10633 | -4/Lab | Identified Core Regenerator 10633 | -4/Lab | Used Core Regenerator, restored core integrity (+40) 10634 | -4/Lab | Identified Transdimensional Reconstructor 10634 | -4/Lab | Warped through subspace 10635 | -4/Lab | Identified Core Reset Matrix 10635 | -4/Lab | Used Core Reset Matrix 10639 | -4/Lab | Sensed 1 artifact in vicinity 10646 | -4/Lab | Discovered exit to Research (range 19) 10647 | -4/Lab | Detected by scanners 10651 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 10653 | -4/Lab | Confronted by A5 10673 | -4/Lab | Entered Research 10673 | -3/Research | Accompanied by 6 allies 10673 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 10683 | -3/Research | Identified exit to Quarantine 10684 | -3/Research | Identified exit to Research 10700 | -3/Research | Lost 3 allies 10700 | -3/Research | Identified exit to DSF 10755 | -3/Research | Garrison activated, responded to threat 10800 | -3/Research | Build established: Wizard-Scout 10854 | -3/Research | Spotted B-86 Titan 10863 | -3/Research | Spotted B-86 Titan 10889 | -3/Research | Core integrity fell below 50% 10894 | -3/Research | Entered Quarantine 10895 | -3/Quarantine | Detected hypermatrix surge 10895 | -3/Quarantine | Sensed 16 artifacts in vicinity 10923 | -3/Quarantine | Lost 13 parts (1p7n4u1w) 11008 | -3/Quarantine | Found Unknown Launcher 11008 | -3/Quarantine | Identified Gamma Bomb Array 11012 | -3/Quarantine | Found Unknown Launcher 11012 | -3/Quarantine | Identified Fusion Bomb Launcher 11071 | -3/Quarantine | Core integrity fell below 20% 11088 | -3/Quarantine | System corruption reached 10% 11090 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11059_ System corrupted: Component data lost. 11059_ Gravmag Array destroyed. 11059_ Adv. Signal Interpreter destroyed. 11060_ Dropped Broken Gravmag Array. 11060_ Slug penetrates Wall. 11061_ Slug penetrates H-77 Assassin. 11062_ Slug penetrates Wall. 11063_ Penetrated by Slug. 11065_ Slug penetrates Wall. 11068_ Triggered Alarm Trap. 11068_ An alarm sounds. 11068_ ALERT: Alarm triggered, dispatching investigation squad. 11072_ U-05 Engineer lays Concrete. 11072_ Door malfunctions. 11073_ U-05 Engineer lays Concrete. 11077_ P-80 Master resets P-80 Master, system corruption cleaned. 11084_ Slammed into P-80 Master. 11086_ Destabilizing: System corrupted (+1). 11087_ Gravmag Array destroyed. 11087_ Slammed into P-80 Master. Map ----- +----------------------------------------------------+ | "" # """" #?????????????????????? | | ? !# """" ] #?????????????????????? | | ????? # """" ??????????????????????? | | ??????+ """ # ??????????????????????? | | ??????# " "" # ???????????????????????? | | ??????# ???????????????????????? | | ??????# = # #???????????????????????? | | ??????# % #######+#????"#?????????????????? | | ??????# #?????# #??"""#?????????????????? | | ??????# ] ####### # !""#?????????????????? | | ??????# ! + """#?????????????????? | | ??????# # """#?????????????????? | | ??????# #??####?????????????????? | | ??????# #???????????????????????? | | ?????## ###############???????????????????????? | | ?????#T # #???????????????????????? | | ?????## # """ #########???????????????? | | ??????# + """ "" "" # """"" #???????????????? | | ??????# # """ ""R"" # ""T"" #???????????????? | | ??????# # """" # #???????????????? | | ####### # ] # ! ####????????????? | | #! ############### ""#????????????? | | #%[ #?############# ""#????????????? | | """ #* #?# + ! S"#????????????? | | """ / #?# #p """#????????????? | | """ # #?# o@p """#????????????? | | " # #?# k #p""" """#????????????? | | #######= #?# ######+# """ ###?????????????? | | ??????# #?# # # """ #???????????????? | | ??????# #?# # " # """ #???????????????? | | ??????# #?# # "" # """ =#???????????????? | | ??????# #?# # "" # """ #???????????????? | | ??????# #?# # "" # """ #???????????????? | | ??????# #?# / " # #???????????????? | | ??????# #?# # "" #########???????????????? | | ??????# #?# # "" #???????????????????????? | | ??????# ### # "" #???????????????????????? | | ??????# # " #???????????????????????? | | ??????# # #???????????????????????? | | ??????# # #???????????????????????? | | ??????# # #???????????????????????? | | ??????# ### ########???????????????????????? | | ??????# #?# #??????????????????????????????? | | ??????# #?# #??????????????????????????????? | | ??????# #?# #??????????????????????????????? | | ?????? #?# #??????????????????????????????? | | ????? ??# #??????????????????????????????? | | ???? ??# #??????????????????????????????? | | ??? ??# #??????????????????????????????? | | ?? #######??# #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 35 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 225 Evasion (%) 66 Recoil Reduction 4 Offensive Hacking 51 Defensive Hacking 14 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. VTOL Module | x1 | -6/Factory | Authchip Adv. Cloaking Device | x2 | -5/Factory | Preloaded Adv. Hacking Suite | x1 | -4/Factory Repaired ---------- Nothing Alien Tech Used ----------------- Core Regenerator Transdimensional Reconstructor Core Reset Matrix Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed SuperquantumWardroneCharge Manual? 0 Play Time 01:49:42 Cumulative 229.3 hours Start 2025.08.05 @ 18:06:38 End 2025.08.05 @ 19:59:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 197 Rogue 197 Adventurer 0 Explorer 0 Win Type - Total 12 Types 6/0/4/2/0/0/0/0/0/0 Lore% 78 Gallery% 73 Achievement% 68 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 975faa02-ba3a-4d54-9562-02b2f9c2dfd1