Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.28 @ 19:17:41 Player: Candesce Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (168) 840 Value Destroyed (5792) 5792 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2632) 2632 TOTAL SCORE: 13364 Bonus ------- High Alert Combat Kills 253 Follower Combat Kills 79 Entered Garrisons 800 Used RIF Installer 1500 Cogmind --------- Core Integrity 376/700 Matter 84/300 Energy 160/160 System Corruption 1% Temperature Hot (264) Movement Treading (410) Ox3 Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Armored Treads > --- UTILITY (6) ------ High-capacity Storage Unit Experimental Targeting Computer Reactive Plating Reactive Plating Hacking Suite Relay Coupler [Grunt] (31) > --- WEAPON (2) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (20) --- Light Nuclear Core Micro Nuclear Core Advanced Heat Sink Huge Storage Unit Reactive Plating Reactive Plating Relay Coupler [NC] (31) Relay Coupler [Grunt] (31) Relay Coupler [Sentry] (24) Relay Coupler [Hunter] (14) Relay Coupler [Heavy] (15) Long-range Tractor Beam Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Grenade Launcher Datajack Plasma Cutter Katana Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Experimental Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Laser Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Armored Treads Advanced Heat Sink Huge Storage Unit Improved Light Armor Plating Hacking Suite Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Hunter] Relay Coupler [Heavy] Long-range Tractor Beam Field Laser Improved EM Pulse Cannon Grenade Launcher Plasma Cutter Katana [Rating: 44] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Slots Evolved 6 | . . . 2 . 2 . . . 2 . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . Utility 4 | . . . 1 . 1 . . . 2 . . . Weapon . | . . . . . . . . . . . . . Parts Attached 115 | 7 2 3 14 16 2 4 27 9 4 7 14 6 Power 10 | 1 . 1 1 1 . . 2 . 1 1 1 1 Engine 8 | 1 . 1 1 1 . . 2 . 1 . 1 . Core 2 | . . . . . . . . . . 1 . 1 Reactor . | . . . . . . . . . . . . . Propulsion 33 | 2 . 1 5 6 1 2 6 5 . 3 1 1 Treads 33 | 2 . 1 5 6 1 2 6 5 . 3 1 1 Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 34 | 2 2 . 4 2 1 1 10 2 3 2 5 . Device 10 | 1 1 . 1 . 1 . 4 1 1 . . . Storage 3 | 1 1 . 1 . . . . . . . . . Processor 3 | . . . 1 . . 1 1 . . . . . Hackware 3 | . . . . . . . 1 . 1 . 1 . Protection 15 | . . . 1 2 . . 4 1 1 2 4 . Artifact . | . . . . . . . . . . . . . Weapon 38 | 2 . 1 4 7 . 1 9 2 . 1 7 4 Energy Gun 4 | . . . 2 . . . 1 . . . 1 . Energy Cannon 9 | . . . 1 2 . . 2 1 . 1 2 . Ballistic Gun 14 | 2 . . 1 2 . 1 3 . . . 3 2 Ballistic Cannon 2 | . . 1 . 1 . . . . . . . . Launcher 5 | . . . . . . . 2 1 . . . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 2 . . 1 . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . 2 . . . . . Parts Lost 31 | . 1 1 2 . . 1 7 3 1 7 3 5 Power 5 | . . 1 . . . . 1 . . 1 1 1 Propulsion 11 | . . . 2 . . . . 2 . 3 . 4 Utility 12 | . 1 . . . . 1 4 1 1 2 2 . Weapon 3 | . . . . . . . 2 . . 1 . . Highest Loss Streak 6 | . 1 1 1 . . 1 3 3 1 6 3 3 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 99 | . 99 100 100 100 100 99 99 100 99 99 99 95 Engine 9 | . 14 14 11 11 9 9 9 9 7 3 2 4 Treads 32 | . 28 28 33 33 36 36 35 36 30 29 29 26 Device 7 | . 13 14 5 . 9 9 8 9 11 7 6 . Storage 10 | . 14 14 11 11 9 9 9 9 7 7 7 7 Processor 7 | . . . 9 11 9 8 9 9 7 7 7 7 Hackware 1 | . . . . . . . . . 6 7 7 15 Protection 7 | . . . 7 11 9 9 8 9 10 14 14 15 Energy Gun 2 | . . . 5 . . . . 9 7 7 2 . Energy Cannon 6 | . . . 7 11 9 9 8 8 7 6 4 . Ballistic Gun 10 | . 28 20 7 9 . 9 8 . . . 7 14 Ballistic Cannon 1 | . . 7 . 1 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 77 | 15 30 35 61 66 63 64 68 68 69 69 77 77 Greatest Support 82 | 40 40 40 60 60 80 80 82 82 80 80 80 80 Greatest Overweight (x) 1 | . . . 1 1 . . 1 . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 14 15 19 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 7 11 20 20 19 20 20 20 20 20 20 20 Average Carried 16 | . 3 9 18 19 18 19 19 18 18 18 19 19 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 7 11 20 20 18 20 18 20 20 20 20 20 Class Distribution -------------------- 73% | Mutant 16% | Scavenger-Mutant 7% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Matter Collected 2339 | 275 300 149 271 316 . 106 528 100 36 50 116 92 Remotely . | . . . . . . . . . . . . . Salvage Created 6462 | 135 332 175 1232 1150 . 249 1407 287 441 627 164 263 Parts 334 | 8 17 14 86 64 . 12 56 23 17 15 10 12 Haulers Intercepted 9 | . 1 . 4 3 . . 1 . . . . . Recyclers Shooed 2 | . 1 . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Combat Hostiles Destroyed 134 | . 8 8 20 22 . 5 25 9 10 12 4 11 Guns 64 | . 8 8 14 8 . 1 7 4 4 3 4 3 Cannons 45 | . . . 6 13 . 3 13 1 4 5 . . AOE 15 | . . . . . . . 3 4 . . . 8 Classes Destroyed 14 | 2 4 . 5 1 . . 1 . . 1 . . Worker 3 | . . . 2 1 . . . . . . . . Builder 2 | . 1 . 1 . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . Hauler 9 | . 1 . 4 3 . . 1 . . . . . Recycler 7 | 1 . . 3 1 . . 2 . . . . . Mechanic 2 | . . . . 1 . . 1 . . . . . Operator 3 | . . . 2 1 . . . . . . . . Watcher 6 | . . . 4 1 . . 1 . . . . . Swarmer 38 | . 3 6 4 7 . . 3 4 2 . 2 7 Grunt 66 | . 5 2 11 7 . 3 15 3 7 9 . 4 Duelist 2 | . . . 2 . . . . . . . . . Sentry 23 | . . . 3 8 . 2 5 2 1 1 1 . Hunter 3 | . . . . . . . 2 . . 1 . . Programmer 2 | . . . . . . . . . . 1 1 . Best Kill Streak 7 | 3 3 3 6 6 . 3 7 4 6 4 2 6 Combat Bots Only 6 | . 3 3 4 5 . 3 6 4 6 4 2 6 Max Kills in Single Turn 3 | 1 1 1 3 1 . 1 3 2 1 1 1 3 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . . . 2 2 . . . 3 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Damage Taken 6947 | . 346 382 434 593 . 205 1607 470 470 1053 388 999 Core 803 | . 78 33 62 46 . 13 158 89 47 84 28 165 Absorbed by Shields 224 | . . . . . . . 68 72 84 . . . Regen/Repaired (Parts) 203 | . . . . 108 . . . . . . 95 . Core Remaining (%) 70 | 100 . 55 . 73 . . . 52 . . . . Volleys Fired 425 | 7 42 20 56 62 . 16 95 16 26 47 14 24 Largest 2 | 2 2 2 2 2 . 2 2 2 2 2 2 2 Hottest 123 | 40 40 68 113 116 . 91 91 123 123 123 97 56 Shots Fired 806 | 14 84 40 107 115 . 29 177 29 52 90 26 43 Gun 497 | 14 84 33 78 49 . 13 83 14 26 44 21 38 Cannon 300 | . . 7 29 66 . 16 92 13 26 46 5 . Launcher 9 | . . . . . . . 2 2 . . . 5 Special . | . . . . . . . . . . . . . Kinetic 372 | 14 84 40 33 53 . 13 83 . . . 14 38 Thermal 402 | . . . 54 62 . 16 92 27 52 90 9 . Explosive 9 | . . . . . . . 2 2 . . . 5 Electromagnetic 23 | . . . 20 . . . . . . . 3 . Robot Hit Streak 35 | 6 8 9 16 19 . 17 35 8 18 15 14 17 Robot Miss Streak 4 | 1 3 4 4 3 . 2 2 2 2 1 2 3 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 6 | . 3 3 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . Shots Hit Robots 598 | 9 54 20 86 84 . 22 145 16 41 71 22 28 Core Hits 283 | 3 18 12 71 36 . 7 53 13 18 19 8 25 Critical Kills 6 | . . . . 1 . 1 3 . 1 . . . Critical Parts Destroyed 3 | . 2 . 1 . . . . . . . . . Critical Strikes 10 | . 2 . 1 1 . 1 3 . 1 1 . . Burn 1 | . . . . . . . . . . 1 . . Meltdown 6 | . . . . 1 . 1 3 . 1 . . . Destroy 3 | . 2 . 1 . . . . . . . . . Melee Attacks 9 | . . . . 6 . . 2 . . . 1 . Impact . | . . . . . . . . . . . . . Slashing 9 | . . . . 6 . . 2 . . . 1 . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12193 | 112 736 313 1655 1533 . 381 2935 580 849 1423 478 1198 Guns 6518 | 112 725 281 1033 591 . 174 1155 216 428 749 384 670 Cannons 4327 | . . 31 416 923 . 207 1446 123 414 674 93 . Explosions 1254 | . . . 177 . . . 308 241 . . . 528 Melee . | . . . . . . . . . . . . . Ramming 94 | . 11 1 29 19 . . 26 . 7 . 1 . Kinetic 4539 | 112 725 312 485 635 . 174 1155 . . . 271 670 Thermal 6064 | . . . 794 879 . 207 1446 339 842 1423 134 . Explosive 1077 | . . . . . . . 308 241 . . . 528 Electromagnetic 419 | . . . 347 . . . . . . . 72 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 3 . . 1 1 Average Corruption 2 | . . . . . . . 3 3 . . 1 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 18 | . . . . . . . 15 2 . . 1 . Message Errors 4 | . . . . . . . 4 . . . . . Matter Fused 5 | . . . . . . . 3 1 . . 1 . Energy Discharges 2 | . . . . . . . 2 . . . . . Parts Rejected 1 | . . . . . . . 1 . . . . . Data Loss (minor) 4 | . . . . . . . 3 1 . . . . Alerts 1 | . . . . . . . 1 . . . . . Weapon Failures 1 | . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 102 | . . . 22 . . . 16 19 . 24 . 21 Projectiles 62 | . . . 22 . . . 16 . . 24 . . Explosions 40 | . . . . . . . . 19 . . . 21 Melee . | . . . . . . . . . . . . . Knockbacks 2 | . . 1 1 . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 2 | . . 1 1 . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 104 | . . . 56 . . . 1 . . . . 47 Shots 5 | . . . 2 . . . 1 . . . . 2 Rammed 17 | . 3 1 4 5 . . 2 . 1 . 1 . Targets Rammed 19 | . 3 1 5 5 . . 3 . 1 . 1 . Kicked . | . . . . . . . . . . . . . Crushed 2 | . . . 1 . . . 1 . . . . . Highest Temperature 374 | . 5 36 228 307 . 4 374 324 203 169 . 264 Average Temperature 83 | . 3 13 65 99 . 4 112 172 56 53 . 64 Received Heat Transfer 2831 | . 96 90 168 201 . 72 884 207 243 441 60 369 Effects 3 | . . . . . . . . 3 . . . . Interference 3 | . . . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 4 | . . . 3 . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 11 | . . . . 1 . 1 3 . 2 4 . . Combat Hostiles 10 | . . . . 1 . 1 2 . 2 4 . . Parts Melted 24 | . . . 1 3 . 4 3 1 6 6 . . Heat Transferred 10870 | . . . 1176 1591 . 370 2627 629 1554 2701 222 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Peak Influence 661 | 15 179 120 416 411 141 250 329 419 495 661 465 446 Initial 346 | . 9 5 . 74 139 91 121 206 219 346 346 220 Average 208 | 4 69 47 185 253 140 170 133 339 350 539 379 344 Maximum Alert Level 2 | . . . 2 2 . 1 1 2 2 2 2 2 Low Security (%) 55 | 100 100 100 64 32 100 73 76 . . . . . Level 1 33 | . . . 31 65 . 26 23 61 60 15 78 59 Level 2 11 | . . . 3 2 . . . 38 39 84 21 40 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . 3 . 4 3 1 . 4 . 2 . 1 . Investigation 9 | . 2 . 2 2 . . 2 . 1 . . . Extermination 1 | . . . . . . . . . . . 1 . Reinforcement 6 | . 1 . 2 1 . . 2 . . . . . Assault . | . . . . . . . . . . . . . Garrison 2 | . . . . . 1 . . . 1 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Distress Signals 7 | . . . 2 3 . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 180 | . 15 8 30 24 2 8 38 10 11 14 6 14 Peak Tracking Total 7 | . 3 3 7 5 2 4 5 4 5 3 2 7 Tactical Retreats 11 | . . . 1 1 . . 2 1 1 2 1 2 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Traps Triggered 4 | . . . . 1 . . 2 . . 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Machines Disabled 12 | . . . 1 5 . 2 3 . . 1 . . Max in Single Turn 1 | . . . 1 1 . 1 1 . . 1 . . Garrison Access 1 | . . . . 1 . . . . . . . . Garrison Relay 3 | . . . . . . 2 . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Machines Accessed 40 | . 5 1 8 11 2 . 9 . 2 . 2 . Terminals 22 | . 3 1 6 8 . . 4 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . 1 . . 1 . . . 1 . Recycling Units 4 | . 2 . . 1 . . 1 . . . . . Scanalyzers 6 | . . . 2 . 1 . 2 . 1 . . . Garrison Access 5 | . . . . 1 1 . 1 . 1 . 1 . Total Hacks 116 | . 13 3 28 31 4 . 32 . 2 . 3 . Successful 71 | . 7 1 16 16 3 . 23 . 2 . 3 . Failed 45 | . 6 2 12 15 1 . 9 . . . . . Catastrophic 10 | . 2 1 4 3 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 57 | . 8 3 15 16 . . 14 . 1 . . . Terminals 74 | . 8 3 22 24 . . 17 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 8 | . . . . 4 . . 2 . . . 2 . Recycling Units 9 | . 5 . . 2 . . 2 . . . . . Scanalyzers 19 | . . . 6 . 2 . 10 . 1 . . . Garrison Access 6 | . . . . 1 2 . 1 . 1 . 1 . Terminal Hacks 25 | . 3 1 7 8 . . 6 . . . . . Part Schematic 2 | . 1 . . 1 . . . . . . . . Robot Schematic 2 | . 1 1 . . . . . . . . . . Robot Analysis 2 | . . . 1 1 . . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . . Open Door 2 | . . . . 2 . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Machine Index 1 | . . . . 1 . . . . . . . . Terminal Index 3 | . . . 1 1 . . 1 . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . Unreport Threat 4 | . . . 1 1 . . 2 . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . Hauler Manifests 2 | . . . 1 . . . 1 . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . 3 . . 1 . . . 2 . Scan Component 4 | . . . . 2 . . 1 . . . 1 . Repair 2 | . . . . 1 . . . . . . 1 . Recycling Unit Hacks 5 | . 2 . . 1 . . 2 . . . . . Report Inventory 4 | . 2 . . 1 . . 1 . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . Scanalyzer 17 | . . . 5 . 2 . 10 . . . . . Insert Component 8 | . . . 2 . 1 . 5 . . . . . Analyze 9 | . . . 3 . 1 . 5 . . . . . Garrison Access Hacks 5 | . . . . 1 1 . 1 . 1 . 1 . Unlock Access 4 | . . . . . 1 . 1 . 1 . 1 . Seal Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks 13 | . 2 . 4 3 . . 3 . 1 . . . Terminals 8 | . . . 3 2 . . 3 . . . . . Track 1 | . . . . . . . 1 . . . . . Botnet 6 | . . . 2 2 . . 2 . . . . . Operators 1 | . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . 2 . . 1 . . . . . . . . Tunnel 3 | . 2 . . 1 . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . 1 . . . Extract 2 | . . . 1 . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 32 | . 4 1 8 7 2 . 8 . 1 . 1 . Full Trace Events 4 | . . . 1 1 . . 2 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . 1 1 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 18 | . 1 . 6 1 1 . 3 . 6 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . 1 . . . . . . 1 . Time 40 | . . . . 32 . . . . . . 8 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . 1 . . . . . Parts Scanalyzed 7 | . . . 2 . 1 . 4 . . . . . Part Schematics Acquired 6 | . . . 2 . 1 . 3 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Used RIF Installer 3 | . . . . . . 1 . 1 . 1 . . Alert ID Control 1 | . . . . . . . . 1 . . . . Program Shield 1 | . . . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 14 | . . . . . . 9 . . . 5 . . Machine Destruction 14 | . . . . . . 9 . . . 5 . . Attached 1 | . . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Total Allies 10 | . . . . 10 . . . . . . . . Largest Group 10 | . . . . 10 7 7 . . . . . . Highest-Rated Group 88 | . . . . 88 62 62 . . . . . . Highest-Rated Ally 16 | . . . . 16 16 16 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 38 | . . . . 9 2 27 . . . . . . Total Damage 367 | . . . . 74 21 272 . . . . . . Kills 5 | . . . . 1 . 4 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Robot Analysis Total 2 | . . . 1 1 . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Turns Passed 8752 | 112 883 938 1498 1771 57 357 1360 292 245 589 486 164 Spaces Moved 3828 | 51 458 530 583 603 34 185 610 140 97 254 236 47 Core 4 | 4 . . . . . . . . . . . . Treads 3824 | 47 458 530 583 603 34 185 610 140 97 254 236 47 Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 158 156 160 160 160 160 Average Speed 179 | 151 160 160 209 239 160 160 158 158 160 160 160 174 Slowest Speed 243 | 160 160 160 240 240 160 160 238 160 160 240 160 243 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 81 95 57 93 5 41 66 30 3 37 8 21 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 5 | . 2 2 . 1 . . . . . . . . Known Exits Taken 5 | . . . 1 . 1 . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . Spaces Dug 19 | . . . . 4 . . 7 6 . . 1 1 Terrain Destroyed 54 | . . 5 6 7 . . 9 14 . . 1 12 Melee 7 | . . . . 4 . . 2 . . . 1 . Projectile 11 | . . 5 2 3 . . . 1 . . . . AOE 36 | . . . 4 . . . 7 13 . . . 12 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Total 4863 | 68 522 579 753 806 36 217 820 180 135 345 319 83 Wait 311 | 2 12 22 57 82 . 10 51 8 3 32 27 5 Move 3820 | 50 457 529 582 602 34 184 610 139 97 253 236 47 Hop . | . . . . . . . . . . . . . Pick Up 89 | 2 5 4 22 11 . 2 17 4 3 6 12 1 Fast Attach 26 | 7 1 . 4 2 . . 4 1 . 1 5 1 Attach 33 | . . 1 4 1 2 1 8 3 3 6 3 1 Detach 2 | . . . 1 . . . . 1 . . . . Swap 56 | . 1 2 6 13 . 3 15 5 1 . 6 4 Drop 71 | . 1 . 16 20 . 1 15 3 1 . 14 . Fire 425 | 7 42 20 56 62 . 16 95 16 26 47 14 24 Melee 9 | . . . . 6 . . 2 . . . 1 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 19 | . 3 1 5 5 . . 3 . 1 . 1 . Escape Stasis 2 | . . . . 2 . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / Min / *Sto) -9/Storage -8/Materials -8/Garrison -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison -7/Factory -7/Garrison -7/Factory -7/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 16) 773 | -10/Materials | Discovered new exit (range 6) 996 | -10/Materials | Entered Mines 1403 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1459 | -10/Mines | Discovered new exit (range 5) 1524 | -10/Mines | Learned location of Storage (-9) 1590 | -10/Mines | Discovered new exit (range 14) 1934 | -10/Mines | Entered Materials 1934 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1984 | -9/Materials | Identified exit to Mines 1984 | -9/Materials | Identified exit to Storage 3257 | -9/Materials | Discovered new exit (range 8) 3432 | -9/Materials | Entered Storage 3518 | -9/Storage | Found Prototype Processor 4004 | -9/Storage | Repaired Med. Armor Plating 4209 | -9/Storage | Discovered new exit (range 5) 4823 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5125 | -9/Storage | Build established: Commander-Mutant 5203 | -9/Storage | Entered Materials 5203 | -8/Materials | Accompanied by 7 allies 5203 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5259 | -8/Materials | Garrison activated, responded to threat 5260 | -8/Materials | Identified exit to Garrison 5260 | -8/Materials | Entered Garrison 5260 | -8/Garrison | Accompanied by 7 allies 5270 | -8/Garrison | Installed Relay Interface Framework 5312 | -8/Garrison | Triggered checkpoint 5340 | -8/Garrison | Garrison Relay disabled 5414 | -8/Garrison | Triggered checkpoint 5422 | -8/Garrison | Triggered checkpoint 5516 | -8/Garrison | Triggered checkpoint 5553 | -8/Garrison | Garrison Relay disabled 5597 | -8/Garrison | Discovered new exit (range 12) 5617 | -8/Garrison | Entered Materials 5727 | -8/Materials | Build established: Mutant 6527 | -8/Materials | Discovered new exit (range 11) 6579 | -8/Materials | Identified Exp. Targeting Computer 6844 | -8/Materials | Lost 3 parts (2u1w) 6949 | -8/Materials | Discovered new exit (range 14) 6977 | -8/Materials | Identified exit to Garrison 6977 | -8/Materials | Entered Garrison 6985 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 7045 | -8/Garrison | Triggered checkpoint 7087 | -8/Garrison | Triggered checkpoint 7181 | -8/Garrison | Lost 3 parts (2n1u) 7256 | -8/Garrison | Discovered new exit (range 8) 7269 | -8/Garrison | Entered Factory 7269 | -7/Factory | Evolved 2 slots: Utility x2 7429 | -7/Factory | Garrison activated, responded to threat 7434 | -7/Factory | Build established: Scavenger-Mutant 7514 | -7/Factory | Identified exit to Garrison 7514 | -7/Factory | Entered Garrison 7522 | -7/Garrison | Expanded RIF knowledge: Program Shield 7589 | -7/Garrison | Triggered checkpoint 7709 | -7/Garrison | Discovered new exit (range 10) 7754 | -7/Garrison | Triggered checkpoint 7850 | -7/Garrison | Lost 6 parts (1p3n1u1w) 7856 | -7/Garrison | Garrison Relay disabled 8103 | -7/Garrison | Entered Factory 8195 | -7/Factory | Repaired Lgt. Treads 8438 | -7/Factory | Lost 3 parts (1p2u) 8589 | -7/Factory | Identified exit to Garrison 8589 | -7/Factory | Entered Garrison 8639 | -7/Garrison | Triggered checkpoint 8643 | -7/Garrison | Triggered checkpoint 8670 | -7/Garrison | Triggered checkpoint 8728 | -7/Garrison | Lost 3 parts (1p2n) 8753 | -7/Garrison | Self-destructed Last Messages --------------- 08698_ G-47 Trooper destroyed. 08699_ Acquired 28 matter. 08703_ Acquired Lgt. Nuclear Core. 08707_ Acquired 10 matter. 08710_ Acquired 13 matter. 08715_ Acquired 41 matter. 08719_ Acquired Lgt. Nuclear Core. 08723_ Slug penetrates G-50 Soldier. 08729_ Slug penetrates G-47 Trooper. 08732_ Slug penetrates Wall. 08732_ Slug penetrates G-47 Trooper. 08735_ Slug penetrates G-50 Soldier. 08735_ Critical hit (Burn: +37). 08738_ Slug penetrates G-47 Trooper. 08738_ Slug penetrates G-50 Soldier. 08741_ Slug penetrates G-47 Trooper. 08743_ Lgt. Treads destroyed. 08744_ Slug penetrates G-50 Soldier. 08747_ Lgt. Treads destroyed. 08750_ Slug penetrates G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | ### #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #????????????????#??????????????????????????? | | ??# ################ #######????????????????????? | | ??# #????????????????????? | | ??# #????????????????????? | | ??############## ######?? #????????????????????? | | ???????????????# #?# #??? #????????????????????? | | ???????????????# #?# #??? #????????????????????? | | ???????????????# #?# ??# #????????????????????? | | ???????????????# ### #??# #????????????????????? | | ???????????????# #? #??# #??####??????????????? | | ???????????????# #?# #??# ## *#???#??????????? | | ???????????????# #?# #### ## [%## ##?????????? | | ???????????????# ### =* g ##????????? | | ???????????????# [[ %= g ???????? | | ???????????????# @ %[ g ???????? | | ???????????????####### ## #?????????? | | ????????????????????# ###[% #??????????????? | | ????????????????????##? ?????????? | | ??????????????????????# ????????? | | ??????????????????????# ????????? | | ??????????????????????# ?????????? | | ??????????????????????### ## ## #?????????? | | ????????????????????????# #? #?? #?????????? | | ????????????????????????# ?? ^ ?????????????? | | ????????????????????????# ?? ????????????? | | ????????????????????????# ?? ^ ???????????? | | ????????????????????????## ##??""####???????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 4 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 31 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hvy. Ion Engine | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Wheel | -9/Materials | Extracted Com. Wheel | -9/Materials | Extracted Lrg. Battery | -9/Materials | Extracted Imp. Hover Unit | -9/Materials | Extracted Med. Armor Plating | -9/Storage | Hacked Grenade Launcher | -8/Materials | Scanalyzed Exp. Targeting Computer | -8/Materials | Scanalyzed Huge Storage Unit | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Adv. Terrain Scan Processor | -7/Factory | Extracted Adv. ECM Suite | -7/Factory | Extracted Field Laser | -7/Factory | Extracted Arc Projector | -7/Factory | Extracted Hacking Suite | -7/Factory | Extracted Reaction Control System | -7/Factory | Extracted Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked O-16 Technician | -10/Mines | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterHelicalWheel Manual? 0 Play Time 01:25:04 Cumulative 87.2 hours Start 2022.09.28 @ 16:26:56 End 2022.09.28 @ 19:17:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 146 Rogue 146 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 57 Gallery% 65 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 605a5e3d-ad97-4c52-9f26-468c0cc39f55