Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.13 @ 19:04:44

Player: Decinym

Result: Establishing 0b11!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (28)       5600
Robots Destroyed (92)      460
Value Destroyed (3187)     3187
Prototype IDs (236)        4720
Alien Tech Used (13)       2600
Bonus (30288)              30288
              TOTAL SCORE: 51355

 Bonus
-------
High Alert Combat Kills    97
Follower Combat Kills      2459
Met Data Miner             300
Used Data Conduit          3000
Met Imprinter              300
Was Imprinted              300
Found Hidden Lab           3000
Decrypted A0 Command       3000
Pursued by Intercept       1000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Win                        3000
Friendly Fire              -6968

 Cogmind 
---------
Core Integrity             1365/1850
Matter                     401/425
Energy                     718/730
System Corruption          13%
Temperature                Cool (28)
Movement                   Flying (14)
Location                   0b11 Command

 Parts 
-------
>              --- POWER (2) --------
          Mini Fusion Reactor
>              --- PROPULSION (8) ---
  Experimental Cesium-ion Thruster
  Experimental Cesium-ion Thruster
  Experimental Cesium-ion Thruster
               Q-thruster
               Electron Diverter
               Electron Diverter
               Impulse Thruster Array
>              --- UTILITY (12) -----
  Experimental Energy Well
  Experimental Targeting Computer
  Experimental Targeting Computer
      Advanced Armor Integrity Analyzer
  Experimental Weapon Cycler
>              --- WEAPON (4) -------
               Z-bomb Delivery System
               Nanosword
               Nanosword
               Nanosword
>              --- INVENTORY (5) ----
               Diametric Drive
      Improved Potential Cannon
               Nanosword
               Kinetic Spear

 Peak State 
------------
>              --- POWER ------------
          Mini Fusion Reactor
>              --- PROPULSION -------
  Experimental Cesium-ion Thruster
  Experimental Cesium-ion Thruster
               Q-thruster
               Q-thruster
               Electron Diverter
               Electron Diverter
               Impulse Thruster Array
>              --- UTILITY ----------
  Experimental Energy Well
               Dimensional Manipulator
  Experimental Targeting Computer
  Experimental Targeting Computer
      Advanced Armor Integrity Analyzer
  Experimental Weapon Cycler
      Advanced Phase Shifter
      Improved Propulsion Shielding
       Zionite Shade Armor
  Experimental Powered Armor
               Matter Drive
>              --- WEAPON -----------
      Improved Potential Cannon
               Sigix Broadsword
>              --- INVENTORY --------
  Experimental Cesium-ion Thruster
               Diametric Drive
  Experimental Energy Well
               Z-bomb Delivery System
               Kinetic Spear
[Rating: 241]

 Favorites 
-----------
Power                      Zero-point Reactor
  Engine                   Improved Ion Engine
  Power Core               Fission Core
  Reactor                  Zero-point Reactor
Propulsion                 Experimental Cesium-ion Thruster
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Gravmag System
  Flight Unit              Experimental Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Quantum Router
  Protection               Light Armor Plating
  Artifact                 Matter Drive
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Neutron Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Improved Plasma Cutter
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   2   .   .   .   6   .   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   2   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Parts Attached             298  | .   1   14  8   8   9   8   25  18  32  3   13  5   3   5   1   7   2   6   2   24  18  1   11  8   3   4   47  12  
  Power                    27   | .   .   1   .   .   1   .   2   3   3   .   2   2   .   .   .   1   .   1   1   2   .   .   2   1   .   1   4   .   
    Engine                 3    | .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                20   | .   .   .   .   .   .   .   1   3   1   .   .   2   .   .   .   1   .   1   1   2   .   .   2   1   .   1   4   .   
  Propulsion               51   | .   .   3   1   .   2   1   4   4   11  .   4   2   .   .   .   .   .   .   .   6   2   .   2   .   .   .   5   4   
    Treads                 16   | .   .   3   1   .   2   1   3   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  14   | .   .   .   .   .   .   .   .   .   9   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Flight                 18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   2   .   2   .   .   .   4   4   
  Utility                  115  | .   1   2   3   2   3   5   7   6   10  2   2   .   1   1   .   3   .   5   1   8   4   1   4   4   3   3   32  2   
    Device                 42   | .   .   .   .   .   .   4   5   3   5   .   .   .   .   1   .   2   .   .   1   2   2   1   2   1   3   .   10  .   
    Storage                17   | .   1   .   1   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   2   7   1   
    Processor              13   | .   .   .   2   .   .   .   2   1   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   3   .   .   2   .   
    Hackware               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   
    Protection             34   | .   .   2   .   2   3   1   .   1   2   2   2   .   .   .   .   1   .   1   .   4   1   .   1   .   .   .   11  .   
    Artifact               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   
  Weapon                   105  | .   .   8   4   6   3   2   12  5   8   1   5   1   2   4   1   3   2   .   .   8   12  .   3   3   .   .   6   6   
    Energy Gun             16   | .   .   3   1   .   .   .   2   1   2   .   .   .   .   .   .   .   .   .   .   2   4   .   1   .   .   .   .   .   
    Energy Cannon          23   | .   .   2   .   .   .   .   .   1   1   1   .   .   1   4   1   1   1   .   .   1   5   .   1   .   .   .   2   1   
    Ballistic Gun          15   | .   .   2   1   4   3   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               18   | .   .   1   2   2   .   1   2   1   2   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Special Weapon         5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        11   | .   .   .   .   .   .   1   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   4   
    Piercing Weapon        16   | .   .   .   .   .   .   .   .   .   2   .   .   1   1   .   .   2   1   .   .   4   3   .   1   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  38   | .   .   .   .   .   .   2   2   3   5   .   .   .   .   .   .   1   .   4   1   6   .   .   .   1   5   1   6   1   
  Corrupted Parts          5    | .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      19   | .   .   .   .   .   .   .   .   .   .   .   10  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Parts Lost                 27   | .   .   .   1   1   .   2   10  .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   2   1   .   .   2   5   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               10   | .   .   .   .   .   .   .   7   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Utility                  15   | .   .   .   1   1   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   1   5   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      9    | .   .   .   1   1   .   2   9   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   2   1   .   .   2   5   
Average Slot Usage (%)     87   | .   85  98  93  98  98  86  81  59  82  87  83  83  72  78  77  79  83  83  85  85  92  95  88  94  91  83  88  81  
  Engine                   3    | .   14  14  11  11  10  .   .   .   .   .   2   6   5   5   5   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   10  8   .   2   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   10  9   6   6   6   5   5   .   2   5   5   5   9   9   9   8   8   6   5   6   3   
  Treads                   11   | .   .   24  22  22  22  22  29  16  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    6    | .   .   .   .   .   .   .   .   .   17  31  30  30  27  27  27  27  27  25  25  17  .   .   .   .   .   .   .   .   
  Flight                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   36  36  33  33  33  30  28  26  
  Device                   8    | .   .   .   .   .   .   7   12  8   13  6   6   6   5   10  11  13  16  10  10  4   9   15  17  21  22  19  16  11  
  Storage                  7    | .   14  14  11  11  11  10  5   .   1   6   6   6   5   5   5   5   5   5   5   5   4   4   4   4   4   5   9   3   
  Processor                11   | .   .   .   20  22  19  3   5   8   10  12  12  12  11  16  16  15  11  10  10  10  10  6   4   15  16  13  12  11  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  20  20  15  13  12  4   4   3   .   .   
  Protection               7    | .   .   12  6   10  12  10  5   3   5   11  12  12  5   5   5   7   11  6   5   5   3   4   3   2   .   .   4   10  
  Energy Gun               2    | .   28  13  8   2   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   3   1   .   1   .   .   .   .   .   
  Energy Cannon            1    | .   .   2   .   .   .   .   .   4   4   .   .   .   .   1   5   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Ballistic Gun            5    | .   .   11  9   14  21  8   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   4   4   .   9   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   3   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   3   3   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             97   | 11  16  26  38  38  53  53  70  97  97  57  60  60  60  60  54  56  56  59  59  72  44  46  54  58  58  64  74  77  
  Greatest Support         210  | 20  20  40  40  40  56  76  136 210 210 57  60  60  60  60  60  60  60  60  60  60  47  47  58  58  58  58  77  80  
  Greatest Overweight (x)  22   | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   22  .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | .   10  10  15  15  15  15  15  5   15  15  15  15  15  15  15  15  15  15  15  15  10  10  10  10  10  10  10  10  
  Average Capacity         11   | .   8   10  14  15  15  15  14  5   7   15  15  15  15  15  15  15  15  15  15  13  10  10  10  10  10  10  10  5   
  Most Carried             15   | .   7   10  15  15  15  15  15  5   15  15  15  15  15  15  15  15  15  15  15  15  10  10  10  10  10  10  10  10  
  Average Carried          10   | .   6   9   12  13  14  14  12  4   6   14  14  14  14  14  14  14  14  14  14  13  9   9   9   9   9   9   9   4   
  Final Capacity           15   | 8   10  10  15  15  15  15  5   5   15  15  15  15  15  15  15  15  15  15  15  10  10  10  10  10  10  10  10  5   
  Final Carried            15   | 6   7   10  15  14  15  11  5   5   15  15  15  15  15  15  15  15  15  14  15  10  10  10  10  10  10  10  10  5   

 Class Distribution 
--------------------
 53% | Scavenger-Mutant
 15% | Scout
 10% | Scavenger-Sprinter
  6% | Mutant
  3% | Machinist-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
   Scavenger-Mutant | -7/Zion
   Scavenger-Mutant | -6/Proximity Caves
   Scavenger-Mutant | -6/Factory
   Scavenger-Mutant | -6/Waste
              Scout | -6/Factory
              Scout | -6/Lower Caves
              Scout | -6/Data Miner
              Scout | -5/Proximity Caves
              Scout | -5/Factory
              Scout | -5/Upper Caves
              Scout | -5/Upper Caves
              Scout | -5/Zhirov
              Scout | -4/Proximity Caves
       Wizard-Scout | -4/Factory
       Wizard-Scout | -4/Armory
      Wizard-Mutant | -4/Lab
    Wizard-Sprinter | -3/Research
    Wizard-Sprinter | -3/Quarantine
    Wizard-Sprinter | -2/Research
 Machinist-Sprinter | -2/Testing
 Machinist-Sprinter | -2/Section 7
 Machinist-Sprinter | -1/Access
 Scavenger-Sprinter | -1/Command
 Scavenger-Sprinter | -1/Access_0

 Resources                      | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Matter Collected           4504 | 200  .    172  194  285  90   116  577  209  488  20   341  .    .    32   24   163  .    .    .    239  213  .    84   210  70   70   597  110  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5465 | .    .    234  482  124  .    105  983  1233 816  .    443  .    .    .    .    207  .    132  .    100  24   .    13   210  70   .    289  .    
  Parts                    248  | .    .    22   33   3    .    3    46   12   46   .    28   .    .    .    .    1    .    2    .    3    1    .    .    10   1    .    37   .    
Haulers Intercepted        4    | .    .    .    2    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      15   | .    .    .    .    .    2    12   .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 
Combat Hostiles Destroyed  66   | .   .   7   11  11  .   5   18  .   8   .   4   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Melee                    3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Guns                     27   | .   .   4   3   7   .   .   11  .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  8    | .   .   .   .   .   .   .   3   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      23   | .   .   3   8   4   .   5   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          18   | .   .   4   2   2   .   .   5   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Worker                   11   | .   .   2   1   .   .   .   5   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Builder                  3    | .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   2   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 7    | .   .   .   1   .   .   .   1   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Operator                 4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Watcher                  2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  19   | .   .   4   4   2   .   2   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    14   | .   .   1   4   .   .   3   5   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   10   | .   .   2   3   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-EX                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Assembled                9    | .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   .   3   6   2   .   4   11  .   4   .   3   .   .   .   .   .   .   1   .   1   1   .   1   1   1   .   2   .   
  Combat Bots Only         6    | .   .   3   5   2   .   4   6   .   1   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Max Kills in Single Turn   3    | .   .   2   3   2   .   1   2   .   1   .   2   .   .   .   .   .   .   1   .   1   1   .   1   1   1   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   3   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Data Miner (-6/Data Miner)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)

 Combat                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Damage Taken               10546 | .    .    128  225  316  .    273  2056 .    1276 .    647  .    425  27   .    .    .    242  .    240  245  75   297  260  311  .    965  2538 
  Core                     1389  | .    .    27   20   37   .    .    232  .    146  .    94   .    105  .    .    .    .    79   .    45   34   21   89   45   113  .    147  155  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         83    | 100  .    89   .    .    .    85   .    .    .    .    .    44   .    .    .    .    89   .    .    100  .    89   .    .    83   .    .    73   
Volleys Fired              415   | .    .    14   18   33   .    10   53   .    61   1    11   .    3    11   15   2    2    .    .    37   47   .    12   .    .    .    75   10   
  Largest                  2     | .    .    2    2    2    .    2    2    .    2    1    1    .    1    1    1    1    1    .    .    1    1    .    1    .    .    .    1    1    
  Hottest                  200   | .    .    110  98   75   .    66   113  .    191  110  50   .    110  110  110  110  110  .    .    40   110  .    110  .    .    .    20   200  
Shots Fired                521   | .    .    26   30   52   .    13   95   .    79   1    11   .    3    11   15   2    2    .    .    37   47   .    12   .    .    .    75   10   
  Gun                      253   | .    .    22   25   43   .    6    72   .    21   .    .    .    .    .    .    .    .    .    .    36   24   .    4    .    .    .    .    .    
  Cannon                   145   | .    .    2    .    .    .    .    15   .    53   1    .    .    3    11   15   2    2    .    .    .    23   .    8    .    .    .    .    10   
  Launcher                 46    | .    .    2    5    9    .    7    7    .    5    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  77    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    75   .    
  Kinetic                  128   | .    .    4    19   40   .    6    59   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  281   | .    .    20   6    3    .    .    28   .    74   1    .    .    3    11   15   2    2    .    .    .    23   .    8    .    .    .    75   10   
  Explosive                30    | .    .    2    5    9    .    7    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          80    | .    .    .    .    .    .    .    .    .    5    .    11   .    .    .    .    .    .    .    .    36   24   .    4    .    .    .    .    .    
  Robot Hit Streak         23    | .    .    6    10   4    .    6    13   .    7    .    .    .    .    .    .    .    .    .    .    5    6    .    4    .    .    .    23   8    
  Robot Miss Streak        7     | .    .    2    3    4    .    1    7    .    4    .    .    .    .    .    .    .    .    .    .    6    3    .    .    .    .    .    2    1    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           338   | .    .    18   21   24   .    8    59   9    56   .    1    .    1    .    .    7    .    2    .    13   14   .    5    6    2    .    68   24   
  Core Hits                228   | .    .    11   22   23   .    17   59   4    25   .    12   .    .    .    .    1    .    1    .    9    5    .    2    3    1    .    22   11   
  Critical Kills           5     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         19    | .    .    1    1    .    .    .    10   .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    4    1    
    Burn                   3     | .    .    1    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                11    | .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Sever                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    
    Puncture               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              180   | .    .    .    .    .    .    1    3    9    22   1    1    .    10   .    .    7    6    10   2    4    13   9    6    11   12   4    20   29   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 85    | .    .    .    .    .    .    1    3    9    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    12   4    20   29   
  Piercing                 95    | .    .    .    .    .    .    .    .    .    20   1    1    .    10   .    .    7    6    10   2    4    13   9    6    6    .    .    .    .    
  Sneak Attacks            13    | .    .    .    .    .    .    .    3    .    1    .    1    .    .    .    .    .    .    1    .    1    1    .    1    1    1    .    2    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    
  Follow-up Attacks        11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
Damage Inflicted           18230 | .    .    382  783  579  .    642  2534 490  2341 .    599  .    45   .    .    1101 .    271  .    226  243  .    157  1024 447  .    2210 4156 
  Guns                     2524  | .    .    197  265  372  .    111  1137 .    391  .    .    .    .    .    .    .    .    .    .    28   15   .    8    .    .    .    .    .    
  Cannons                  3026  | .    .    18   .    .    .    .    178  .    1361 .    .    .    .    .    .    .    .    .    .    .    58   .    .    .    .    .    .    1411 
  Explosions               4847  | .    .    167  518  207  .    531  883  .    124  .    438  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1979 
  Melee                    7094  | .    .    .    .    .    .    .    336  490  465  .    161  .    45   .    .    1101 .    271  .    198  170  .    149  1024 447  .    1471 766  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1372  | .    .    59   137  328  .    111  737  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  6845  | .    .    156  128  44   .    .    578  .    1752 .    .    .    .    .    .    .    .    .    .    .    58   .    .    .    .    .    739  3390 
  Explosive                2306  | .    .    167  518  207  .    531  883  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          613   | .    .    .    .    .    .    .    .    .    124  .    438  .    .    .    .    .    .    .    .    28   15   .    8    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3636  | .    .    .    .    .    .    .    336  490  126  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    447  .    1471 766  
  Piercing                 3458  | .    .    .    .    .    .    .    .    .    339  .    161  .    45   .    .    1101 .    271  .    198  170  .    149  1024 .    .    .    .    
Highest Corruption         23    | .    .    .    .    .    .    .    3    3    8    8    18   23   4    4    4    4    4    .    .    .    .    .    1    1    2    .    4    13   
  Average Corruption       4     | .    .    .    .    .    .    .    1    3    4    8    11   19   3    4    4    4    4    .    .    .    .    .    1    1    1    .    2    2    
  Corruption Purged        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Effects                  146   | .    .    .    .    .    .    .    5    17   61   1    6    9    1    3    11   .    3    .    .    .    .    .    .    .    1    .    22   6    
    Message Errors         38    | .    .    .    .    .    .    .    1    8    9    .    1    1    .    .    5    .    .    .    .    .    .    .    .    .    1    .    9    3    
    Matter Fused           34    | .    .    .    .    .    .    .    1    4    17   1    4    3    .    1    .    .    1    .    .    .    .    .    .    .    .    .    1    1    
    Heat Flow Errors       28    | .    .    .    .    .    .    .    1    3    13   .    .    3    .    1    2    .    .    .    .    .    .    .    .    .    .    .    4    1    
    Energy Discharges      17    | .    .    .    .    .    .    .    1    1    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
    Data Loss (minor)      20    | .    .    .    .    .    .    .    1    1    6    .    1    .    1    1    4    .    2    .    .    .    .    .    .    .    .    .    3    .    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2293  | .    .    18   .    4    .    5    92   .    98   .    .    .    .    .    .    352  .    177  .    .    84   .    109  251  226  .    482  395  
  Projectiles              314   | .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   281  
  Explosions               141   | .    .    18   .    4    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    114  
  Melee                    1838  | .    .    .    .    .    .    .    92   .    80   .    .    .    .    .    .    352  .    177  .    .    84   .    109  251  226  .    467  .    
Knockbacks                 3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      182   | .    .    9    .    66   .    21   15   .    19   .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    49   
  Shots                    11    | .    .    2    .    3    .    1    1    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        391   | .    .    183  78   72   .    91   355  138  362  68   20   341  198  391  360  64   64   .    .    .    175  23   20   120  84   .    169  228  
  Average Temperature      76    | .    .    60   25   34   .    33   81   51   81   38   8    151  97   137  133  37   37   .    .    .    38   4    8    43   38   .    79   90   
  Received Heat Transfer   1290  | .    .    27   42   .    .    90   369  .    192  .    84   .    99   .    .    .    .    60   .    36   18   9    27   90   9    .    36   102  
  Effects                  3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    .    .    .    .    .    1    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              10    | .    .    .    .    .    .    .    1    .    3    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    .    3    1    .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         7250  | .    .    518  296  74   .    .    1200 .    1479 .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    2191 1467 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Peak Influence             1665 | .    30   136  325  119  .    .    891  306  608  .    .    .    224  .    .    .    .    107  70   .    558  407  342  297  881  606  1665 .    
  Initial                  528  | .    .    11   .    54   .    .    27   306  .    .    .    .    .    .    .    .    .    .    51   .    .    313  228  186  166  528  387  .    
  Average                  141  | .    2    66   162  28   .    .    259  137  70   .    .    .    72   .    .    .    .    14   65   .    333  370  252  236  496  571  1006 .    
Maximum Alert Level        5    | .    .    .    1    .    .    .    3    1    2    .    .    .    1    .    .    .    .    .    .    .    2    2    1    1    3    2    5    .    
  Low Security (%)         60   | .    100  100  74   100  .    .    43   66   94   .    .    .    91   .    .    .    .    100  100  .    15   .    .    24   10   .    .    .    
  Level 1                  10   | .    .    .    25   .    .    .    39   33   .    .    .    .    8    .    .    .    .    .    .    .    48   93   100  75   26   .    .    .    
  Level 2                  3    | .    .    .    .    .    .    .    5    .    4    .    .    .    .    .    .    .    .    .    .    .    35   6    .    .    39   100  1    .    
  Level 3                  1    | .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    2    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Level 5                  22   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    91   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          35   | .    .    .    2    .    .    .    7    .    8    .    .    .    1    .    .    .    .    1    .    .    5    1    1    .    5    .    4    .    
  Investigation            11   | .    .    .    .    .    .    .    1    .    4    .    .    .    1    .    .    .    .    .    .    .    1    1    1    .    2    .    .    .    
  Extermination            3    | .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            12   | .    .    .    2    .    .    .    4    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Garrison                 1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    3    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 
Distress Signals           35   | .   .   .   1   1   .   .   2   .   3   .   .   .   .   .   .   .   .   2   .   .   3   .   .   .   4   .   19  .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              365  | .   4   9   17  12  .   14  46  .   34  .   4   .   12  1   .   .   .   13  1   6   34  8   21  7   55  .   23  44  
  Peak Tracking Total      28   | .   3   3   5   2   .   5   14  .   5   .   4   .   7   1   .   .   .   11  1   3   13  5   15  6   28  .   6   27  
  Tactical Retreats        36   | .   .   .   .   2   .   .   3   .   7   .   .   .   1   1   .   .   .   1   .   .   4   1   1   1   5   .   3   6   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 
Traps Triggered            17   | .   .   1   .   .   .   .   2   .   4   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   1   .   6   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 
Machines Disabled          38   | .   .   1   .   1   .   .   6   .   1   .   .   .   .   .   .   1   .   1   .   4   .   4   .   3   4   .   6   6   
  Max in Single Turn       1    | .   .   1   .   1   .   .   1   .   1   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   1   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Machines Accessed          31   | .    1    1    3    .    .    .    1    .    8    .    3    .    1    1    .    4    .    2    2    1    1    1    .    .    .    1    .    .    
  Terminals                4    | .    1    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fabricators              5    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    
  Repair Stations          4    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Recycling Units          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Scanalyzers              6    | .    .    .    1    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Garrison Access          2    | .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Total Hacks                115  | .    1    1    6    .    .    .    3    .    21   .    18   .    1    1    .    13   .    12   16   19   1    1    .    .    .    1    .    .    
  Successful               91   | .    .    1    2    .    .    .    2    .    8    .    18   .    .    1    .    13   .    11   14   19   1    1    .    .    .    .    .    .    
  Failed                   24   | .    1    .    4    .    .    .    1    .    13   .    .    .    1    .    .    .    .    1    2    .    .    .    .    .    .    1    .    .    
    Catastrophic           5    | .    1    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Database Lockouts        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Manual                   97   | .    1    .    4    .    .    .    10   .    13   .    .    .    6    .    .    .    .    4    5    .    21   6    9    .    6    6    6    .    
  Terminals                6    | .    1    .    4    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fabricators              31   | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    12   16   .    .    .    .    .    .    .    .    .    
  Repair Stations          11   | .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Recycling Units          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Scanalyzers              13   | .    .    .    2    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Garrison Access          2    | .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terminal Hacks             52   | .    .    1    .    .    .    .    .    .    .    .    18   .    .    1    .    13   .    .    .    19   .    .    .    .    .    .    .    .    
  Record                   27   | .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    5    .    .    .    19   .    .    .    .    .    .    .    .    
  Part Schematic           13   | .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Schematic          4    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prototype ID Bank        7    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Open Door                1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Fabricator Hacks           18   | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    7    10   .    .    .    .    .    .    .    .    .    
  Load Schematic           6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    .    .    .    .    .    .    .    .    .    
  Build                    12   | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    5    6    .    .    .    .    .    .    .    .    .    
Repair Station Hacks       4    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Scan Component           3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Repair                   1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recycling Unit Hacks       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Retrieve Matter          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Scanalyzer                 6    | .    .    .    2    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Insert Component         5    | .    .    .    1    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Analyze                  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Garrison Access Hacks      1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Seal Access              1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Unauthorized Hacks         9    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    4    4    .    .    .    .    .    .    .    .    .    
  Terminals                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fabricators              9    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    4    4    .    .    .    .    .    .    .    .    .    
    Prioritize             5    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    
    Siphon                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    
  Repair Stations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycling Units          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Scanalyzers              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison Access          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Cores Recovered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Used                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Hacking Detections         17   | .    1    .    3    .    .    .    1    .    7    .    .    .    1    .    .    .    .    1    1    .    .    1    .    .    .    1    .    .    
  Full Trace Events        3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Feedback Events          1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corruption             1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Feedback Blocked         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robot Schematics Acquired  14   | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    5    .    5    .    .    .    .    .    
  Robots Built             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Time                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Robot Build Rating .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Part Schematics Acquired   35   | .    .    .    1    .    .    .    .    .    11   .    9    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    10   .    
  Parts Built              12   | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    4    6    .    .    .    .    .    .    .    .    .    
    Matter                 2545 | .    .    .    .    .    .    .    190  .    .    .    .    .    .    .    .    .    .    952  1403 .    .    .    .    .    .    .    .    .    
    Time                   595  | .    .    .    .    .    .    .    95   .    .    .    .    .    .    .    .    .    .    210  290  .    .    .    .    .    .    .    .    .    
  Total Part Build Rating  69   | .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    24   35   .    .    .    .    .    .    .    .    .    
Parts Repaired             1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Time                     95   | .    .    .    .    .    .    .    .    .    95   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Recycled             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycled Matter          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Components     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Scanalyzed           3    | .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Part Schematics Acquired 1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Damaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -10   -9    -9    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Zio   Pro   Fac   Was   Fac   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Arm   Lab   Res   Qua   Res   Tes   Sec   Acc   Com   Ac0   
Total Allies               58    | .     .     2     .     4     4     .     2     .     3     .     .     .     1     .     .     .     .     .     .     2     12    .     .     .     .     6     22    .     
  Largest Group            20    | .     .     2     1     4     7     7     3     .     3     .     .     .     1     .     .     .     .     .     .     2     6     2     .     .     .     6     20    .     
  Highest-Rated Group      2676  | .     .     42    11    71    192   192   170   .     84    .     .     .     105   .     .     .     .     .     .     89    597   182   .     .     .     738   2676  .     
  Highest-Rated Ally       269   | .     .     31    11    31    40    40    85    .     28    .     .     .     105   .     .     .     .     .     .     49    165   149   .     .     .     269   269   .     
Zionite Dispatches         11    | .     .     .     .     .     .     .     1     .     1     .     .     .     1     .     .     .     .     .     .     .     5     .     .     .     .     3     .     .     
  Heavy                    2     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Light                    1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Fire                     1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Hacker                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     
  Experimental             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Hero                     2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Thermal Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Heavy Resupply           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Total Orders               3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     .     
  EXPLORE                  3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     .     
Ally Attacks               456   | .     .     9     .     12    .     49    34    .     2     .     .     .     11    .     .     .     .     .     .     2     58    3     .     .     .     .     276   .     
  Total Damage             28510 | .     .     128   .     99    .     997   1820  .     32    .     .     .     372   .     .     .     .     .     .     70    1571  24    .     .     .     .     23397 .     
  Kills                    105   | .     .     3     .     .     .     11    10    .     .     .     .     .     3     .     .     .     .     .     .     1     10    .     .     .     .     .     67    .     
Allies Corrupted           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
Allies Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 
Robot Analysis Total       116  | .   .   .   .   .   .   .   .   .   .   .   116 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   1   .   3   .   1   .   .   .   .   .   2   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Decoded 0b10 Intel         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrols                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     12   | .   .   .   .   .   .   .   2   .   2   .   .   .   1   .   .   .   .   .   .   .   2   1   2   .   1   .   1   .   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Component Stockpiles     2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype Schematics     2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unaware Schematics       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Turns Passed               16806 | .    69   1264 505  1313 2085 858  630  1195 2622 117  226  212  161  144  408  140  122  190  222  344  268  88   118  91   127  66   2903 318  
Spaces Moved               20403 | 1    53   760  276  664  1282 504  305  766  2882 233  346  288  249  231  393  208  218  220  202  390  700  336  474  300  609  203  6044 1266 
  Core                     247   | .    .    .    .    .    .    .    71   78   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    98   .    
  Treads                   5093  | .    .    658  276  664  1282 504  234  688  787  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     156   | 1    53   102  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    4892  | .    .    .    .    .    .    .    .    .    2095 233  346  288  249  231  393  208  218  220  202  209  .    .    .    .    .    .    .    .    
  Flight                   10015 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    181  700  336  474  300  609  203  5946 1266 
  Fastest Speed            10    | 120  120  120  160  160  160  160  50   50   36   40   40   44   44   44   44   44   44   44   44   10   10   10   10   10   10   10   10   12   
  Average Speed            62    | 120  120  154  160  160  160  160  136  148  72   40   42   44   44   44   44   44   44   44   44   45   10   10   10   10   10   15   30   13   
  Slowest Speed            1150  | 120  120  160  160  160  260  163  164  160  160  40   45   44   44   44   44   44   44   44   44   100  10   10   11   10   12   94   1150 15   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            75    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   7    16   2    10   .    2    14   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    1    1    
Exploration Rate (%)       51    | 2    27   99   26   98   89   73   13   95   72   40   83   63   13   49   68   63   43   8    8    97   33   48   20   41   60   9    90   67   
  Regions Visited          28
    Branch Regions         18
  Pre-discovered Areas     36    | .    .    1    .    2    2    .    .    .    .    .    25   .    .    1    1    3    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        18    | .    .    .    1    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Scrap Searched             14    | .    .    1    .    1    3    1    .    .    .    2    .    3    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 139   | .    .    .    .    .    .    1    2    .    13   2    .    .    9    11   15   .    8    6    2    .    32   4    13   2    6    4    8    1    
Terrain Destroyed          365   | .    .    12   29   71   .    18   21   .    24   2    .    .    9    11   15   1    8    6    2    .    33   4    13   2    6    4    8    66   
  Melee                    74    | .    .    .    .    .    .    1    .    .    11   1    .    .    6    .    .    .    6    6    2    .    11   4    5    2    6    4    8    1    
  Projectile               83    | .    .    .    .    .    .    .    6    .    13   1    .    .    3    11   15   1    2    .    .    .    22   .    8    .    .    .    .    1    
  AOE                      208   | .    .    12   29   71   .    17   15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    64   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Total                      23477 | .    59   823  307  860  1321 542  417  810  3285 254  416  371  278  264  613  241  229  295  332  517  803  365  500  337  638  230  7012 1358 
  Wait                     1763  | .    .    8    1    155  3    6    4    .    246  10   23   78   8    13   203  5    .    49   116  32   30   22   6    7    8    13   666  51   
  Move                     20231 | .    52   759  275  663  1281 503  305  765  2881 232  345  287  248  230  392  207  217  219  201  389  653  321  443  295  589  202  6038 1239 
  Hop                      68    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   7    14   2    9    .    2    12   
  Pick Up                  135   | .    3    15   3    1    11   6    8    1    16   2    7    .    2    .    1    5    1    5    6    5    4    2    1    5    3    3    17   2    
  Fast Attach              132   | .    1    1    4    .    5    2    6    17   18   2    3    .    1    .    .    3    .    .    .    10   1    .    7    6    8    1    30   6    
  Attach                   106   | .    .    1    .    2    1    5    9    1    6    1    6    1    2    5    1    4    1    5    3    15   14   1    3    2    .    3    13   1    
  Detach                   54    | .    .    .    1    .    .    .    3    2    3    1    5    1    2    5    .    1    .    3    1    8    10   .    2    1    .    .    4    1    
  Swap                     73    | .    .    12   4    6    3    2    10   .    8    .    4    4    .    .    .    1    1    1    .    1    4    .    1    .    .    .    5    6    
  Drop                     227   | .    3    13   1    .    17   7    16   12   24   4    11   .    2    .    1    6    1    3    3    15   2    3    5    8    9    4    45   12   
  Fire                     415   | .    .    14   18   33   .    10   53   .    61   1    11   .    3    11   15   2    2    .    .    37   47   .    12   .    .    .    75   10   
  Melee                    169   | .    .    .    .    .    .    1    3    9    22   1    1    .    10   .    .    7    6    10   2    4    13   9    6    11   12   4    20   18   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            100   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    97   .    
  Rewire                   4     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Mat] / *Min)
-9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory (discovered 5 exits: *Fac x4 / *Low)
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Upp x2 / *Ext x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Armory (discovered 2 exits: Res / *Lab)
-4/Lab
-3/Research (discovered 2 exits: *Res / *Qua)
-3/Quarantine
-2/Research (discovered 2 exits: *Acc / *Tes)
-2/Testing
-2/Section 7
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / [*Ac0])
-1/Access_0
0b11 Command

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
    53 | -10/Materials      | Discovered new exit (range 14)
    70 | -10/Materials      | Entered Mines
   104 | -10/Mines          | Discovered new exit (range 6)
   165 | -10/Mines          | Discovered new exit (range 6)
   311 | -10/Mines          | Build established: Mutant
   427 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   703 | -10/Mines          | Found a hidden stash of uninstalled traps
   809 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
   947 | -10/Mines          | Learned location of Storage (-9)
  1121 | -10/Mines          | Build established: Scavenger-Mutant
  1334 | -10/Mines          | Entered Materials
  1334 | -9/Materials       | Accompanied by 1 ally
  1334 | -9/Materials       | Evolved 2 slots: Utility x2
  1335 | -9/Materials       | Identified exit to Mines
  1702 | -9/Materials       | Discovered new exit (range 16)
  1839 | -9/Materials       | Entered Mines
  1940 | -9/Mines           | Assembled infested the area
  2114 | -9/Mines           | Discovered new exit (range 15)
  2591 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  2594 | -9/Mines           | Found Prototype Device
  2807 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  2886 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  3015 | -9/Mines           | Discovered new exit (range 6)
  3020 | -9/Mines           | Learned 8 Materials zone layouts
  3026 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3028 | -9/Mines           | Discovered new exit (range 5)
  3103 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  3152 | -9/Mines           | Entered Zion
  3152 | -7/Zion            | Accompanied by 4 allies
  3240 | -7/Zion            | Discovered new exit (range 11)
  3268 | -7/Zion            | Given the Hacking Drone Bay
  3526 | -7/Zion            | Learned location of Warlord (-4)
  3731 | -7/Zion            | Learned location of Data Miner (-6)
  4249 | -7/Zion            | Received a visual enhancement algorithm
  4510 | -7/Zion            | Found GAL Module
  4657 | -7/Zion            | Imprinted
  4659 | -7/Zion            | Declared Zion's savior
  5188 | -7/Zion            | Found Prototype Device
  5237 | -7/Zion            | Entered Proximity Caves
  5237 | -6/Proximity Caves | Accompanied by 7 allies
  5509 | -6/Proximity Caves | Learned Factory garrison access intel
  5815 | -6/Proximity Caves | Found Alien Artifact
  5815 | -6/Proximity Caves | Identified Core Expander
  5815 | -6/Proximity Caves | Installed Core Expander, added new Propulsion slot
  5974 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6081 | -6/Proximity Caves | Discovered new exit (range 6)
  6094 | -6/Proximity Caves | Identified Exp. Sensor Array
  6095 | -6/Proximity Caves | Entered Factory
  6095 | -6/Factory         | Accompanied by 3 allies
  6095 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x3, Utility x2
  6096 | -6/Factory         | Loaded intel: 4 garrison access locations
  6223 | -6/Factory         | Retrieved Zion intel report: Component Stockpiles
  6325 | -6/Factory         | Garrison activated, responded to threat
  6581 | -6/Factory         | Retrieved Zion intel report: Active Garrisons
  6582 | -6/Factory         | Zion Heavy squad teleported in
  6652 | -6/Factory         | Cargo convoy interrupted
  6683 | -6/Factory         | Identified Hacking Drone Bay
  6689 | -6/Factory         | Fabricated Hvy. Flak Cannon?
  6717 | -6/Factory         | Spotted B-75 Beast
  6725 | -6/Factory         | Manually triggered Chute Trap
  6725 | -6/Factory         | Sucked down chute
  6725 | -6/Factory         | Entered Waste
  6725 | -6/Waste           | The area was eerily silent
  6755 | -6/Waste           | Lost 9 parts (7n2u)
  7022 | -6/Waste           | Discovered new exit (range 14)
  7227 | -6/Waste           | Found Damper Plating
  7481 | -6/Waste           | Found Broken Enh. Force Lance
  7546 | -6/Waste           | Found Prototype Launcher
  7546 | -6/Waste           | Identified Tesla Bomb Launcher
  7920 | -6/Waste           | Entered Factory
  8259 | -6/Factory         | Zion Fire squad teleported in
  8467 | -6/Factory         | Discovered new exit (range 18)
  8608 | -6/Factory         | Retrieved Zion intel report: Prototype Stockpiles
  8669 | -6/Factory         | Identified exit to Factory
  8740 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
  9155 | -6/Factory         | Terminal network hard line cut
  9228 | -6/Factory         | Build established: Scavenger-Skirmisher
  9556 | -6/Factory         | Discovered exit to Factory (range 22)
  9630 | -6/Factory         | Repaired Broken Enh. Force Lance?
  9653 | -6/Factory         | Build established: Scout
  9858 | -6/Factory         | Spotted B-75 Beast
  9990 | -6/Factory         | Discovered exit to Factory (range 10)
 10502 | -6/Factory         | Discovered exit to Factory (range 18)
 10530 | -6/Factory         | Discovered new exit (range 22)
 10538 | -6/Factory         | Identified exit to Lower Caves
 10542 | -6/Factory         | Entered Lower Caves
 10655 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 10658 | -6/Lower Caves     | Identified exit to Data Miner
 10659 | -6/Lower Caves     | Entered Data Miner
 10659 | -6/Data Miner      | Discovered new exit (range 6)
 10664 | -6/Data Miner      | Met Data Miner
 10678 | -6/Data Miner      | Learned location of Section 7 (-2)
 10681 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 10687 | -6/Data Miner      | Destroyed Data Miner
 10690 | -6/Data Miner      | Interfaced with the Data Conduit
 10751 | -6/Data Miner      | Core integrity fell below 50%
 10787 | -6/Data Miner      | Found Prototype Hackware
 10788 | -6/Data Miner      | Found Prototype Hackware
 10790 | -6/Data Miner      | Found Prototype Hackware
 10792 | -6/Data Miner      | Found Prototype Hackware
 10808 | -6/Data Miner      | System corruption reached 10%
 10850 | -6/Data Miner      | Identified exit to Proximity Caves
 10885 | -6/Data Miner      | Entered Proximity Caves
 10931 | -5/Proximity Caves | Learned 4 Factory zone layouts
 11003 | -5/Proximity Caves | Learned Factory terminal intel
 11005 | -5/Proximity Caves | Discovered exit to Factory (range 16)
 11097 | -5/Proximity Caves | Entered Factory
 11097 | -5/Factory         | Evolved 2 slots: Utility x2
 11099 | -5/Factory         | Loaded intel: 222 machine locations
 11100 | -5/Factory         | Loaded intel: 22 terminal locations
 11165 | -5/Factory         | Discovered new exit (range 16)
 11169 | -5/Factory         | Retrieved Zion intel report: Branch Access
 11169 | -5/Factory         | Identified exit to Upper Caves
 11169 | -5/Factory         | Identified exit to Extension
 11170 | -5/Factory         | Zion hero teleported in (12-ASH)
 11258 | -5/Factory         | Entered Upper Caves
 11260 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11342 | -5/Upper Caves     | Identified exit to Upper Caves
 11357 | -5/Upper Caves     | Spotted B-75 Beast
 11402 | -5/Upper Caves     | Entered another Upper Caves area
 11810 | -5/Upper Caves     | Discovered new exit (range 2)
 11810 | -5/Upper Caves     | Identified exit to Zhirov
 11810 | -5/Upper Caves     | Entered Zhirov
 11811 | -5/Zhirov          | Discovered new exit (range 3)
 11847 | -5/Zhirov          | Found Alien Artifact
 11847 | -5/Zhirov          | Identified Integrated Reactor
 11847 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 11855 | -5/Zhirov          | Found Alien Artifact
 11934 | -5/Zhirov          | Identified exit to Proximity Caves
 11938 | -5/Zhirov          | Cloak Generator disabled
 11938 | -5/Zhirov          | Attacked by Zhirov
 11950 | -5/Zhirov          | Entered Proximity Caves
 12066 | -4/Proximity Caves | Discovered new exit (range 14)
 12072 | -4/Proximity Caves | Identified exit to Factory
 12072 | -4/Proximity Caves | Entered Factory
 12072 | -4/Factory         | Evolved 2 slots: Utility x2
 12073 | -4/Factory         | Loaded intel: 258 machine locations
 12110 | -4/Factory         | Identified System Mapper
 12111 | -4/Factory         | Identified Ghost Barrier
 12113 | -4/Factory         | Identified Deep Network Scanner
 12114 | -4/Factory         | Identified Quantum Router
 12157 | -4/Factory         | Fabricated Exp. Cesium-ion Thruster (x1)
 12169 | -4/Factory         | Fabricated Exp. Cesium-ion Thruster (x1)
 12200 | -4/Factory         | Fabricated Exp. Cesium-ion Thruster (x1)
 12214 | -4/Factory         | Fabricated Exp. Cesium-ion Thruster (x1)
 12258 | -4/Factory         | Discovered new exit (range 11)
 12262 | -4/Factory         | Identified exit to Armory
 12262 | -4/Factory         | Entered Armory
 12263 | -4/Armory          | Loaded intel: 82 machine locations
 12266 | -4/Armory          | Identified Transdimensional Reconstructor
 12266 | -4/Armory          | Warped through subspace to slip node
 12266 | -4/Armory          | Discovered new exit (range 1)
 12266 | -4/Armory          | Identified exit to Lab
 12340 | -4/Armory          | Fabricated Exp. Cesium-ion Thruster (x1)
 12357 | -4/Armory          | Fabricated Exp. Cesium-ion Thruster (x1)
 12384 | -4/Armory          | Fabricated Exp. Cesium-ion Thruster?
 12393 | -4/Armory          | Discovered new exit (range 16)
 12403 | -4/Armory          | Fabricated Exp. Cesium-ion Thruster?
 12459 | -4/Armory          | Fabricated Gravity Neutralizing Apparatus (x1)
 12460 | -4/Armory          | Fabricated Exp. Heat Sink (x1)
 12484 | -4/Armory          | Entered Lab
 12484 | -4/Lab             | Discovered new exit (range 9)
 12488 | -4/Lab             | Identified exit to Research
 12489 | -4/Lab             | Hidden lab's door opened automatically
 12489 | -4/Lab             | Sensor layout match revealed
 12490 | -4/Lab             | Gained access to the hidden lab's interior
 12490 | -4/Lab             | Decrypted terminal
 12490 | -4/Lab             | Detected by scanners
 12499 | -4/Lab             | Found Prototype Special Weapon
 12499 | -4/Lab             | Identified Gui. Remote Datajack
 12502 | -4/Lab             | Destroyed A5 with decrypted code from the hidden lab
 12503 | -4/Lab             | Confronted by A5
 12515 | -4/Lab             | Decrypted terminal
 12515 | -4/Lab             | Decrypted terminal
 12515 | -4/Lab             | Acquired modification code for an L2 power cell
 12521 | -4/Lab             | Found Prototype Energy Gun
 12521 | -4/Lab             | Identified Tachyon Dispersion Ray
 12524 | -4/Lab             | Found Prototype Energy Gun
 12524 | -4/Lab             | Identified Hyp. EM Gauss Rifle
 12525 | -4/Lab             | Assembled Modified EM Gauss
 12557 | -4/Lab             | Found Alien Artifact
 12557 | -4/Lab             | Identified Integrated Dissipator
 12557 | -4/Lab             | Installed Integrated Dissipator, increased core heat dissipation (+20)
 12634 | -4/Lab             | Disabled Active System Cloaker
 12650 | -4/Lab             | MAIN.C forces arrive to investigate
 12766 | -4/Lab             | Found Prototype Protection
 12766 | -4/Lab             | Identified Exp. Powered Armor
 12769 | -4/Lab             | Found Quantum Router
 12775 | -4/Lab             | Found Alien Artifact
 12787 | -4/Lab             | Found Transdimensional Reconstructor
 12799 | -4/Lab             | Found Alien Artifact
 12799 | -4/Lab             | Identified Core Regenerator
 12799 | -4/Lab             | Used Core Regenerator, restored core integrity (+219)
 12828 | -4/Lab             | Entered Research
 12828 | -3/Research        | Evolved 2 slots: Propulsion x2
 12829 | -3/Research        | Loaded intel: 107 machine locations
 12843 | -3/Research        | Spotted B-86 Titan
 12848 | -3/Research        | Zion Light squad teleported in
 12857 | -3/Research        | Discovered new exit (range 13)
 12858 | -3/Research        | Zion Heavy Resupply teleported in
 12859 | -3/Research        | Identified exit to Research
 12862 | -3/Research        | Retrieved Zion intel report: Emergency Access
 12863 | -3/Research        | Zion Hacker squad teleported in
 12891 | -3/Research        | Build established: Wizard-Mutant
 12905 | -3/Research        | Spotted B-86 Titan
 12913 | -3/Research        | Intercept squad dispatched
 12926 | -3/Research        | Spotted Tracker
 12926 | -3/Research        | Warped through subspace
 12947 | -3/Research        | Zion hero teleported in (ME-RLN)
 13003 | -3/Research        | Intercept squad dispatched
 13020 | -3/Research        | Discovered new exit (range 14)
 13020 | -3/Research        | Spotted B-90 Cyclops
 13021 | -3/Research        | Spotted Tracker
 13023 | -3/Research        | Retrieved Zion intel report: Unaware Schematics
 13024 | -3/Research        | Zion Thermal Resupply teleported in
 13024 | -3/Research        | Identified exit to Quarantine
 13068 | -3/Research        | Allies destroyed Tracker
 13094 | -3/Research        | Found Corrupted Exp. Targeting Computer
 13096 | -3/Research        | Entered Quarantine
 13096 | -3/Quarantine      | Accompanied by 2 allies (ME-RLN)
 13097 | -3/Quarantine      | Loaded intel: 68 machine locations
 13099 | -3/Quarantine      | Identified Core Reset Matrix
 13101 | -3/Quarantine      | Cryocooling Duct disabled
 13105 | -3/Quarantine      | Discovered exit to Research (range 16)
 13111 | -3/Quarantine      | Found Alien Artifact
 13116 | -3/Quarantine      | Ambient heat levels rising (+20)
 13116 | -3/Quarantine      | Non-combat units ordered to evacuate
 13122 | -3/Quarantine      | Retrieved Zion intel report: Emergency Access
 13140 | -3/Quarantine      | Found Alien Slashing Weapon
 13184 | -3/Quarantine      | Entered Research
 13184 | -2/Research        | Evolved 2 slots: Utility x2
 13185 | -2/Research        | Loaded intel: 97 machine locations
 13194 | -2/Research        | Build established: Wizard-Sprinter
 13194 | -2/Research        | Discovered new exit (range 7)
 13198 | -2/Research        | Identified exit to Access
 13264 | -2/Research        | Retrieved Zion intel report: Component Stockpiles
 13266 | -2/Research        | Retrieved Zion intel report: Unaware Schematics
 13298 | -2/Research        | Discovered new exit (range 25)
 13302 | -2/Research        | Identified exit to Testing
 13302 | -2/Research        | Entered Testing
 13303 | -2/Testing         | Loaded intel: 71 machine locations
 13306 | -2/Testing         | Identified Sigix Broadsword
 13327 | -2/Testing         | Found Prototype Energy Cannon
 13366 | -2/Testing         | Found Zero-point Reactor
 13368 | -2/Testing         | Found Zero-point Reactor
 13369 | -2/Testing         | Found Exp. Weapon Cycler
 13374 | -2/Testing         | Spotted Superbehemoth
 13383 | -2/Testing         | Spotted Fortress
 13390 | -2/Testing         | Discovered new exit (range 5)
 13390 | -2/Testing         | Identified exit to Section 7
 13393 | -2/Testing         | Entered Section 7
 13394 | -2/Section 7       | Loaded intel: 163 machine locations
 13395 | -2/Section 7       | Spotted S7 Guard
 13399 | -2/Section 7       | Found Alien Artifact
 13399 | -2/Section 7       | Identified Integrated Singularity Reactor
 13399 | -2/Section 7       | Installed Integrated Singularity Reactor, increased core energy generation (+20)
 13419 | -2/Section 7       | Found Alien Artifact
 13419 | -2/Section 7       | Identified Integrity Redistributor
 13419 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-40)
 13429 | -2/Section 7       | Spotted Executioner
 13429 | -2/Section 7       | Spotted Executioner
 13438 | -2/Section 7       | Found Transdimensional Reconstructor
 13439 | -2/Section 7       | Found Transdimensional Reconstructor
 13444 | -2/Section 7       | Retrieved Zion intel report: Main Access
 13450 | -2/Section 7       | Found Alien Artifact
 13458 | -2/Section 7       | Spotted B-99 Colossus
 13471 | -2/Section 7       | Found Alien Artifact
 13471 | -2/Section 7       | Identified LRC Matter Compressor
 13471 | -2/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 13473 | -2/Section 7       | Found Alien Artifact
 13473 | -2/Section 7       | Identified LRC Armor
 13473 | -2/Section 7       | Installed LRC Armor, increased core integrity (+250)
 13478 | -2/Section 7       | Intercept squad dispatched
 13488 | -2/Section 7       | Spotted Tracker
 13488 | -2/Section 7       | Spotted Tracker
 13489 | -2/Section 7       | Modified the L2 Power Cell with code from the hidden lab
 13503 | -2/Section 7       | Spotted Alpha 7
 13503 | -2/Section 7       | Spotted Alpha 7
 13504 | -2/Section 7       | Spotted B-90 Cyclops
 13505 | -2/Section 7       | Spotted S7 Guard
 13508 | -2/Section 7       | Found Alien Artifact
 13508 | -2/Section 7       | Identified Integrated Heat Negator
 13508 | -2/Section 7       | Installed Integrated Heat Negator, increased core heat dissipation (+40)
 13510 | -2/Section 7       | Spotted Combat Programmer
 13510 | -2/Section 7       | Spotted Combat Programmer
 13520 | -2/Section 7       | Entered Access
 13520 | -1/Access          | Evolved 2 slots: Weapon x2
 13521 | -1/Access          | Loaded intel: 109 machine locations
 13550 | -1/Access          | Zion Hacker squad teleported in
 13551 | -1/Access          | Zion Heavy squad teleported in
 13555 | -1/Access          | Identified Matter Drive
 13573 | -1/Access          | Zion Experimental squad teleported in
 13575 | -1/Access          | Discovered new exit (range 6)
 13586 | -1/Access          | Entered Command
 13586 | -1/Command         | Accompanied by 6 allies
 13587 | -1/Command         | Loaded intel: 58 machine locations
 13594 | -1/Command         | Disengaged cave seal
 13607 | -1/Command         | Build established: Machinist-Sprinter
 13614 | -1/Command         | Retrieved Zion intel report: Prototype Schematics
 13699 | -1/Command         | Spotted M Guard
 13699 | -1/Command         | Spotted M Guard
 13699 | -1/Command         | Spotted Combat Programmer
 13699 | -1/Command         | Spotted Combat Programmer
 13713 | -1/Command         | Combat Programmer assimilated allied 0P-2MB(Z)
 13715 | -1/Command         | Allies destroyed Combat Programmer
 13738 | -1/Command         | Allies destroyed M Guard
 13738 | -1/Command         | All MAIN.C guards destroyed
 13741 | -1/Command         | Found Prototype Protection
 13741 | -1/Command         | Identified Zio. Weapon Casing
 13836 | -1/Command         | First assault squad dispatched
 13849 | -1/Command         | Met MAIN.C
 13852 | -1/Command         | 0b10 Conduit disabled
 13866 | -1/Command         | Allies destroyed MAIN.C Shell
 13866 | -1/Command         | MAIN.C activated Command garrisons
 13875 | -1/Command         | Allies destroyed MAIN.C
 13891 | -1/Command         | Found Zero-point Reactor
 13893 | -1/Command         | Found Exp. Powered Armor
 13895 | -1/Command         | Found Zero-point Reactor
 13896 | -1/Command         | Found Exp. Powered Armor
 13898 | -1/Command         | Found Exp. Targeting Computer
 13934 | -1/Command         | Found Prototype Launcher
 13934 | -1/Command         | Identified Z-bomb Delivery System
 13936 | -1/Command         | Found Zero-point Reactor
 14261 | -1/Command         | Build established: Scavenger-Mutant
 15369 | -1/Command         | Spotted B-99 Colossus
 15378 | -1/Command         | Build established: Scavenger-Sprinter
 15525 | -1/Command         | Discovered new exit (range 8)
 15658 | -1/Command         | Found Zio. Weapon Casing
 15985 | -1/Command         | Found Prototype Protection
 15985 | -1/Command         | Identified Zio. Shade Armor
 16234 | -1/Command         | Found Exp. Targeting Computer
 16236 | -1/Command         | Identified Imp. Potential Cannon
 16239 | -1/Command         | Found Zio. Shade Armor
 16278 | -1/Command         | Spotted B-99 Colossus
 16369 | -1/Command         | Found Zio. Shade Armor
 16402 | -1/Command         | Discovered new exit (range 8)
 16458 | -1/Command         | Found Prototype Energy Cannon
 16458 | -1/Command         | Identified Zio. Alpha Cannon Mk. II
 16485 | -1/Command         | Warped through subspace to slip node
 16485 | -1/Command         | Discovered new exit (range 5)
 16489 | -1/Command         | Entered Access_0
 16490 | -1/Access_0        | Loaded intel: 46 machine locations
 16490 | -1/Access_0        | Met Architect
 16502 | -1/Access_0        | Subspace Access Node disabled
 16509 | -1/Access_0        | Spotted Enhanced Programmer
 16510 | -1/Access_0        | Subspace Access Node disabled
 16518 | -1/Access_0        | A6 warped into view
 16524 | -1/Access_0        | Subspace Access Node disabled
 16540 | -1/Access_0        | Subspace Access Node disabled
 16587 | -1/Access_0        | Spotted Enhanced Programmer
 16626 | -1/Access_0        | Spotted Enhanced Programmer
 16642 | -1/Access_0        | Spotted Enhanced Programmer
 16644 | -1/Access_0        | Spotted Enhanced Programmer
 16649 | -1/Access_0        | A4 warped into view
 16707 | -1/Access_0        | Singularity Gate disabled
 16725 | -1/Access_0        | Found Nanosword
 16727 | -1/Access_0        | Found Nanosword
 16729 | -1/Access_0        | Found Nanosword
 16730 | -1/Access_0        | Found Nanosword
 16734 | -1/Access_0        | Singularity Gate disabled
 16791 | -1/Access_0        | System corruption reached 10%
 16794 | -1/Access_0        | Spotted Enhanced Programmer
 16799 | -1/Access_0        | Spotted Enhanced Programmer
 16805 | -1/Access_0        | Found Alien Artifact
 16805 | -1/Access_0        | Identified Hpw. Transdimensional Reconstructor
 16805 | -1/Access_0        | Warped through subspace to slip node
 16805 | -1/Access_0        | Discovered new exit (range 8)
 16807 | ***                | Establishing 0b11!

 Last Messages 
---------------
16796_ Enhanced Hunter suffers critical hit (Destroy).
16796_ Enhanced Hunter knocked back.
16796_ HV Slug penetrates Enhanced Hunter.
16796_ Penetrated by HV Slug.
16796_ HV Slug penetrates Machine.
16796_ HV Slug penetrates Enhanced Hunter.
16796_ Penetrated by HV Slug.
16796_ Exp. Powered Armor destroyed.
16796_ Knocked back.
16796_ Acquired 2 matter.
16797_ HV Slug penetrates Machine. <x2>
16797_ Machine disabled.
16798_ HV Slug penetrates Wall.
16798_ Penetrated by HV Slug.
16800_ Acquired 98 matter.
16805_ |T=CERVQ2BXACM LHSQ W8I6S|<UYEX8/I
16805_ Acquired Alien Artifact.
16805_ Identified Hpw. Transdimensional Reconstructor.
16805_ Warped through subspace, drawn to slip node.
16805_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           138
Coolant Potential          120
Energy Generation          91
Energy Capacity            1580
Matter Stores              425
Matter Capacity            425
Sight Range                23
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       210
Additional Mass Support    25
Armor Coverage             1600
Resistance: KI             30
Resistance: TH             30
Resistance: EX             30
Resistance: EM             90
Resistance: I              30
Resistance: S              30
Resistance: P              30
Propulsion Shielding       66
Utility Shielding          90
Weapon Shielding           100
Weapon Cycling             30
Melee Speed Boost          30
Phase Shifting             15
Evasion (%)                96
Targeting Accuracy         24
Melee Accuracy             12
Target Analysis            5
Core Analysis              10
Armor Integrity Analysis   40
Recoil Reduction           6
Offensive Hacking          45
Defensive Hacking          70

 Item Schematics 
-----------------
                 Imp. Heat Sink | -9/Materials  | Scanalyzed
         Imp. Heavy Machine Gun | -6/Factory    | Z-intel
          Cld. Deuterium Engine | -6/Factory    | Z-intel
        Exp. Targeting Computer | -6/Factory    | Z-intel
           Prc. Rocket Launcher | -6/Factory    | Z-intel
 Gravity Neutralizing Apparatus | -6/Factory    | Z-intel
              Antimatter Cannon | -6/Factory    | Z-intel
             Cld. Plasma Cannon | -6/Factory    | Z-intel
          Prc. Grenade Launcher | -6/Factory    | Z-intel
               Imp. Heavy Laser | -6/Factory    | Z-intel
              Enh. Nuclear Core | -6/Factory    | Z-intel
                    Imp. Airjet | -6/Factory    | Z-intel
               Combat Drone Bay | -6/Data Miner | Free
      Lgt. Regenerative Plating | -6/Data Miner | Free
            Cmb. Gravmag System | -6/Data Miner | Free
       Exp. Cesium-ion Thruster | -6/Data Miner | Free
                   Triangulator | -6/Data Miner | Free
              Exp. Sensor Array | -6/Data Miner | Free
    Tactical Coordination Suite | -6/Data Miner | Free
       Exp. Transmission Jammer | -6/Data Miner | Free
                Cloaking Device | -6/Data Miner | Free
              Assault Drone Bay | -5/Zhirov     | Free
                 Exp. Heat Sink | -5/Zhirov     | Free
             Exp. Optical Array | -5/Zhirov     | Free
               Imp. Arc Thrower | -5/Zhirov     | Free
      Hellfire Missile Launcher | -1/Command    | Z-intel
            Exp. Thermal Shield | -1/Command    | Z-intel
               Hvy. Tesla Rifle | -1/Command    | Z-intel
              Spectral Analyzer | -1/Command    | Z-intel
            Hdn. Centrium Wheel | -1/Command    | Z-intel
           Cld. Antigrav System | -1/Command    | Z-intel
      Exp. Gyrokinetic Inverter | -1/Command    | Z-intel
              Exp. Biometal Leg | -1/Command    | Z-intel
                  Hvy. Wave Gun | -1/Command    | Z-intel
        Exp. Signal Interpreter | -1/Command    | Z-intel

 Robot Schematics 
------------------
       S-27 Virus | -6/Data Miner | Free
     G-50 Soldier | -6/Data Miner | Free
     L-41 Fighter | -6/Data Miner | Free
       I-36 Angel | -6/Data Miner | Free
 A-02 Transporter | -3/Research   | Z-intel
   L-61 Swordsman | -3/Research   | Z-intel
      S-43 Plague | -3/Research   | Z-intel
   T-07 Excavator | -3/Research   | Z-intel
    M-30 Cleanser | -3/Research   | Z-intel
        K-01 Serf | -2/Research   | Z-intel
      Y-72 Warden | -2/Research   | Z-intel
   A-27 Freighter | -2/Research   | Z-intel
         W-44 Eye | -2/Research   | Z-intel
    A-15 Conveyor | -2/Research   | Z-intel

 Fabricated
------------
               Hvy. Flak Cannon | x2 | -6/Factory | Preloaded
       Exp. Cesium-ion Thruster | x1 | -4/Factory 
       Exp. Cesium-ion Thruster | x1 | -4/Factory 
       Exp. Cesium-ion Thruster | x1 | -4/Factory 
       Exp. Cesium-ion Thruster | x1 | -4/Factory 
       Exp. Cesium-ion Thruster | x1 | -4/Armory  
       Exp. Cesium-ion Thruster | x1 | -4/Armory  
       Exp. Cesium-ion Thruster | x1 | -4/Armory  
       Exp. Cesium-ion Thruster | x1 | -4/Armory  
 Gravity Neutralizing Apparatus | x1 | -4/Armory  
                 Exp. Heat Sink | x1 | -4/Armory  

 Alien Tech Used 
-----------------
Core Expander
Integrated Reactor
Transdimensional Reconstructor
Integrated Dissipator
Core Regenerator
Sigix Broadsword
Integrated Singularity Reactor
Integrity Redistributor
LRC Matter Compressor
LRC Armor
Integrated Heat Negator
Matter Drive
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SystemCentriumLeg
  Manual?         0
Play Time         07:27:27
  Cumulative      368.8 hours
  Start           2021.06.12 @ 15:19:20
  End             2021.06.13 @ 19:04:44
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          393
  Rogue           393
  Adventurer      0
  Explorer        0
Win Type          1
  Total           32
  Types           17/5/2/1/2/1/3/1/0
Lore%             93
Gallery%          88
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a06f97ef-5084-4efc-a21d-dbd3c40d391c