Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.13 @ 19:04:44 Player: Decinym Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (92) 460 Value Destroyed (3187) 3187 Prototype IDs (236) 4720 Alien Tech Used (13) 2600 Bonus (30288) 30288 TOTAL SCORE: 51355 Bonus ------- High Alert Combat Kills 97 Follower Combat Kills 2459 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Pursued by Intercept 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Win 3000 Friendly Fire -6968 Cogmind --------- Core Integrity 1365/1850 Matter 401/425 Energy 718/730 System Corruption 13% Temperature Cool (28) Movement Flying (14) Location 0b11 Command Parts ------- > --- POWER (2) -------- Mini Fusion Reactor > --- PROPULSION (8) --- Experimental Cesium-ion Thruster Experimental Cesium-ion Thruster Experimental Cesium-ion Thruster Q-thruster Electron Diverter Electron Diverter Impulse Thruster Array > --- UTILITY (12) ----- Experimental Energy Well Experimental Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Experimental Weapon Cycler > --- WEAPON (4) ------- Z-bomb Delivery System Nanosword Nanosword Nanosword > --- INVENTORY (5) ---- Diametric Drive Improved Potential Cannon Nanosword Kinetic Spear Peak State ------------ > --- POWER ------------ Mini Fusion Reactor > --- PROPULSION ------- Experimental Cesium-ion Thruster Experimental Cesium-ion Thruster Q-thruster Q-thruster Electron Diverter Electron Diverter Impulse Thruster Array > --- UTILITY ---------- Experimental Energy Well Dimensional Manipulator Experimental Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Experimental Weapon Cycler Advanced Phase Shifter Improved Propulsion Shielding Zionite Shade Armor Experimental Powered Armor Matter Drive > --- WEAPON ----------- Improved Potential Cannon Sigix Broadsword > --- INVENTORY -------- Experimental Cesium-ion Thruster Diametric Drive Experimental Energy Well Z-bomb Delivery System Kinetic Spear [Rating: 241] Favorites ----------- Power Zero-point Reactor Engine Improved Ion Engine Power Core Fission Core Reactor Zero-point Reactor Propulsion Experimental Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Experimental Cesium-ion Thruster Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Quantum Router Protection Light Armor Plating Artifact Matter Drive Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Neutron Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Sigix Broadsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 6 . . . . . 2 . . . . 2 . . 2 . 2 . . 2 . . Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . . . . . 3 . . . . . . . . . . . . . 2 . . . . . . . Utility 10 | . . . 2 . . . 2 . . . . . 2 . . . . 2 . . . . 2 . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Attached 298 | . 1 14 8 8 9 8 25 18 32 3 13 5 3 5 1 7 2 6 2 24 18 1 11 8 3 4 47 12 Power 27 | . . 1 . . 1 . 2 3 3 . 2 2 . . . 1 . 1 1 2 . . 2 1 . 1 4 . Engine 3 | . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . . Core 4 | . . . . . 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . Reactor 20 | . . . . . . . 1 3 1 . . 2 . . . 1 . 1 1 2 . . 2 1 . 1 4 . Propulsion 51 | . . 3 1 . 2 1 4 4 11 . 4 2 . . . . . . . 6 2 . 2 . . . 5 4 Treads 16 | . . 3 1 . 2 1 3 4 2 . . . . . . . . . . . . . . . . . . . Leg 3 | . . . . . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 14 | . . . . . . . . . 9 . 3 1 . . . . . . . . . . . . . . 1 . Flight 18 | . . . . . . . . . . . . . . . . . . . . 6 2 . 2 . . . 4 4 Utility 115 | . 1 2 3 2 3 5 7 6 10 2 2 . 1 1 . 3 . 5 1 8 4 1 4 4 3 3 32 2 Device 42 | . . . . . . 4 5 3 5 . . . . 1 . 2 . . 1 2 2 1 2 1 3 . 10 . Storage 17 | . 1 . 1 . . . . 1 2 . . . . . . . . . . 1 . . 1 . . 2 7 1 Processor 13 | . . . 2 . . . 2 1 1 . . . 1 . . . . . . . 1 . . 3 . . 2 . Hackware 5 | . . . . . . . . . . . . . . . . . . 4 . 1 . . . . . . . . Protection 34 | . . 2 . 2 3 1 . 1 2 2 2 . . . . 1 . 1 . 4 1 . 1 . . . 11 . Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 Weapon 105 | . . 8 4 6 3 2 12 5 8 1 5 1 2 4 1 3 2 . . 8 12 . 3 3 . . 6 6 Energy Gun 16 | . . 3 1 . . . 2 1 2 . . . . . . . . . . 2 4 . 1 . . . . . Energy Cannon 23 | . . 2 . . . . . 1 1 1 . . 1 4 1 1 1 . . 1 5 . 1 . . . 2 1 Ballistic Gun 15 | . . 2 1 4 3 . 5 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Launcher 18 | . . 1 2 2 . 1 2 1 2 . 5 . . . . . . . . . . . . . . . 1 1 Special Weapon 5 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . 3 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . . 1 1 2 1 . . . . . . . . . . . . . . 2 . . . 4 Piercing Weapon 16 | . . . . . . . . . 2 . . 1 1 . . 2 1 . . 4 3 . 1 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 38 | . . . . . . 2 2 3 5 . . . . . . 1 . 4 1 6 . . . 1 5 1 6 1 Corrupted Parts 5 | . . . . . . . . . . . 1 3 . . . . . . . . . . . . . . 1 . System Corruption 19 | . . . . . . . . . . . 10 5 . . . . . . . . . . . . . . 4 . Parts Lost 27 | . . . 1 1 . 2 10 . . . 1 . . . . . . . . 1 1 . 2 1 . . 2 5 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 10 | . . . . . . . 7 . . . 1 . . . . . . . . 1 . . . . . . 1 . Utility 15 | . . . 1 1 . 2 2 . . . . . . . . . . . . . 1 . 1 1 . . 1 5 Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 9 | . . . 1 1 . 2 9 . . . 1 . . . . . . . . 1 1 . 2 1 . . 2 5 Average Slot Usage (%) 87 | . 85 98 93 98 98 86 81 59 82 87 83 83 72 78 77 79 83 83 85 85 92 95 88 94 91 83 88 81 Engine 3 | . 14 14 11 11 10 . . . . . 2 6 5 5 5 2 . . . . . . . . . . . . Core 1 | . . . . . . 10 8 . 2 6 3 . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . 10 9 6 6 6 5 5 . 2 5 5 5 9 9 9 8 8 6 5 6 3 Treads 11 | . . 24 22 22 22 22 29 16 8 . . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . 17 31 30 30 27 27 27 27 27 25 25 17 . . . . . . . . Flight 7 | . . . . . . . . . . . . . . . . . . . . 6 36 36 33 33 33 30 28 26 Device 8 | . . . . . . 7 12 8 13 6 6 6 5 10 11 13 16 10 10 4 9 15 17 21 22 19 16 11 Storage 7 | . 14 14 11 11 11 10 5 . 1 6 6 6 5 5 5 5 5 5 5 5 4 4 4 4 4 5 9 3 Processor 11 | . . . 20 22 19 3 5 8 10 12 12 12 11 16 16 15 11 10 10 10 10 6 4 15 16 13 12 11 Hackware 1 | . . . . . . . . . . . . . . . . . . 15 20 20 15 13 12 4 4 3 . . Protection 7 | . . 12 6 10 12 10 5 3 5 11 12 12 5 5 5 7 11 6 5 5 3 4 3 2 . . 4 10 Energy Gun 2 | . 28 13 8 2 . . 1 . 3 . . . . . . . . . . 3 1 . 1 . . . . . Energy Cannon 1 | . . 2 . . . . . 4 4 . . . . 1 5 . . . . . . . . . . . . 1 Ballistic Gun 5 | . . 11 9 14 21 8 5 . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . 4 4 . 9 . . 1 . 1 . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 3 . 4 . . . . . . . . . . . . . . . 3 4 3 3 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 97 | 11 16 26 38 38 53 53 70 97 97 57 60 60 60 60 54 56 56 59 59 72 44 46 54 58 58 64 74 77 Greatest Support 210 | 20 20 40 40 40 56 76 136 210 210 57 60 60 60 60 60 60 60 60 60 60 47 47 58 58 58 58 77 80 Greatest Overweight (x) 22 | . . . . . 1 . . 1 . . . . . . . . . . . 1 . . . . . 1 22 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 10 10 15 15 15 15 15 5 15 15 15 15 15 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 Average Capacity 11 | . 8 10 14 15 15 15 14 5 7 15 15 15 15 15 15 15 15 15 15 13 10 10 10 10 10 10 10 5 Most Carried 15 | . 7 10 15 15 15 15 15 5 15 15 15 15 15 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 Average Carried 10 | . 6 9 12 13 14 14 12 4 6 14 14 14 14 14 14 14 14 14 14 13 9 9 9 9 9 9 9 4 Final Capacity 15 | 8 10 10 15 15 15 15 5 5 15 15 15 15 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 5 Final Carried 15 | 6 7 10 15 14 15 11 5 5 15 15 15 15 15 15 15 15 15 14 15 10 10 10 10 10 10 10 10 5 Class Distribution -------------------- 53% | Scavenger-Mutant 15% | Scout 10% | Scavenger-Sprinter 6% | Mutant 3% | Machinist-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Wizard-Scout | -4/Factory Wizard-Scout | -4/Armory Wizard-Mutant | -4/Lab Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Quarantine Wizard-Sprinter | -2/Research Machinist-Sprinter | -2/Testing Machinist-Sprinter | -2/Section 7 Machinist-Sprinter | -1/Access Scavenger-Sprinter | -1/Command Scavenger-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 4504 | 200 . 172 194 285 90 116 577 209 488 20 341 . . 32 24 163 . . . 239 213 . 84 210 70 70 597 110 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5465 | . . 234 482 124 . 105 983 1233 816 . 443 . . . . 207 . 132 . 100 24 . 13 210 70 . 289 . Parts 248 | . . 22 33 3 . 3 46 12 46 . 28 . . . . 1 . 2 . 3 1 . . 10 1 . 37 . Haulers Intercepted 4 | . . . 2 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . 2 12 . . . . . . . . . 1 . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 66 | . . 7 11 11 . 5 18 . 8 . 4 . . . . . . . . 1 . . . . . . 1 . Melee 3 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . 1 . Guns 27 | . . 4 3 7 . . 11 . 2 . . . . . . . . . . . . . . . . . . . Cannons 8 | . . . . . . . 3 . 5 . . . . . . . . . . . . . . . . . . . AOE 23 | . . 3 8 4 . 5 3 . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 18 | . . 4 2 2 . . 5 . 3 . . . . . . . . . . . . . . . 1 . 1 . Worker 11 | . . 2 1 . . . 5 . 1 . . . . . . . . . . . 1 . 1 . . . . . Builder 3 | . . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . Hauler 4 | . . . 2 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Recycler 7 | . . . 1 . . . 1 . 3 . . . . . . . . 1 . . . . . 1 . . . . Operator 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 . Watcher 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Swarmer 19 | . . 4 4 2 . 2 6 . . . . . . . . . . . . . . . . . . . 1 . Grunt 14 | . . 1 4 . . 3 5 . . . . . . . . . . . . 1 . . . . . . . . Brawler 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 10 | . . 2 3 . . . 1 . 4 . . . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Programmer 6 | . . . . . . . 3 . 3 . . . . . . . . . . . . . . . . . . . Enhanced Grunt 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Assembled 9 | . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | . . 3 6 2 . 4 11 . 4 . 3 . . . . . . 1 . 1 1 . 1 1 1 . 2 . Combat Bots Only 6 | . . 3 5 2 . 4 6 . 1 . 3 . . . . . . . . 1 . . . . . . 1 . Max Kills in Single Turn 3 | . . 2 3 2 . 1 2 . 1 . 2 . . . . . . 1 . 1 1 . 1 1 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 3 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . 1 . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . Data Miner (-6/Data Miner) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 10546 | . . 128 225 316 . 273 2056 . 1276 . 647 . 425 27 . . . 242 . 240 245 75 297 260 311 . 965 2538 Core 1389 | . . 27 20 37 . . 232 . 146 . 94 . 105 . . . . 79 . 45 34 21 89 45 113 . 147 155 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 83 | 100 . 89 . . . 85 . . . . . 44 . . . . 89 . . 100 . 89 . . 83 . . 73 Volleys Fired 415 | . . 14 18 33 . 10 53 . 61 1 11 . 3 11 15 2 2 . . 37 47 . 12 . . . 75 10 Largest 2 | . . 2 2 2 . 2 2 . 2 1 1 . 1 1 1 1 1 . . 1 1 . 1 . . . 1 1 Hottest 200 | . . 110 98 75 . 66 113 . 191 110 50 . 110 110 110 110 110 . . 40 110 . 110 . . . 20 200 Shots Fired 521 | . . 26 30 52 . 13 95 . 79 1 11 . 3 11 15 2 2 . . 37 47 . 12 . . . 75 10 Gun 253 | . . 22 25 43 . 6 72 . 21 . . . . . . . . . . 36 24 . 4 . . . . . Cannon 145 | . . 2 . . . . 15 . 53 1 . . 3 11 15 2 2 . . . 23 . 8 . . . . 10 Launcher 46 | . . 2 5 9 . 7 7 . 5 . 11 . . . . . . . . . . . . . . . . . Special 77 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . 75 . Kinetic 128 | . . 4 19 40 . 6 59 . . . . . . . . . . . . . . . . . . . . . Thermal 281 | . . 20 6 3 . . 28 . 74 1 . . 3 11 15 2 2 . . . 23 . 8 . . . 75 10 Explosive 30 | . . 2 5 9 . 7 7 . . . . . . . . . . . . . . . . . . . . . Electromagnetic 80 | . . . . . . . . . 5 . 11 . . . . . . . . 36 24 . 4 . . . . . Robot Hit Streak 23 | . . 6 10 4 . 6 13 . 7 . . . . . . . . . . 5 6 . 4 . . . 23 8 Robot Miss Streak 7 | . . 2 3 4 . 1 7 . 4 . . . . . . . . . . 6 3 . . . . . 2 1 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 338 | . . 18 21 24 . 8 59 9 56 . 1 . 1 . . 7 . 2 . 13 14 . 5 6 2 . 68 24 Core Hits 228 | . . 11 22 23 . 17 59 4 25 . 12 . . . . 1 . 1 . 9 5 . 2 3 1 . 22 11 Critical Kills 5 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . 1 . Critical Parts Destroyed 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Critical Strikes 19 | . . 1 1 . . . 10 . 1 . . . . . . . . . . 1 . . . . . . 4 1 Burn 3 | . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Destroy 11 | . . . . . . . 10 . . . . . . . . . . . . . . . . . . . 1 . Sever 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Puncture 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Melee Attacks 180 | . . . . . . 1 3 9 22 1 1 . 10 . . 7 6 10 2 4 13 9 6 11 12 4 20 29 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 85 | . . . . . . 1 3 9 2 . . . . . . . . . . . . . . 5 12 4 20 29 Piercing 95 | . . . . . . . . . 20 1 1 . 10 . . 7 6 10 2 4 13 9 6 6 . . . . Sneak Attacks 13 | . . . . . . . 3 . 1 . 1 . . . . . . 1 . 1 1 . 1 1 1 . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Follow-up Attacks 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Damage Inflicted 18230 | . . 382 783 579 . 642 2534 490 2341 . 599 . 45 . . 1101 . 271 . 226 243 . 157 1024 447 . 2210 4156 Guns 2524 | . . 197 265 372 . 111 1137 . 391 . . . . . . . . . . 28 15 . 8 . . . . . Cannons 3026 | . . 18 . . . . 178 . 1361 . . . . . . . . . . . 58 . . . . . . 1411 Explosions 4847 | . . 167 518 207 . 531 883 . 124 . 438 . . . . . . . . . . . . . . . . 1979 Melee 7094 | . . . . . . . 336 490 465 . 161 . 45 . . 1101 . 271 . 198 170 . 149 1024 447 . 1471 766 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1372 | . . 59 137 328 . 111 737 . . . . . . . . . . . . . . . . . . . . . Thermal 6845 | . . 156 128 44 . . 578 . 1752 . . . . . . . . . . . 58 . . . . . 739 3390 Explosive 2306 | . . 167 518 207 . 531 883 . . . . . . . . . . . . . . . . . . . . . Electromagnetic 613 | . . . . . . . . . 124 . 438 . . . . . . . . 28 15 . 8 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3636 | . . . . . . . 336 490 126 . . . . . . . . . . . . . . . 447 . 1471 766 Piercing 3458 | . . . . . . . . . 339 . 161 . 45 . . 1101 . 271 . 198 170 . 149 1024 . . . . Highest Corruption 23 | . . . . . . . 3 3 8 8 18 23 4 4 4 4 4 . . . . . 1 1 2 . 4 13 Average Corruption 4 | . . . . . . . 1 3 4 8 11 19 3 4 4 4 4 . . . . . 1 1 1 . 2 2 Corruption Purged 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Effects 146 | . . . . . . . 5 17 61 1 6 9 1 3 11 . 3 . . . . . . . 1 . 22 6 Message Errors 38 | . . . . . . . 1 8 9 . 1 1 . . 5 . . . . . . . . . 1 . 9 3 Matter Fused 34 | . . . . . . . 1 4 17 1 4 3 . 1 . . 1 . . . . . . . . . 1 1 Heat Flow Errors 28 | . . . . . . . 1 3 13 . . 3 . 1 2 . . . . . . . . . . . 4 1 Energy Discharges 17 | . . . . . . . 1 1 10 . . . . . . . . . . . . . . . . . 5 . Data Loss (minor) 20 | . . . . . . . 1 1 6 . 1 . 1 1 4 . 2 . . . . . . . . . 3 . Data Loss (major) 4 | . . . . . . . . . 3 . . 1 . . . . . . . . . . . . . . . . Misfires 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2293 | . . 18 . 4 . 5 92 . 98 . . . . . . 352 . 177 . . 84 . 109 251 226 . 482 395 Projectiles 314 | . . . . . . . . . 18 . . . . . . . . . . . . . . . . . 15 281 Explosions 141 | . . 18 . 4 . 5 . . . . . . . . . . . . . . . . . . . . . 114 Melee 1838 | . . . . . . . 92 . 80 . . . . . . 352 . 177 . . 84 . 109 251 226 . 467 . Knockbacks 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 182 | . . 9 . 66 . 21 15 . 19 . 3 . . . . . . . . . . . . . . . . 49 Shots 11 | . . 2 . 3 . 1 1 . 2 . 1 . . . . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 391 | . . 183 78 72 . 91 355 138 362 68 20 341 198 391 360 64 64 . . . 175 23 20 120 84 . 169 228 Average Temperature 76 | . . 60 25 34 . 33 81 51 81 38 8 151 97 137 133 37 37 . . . 38 4 8 43 38 . 79 90 Received Heat Transfer 1290 | . . 27 42 . . 90 369 . 192 . 84 . 99 . . . . 60 . 36 18 9 27 90 9 . 36 102 Effects 3 | . . . . . . . . . 1 . . . . 1 1 . . . . . . . . . . . . . Shutdowns 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . 1 . 4 . . . . . . . . . . . . . . . . . Combat Hostiles 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Parts Fried 10 | . . . . . . . 1 . 3 . 6 . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . 3 1 . . . 3 . 1 . . . . . . . . . . . . . . . . . . . Heat Transferred 7250 | . . 518 296 74 . . 1200 . 1479 . . . . . . . . . . . 25 . . . . . 2191 1467 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 1665 | . 30 136 325 119 . . 891 306 608 . . . 224 . . . . 107 70 . 558 407 342 297 881 606 1665 . Initial 528 | . . 11 . 54 . . 27 306 . . . . . . . . . . 51 . . 313 228 186 166 528 387 . Average 141 | . 2 66 162 28 . . 259 137 70 . . . 72 . . . . 14 65 . 333 370 252 236 496 571 1006 . Maximum Alert Level 5 | . . . 1 . . . 3 1 2 . . . 1 . . . . . . . 2 2 1 1 3 2 5 . Low Security (%) 60 | . 100 100 74 100 . . 43 66 94 . . . 91 . . . . 100 100 . 15 . . 24 10 . . . Level 1 10 | . . . 25 . . . 39 33 . . . . 8 . . . . . . . 48 93 100 75 26 . . . Level 2 3 | . . . . . . . 5 . 4 . . . . . . . . . . . 35 6 . . 39 100 1 . Level 3 1 | . . . . . . . 11 . . . . . . . . . . . . . . . . . 23 . 2 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Level 5 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 91 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . . . 2 . . . 7 . 8 . . . 1 . . . . 1 . . 5 1 1 . 5 . 4 . Investigation 11 | . . . . . . . 1 . 4 . . . 1 . . . . . . . 1 1 1 . 2 . . . Extermination 3 | . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . Reinforcement 12 | . . . 2 . . . 4 . 2 . . . . . . . . 1 . . . . . . . . 3 . Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Intercept 7 | . . . . . . . . . . . . . . . . . . . . . 4 . . . 3 . . . Construction Impeded 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 35 | . . . 1 1 . . 2 . 3 . . . . . . . . 2 . . 3 . . . 4 . 19 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 365 | . 4 9 17 12 . 14 46 . 34 . 4 . 12 1 . . . 13 1 6 34 8 21 7 55 . 23 44 Peak Tracking Total 28 | . 3 3 5 2 . 5 14 . 5 . 4 . 7 1 . . . 11 1 3 13 5 15 6 28 . 6 27 Tactical Retreats 36 | . . . . 2 . . 3 . 7 . . . 1 1 . . . 1 . . 4 1 1 1 5 . 3 6 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 17 | . . 1 . . . . 2 . 4 . . . 1 . . . . . . . 1 . 1 . 1 . 6 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 38 | . . 1 . 1 . . 6 . 1 . . . . . . 1 . 1 . 4 . 4 . 3 4 . 6 6 Max in Single Turn 1 | . . 1 . 1 . . 1 . 1 . . . . . . 1 . 1 . 1 . 1 . 1 1 . 1 1 Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 31 | . 1 1 3 . . . 1 . 8 . 3 . 1 1 . 4 . 2 2 1 1 1 . . . 1 . . Terminals 4 | . 1 . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . 1 . . . . . . . . . . 2 2 . . . . . . . . . Repair Stations 4 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . 1 . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Scanalyzers 6 | . . . 1 . . . . . 4 . . . . . . . . . . . . 1 . . . . . . Garrison Access 2 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Total Hacks 115 | . 1 1 6 . . . 3 . 21 . 18 . 1 1 . 13 . 12 16 19 1 1 . . . 1 . . Successful 91 | . . 1 2 . . . 2 . 8 . 18 . . 1 . 13 . 11 14 19 1 1 . . . . . . Failed 24 | . 1 . 4 . . . 1 . 13 . . . 1 . . . . 1 2 . . . . . . 1 . . Catastrophic 5 | . 1 . 2 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 97 | . 1 . 4 . . . 10 . 13 . . . 6 . . . . 4 5 . 21 6 9 . 6 6 6 . Terminals 6 | . 1 . 4 . . . . . . . . . . 1 . . . . . . . . . . . . . . Fabricators 31 | . . . . . . . 3 . . . . . . . . . . 12 16 . . . . . . . . . Repair Stations 11 | . . . . . . . . . 10 . . . . . . . . . . . . . . . . 1 . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Scanalyzers 13 | . . . 2 . . . . . 10 . . . . . . . . . . . . 1 . . . . . . Garrison Access 2 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Terminal Hacks 52 | . . 1 . . . . . . . . 18 . . 1 . 13 . . . 19 . . . . . . . . Record 27 | . . . . . . . . . . . 2 . . 1 . 5 . . . 19 . . . . . . . . Part Schematic 13 | . . . . . . . . . . . 9 . . . . 4 . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 18 | . . . . . . . 1 . . . . . . . . . . 7 10 . . . . . . . . . Load Schematic 6 | . . . . . . . . . . . . . . . . . . 2 4 . . . . . . . . . Build 12 | . . . . . . . 1 . . . . . . . . . . 5 6 . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Scan Component 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Scanalyzer 6 | . . . 2 . . . . . 3 . . . . . . . . . . . . 1 . . . . . . Insert Component 5 | . . . 1 . . . . . 3 . . . . . . . . . . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . . . . . . . 1 . . . . . . . . . . 4 4 . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . 1 . . . . . . . . . . 4 4 . . . . . . . . . Prioritize 5 | . . . . . . . 1 . . . . . . . . . . 2 2 . . . . . . . . . Siphon 4 | . . . . . . . . . . . . . . . . . . 2 2 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 1 . 3 . . . 1 . 7 . . . 1 . . . . 1 1 . . 1 . . . 1 . . Full Trace Events 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 14 | . . . . . . . . . . . 4 . . . . . . . . . 5 . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . . . 1 . . . . . 11 . 9 . . . . 4 . . . . . . . . . . 10 . Parts Built 12 | . . . . . . . 2 . . . . . . . . . . 4 6 . . . . . . . . . Matter 2545 | . . . . . . . 190 . . . . . . . . . . 952 1403 . . . . . . . . . Time 595 | . . . . . . . 95 . . . . . . . . . . 210 290 . . . . . . . . . Total Part Build Rating 69 | . . . . . . . 10 . . . . . . . . . . 24 35 . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Time 95 | . . . . . . . . . 95 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . Non-combat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Total Allies 58 | . . 2 . 4 4 . 2 . 3 . . . 1 . . . . . . 2 12 . . . . 6 22 . Largest Group 20 | . . 2 1 4 7 7 3 . 3 . . . 1 . . . . . . 2 6 2 . . . 6 20 . Highest-Rated Group 2676 | . . 42 11 71 192 192 170 . 84 . . . 105 . . . . . . 89 597 182 . . . 738 2676 . Highest-Rated Ally 269 | . . 31 11 31 40 40 85 . 28 . . . 105 . . . . . . 49 165 149 . . . 269 269 . Zionite Dispatches 11 | . . . . . . . 1 . 1 . . . 1 . . . . . . . 5 . . . . 3 . . Heavy 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Light 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Fire 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hero 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . Ally Attacks 456 | . . 9 . 12 . 49 34 . 2 . . . 11 . . . . . . 2 58 3 . . . . 276 . Total Damage 28510 | . . 128 . 99 . 997 1820 . 32 . . . 372 . . . . . . 70 1571 24 . . . . 23397 . Kills 105 | . . 3 . . . 11 10 . . . . . 3 . . . . . . 1 10 . . . . . 67 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 116 | . . . . . . . . . . . 116 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . 3 . 1 . . . . . 2 . 2 1 . 1 . . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Decoded 0b10 Intel 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Patrols 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Zionite Intel Received 12 | . . . . . . . 2 . 2 . . . 1 . . . . . . . 2 1 2 . 1 . 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Component Stockpiles 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Prototype Stockpiles 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Prototype Schematics 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Active Garrisons 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 16806 | . 69 1264 505 1313 2085 858 630 1195 2622 117 226 212 161 144 408 140 122 190 222 344 268 88 118 91 127 66 2903 318 Spaces Moved 20403 | 1 53 760 276 664 1282 504 305 766 2882 233 346 288 249 231 393 208 218 220 202 390 700 336 474 300 609 203 6044 1266 Core 247 | . . . . . . . 71 78 . . . . . . . . . . . . . . . . . . 98 . Treads 5093 | . . 658 276 664 1282 504 234 688 787 . . . . . . . . . . . . . . . . . . . Legs 156 | 1 53 102 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 4892 | . . . . . . . . . 2095 233 346 288 249 231 393 208 218 220 202 209 . . . . . . . . Flight 10015 | . . . . . . . . . . . . . . . . . . . . 181 700 336 474 300 609 203 5946 1266 Fastest Speed 10 | 120 120 120 160 160 160 160 50 50 36 40 40 44 44 44 44 44 44 44 44 10 10 10 10 10 10 10 10 12 Average Speed 62 | 120 120 154 160 160 160 160 136 148 72 40 42 44 44 44 44 44 44 44 44 45 10 10 10 10 10 15 30 13 Slowest Speed 1150 | 120 120 160 160 160 260 163 164 160 160 40 45 44 44 44 44 44 44 44 44 100 10 10 11 10 12 94 1150 15 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 75 | . . . . . . . . . . . . . . . . . . . . . 24 7 16 2 10 . 2 14 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 1 1 Exploration Rate (%) 51 | 2 27 99 26 98 89 73 13 95 72 40 83 63 13 49 68 63 43 8 8 97 33 48 20 41 60 9 90 67 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 36 | . . 1 . 2 2 . . . . . 25 . . 1 1 3 1 . . . . . . . . . . . Known Exits Taken 18 | . . . 1 . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 14 | . . 1 . 1 3 1 . . . 2 . 3 . 1 2 . . . . . . . . . . . . . Spaces Dug 139 | . . . . . . 1 2 . 13 2 . . 9 11 15 . 8 6 2 . 32 4 13 2 6 4 8 1 Terrain Destroyed 365 | . . 12 29 71 . 18 21 . 24 2 . . 9 11 15 1 8 6 2 . 33 4 13 2 6 4 8 66 Melee 74 | . . . . . . 1 . . 11 1 . . 6 . . . 6 6 2 . 11 4 5 2 6 4 8 1 Projectile 83 | . . . . . . . 6 . 13 1 . . 3 11 15 1 2 . . . 22 . 8 . . . . 1 AOE 208 | . . 12 29 71 . 17 15 . . . . . . . . . . . . . . . . . . . . 64 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Total 23477 | . 59 823 307 860 1321 542 417 810 3285 254 416 371 278 264 613 241 229 295 332 517 803 365 500 337 638 230 7012 1358 Wait 1763 | . . 8 1 155 3 6 4 . 246 10 23 78 8 13 203 5 . 49 116 32 30 22 6 7 8 13 666 51 Move 20231 | . 52 759 275 663 1281 503 305 765 2881 232 345 287 248 230 392 207 217 219 201 389 653 321 443 295 589 202 6038 1239 Hop 68 | . . . . . . . . . . . . . . . . . . . . . 22 7 14 2 9 . 2 12 Pick Up 135 | . 3 15 3 1 11 6 8 1 16 2 7 . 2 . 1 5 1 5 6 5 4 2 1 5 3 3 17 2 Fast Attach 132 | . 1 1 4 . 5 2 6 17 18 2 3 . 1 . . 3 . . . 10 1 . 7 6 8 1 30 6 Attach 106 | . . 1 . 2 1 5 9 1 6 1 6 1 2 5 1 4 1 5 3 15 14 1 3 2 . 3 13 1 Detach 54 | . . . 1 . . . 3 2 3 1 5 1 2 5 . 1 . 3 1 8 10 . 2 1 . . 4 1 Swap 73 | . . 12 4 6 3 2 10 . 8 . 4 4 . . . 1 1 1 . 1 4 . 1 . . . 5 6 Drop 227 | . 3 13 1 . 17 7 16 12 24 4 11 . 2 . 1 6 1 3 3 15 2 3 5 8 9 4 45 12 Fire 415 | . . 14 18 33 . 10 53 . 61 1 11 . 3 11 15 2 2 . . 37 47 . 12 . . . 75 10 Melee 169 | . . . . . . 1 3 9 22 1 1 . 10 . . 7 6 10 2 4 13 9 6 11 12 4 20 18 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 100 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 97 . Rewire 4 | . . . . . . . . 3 . . . . . . . . . . . 1 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Armory (discovered 2 exits: Res / *Lab) -4/Lab -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 0b11 Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 53 | -10/Materials | Discovered new exit (range 14) 70 | -10/Materials | Entered Mines 104 | -10/Mines | Discovered new exit (range 6) 165 | -10/Mines | Discovered new exit (range 6) 311 | -10/Mines | Build established: Mutant 427 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 703 | -10/Mines | Found a hidden stash of uninstalled traps 809 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 947 | -10/Mines | Learned location of Storage (-9) 1121 | -10/Mines | Build established: Scavenger-Mutant 1334 | -10/Mines | Entered Materials 1334 | -9/Materials | Accompanied by 1 ally 1334 | -9/Materials | Evolved 2 slots: Utility x2 1335 | -9/Materials | Identified exit to Mines 1702 | -9/Materials | Discovered new exit (range 16) 1839 | -9/Materials | Entered Mines 1940 | -9/Mines | Assembled infested the area 2114 | -9/Mines | Discovered new exit (range 15) 2591 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2594 | -9/Mines | Found Prototype Device 2807 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2886 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3015 | -9/Mines | Discovered new exit (range 6) 3020 | -9/Mines | Learned 8 Materials zone layouts 3026 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3028 | -9/Mines | Discovered new exit (range 5) 3103 | -9/Mines | Received a Mining Laser from a helpful Derelict 3152 | -9/Mines | Entered Zion 3152 | -7/Zion | Accompanied by 4 allies 3240 | -7/Zion | Discovered new exit (range 11) 3268 | -7/Zion | Given the Hacking Drone Bay 3526 | -7/Zion | Learned location of Warlord (-4) 3731 | -7/Zion | Learned location of Data Miner (-6) 4249 | -7/Zion | Received a visual enhancement algorithm 4510 | -7/Zion | Found GAL Module 4657 | -7/Zion | Imprinted 4659 | -7/Zion | Declared Zion's savior 5188 | -7/Zion | Found Prototype Device 5237 | -7/Zion | Entered Proximity Caves 5237 | -6/Proximity Caves | Accompanied by 7 allies 5509 | -6/Proximity Caves | Learned Factory garrison access intel 5815 | -6/Proximity Caves | Found Alien Artifact 5815 | -6/Proximity Caves | Identified Core Expander 5815 | -6/Proximity Caves | Installed Core Expander, added new Propulsion slot 5974 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6081 | -6/Proximity Caves | Discovered new exit (range 6) 6094 | -6/Proximity Caves | Identified Exp. Sensor Array 6095 | -6/Proximity Caves | Entered Factory 6095 | -6/Factory | Accompanied by 3 allies 6095 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 6096 | -6/Factory | Loaded intel: 4 garrison access locations 6223 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 6325 | -6/Factory | Garrison activated, responded to threat 6581 | -6/Factory | Retrieved Zion intel report: Active Garrisons 6582 | -6/Factory | Zion Heavy squad teleported in 6652 | -6/Factory | Cargo convoy interrupted 6683 | -6/Factory | Identified Hacking Drone Bay 6689 | -6/Factory | Fabricated Hvy. Flak Cannon? 6717 | -6/Factory | Spotted B-75 Beast 6725 | -6/Factory | Manually triggered Chute Trap 6725 | -6/Factory | Sucked down chute 6725 | -6/Factory | Entered Waste 6725 | -6/Waste | The area was eerily silent 6755 | -6/Waste | Lost 9 parts (7n2u) 7022 | -6/Waste | Discovered new exit (range 14) 7227 | -6/Waste | Found Damper Plating 7481 | -6/Waste | Found Broken Enh. Force Lance 7546 | -6/Waste | Found Prototype Launcher 7546 | -6/Waste | Identified Tesla Bomb Launcher 7920 | -6/Waste | Entered Factory 8259 | -6/Factory | Zion Fire squad teleported in 8467 | -6/Factory | Discovered new exit (range 18) 8608 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 8669 | -6/Factory | Identified exit to Factory 8740 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9155 | -6/Factory | Terminal network hard line cut 9228 | -6/Factory | Build established: Scavenger-Skirmisher 9556 | -6/Factory | Discovered exit to Factory (range 22) 9630 | -6/Factory | Repaired Broken Enh. Force Lance? 9653 | -6/Factory | Build established: Scout 9858 | -6/Factory | Spotted B-75 Beast 9990 | -6/Factory | Discovered exit to Factory (range 10) 10502 | -6/Factory | Discovered exit to Factory (range 18) 10530 | -6/Factory | Discovered new exit (range 22) 10538 | -6/Factory | Identified exit to Lower Caves 10542 | -6/Factory | Entered Lower Caves 10655 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 10658 | -6/Lower Caves | Identified exit to Data Miner 10659 | -6/Lower Caves | Entered Data Miner 10659 | -6/Data Miner | Discovered new exit (range 6) 10664 | -6/Data Miner | Met Data Miner 10678 | -6/Data Miner | Learned location of Section 7 (-2) 10681 | -6/Data Miner | Received God Mode back door access code from Data Miner 10687 | -6/Data Miner | Destroyed Data Miner 10690 | -6/Data Miner | Interfaced with the Data Conduit 10751 | -6/Data Miner | Core integrity fell below 50% 10787 | -6/Data Miner | Found Prototype Hackware 10788 | -6/Data Miner | Found Prototype Hackware 10790 | -6/Data Miner | Found Prototype Hackware 10792 | -6/Data Miner | Found Prototype Hackware 10808 | -6/Data Miner | System corruption reached 10% 10850 | -6/Data Miner | Identified exit to Proximity Caves 10885 | -6/Data Miner | Entered Proximity Caves 10931 | -5/Proximity Caves | Learned 4 Factory zone layouts 11003 | -5/Proximity Caves | Learned Factory terminal intel 11005 | -5/Proximity Caves | Discovered exit to Factory (range 16) 11097 | -5/Proximity Caves | Entered Factory 11097 | -5/Factory | Evolved 2 slots: Utility x2 11099 | -5/Factory | Loaded intel: 222 machine locations 11100 | -5/Factory | Loaded intel: 22 terminal locations 11165 | -5/Factory | Discovered new exit (range 16) 11169 | -5/Factory | Retrieved Zion intel report: Branch Access 11169 | -5/Factory | Identified exit to Upper Caves 11169 | -5/Factory | Identified exit to Extension 11170 | -5/Factory | Zion hero teleported in (12-ASH) 11258 | -5/Factory | Entered Upper Caves 11260 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11342 | -5/Upper Caves | Identified exit to Upper Caves 11357 | -5/Upper Caves | Spotted B-75 Beast 11402 | -5/Upper Caves | Entered another Upper Caves area 11810 | -5/Upper Caves | Discovered new exit (range 2) 11810 | -5/Upper Caves | Identified exit to Zhirov 11810 | -5/Upper Caves | Entered Zhirov 11811 | -5/Zhirov | Discovered new exit (range 3) 11847 | -5/Zhirov | Found Alien Artifact 11847 | -5/Zhirov | Identified Integrated Reactor 11847 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11855 | -5/Zhirov | Found Alien Artifact 11934 | -5/Zhirov | Identified exit to Proximity Caves 11938 | -5/Zhirov | Cloak Generator disabled 11938 | -5/Zhirov | Attacked by Zhirov 11950 | -5/Zhirov | Entered Proximity Caves 12066 | -4/Proximity Caves | Discovered new exit (range 14) 12072 | -4/Proximity Caves | Identified exit to Factory 12072 | -4/Proximity Caves | Entered Factory 12072 | -4/Factory | Evolved 2 slots: Utility x2 12073 | -4/Factory | Loaded intel: 258 machine locations 12110 | -4/Factory | Identified System Mapper 12111 | -4/Factory | Identified Ghost Barrier 12113 | -4/Factory | Identified Deep Network Scanner 12114 | -4/Factory | Identified Quantum Router 12157 | -4/Factory | Fabricated Exp. Cesium-ion Thruster (x1) 12169 | -4/Factory | Fabricated Exp. Cesium-ion Thruster (x1) 12200 | -4/Factory | Fabricated Exp. Cesium-ion Thruster (x1) 12214 | -4/Factory | Fabricated Exp. Cesium-ion Thruster (x1) 12258 | -4/Factory | Discovered new exit (range 11) 12262 | -4/Factory | Identified exit to Armory 12262 | -4/Factory | Entered Armory 12263 | -4/Armory | Loaded intel: 82 machine locations 12266 | -4/Armory | Identified Transdimensional Reconstructor 12266 | -4/Armory | Warped through subspace to slip node 12266 | -4/Armory | Discovered new exit (range 1) 12266 | -4/Armory | Identified exit to Lab 12340 | -4/Armory | Fabricated Exp. Cesium-ion Thruster (x1) 12357 | -4/Armory | Fabricated Exp. Cesium-ion Thruster (x1) 12384 | -4/Armory | Fabricated Exp. Cesium-ion Thruster? 12393 | -4/Armory | Discovered new exit (range 16) 12403 | -4/Armory | Fabricated Exp. Cesium-ion Thruster? 12459 | -4/Armory | Fabricated Gravity Neutralizing Apparatus (x1) 12460 | -4/Armory | Fabricated Exp. Heat Sink (x1) 12484 | -4/Armory | Entered Lab 12484 | -4/Lab | Discovered new exit (range 9) 12488 | -4/Lab | Identified exit to Research 12489 | -4/Lab | Hidden lab's door opened automatically 12489 | -4/Lab | Sensor layout match revealed 12490 | -4/Lab | Gained access to the hidden lab's interior 12490 | -4/Lab | Decrypted terminal 12490 | -4/Lab | Detected by scanners 12499 | -4/Lab | Found Prototype Special Weapon 12499 | -4/Lab | Identified Gui. Remote Datajack 12502 | -4/Lab | Destroyed A5 with decrypted code from the hidden lab 12503 | -4/Lab | Confronted by A5 12515 | -4/Lab | Decrypted terminal 12515 | -4/Lab | Decrypted terminal 12515 | -4/Lab | Acquired modification code for an L2 power cell 12521 | -4/Lab | Found Prototype Energy Gun 12521 | -4/Lab | Identified Tachyon Dispersion Ray 12524 | -4/Lab | Found Prototype Energy Gun 12524 | -4/Lab | Identified Hyp. EM Gauss Rifle 12525 | -4/Lab | Assembled Modified EM Gauss 12557 | -4/Lab | Found Alien Artifact 12557 | -4/Lab | Identified Integrated Dissipator 12557 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 12634 | -4/Lab | Disabled Active System Cloaker 12650 | -4/Lab | MAIN.C forces arrive to investigate 12766 | -4/Lab | Found Prototype Protection 12766 | -4/Lab | Identified Exp. Powered Armor 12769 | -4/Lab | Found Quantum Router 12775 | -4/Lab | Found Alien Artifact 12787 | -4/Lab | Found Transdimensional Reconstructor 12799 | -4/Lab | Found Alien Artifact 12799 | -4/Lab | Identified Core Regenerator 12799 | -4/Lab | Used Core Regenerator, restored core integrity (+219) 12828 | -4/Lab | Entered Research 12828 | -3/Research | Evolved 2 slots: Propulsion x2 12829 | -3/Research | Loaded intel: 107 machine locations 12843 | -3/Research | Spotted B-86 Titan 12848 | -3/Research | Zion Light squad teleported in 12857 | -3/Research | Discovered new exit (range 13) 12858 | -3/Research | Zion Heavy Resupply teleported in 12859 | -3/Research | Identified exit to Research 12862 | -3/Research | Retrieved Zion intel report: Emergency Access 12863 | -3/Research | Zion Hacker squad teleported in 12891 | -3/Research | Build established: Wizard-Mutant 12905 | -3/Research | Spotted B-86 Titan 12913 | -3/Research | Intercept squad dispatched 12926 | -3/Research | Spotted Tracker 12926 | -3/Research | Warped through subspace 12947 | -3/Research | Zion hero teleported in (ME-RLN) 13003 | -3/Research | Intercept squad dispatched 13020 | -3/Research | Discovered new exit (range 14) 13020 | -3/Research | Spotted B-90 Cyclops 13021 | -3/Research | Spotted Tracker 13023 | -3/Research | Retrieved Zion intel report: Unaware Schematics 13024 | -3/Research | Zion Thermal Resupply teleported in 13024 | -3/Research | Identified exit to Quarantine 13068 | -3/Research | Allies destroyed Tracker 13094 | -3/Research | Found Corrupted Exp. Targeting Computer 13096 | -3/Research | Entered Quarantine 13096 | -3/Quarantine | Accompanied by 2 allies (ME-RLN) 13097 | -3/Quarantine | Loaded intel: 68 machine locations 13099 | -3/Quarantine | Identified Core Reset Matrix 13101 | -3/Quarantine | Cryocooling Duct disabled 13105 | -3/Quarantine | Discovered exit to Research (range 16) 13111 | -3/Quarantine | Found Alien Artifact 13116 | -3/Quarantine | Ambient heat levels rising (+20) 13116 | -3/Quarantine | Non-combat units ordered to evacuate 13122 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 13140 | -3/Quarantine | Found Alien Slashing Weapon 13184 | -3/Quarantine | Entered Research 13184 | -2/Research | Evolved 2 slots: Utility x2 13185 | -2/Research | Loaded intel: 97 machine locations 13194 | -2/Research | Build established: Wizard-Sprinter 13194 | -2/Research | Discovered new exit (range 7) 13198 | -2/Research | Identified exit to Access 13264 | -2/Research | Retrieved Zion intel report: Component Stockpiles 13266 | -2/Research | Retrieved Zion intel report: Unaware Schematics 13298 | -2/Research | Discovered new exit (range 25) 13302 | -2/Research | Identified exit to Testing 13302 | -2/Research | Entered Testing 13303 | -2/Testing | Loaded intel: 71 machine locations 13306 | -2/Testing | Identified Sigix Broadsword 13327 | -2/Testing | Found Prototype Energy Cannon 13366 | -2/Testing | Found Zero-point Reactor 13368 | -2/Testing | Found Zero-point Reactor 13369 | -2/Testing | Found Exp. Weapon Cycler 13374 | -2/Testing | Spotted Superbehemoth 13383 | -2/Testing | Spotted Fortress 13390 | -2/Testing | Discovered new exit (range 5) 13390 | -2/Testing | Identified exit to Section 7 13393 | -2/Testing | Entered Section 7 13394 | -2/Section 7 | Loaded intel: 163 machine locations 13395 | -2/Section 7 | Spotted S7 Guard 13399 | -2/Section 7 | Found Alien Artifact 13399 | -2/Section 7 | Identified Integrated Singularity Reactor 13399 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 13419 | -2/Section 7 | Found Alien Artifact 13419 | -2/Section 7 | Identified Integrity Redistributor 13419 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-40) 13429 | -2/Section 7 | Spotted Executioner 13429 | -2/Section 7 | Spotted Executioner 13438 | -2/Section 7 | Found Transdimensional Reconstructor 13439 | -2/Section 7 | Found Transdimensional Reconstructor 13444 | -2/Section 7 | Retrieved Zion intel report: Main Access 13450 | -2/Section 7 | Found Alien Artifact 13458 | -2/Section 7 | Spotted B-99 Colossus 13471 | -2/Section 7 | Found Alien Artifact 13471 | -2/Section 7 | Identified LRC Matter Compressor 13471 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 13473 | -2/Section 7 | Found Alien Artifact 13473 | -2/Section 7 | Identified LRC Armor 13473 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 13478 | -2/Section 7 | Intercept squad dispatched 13488 | -2/Section 7 | Spotted Tracker 13488 | -2/Section 7 | Spotted Tracker 13489 | -2/Section 7 | Modified the L2 Power Cell with code from the hidden lab 13503 | -2/Section 7 | Spotted Alpha 7 13503 | -2/Section 7 | Spotted Alpha 7 13504 | -2/Section 7 | Spotted B-90 Cyclops 13505 | -2/Section 7 | Spotted S7 Guard 13508 | -2/Section 7 | Found Alien Artifact 13508 | -2/Section 7 | Identified Integrated Heat Negator 13508 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 13510 | -2/Section 7 | Spotted Combat Programmer 13510 | -2/Section 7 | Spotted Combat Programmer 13520 | -2/Section 7 | Entered Access 13520 | -1/Access | Evolved 2 slots: Weapon x2 13521 | -1/Access | Loaded intel: 109 machine locations 13550 | -1/Access | Zion Hacker squad teleported in 13551 | -1/Access | Zion Heavy squad teleported in 13555 | -1/Access | Identified Matter Drive 13573 | -1/Access | Zion Experimental squad teleported in 13575 | -1/Access | Discovered new exit (range 6) 13586 | -1/Access | Entered Command 13586 | -1/Command | Accompanied by 6 allies 13587 | -1/Command | Loaded intel: 58 machine locations 13594 | -1/Command | Disengaged cave seal 13607 | -1/Command | Build established: Machinist-Sprinter 13614 | -1/Command | Retrieved Zion intel report: Prototype Schematics 13699 | -1/Command | Spotted M Guard 13699 | -1/Command | Spotted M Guard 13699 | -1/Command | Spotted Combat Programmer 13699 | -1/Command | Spotted Combat Programmer 13713 | -1/Command | Combat Programmer assimilated allied 0P-2MB(Z) 13715 | -1/Command | Allies destroyed Combat Programmer 13738 | -1/Command | Allies destroyed M Guard 13738 | -1/Command | All MAIN.C guards destroyed 13741 | -1/Command | Found Prototype Protection 13741 | -1/Command | Identified Zio. Weapon Casing 13836 | -1/Command | First assault squad dispatched 13849 | -1/Command | Met MAIN.C 13852 | -1/Command | 0b10 Conduit disabled 13866 | -1/Command | Allies destroyed MAIN.C Shell 13866 | -1/Command | MAIN.C activated Command garrisons 13875 | -1/Command | Allies destroyed MAIN.C 13891 | -1/Command | Found Zero-point Reactor 13893 | -1/Command | Found Exp. Powered Armor 13895 | -1/Command | Found Zero-point Reactor 13896 | -1/Command | Found Exp. Powered Armor 13898 | -1/Command | Found Exp. Targeting Computer 13934 | -1/Command | Found Prototype Launcher 13934 | -1/Command | Identified Z-bomb Delivery System 13936 | -1/Command | Found Zero-point Reactor 14261 | -1/Command | Build established: Scavenger-Mutant 15369 | -1/Command | Spotted B-99 Colossus 15378 | -1/Command | Build established: Scavenger-Sprinter 15525 | -1/Command | Discovered new exit (range 8) 15658 | -1/Command | Found Zio. Weapon Casing 15985 | -1/Command | Found Prototype Protection 15985 | -1/Command | Identified Zio. Shade Armor 16234 | -1/Command | Found Exp. Targeting Computer 16236 | -1/Command | Identified Imp. Potential Cannon 16239 | -1/Command | Found Zio. Shade Armor 16278 | -1/Command | Spotted B-99 Colossus 16369 | -1/Command | Found Zio. Shade Armor 16402 | -1/Command | Discovered new exit (range 8) 16458 | -1/Command | Found Prototype Energy Cannon 16458 | -1/Command | Identified Zio. Alpha Cannon Mk. II 16485 | -1/Command | Warped through subspace to slip node 16485 | -1/Command | Discovered new exit (range 5) 16489 | -1/Command | Entered Access_0 16490 | -1/Access_0 | Loaded intel: 46 machine locations 16490 | -1/Access_0 | Met Architect 16502 | -1/Access_0 | Subspace Access Node disabled 16509 | -1/Access_0 | Spotted Enhanced Programmer 16510 | -1/Access_0 | Subspace Access Node disabled 16518 | -1/Access_0 | A6 warped into view 16524 | -1/Access_0 | Subspace Access Node disabled 16540 | -1/Access_0 | Subspace Access Node disabled 16587 | -1/Access_0 | Spotted Enhanced Programmer 16626 | -1/Access_0 | Spotted Enhanced Programmer 16642 | -1/Access_0 | Spotted Enhanced Programmer 16644 | -1/Access_0 | Spotted Enhanced Programmer 16649 | -1/Access_0 | A4 warped into view 16707 | -1/Access_0 | Singularity Gate disabled 16725 | -1/Access_0 | Found Nanosword 16727 | -1/Access_0 | Found Nanosword 16729 | -1/Access_0 | Found Nanosword 16730 | -1/Access_0 | Found Nanosword 16734 | -1/Access_0 | Singularity Gate disabled 16791 | -1/Access_0 | System corruption reached 10% 16794 | -1/Access_0 | Spotted Enhanced Programmer 16799 | -1/Access_0 | Spotted Enhanced Programmer 16805 | -1/Access_0 | Found Alien Artifact 16805 | -1/Access_0 | Identified Hpw. Transdimensional Reconstructor 16805 | -1/Access_0 | Warped through subspace to slip node 16805 | -1/Access_0 | Discovered new exit (range 8) 16807 | *** | Establishing 0b11! Last Messages --------------- 16796_ Enhanced Hunter suffers critical hit (Destroy). 16796_ Enhanced Hunter knocked back. 16796_ HV Slug penetrates Enhanced Hunter. 16796_ Penetrated by HV Slug. 16796_ HV Slug penetrates Machine. 16796_ HV Slug penetrates Enhanced Hunter. 16796_ Penetrated by HV Slug. 16796_ Exp. Powered Armor destroyed. 16796_ Knocked back. 16796_ Acquired 2 matter. 16797_ HV Slug penetrates Machine. 16797_ Machine disabled. 16798_ HV Slug penetrates Wall. 16798_ Penetrated by HV Slug. 16800_ Acquired 98 matter. 16805_ |T=CERVQ2BXACM LHSQ W8I6S|