Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.10 @ 23:45:02 Player: jumpy Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (160) 800 Value Destroyed (6619) 6619 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (536) 536 TOTAL SCORE: 15735 Bonus ------- High Alert Combat Kills 122 Follower Combat Kills 114 Met Data Miner 300 Cogmind --------- Core Integrity 0/1300 Matter 172/300 Energy 98/100 System Corruption 11% Temperature Cool (12) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Cloaking Device Enhanced Nova Cannon Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Enhanced Flexi-carbon Leg Heavy Shield Leg Heavy Shield Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Experimental Thermal Shield > --- WEAPON ----------- Enhanced Nova Cannon Light Antimatter Cannon Light Antimatter Cannon > --- INVENTORY -------- Cloaking Device Enhanced Nova Cannon Fusion Bomb Launcher [Rating: 99] Favorites ----------- Power Fission Core Engine Light Deuterium Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Light Cannon Energy Gun Heavy Riot Gun Energy Cannon Cooled Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Power Maul Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Arm Slots Evolved 14 | . . 2 2 2 . . . . 2 . . . . 2 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . 1 . Propulsion 5 | . . 1 1 . . . . . . . . . . 1 2 . . . . Utility 7 | . . 1 1 1 . . . . 2 . . . . 1 . . . 1 . Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . Parts Attached 129 | 8 4 2 7 18 1 9 . 4 15 7 7 7 9 11 3 . . . 17 Power 14 | 1 . . 2 3 . . . . 1 1 . . 1 1 . . . . 4 Engine 6 | 1 . . 2 3 . . . . . . . . . . . . . . . Core 4 | . . . . . . . . . 1 1 . . 1 1 . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . 4 Propulsion 34 | 2 . 1 1 5 . 4 . 1 8 2 2 . 2 1 . . . . 5 Treads 15 | 2 . 1 1 5 . 4 . . 2 . . . . . . . . . . Leg 13 | . . . . . . . . . 5 2 1 . 2 . . . . . 3 Wheel 3 | . . . . . . . . 1 1 . 1 . . . . . . . . Hover 2 | . . . . . . . . . . . . . . 1 . . . . 1 Flight 1 | . . . . . . . . . . . . . . . . . . . 1 Utility 41 | 2 2 1 3 3 . 3 . 1 5 2 2 6 2 4 2 . . . 3 Device 15 | 1 1 1 . 1 . 2 . 1 3 . 1 . 1 . 1 . . . 2 Storage 4 | 1 1 . 1 . . . . . . . . . . . . . . . 1 Processor 12 | . . . 1 2 . . . . 2 1 . 5 . 1 . . . . . Hackware 4 | . . . . . . . . . . . . 1 . 2 1 . . . . Protection 6 | . . . 1 . . 1 . . . 1 1 . 1 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 40 | 3 2 . 1 7 1 2 . 2 1 2 3 1 4 5 1 . . . 5 Energy Gun 4 | . . . . . . . . . . . 3 . 1 . . . . . . Energy Cannon 6 | . . . . 1 . . . . . 2 . . . 1 . . . . 2 Ballistic Gun 8 | 3 . . . 4 . . . . . . . . . 1 . . . . . Ballistic Cannon 8 | . 2 . . 1 . 1 . . . . . . 1 . 1 . . . 2 Launcher 5 | . . . . . 1 1 . . . . . . 1 1 . . . . 1 Special Weapon 3 | . . . . . . . . . . . . . 1 2 . . . . . Impact Weapon 5 | . . . 1 1 . . . 2 1 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 1 1 . 1 . . 1 . . 5 1 . 1 . . . 2 Corrupted Parts 5 | . . . . . . 1 . . 1 . . . 3 . . . . . . System Corruption 36 | . . . . . . 1 . . 15 . . . 20 . . . . . . Parts Lost 70 | . 1 . . 5 . 10 . 9 6 2 . . 9 14 1 . . . 13 Power 8 | . . . . 1 . 1 . 1 . 1 . . 2 . . . . . 2 Propulsion 27 | . . . . 2 . 4 . 4 4 . . . 4 4 . . . . 5 Utility 18 | . 1 . . . . 2 . 2 1 . . . 2 6 1 . . . 3 Weapon 17 | . . . . 2 . 3 . 2 1 1 . . 1 4 . . . . 3 Highest Loss Streak 10 | . 1 . . 3 . 8 . 5 2 1 . . 6 5 1 . . . 10 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . 1 Average Backups 13 | 3 6 11 13 17 18 10 11 9 10 16 17 19 17 9 4 4 5 5 3 Power . | . 1 1 2 2 1 . . . . 1 1 1 . . . 1 1 1 . Propulsion 2 | 1 2 5 4 4 4 1 1 . . 2 3 3 2 . . . . . . Utility 4 | . 1 1 2 4 5 4 5 4 5 8 7 6 6 4 1 1 1 1 1 Weapon 5 | . 1 3 4 5 8 5 5 4 3 3 5 8 8 5 2 2 3 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 20 | . . . 2 3 . . . . . . . 5 . 5 4 . . . 1 Power 1 | . . . . 1 . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 1 . . . . . . . 1 . . . . . . . Utility 8 | . . . . . . . . . . . . 1 . 4 2 . . . 1 Weapon 8 | . . . 1 1 . . . . . . . 3 . 1 2 . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 99 95 94 99 100 78 84 65 59 83 88 100 86 44 34 10 10 8 20 Engine 3 | . 14 11 9 6 7 6 7 3 . . . . . . . . . . . Core 2 | . . . . . . . . . 2 5 6 6 5 . 3 . . . . Treads 11 | . 28 33 36 29 30 23 30 18 4 . . . . . . . . . . Leg 8 | . . . . . . . . . 8 26 26 26 17 3 . . . . 4 Device 4 | . 13 17 14 7 7 1 . 1 2 . . 5 5 . . . . . 2 Storage 6 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 2 . . . . 2 Processor 15 | . . . 4 17 23 15 15 13 15 23 23 20 20 20 17 5 5 3 . Hackware 1 | . . . . . . . . . . . . 3 6 5 1 . . . . Protection 4 | . . . 3 4 . 6 7 3 . 5 8 9 5 1 5 5 5 4 1 Energy Gun 3 | . . . . . . . . . . . 7 19 6 2 . . . . . Energy Cannon 1 | . . . . . . 6 7 3 . 5 3 . 4 1 . . . . 1 Ballistic Gun 2 | . 23 . . 5 22 1 . . . . . . . 2 . . . . . Ballistic Cannon 4 | . 4 22 17 17 . 6 7 5 . . . . 4 . 2 . . . 3 Impact Weapon 3 | . . . . . . . . 3 17 6 3 . . . . . . . . Peak Build Rating 99 | 7 10 16 27 42 42 42 39 43 56 64 67 90 89 68 68 26 19 19 99 Average Rating 44 | 5 7 14 21 36 41 35 39 30 35 59 60 79 76 51 49 19 19 18 40 On Entrance 35 | . 7 10 16 26 41 41 39 39 26 56 59 67 89 68 51 19 19 19 9 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . . . . Naked Turns 40 | . . . . . . . . . . . . . . . . . . . 40 Heaviest Build 78 | 15 34 35 61 69 64 71 63 70 56 70 78 78 73 63 12 6 1 1 64 Greatest Support 148 | 40 40 63 83 90 88 104 104 104 67 76 76 76 76 32 11 3 3 3 148 Greatest Overweight (x) 17 | . . . . 1 . 1 . 5 17 . 1 1 2 4 1 1 . . 2 Average Overweight (x) . | . . . . . . . . 1 1 . . . 1 . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 10 Average Capacity 17 | 6 14 15 15 20 20 20 20 20 20 20 20 20 20 11 5 5 5 5 7 Most Carried 20 | 6 11 13 15 20 18 18 11 11 16 18 20 20 20 18 5 5 5 5 5 Average Carried 13 | 3 6 11 13 17 18 10 11 9 10 16 17 19 17 9 4 4 5 5 3 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 Final Carried 20 | 6 11 13 15 18 18 11 11 5 16 16 20 20 18 5 5 5 5 5 4 Class Distribution -------------------- 54% | Mutant 18% | Derelict-Gunner 16% | Skirmisher 8% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Gladiator | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Gunner | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Mutant | -3/Armory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Arm Matter Collected 3736 | 338 147 133 201 700 74 439 . 92 410 104 114 28 296 2 10 75 . . 573 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 5172 | 111 365 185 260 751 87 595 . 139 1010 260 . . 575 212 . 31 . . 591 Parts 230 | 9 23 8 10 39 2 19 . . 25 15 . . 29 14 2 5 . . 30 Haulers Intercepted 6 | . 1 1 2 1 . 1 . . . . . . . . . . . . . Recyclers Shooed 3 | 1 1 . . 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . 1 17 . . . 6 . . 13 . . 7 . . . Prevented 18 | . . . . . . 2 . . . 7 . . 9 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Arm Combat Hostiles Destroyed 131 | . 8 4 5 15 7 14 . 7 20 7 . . 15 11 . 3 . . 15 Melee 7 | . . . . . . . . . 5 2 . . . . . . . . . Guns 16 | . 8 . . 3 1 1 . . . . . . 3 . . . . . . Cannons 53 | . . 4 5 12 . 9 . 2 . . . . 4 3 . 3 . . 11 AOE 43 | . . . . . 6 4 . 5 6 3 . . 7 8 . . . . 4 Classes Destroyed 18 | 2 5 2 1 3 . 1 . . 2 . . . 2 . . . . . . Worker 3 | . . . . 1 . . . . 2 . . . . . . . . . . Builder 2 | . . . . . . . . . 1 . . . . 1 . . . . . Tunneler 6 | 4 . . . . . . . . 2 . . . . . . . . . . Hauler 6 | . 1 1 2 1 . 1 . . . . . . . . . . . . . Recycler 4 | 1 . . . 2 . . . . 1 . . . . . . . . . . Mechanic 1 | . . . . . . . . . 1 . . . . . . . . . . Operator 4 | . 1 . 1 1 . . . . . . . . . . 1 . . . . Drone 2 | . . . . . . . . . . . . . 2 . . . . . . Watcher 2 | . 1 . . 1 . . . . . . . . . . . . . . . Swarmer 30 | . 3 . . . 4 . . . 3 4 . . 3 5 . 3 . . 5 Grunt 45 | . 5 2 2 4 3 10 . 4 8 . . . 4 3 . . . . . Brawler 3 | . . . 1 . . . . 2 . . . . . . . . . . . Duelist 8 | . . 1 . . . . . . 1 . . . 3 . . . . . 3 Protector 1 | . . . . . . . . . . . . . 1 . . . . . . Sentry 20 | . . 1 2 6 . . . 1 5 1 . . 3 . . . . . 1 Hunter 9 | . . . . 3 . 2 . . . 2 . . . . . . . . 2 Programmer 12 | . . . . 2 . 1 . . 3 . . . . 2 . . . . 4 Behemoth 2 | . . . . . . 1 . . . . . . . 1 . . . . . Packrat 1 | . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 8 | 3 3 2 2 3 4 4 . 7 6 4 . . 5 8 1 3 . . 5 Combat Bots Only 8 | . 3 2 2 3 4 4 . 7 3 4 . . 5 8 . 3 . . 5 Max Kills in Single Turn 5 | 1 1 1 1 2 2 3 . 4 4 3 . . 3 5 1 1 . . 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . 2 3 . 4 2 3 . . 3 5 . . . . 3 Melee 1 | . . . . . . . . . 1 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Arm Hostile Shots Fired 1352 | . 26 10 16 175 13 122 . 97 295 72 . . 77 102 49 72 . 35 191 Missed 450 | . 10 4 7 65 5 38 . 42 106 24 . . 14 22 19 23 . 16 55 Hits 902 | . 16 6 9 110 8 84 . 55 189 48 . . 63 80 30 49 . 19 136 Melee 22 | . . 2 . . . . . 2 2 . . . 4 . . . . 2 10 Projectile 880 | . 16 4 9 110 8 84 . 53 187 48 . . 59 80 30 49 . 17 126 Critical Strikes 30 | . . . . 1 . 3 . 1 2 . . . 1 5 2 2 . 2 11 Damage Taken 15808 | . 190 113 146 1377 145 1664 . 771 1968 640 . . 1448 2109 600 723 . 458 3456 Core 4174 | . 56 . 15 81 14 224 . 87 515 72 . . 102 606 491 609 . 458 844 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 161 | . . . . . . . . . . . . . . . 17 . . . 144 Core Remaining (%) 59 | 100 77 100 97 . . . . 42 . . . . 18 39 . . 4 . . Volleys Fired 333 | 12 21 12 19 42 8 54 . 16 4 21 . . 27 24 9 10 . . 54 Largest 3 | 2 2 2 2 3 3 3 . 2 1 1 . . 3 2 1 1 . . 3 Hottest 222 | 40 40 66 66 99 75 129 . 129 39 75 . . 170 127 51 51 . . 222 Shots Fired 613 | 24 42 24 38 126 13 104 . 22 4 21 2 . 62 31 9 10 . . 81 Gun 172 | 24 42 . . 24 7 31 . . . . 1 . 36 7 . . . . . Cannon 402 | . . 24 38 102 . 69 . 15 . 20 1 . 21 14 9 10 . . 79 Launcher 31 | . . . . . 6 4 . 7 4 1 . . 2 5 . . . . 2 Special 8 | . . . . . . . . . . . . . 3 5 . . . . . Kinetic 404 | 24 42 24 38 126 7 63 . 9 . . . . 11 7 9 10 . . 34 Thermal 112 | . . . . . . 37 . 6 . . . . 10 14 . . . . 45 Explosive 39 | . . . . . 6 4 . 7 4 1 . . 5 10 . . . . 2 Electromagnetic 58 | . . . . . . . . . . 20 2 . 36 . . . . . . Robot Hit Streak 14 | 6 11 6 6 14 2 14 . 4 2 3 . . 8 9 2 2 . . 12 Robot Miss Streak 9 | 2 5 1 3 4 4 5 . 2 . 4 . . 9 2 2 4 . . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . 1 . . . . . . Shots Hit Robots 446 | 16 29 14 25 75 5 68 . 12 73 11 . . 36 25 3 5 . . 49 Core Hits 268 | 6 17 6 10 42 17 38 . 23 18 5 . . 39 19 3 3 . . 22 Critical Kills 4 | . 1 . . . . . . . 3 . . . . . . . . . . Critical Parts Destroyed 15 | . . . . . . 1 . . 14 . . . . . . . . . . Critical Strikes 34 | . 1 1 . 1 . 1 . . 20 . . . 5 2 . 1 . . 2 Destroy 2 | . 1 . . . . 1 . . . . . . . . . . . . . Blast 10 | . . 1 . 1 . . . . . . . . 4 1 . 1 . . 2 Smash 20 | . . . . . . . . . 20 . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . 1 1 . . . . . Melee Attacks 97 | . . . 1 5 . . . . 83 7 . 1 . . . . . . . Impact 96 | . . . 1 5 . . . . 83 7 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 1 | . . . . . . . . . . . . 1 . . . . . . . Sneak Attacks 5 | . . . . . . . . . 5 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 16 | . . . . . . . . . 16 . . . . . . . . . . Damage Inflicted 19507 | 208 394 278 588 1639 714 2244 . 1314 4048 669 . . 2018 2301 132 236 . . 2724 Guns 1995 | 208 390 . . 328 56 542 . . . . . . 307 164 . . . . . Cannons 6792 | . . 274 575 1235 . 1109 . 201 . 242 . . 306 293 104 233 . . 2220 Explosions 6920 | . . . . . 658 585 . 1113 791 282 . . 1336 1651 . . . . 504 Melee 3402 | . . . . . . . . . 3257 145 . . . . . . . . . Ramming 140 | . 4 4 13 76 . 8 . . . . . . . 4 28 3 . . . Kinetic 5415 | 208 390 274 575 1563 56 907 . 123 . . . . 202 113 104 233 . . 667 Thermal 3221 | . . . . . . 744 . 78 368 . . . 134 344 . . . . 1553 Explosive 6522 | . . . . . 658 585 . 1113 423 282 . . 1306 1651 . . . . 504 Electromagnetic 549 | . . . . . . . . . . 242 . . 307 . . . . . . Impact 3402 | . . . . . . . . . 3257 145 . . . . . . . . . Slashing 258 | . . . . . . . . . . . . . 69 189 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . 1 1 4 4 4 16 13 9 9 20 4 3 3 3 . 11 Average Corruption 5 | . . . . 1 1 1 4 4 6 9 9 9 19 3 1 3 3 . 4 Corruption Purged 10 | . . . . . . . . . 6 4 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 134 | . . . . 1 3 12 5 11 23 18 17 3 22 3 3 5 . . 8 Message Errors 23 | . . . . . . 2 . 1 7 4 1 1 6 . . 1 . . . Matter Fused 35 | . . . . . 1 2 3 4 6 2 7 1 5 . 2 1 . . 1 Heat Flow Errors 22 | . . . . . 1 3 . 1 3 4 4 1 2 1 . 1 . . 1 Energy Discharges 24 | . . . . . . 3 . 2 4 3 1 . 5 2 1 1 . . 2 Parts Rejected 1 | . . . . . . . . . . . . . 1 . . . . . . Parts Fused 4 | . . . . 1 . . . . 1 . . . 1 . . . . . 1 Data Loss (minor) 8 | . . . . . . . 1 2 2 . 1 . 1 . . 1 . . . Data Loss (major) 3 | . . . . . . 1 . . . 1 1 . . . . . . . . Misfires 6 | . . . . . 1 1 . . . 1 2 . 1 . . . . . . Alerts 4 | . . . . . . . 1 1 . 2 . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 2 | . . . . . . . . . . 1 . . . . . . . . 1 Overload Shots 7 | . . . . . . 6 . 1 . . . . . . . . . . . Effects 2 | . . . . . . 2 . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . . . . . . Overflow Damage 1487 | . . . 4 . 33 52 . 17 1057 23 . . 26 100 6 12 . . 157 Projectiles 111 | . . . 4 . . 52 . . . . . . . 9 6 12 . . 28 Explosions 381 | . . . . . 33 . . 17 82 3 . . 26 91 . . . . 129 Melee 995 | . . . . . . . . . 975 20 . . . . . . . . . Knockbacks 43 | . . 5 6 7 . 3 . . 13 . . . 1 . 3 2 . . 3 Impact 17 | . . . 1 2 . . . . 13 . . . . . 1 . . . . Kinetic 25 | . . 5 5 4 . 3 . . . . . . 1 . 2 2 . . 3 Secondary 1 | . . . . 1 . . . . . . . . . . . . . . . Self-Inflicted Damage 619 | . . . . . . . . 22 . 51 . . 48 321 13 1 . . 163 Shots 10 | . . . . . . . . 1 . 1 . . 1 5 . . . . 2 Rammed 23 | . 2 1 3 5 . 3 . . . . . . . . 8 1 . . . Targets Rammed 25 | . 2 1 3 6 . 3 . . . . . . . 1 8 1 . . . Kicked 1 | . . . . . . . . . . . . . . 1 . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . Highest Temperature 482 | . 2 5 9 151 160 182 . 136 215 269 267 286 482 292 20 88 . . 419 Average Temperature 94 | . 2 4 5 41 47 67 . 49 91 73 91 143 176 56 12 45 . . 145 Received Heat Transfer 2968 | . 60 18 72 336 54 330 . 180 507 48 . . 372 681 36 9 . 115 150 Effects 11 | . . . . . . . . . . . . 1 3 3 . . . . 4 Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . . Energy Bleed 2 | . . . . . . . . . . . . 1 . . . . . . 1 Interference 3 | . . . . . . . . . . . . . . 3 . . . . . Short Circuit 2 | . . . . . . . . . . . . . 1 . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . 1 . . . . . . Damage (major) 2 | . . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 15 | . . . . . . . . . 12 2 . . 1 . . . . . . Combat Hostiles 12 | . . . . . . . . . 9 2 . . 1 . . . . . . Parts Fried 11 | . . . . . . . . . 9 . . . 2 . . . . . . Impact Corruptions 39 | . . . . . . . . . 38 1 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . . 1 Heat Transferred 2912 | . . . . . . 890 . 87 200 . . . 250 548 . . . . 937 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Arm Maximum Alert Level 3 | . . . . . . . . . . . . . . 3 1 . . . 1 Low Security (%) 85 | 100 100 100 100 100 . . . . 100 . . . . . . . . 100 48 Level 1 8 | . . . . . . . . . . . . . . . 100 . . . 51 Level 2 5 | . . . . . . . . . . . . . . 86 . . . . . Level 3 . | . . . . . . . . . . . . . . 13 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 724 | 10 82 54 52 179 . . . . 141 . . . . 724 338 . . 85 381 Initial 477 | . . . . . . . . . . . . . . 477 301 . . 70 33 Average 110 | 1 32 14 14 84 . . . . 51 . . . . 627 294 . . 33 205 Influence Increases 5083 | 25 230 111 184 522 160 370 . 150 660 220 . . 376 959 197 90 . 105 724 Destroy 0b10 Robot/C 2640 | . 160 80 100 300 140 280 . 140 400 140 . . 300 220 . 60 . . 320 Destroy 0b10 Robot/NC 160 | 25 15 5 15 30 . 10 . . 35 . . . 15 5 5 . . . . Destroy Leader 554 | . 34 22 34 134 20 50 . 10 110 20 . . 20 40 . . . . 60 Allied During Kill 26 | . . . . . . . . . . . . . 11 . . . . . 15 Successful Hack 59 | . 6 . 32 7 . . . . 10 . . . . . 4 . . . . Disable Machine 240 | . . . . 15 . . . . 45 . . . . 90 30 . . . 60 Destroy Structure 309 | . . 4 3 6 . . . . 30 . . . . 124 8 . . . 134 Advance Influence 450 | . . . . . . . . . . . . . . 450 . . . . . Partial Spotted 60 | . . . . 15 . . . . . . . . . . . . . 15 30 Lose Combat Pursuer 585 | . 15 . . 15 . 30 . . 30 60 . . 30 30 150 30 . 90 105 Influence Decreases 4710 | 25 228 113 184 371 239 442 . 150 536 344 . . 332 387 515 221 62 145 416 Entered New Map 663 | . . 2 . . 57 15 . . . 47 . . . 17 315 111 32 35 32 Time Decay 3390 | 25 218 111 184 321 182 370 . 80 496 277 . . 242 230 190 110 30 110 214 Lost Part 617 | . 10 . . 50 . 57 . 70 40 20 . . 90 140 10 . . . 130 Lost Ally 40 | . . . . . . . . . . . . . . . . . . . 40 Squads Dispatched 24 | . 1 . . 3 . . . . 5 . . . 1 3 7 . . 2 2 Investigation 4 | . 1 . . 1 . . . . 1 . . . . . . . . 1 . Extermination 9 | . . . . 2 . . . . 3 . . . . 1 2 . . . 1 Reinforcement 8 | . . . . . . . . . 1 . . . . 2 3 . . 1 1 Assault 3 | . . . . . . . . . . . . . 1 . 2 . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . 1 . . . . . . . . 1 . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Arm Distress Signals 8 | . 2 . . 1 . . . . . . . . . . 1 . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 227 | . 14 10 6 24 5 16 . 8 25 10 . . 18 14 19 7 . 11 40 Peak Tracking Total 17 | . 3 5 3 4 3 4 . 7 4 4 . . 5 6 6 6 . 6 17 Tactical Retreats 21 | . 1 . . 1 . 2 . . 2 3 . . 1 2 3 2 . 2 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Arm Traps Triggered 7 | . 1 . . . . . . . 2 . . . . 1 1 . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Arm Machines Disabled 17 | . . . . 1 . . . . 3 . . . 1 6 2 . . . 4 Max in Single Turn 4 | . . . . 1 . . . . 3 . . . 1 4 1 . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Arm Machines Accessed 23 | . 3 1 3 3 . . 4 . 4 1 1 . . . 1 . 1 1 . Terminals 13 | . 3 1 3 2 . . . . 2 . . . . . 1 . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . 1 . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 . . . . . . . . . . Total Hacks 74 | . 11 6 11 4 . . 26 . 8 1 1 . . . 2 . 1 3 . Successful 55 | . 7 3 9 1 . . 26 . 3 1 1 . . . 1 . 1 2 . Failed 19 | . 4 3 2 3 . . . . 5 . . . . . 1 . . 1 . Catastrophic 4 | . 1 1 . 1 . . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 33 | . 11 5 10 1 . . . . 3 . . . . . 2 . . . 1 Terminals 39 | . 11 6 11 2 . . . . 6 . . . . . 2 . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . . . . 3 . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . . . . Garrison Access 3 | . . . . 2 . . . . 1 . . . . . . . . . . Terminal Hacks 36 | . 1 1 3 1 . . 26 . 1 1 1 . . . . . 1 . . Record 12 | . . . . . . . 11 . . . . . . . . . 1 . . Part Schematic 8 | . . . . . . . 8 . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . 4 . . . . . . . . . . . . Robot Analysis 3 | . 1 . 2 . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . 3 . 1 . . . . . . . . . . Open Door 2 | . . . . . . . . . . 1 1 . . . . . . . . Branch Access Points 2 | . . 1 . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . . . 2 . Process 1 | . . . . . . . . . . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . 1 . Scanalyzer 1 | . . . . . . . . . 1 . . . . . . . . . . Retrieve Study 1 | . . . . . . . . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 16 | . 6 2 6 . . . . . 1 . . . . . 1 . . . . Terminals 16 | . 6 2 6 . . . . . 1 . . . . . 1 . . . . Botnet 8 | . 3 1 3 . . . . . 1 . . . . . . . . . . Skim 8 | . 3 1 3 . . . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 3 1 3 2 . . . . 4 . . . . . 1 . . 1 1 Full Trace Events 2 | . . . . 1 . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 4 . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . 8 . . . . 12 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . 1 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter 69 | . . . . . . . . . . . . . . . . . . 69 . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Arm Total Allies 4 | . . . . . . . . . . . . . 1 . . 1 . . 2 Largest Group 2 | . . . . . . . . . . . . . 1 . . 1 . . 2 Highest-Rated Group 192 | . . . . . . . . . . . . . 49 . . 146 . . 192 Highest-Rated Ally 146 | . . . . . . . . . . . . . 49 . . 146 . . 96 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 21 | . . . . . . . . . . . . . 3 . . . . . 18 Total Damage 1077 | . . . . . . . . . . . . . 100 . . . . . 977 Kills 4 | . . . . . . . . . . . . . 3 . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Arm Active Infowar (turns) 6414 | 35 576 334 586 1778 515 250 . . . . 5 2114 190 . 31 . . . . Optics 2345 | . . . . 1736 515 94 . . . . . . . . . . . . . Sensors 5665 | . . 199 586 1778 515 247 . . . . 5 2114 190 . 31 . . . . Seismic 1324 | 35 576 334 379 . . . . . . . . . . . . . . . . Robot Analysis Total 3 | . 1 . 2 . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 1 . . 1 . 1 2 . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Arm Turns Passed 14055 | 180 582 334 586 1778 515 981 132 606 2367 726 518 2121 679 486 399 235 70 318 442 Spaces Moved 8855 | 83 303 178 303 954 317 486 83 325 943 524 363 1445 286 350 576 365 140 474 357 Core 1602 | 7 . . . . . . . . 20 . . . . 111 270 365 140 474 215 Treads 3226 | 76 303 178 303 954 317 486 83 231 295 . . . . . . . . . . Legs 3422 | . . . . . . . . . 594 524 363 1445 286 151 . . . . 59 Wheels 206 | . . . . . . . . 94 34 . . . . 78 . . . . . Hover 387 | . . . . . . . . . . . . . . 10 306 . . . 71 Flight 12 | . . . . . . . . . . . . . . . . . . . 12 Fastest Speed 40 | 50 160 160 160 152 156 156 160 140 120 120 120 120 120 50 50 50 50 50 40 Average Speed 136 | 150 160 160 160 157 156 160 160 172 214 120 137 144 193 106 60 50 50 50 67 Slowest Speed 900 | 160 160 160 160 240 156 240 160 240 900 120 190 190 265 200 110 100 50 50 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . 1 Potential Cave-ins 2 | . . . . . . . . . . 2 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 48 24 24 35 57 58 68 58 16 64 65 79 51 11 21 61 28 14 21 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 4 | . . . . . . . 1 . . 1 . 1 . . . 1 . . . Known Exits Taken 12 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . . . . . . . . . . . . 1 1 1 1 . Scrap Searched 13 | . . . . . 1 1 . 2 . 2 4 2 . . . 1 . . . Spaces Dug 11 | . . . 1 3 . 1 . . . 4 . . 1 . 1 . . . . Terrain Destroyed 429 | . . 1 2 3 70 51 . 49 35 22 . . 54 96 4 4 . . 38 Melee 8 | . . . 1 3 . . . . . 4 . . . . . . . . . Projectile 38 | . . 1 1 . . 3 . . . . . . 6 . 4 4 . . 19 AOE 383 | . . . . . 70 48 . 49 35 18 . . 48 96 . . . . 19 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Arm Total 10059 | 110 356 202 362 1124 326 586 82 348 1144 585 381 1470 359 428 616 405 139 554 482 Wait 475 | 3 20 7 19 73 . 24 . 1 99 21 . 2 14 31 9 28 . 81 43 Move 8834 | 82 302 177 302 953 316 485 82 324 942 523 362 1444 285 349 575 364 139 473 355 Hop 1 | . . . . . . . . . . . . . . . . . . . 1 Pick Up 70 | 5 6 3 5 13 . 2 . . 11 1 6 5 3 3 4 . . . 3 Fast Attach 60 | 7 . 1 1 4 . 2 . . 13 2 4 2 5 6 3 . . . 10 Attach 55 | . 1 1 1 4 . 11 . 6 1 4 1 . 7 10 . 1 . . 7 Detach 15 | . . . . . . 2 . . 1 2 . . 2 2 1 1 . . 4 Swap 51 | 1 3 . 7 14 2 . . . 7 3 3 9 . . . . . . 2 Drop 50 | . 1 . 4 10 . 3 . 1 4 1 5 7 2 2 7 . . . 3 Fire 333 | 12 21 12 19 42 8 54 . 16 4 21 . . 27 24 9 10 . . 54 Melee 74 | . . . 1 5 . . . . 60 7 . 1 . . . . . . . Ram 9 | . . . . . . . . . . . . . . . 8 1 . . . Kick 1 | . . . . . . . . . . . . . . 1 . . . . . Crush 15 | . 2 1 3 6 . 3 . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . 2 . . . . . . . . . . Rewire 14 | . . . . . . . . . . . . . 14 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat / Min x2 / Sto x2) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Armory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 181 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 702 | -10/Materials | Discovered new exit (range 5) 763 | -10/Materials | Entered another Materials area 763 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 861 | -9/Materials | Identified exit to Mines 861 | -9/Materials | Identified exit to Storage 1069 | -9/Materials | Discovered new exit (range 11) 1097 | -9/Materials | Entered another Materials area 1097 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1652 | -8/Materials | Discovered new exit (range 16) 1682 | -8/Materials | Identified exit to Factory 1683 | -8/Materials | Entered Factory 1683 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1709 | -7/Factory | Discovered new exit (range 10) 1724 | -7/Factory | Identified exit to Factory 1727 | -7/Factory | Discovered exit to Factory (range 10) 1983 | -7/Factory | Build established: Skirmisher 3049 | -7/Factory | Lost 3 parts (1p2w) 3379 | -7/Factory | Identified exit to Lower Caves 3461 | -7/Factory | Entered Lower Caves 3474 | -7/Lower Caves | Learned location of 1 exit from Factory 3943 | -7/Lower Caves | Discovered new exit (range 8) 3974 | -7/Lower Caves | Identified exit to Lower Caves 3976 | -7/Lower Caves | Entered another Lower Caves area 3976 | -7/Lower Caves | Spotted B-75 Beast 4027 | -7/Lower Caves | Destroyed B-75 Beast 4052 | -7/Lower Caves | Lost 8 parts (1p3n1u3w) 4514 | -7/Lower Caves | Build established: Mutant 4947 | -7/Lower Caves | Discovered new exit (range 3) 4955 | -7/Lower Caves | Identified exit to Data Miner 4957 | -7/Lower Caves | Entered Data Miner 4957 | -7/Data Miner | Discovered new exit (range 6) 4988 | -7/Data Miner | Met Data Miner 5018 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5018 | -7/Data Miner | Learned location of Section 7 (-2) 5049 | -7/Data Miner | Received God Mode back door access code from Data Miner 5087 | -7/Data Miner | Identified exit to Proximity Caves 5089 | -7/Data Miner | Entered Proximity Caves 5091 | -6/Proximity Caves | Learned 12 Factory zone layouts 5342 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5369 | -6/Proximity Caves | Core integrity fell below 50% 5413 | -6/Proximity Caves | Destroyed 7 combat bots 5417 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 5531 | -6/Proximity Caves | Spotted B-75 Beast 5585 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 5673 | -6/Proximity Caves | Discovered exit to Factory (range 13) 5695 | -6/Proximity Caves | Entered Factory 5695 | -6/Factory | Evolved 2 slots: Utility x2 5696 | -6/Factory | Identified exit to Factory 7094 | -6/Factory | Core integrity fell below 50% 7155 | -6/Factory | Build established: Gladiator 7180 | -6/Factory | Discovered new exit (range 16) 7369 | -6/Factory | Identified exit to Lower Caves 7801 | -6/Factory | Incoming investigation squad redirected 7807 | -6/Factory | System corruption reached 10% 8062 | -6/Factory | Entered Lower Caves 8389 | -6/Lower Caves | Build established: Mutant 8469 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8651 | -6/Lower Caves | Spotted B-75 Beast 8782 | -6/Lower Caves | Discovered new exit (range 6) 8787 | -6/Lower Caves | Identified exit to Lower Caves 8788 | -6/Lower Caves | Entered another Lower Caves area 8804 | -6/Lower Caves | Discovered exit to Factory (range 3) 9018 | -6/Lower Caves | Learned location of 2 exits from Factory 9225 | -6/Lower Caves | Learned location of 1 exit from Factory 9289 | -6/Lower Caves | Discovered new exit (range 7) 9304 | -6/Lower Caves | Identified exit to Zion 9306 | -6/Lower Caves | Entered Zion 9354 | -6/Zion | Received a visual enhancement algorithm 9386 | -6/Zion | System corruption cleaned by Quarantine Array 9398 | -6/Zion | Build established: Derelict-Gunner 9591 | -6/Zion | Found Prototype Special Weapon 9595 | -6/Zion | Found Prototype Special Weapon 9598 | -6/Zion | Found Prototype Special Weapon 9799 | -6/Zion | Found CR-A16's Pointy Stick 9904 | -6/Zion | Given A8's code to call for help 10289 | -6/Zion | Found Prototype Processor 10289 | -6/Zion | Identified Exp. Terrain Scan Processor 10292 | -6/Zion | Found Prototype Processor 10292 | -6/Zion | Identified Exp. Armor Integrity Analyzer 10294 | -6/Zion | Found Prototype Processor 10294 | -6/Zion | Identified Exp. Core Analyzer 10299 | -6/Zion | Found Prototype Processor 10299 | -6/Zion | Identified Exp. Melee Analysis Suite 10303 | -6/Zion | Found Prototype Processor 10303 | -6/Zion | Identified Exp. Signal Interpreter 10851 | -6/Zion | Discovered new exit (range 15) 10910 | -6/Zion | Given the Hacking Drone Bay 10951 | -6/Zion | Identified exit to Proximity Caves 11427 | -6/Zion | Entered Proximity Caves 11430 | -5/Proximity Caves | Spotter reported a threat 11430 | -5/Proximity Caves | Spotter reported a threat 11502 | -5/Proximity Caves | Spotter reported a threat 11599 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11676 | -5/Proximity Caves | Lost 6 parts (1p2n2u1w) 11698 | -5/Proximity Caves | Identified RU-N14's Throwing Claymores (x3) 11929 | -5/Proximity Caves | Build established: Mutant 12061 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12061 | -5/Proximity Caves | Core integrity fell below 20% 12074 | -5/Proximity Caves | Discovered exit to Factory (range 16) 12106 | -5/Proximity Caves | Entered Factory 12106 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12107 | -5/Factory | Identified exit to Factory 12107 | -5/Factory | Identified exit to Upper Caves 12222 | -5/Factory | Destroyed 8 combat bots 12224 | -5/Factory | Lost 5 parts (2n1u2w) 12275 | -5/Factory | Spotted B-75 Beast 12314 | -5/Factory | Destroyed B-75 Beast 12344 | -5/Factory | Lost 3 parts (1n2u) 12518 | -5/Factory | Core integrity fell below 50% 12551 | -5/Factory | Lost 5 parts (1n2u2w) 12592 | -5/Factory | Entered another Factory area 12592 | -4/Factory | Evolved 2 slots: Propulsion x2 12983 | -4/Factory | Discovered new exit (range 15) 12991 | -4/Factory | Entered Upper Caves 13007 | -4/Upper Caves | Learned location of Testing (-3) 13124 | -4/Upper Caves | Spotted B-86 Titan 13125 | -4/Upper Caves | Core integrity fell below 50% 13164 | -4/Upper Caves | Core integrity fell below 20% 13198 | -4/Upper Caves | Encountered a Warlord checkpoint 13224 | -4/Upper Caves | Discovered new exit (range 4) 13226 | -4/Upper Caves | Entered another Upper Caves area 13286 | -4/Upper Caves | Discovered new exit (range 12) 13290 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 13296 | -4/Upper Caves | Entered Research 13296 | -3/Research | Evolved 2 slots: Power x1, Utility x1 13409 | -3/Research | Incoming investigation squad redirected 13606 | -3/Research | Discovered new exit (range 4) 13614 | -3/Research | Entered Armory 13627 | -3/Armory | Enhanced Grunt warped into view, answering call for help 13629 | -3/Armory | Enhanced Grunt warped into view, answering call for help 13803 | -3/Armory | Found Prototype Device 13803 | -3/Armory | Identified Exp. Thermal Shield 13827 | -3/Armory | Found Fusion Bomb Launcher 13925 | -3/Armory | Core integrity fell below 50% 13951 | -3/Armory | System corruption reached 10% 13987 | -3/Armory | Lost 10 parts (2p3n2u3w) 14004 | -3/Armory | Energy Cycler disabled 14019 | -3/Armory | Core integrity fell below 20% 14056 | -3/Armory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 13972_ Acquired 9 matter. 14000_ System corrupted: Matter fused (-7). 14004_ ALERT: Power surge detected, dispatching additional patrols. 14004_ Energy Cycler explodes. 14012_ Imp. Antigrav System destroyed. 14015_ G-67 Veteran suffers critical hit (Burn). 14016_ Acquired Xenon Bombardment Thruster. 14018_ The unstable cave ceiling collapses. 14020_ I-47 Archangel sends out distress signal. 14022_ Acquired 66 matter. 14022_ Xenon Bombardment Thruster destroyed. 14022_ Acquired 4 matter. 14041_ Triggered Gamma Bomb Trap. 14041_ A bubble of electromagnetic force engulfs the area. 14047_ System corrupted: Energy discharge (-28). 14047_ Penetrated by Slug. 14048_ Slug penetrates Wall. 14049_ W-44 Eye sends out distress signal. 14050_ Penetrated by Slug. 14052_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????######### ?????????????????? | | ???????????????? ?????????????????? | | ??????????????? ??????????????????? | | ???????????????? d g ??????????????????? | | ????????????????? ???????????????????? | | ?????????????????? ???????????????????? | | ??????????????????# ????????????????????? | | ????????????????### ????????????????????? | | ????????????????#"" ?????????????????????? | | ?????????????????"T ?????????????????????? | | ??????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ??????????????????????? #??????????????????????? | | ???????????????????????##@########???##########??? | | ???????????????????????+ #???# ??? | | ???????????????????????# """ """ #???# ??? | | ???????????????????????# """ """"#???# #?? | | ???????????????????????# """ "F""#???? #?? | | ???????????????????????# """ ""#????? #?? | | ???????????????????????# """ """#??????? #?? | | ???????????????????????# "" #???????? #?? | | ???????????????????????# #?????????? #?? | | ??????????????????# #####+#################"### | | ?????????????? | | ?????????????? | | ??????????????!!! ###+###################"### | | ???????????????!! ????????????????????????? [? | | ??????????????????????????????????????????? !! | | ??????????????????????????????????????????* ! "" | | ?????????????????????????????????????????# """ | | ?????????????????????????????????????????# """ F" | | ?????????????????????????????????????????# """ """ | | ?????????????????????????????????????????# """ ""? | | ?????????????????????????????????????????# ?? | | ?????????????????????????????????????????????###?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 37 Energy Capacity 395 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 1010 Power Amplification 30 Armor Coverage 375 Resistance: TH 30 Propulsion Shielding 90 Evasion (%) 62 Targeting Accuracy 8 Melee Accuracy 12 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Offensive Hacking 21 Item Schematics ----------------- Enh. Gauss Cannon | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Lrn. Missile Launcher | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Imp. Point Defense System | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive System Guard | -6/Zion | Archive Point Defense System | -6/Zion | Archive Drone Bay | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Imp. System Guard | -6/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free G-50 Soldier | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive H-77 Assassin | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Power Maul | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RegenerativeWeaponsCyclogen Manual? 0 Play Time 01:23:29 Cumulative 337.6 hours Start 2026.07.09 @ 19:16:15 End 2026.07.10 @ 23:45:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 697 Rogue 697 Adventurer 0 Explorer 0 Win Type - Total 22 Types 15/0/4/2/1/0/0/0/0/0 Lore% 81 Gallery% 70 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 545f0062-3e6a-4322-803d-1475dc0fcaeb