Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.30 @ 09:33:20

Player: Komeiji O.

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (424)      424
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 914

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (16)
Movement                   Core (1550) Ox30
Location                   -10/Mines

 Parts 
-------
>        --- POWER (1) --------
         Ion Engine
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (2) ------
         Huge Storage Unit
         Structural Scanner
>        --- WEAPON (2) -------
         Particle Gun
         Particle Gun
>        --- INVENTORY (25) ---
   Light Ion Engine
         Aluminum Leg
         Flight Unit
         Flight Unit
         Flight Unit
         Flight Unit
         Heat Sink
  Medium Storage Unit
  Medium Matter Pod (100)
  Medium Matter Pod (100)
  Medium Matter Pod (51)
         Sensor Array
         Signal Interpreter
         Salvage Targeting Computer
         ECM Suite
         Shield Generator
         Bomb Drone Bay
   Small Laser
   Small Laser
         Particle Gun
         Datajack

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
         Huge Storage Unit
         Structural Scanner
>        --- WEAPON -----------
         Particle Gun
         Particle Gun
>        --- INVENTORY --------
         Ion Engine
   Light Ion Engine
         Aluminum Leg
         Flight Unit
         Flight Unit
         Flight Unit
         Heat Sink
  Medium Storage Unit
  Medium Matter Pod
  Medium Matter Pod
  Medium Matter Pod
         Sensor Array
         Signal Interpreter
         Salvage Targeting Computer
         ECM Suite
         Shield Generator
         Bomb Drone Bay
   Small Laser
   Small Laser
         Particle Gun
         Datajack
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             19   | 6   12  1   
  Power                    5    | 1   3   1   
    Engine                 4    | 1   2   1   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   2   .   
    Treads                 2    | 2   .   .   
    Leg                    2    | .   2   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   4   .   
    Device                 2    | .   2   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   3   .   
    Energy Gun             4    | 1   3   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   3   3   
  Power                    2    | .   1   1   
  Propulsion               3    | .   1   2   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      3    | .   3   2   
  To Critical Strikes      1    | .   1   .   
Average Slot Usage (%)     99   | .   98  99  
  Engine                   13   | .   13  13  
  Treads                   2    | .   3   .   
  Leg                      24   | .   24  27  
  Device                   13   | .   13  14  
  Storage                  14   | .   14  14  
  Energy Gun               25   | .   24  28  
  Ballistic Gun            2    | .   3   .   
Peak Build Rating          12   | 6   11  12  
  Average Rating           10   | 5   9   11  
  On Entrance              5    | .   6   11  
Naked Turns                .    | .   .   .   
Heaviest Build             92   | 13  90  92  
  Greatest Support         40   | 40  40  20  
  Greatest Overweight (x)  9    | 1   4   9   
  Average Overweight (x)   2    | .   2   4   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         21   | 7   21  25  
  Most Carried             23   | 4   20  23  
  Average Carried          15   | 2   14  22  
  Final Capacity           25   | 8   25  25  
  Final Carried            22   | 4   20  22  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           652  | 159 426 67  
  Remotely                 .    | .   .   .   
Salvage Created            572  | .   491 81  
  Parts                    38   | .   30  8   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  13   | .   9   4   
  Guns                     12   | .   8   4   
  AOE                      1    | .   1   .   
Classes Destroyed          5    | .   5   .   
  Recycler                 1    | .   1   .   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  6    | .   3   3   
  Grunt                    7    | .   6   1   
Best Kill Streak           5    | .   5   3   
  Combat Bots Only         4    | .   4   3   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        121  | .   53  68  
  Missed                   32   | .   14  18  
Damage Taken               1184 | .   641 543 
  Core                     259  | .   123 136 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              62   | .   46  16  
  Largest                  2    | .   2   2   
  Hottest                  130  | .   60  130 
Shots Fired                113  | .   86  27  
  Gun                      113  | .   86  27  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  46   | .   46  .   
  Thermal                  33   | .   6   27  
  Explosive                .    | .   .   .   
  Electromagnetic          34   | .   34  .   
  Robot Hit Streak         9    | .   9   3   
  Robot Miss Streak        4    | .   4   4   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           73   | .   60  13  
  Core Hits                30   | .   25  5   
  Critical Kills           1    | .   1   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         2    | .   1   1   
    Burn                   1    | .   .   1   
    Destroy                1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           959  | .   750 209 
  Guns                     863  | .   660 203 
  Cannons                  .    | .   .   .   
  Explosions               90   | .   90  .   
  Melee                    .    | .   .   .   
  Ramming                  6    | .   .   6   
  Kinetic                  241  | .   241 .   
  Thermal                  338  | .   135 203 
  Explosive                .    | .   .   .   
  Electromagnetic          374  | .   374 .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      159  | .   159 .   
  Shots                    3    | .   3   .   
  Rammed                   .    | .   .   .   
Targets Rammed             2    | .   .   2   
  Kicked                   2    | .   .   2   
  Crushed                  .    | .   .   .   
Highest Temperature        431  | .   153 431 
  Average Temperature      86   | .   42  148 
  Received Heat Transfer   438  | .   258 180 
  Effects                  4    | .   .   4   
    Shutdowns              1    | .   .   1   
    Interference           2    | .   .   2   
    Short Circuit          1    | .   .   1   
Siege Activations          .    | .   .   .   
Robots Corrupted           1    | .   1   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              4    | .   4   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   1   .   
  Heat Transferred         805  | .   250 555 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      2    | .   2   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             165  | .   165 75  
  Initial                  .    | .   .   .   
  Average                  27   | .   30  22  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              23   | .   15  8   
  Peak Tracking Total      5    | .   5   5   
  Tactical Retreats        3    | .   1   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                1    | .   1   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          3    | .   2   1   
  Max in Single Turn       2    | .   2   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          6    | .   5   1   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                9    | .   8   1   
  Successful               3    | .   2   1   
  Failed                   6    | .   6   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   8    | .   8   .   
  Terminals                8    | .   8   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   1   1   
  Open Door                1    | .   .   1   
  Alert Level              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                1    | .   1   .   
    Assimilate             1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               4683 | 194  3441 1048 
Spaces Moved               1457 | 117  1093 247  
  Core                     7    | 7    .    .    
  Treads                   335  | 110  225  .    
  Legs                     1115 | .    868  247  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  400  
  Average Speed            306  | 155  300  404  
  Slowest Speed            750  | 160  400  750  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       44   | 5    87   41   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          41   | .    41   .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      41   | .    41   .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Min  
Total                      1566 | 126  1172 268  
  Wait                     2    | .    2    .    
  Move                     1455 | 116  1092 247  
  Hop                      .    | .    .    .    
  Pick Up                  23   | 4    17   2    
  Fast Attach              9    | 6    3    .    
  Attach                   2    | .    1    1    
  Detach                   .    | .    .    .    
  Swap                     8    | .    8    .    
  Drop                     3    | .    3    .    
  Fire                     62   | .    46   16   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     2    | .    .    2    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / [*Sub])
-10/Mines (discovered 1 exit: [*Sub])

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
  195 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  347 | -10/Materials | Discovered new exit (range 16)
  501 | -10/Materials | Discovered new exit (range 11)
  699 | -10/Materials | Lost 3 parts (1p1n1w)
  909 | -10/Materials | Discovered new exit (range 16)
 1283 | -10/Materials | Discovered new exit (range 7)
 1657 | -10/Materials | Discovered new exit (range 10)
 3636 | -10/Materials | Entered Mines
 3673 | -10/Mines     | Found the Drone Emporium
 3708 | -10/Mines     | Found Prototype Device
 4152 | -10/Mines     | Core integrity fell below 50%
 4403 | -10/Mines     | Discovered new exit (range 6)
 4626 | -10/Mines     | Core integrity fell below 20%
 4684 | -10/Mines     | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
04369_ T-07 Excavator is excavating.
04373_ U-05 Engineer lays Concrete.
04375_ U-05 Engineer builds a Wall.
04403_ EXIT=FOUND
04419_ T-07 Excavator is excavating. <x2>
04617_ Lgt. Ion Engine destroyed.
04617_ S-10 Pest suffers critical hit (Burn).
04619_ S-10 Pest heat short circuits Lgt. Assault Rifle.
04624_ S-10 Pest destroyed. <x2>
04632_ Power failure, Ion Engine shutdown.
04635_ K-01 Serf collects debris.
04636_ Particle Gun broken.
04636_ Overheating: Short circuit.
04644_ G-34 Mercenary destroyed.
04646_ Kicked T-07 Excavator.
04651_ Overheating: System interference.
04651_ Particle Gun temporarily disabled.
04651_ Structural Scanner temporarily disabled.
04651_ Critical hit (Burn: +37).
04659_ Aluminum Leg destroyed. <x2>

 Map 
-----
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|   # ##???????       ## ####### ###????             |
| " # ##????????##                ##????             |
| " # ##????????###               ##????             |
|     ##?????????#### ######## #  ##????             |
|   # ##???????????###########    ##????             |
| ### ###???????????????#####     ##????             |
| ##  ###???????????????###       ##????             |
| #    ###??????????????##       ###????             |
|      ###?????????????###      ####????             |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              CoilAssemblyScythe
  Manual?         0
Play Time         00:24:49
  Cumulative      5.9 hours
  Start           2024.09.30 @ 09:07:01
  End             2024.09.30 @ 09:33:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          9
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        2
Font              36/Terminus++
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: e900569e-fc1e-4f11-8910-6da13a338d1e