Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 00:56:36 Player: Xcalibur Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (91) 455 Value Destroyed (3111) 3111 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (89) 89 TOTAL SCORE: 6795 Bonus ------- High Alert Combat Kills 89 Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 96/100 System Corruption 17% Temperature Cool (6) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Compact Wheel Improved Heat Sink Advanced ECM Suite Assault Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads Wheel > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Kinecellerator Improved Medium Armor Plating Reactive Plating Improved Shield Generator > --- WEAPON ----------- Plasma Cannon Gauss Rifle Flak Gun > --- INVENTORY -------- Nuclear Core Improved Heat Sink Improved Cooling System Particle Charger Kinecellerator Plasma Cannon Flak Gun Advanced Assault Cannon Mini Grenade Launcher [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Kinecellerator Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Spread Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . . . . 1 . . Utility 4 | . . . 2 . 1 1 . . Weapon 1 | . . . . . 1 . . . Parts Attached 113 | 8 7 9 4 4 20 15 5 41 Power 7 | 1 . 1 . . 1 1 . 3 Engine 4 | 1 . 1 . . 1 . . 1 Core 3 | . . . . . . 1 . 2 Reactor . | . . . . . . . . . Propulsion 31 | 3 4 5 1 1 4 3 1 9 Treads 15 | 1 2 3 . 1 4 2 1 1 Leg 1 | . . . . . . . . 1 Wheel 14 | 2 2 2 1 . . 1 . 6 Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 35 | 2 3 . 2 . 7 6 1 14 Device 13 | 1 . . 1 . 3 3 . 5 Storage 3 | 1 1 . . . . . . 1 Processor 5 | . 1 . . . 1 . . 3 Hackware . | . . . . . . . . . Protection 14 | . 1 . 1 . 3 3 1 5 Artifact . | . . . . . . . . . Weapon 40 | 2 . 3 1 3 8 5 3 15 Energy Gun 7 | 1 . 1 . 1 2 2 . . Energy Cannon 6 | . . . . . . 1 1 4 Ballistic Gun 19 | 1 . 2 1 1 4 1 2 7 Ballistic Cannon 5 | . . . . . 2 . . 3 Launcher 2 | . . . . . . 1 . 1 Special Weapon 1 | . . . . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . . . Corrupted Parts 1 | . . . . 1 . . . . System Corruption 3 | . . . . 3 . . . . Parts Lost 37 | . . 4 . . 9 . 2 22 Power 4 | . . 1 . . 1 . . 2 Propulsion 14 | . . 2 . . 2 . . 10 Utility 8 | . . . . . 3 . 1 4 Weapon 11 | . . 1 . . 3 . 1 6 Highest Loss Streak 8 | . . 3 . . 8 . 2 8 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 93 | . 100 99 100 100 96 99 84 83 Engine 6 | . 14 13 11 11 8 5 . . Core 2 | . . . . . . 1 7 5 Treads 11 | . 15 11 11 11 15 14 11 8 Wheel 8 | . 12 16 11 11 2 7 7 6 Device 11 | . 1 . 11 11 18 15 15 11 Storage 8 | . 14 14 11 11 9 7 7 6 Processor 8 | . 4 14 11 11 6 7 7 7 Protection 10 | . 8 . 11 11 10 14 11 12 Energy Gun 6 | . 14 9 11 10 12 6 4 . Energy Cannon 2 | . . . . . . . . 6 Ballistic Gun 13 | . 14 18 11 11 12 15 9 13 Naked Turns 65 | . . . . . . . . 65 Heaviest Build 60 | 15 22 21 25 25 34 42 53 60 Greatest Support 42 | 32 40 20 10 22 42 20 10 42 Greatest Overweight (x) 5 | . 5 2 2 2 2 4 5 5 Average Overweight (x) 1 | . . 1 2 1 . 2 3 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 9 Most Carried 10 | 8 10 10 10 10 10 10 10 10 Average Carried 8 | 4 7 8 8 10 8 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 Final Carried 10 | 8 10 8 10 10 10 10 5 5 Class Distribution -------------------- 30% | Mutant 19% | Scavenger-Tank 16% | Scavenger-Mutant 15% | Gunner 14% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Matter Collected 2563 | 295 144 221 46 51 303 251 . 1252 Remotely . | . . . . . . . . . Salvage Created 3458 | 119 354 174 132 57 430 251 . 1941 Parts 193 | 9 26 7 12 2 26 14 . 97 Haulers Intercepted 1 | . . . . . . . . 1 Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 68 | . 11 10 2 2 10 2 . 31 Guns 50 | . 11 10 2 2 7 2 . 16 Cannons 9 | . . . . . 3 . . 6 AOE 7 | . . . . . . . . 7 Classes Destroyed 19 | 3 4 1 1 . 4 . . 6 Worker 9 | 1 . . 1 . . . . 7 Builder 3 | . . . . . 1 2 . . Tunneler 2 | 1 . . . . 1 . . . Hauler 1 | . . . . . . . . 1 Recycler 6 | 1 . . . . . . . 5 Mechanic 1 | . . . . . . . . 1 Operator 2 | . 1 . . . 1 . . . Watcher 7 | . 1 . 1 . . 4 . 1 Swarmer 9 | . 6 . . . . . . 3 Grunt 24 | . 5 3 1 1 4 1 . 9 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . . . . . . 1 Protector 2 | . . . . . . . . 2 Sentry 6 | . . . 1 . 1 1 . 3 Specialist 4 | . . . . . 2 . . 2 Hunter 9 | . . . . . 2 . . 7 Programmer 3 | . . . . . . . . 3 Heavy 1 | . . . . . 1 . . . Assembled 8 | . . 7 . 1 . . . . Best Kill Streak 9 | 2 5 5 2 1 6 2 . 9 Combat Bots Only 7 | . 4 5 1 1 6 1 . 7 Max Kills in Single Turn 5 | 2 1 1 1 1 2 2 . 5 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . . . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Damage Taken 6518 | . 349 635 55 39 1259 168 80 3933 Core 1039 | . 52 120 12 . 145 42 . 668 Absorbed by Shields 57 | . . . . . . . . 57 Regen/Repaired (Parts) 657 | . . . . . 101 163 . 393 Core Remaining (%) 75 | 100 . 31 . 97 73 . . . Volleys Fired 240 | 5 29 29 6 10 40 24 . 97 Largest 3 | 2 2 2 2 2 3 3 . 3 Hottest 165 | 70 70 88 88 100 151 116 . 165 Shots Fired 544 | 10 57 57 11 13 99 64 . 233 Gun 419 | 10 57 57 11 6 79 62 . 137 Cannon 113 | . . . . . 20 1 . 92 Launcher 5 | . . . . . . 1 . 4 Special 7 | . . . . 7 . . . . Kinetic 346 | 5 28 47 6 3 58 44 . 155 Thermal 193 | 5 29 10 5 10 41 19 . 74 Explosive 5 | . . . . . . 1 . 4 Electromagnetic . | . . . . . . . . . Robot Hit Streak 18 | 6 8 13 6 4 18 11 . 15 Robot Miss Streak 7 | 4 2 5 4 5 7 7 . 6 Penetration Max 1 | . . . . . . 1 . 1 Secondary Targets 4 | . 2 1 . . 1 . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . Shots Hit Robots 357 | 6 39 41 9 5 78 38 . 141 Core Hits 270 | 4 19 23 10 6 67 27 . 114 Critical Kills 2 | . . . . . . . . 2 Critical Parts Destroyed 3 | . . . . . 1 1 . 1 Critical Strikes 10 | . 3 . . . 1 2 . 4 Burn 4 | . 3 . . . . 1 . . Meltdown 1 | . . . . . . . . 1 Destroy 4 | . . . . . 1 1 . 2 Blast 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8047 | 77 494 569 135 65 1286 714 . 4707 Guns 5083 | 77 494 569 135 65 995 712 . 2036 Cannons 1740 | . . . . . 291 . . 1449 Explosions 1222 | . . . . . . 2 . 1220 Melee . | . . . . . . . . . Ramming 2 | . . . . . . . . 2 Kinetic 4281 | 41 214 421 46 35 673 461 . 2390 Thermal 2542 | 36 280 148 89 30 613 251 . 1095 Explosive 522 | . . . . . . 2 . 520 Electromagnetic 700 | . . . . . . . . 700 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 17 | . . . . 3 . . . 17 Average Corruption 6 | . . . . 3 . . . 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 44 | . . . . . . . . 44 Message Errors 7 | . . . . . . . . 7 Matter Fused 9 | . . . . . . . . 9 Heat Flow Errors 5 | . . . . . . . . 5 Energy Discharges 11 | . . . . . . . . 11 Data Loss (minor) 2 | . . . . . . . . 2 Data Loss (major) 4 | . . . . . . . . 4 Misfires 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Misdirections 2 | . . . . . . . . 2 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 5 | . . . . . 5 . . . Impact . | . . . . . . . . . Kinetic 5 | . . . . . 5 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 91 | . . . . . . . . 91 Shots 2 | . . . . . . . . 2 Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 387 | 36 238 146 60 48 286 234 . 387 Average Temperature 76 | 16 80 52 25 23 107 62 . 89 Received Heat Transfer 1775 | . 138 206 21 6 234 90 . 1080 Effects 4 | . 2 . . . . . . 2 Interference 2 | . 2 . . . . . . . Matter Decay 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 8 | . . . . . . . . 8 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 3 | . . . . . . 2 . 1 Heat Transferred 4795 | 111 1036 246 105 35 774 513 . 1975 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Peak Influence 650 | 15 286 93 128 49 238 116 8 650 Initial 49 | . 9 33 . 49 7 20 8 . Average 116 | 2 147 48 56 43 100 53 4 209 Maximum Alert Level 2 | . 1 . . . 1 . . 2 Low Security (%) 78 | 100 63 100 100 100 69 100 100 57 Level 1 15 | . 36 . . . 30 . . 24 Level 2 6 | . . . . . . . . 17 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . . . . . 3 2 . 8 Investigation 3 | . . . . . 1 . . 2 Extermination 3 | . . . . . . 1 . 2 Reinforcement 6 | . . . . . 2 1 . 3 Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Distress Signals 3 | . . . . . . . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 135 | . 15 16 7 2 15 8 6 66 Peak Tracking Total 11 | . 5 8 4 1 5 2 6 11 Tactical Retreats 9 | . . 4 . . 2 . 1 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Traps Triggered 5 | . . 1 . . . 1 . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Machines Disabled 19 | . . 1 . . . . . 18 Max in Single Turn 8 | . . 1 . . . . . 8 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Machines Accessed 28 | . 5 1 3 . 4 5 . 10 Terminals 14 | . 3 . 2 . 3 2 . 4 Fabricators 1 | . . . . . . . . 1 Repair Stations 4 | . . . . . 1 1 . 2 Recycling Units 5 | . 2 . . . . 1 . 2 Scanalyzers 2 | . . . 1 . . 1 . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 72 | . 11 1 10 . 11 18 . 21 Successful 36 | . 5 1 9 . 3 10 . 8 Failed 36 | . 6 . 1 . 8 8 . 13 Catastrophic 8 | . . . 1 . 1 . . 6 Database Lockouts . | . . . . . . . . . Manual 26 | . 7 . 6 . 5 3 . 5 Terminals 36 | . 8 . 5 . 8 9 . 6 Fabricators 1 | . . . . . . . . 1 Repair Stations 15 | . . . . . 3 5 . 7 Recycling Units 10 | . 3 . . . . 2 . 5 Scanalyzers 7 | . . . 5 . . 2 . . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 10 | . 1 1 3 . 1 3 . 1 Robot Analysis 4 | . 1 . 3 . . . . . Open Door 1 | . . 1 . . . . . . Open DSF 2 | . . . . . . 1 . 1 Branch Access Points 2 | . . . . . 1 1 . . Zone Layout 1 | . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 11 | . . . . . 2 4 . 5 Scan Component 5 | . . . . . 1 2 . 2 Repair 5 | . . . . . 1 2 . 2 Refit 1 | . . . . . . . . 1 Recycling Unit Hacks 5 | . 3 . . . . 2 . . Process 1 | . 1 . . . . . . . Report Inventory 3 | . 2 . . . . 1 . . Retrieve Matter 1 | . . . . . . 1 . . Scanalyzer 5 | . . . 5 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 3 | . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . 1 . 1 . . 1 . 1 Terminals 4 | . 1 . 1 . . 1 . 1 Botnet 4 | . 1 . 1 . . 1 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used 1 | . 1 . . . . . . . Hacking Detections 21 | . 4 . 2 . 4 4 . 7 Full Trace Events 3 | . . . . . 2 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 106 | . . . . . . . . 106 Total Part Build Rating 12 | . . . . . . . . 12 Parts Repaired 5 | . . . . . 1 2 . 2 Time 184 | . . . . . 26 76 . 82 Parts Recycled . | . . . . . . . . . Recycled Matter 2 | . 2 . . . . . . . Retrieved Matter 42 | . . . . . . 42 . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Min Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Robot Analysis Total 4 | . 1 . 3 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Turns Passed 5227 | 109 467 511 226 479 625 944 106 1760 Spaces Moved 3067 | 76 348 383 160 396 247 531 80 846 Core 136 | 2 1 . . . . . . 133 Treads 502 | . 9 24 . 1 234 35 . 199 Legs 1 | . . . . . . . . 1 Wheels 2359 | 74 338 359 160 395 13 496 80 444 Hover . | . . . . . . . . . Flight 69 | . . . . . . . . 69 Fastest Speed 40 | 50 95 80 110 110 110 125 110 40 Average Speed 125 | 98 98 100 110 110 161 133 127 144 Slowest Speed 320 | 100 300 160 110 225 240 240 155 320 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 11 | . . . . . . . . 11 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 6 53 78 18 86 25 12 79 29 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . . . Known Exits Taken 4 | . 1 1 1 1 . . . . Unknown Exits Taken 2 | 1 . . . . 1 . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug 5 | . . . . . . 5 . . Terrain Destroyed 37 | . . . . . . 6 . 31 Melee . | . . . . . . . . . Projectile 9 | . . . . . . 1 . 8 AOE 28 | . . . . . . 5 . 23 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Total 3955 | 96 417 450 201 410 390 725 84 1182 Wait 407 | . 15 21 19 . 63 126 . 163 Move 3040 | 75 347 382 159 395 246 531 79 826 Hop 9 | . . . . . . . . 9 Pick Up 80 | 8 10 5 8 . 14 12 . 23 Fast Attach 35 | 7 . 1 . . 5 3 . 19 Attach 43 | . 2 5 3 . 11 3 5 14 Detach 6 | . . . . . . 1 . 5 Swap 35 | 1 5 3 1 4 4 9 . 8 Drop 58 | . 9 4 5 . 7 16 . 17 Fire 240 | 5 29 29 6 10 40 24 . 97 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . 1 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory History --------- Turn | Location | Event 18 | -11/Junkyard | Discovered new exit (range 15) 110 | -11/Junkyard | Entered Materials 316 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 11) 448 | -10/Materials | Identified exit to Materials 516 | -10/Materials | Discovered new exit (range 14) 551 | -10/Materials | Identified exit to Mines 577 | -10/Materials | Entered Mines 689 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 770 | -10/Mines | Assembled infested the area 800 | -10/Mines | Core integrity fell below 50% 922 | -10/Mines | Lost 3 parts (1p1n1w) 940 | -10/Mines | Learned location of Zion (-7) 1064 | -10/Mines | Discovered exit to Materials (range 10) 1088 | -10/Mines | Entered Materials 1088 | -9/Materials | Evolved 2 slots: Utility x2 1152 | -9/Materials | Discovered new exit (range 15) 1183 | -9/Materials | Identified exit to Mines 1314 | -9/Materials | Entered Mines 1356 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1360 | -9/Mines | Identified exit to Zion 1465 | -9/Mines | Build established: Scavenger-Mutant 1620 | -9/Mines | Learned location of Storage (-9) 1637 | -9/Mines | Excavation squad dispatched 1637 | -9/Mines | A large section of the Mines collapsed 1768 | -9/Mines | Discovered new exit (range 10) 1783 | -9/Mines | Identified exit to Materials 1793 | -9/Mines | Entered Materials 1793 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2037 | -8/Materials | Lost 8 parts (2n3u3w) 2242 | -8/Materials | Repaired Lgt. Treads 2322 | -8/Materials | Build established: Scavenger-Gunner 2349 | -8/Materials | Discovered new exit (range 15) 2418 | -8/Materials | Entered Factory 2418 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2979 | -7/Factory | Build established: Scavenger-Tank 2983 | -7/Factory | Repaired Reactive Plating 3022 | -7/Factory | Repaired Adv. Treads 3107 | -7/Factory | Identified exit to Lower Caves 3362 | -7/Factory | Sucked down chute 3362 | -7/Factory | Entered Waste 3364 | -7/Waste | Spotted C-40 Crusher 3372 | -7/Waste | Spotted C-40 Crusher 3374 | -7/Waste | Spotted C-40 Crusher 3375 | -7/Waste | Spotted C-40 Crusher 3375 | -7/Waste | Spotted C-40 Crusher 3411 | -7/Waste | Spotted C-40 Crusher 3422 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3425 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3453 | -7/Waste | Discovered new exit (range 10) 3468 | -7/Waste | Entered Factory 3931 | -7/Factory | Repaired Imp. Medium Armor Plating 4256 | -7/Factory | Fabricated Mass Driver (x2) 4357 | -7/Factory | Lost 3 parts (1n2w) 4576 | -7/Factory | Repaired Reactive Plating 4813 | -7/Factory | Build established: Gunner 4832 | -7/Factory | Cargo convoy interrupted 4876 | -7/Factory | System corruption reached 10% 4883 | -7/Factory | Released all parts (9) 4912 | -7/Factory | Lost 7 parts (1p3n1u2w) 4940 | -7/Factory | Destroyed 7 combat bots 5068 | -7/Factory | First assault squad dispatched 5125 | -7/Factory | Core integrity fell below 50% 5147 | -7/Factory | Core integrity fell below 20% 5163 | -7/Factory | Released all parts (3) 5194 | -7/Factory | Lost 8 parts (1p3n2u2w) 5228 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 05163_ System corrupted: Heat flow error (+168). 05163_ Com. Wheel destroyed. 05163_ Released Gauss Rifle. 05163_ Released Med. Storage Unit. 05163_ Released Core Analyzer. 05179_ System corrupted: Energy discharge (-36). 05194_ Acquired Xenon Bombardment Thruster. 05210_ System corrupted: Energy discharge (-38). 05218_ Acquired Unknown Energy Cannon. 05218_ Identified Imp. EM Pulse Cannon. 05220_ Dropped Imp. EM Pulse Cannon. 05222_ W-25 Informer destroyed. 05223_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 05225_ Xenon Bombardment Thruster destroyed. 05226_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F020. 05226_ Triggered Alarm Trap. 05226_ An alarm sounds. 05226_ ALERT: Alarm triggered, dispatching investigation squad. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#????????????????????? | | ???????????????????????????u#????????????????????? | | ???????????????????????????c#????????????????????? | | ??????????????????????????#c#????????????????????? | | ????????????????????????##;H###??????????????????? | | ??????????????########### #??????????????????? | | ??????????????# #??????????????????? | | ??????????????# @ Y #??????????????????? | | ??????????????# #??????????????????? | | ??????????????# ####### #??????????????????? | | ??????????????# # ###+###??????????????????? | | ??????????????# # ! ! #????????????????????????? | | ????########### # #????????????????????????? | | ????# [[ ] # # #????????????????????????? | | ????# [[ # # "" #????????????????????????? | | ????# [[ """ # # "" #????????????????????????? | | ????# """ + ! + """ #????????????????????????? | | ????# """ #=%*# """ #????????????????????????? | | ????# +!= # """ #????????????????????????? | | ????# ! ## ## #????????????????????????? | | ????# ## ## #????????????????????????? | | ????############ ## #????????????????????????? | | ???????????????# ########????????????????????????? | | ???????????????# #???????????????????????????????? | | ???????????????# #???????????????????????????????? | | ?????###########/##??????????????????????????????? | | ?????# #??????????????????????????????? | | "????# #??????????????????????????????? | | ""???# #??????????????????????????????? | | """??# #??????????????????????????????? | | """"?# #??????????????????????????????? | | ?# #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 450 Resistance: KI 20 Evasion (%) 62 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 2 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- Adv. Treads | -9/Materials | Scanalyzed Reactive Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Mass Driver | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilImpulseWand Manual? 0 Play Time 01:17:57 Cumulative 73.0 hours Start 2023.03.03 @ 23:35:06 End 2023.03.04 @ 00:56:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 40 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0787d36e-d90d-4182-8209-c18ba29f0559