Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.07 @ 23:59:00 Player: zacyquack Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (55) 275 Value Destroyed (1792) 1792 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6547 Bonus ------- Follower Combat Kills 113 Met Imprinter 300 Was Imprinted 300 Friendly Fire -213 Cogmind --------- Core Integrity 0/850 Matter 4/300 Energy 26/100 System Corruption 23% Temperature Warning (325) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Fusion Compressor > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Advanced Heat Sink Weight Redist. System Visual Processing Unit Improved Targeting Computer Advanced ECM Suite Hacking Suite > --- WEAPON (2) ------- Heavy Laser Heavy Laser > --- INVENTORY (5) ---- Improved Medium Treads Improved Thermal Generator Compact Matter Pod (0) Component Analysis Suite Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Gravmag Array > --- UTILITY ---------- Improved Heat Sink Visual Processing Unit 0b10 Decoder Chip [Generic] Advanced ECM Suite Hacking Suite Z-Drone Bay > --- WEAPON ----------- Heavy Plasma Cannon Remote Datajack > --- INVENTORY -------- Improved Gravmag System Compact Matter Pod Component Analysis Suite Gatling Laser Thermic Laser [Rating: 64] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fusion Compressor Propulsion Flight Unit Treads Light Treads Leg Carbon-fiber Leg Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility Visual Processing Unit Device ECM Suite Storage Compact Matter Pod Processor Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Slots Evolved 8 | . . . 2 . . . 6 . . Power 1 | . . . . . . . 1 . . Propulsion 3 | . . . 1 . . . 2 . . Utility 4 | . . . 1 . . . 3 . . Weapon . | . . . . . . . . . . Parts Attached 70 | 5 10 1 7 . 1 12 16 1 17 Power 12 | 1 2 . 2 . . 2 1 . 4 Engine 5 | 1 2 . 2 . . . . . . Core 7 | . . . . . . 2 1 . 4 Reactor . | . . . . . . . . . . Propulsion 19 | 2 2 . 1 . . 3 5 . 6 Treads 3 | 2 . . . . . . . . 1 Leg 4 | . . . . . . . . . 4 Wheel . | . . . . . . . . . . Hover 6 | . . . . . . . 5 . 1 Flight 6 | . 2 . 1 . . 3 . . . Utility 21 | . 4 . 1 . 1 3 8 . 4 Device 11 | . 1 . . . 1 1 5 . 3 Storage 1 | . . . 1 . . . . . . Processor 5 | . 1 . . . . 2 1 . 1 Hackware 1 | . . . . . . . 1 . . Protection 3 | . 2 . . . . . 1 . . Artifact . | . . . . . . . . . . Weapon 18 | 2 2 1 3 . . 4 2 1 3 Energy Gun 6 | 2 . . . . . . . 1 3 Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun 5 | . 2 . . . . 3 . . . Ballistic Cannon 2 | . . . 1 . . . 1 . . Launcher 2 | . . 1 1 . . . . . . Special Weapon 2 | . . . 1 . . 1 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . Parts Lost 31 | . 1 1 2 . . 9 5 2 11 Power 8 | . . 1 . . . 2 1 1 3 Propulsion 9 | . 1 . 1 . . 3 1 1 2 Utility 9 | . . . 1 . . 2 2 . 4 Weapon 5 | . . . . . . 2 1 . 2 Highest Loss Streak 6 | . 1 1 2 . . 6 2 2 5 To Critical Strikes . | . . . . . . . . . . Average Backups 4 | . 3 5 4 5 5 4 3 4 3 Power . | . . . . . . . . . . Propulsion . | . . 1 . . . . . . . Utility 3 | . 1 3 2 3 3 3 2 3 2 Weapon . | . . . 1 2 1 . . . . Tool/Special . | . . . . . . . . . . Unused Backups 9 | . 2 . . . 1 1 1 2 2 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 6 | . 1 . . . 1 1 . 1 2 Weapon 2 | . . . . . . . 1 1 . Tool/Special 1 | . 1 . . . . . . . . Average Slot Usage (%) 83 | . 87 97 87 88 88 76 79 72 67 Engine 7 | . 14 11 9 11 11 . . . . Core 2 | . . . . . . 8 5 4 7 Leg 2 | . . . . . . . . . 14 Hover 2 | . . . . . . . 20 21 1 Flight 17 | . 19 28 26 22 22 22 2 . . Device 6 | . 6 11 4 . . 3 12 6 10 Storage 4 | . . . 6 11 11 6 1 . 1 Processor 12 | . 9 14 11 11 11 18 15 13 10 Hackware 1 | . . . . . . . 5 6 6 Protection 5 | . 2 2 11 11 11 . 1 6 1 Energy Gun 2 | . 10 . . . . . . 5 8 Ballistic Gun 7 | . 16 27 9 . . 7 1 . . Launcher 4 | . . . 2 11 11 8 . . . Special Weapon 4 | . . . 4 11 11 1 4 . . Peak Build Rating 64 | 5 9 9 14 14 24 32 64 60 54 Average Rating 21 | 3 6 8 11 14 14 22 53 53 39 On Entrance 17 | . 5 8 8 14 14 15 20 51 40 Avg Prop Armor Cover (%) 11 | . . . . . . . 4 . 14 Naked Turns . | . . . . . . . . . . Heaviest Build 33 | 8 8 12 16 13 13 10 33 30 28 Greatest Support 66 | 40 40 8 12 8 8 15 50 50 66 Greatest Overweight (x) 9 | 1 . 1 1 1 1 1 3 . 9 Average Overweight (x) . | . . . . 1 1 . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 3 5 4 5 4 4 3 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 5 5 4 5 5 4 Class Distribution -------------------- 73% | Scavenger-Mutant 22% | Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Matter Collected 1690 | 210 183 96 215 . 51 490 . . 445 Remotely . | . . . . . . . . . . Salvage Created 1794 | . 492 304 235 . . 439 6 . 318 Parts 105 | . 34 18 19 . . 18 2 . 14 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . 17 . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Combat Hostiles Destroyed 43 | . 10 9 6 . . 13 . . 5 Melee 1 | . . . . . . . . . 1 Guns 28 | . 10 8 1 . . 5 . . 4 AOE 14 | . . 1 5 . . 8 . . . Classes Destroyed 9 | . 5 . 1 . . 3 . . . Worker 4 | . 1 1 . . . . 1 . 1 Recycler 2 | . 2 . . . . . . . . Drone 1 | . . . . . . 1 . . . Watcher 5 | . 3 . 2 . . . . . . Swarmer 9 | . 6 . . . . 3 . . . Grunt 30 | . 4 9 5 . . 8 . . 4 Duelist 1 | . . . . . . 1 . . . Sentry 2 | . . . 1 . . . . . 1 Fireman 1 | . . . . . . 1 . . . Best Kill Streak 12 | . 12 7 3 . . 4 1 . 2 Combat Bots Only 7 | . 4 7 3 . . 4 . . 1 Max Kills in Single Turn 3 | . 2 2 3 . . 2 1 . 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . . 1 3 . . 2 . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Hostile Shots Fired 467 | . 90 41 17 . . 71 111 1 136 Missed 157 | . 27 12 3 . . 38 41 . 36 Hits 310 | . 63 29 14 . . 33 70 1 100 Melee 2 | . . . . . . 1 . 1 . Projectile 308 | . 63 29 14 . . 32 70 . 100 AOE 1 | . . . . . . . . . 1 Critical Strikes 4 | . . . . . . 1 2 1 . Damage Taken 4573 | . 535 366 184 . . 538 1074 44 1832 Core 1300 | . 105 91 16 . . 229 231 . 628 Absorbed by Shields 20 | . . . . . . . 20 . . Ignored by Resistances 4 | . . . . . . . 4 . . Regen/Repaired (Parts) 33 | . 33 . . . . . . . . Core Remaining (%) 53 | 100 . 21 . . . 38 . . . Volleys Fired 182 | . 42 28 14 . 2 41 24 . 31 Largest 2 | . 2 2 2 . 1 2 1 . 2 Hottest 138 | . 90 53 40 . 100 54 90 . 138 Shots Fired 285 | . 82 56 24 . 2 53 23 . 45 Gun 231 | . 82 51 20 . . 33 . . 45 Cannon 15 | . . . . . . . 15 . . Launcher 25 | . . 5 4 . . 16 . . . Special 14 | . . . . . 2 4 8 . . Kinetic 143 | . 34 51 20 . . 33 5 . . Thermal 105 | . 48 . . . 2 . 10 . 45 Explosive 25 | . . 5 4 . . 16 . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 10 | . 7 7 10 . . 6 3 . 7 Robot Miss Streak 9 | . 5 5 1 . . 9 4 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 3 1 . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . . 1 Shots Hit Robots 163 | . 41 30 18 . . 29 14 . 31 Core Hits 151 | . 27 21 14 . . 43 7 . 39 Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 3 | . 1 1 . . . . . . 1 Burn 1 | . . . . . . . . . 1 Destroy 2 | . 1 1 . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4047 | . 428 524 498 . . 1611 247 . 739 Guns 1834 | . 428 291 120 . . 310 . . 685 Cannons 235 | . . . . . . . 235 . . Explosions 1912 | . . 233 378 . . 1301 . . . Melee . | . . . . . . . . . . Ramming 66 | . . . . . . . 12 . 54 Kinetic 970 | . 175 291 120 . . 310 74 . . Thermal 1099 | . 253 . . . . . 161 . 685 Explosive 1912 | . . 233 378 . . 1301 . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 23 | . 1 1 1 1 1 . 13 13 23 Average Corruption 9 | . 1 1 1 1 1 . 12 13 17 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 62 | . . 5 2 . . . 17 2 36 Message Errors 13 | . . . 1 . . . 4 . 8 Matter Fused 11 | . . 1 . . . . 4 . 6 Heat Flow Errors 4 | . . . . . . . 1 . 3 Energy Discharges 11 | . . 2 . . . . 3 . 6 Data Loss (minor) 7 | . . . 1 . . . 2 . 4 Data Loss (major) 4 | . . . . . . . . . 4 Misfires 1 | . . . . . . . . . 1 Alerts 2 | . . 2 . . . . . . . Misdirections 6 | . . . . . . . 2 2 2 Weapon Failures 3 | . . . . . . . 1 . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 79 | . . 1 . . . 72 6 . . Projectiles 6 | . . . . . . . 6 . . Explosions 73 | . . 1 . . . 72 . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 96 | . . 30 8 . . 31 5 . 22 Shots 3 | . . 1 1 . . 1 . . . Rammed 29 | . . . . . . . 3 . 26 Targets Rammed 29 | . . . . . . . 3 . 26 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 507 | . 324 45 24 . 56 14 159 . 507 Average Temperature 91 | . 100 14 9 . 29 7 46 . 173 Received Heat Transfer 1593 | . 78 189 81 . . 51 471 . 723 Effects 7 | . . . . . . . . . 7 Shutdowns 3 | . . . . . . . . . 3 Interference 3 | . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 Heat Transferred 2445 | . 681 . . . . . 250 . 1514 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Maximum Alert Level 2 | . . . . . . . 2 . . Low Security (%) 85 | 100 100 100 100 100 . . . 100 100 Level 1 . | . . . . . . . . . . Level 2 14 | . . . . . . . 100 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 666 | . 168 175 124 36 . . 666 167 67 Initial 576 | . . 37 65 36 . . 576 167 67 Average 125 | . 103 27 85 36 . . 575 141 10 Influence Increases 2106 | . 309 249 200 . . 508 700 . 140 Destroy 0b10 Robot/C 960 | . 200 180 120 . . 360 . . 100 Destroy 0b10 Robot/NC 65 | . 30 5 10 . . 10 5 . 5 Destroy Leader 150 | . 36 10 34 . . 50 . . 20 Allied During Kill 73 | . . . . . . 73 . . . Successful Hack 65 | . 43 . 18 . . . 4 . . Disable Machine 30 | . . 30 . . . . . . . Anti-Garrison Action 150 | . . . . . . . 150 . . Destroy Structure 43 | . . 24 18 . . . 1 . . Advance Influence 450 | . . . . . . . 450 . . Lose Combat Pursuer 120 | . . . . . . 15 90 . 15 Influence Decreases 2096 | . 212 179 272 59 36 306 424 381 227 Entered New Map 674 | . . 60 102 59 36 . 76 311 30 Time Decay 1042 | . 202 109 150 . . 206 198 30 147 Search Patrol Dispatched 100 | . . . . . . . 100 . . Lost Part 220 | . 10 10 20 . . 60 50 20 50 Lost Ally 60 | . . . . . . 40 . 20 . Squads Dispatched 11 | . 2 . 2 . . . 4 . 3 Investigation 4 | . . . 1 . . . 1 . 2 Extermination 2 | . . . . . . . 1 . 1 Reinforcement 3 | . 2 . 1 . . . . . . Assault 2 | . . . . . . . 2 . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Distress Signals 2 | . 1 . . . . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 88 | . 18 9 9 . . 22 16 5 9 Peak Tracking Total 8 | . 5 3 3 . . 5 8 5 4 Tactical Retreats 5 | . . . . . . 1 2 . 2 ECM-based Alert Blocks 1 | . . . . . . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Traps Triggered 8 | . 1 . . . . . 5 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Machines Disabled 3 | . . 2 . . . . 1 . . Max in Single Turn 2 | . . 2 . . . . 1 . . Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Machines Accessed 15 | . 8 . 3 . . . 2 . 2 Terminals 10 | . 6 . 3 . . . 1 . . Fabricators 1 | . . . . . . . 1 . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 3 | . 1 . . . . . . . 2 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 38 | . 19 . 9 . . . 6 . 4 Successful 28 | . 16 . 5 . . . 4 . 3 Failed 10 | . 3 . 4 . . . 2 . 1 Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 16 | . . . . . 9 . 4 . 3 Terminals 28 | . 16 . 9 . . . 3 . . Fabricators 3 | . . . . . . . 3 . . Repair Stations 2 | . 2 . . . . . . . . Recycling Units 5 | . 1 . . . . . . . 4 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 19 | . 13 . 5 . . . 1 . . Record 1 | . 1 . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . Prototype ID Bank 6 | . 3 . 3 . . . . . . Open DSF 1 | . . . . . . . 1 . . Level Access Points 1 | . . . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . Fabricator Hacks 3 | . . . . . . . 3 . . Network Status 1 | . . . . . . . 1 . . Load Schematic 2 | . . . . . . . 2 . . Repair Station Hacks 2 | . 2 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks 4 | . 1 . . . . . . . 3 Report Inventory 2 | . 1 . . . . . . . 1 Retrieve Matter 2 | . . . . . . . . . 2 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 6 . 3 . . . 2 . 1 Full Trace Events 3 | . . . 1 . . . 1 . 1 Feedback Events 2 | . . . 1 . . . . . 1 Corruption 2 | . . . 1 . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 26 | . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 6 | . . . . . . 2 4 . . Non-combat 5 | . . . . . . 1 4 . . Combat 1 | . . . . . . 1 . . . Robot Hacks Applied 6 | . . . . . . 2 4 . . parse_system 2 | . . . . . . 2 . . . no_distress 2 | . . . . . . . 2 . . find_chute 2 | . . . . . . . 2 . . Relay Couplers Released 3 | . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Total Allies 11 | . . . . . 10 . . 1 . Largest Group 10 | . . . . . 10 4 . 1 . Highest-Rated Group 444 | . . . . . 444 166 . 31 . Highest-Rated Ally 96 | . . . . . 96 96 . 31 . Zionite Dispatches 1 | . . . . . . . 1 . . Recon 1 | . . . . . . . 1 . . Total Orders . | . . . . . . . . . . Ally Attacks 34 | . . . . . . 31 . 3 . Total Damage 750 | . . . . . . 708 . 42 . Kills 7 | . . . . . . 7 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Active Infowar (turns) 3649 | . 312 651 217 4 1241 429 364 48 383 Optics 3649 | . 312 651 217 4 1241 429 364 48 383 IFF 128 | . . . . . . 128 . . . Decoding 620 | . . . . . . 208 364 48 . ECM 950 | . 216 539 11 . . . 1 . 183 Robot Analysis Total 2 | . 2 . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 3 . . . Drone Launches 6 | . . . . . . . 6 . . Drone Recoveries 6 | . . . . . . . 6 . . Decoded 0b10 Intel 10 | . . . . . . . 8 2 . Traps 3 | . . . . . . . 3 . . Emergency Access 1 | . . . . . . . 1 . . Items 6 | . . . . . . . 4 2 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Turns Passed 4406 | 57 468 651 318 4 1241 429 402 78 758 Spaces Moved 4146 | 34 650 244 315 4 1044 679 505 137 534 Core 76 | 8 . . . . . . . . 68 Treads 66 | 26 40 . . . . . . . . Legs 226 | . . . . . . . . . 226 Wheels . | . . . . . . . . . . Hover 811 | . . . . . . . 434 137 240 Flight 2967 | . 610 244 315 4 1044 679 71 . . Fastest Speed 32 | 50 37 37 34 117 117 32 34 48 50 Average Speed 76 | 141 44 56 83 117 117 44 56 51 101 Slowest Speed 500 | 160 160 117 117 117 117 120 275 60 500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 4 | . 4 . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 3 78 68 24 4 87 80 12 75 9 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 2 | . 1 . . . . 1 . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . Scrap Searched 4 | . . . . . 1 3 . . . Spaces Dug 13 | . . . . . . 13 . . . Terrain Destroyed 176 | . . 32 29 . . 114 1 . . Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . 1 . . AOE 175 | . . 32 29 . . 114 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Total 5083 | 43 750 708 348 3 1058 754 603 144 672 Wait 529 | . 26 426 . . 5 . 28 . 44 Move 4130 | 33 641 243 314 3 1043 678 505 136 534 Hop 4 | . 4 . . . . . . . . Pick Up 71 | 5 16 1 6 . 3 9 13 4 14 Fast Attach 17 | . . 1 2 . . 7 5 . 2 Attach 50 | 5 6 . 4 . 1 6 11 2 15 Detach 3 | . . . . . . . 2 . 1 Swap 30 | . 6 7 4 . 1 4 4 . 4 Drop 38 | . 9 2 4 . 3 9 8 2 1 Fire 182 | . 42 28 14 . 2 41 24 . 31 Melee . | . . . . . . . . . . Ram 29 | . . . . . . . 3 . 26 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: Low x2) -6/Waste -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Repaired Lgt. Assault Rifle 311 | -10/Materials | Discovered new exit (range 16) 438 | -10/Materials | Discovered new exit (range 10) 526 | -10/Materials | Entered Mines 527 | -10/Mines | Build established: Scavenger-Mutant 572 | -10/Mines | Excavation squad dispatched 572 | -10/Mines | A large section of the Mines collapsed 822 | -10/Mines | Excavation squad dispatched 991 | -10/Mines | Core integrity fell below 50% 1012 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1078 | -10/Mines | Destroyed 7 combat bots 1145 | -10/Mines | Discovered new exit (range 12) 1177 | -10/Mines | Entered Materials 1177 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1323 | -9/Materials | Discovered new exit (range 17) 1345 | -9/Materials | Identified exit to Materials 1495 | -9/Materials | Entered Mines 1496 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1499 | -9/Mines | Entered Zion 1540 | -7/Zion | Found Prototype Device 1542 | -7/Zion | Identified Phasing AFG 1570 | -7/Zion | System corruption cleaned by Quarantine Array 1626 | -7/Zion | Learned location of Quarantine (-3) 1651 | -7/Zion | Found Relay Coupler [Programmer] 1715 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1868 | -7/Zion | Met Imprinter 1887 | -7/Zion | Imprinted 1889 | -7/Zion | Declared Zion's savior 2264 | -7/Zion | Gained Derelict followers 2389 | -7/Zion | Given A8's code to call for help 2408 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2410 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2430 | -7/Zion | Opened final containment barrier to the Deep Caves 2447 | -7/Zion | Discovered new exit (range 5) 2450 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2553 | -7/Zion | Received a visual enhancement algorithm 2555 | -7/Zion | Ran a visual enhancement algorithm 2555 | -7/Zion | Ran a visual enhancement algorithm 2715 | -7/Zion | Discovered new exit (range 17) 2740 | -7/Zion | Entered Proximity Caves 2740 | -6/Proximity Caves | Accompanied by 4 allies 2741 | -6/Proximity Caves | Identified exit to Factory 2742 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2775 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 2914 | -6/Proximity Caves | Spotter reported a threat 2940 | -6/Proximity Caves | Learned Factory terminal intel 2987 | -6/Proximity Caves | Spotter reported a threat 3076 | -6/Proximity Caves | Spotter reported a threat 3122 | -6/Proximity Caves | Core integrity fell below 50% 3159 | -6/Proximity Caves | Learned location of 1 exit from Factory 3161 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w) 3169 | -6/Proximity Caves | Entered Factory 3169 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 3170 | -6/Factory | Identified exit to Lower Caves 3172 | -6/Factory | Loaded intel: 26 terminal locations 3201 | -6/Factory | Zion Recon squad teleported in 3225 | -6/Factory | Identified exit to DSF 3267 | -6/Factory | System corruption reached 10% 3519 | -6/Factory | Search patrols dispatched 3571 | -6/Factory | Sucked down chute 3571 | -6/Factory | Entered Waste 3572 | -6/Waste | Met a frightened Derelict 3614 | -6/Waste | Spotted C-40 Crusher 3614 | -6/Waste | Spotted C-40 Crusher 3614 | -6/Waste | Spotted C-40 Crusher 3616 | -6/Waste | Build established: Mutant 3619 | -6/Waste | Spotted C-40 Crusher 3623 | -6/Waste | Found Heavy Servo Lattice 3624 | -6/Waste | Spotted C-40 Crusher 3624 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3637 | -6/Waste | Discovered new exit (range 11) 3649 | -6/Waste | Entered Factory 3665 | -6/Factory | Discovered exit to Lower Caves (range 4) 3911 | -6/Factory | Core integrity fell below 50% 3939 | -6/Factory | Lost 5 parts (1n2u2w) 3966 | -6/Factory | Core integrity fell below 20% 3999 | -6/Factory | Lost 4 parts (2p2u) 4287 | -6/Factory | Build established: Scavenger-Mutant 4407 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04396_ Switching to secondary target: P-60 Hacker. 04396_ R-10 Processor collects Hvy. Laser. 04397_ Overheating: Matter decay (-2). 04399_ System corrupted: Hvy. Laser failed to cycle. 04399_ R-10 Processor collects Carbon-fiber Leg. 04400_ Power failure, Fusion Compressor shutdown. 04401_ System corrupted: Matter fused (-4). 04401_ Fusion Compressor destroyed. 04405_ Overheating: System interference. 04405_ Visual Processing Unit temporarily disabled. 04405_ Adv. Heat Sink temporarily disabled. 04405_ Hvy. Laser temporarily disabled. 04406_ Power failure, Fusion Compressor shutdown. 04407_ K-01 Serf collects debris. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ?????????????????????????+??????? | | ????????????????????????? ??????? | | ?????????????????????????"??????? | | ????????????????????????? ??????? | | ????????????????????????? ??????? | | ????????????????????????? ??????? | | ????????????????????????# #?????? | | ????????????????????????#R#?????? | | ????????????????????????# #?????? | | ????????????????????????# #?????? | | ????????????????????????# #?????? | | ????????????????????????# #?????? | | ????????????????????????# #?????? | | ????????????????????????k +?????? | | ??????????????###########g#?????? | | ??????????????# #@#?????? | | ??????????????# # #?????? | | ??????????????# / # #?????? | | ??????????????# # ####??? | | ??????????????# # #??? | | ??????????????# #### #??? | | ??????????????# ##?# #??? | | ??????????????# #### ###? | | ??????????????#+ # # #? | | ??????????????# #? | | ??????????????# #? | | ????????????### #? | | ????????????#"" ## #? | | ????????????#"Y ##+###? | | ????????????#"" ???? | | ????????????### """ """ ?? | | ?????????????# """ # """ # | | ?????????????# """ #" """ ?? | | ?????????????# #" ? | | ?????????????# #" """ ?? | | ?????????????###### ###T """ ? | | ??????????????????# #??? """ ?? | | ???????#########??# #??? ???? | | ??###### #??# #??? ????? | | ? ## #### #????[????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 45 Energy Capacity 310 Matter Stores 404 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 225 Resistance: EM 25 Utility Shielding 33 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Adv. Recoil Stabilizer | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Focal Shield | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Microactuators | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Robot Schematics ------------------ C-17 Slicer | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 58% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Fist Fight Help From High Places I'm Back, Baby! Junior Dev Look Less Dangerous Next Time Made in Tau Ceti IV Not Today, Chutes Robot Respite Serviceable Loadout Suspicious System Compromised The One Tourist Challenges ------------ None Game ------ Seed BeamSlugBoregun Manual? 0 Play Time 01:35:49 Cumulative 4.6 hours Start 2026.04.07 @ 22:03:08 End 2026.04.07 @ 23:59:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cbccddf1-da70-4b83-bf13-4e16dc188655