Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 18:31:07

Player: ToasterKoishi

Result: Destroyed by as-96150 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (14)      70
Value Destroyed (336)      336
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1566

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     288/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (2) ------
                Heat Sink
          Large Storage Unit
>               --- WEAPON (2) -------
                Backup Laser I
>               --- INVENTORY (15) ---
                Ion Engine
          Light Ion Engine
          Light Ion Engine
                Backup Power I
                Aluminum Leg
        Compact Wheel
          Small Storage Unit
          Large Storage Unit
  High-capacity Battery (250)
  High-capacity Matter Pod (200)
                Seismic Detector
                Grenade Launcher
                Field Lobotomy Kit (5)

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Heat Sink
          Large Storage Unit
>               --- WEAPON -----------
                AWS/Gauss
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
                Backup Power I
                Aluminum Leg
        Compact Wheel
          Small Storage Unit
          Large Storage Unit
  High-capacity Battery
  High-capacity Matter Pod
                Seismic Detector
          Small Laser
                Backup Laser I
          Light Assault Rifle
                Grenade Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Backup Laser I
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Field Lobotomy Kit

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             32   | 6   13  .   7   6   
  Power                    5    | 1   3   .   .   1   
    Engine                 5    | 1   3   .   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   4   .   .   .   
    Treads                 4    | 2   2   .   .   .   
    Leg                    2    | .   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 1   3   .   3   .   
    Device                 4    | .   2   .   2   .   
    Storage                3    | 1   1   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | 2   3   .   4   5   
    Energy Gun             8    | 2   2   .   1   3   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | .   1   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         1    | .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   
Parts Lost                 7    | .   4   .   .   3   
  Power                    1    | .   1   .   .   .   
  Propulsion               3    | .   2   .   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   3    | .   1   .   .   2   
  Highest Loss Streak      2    | .   2   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     92   | .   87  100 98  93  
  Engine                   11   | .   8   14  14  14  
  Treads                   23   | .   20  28  28  23  
  Leg                      1    | .   3   .   .   .   
  Device                   12   | .   10  14  13  14  
  Storage                  14   | .   14  14  14  14  
  Energy Gun               16   | .   18  14  13  17  
  Ballistic Gun            10   | .   8   14  13  9   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             28   | 11  28  26  26  27  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  2    | .   2   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 6   13  15  15  15  
  Most Carried             15   | 2   13  12  15  14  
  Average Carried          10   | 1   8   12  12  13  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            13   | 2   12  12  13  13  

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           711  | 188 314 .   138 71  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            400  | .   313 .   .   87  
  Parts                    26   | .   18  .   .   8   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  14   | .   9   .   .   5   
  Guns                     12   | .   9   .   .   3   
  AOE                      2    | .   .   .   .   2   
Classes Destroyed          4    | .   3   .   .   1   
  Hauler                   1    | .   1   .   .   .   
  Swarmer                  6    | .   3   .   .   3   
  Grunt                    7    | .   6   .   .   1   
  Assembled                1    | .   .   .   .   1   
Best Kill Streak           3    | .   2   .   .   3   
  Combat Bots Only         3    | .   2   .   .   3   
Max Kills in Single Turn   2    | .   1   .   .   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Exi  Min  
Hostile Shots Fired        115  | .    75   .    .    40   
  Missed                   29   | .    15   .    .    14   
Damage Taken               1214 | .    833  .    .    381  
  Core                     252  | .    153  .    .    99   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              78   | .    53   .    .    25   
  Largest                  2    | .    2    .    .    2    
  Hottest                  90   | .    90   .    .    70   
Shots Fired                124  | .    90   .    .    34   
  Gun                      121  | .    90   .    .    31   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 3    | .    .    .    .    3    
  Special                  .    | .    .    .    .    .    
  Kinetic                  44   | .    42   .    .    2    
  Thermal                  77   | .    48   .    .    29   
  Explosive                3    | .    .    .    .    3    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         14   | .    14   .    .    4    
  Robot Miss Streak        4    | .    2    .    .    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           84   | .    69   .    .    15   
  Core Hits                27   | .    19   .    .    8    
  Critical Kills           1    | .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    2    .    .    .    
    Burn                   1    | .    1    .    .    .    
    Destroy                1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           986  | .    703  .    .    283  
  Guns                     838  | .    692  .    .    146  
  Cannons                  .    | .    .    .    .    .    
  Explosions               129  | .    .    .    .    129  
  Melee                    .    | .    .    .    .    .    
  Ramming                  19   | .    11   .    .    8    
  Kinetic                  283  | .    283  .    .    .    
  Thermal                  555  | .    409  .    .    146  
  Explosive                129  | .    .    .    .    129  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    
  Impact                   1    | .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      72   | .    .    .    .    72   
  Shots                    3    | .    .    .    .    3    
  Rammed                   9    | .    6    .    .    3    
Targets Rammed             10   | .    7    .    .    3    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    
Highest Temperature        352  | .    352  .    .    .    
  Average Temperature      131  | .    131  .    .    .    
  Received Heat Transfer   402  | .    396  .    .    6    
  Effects                  1    | .    1    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    4    .    .    .    
  Heat Transferred         1695 | .    1188 .    .    507  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             145  | .   145 .   .   111 
  Initial                  .    | .   .   .   .   .   
  Average                  30   | .   42  .   .   22  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              25   | .   18  .   .   7   
  Peak Tracking Total      5    | .   5   .   .   4   
  Tactical Retreats        3    | .   1   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          3    | .   1   1   1   .   
  Terminals                2    | .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                4    | .   2   1   1   .   
  Successful               3    | .   1   1   1   .   
  Failed                   1    | .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   3    | .   2   .   1   .   
  Terminals                3    | .   2   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   1   1   1   .   
  Record                   1    | .   .   .   1   .   
  Alert Level              1    | .   .   1   .   .   
  Unreport Threat          1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               3141 | 74   1232 192  704  939  
Spaces Moved               1553 | 46   529  121  431  426  
  Core                     9    | 9    .    .    .    .    
  Treads                   1543 | 37   528  121  431  426  
  Legs                     1    | .    1    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  
  Average Speed            172  | 138  189  160  160  169  
  Slowest Speed            260  | 160  260  160  160  240  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       54   | 4    90   24   78   78   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    1    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          11   | .    .    .    .    11   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      11   | .    .    .    .    11   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      1888 | 54  660 120 448 606 
  Wait                     196  | .   52  .   .   144 
  Move                     1549 | 45  528 120 430 426 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  10   | 3   5   .   2   .   
  Fast Attach              14   | 5   6   .   3   .   
  Attach                   8    | 1   1   .   3   3   
  Detach                   8    | .   2   .   4   2   
  Swap                     10   | .   6   .   1   3   
  Drop                     5    | .   .   .   5   .   
  Fire                     78   | .   53  .   .   25  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    10   | .   7   .   .   3   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   75 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  635 | -10/Materials | Discovered new exit (range 15)
  939 | -10/Materials | Core integrity fell below 50%
  951 | -10/Materials | Discovered new exit (range 10)
 1160 | -10/Materials | Discovered new exit (range 5)
 1213 | -10/Materials | Discovered new exit (range 8)
 1307 | -10/Materials | Entered Mines
 1333 | -10/Mines     | Met a Derelict bent on vengeance
 1418 | -10/Mines     | Discovered new exit (range 5)
 1493 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1493 | -10/Mines     | Discovered new exit (range 5)
 1499 | -10/Mines     | Entered Exiles
 1520 | -10/Exiles    | Discovered new exit (range 15)
 1539 | -10/Exiles    | Met 8R-AWN
 1562 | -10/Exiles    | Met EX-HEX
 1624 | -10/Exiles    | Met EX-DEC
 1660 | -10/Exiles    | Visited The Gauntlet
 1797 | -10/Exiles    | Learned location of Zion (-7)
 1835 | -10/Exiles    | Met EX-BIN
 1858 | -10/Exiles    | Aligned with FarCom system
 1859 | -10/Exiles    | Given EX-Vault access code
 1896 | -10/Exiles    | Opened EX-Vault
 1906 | -10/Exiles    | Found Prototype Special Weapon
 1906 | -10/Exiles    | Identified Field Lobotomy Kit
 1914 | -10/Exiles    | Found Prototype Ballistic Gun
 1914 | -10/Exiles    | Identified AWS/Gauss
 1921 | -10/Exiles    | Found Prototype Device
 1921 | -10/Exiles    | Identified Skeleton Box
 1969 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2190 | -10/Exiles    | Discovered new exit (range 10)
 2203 | -10/Exiles    | Left Exiles lab with Field Lobotomy Kit
 2203 | -10/Exiles    | Entered Mines
 2258 | -9/Mines      | Learned Materials emergency access door positions
 2298 | -9/Mines      | Learned Materials emergency access door positions
 2899 | -9/Mines      | Discovered new exit (range 13)
 2904 | -9/Mines      | Excavation squad dispatched
 2904 | -9/Mines      | A large section of the Mines collapsed
 2954 | -9/Mines      | Core integrity fell below 20%
 3142 | -9/Mines      | Destroyed by as-96150 with Assembled Rifle

 Last Messages 
---------------
02813_ Laser Drill disabled.
02815_ S-10 Pest destroyed.
02819_ Acquired 10 matter.
02821_ Acquired 2 matter.
02824_ Acquired 11 matter.
02828_ R-06 Scavenger collects Flight Unit. <x2>
02899_ EXIT=FOUND
02904_ ALERT: Suspicious cave-in, suspected derelict activity
  in mines. Dispatching escorted excavation squad.
02935_ The unstable cave ceiling collapses.
02954_ as-54749 destroyed.
02956_ The unstable cave ceiling collapses.
02962_ Acquired 19 matter.
02967_ The unstable cave ceiling collapses.
03087_ G-34 Mercenary destroyed.
03100_ T-07 Excavator is excavating. <x3>
03112_ T-07 Excavator destroyed.
03114_ Acquired 22 matter.
03116_ Sml. Laser destroyed.
03138_ Slammed into as-96150.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????? ??????????????????????????????     |
| ???????????????   ????????????????????????????     |
| ?????????????????<  #########?????????????????     |
| ???????????????????#   ;a= ##?????????????????     |
| ???????????????????#   ##@* ###???????????????     |
| ???????????????????#   #!!  # ##??????????????     |
| ###?????????????????#  ##    %=#??????????????     |
|   ##????????????#       #;   # #??????????????     |
|    ##???????????######  ########??????????????     |
|     #????????????????######??# #??????????????     |
|     #????????????????????????# #??????????????     |
|     ######???????????????????# #??????????????     |
|      ##  ##??????????????????# #??????????????     |
|           #???????#####??????# ###????????????     |
|           ##?????##   ##?????#   #????????????     |
| #          #######     #?????### #????????????     |
| ##          ##         ##??????# #????????????     |
| ?##    ###              ##?????# #????????????     |
| ??##  ##?##              #?????# #####????????     |
| ???#  #???##    g       ##?????#     #????????     |
| #??#  #????##        ####??????##### #????????     |
| ####  #?????###     ##?????????????# #????????     |
|       #???????##   ##??????????????# #????????     |
|       #????????##  ##??????????????# #????????     |
|  ##########?????##  #??????????????# #????????     |
|            #?????#  ##?????????????# #????????     |
|  ######### #?????#   ##?????????#### ####?????     |
| ##???????# #????##    ##????????#       #?????     |
| #????????# #????#      ##???????#  """  #?????     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AuthchipPotentialShotgun
  Manual?         0
Play Time         00:13:46
  Cumulative      69.0 hours
  Start           2024.04.20 @ 18:18:38
  End             2024.04.20 @ 18:31:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          65
  Rogue           65
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           5/0/1/0/0/0/0/0/0
Lore%             47
Gallery%          39
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          64x51
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 0c56ea98-43c2-40b9-b69e-bd44d7661909