Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.02 @ 19:29:16 Player: Phosphophyllite Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (46) 230 Value Destroyed (1487) 1487 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (202) 202 TOTAL SCORE: 3839 Bonus ------- High Alert Combat Kills 2 Entered Garrisons 200 Cogmind --------- Core Integrity 272/550 Matter 260/300 Energy 151/160 System Corruption 0% Temperature Cool (9) Movement Flying (110) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Flight Unit > --- UTILITY (4) ------ Small Storage Unit Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Light Treads Armored Treads Improved Flight Unit High-capacity Storage Unit Improved Medium Laser Pulse Rifle Heavy Laser Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Heavy Assault Rifle High-powered Shotgun > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Light Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Surge Thruster Improved Heat Sink Small Storage Unit Signal Interpreter Relay Coupler [Grunt] Relay Coupler [Sentry] Beam Rifle Heavy Laser Rocket Launcher [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Flight Unit Improved Flight Unit Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . . 2 . Weapon 1 | . . 1 . . Parts Attached 33 | 7 3 5 9 9 Power 3 | 1 . 1 . 1 Engine 2 | 1 . 1 . . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 10 | 2 . 2 3 3 Treads 7 | 2 . 2 3 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 3 | . . . . 3 Utility 7 | 2 . 1 3 1 Device 1 | 1 . . . . Storage 2 | 1 . 1 . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 3 | . . . 2 1 Artifact . | . . . . . Weapon 13 | 2 3 1 3 4 Energy Gun 2 | 1 . . . 1 Energy Cannon . | . . . . . Ballistic Gun 9 | 1 3 1 2 2 Ballistic Cannon . | . . . . . Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 11 | . . 1 . 10 Power 1 | . . . . 1 Propulsion 3 | . . . . 3 Utility 2 | . . . . 2 Weapon 5 | . . 1 . 4 Highest Loss Streak 5 | . . 1 . 5 To Critical Strikes . | . . . . . Average Backups 14 | 2 7 13 19 19 Power 2 | . 1 1 3 2 Propulsion 6 | 1 3 5 8 8 Utility 3 | . 2 4 4 4 Weapon 2 | . . 1 3 3 Tool/Special . | . . . . . Unused Backups 22 | . 3 1 3 15 Power 2 | . . . . 2 Propulsion 11 | . 2 . 3 6 Utility 5 | . 1 . . 4 Weapon 4 | . . 1 . 3 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 100 99 98 97 Engine 10 | . 14 11 8 7 Treads 28 | . 28 33 27 26 Device 10 | . 14 11 9 9 Storage 10 | . 14 11 9 9 Processor 4 | . . . 8 9 Protection 4 | . . . 8 8 Energy Gun 3 | . 3 5 . 3 Ballistic Gun 22 | . 24 27 25 17 Launcher 2 | . . . 1 5 Peak Build Rating 30 | 7 8 14 26 30 Average Rating 17 | 4 7 11 21 26 On Entrance 11 | . 7 8 14 26 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 61 | 14 15 53 61 61 Greatest Support 60 | 40 40 60 60 60 Greatest Overweight (x) 2 | . . . 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 Average Capacity 16 | 7 8 18 20 19 Most Carried 20 | 4 8 20 20 20 Average Carried 15 | 2 7 13 19 19 Final Capacity 20 | 8 8 20 20 8 Final Carried 20 | 4 8 20 20 8 Class Distribution -------------------- 46% | Scavenger-Gunner 29% | Mutant 22% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1146 | 94 205 335 232 280 Remotely . | . . . . . Salvage Created 1257 | 27 248 346 289 347 Parts 74 | 3 14 23 18 16 Haulers Intercepted 2 | . 1 1 . . Recyclers Shooed 3 | . 1 . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 37 | . 5 11 8 13 Guns 27 | . 5 11 5 6 AOE 10 | . . . 3 7 Classes Destroyed 10 | 1 2 5 1 1 Worker 1 | . . 1 . . Tunneler 2 | 1 . . 1 . Hauler 2 | . 1 1 . . Operator 2 | . . 1 1 . Watcher 2 | . . 1 1 . Swarmer 13 | . . 8 2 3 Grunt 18 | . 5 2 3 8 Brawler 1 | . . . . 1 Sentry 4 | . . 1 2 1 Hunter 1 | . . . 1 . Best Kill Streak 7 | 1 2 6 6 7 Combat Bots Only 7 | . 2 6 3 7 Max Kills in Single Turn 3 | 1 1 2 3 2 Gunslinging 1 | . . 1 . . Exploded 2 | . . . 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 259 | . 43 47 43 126 Missed 76 | . 10 13 13 40 Hits 183 | . 33 34 30 86 Melee 2 | . . . . 2 Projectile 181 | . 33 34 30 84 Critical Strikes 8 | . 1 . 3 4 Damage Taken 3025 | . 392 385 439 1809 Core 425 | . 89 58 41 237 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 65 | . . . 65 . Core Remaining (%) 83 | 100 64 85 . . Volleys Fired 99 | 1 32 25 19 22 Largest 3 | 2 2 3 3 3 Hottest 104 | 60 60 80 65 104 Shots Fired 237 | 2 64 75 53 43 Gun 226 | 2 64 75 51 34 Cannon . | . . . . . Launcher 11 | . . . 2 9 Special . | . . . . . Kinetic 196 | 1 58 60 51 26 Thermal 30 | 1 6 15 . 8 Explosive 11 | . . . 2 9 Electromagnetic . | . . . . . Robot Hit Streak 12 | 2 9 11 12 11 Robot Miss Streak 5 | . 5 3 3 5 Penetration Max . | . . . . . Secondary Targets 5 | . . 3 1 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 148 | 2 38 45 38 25 Core Hits 80 | 1 13 22 21 23 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Burn 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3238 | 26 489 582 839 1302 Guns 1831 | 26 481 581 345 398 Cannons . | . . . . . Explosions 1393 | . . . 489 904 Melee . | . . . . . Ramming 14 | . 8 1 5 . Kinetic 1606 | 15 458 459 345 329 Thermal 225 | 11 23 122 . 69 Explosive 1393 | . . . 489 904 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 38 | . . . . 38 Projectiles . | . . . . . Explosions 38 | . . . . 38 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 130 | . . . . 130 Shots 5 | . . . . 5 Rammed 5 | . 2 1 2 . Targets Rammed 5 | . 2 1 2 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 99 | . 63 67 32 99 Average Temperature 23 | . 22 18 17 31 Received Heat Transfer 849 | . 234 72 135 408 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 572 | 25 50 275 . 222 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 2 | . . 1 . 2 Low Security (%) 82 | 100 100 90 100 55 Level 1 12 | . . 9 . 30 Level 2 4 | . . . . 13 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 402 | 5 75 203 134 402 Initial 63 | . . . . 63 Average 106 | . 18 85 37 226 Influence Increases 1111 | 5 154 285 298 369 Destroy 0b10 Robot/C 740 | . 100 220 160 260 Destroy 0b10 Robot/NC 45 | 5 5 20 15 . Destroy Leader 148 | . 22 44 52 30 Successful Hack 20 | . 12 . 8 . Disable Machine 15 | . . . 15 . Anti-Garrison Action 50 | . . . . 50 Destroy Structure 63 | . . 1 33 29 Lose Combat Pursuer 30 | . 15 . 15 . Influence Decreases 779 | 5 154 285 200 135 Entered New Map 35 | . . . . 35 Time Decay 393 | 5 154 120 114 . Lost Part 110 | . . 10 . 100 Purge Threat 241 | . . 155 86 . Squads Dispatched 3 | . 2 . 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 2 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 7 | . 1 3 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 54 | . 10 15 14 15 Peak Tracking Total 8 | . 6 8 6 4 Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 3 | . . . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 9 | . 3 1 4 1 Terminals 7 | . 3 1 2 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 28 | . 8 5 14 1 Successful 13 | . 3 2 7 1 Failed 15 | . 5 3 7 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 9 | . 3 1 5 . Terminals 24 | . 8 5 10 1 Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 9 | . 3 2 3 1 Prototype ID Bank 2 | . 1 . 1 . Emergency Access Points 1 | . . . . 1 Unreport Threat 3 | . . 2 1 . Locate Traps 2 | . 1 . 1 . Surveillance Status 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 1 | . . . 1 . Terminals 1 | . . . 1 . Botnet 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 8 | . 3 1 3 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . . 1 . Time 32 | . . . 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Machine Destruction 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 2275 | 6 565 464 427 813 Seismic 2275 | 6 565 464 427 813 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2336 | 67 565 464 427 813 Spaces Moved 1049 | 35 278 226 166 344 Core 5 | 5 . . . . Treads 1038 | 30 278 226 166 338 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 6 | . . . . 6 Fastest Speed 34 | 50 160 160 160 34 Average Speed 179 | 144 160 160 180 211 Slowest Speed 330 | 160 160 160 250 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . . . . 1 Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 47 33 16 38 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 81 | . . . 41 40 Melee . | . . . . . Projectile . | . . . . . AOE 81 | . . . 41 40 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1310 | 46 337 273 259 395 Wait 61 | . 9 . 49 3 Move 1041 | 34 277 225 165 340 Hop 1 | . . . . 1 Pick Up 37 | 4 8 14 5 6 Fast Attach 10 | 7 . . 1 2 Attach 11 | . . 3 2 6 Detach 3 | . . . . 3 Swap 16 | . 3 3 7 3 Drop 20 | . 6 2 9 3 Fire 99 | 1 32 25 19 22 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 5 | . 2 1 2 . Escape Stasis 6 | . . . . 6 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Discovered new exit (range 7) 302 | -10/Materials | Build established: Mutant 582 | -10/Materials | Discovered new exit (range 8) 633 | -10/Materials | Entered another Materials area 633 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1076 | -9/Materials | Discovered new exit (range 4) 1097 | -9/Materials | Entered another Materials area 1097 | -8/Materials | Evolved 2 slots: Utility x2 1212 | -8/Materials | Build established: Scavenger-Gunner 1405 | -8/Materials | Repaired Imp. Ion Engine 1520 | -8/Materials | Identified exit to Garrison 1524 | -8/Materials | Entered Garrison 1758 | -8/Garrison | Triggered checkpoint 1962 | -8/Garrison | Triggered checkpoint 1966 | -8/Garrison | Triggered checkpoint 2011 | -8/Garrison | Triggered checkpoint 2046 | -8/Garrison | Destroyed 7 combat bots 2158 | -8/Garrison | Spotted B-75 Beast 2158 | -8/Garrison | Spotted B-75 Beast 2291 | -8/Garrison | Discovered new exit (range 14) 2319 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2337 | -8/Garrison | Self-destructed Last Messages --------------- 02262_ Acquired 15 matter. 02283_ Connecting with Garrison Terminal... >>Access(Emergency) Found 56 emergency access points. Map updated. 02285_ Hpw. Shotgun destroyed. 02291_ EXIT=FOUND 02296_ Acquired 6 matter. 02299_ Acquired 2 matter. 02304_ Arm. Treads destroyed. 02319_ Attempting to access garrison exit controls... 02319_ Remote lockdown engaged. 02325_ Identified Imp. Flight Unit. 02331_ Critical hit (Burn: +37). 02333_ Acquired Relay Coupler [Grunt]. 02333_ Relay Coupler [Grunt] fries itself. 02334_ Imp. Flight Unit destroyed. 02336_ Imp. Flight Unit blasted off. 02337_ Seismic Detector destroyed. 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