Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.20 @ 18:46:32 Player: Heavyrisk Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (92) 460 Value Destroyed (2895) 2895 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (193) 193 TOTAL SCORE: 7708 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 346 Friendly Fire -175 Cogmind --------- Core Integrity 951/1000 Matter 228/300 Energy 25/265 System Corruption 6% Temperature Cool (0) Movement Treading (205) Ox2 Location -5/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Armored Medium Treads > --- UTILITY (10) ----- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Coolant Injector Medium Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Light Armor Plating Improved Thermal Shield > --- WEAPON (3) ------- Gatling Laser Flak Gun Gauss Cannon > --- INVENTORY (28) --- Improved Ion Engine Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Micro Fission Core Micro Fission Core Light Treads Improved Treads Improved Treads Carbon-fiber Leg Titanium Leg Wheel Improved Sensor Array Improved Shield Generator Drone Bay (2/2) High-powered Shock Rifle Tesla Rifle Wave Gun Autogun Autogun Magnetic Acceleration Cannon Heavy Rocket Launcher Long-range Missile Launcher Chainsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Coolant Injector Medium Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Light Armor Plating Improved Thermal Shield > --- WEAPON ----------- Improved Spread Laser Flak Gun Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Micro Fission Core Light Treads Improved Treads Improved Treads Carbon-fiber Leg Titanium Leg Wheel Improved Sensor Array Improved Shield Generator Drone Bay Gatling Laser Wave Gun Autogun Autogun Magnetic Acceleration Cannon Heavy Rocket Launcher Long-range Missile Launcher Chainsword [Rating: 63] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Ext Fac Slots Evolved 10 | . . 2 2 . 2 2 . 2 Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 8 | . . 1 1 . 2 2 . 2 Weapon 1 | . . 1 . . . . . . Parts Attached 118 | 7 6 18 10 13 7 16 33 8 Power 8 | 1 . 2 . 1 1 1 1 1 Engine 7 | 1 . 2 . 1 1 . 1 1 Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 29 | 2 1 3 7 4 . 4 7 1 Treads 4 | . . . . . . . 3 1 Leg 21 | 2 1 3 4 4 . 4 3 . Wheel 1 | . . . . . . . 1 . Hover 3 | . . . 3 . . . . . Flight . | . . . . . . . . . Utility 38 | 2 1 3 1 1 6 9 11 4 Device 22 | 1 . 1 . 1 3 7 5 4 Storage 7 | 1 1 2 1 . 1 . 1 . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 9 | . . . . . 2 2 5 . Artifact . | . . . . . . . . . Weapon 43 | 2 4 10 2 7 . 2 14 2 Energy Gun 11 | 1 3 3 . . . . 2 2 Energy Cannon 9 | . . . . 3 . 2 4 . Ballistic Gun 12 | 1 1 4 2 3 . . 1 . Ballistic Cannon 3 | . . . . . . . 3 . Launcher 7 | . . 2 . 1 . . 4 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . . . 1 Parts Lost 32 | . . 3 . 2 . 1 22 4 Power 2 | . . . . . . . 1 1 Propulsion 7 | . . . . 1 . . 5 1 Utility 12 | . . . . 1 . . 10 1 Weapon 11 | . . 3 . . . 1 6 1 Highest Loss Streak 14 | . . 1 . 2 . 1 14 3 Average Slot Usage (%) 99 | . 99 99 100 99 100 99 96 96 Engine 7 | . 14 11 9 9 7 2 1 4 Treads 2 | . . . . . . . 3 17 Leg 20 | . 28 22 27 27 23 20 15 . Device 15 | . 3 10 9 9 15 26 21 25 Storage 23 | . 24 22 27 27 23 20 21 23 Protection 2 | . . . . . 7 6 6 5 Energy Gun 5 | . 14 12 . . . . 1 5 Energy Cannon 6 | . . . . 12 15 15 11 . Ballistic Gun 11 | . 13 19 27 14 7 3 . 5 Naked Turns . | . . . . . . . . . Heaviest Build 106 | 13 18 50 58 65 88 106 106 106 Greatest Support 67 | 20 20 20 30 33 33 48 60 67 Greatest Overweight (x) 10 | 2 . 4 1 1 2 2 10 1 Average Overweight (x) 1 | . . 1 1 1 2 2 2 1 Largest Inventory Capacity 28 | 6 8 16 20 20 22 22 28 28 Average Capacity 18 | 4 7 15 19 20 21 22 23 28 Most Carried 27 | 4 8 16 20 20 22 22 22 27 Average Carried 17 | 2 7 14 18 19 20 21 18 21 Final Capacity 28 | 6 8 16 20 20 22 22 28 28 Final Carried 25 | 4 8 16 20 20 22 22 16 25 Class Distribution -------------------- 30% | Scavenger-Tank 23% | Gunner 12% | Mutant 9% | Hauler-Mutant 7% | Hauler-Gunner 6% | Commander-Mutant 4% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Hauler-Gunner | -8/Materials Hauler-Mutant | -8/Storage Commander-Mutant | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Extension Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Ext Fac Matter Collected 2435 | 276 138 525 150 388 85 160 485 228 Remotely 106 | 68 38 . . . . . . . Salvage Created 3338 | 96 374 758 150 491 50 469 650 300 Parts 191 | 2 26 49 5 34 3 14 44 14 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 4 | . . . . 1 1 . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Ext Fac Combat Hostiles Destroyed 71 | . 9 20 3 11 1 8 13 6 Guns 37 | . 9 13 3 6 1 . . 5 Cannons 21 | . . . . 5 . 8 7 1 AOE 13 | . . 7 . . . . 6 . Classes Destroyed 14 | 1 6 3 . . 1 2 1 . Worker 5 | . 2 1 . 2 . . . . Builder 6 | . 1 . . . . . 5 . Hauler 1 | . 1 . . . . . . . Recycler 4 | 1 1 1 . . . . 1 . Operator 1 | . . 1 . . . . . . Drone 1 | . . . . . . 1 . . Watcher 3 | . 1 1 . . . . 1 . Swarmer 22 | . 6 8 . 2 . . 6 . Grunt 23 | . 3 7 . 4 . 5 3 1 Brawler 1 | . . 1 . . . . . . Duelist 1 | . . . . . . 1 . . Sentry 18 | . . 4 3 5 . 2 2 2 Programmer 4 | . . . . . 1 . . 3 Behemoth 2 | . . . . . . . 2 . Best Kill Streak 11 | 1 4 7 2 3 1 3 11 2 Combat Bots Only 7 | . 3 7 2 2 1 3 6 2 Max Kills in Single Turn 5 | 1 2 2 1 2 1 2 5 1 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . 2 . . . . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Ext Fac Damage Taken 5771 | . 229 596 101 578 91 481 2683 1012 Core 494 | . 20 112 43 106 . 47 117 49 Absorbed by Shields 118 | . . . . . . 45 73 . Core Remaining (%) 86 | 100 92 72 . 72 100 . 80 . Volleys Fired 179 | 2 30 35 8 29 3 18 33 21 Largest 3 | 2 2 3 3 3 3 3 3 3 Hottest 243 | 60 130 153 71 153 153 230 243 156 Shots Fired 460 | 4 60 97 22 80 8 54 73 62 Gun 296 | 4 60 93 22 64 2 3 7 41 Cannon 150 | . . . . 16 6 51 56 21 Launcher 14 | . . 4 . . . . 10 . Special . | . . . . . . . . . Kinetic 248 | 2 26 61 22 64 2 3 27 41 Thermal 198 | 2 34 32 . 16 6 51 36 21 Explosive 6 | . . 2 . . . . 4 . Electromagnetic 8 | . . 2 . . . . 6 . Robot Hit Streak 24 | 2 11 13 7 11 5 13 14 24 Robot Miss Streak 7 | 2 7 4 5 4 3 3 6 4 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 312 | 2 47 68 14 50 5 37 44 45 Core Hits 222 | 2 38 45 7 20 4 19 45 42 Critical Hits 6 | . . 2 . . . 1 3 . Critical Kills 2 | . . 1 . . . 1 . . Critical Parts Destroyed 1 | . . 1 . . . . . . Melee Attacks 1 | . . 1 . . . . . . Impact 1 | . . 1 . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8140 | 33 503 1212 198 992 197 1052 2816 1137 Guns 3234 | 33 503 823 198 636 38 30 175 798 Cannons 3030 | . . . . 356 155 1022 1282 215 Explosions 1872 | . . 389 . . . . 1359 124 Melee . | . . . . . . . . . Ramming 4 | . . . . . 4 . . . Kinetic 2971 | 11 180 683 198 636 38 30 629 566 Thermal 3409 | 22 323 140 . 356 155 1022 944 447 Explosive 1100 | . . 271 . . . . 705 124 Electromagnetic 656 | . . 118 . . . . 538 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . 4 . 1 1 . . 6 Average Corruption 3 | . . 3 . 1 1 . . 3 Corruption Purged . | . . . . . . . . . Effects 10 | . . 4 . . . . . 6 Message Errors 2 | . . . . . . . . 2 Matter Fused 3 | . . 1 . . . . . 2 Heat Flow Errors 1 | . . 1 . . . . . . Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . 2 . . . . . . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 49 | . . . . . . . 49 . Projectiles 19 | . . . . . . . 19 . Explosions 30 | . . . . . . . 30 . Melee . | . . . . . . . . . Knockbacks 2 | . . . . . . . . 2 Impact . | . . . . . . . . . Kinetic 2 | . . . . . . . . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 83 | . . 25 . . . . . 58 Shots 2 | . . 1 . . . . . 1 Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . Kicked 1 | . . . . . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 240 | . 240 102 . 90 . 181 195 . Average Temperature 56 | . 57 33 . 38 . 51 75 . Received Heat Transfer 1260 | . 48 168 27 198 . 177 489 153 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . . . . 2 . 4 2 . Heat Transferred 4731 | 50 400 175 . 481 185 1350 1420 670 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Ext Fac Peak Influence 440 | 5 179 440 187 333 249 194 234 169 Initial 116 | . 3 53 81 78 116 59 94 27 Average 144 | 1 75 234 111 220 147 96 104 50 Maximum Alert Level 2 | . . 2 . 1 1 . 1 . Low Security (%) 74 | 100 100 44 100 31 78 100 94 100 Level 1 22 | . . 43 . 68 21 . 5 . Level 2 2 | . . 11 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 1 3 1 1 3 1 2 6 Investigation 3 | . 1 1 . 1 . . . . Extermination 4 | . . . . . 2 . . 2 Reinforcement 7 | . . 2 1 . . 1 2 1 Assault . | . . . . . . . . . Garrison 4 | . . . . . 1 . . 3 Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Ext Fac Distress Signals 8 | . . 4 . 1 1 . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 116 | . 12 31 5 11 9 9 28 11 Peak Tracking Total 10 | . 4 10 2 3 3 3 7 5 Tactical Retreats 12 | . . 4 . 1 . . 6 1 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Ext Fac Traps Triggered 7 | . 1 2 . 3 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Ext Fac Machines Disabled 5 | . . . . . . . 3 2 Max in Single Turn 2 | . . . . . . . 1 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Ext Fac Machines Accessed 18 | . 4 6 . 6 . . 2 . Terminals 16 | . 4 5 . 5 . . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . 1 . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 35 | . 11 13 . 7 . . 4 . Successful 24 | . 6 9 . 5 . . 4 . Failed 11 | . 5 4 . 2 . . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 24 | . 9 11 . 2 . . 2 . Terminals 33 | . 11 12 . 6 . . 4 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . 1 . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 10 | . 2 3 . 3 . . 2 . Open Door 4 | . . . . 3 . . 1 . Alert Level 1 | . . 1 . . . . . . Unreport Threat 1 | . . 1 . . . . . . Recall Investigation 1 | . . . . . . . 1 . Hauler Manifests 1 | . . 1 . . . . . . Zone Layout 2 | . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 14 | . 4 6 . 2 . . 2 . Terminals 12 | . 4 5 . 1 . . 2 . Track 6 | . 2 2 . 1 . . 1 . Assimilate 2 | . 1 1 . . . . . . Botnet 4 | . 1 2 . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . 1 . 1 . . . . Tunnel 2 | . . 1 . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used 1 | . . 1 . . . . . . Hacking Detections 9 | . 3 4 . 2 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Ext Fac Total Allies 10 | . . . . 10 . . . . Largest Group 10 | . . . . 10 10 . . . Highest-Rated Group 173 | . . . . 173 173 . . . Highest-Rated Ally 29 | . . . . 29 29 . . . Total Orders 7 | . . . . . . 7 . . EXPLORE 6 | . . . . . . 6 . . RETURN 1 | . . . . . . 1 . . Ally Attacks 68 | . . . . . 68 . . . Total Damage 870 | . . . . . 870 . . . Kills 9 | . . . . . 9 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Ext Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 6 | . . . . . . 6 . . Drone Recoveries 5 | . . . . . . 5 . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Ext Fac Turns Passed 5446 | 81 607 1241 241 790 565 747 610 564 Spaces Moved 2609 | 54 371 554 114 386 293 348 249 240 Core 10 | 10 . . . . . . . . Treads 292 | . . . . . . . 52 240 Legs 2301 | 44 371 554 114 386 293 348 191 . Wheels 6 | . . . . . . . 6 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 180 180 150 180 Average Speed 164 | 112 120 177 150 150 180 180 180 182 Slowest Speed 310 | 150 120 240 150 150 180 180 310 183 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 4 65 51 12 48 7 15 33 7 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 3 | . . 1 . 2 . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 11 | . . 11 . . . . . . Terrain Destroyed 93 | . . 19 . 2 1 3 40 28 Melee 1 | . . 1 . . . . . . Projectile 16 | . . . . 2 1 3 4 6 AOE 76 | . . 18 . . . . 36 22 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Ext Fac Total 3409 | 66 476 749 168 541 330 429 335 315 Wait 333 | . 50 104 21 92 7 20 5 34 Move 2601 | 53 370 553 113 385 292 347 248 240 Hop . | . . . . . . . . . Pick Up 98 | 4 11 21 10 8 10 12 11 11 Fast Attach 23 | 7 1 1 . 3 1 1 7 2 Attach 37 | . . 4 2 3 2 3 19 4 Detach 6 | . . . . 1 . 1 3 1 Swap 58 | . 5 13 8 7 4 12 7 2 Drop 72 | . 9 17 6 13 10 15 2 . Fire 179 | 2 30 35 8 29 3 18 33 21 Melee 1 | . . 1 . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . 1 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/Extension -5/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 10) 460 | -10/Materials | Discovered new exit (range 7) 626 | -10/Materials | Discovered new exit (range 18) 648 | -10/Materials | Discovered new exit (range 14) 689 | -10/Materials | Entered another Materials area 689 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 972 | -9/Materials | Build established: Gunner 1279 | -9/Materials | Destroyed 7 combat bots 1873 | -9/Materials | Discovered new exit (range 16) 1930 | -9/Materials | Entered another Materials area 1930 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2127 | -8/Materials | Discovered new exit (range 15) 2171 | -8/Materials | Entered Storage 2281 | -8/Storage | Learned location of Armory (-4) 2687 | -8/Storage | Build established: Hauler-Mutant 2713 | -8/Storage | Discovered new exit (range 16) 2880 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2961 | -8/Storage | Entered Factory 2961 | -7/Factory | Accompanied by 10 allies 2961 | -7/Factory | Evolved 2 slots: Utility x2 3239 | -7/Factory | P-60 Hacker assimilated allied Trooper 3i 3370 | -7/Factory | Build established: Commander-Mutant 3480 | -7/Factory | Garrison activated, responded to threat 3505 | -7/Factory | Discovered new exit (range 4) 3526 | -7/Factory | Entered another Factory area 3526 | -6/Factory | Evolved 2 slots: Utility x2 3797 | -6/Factory | Build established: Scavenger-Tank 4226 | -6/Factory | Discovered new exit (range 12) 4273 | -6/Factory | Entered Extension 4585 | -6/Extension | Spotted B-75 Beast 4633 | -6/Extension | Destroyed B-75 Beast 4678 | -6/Extension | Lost 8 parts (5u3w) 4683 | -6/Extension | Spotted B-75 Beast 4738 | -6/Extension | Destroyed B-75 Beast 4768 | -6/Extension | Lost 14 parts (1p5n5u3w) 4858 | -6/Extension | Discovered new exit (range 3) 4883 | -6/Extension | Entered Factory 4883 | -5/Factory | Evolved 2 slots: Utility x2 5214 | -5/Factory | Garrison activated, responded to threat 5447 | -5/Factory | Self-destructed Last Messages --------------- 05428_ System corrupted: Matter fused (-6). 05428_ Slug penetrates Wall. 05429_ Imp. Heat Sink destroyed. 05429_ Imp. Deuterium Engine destroyed. 05430_ Nuclear Reactor explodes. 05430_ Manufacturing Mainframe disabled. 05434_ Destroyed Antigrav System. 05434_ Destroyed Imp. Remote Datajack. 05434_ P-70 Sage destroyed. 05436_ Scanalyzer disabled. 05437_ System corrupted: Flak Gun jammed. 05440_ U-05 Engineer lays Concrete. 05440_ Destroyed Antigrav System. 05441_ U-05 Engineer lays Concrete. 05444_ P-70 Sage knocked back. 05444_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05445_ Lgt. Treads destroyed. 05446_ The unstable cave ceiling collapses. 05446_ U-05 Engineer lays Concrete. 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S" #??????????????????????? | | ????????# # """" """ #??????????????????????? | | ????????# # "" " "" #??#???????????????????? | | ????????# # #? #???????????????????? | | ######### ## ## #???????????????????? | | # # % %@g %#???????????????????? | | """"" # # p # #???????????????????? | | """"" # # u # #???????????????????? | | """ # #u # # #??????????????????? | | + + ## +??????????????????? | | """# # """ ?# #??????????????????? | | Y"# # """##?# #??????????????????? | | """# # """#??# #??????????????????? | | # # #?? ??????????????????? | | #+####### ##########?? ??????????????????? | | ????????? ??????????????????? | | ###????????? #?????????????????? | | #??????????? #?????????????????? | | #???????????# ##?????????????????? | | #???????????? #??????????????????? | | ###########+###???????????? ???????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 525 Resistance: TH 25 Evasion (%) 40 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticArmorElectrolaser Manual? 0 Play Time 01:08:50 Cumulative 161.6 hours Start 2020.10.18 @ 12:15:06 End 2020.10.20 @ 18:46:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 135 Rogue 135 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 61 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a1d6d63-66d1-4d96-969e-8fd5424318c6