Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.18 @ 13:33:59

Player: foolish

Result: Destroyed by YI-UF0 with YI-UF0's Doublenader

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (16)      80
Value Destroyed (260)      260
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 740

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     298/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -10/Mines

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY (2) ------
   Small Storage Unit
         Sensor Array
>        --- WEAPON (2) -------
   Light Assault Rifle
>        --- INVENTORY (8) ----
   Large Storage Unit
         Visual Processing Unit
         Signal Interpreter
  Medium Laser
   Small Laser
         Mining Claw

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
    Medium Laser
           Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
           Aluminum Leg
           Mining Laser
[Rating: 9]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             18   | 8   2   8   
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   .   2   
    Treads                 2    | 2   .   .   
    Leg                    2    | .   .   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 3   1   1   
    Device                 4    | 2   1   1   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   .   4   
    Energy Gun             2    | 1   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         2    | .   .   2   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   2   5   
  Power                    2    | .   .   2   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   1   .   
  Weapon                   2    | .   1   1   
  Highest Loss Streak      3    | .   2   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     95   | .   98  93  
  Engine                   13   | .   14  13  
  Treads                   23   | .   28  19  
  Leg                      4    | .   .   6   
  Device                   13   | .   13  13  
  Storage                  14   | .   14  14  
  Energy Gun               11   | .   14  9   
  Ballistic Gun            11   | .   13  9   
  Special Weapon           2    | .   .   4   
Peak Build Rating          9    | 9   9   8   
  Average Rating           7    | 7   7   7   
  On Entrance              4    | .   7   7   
Naked Turns                .    | .   .   .   
Heaviest Build             17   | 13  17  16  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  4    | .   .   4   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 5   8   8   
  Average Carried          6    | 3   6   6   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 4   8   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           491  | 331 77  83  
  Remotely                 .    | .   .   .   
Salvage Created            312  | 121 114 77  
  Parts                    33   | 20  9   4   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  7    | .   2   5   
  Guns                     5    | .   2   3   
  Cannons                  2    | .   .   2   
Classes Destroyed          4    | 1   2   1   
  Tunneler                 7    | 7   .   .   
  Watcher                  2    | .   2   .   
  Swarmer                  3    | .   .   3   
  Grunt                    4    | .   2   2   
Best Kill Streak           2    | 2   1   2   
  Combat Bots Only         2    | .   1   2   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        111  | .   70  41  
  Missed                   28   | .   19  9   
Damage Taken               936  | .   504 432 
  Core                     265  | .   97  168 
  Absorbed by Shields      .    | .   .   .   
  Regen/Repaired (Parts)   3    | .   3   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              68   | 17  19  32  
  Largest                  2    | 2   2   2   
  Hottest                  150  | 70  70  150 
Shots Fired                110  | 34  38  38  
  Gun                      104  | 34  38  32  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  6    | .   .   6   
  Kinetic                  61   | 17  19  25  
  Thermal                  49   | 17  19  13  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         7    | 5   7   7   
  Robot Miss Streak        5    | 2   3   5   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           57   | 18  18  21  
  Core Hits                21   | 7   6   8   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   1   .   
    Burn                   1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           704  | 217 257 230 
  Guns                     632  | 217 257 158 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  383  | 117 144 122 
  Thermal                  321  | 100 113 108 
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            4    | .   .   4   
  Projectiles              4    | .   .   4   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        136  | 45  66  136 
  Average Temperature      24   | 14  18  38  
  Received Heat Transfer   294  | .   150 144 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         964  | 296 407 261 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             104  | 35  92  104 
  Initial                  22   | .   22  12  
  Average                  36   | 16  37  45  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              22   | .   15  7   
  Peak Tracking Total      5    | .   5   3   
  Tactical Retreats        3    | .   2   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          6    | .   5   1   
  Terminals                4    | .   3   1   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                19   | .   14  5   
  Successful               15   | .   10  5   
  Failed                   4    | .   4   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                14   | .   9   5   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   4   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             11   | .   6   5   
  Record                   3    | .   .   3   
  Branch Access Points     1    | .   1   .   
  Alert Level              2    | .   .   2   
  Unreport Threat          2    | .   2   .   
  Recall Reinforcements    1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   3   .   
  Scan Component           2    | .   2   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     36   | .   36  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               1771 | 399 565 807 
Spaces Moved               807  | 209 267 331 
  Core                     11   | 6   .   5   
  Treads                   713  | 203 267 243 
  Legs                     83   | .   .   83  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 120 
  Average Speed            155  | 156 160 151 
  Slowest Speed            250  | 160 160 250 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       32   | 9   33  56  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          2    | .   .   2   
  Melee                    .    | .   .   .   
  Projectile               2    | .   .   2   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1204 | 246 367 591 
  Wait                     287  | .   71  216 
  Move                     805  | 208 266 331 
  Hop                      .    | .   .   .   
  Pick Up                  22   | 12  7   3   
  Fast Attach              .    | .   .   .   
  Attach                   14   | 7   1   6   
  Detach                   1    | .   .   1   
  Swap                     4    | 1   1   2   
  Drop                     3    | 1   2   .   
  Fire                     68   | 17  19  32  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 15)
  400 | -11/Scrapyard | Entered Materials
  401 | -10/Materials | Build established: Mutant
  426 | -10/Materials | Identified exit to Mines
  661 | -10/Materials | Repaired Broken Seismic Detector
  872 | -10/Materials | Discovered new exit (range 7)
  965 | -10/Materials | Entered Mines
 1166 | -10/Mines     | Core integrity fell below 50%
 1191 | -10/Mines     | Learned 2 Materials zone layouts
 1555 | -10/Mines     | Core integrity fell below 20%
 1579 | -10/Mines     | Lost 3 parts (2n1w)
 1772 | -10/Mines     | Destroyed by YI-UF0 with YI-UF0's Doublenader

 Last Messages 
---------------
  until it reaches a certain quota, at which point it is transferred to
  the nearest [DSF].
>>Query(Repair Station)
Self-contained repair facility capable of restoring the integrity of
  damaged components. Serious internal issues such as faulty prototypes
  and component deterioration are beyond the scope of repair. Advanced
  repair stations can complete complex tasks more quickly.
>>Alert(Check)
Current Alert Level: Low Security
>>Alert(Check)
Current Alert Level: Low Security
01591_ Connecting with Terminal...
01603_ K-01 Serf cleans the Laser Drill.
01696_ The unstable cave ceiling collapses.
01728_ R-06 Scavenger collects Wheel.
01731_ R-06 Scavenger collects Com. Wheel.
01738_ The unstable cave ceiling collapses.
01746_ K-01 Serf collects debris. <x4>
01757_ K-01 Serf destroyed.
01772_ Imp. Ion Engine destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              fool
  Manual?         1
Play Time         00:19:16
  Cumulative      8.2 hours
  Start           2024.11.18 @ 13:17:27
  End             2024.11.18 @ 13:33:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          11
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 82e37695-91ee-4bd9-870c-06c819ec9e66