Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.06 @ 16:49:16 Player: Udabudha Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (26) 130 Value Destroyed (1206) 1206 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5676 Bonus ------- Pacifist 200 Registered with UFD 300 Cogmind --------- Core Integrity 0/850 Matter 76/300 Energy 300/300 System Corruption 6% Temperature Critical (591) Movement Core (1050) Ox20 Location -6/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Fusion Compressor > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (6) ------ Medium Storage Unit Hardened Heavy Armor Plating > --- WEAPON (3) ------- Gatling Laser Coil Gun Coil Gun > --- INVENTORY (10) --- Light Angular Momentum Engine Improved Carbon-fiber Leg Improved Titanium Leg Armored Leg Medium Storage Unit Weapon Cycler Makeshift Hammer Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Hardened Heavy Armor Plating Powered Armor Improved Shield Generator > --- WEAPON ----------- Arc Projector Gauss Rifle Coil Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Medium Storage Unit Hardened Medium Armor Plating Arc Projector Gatling Laser Gauss Rifle Makeshift Hammer [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Shield Generator Storage Medium Storage Unit Protection Powered Armor Weapon Gauss Rifle Energy Gun Arc Projector Ballistic Gun Gauss Rifle Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 . 2 . . . 4 Power 1 | . . . . 1 . . . . Propulsion 2 | . . 2 . . . . . . Utility 4 | . . . . 1 . . . 3 Weapon 1 | . . . . . . . . 1 Parts Attached 53 | 7 2 1 9 2 1 . 5 26 Power 10 | 1 . . 1 . 1 . 3 4 Engine 6 | 1 . . 1 . 1 . . 3 Core 4 | . . . . . . . 3 1 Reactor . | . . . . . . . . . Propulsion 15 | 3 . . 2 . . . 2 8 Treads 1 | 1 . . . . . . . . Leg 14 | 2 . . 2 . . . 2 8 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 1 2 . 5 1 . . . 7 Device 3 | . . . 1 1 . . . 1 Storage 3 | 1 1 . 1 . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 10 | . 1 . 3 . . . . 6 Artifact . | . . . . . . . . . Weapon 12 | 2 . 1 1 1 . . . 7 Energy Gun 6 | 1 . 1 . 1 . . . 3 Energy Cannon . | . . . . . . . . . Ballistic Gun 6 | 1 . . 1 . . . . 4 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 10 | . . . 1 . . . . 9 Power . | . . . . . . . . . Propulsion 2 | . . . . . . . . 2 Utility 5 | . . . 1 . . . . 4 Weapon 3 | . . . . . . . . 3 Highest Loss Streak 3 | . . . 1 . . . . 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 98 77 97 90 95 100 100 90 Engine 8 | . 14 11 11 9 14 18 8 5 Core 6 | . . . . . . . 9 6 Leg 32 | . 28 22 42 36 36 36 36 25 Device 7 | . . . . 9 9 9 9 8 Storage 8 | . 14 11 11 9 9 9 9 6 Protection 11 | . 12 11 10 9 9 9 9 14 Energy Gun 9 | . 14 16 19 9 9 9 9 5 Ballistic Gun 9 | . 14 5 2 9 9 9 9 13 Peak Build Rating 67 | 6 7 9 18 25 26 26 36 67 Average Rating 36 | 3 6 8 11 24 25 26 29 59 On Entrance 17 | . 6 7 9 18 25 26 26 36 Naked Turns . | . . . . . . . . . Heaviest Build 85 | 11 19 20 30 35 40 40 42 85 Greatest Support 74 | 20 20 20 40 40 40 40 51 74 Greatest Overweight (x) 20 | 2 . . . . . . . 20 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 Most Carried 10 | 8 10 10 10 10 10 10 10 10 Average Carried 9 | 5 8 9 9 9 9 10 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 Final Carried 10 | 6 9 10 10 10 10 10 10 7 Class Distribution -------------------- 68% | Mutant 19% | Scavenger-Tank 11% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Matter Collected 1430 | 214 . 12 157 . 62 . 52 933 Remotely . | . . . . . . . . . Salvage Created 1409 | . . 12 132 . 120 . . 1145 Parts 83 | . . 2 5 . 9 . . 67 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 22 | . . . 3 . 2 . . 17 Guns 22 | . . . 3 . 2 . . 17 Classes Destroyed 9 | . . 1 1 . 1 . . 6 Worker 2 | . . . . . . . . 2 Builder 1 | . . . . . . . . 1 Operator 1 | . . 1 . . . . . . Grunt 10 | . . . 3 . . . . 7 Brawler 1 | . . . . . . . . 1 Sentry 6 | . . . . . 2 . . 4 Hunter 1 | . . . . . . . . 1 Programmer 3 | . . . . . . . . 3 Heavy 1 | . . . . . . . . 1 Best Kill Streak 4 | . . 1 3 . 1 . . 4 Combat Bots Only 4 | . . . 3 . 1 . . 4 Max Kills in Single Turn 2 | . . 1 1 . 1 . . 2 Gunslinging 1 | . . . . . . . . 1 Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 357 | . 5 2 18 . 20 . . 312 Missed 91 | . 4 . 3 . 6 . . 78 Damage Taken 4088 | . 90 24 190 . 144 . . 3640 Core 939 | . 12 . 10 . 20 . . 897 Absorbed by Shields 661 | . . . . . 51 . . 610 Regen/Repaired (Parts) 221 | . . . . . . . 221 . Core Remaining (%) 97 | 100 95 . 97 . . . 96 . Volleys Fired 95 | . . 3 7 . 9 . . 76 Largest 3 | . . 2 2 . 2 . . 3 Hottest 140 | . . 96 96 . 83 . . 140 Shots Fired 262 | . . 6 14 . 18 . . 224 Gun 262 | . . 6 14 . 18 . . 224 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 160 | . . 1 . . 9 . . 150 Thermal 29 | . . 5 14 . . . . 10 Explosive . | . . . . . . . . . Electromagnetic 73 | . . . . . 9 . . 64 Robot Hit Streak 14 | . . 2 4 . 5 . . 14 Robot Miss Streak 4 | . . 1 1 . 2 . . 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . . . 1 . . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . . 1 Shots Hit Robots 171 | . . 4 11 . 10 . . 146 Core Hits 69 | . . 1 6 . 4 . . 58 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . 3 Critical Strikes 5 | . . . 2 . . . . 3 Burn 2 | . . . 2 . . . . . Destroy 3 | . . . . . . . . 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3082 | . 2 49 139 . 102 . . 2790 Guns 3041 | . . 49 135 . 99 . . 2758 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 41 | . 2 . 4 . 3 . . 32 Kinetic 2265 | . . . . . 61 . . 2204 Thermal 370 | . . 49 135 . . . . 186 Explosive . | . . . . . . . . . Electromagnetic 406 | . . . . . 38 . . 368 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . . . 6 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 11 | . . . . . . . . 11 Message Errors 4 | . . . . . . . . 4 Matter Fused 4 | . . . . . . . . 4 Heat Flow Errors 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 10 | . 1 . 3 . 1 . . 5 Kicked 10 | . 1 . 3 . 1 . . 5 Crushed . | . . . . . . . . . Highest Temperature 869 | . . 72 334 . 148 . . 869 Average Temperature 200 | . . 39 172 . 58 . . 218 Received Heat Transfer 796 | . 6 12 108 . 49 . . 621 Effects 65 | . . . . . . . . 65 Shutdowns 14 | . . . . . . . . 14 Energy Bleed 5 | . . . . . . . . 5 Interference 9 | . . . . . . . . 9 Matter Decay 6 | . . . . . . . . 6 Short Circuit 8 | . . . . . . . . 8 Damage (minor) 7 | . . . . . . . . 7 Damage (major) 10 | . . . . . . . . 10 Damage (core) 6 | . . . . . . . . 6 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 983 | . . 112 471 . . . . 400 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Peak Influence 287 | . 68 108 108 41 143 55 . 287 Initial 55 | . . 28 42 41 16 55 . . Average 111 | . 19 50 103 41 94 55 . 141 Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 83 | 100 100 100 100 100 100 100 . 73 Level 1 16 | . . . . . . . . 26 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . . 1 1 . 2 . . 10 Investigation 3 | . . . 1 . 2 . . . Extermination 3 | . . . . . . . . 3 Reinforcement 5 | . . 1 . . . . . 4 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Distress Signals 3 | . . . . . . . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 48 | . 6 5 3 . 4 . . 30 Peak Tracking Total 5 | . 5 5 3 . 2 . . 5 Tactical Retreats 10 | . 2 2 . . . . . 6 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Machines Disabled 4 | . . . . . 1 . . 3 Max in Single Turn 2 | . . . . . 1 . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Machines Accessed 19 | . 2 . 2 . 4 2 7 2 Terminals 10 | . 2 . 1 . 4 1 . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 69 | . 5 . 5 . 9 7 35 8 Successful 51 | . 2 . 2 . 3 5 35 4 Failed 18 | . 3 . 3 . 6 2 . 4 Catastrophic 3 | . . . . . 1 1 . 1 Database Lockouts . | . . . . . . . . . Manual 18 | . 4 . 4 . 10 . . . Terminals 28 | . 5 . 4 . 9 2 . 8 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 51 | . 2 . 2 . 3 5 35 4 Record 42 | . . . . . . 5 33 4 Robot Analysis 1 | . . . . . 1 . . . Open Door 4 | . . . 1 . 2 . 1 . Branch Access Points 1 | . 1 . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . Derelict Proto ID Bank 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 . 1 . 3 1 . 2 Full Trace Events 2 | . . . . . 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Turns Passed 4722 | 89 120 160 285 58 188 93 2207 1522 Spaces Moved 3216 | 59 93 123 192 42 110 78 1828 691 Core 36 | 35 . . . . . . . 1 Treads . | . . . . . . . . . Legs 3180 | 24 93 123 192 42 110 78 1828 690 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 Average Speed 131 | 120 120 120 120 120 120 120 120 175 Slowest Speed 1050 | 150 120 120 120 120 120 120 120 1050 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 5 29 15 39 4 27 9 88 16 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . 4 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 4 | . . . . . 1 . . 3 Melee . | . . . . . . . . . Projectile 2 | . . . . . 1 . . 1 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Total 3509 | 76 102 129 236 50 148 77 1844 847 Wait 43 | . . . . . 27 . 4 12 Move 3208 | 58 92 122 191 41 109 77 1827 691 Hop . | . . . . . . . . . Pick Up 53 | 10 5 2 14 4 1 . 2 15 Fast Attach 8 | 2 . . . . . . . 6 Attach 21 | 5 2 . 3 1 1 . . 9 Detach 2 | 1 1 . . . . . . . Swap 24 | . . 1 6 1 . . 5 11 Drop 45 | . 1 1 12 3 . . 6 22 Fire 95 | . . 3 7 . 9 . . 76 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 10 | . 1 . 3 . 1 . . 5 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / Min x2) -9/Materials -9/Mines -8/Materials -8/Storage -8/Recycling -8/Scraptown -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Identified exit to Mines 200 | -10/Materials | Discovered new exit (range 9) 210 | -10/Materials | Entered another Materials area 210 | -9/Materials | Evolved 2 slots: Propulsion x2 314 | -9/Materials | Build established: Mutant 341 | -9/Materials | Discovered new exit (range 16) 370 | -9/Materials | Entered Mines 526 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 560 | -9/Mines | Met a Derelict shopkeep closing up shop 606 | -9/Mines | Found Powered Armor 649 | -9/Mines | Discovered new exit (range 7) 655 | -9/Mines | Entered Materials 655 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 687 | -8/Materials | Discovered new exit (range 13) 713 | -8/Materials | Entered Storage 893 | -8/Storage | Used back door to open Recycling access 893 | -8/Storage | Discovered new exit (range 5) 901 | -8/Storage | Entered Recycling 945 | -8/Recycling | Scanned before Scraplab entrance 991 | -8/Recycling | Discovered new exit (range 3) 994 | -8/Recycling | Entered Scraptown 1342 | -8/Scraptown | Discovered new exit (range 7) 1486 | -8/Scraptown | Visited TADAMA 1522 | -8/Scraptown | Visited CR-KLE's Repair Center 1531 | -8/Scraptown | CR-KLE repaired 8 parts 1656 | -8/Scraptown | Visited Cave Peace 1695 | -8/Scraptown | Visited The Evicted 1724 | -8/Scraptown | Visited Spacefarers 1784 | -8/Scraptown | Visited UFD Registry 1784 | -8/Scraptown | Registered with UFD as "Phaseslicer" 1823 | -8/Scraptown | Visited Abandonware Association 1833 | -8/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 1873 | -8/Scraptown | Visited Science Guys 1945 | -8/Scraptown | Visited Sword Containment 1970 | -8/Scraptown | Visited Scrap Suit Storage 2014 | -8/Scraptown | Visited DA-N13 Charitable Foundation 2019 | -8/Scraptown | Found DCF Scrap (29 items) 2156 | -8/Scraptown | Visited Science Testing Area 2180 | -8/Scraptown | Visited Infowarlord's Domain 2207 | -8/Scraptown | Visited LU-1G1's Boring Crew 2392 | -8/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 2392 | -8/Scraptown | Learned abandonware demo "KABOOM.EXE" 2717 | -8/Scraptown | Visited Chapter 10 3201 | -8/Scraptown | Entered Factory 3201 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 3513 | -6/Factory | Build established: Tank 3615 | -6/Factory | Garrison activated, responded to threat 3931 | -6/Factory | Build established: Scavenger-Tank 4693 | -6/Factory | Core integrity fell below 50% 4713 | -6/Factory | Core integrity fell below 20% 4724 | -6/Factory | Core destroyed Last Messages --------------- Overheating: System interference. Coil Gun temporarily disabled. Slug penetrates Wall. Overheating: Energy bleed (-48). M2P%WSN2KW3&Y&SKUJVLHXRWG10JYL6T7O|P Acquired 34 matter. Overheating: Hrd. Heavy Armor Plating damaged (-35). Overheating: System interference. Coil Gun temporarily disabled. Penetrated by Slug. Imp. Carbon-fiber Leg destroyed. Imp. Light Armor Plating destroyed. Power failure, Angular Momentum Engine shutdown. Slug penetrates Wall. Hrd. Heavy Armor Plating destroyed. Slug penetrates Wall. Imp. Carbon-fiber Leg broken. Overheating: Short circuit. Overheating: Core damaged (-119). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????"T ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ???????????????????? ! ????????????????????????? | | ????????????????????# #????????????????????????? | | ###?????????????????# #????????????????????????? | | #?????????????????# #????????????????????????? | | #?????????????????# #????????????????????????? | | #???????????????### ###??????????????????????? | | #???????????????# ####+###???????????????? | | ######????######+## #???????????????? | | = #????# #???????????????? | | #????# #???????????????? | | #????# ? ?????????????????? | | ######????# #???# ????????????????????? | | ######???## ##??# =* #??????????????????????? | | ##### #?#####+=#####????????????????????? | | " ### =!% !@ #????????????????????? | | "T + [=% #????????????????????? | | ### = *%! #????????????????????? | | ##### #?# #????????????????????? | | #???###+###?# #????????????????????? | | ####? ??# #????????????????????? | | + """" # #????????????????????? | | ##+###### """" # #????????????????????? | | # ! ## """" # # "??????????????????? | | # ## """" # # ????????????????? | | # ]=## """" # # ! #??????????????? | | + ] ## ????? # #?#####??????????????? | | # ##! ??????# #????????????????????? | | # ## ???????# #????????????????????? | | ########?????????# #????????????????????? | | [#??????????????############????????????????????? | | #?????????????????##???????????????????????????? | | " #??????????????????????????????????????????????? | | " #??????????????????????????????????????????????? | | " #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ! #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 38 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1350 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoordinationNeutrinoSuite Manual? 0 Play Time 01:01:30 Cumulative 16.8 hours Start 2025.03.06 @ 01:09:20 End 2025.03.06 @ 16:49:16 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 38 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 21 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 617076b5-4d36-4838-a19b-cae6adc1c895