Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.18 @ 13:43:50 Player: skye Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (99) 495 Value Destroyed (3794) 3794 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (-41) -41 TOTAL SCORE: 8128 Bonus ------- Friendly Fire -41 Cogmind --------- Core Integrity 0/850 Matter 233/300 Energy 220/220 System Corruption 5% Temperature Warm (113) Movement Walking (110) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Fission Core Light Fission Core > --- PROPULSION (5) --- Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY (4) ------ Advanced Heat Sink Advanced Targeting Computer Improved Light Armor Plating Layered Light Armor Plating > --- WEAPON (4) ------- Gatling Laser Thermic Laser Minigun Coil Gun > --- INVENTORY (5) ---- Improved Terrain Scan Processor Advanced Melee Analysis Suite Advanced ECM Suite Thermal Defense Suite High-powered Shotgun Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Improved Heat Sink Advanced Targeting Computer Improved Particle Charger EM Disruption Field > --- WEAPON ----------- Thermic Laser Thermic Laser Thermic Laser > --- INVENTORY -------- Improved Deuterium Engine Improved Terrain Scan Processor Advanced ECM Suite EM Disruption Field [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel High-density Centrium Wheel Hover Unit Gravmag Array Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Improved Power Shielding Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power 1 | . . . . . 1 . . . Propulsion 3 | . . 1 . 1 . 1 . . Utility 2 | . . 1 . . 1 . . . Weapon 2 | . . . . 1 . 1 . . Parts Attached 146 | 7 17 13 19 26 14 7 3 40 Power 19 | 1 2 1 2 5 2 1 . 5 Engine 3 | 1 1 . . . . . . 1 Core 14 | . 1 1 2 5 2 1 . 2 Reactor 2 | . . . . . . . . 2 Propulsion 45 | 2 7 4 8 10 2 . 2 10 Treads . | . . . . . . . . . Leg 41 | 2 5 4 8 10 2 . 1 9 Wheel 1 | . . . . . . . 1 . Hover 1 | . . . . . . . . 1 Flight 2 | . 2 . . . . . . . Utility 34 | 2 4 3 3 2 2 2 . 16 Device 18 | . 2 1 1 1 1 1 . 11 Storage 5 | 2 2 1 . . . . . . Processor 2 | . . . 1 . . . . 1 Hackware . | . . . . . . . . . Protection 9 | . . 1 1 1 1 1 . 4 Artifact . | . . . . . . . . . Weapon 48 | 2 4 5 6 9 8 4 1 9 Energy Gun 25 | 1 3 4 4 5 2 . . 6 Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 15 | 1 1 1 1 3 5 . . 3 Ballistic Cannon 1 | . . . . . . 1 . . Launcher 5 | . . . . 1 1 2 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . Unidentified Prototypes 4 | . . . . . 1 . 1 2 Parts Lost 27 | . . . 2 1 5 . 8 11 Power 1 | . . . . . . . . 1 Propulsion 9 | . . . 1 . 1 . 2 5 Utility 6 | . . . . . 1 . 3 2 Weapon 11 | . . . 1 1 3 . 3 3 Highest Loss Streak 8 | . . . 1 1 4 . 8 5 To Critical Strikes 2 | . . . 1 . . . 1 . Average Slot Usage (%) 89 | . 89 93 98 99 93 79 55 71 Engine 1 | . 10 . . . . . . 2 Core 8 | . 3 10 11 9 14 13 8 1 Reactor 1 | . . . . . . . . 5 Leg 28 | . 27 31 32 36 27 20 12 19 Device 10 | . 4 11 10 9 7 6 4 14 Storage 4 | . 13 10 6 . . . . . Processor 4 | . . . 6 9 7 6 4 3 Protection 7 | . . 7 8 9 12 11 8 3 Energy Gun 12 | . 14 15 9 15 10 6 3 13 Ballistic Gun 6 | . 14 6 6 6 8 6 3 3 Special Melee Weapon 1 | . . . 5 3 . . . . Naked Turns 49 | . . . . . . . 33 16 Heaviest Build 46 | 13 14 21 22 20 30 45 45 46 Greatest Support 74 | 20 20 30 30 72 74 56 56 65 Greatest Overweight (x) 5 | . 1 . 1 . . . 1 5 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 Average Capacity 6 | 7 7 7 6 5 5 5 5 5 Most Carried 8 | 4 8 8 8 5 5 5 5 5 Average Carried 5 | 1 4 7 6 4 3 4 4 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 Final Carried 8 | 1 7 8 5 5 4 5 4 5 Class Distribution -------------------- 39% | Scavenger-Mutant 24% | Tank 21% | Mutant 9% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -6/Waste Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Matter Collected 2451 | 163 310 130 368 500 150 . . 830 Remotely . | . . . . . . . . . Salvage Created 4501 | . 288 552 948 1187 421 . 210 895 Parts 204 | . 16 25 63 52 15 . 3 30 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 5 | 1 1 . . 1 . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Combat Hostiles Destroyed 87 | . 7 12 19 23 11 . 1 14 Guns 76 | . 7 10 19 21 7 . . 12 AOE 4 | . . . . 2 2 . . . Classes Destroyed 13 | . 2 2 3 3 1 . 1 1 Worker 3 | . . . 1 2 . . . . Tunneler 1 | . . . . 1 . . . . Recycler 3 | . . . . 3 . . . . Mechanic 1 | . . . 1 . . . . . Operator 1 | . . 1 . . . . . . Watcher 3 | . . . 1 . . . . 2 Swarmer 10 | . 1 . . 6 3 . . . Grunt 44 | . 6 8 12 9 4 . . 5 Duelist 1 | . . . . . . . . 1 Sentry 23 | . . 4 7 7 2 . . 3 Hunter 3 | . . . . 1 . . . 2 Programmer 5 | . . . . . 2 . . 3 Compactor 1 | . . . . . . . 1 . Best Kill Streak 6 | . 4 3 5 6 3 . 1 4 Combat Bots Only 4 | . 4 3 4 4 3 . 1 4 Max Kills in Single Turn 2 | . 2 1 2 2 1 . 1 1 Gunslinging 1 | . 1 . 1 . . . . . Exploded 1 | . . . . 1 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Hostile Shots Fired 800 | . 53 74 93 136 212 . 18 214 Missed 236 | . 17 25 28 50 64 . . 52 Damage Taken 6439 | . 352 477 731 1007 1193 . 645 2034 Core 1312 | . 61 72 89 154 82 . 517 337 Absorbed by Shields 128 | . . . . . . . . 128 Redirected to Shielding 105 | . . . . 13 58 . 34 . Ignored by Resistances 1997 | . 109 147 210 286 376 . 169 700 Regen/Repaired (Parts) 385 | . . 116 60 . 83 . . 126 Core Remaining (%) 78 | 100 75 . 59 72 88 . . . Volleys Fired 336 | 1 20 40 68 82 45 . 6 74 Largest 4 | 2 2 2 2 3 3 . 4 4 Hottest 305 | 60 70 106 79 188 147 . 231 305 Shots Fired 631 | 2 38 78 123 172 81 . 12 125 Gun 617 | 2 38 78 123 168 78 . 5 125 Cannon 5 | . . . . . . . 5 . Launcher 9 | . . . . 4 3 . 2 . Special . | . . . . . . . . . Kinetic 255 | 1 19 11 60 71 29 . 5 59 Thermal 357 | 1 19 67 63 97 49 . 5 56 Explosive 7 | . . . . 4 3 . . . Electromagnetic 12 | . . . . . . . 2 10 Robot Hit Streak 32 | 2 9 22 32 20 21 . 9 26 Robot Miss Streak 4 | . 3 2 1 4 2 . 1 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 16 | . 2 3 3 5 2 . . 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 . . 1 Shots Hit Robots 530 | 2 27 65 119 139 68 . 8 102 Core Hits 210 | . 14 23 36 51 25 . 6 55 Critical Kills 2 | . . . . 1 . . 1 . Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 30 | . . 6 5 5 5 . 1 8 Burn 25 | . . 6 5 4 5 . . 5 Meltdown 1 | . . . . . . . 1 . Destroy 3 | . . . . 1 . . . 2 Corrupt 1 | . . . . . . . . 1 Melee Attacks 7 | . . . 7 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . 6 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8831 | 29 335 825 1636 2277 1390 . 240 2099 Guns 8049 | 26 327 819 1626 1983 1229 . 37 2002 Cannons 137 | . . . . . . . 137 . Explosions 572 | . . . . 283 161 . 43 85 Melee . | . . . . . . . . . Ramming 73 | 3 8 6 10 11 . . 23 12 Kinetic 3092 | 14 160 58 802 741 364 . 97 856 Thermal 4975 | 12 167 761 824 1242 865 . 77 1027 Explosive 444 | . . . . 283 161 . . . Electromagnetic 247 | . . . . . . . 43 204 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 18 | . . . . . 8 . 18 18 Average Corruption 6 | . . . . . 4 . 9 6 Corruption Purged 15 | . . . . . . . . 15 Corruption Blocked . | . . . . . . . . . Effects 80 | . . . . . 11 . 6 63 Message Errors 17 | . . . . . 2 . . 15 Matter Fused 20 | . . . . . 2 . 2 16 Heat Flow Errors 10 | . . . . . 3 . . 7 Energy Discharges 9 | . . . . . 1 . 1 7 Parts Rejected 1 | . . . . . 1 . . . Parts Fused 2 | . . . . . 2 . . . Data Loss (minor) 9 | . . . . . . . 1 8 Data Loss (major) 2 | . . . . . . . . 2 Misfires 3 | . . . . . . . . 3 Alerts 3 | . . . . . . . . 3 Misdirections 2 | . . . . . . . 1 1 Weapon Failures 2 | . . . . . . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 13 | . . . . 13 . . . . Projectiles . | . . . . . . . . . Explosions 13 | . . . . 13 . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 47 | . . . . 4 8 . 35 . Shots 4 | . . . . 1 1 . 2 . Rammed 10 | . . . . . . . 10 . Targets Rammed 29 | 1 2 2 2 3 . . 12 7 Kicked 19 | 1 2 2 2 3 . . 2 7 Crushed . | . . . . . . . . . Highest Temperature 420 | . 86 174 40 251 319 . 111 420 Average Temperature 79 | . 29 65 11 64 121 . 66 97 Received Heat Transfer 2641 | . 249 279 372 522 384 . . 835 Effects 6 | . . . . 1 3 . . 2 Energy Bleed 1 | . . . . 1 . . . . Interference 3 | . . . . . 3 . . . Damage (major) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 7 | . . 2 . . 2 . 1 2 Combat Hostiles 7 | . . 2 . . 2 . 1 2 Parts Melted 39 | . . 7 4 8 8 . 1 11 Heat Transferred 13818 | 25 434 2517 2516 3219 2146 . 111 2850 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Peak Influence 371 | . 160 235 313 371 206 79 22 125 Initial 67 | . . 25 . 12 46 67 22 . Average 81 | . 34 73 88 174 105 68 12 36 Maximum Alert Level 1 | . . 1 1 1 1 . . . Low Security (%) 89 | 100 100 89 90 59 98 100 100 100 Level 1 10 | . . 10 9 40 1 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 1 1 2 1 3 . . 7 Investigation 4 | . 1 1 . . . . . 2 Extermination 5 | . . . . . 2 . . 3 Reinforcement 5 | . . . 2 1 1 . . 1 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Distress Signals 7 | . 1 . 2 2 1 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 135 | . 14 15 24 37 15 . 6 24 Peak Tracking Total 6 | . 4 4 5 5 6 . 5 5 Tactical Retreats 6 | . . 1 2 . 2 . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Traps Triggered 8 | . 1 1 2 1 1 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts 12 | . . . 12 . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 3 | . . . 3 . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Machines Disabled 4 | . . . . 2 2 . . . Max in Single Turn 2 | . . . . 1 2 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Machines Accessed 40 | . 4 8 13 5 4 1 . 5 Terminals 27 | . 4 5 10 3 1 1 . 3 Fabricators 1 | . . . . . 1 . . . Repair Stations 7 | . . 2 2 1 1 . . 1 Recycling Units 5 | . . 1 1 1 1 . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 87 | . 8 18 29 12 6 1 . 13 Successful 48 | . 4 12 17 6 4 1 . 4 Failed 39 | . 4 6 12 6 2 . . 9 Catastrophic 2 | . 1 . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 58 | . 8 10 23 7 1 1 . 8 Fabricators 1 | . . . . . 1 . . . Repair Stations 19 | . . 6 5 2 2 . . 4 Recycling Units 9 | . . 2 1 3 2 . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 25 | . 4 4 12 3 . 1 . 1 Record 1 | . . . 1 . . . . . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 5 | . . 1 . 3 . 1 . . Open Door 5 | . . . 5 . . . . . Open DSF 1 | . . . . . . . . 1 Level Access Points 1 | . 1 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . Alert Level 2 | . 2 . . . . . . . Dispatch Records 2 | . . 1 1 . . . . . Patrol Status 2 | . . 2 . . . . . . Reinforcement Status 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks 16 | . . 6 4 1 2 . . 3 Scan Component 9 | . . 3 2 1 1 . . 2 Repair 7 | . . 3 2 . 1 . . 1 Recycling Unit Hacks 6 | . . 2 1 2 1 . . . Process 1 | . . . . 1 . . . . Report Inventory 4 | . . 1 1 1 1 . . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 26 | . 2 5 8 4 4 1 . 2 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 7 | . . 3 2 . 1 . . 1 Time 254 | . . 90 70 . 44 . . 50 Parts Recycled . | . . . . . . . . . Recycled Matter 330 | . . . . 330 . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . 9 . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 3 | . . . 3 . . . . . Non-combat 3 | . . . 3 . . . . . Combat . | . . . . . . . . . Robot Hacks Applied 5 | . . . 5 . . . . . parse_system 5 | . . . 5 . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders 1 | . . . . . . . . 1 EXPLORE 1 | . . . . . . . . 1 Ally Attacks 6 | . . . . . . . 6 . Total Damage 128 | . . . . . . . 128 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Turns Passed 9385 | 564 732 1366 1837 1699 772 344 121 1950 Spaces Moved 5972 | 220 437 904 1204 1157 452 266 92 1240 Core 150 | 10 . . . . . . 41 99 Treads . | . . . . . . . . . Legs 5816 | 210 436 904 1204 1157 452 266 51 1136 Wheels . | . . . . . . . . . Hover 5 | . . . . . . . . 5 Flight 1 | . 1 . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 123 50 50 Average Speed 118 | 116 120 120 121 120 121 123 91 113 Slowest Speed 300 | 120 120 120 190 120 123 123 200 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 18 55 42 69 69 10 8 86 24 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . 1 . 1 1 1 . . . Unknown Exits Taken 2 | 1 . 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 68 | . . . . 44 24 . . . Melee . | . . . . . . . . . Projectile 1 | . . . . . 1 . . . AOE 67 | . . . . 44 23 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Total 7725 | 526 611 1121 1470 1314 606 285 117 1675 Wait 986 | 288 103 115 104 10 80 . 3 283 Move 5965 | 219 436 903 1203 1156 451 266 91 1240 Hop . | . . . . . . . . . Pick Up 123 | 8 19 28 27 12 10 5 1 13 Fast Attach 35 | . . . 1 3 . 2 1 28 Attach 52 | 7 9 7 5 2 9 2 2 9 Detach 14 | 1 5 1 1 . 1 2 . 3 Swap 59 | . 8 6 13 21 5 3 . 3 Drop 106 | 1 9 19 27 25 5 4 1 15 Fire 336 | 1 20 40 68 82 45 . 6 74 Melee 7 | . . . 7 . . . . . Ram 10 | . . . . . . . 10 . Kick 19 | 1 2 2 2 3 . . 2 7 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . 1 . . Trap 12 | . . . 12 . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 565 | -11/Scrapyard | Entered Materials 566 | -10/Materials | Build established: Mutant 626 | -10/Materials | Discovered new exit (range 16) 635 | -10/Materials | Discovered new exit (range 15) 1153 | -10/Materials | Discovered new exit (range 10) 1191 | -10/Materials | Identified exit to Materials 1261 | -10/Materials | Build established: Scavenger-Mutant 1297 | -10/Materials | Entered another Materials area 1297 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1425 | -9/Materials | Repaired Sml. Storage Unit 1627 | -9/Materials | Discovered new exit (range 11) 1657 | -9/Materials | Discovered new exit (range 14) 1912 | -9/Materials | Discovered new exit (range 8) 2291 | -9/Materials | Repaired Lgt. Nuclear Core 2324 | -9/Materials | Repaired Med. Laser 2663 | -9/Materials | Entered Storage 2880 | -9/Storage | Identified exit to Recycling 3326 | -9/Storage | Discovered new exit (range 11) 3568 | -9/Storage | Identified exit to Materials 3948 | -9/Storage | Repaired Beam Rifle 4176 | -9/Storage | Repaired Imp. Heat Sink 4500 | -9/Storage | Entered Materials 4500 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5005 | -8/Materials | Build established: Mutant 5376 | -8/Materials | Build established: Tank 5591 | -8/Materials | Discovered new exit (range 16) 5607 | -8/Materials | Identified exit to Factory 5883 | -8/Materials | Discovered exit to Factory (range 10) 6199 | -8/Materials | Entered Factory 6199 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6417 | -7/Factory | Repaired Imp. Carbon-fiber Leg 6777 | -7/Factory | Lost 4 parts (1n1u2w) 6787 | -7/Factory | Discovered new exit (range 7) 6796 | -7/Factory | Identified exit to Factory 6971 | -7/Factory | Entered another Factory area 6971 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7315 | -6/Factory | Sucked down chute 7315 | -6/Factory | Entered Waste 7316 | -6/Waste | Met a frightened Derelict 7330 | -6/Waste | EMP discharged 7369 | -6/Waste | Spotted C-40 Crusher 7373 | -6/Waste | Destroyed C-40 Crusher 7378 | -6/Waste | Spotted C-40 Crusher 7382 | -6/Waste | Spotted C-40 Crusher 7384 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7386 | -6/Waste | Spotted C-40 Crusher 7387 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7395 | -6/Waste | Spotted C-40 Crusher 7397 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7398 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7399 | -6/Waste | Spotted C-40 Crusher 7400 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7403 | -6/Waste | Crushed by Compactor (1 part destroyed) 7406 | -6/Waste | System corruption reached 10% 7416 | -6/Waste | Core integrity fell below 50% 7428 | -6/Waste | Discovered new exit (range 16) 7430 | -6/Waste | EMP discharged 7434 | -6/Waste | Lost 8 parts (2n3u3w) 7436 | -6/Waste | Entered Factory 7686 | -6/Factory | Build established: Mutant 7772 | -6/Factory | Core integrity fell below 20% 7806 | -6/Factory | Garrison activated, responded to threat 7994 | -6/Factory | Lost 5 parts (3n1u1w) 8425 | -6/Factory | Repaired Flexi-carbon Leg 8485 | -6/Factory | Build established: Scavenger-Gunner 8965 | -6/Factory | Lost 4 parts (1p2n1u) 9386 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Dropped Imp. Light Armor Plating. System corrupted: Matter fused (-6). System corrupted: Matter fused (-10). R-10 Processor collects Imp. Light Armor Plating. Connecting with DSF Access... System corrupted: Matter fused (-5). O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal F010. Dropped Imp. Heat Sink. Acquired Unknown Processor. System corrupted: Component data lost. Slug penetrates Wall. Slug penetrates G-50 Soldier. Critical hit (Burn: +37). G-50 Soldier suffers critical hit (Destroy). Destroyed Carbon-fiber Leg. Slug penetrates R-10 Processor. Map ----- +----------------------------------------------------+ | ????#+## ///#????????????????????? | | ???????# // #????????????????????? | | ???????# #????????????????????? | | ???????# """ #????????????????????? | | ???????# """ #????????????????????? | | ???????#[ """ #????????????????????? | | ???????# #????????????????????? | | ???????###+####????????????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ?????? + ! #?????????????????????? | | ????? # #?????????????????????? | | ????" # #?????????????????????? | | ??? ?### ###?????????????????????? | | ??###????# #???????????????????????? | | ?????????# #???????????????????????? | | ?????????# #???????????????????????? | | ?????????# #???????????????????????? | | ????????## ##??????????????????????? | | ????????# #??????????????????????? | | ????????+ #??????????????????????? | | ????????# #??????????????????????? | | ????????# #??????????????????????? | | ????????# #??????????????????????? | | ????????# #??????????????????????? | | ????????# @#??????????????????????? | | ????????# R#??????????????????????? | | ????????# #??????????????????????? | | ????????# g ??????????????????????? | | ????????# ??????????????????????? | | ???????? ?????????????????????? | | ??????? g ?????????????????????? | | ??????? ????????????????????? | | ?????? ????????????????????? | | ?????# """ "???????????????????? | | ?????# """ "???????????????????? | | ?????# """ "???????????????????? | | ?????# ???? ???????????????????? | | ????? ????????????????????????? | | ??????? ????????????????????????? | | ????????? ????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 33 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 300 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe Challenges ------------ None Game ------ Seed SurgeRelayFlail Manual? 0 Play Time 01:20:04 Cumulative 9.4 hours Start 2024.03.18 @ 12:19:51 End 2024.03.18 @ 13:43:50 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7e13c18d-3efd-4273-ba49-96d19bc0a365