Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.18 @ 22:58:59 Player: the Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1278) 1278 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4139 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 592/700 Matter 64/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Flying (29) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Cooled VTOL Module > --- UTILITY (3) ------ Improved Signal Interpreter Improved Terrain Scanner > --- WEAPON (4) ------- High-powered Shotgun > --- INVENTORY (5) ---- Improved Field Recycling Unit (10) Heavy Particle Cannon High-powered Shotgun Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Airjet Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner > --- WEAPON ----------- Heavy Particle Cannon High-powered Shotgun High-powered Shotgun Flak Gun > --- INVENTORY -------- Airjet Airjet Improved Field Recycling Unit High-powered Shotgun [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Improved Cesium-ion Thruster Utility Medium Armor Plating Device Improved Terrain Scanner Storage High-capacity Matter Pod Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . 1 . Utility 1 | . . . . 1 . Weapon 2 | . . 1 . . 1 Parts Attached 95 | 7 13 8 3 44 20 Power 11 | 1 2 1 . 6 1 Engine 7 | 1 1 1 . 3 1 Core 4 | . 1 . . 3 . Reactor . | . . . . . . Propulsion 25 | 2 4 2 . 12 5 Treads . | . . . . . . Leg 5 | 2 2 . . 1 . Wheel 11 | . 2 2 . 7 . Hover 5 | . . . . 4 1 Flight 4 | . . . . . 4 Utility 19 | 2 3 2 . 7 5 Device 8 | 1 1 . . 3 3 Storage 2 | 1 . 1 . . . Processor 3 | . . . . 2 1 Hackware . | . . . . . . Protection 6 | . 2 1 . 2 1 Artifact . | . . . . . . Weapon 40 | 2 4 3 3 19 9 Energy Gun 6 | . 2 . . 4 . Energy Cannon 4 | . . . . 2 2 Ballistic Gun 24 | 2 2 2 1 10 7 Ballistic Cannon 2 | . . 1 . 1 . Launcher 4 | . . . 2 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 19 | . 3 . . 9 7 Power 4 | . . . . 2 2 Propulsion 3 | . . . . 2 1 Utility 6 | . 2 . . 2 2 Weapon 6 | . 1 . . 3 2 Highest Loss Streak 5 | . 2 . . 4 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 92 92 100 91 91 Engine 8 | . 11 11 11 4 6 Core 2 | . 2 . . 2 7 Leg 9 | . 24 . . 1 . Wheel 15 | . 3 26 33 30 . Hover 3 | . . . . 1 18 Flight 1 | . . . . . 11 Device 5 | . 4 . . 4 13 Storage 4 | . 1 8 11 8 . Processor 3 | . . . . 8 7 Protection 8 | . 14 13 11 3 . Energy Gun 2 | . 6 . . 1 . Energy Cannon 1 | . . . . 2 3 Ballistic Gun 19 | . 21 27 16 14 19 Ballistic Cannon 2 | . . 5 11 3 . Launcher 1 | . . . 5 4 . Peak Build Rating 48 | 9 11 15 14 32 48 Average Rating 17 | 5 9 13 13 20 40 On Entrance 13 | . 9 11 14 14 32 Naked Turns . | . . . . . . Heaviest Build 44 | 14 23 30 29 30 44 Greatest Support 52 | 20 32 42 42 52 32 Greatest Overweight (x) 4 | . 1 . . 2 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 6 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 Average Carried 3 | 1 3 4 4 3 4 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 3 Class Distribution -------------------- 46% | Mutant 21% | Tank 15% | Skirmisher 9% | Gunner 7% | Scout Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Skirmisher | -8/Materials Scout | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1734 | 282 284 419 . 727 22 Remotely . | . . . . . . Salvage Created 1289 | 53 353 227 . 615 41 Parts 101 | 7 25 13 . 54 2 Haulers Intercepted 2 | . 1 . . 1 . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled 5 | . . . . . 5 Retrieved Matter 30 | . . . . . 30 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 34 | . 8 4 . 21 1 Guns 23 | . 8 2 . 12 1 Cannons 5 | . . 2 . 3 . AOE 6 | . . . . 6 . Classes Destroyed 12 | 1 5 3 . 2 1 Worker 3 | . . 1 . 1 1 Builder 4 | . 1 . . 3 . Tunneler 2 | 2 . . . . . Hauler 2 | . 1 . . 1 . Operator 1 | . . . . 1 . Watcher 4 | . 1 2 . 1 . Swarmer 11 | . 3 . . 8 . Grunt 16 | . 5 2 . 9 . Brawler 2 | . . 1 . 1 . Sentry 3 | . . 1 . 2 . Programmer 1 | . . . . . 1 Heavy 1 | . . . . 1 . Best Kill Streak 8 | 2 4 3 . 8 1 Combat Bots Only 7 | . 4 2 . 7 1 Max Kills in Single Turn 4 | 1 1 2 . 4 1 Gunslinging . | . . . . . . Exploded 4 | . . . . 4 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 246 | . 50 19 . 128 49 Missed 63 | . 13 4 . 25 21 Damage Taken 3261 | . 437 187 . 1876 761 Core 600 | . 68 . . 424 108 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 121 | . . 23 . 98 . Core Remaining (%) 73 | 100 72 . 100 22 . Volleys Fired 126 | 3 44 15 . 53 11 Largest 4 | 2 2 3 . 3 4 Hottest 183 | 40 88 85 . 183 150 Shots Fired 303 | 6 87 45 . 139 26 Gun 247 | 6 87 41 . 88 25 Cannon 44 | . . 4 . 39 1 Launcher 12 | . . . . 12 . Special . | . . . . . . Kinetic 265 | 6 75 45 . 114 25 Thermal 26 | . 12 . . 13 1 Explosive 12 | . . . . 12 . Electromagnetic . | . . . . . . Robot Hit Streak 10 | 4 9 10 . 8 5 Robot Miss Streak 6 | . 5 6 . 6 6 Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 . 2 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 184 | 4 50 28 . 87 15 Core Hits 88 | 2 18 10 . 53 5 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 2 | . 2 . . . . Destroy 2 | . 2 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3950 | 56 631 478 . 2489 296 Guns 2457 | 56 629 394 . 1082 296 Cannons 616 | . . 84 . 532 . Explosions 868 | . . . . 868 . Melee . | . . . . . . Ramming 9 | . 2 . . 7 . Kinetic 2799 | 56 539 478 . 1430 296 Thermal 274 | . 90 . . 184 . Explosive 868 | . . . . 868 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 2 Average Corruption 2 | . . . . 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . 4 3 Message Errors 3 | . . . . 2 1 Matter Fused 1 | . . . . . 1 Data Loss (minor) 1 | . . . . 1 . Misfires 1 | . . . . . 1 Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 22 | . . . . 22 . Projectiles . | . . . . . . Explosions 22 | . . . . 22 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 3 | . . . . 3 . Shots . | . . . . . . Rammed 2 | . . . . 2 . Targets Rammed 3 | . 1 . . 2 . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 511 | . 120 116 . 511 102 Average Temperature 59 | . 23 39 . 122 33 Received Heat Transfer 678 | . 210 90 . 369 9 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 504 | . 235 . . 269 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 458 | 10 219 82 31 458 267 Initial 207 | . 6 . 31 11 207 Average 129 | 2 53 31 31 245 231 Maximum Alert Level 2 | . 1 . . 2 1 Low Security (%) 63 | 100 91 100 100 35 . Level 1 30 | . 8 . . 45 100 Level 2 5 | . . . . 18 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 1 . 2 3 Investigation 2 | . . 1 . 1 . Extermination 1 | . . . . . 1 Reinforcement 4 | . 1 . . 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 6 | . 1 . . 5 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . 14 6 . 32 11 Peak Tracking Total 8 | . 6 3 . 7 8 Tactical Retreats 3 | . 1 . . 2 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 5 | . 5 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 3 | . 1 . . 2 . Max in Single Turn 1 | . 1 . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 23 | . 8 6 . 6 3 Terminals 17 | . 6 4 . 5 2 Fabricators . | . . . . . . Repair Stations 2 | . . 1 . 1 . Recycling Units 3 | . 2 . . . 1 Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 61 | . 18 20 . 17 6 Successful 35 | . 9 13 . 10 3 Failed 26 | . 9 7 . 7 3 Catastrophic 5 | . 4 . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 43 | . 16 9 . 15 3 Fabricators . | . . . . . . Repair Stations 4 | . . 2 . 2 . Recycling Units 5 | . 2 . . . 3 Scanalyzers 9 | . . 9 . . . Garrison Access . | . . . . . . Terminal Hacks 18 | . 7 3 . 8 . Record 1 | . . . . 1 . Prototype ID Bank 2 | . 1 . . 1 . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . . . 1 . Alert Level 2 | . . . . 2 . Unreport Threat 3 | . 2 1 . . . Locate Traps 1 | . 1 . . . . Disarm Traps 2 | . 2 . . . . Dispatch Records 1 | . . 1 . . . Security Status 1 | . . 1 . . . Transport Status 1 | . . . . 1 . Registered Components 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 2 . 2 . Scan Component 2 | . . 1 . 1 . Repair 2 | . . 1 . 1 . Recycling Unit Hacks 5 | . 2 . . . 3 Process 1 | . . . . . 1 Report Inventory 3 | . 2 . . . 1 Retrieve Matter 1 | . . . . . 1 Scanalyzer 8 | . . 8 . . . Insert Component 4 | . . 4 . . . Analyze 4 | . . 4 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 21 | . 7 5 . 6 3 Full Trace Events 2 | . . 1 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 4 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 1 . 1 . Time 70 | . . 32 . 38 . Parts Recycled . | . . . . . . Recycled Matter 51 | . . . . . 51 Retrieved Matter 51 | . . . . . 51 Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 4 . . . Part Schematics Acquired 4 | . . 4 . . . Parts Damaged 2 | . . 2 . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 2538 | 78 884 368 101 741 366 Spaces Moved 1989 | 50 510 268 94 486 581 Core 3 | 3 . . . . . Treads . | . . . . . . Legs 452 | 47 405 . . . . Wheels 910 | . 105 268 94 443 . Hover 314 | . . . . 43 271 Flight 310 | . . . . . 310 Fastest Speed 26 | 50 100 93 93 48 26 Average Speed 90 | 115 138 96 93 87 47 Slowest Speed 300 | 120 190 100 93 195 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 73 34 26 41 11 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 64 | . . . . 63 1 Melee . | . . . . . . Projectile 6 | . . . . 5 1 AOE 58 | . . . . 58 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2458 | 61 604 342 108 690 653 Wait 170 | . 28 39 6 78 19 Move 1984 | 49 509 267 93 485 581 Hop . | . . . . . . Pick Up 32 | 2 4 6 2 10 8 Fast Attach 25 | 7 3 2 1 9 3 Attach 24 | . 1 1 . 10 12 Detach 6 | . . . . 1 5 Swap 46 | . 9 5 2 25 5 Drop 42 | . 5 7 4 17 9 Fire 126 | 3 44 15 . 53 11 Melee . | . . . . . . Ram 2 | . . . . 2 . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 15) 644 | -10/Materials | Identified exit to Mines 889 | -10/Materials | Discovered new exit (range 16) 963 | -10/Materials | Entered another Materials area 963 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1222 | -9/Materials | Repaired Med. Armor Plating 1227 | -9/Materials | Discovered new exit (range 13) 1273 | -9/Materials | Discovered new exit (range 3) 1331 | -9/Materials | Entered Mines 1375 | -9/Mines | Identified exit to Materials 1415 | -9/Mines | Discovered exit to Materials (range 11) 1428 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1432 | -9/Mines | Entered Materials 1432 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1612 | -8/Materials | Lost 3 parts (1p1n1w) 1633 | -8/Materials | Core integrity fell below 50% 1894 | -8/Materials | Lost 4 parts (1p1n1u1w) 1902 | -8/Materials | Destroyed 7 combat bots 2101 | -8/Materials | Repaired Hpw. Shotgun 2160 | -8/Materials | Discovered new exit (range 13) 2172 | -8/Materials | Identified exit to Factory 2173 | -8/Materials | Entered Factory 2173 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2539 | -7/Factory | Self-destructed Last Messages --------------- Dropped Flak Gun. Acquired Flak Gun. LM PRVY0<59D1IGLC43GSCPXOJZOV5 Connecting with Terminal... ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Acquired Gauss Rifle. P-60 Hacker destroyed. Acquired 22 matter. R-06 Scavenger collects Airjet. Hpw. Shotgun destroyed. Knocked back. Lgt. Nuclear Core destroyed. Imp. Sensor Array destroyed. Penetrated by Slug. Flak Gun severed. Imp. Cesium-ion Thruster destroyed. System corrupted: Matter fused (-9). Gauss Rifle severed. Imp. Deuterium Engine destroyed. 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Flight Unit | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledInsulationSpiker Manual? 0 Play Time 00:44:00 Cumulative 17.6 hours Start 2025.03.18 @ 22:17:11 End 2025.03.18 @ 22:58:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 18e2572c-4d0f-40f2-9af4-a8f573a0baa2