Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.17 @ 22:30:48 Player: arcadus Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (2083) 2083 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6083 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 462/850 Matter 295/300 Energy 49/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/DSF Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Large Storage Unit Improved Medium Armor Plating Improved Proton Missile Launcher Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Titanium Leg Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit Medium Armor Plating > --- WEAPON ----------- Autogun Autogun Mini Grenade Launcher > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Large Storage Unit System Restoration Module EM Shotgun Particle Gun Heavy Ion Cannon [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Slots Evolved 8 | . . 2 2 2 2 . Power 2 | . . . . 1 1 . Propulsion 2 | . . 1 1 . . . Utility 2 | . . 1 1 . . . Weapon 2 | . . . . 1 1 . Parts Attached 74 | . 9 8 21 29 . 7 Power 14 | . 2 . 3 9 . . Engine 8 | . 1 . 2 5 . . Core 6 | . 1 . 1 4 . . Reactor . | . . . . . . . Propulsion 17 | . 2 1 8 6 . . Treads 4 | . . . 3 1 . . Leg 10 | . 2 1 4 3 . . Wheel 1 | . . . 1 . . . Hover . | . . . . . . . Flight 2 | . . . . 2 . . Utility 20 | . 3 5 4 4 . 4 Device 6 | . 1 1 1 3 . . Storage 4 | . 2 2 . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 10 | . . 2 3 1 . 4 Artifact . | . . . . . . . Weapon 23 | . 2 2 6 10 . 3 Energy Gun 7 | . 1 . 1 4 . 1 Energy Cannon 4 | . 1 1 1 1 . . Ballistic Gun 9 | . . 1 3 5 . . Ballistic Cannon . | . . . . . . . Launcher 3 | . . . 1 . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . Corrupted Parts 1 | . . . . . . 1 System Corruption 2 | . . . . . . 2 Parts Lost 58 | . 1 3 18 20 . 16 Power 8 | . . . 3 3 . 2 Propulsion 14 | . . . 7 6 . 1 Utility 16 | . . 2 3 4 . 7 Weapon 20 | . 1 1 5 7 . 6 Highest Loss Streak 16 | . 1 2 7 10 . 16 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 80 | . 97 99 77 76 60 53 Engine 6 | . 11 . 3 7 6 4 Core 5 | . 2 11 4 5 6 3 Treads 1 | . . . 4 1 . . Leg 17 | . 28 33 21 11 6 4 Flight 1 | . . . . 3 . . Device 10 | . 11 10 8 11 13 10 Storage 8 | . 14 11 9 7 6 5 Protection 5 | . . 10 10 3 . 7 Energy Gun 5 | . 12 2 3 3 13 10 Energy Cannon 3 | . 3 11 1 1 6 4 Ballistic Gun 8 | . 11 7 9 10 . . Launcher 2 | . . . 1 4 . 1 Naked Turns 3 | . . . . . . 3 Heaviest Build 57 | 13 26 34 27 46 37 57 Greatest Support 37 | 20 20 30 35 37 17 17 Greatest Overweight (x) 17 | . 2 1 2 4 2 17 Average Overweight (x) 1 | . . . . 1 2 3 Largest Inventory Capacity 15 | 8 10 15 10 10 10 10 Average Capacity 10 | 8 9 10 10 10 10 9 Most Carried 10 | 6 10 10 10 10 3 8 Average Carried 7 | 6 9 8 6 7 3 4 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 10 | 6 10 10 10 3 3 5 Class Distribution -------------------- 30% | Scavenger-Mutant 23% | Mutant 21% | Scavenger-Tank 11% | Gunner 7% | Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Gunner | -6/Factory Tank | -6/DSF Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Matter Collected 1358 | 200 154 51 247 688 . 18 Remotely . | . . . . . . . Salvage Created 2662 | . 228 309 626 1018 . 481 Parts 114 | . 8 23 29 50 . 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Combat Hostiles Destroyed 51 | . 5 8 14 22 . 2 Guns 36 | . 3 3 12 16 . 2 Cannons 9 | . 2 4 1 2 . . AOE 5 | . . 1 . 4 . . Classes Destroyed 12 | . 1 2 2 5 . 2 Worker 1 | . . . . 1 . . Builder 1 | . . . . 1 . . Recycler 1 | . . . . 1 . . Operator 1 | . . . 1 . . . Watcher 1 | . . . . 1 . . Swarmer 15 | . . 4 3 8 . . Grunt 22 | . 5 2 7 8 . . Duelist 1 | . . . . . . 1 Sentry 7 | . . 2 2 3 . . Specialist 1 | . . . . . . 1 Hunter 4 | . . . 2 2 . . Programmer 1 | . . . . 1 . . Best Kill Streak 5 | . 4 3 5 4 . 1 Combat Bots Only 5 | . 4 3 5 4 . 1 Max Kills in Single Turn 3 | . 1 1 1 3 . 1 Gunslinging . | . . . . . . . Exploded 3 | . . 1 . 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Hostile Shots Fired 646 | . 43 56 154 268 . 125 Missed 165 | . 13 9 32 76 . 35 Damage Taken 6843 | . 397 543 1679 2192 . 2032 Core 920 | . 13 55 185 279 . 388 Absorbed by Shields 31 | . . . . . . 31 Ignored by Resistances 385 | . . . . . . 385 Core Remaining (%) 81 | 100 94 86 66 60 . . Volleys Fired 214 | . 23 18 76 83 . 14 Largest 3 | . 2 2 2 3 . 3 Hottest 225 | . 76 112 84 225 . 188 Shots Fired 381 | . 43 36 118 164 . 20 Gun 325 | . 36 15 109 151 . 14 Cannon 51 | . 7 21 9 10 . 4 Launcher 5 | . . . . 3 . 2 Special . | . . . . . . . Kinetic 224 | . 23 6 68 127 . . Thermal 99 | . 13 . 41 27 . 18 Explosive 3 | . . . . 3 . . Electromagnetic 55 | . 7 30 9 7 . 2 Robot Hit Streak 17 | . 8 15 17 12 . 9 Robot Miss Streak 4 | . 3 2 2 4 . 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 279 | . 29 27 95 111 . 17 Core Hits 132 | . 11 12 33 65 . 11 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . 2 . . . Burn 2 | . . . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4730 | . 409 464 1236 2224 . 397 Guns 3262 | . 289 105 1013 1612 . 243 Cannons 894 | . 120 307 223 165 . 79 Explosions 574 | . . 52 . 447 . 75 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1964 | . 198 16 502 1248 . . Thermal 1417 | . 91 52 511 441 . 322 Explosive 447 | . . . . 447 . . Electromagnetic 902 | . 120 396 223 88 . 75 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . 2 . 2 Average Corruption 1 | . . . . 1 . 2 Corruption Purged 2 | . . . . 2 . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . 5 . . Message Errors 1 | . . . . 1 . . Matter Fused 2 | . . . . 2 . . Energy Discharges 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 46 | . . 9 21 16 . . Projectiles 30 | . . 9 21 . . . Explosions 16 | . . . . 16 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 50 | . . 24 . . . 26 Shots 2 | . . 1 . . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 355 | . 6 23 94 355 . 3 Average Temperature 41 | . 6 11 25 76 . 2 Received Heat Transfer 1746 | . 261 96 666 453 . 270 Effects 1 | . . . . 1 . . Short Circuit 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . 1 1 . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 13 | . 1 . 7 4 . 1 Heat Transferred 3283 | . 200 100 1443 858 . 682 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Peak Influence 317 | . 135 232 317 214 21 30 Initial 97 | . . . 97 53 21 18 Average 107 | . 33 168 231 100 21 12 Maximum Alert Level 1 | . . 1 1 1 . . Low Security (%) 81 | 100 100 40 38 97 100 100 Level 1 18 | . . 60 61 2 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 2 . 4 7 . 2 Investigation 1 | . . . . 1 . . Extermination 1 | . . . . 1 . . Reinforcement 7 | . 2 . 1 2 . 2 Assault . | . . . . . . . Garrison 6 | . . . 3 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 1 . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Distress Signals 6 | . 2 . 2 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 76 | . 9 9 17 29 . 12 Peak Tracking Total 8 | . 5 4 6 7 . 8 Tactical Retreats 4 | . . 1 . 1 . 2 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Traps Triggered 2 | . . . . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Machines Disabled 2 | . . 1 . . . 1 Max in Single Turn 1 | . . 1 . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Machines Accessed 5 | . . . . 3 2 . Terminals 5 | . . . . 3 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 8 | . . . . 5 3 . Successful 3 | . . . . 2 1 . Failed 5 | . . . . 3 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 8 | . . . . 5 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . . . 2 1 . Open DSF 2 | . . . . 1 1 . Alert Level 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 2 | . . . . 1 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Turns Passed 2906 | 17 464 360 451 1255 65 294 Spaces Moved 1064 | 1 198 184 171 417 25 68 Core 13 | . . . . . . 13 Treads 39 | . . . 4 35 . . Legs 980 | 1 198 184 165 352 25 55 Wheels 2 | . . . 2 . . . Hover . | . . . . . . . Flight 30 | . . . . 30 . . Fastest Speed 50 | 120 120 120 110 120 270 50 Average Speed 191 | 120 172 131 128 227 270 319 Slowest Speed 900 | 120 260 190 260 400 270 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 2 39 23 16 16 1 41 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 15 | . . 1 . 14 . . Melee . | . . . . . . . Projectile 1 | . . . . 1 . . AOE 14 | . . 1 . 13 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Total 1580 | 16 278 266 294 577 24 125 Wait 159 | 16 36 50 9 28 . 20 Move 1058 | . 197 183 170 416 24 68 Hop . | . . . . . . . Pick Up 55 | . 8 6 18 13 . 10 Fast Attach 7 | . . . 1 5 . 1 Attach 47 | . 4 5 18 14 . 6 Detach 2 | . 2 . . . . . Swap 20 | . 5 3 2 10 . . Drop 14 | . 3 1 . 8 . 2 Fire 214 | . 23 18 76 83 . 14 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 4 | . . . . . . 4 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/DSF History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 2) 18 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 9) 482 | -10/Materials | Entered another Materials area 482 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 795 | -9/Materials | Discovered new exit (range 16) 824 | -9/Materials | Build established: Scavenger-Mutant 842 | -9/Materials | Entered another Materials area 842 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 881 | -8/Materials | Garrison activated, responded to threat 959 | -8/Materials | Lost 5 parts (1p1n1u2w) 1054 | -8/Materials | Lost 7 parts (1p3n2u1w) 1109 | -8/Materials | Lost 3 parts (1n2w) 1162 | -8/Materials | Lost 3 parts (1p2n) 1259 | -8/Materials | Discovered new exit (range 15) 1293 | -8/Materials | Entered Factory 1293 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1387 | -7/Factory | Lost 3 parts (1p1n1u) 1521 | -7/Factory | Lost 4 parts (1n1u2w) 1986 | -7/Factory | Build established: Scavenger-Tank 2070 | -7/Factory | Garrison activated, responded to threat 2279 | -7/Factory | Lost 10 parts (1p3n1u5w) 2508 | -7/Factory | Discovered new exit (range 8) 2548 | -7/Factory | Entered another Factory area 2548 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2613 | -6/Factory | Identified exit to DSF 2613 | -6/Factory | Entered DSF 2768 | -6/DSF | Additional patrols routed to DSF 2907 | -6/DSF | Self-destructed Last Messages --------------- 02882_ Med. Storage Unit destroyed. 02883_ Axe melted. 02883_ L-41 Fighter destroyed. 02884_ Particle Gun destroyed. 02886_ Imp. Medium Armor Plating destroyed. 02888_ Critical hit (Burn: +37). 02896_ Acquired Corrupted Imp. Proton Missile Launcher. 02899_ Imp. Medium Armor Plating destroyed. 02900_ Acquired Corrupted Imp. Proton Missile Launcher. 02902_ Acquired Corrupted Imp. Proton Missile Launcher. 02902_ Integrated Corrupted Imp. Proton Missile Launcher (+2). 02902_ Complication: Energy sink damages Corrupted Imp. Proton Missile Launcher (-32). 02904_ Critical hit (Burn: +37). 02905_ X-67 Chaingunner destroyed. 02907_ Imp. Proton Missile Launcher destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ?????????##?????????????????????? | | ?????????"%#????????????????????? | | ?????????#%#????????????????????? | | ??????####%##???????#########???? | | ??????#%%%%%#########!!!!! #???? | | ??????#%%%%%## # #!!!!! #???? | | ????"##%%% % ^ #???? | | ????"""%%% ^ #???? | | ????###"% ## !#!!!### ###???? | | ??????### ###!!#!!!#?? #?????? | | ???????## ##########?? ????? | | ???????#! #?????????? #???? | | ???????#! %* #?????????? #???? | | ???????##!%###?????????? ###???? | | ??????##! =!!#??????????? !?????? | | ??????#"!g !!#??????????? !?????? | | ??????##! !!#????????????!!????? | | ??????### %######?????????##????? | | ??????#% ;# #???#???????????? | | ?????## %=; #!!!## ?????????? | | ?????#;% % g g ????????? | | ?????##^ gg H ????????? | | ??????#^@% %[ ????????? | | ??????#!]! #; #]]]## ????????? | | ??????#!!] #? #?]]#???????????? | | ??????######?#"##??##???????????? | | ??????????????##????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 30 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Challenges ------------ None Game ------ Seed LaserPhaseLattice Manual? 0 Play Time 01:00:29 Cumulative 9.6 hours Start 2024.03.17 @ 21:32:58 End 2024.03.17 @ 22:30:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 14 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b5e42b7-469f-4f31-aa43-e29875ef3baa