Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.20 @ 05:46:09 Player: Carpathian Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (2227) 2227 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (530) 530 TOTAL SCORE: 5782 Bonus ------- High Alert Combat Kills 30 Entered DSFs 500 Cogmind --------- Core Integrity 624/700 Matter 3/300 Energy 81/100 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -7/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (7) ------ Large Storage Unit Light Armor Plating > --- WEAPON (2) ------- Flak Cannon Missile Launcher > --- INVENTORY (15) --- VSS Leg EM Shotgun Field Laser Field Laser Shotgun Improved Assault Rifle Hypervelocity Coil Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Visual Processing Unit Improved Sensor Array Energy Filter Hardened Heavy Armor Plating > --- WEAPON ----------- Flak Gun Hypervelocity Coil Gun > --- INVENTORY -------- VSS Leg Improved Titanium Leg Improved Titanium Leg Light Armor Plating EM Shotgun Field Laser Field Laser Shotgun Improved Assault Rifle Hypervelocity Coil Gun Heavy Assault Cannon Flak Cannon Missile Launcher [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Visual Processing Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Heavy Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 5 | . . . 2 2 1 . Weapon . | . . . . . . . Parts Attached 62 | 6 . 1 10 34 4 7 Power 6 | 1 . . 2 3 . . Engine 4 | 1 . . 2 1 . . Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 18 | 2 . . 2 11 1 2 Treads 11 | 2 . . . 8 1 . Leg 7 | . . . 2 3 . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 . . 3 9 1 1 Device 3 | . . . . 2 1 . Storage 3 | 1 . . . 2 . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 8 | . . . 2 5 . 1 Artifact . | . . . . . . . Weapon 23 | 2 . 1 3 11 2 4 Energy Gun 7 | 2 . 1 . 2 2 . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 7 | . . . 1 4 . 2 Ballistic Cannon 3 | . . . . 1 . 2 Launcher 2 | . . . 1 1 . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . 2 . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 12 | . . . . 6 . 6 Power 4 | . . . . 3 . 1 Propulsion 2 | . . . . 1 . 1 Utility 6 | . . . . 2 . 4 Weapon . | . . . . . . . Highest Loss Streak 6 | . . . . 2 . 6 To Critical Strikes . | . . . . . . . Average Backups 8 | 3 4 5 6 9 11 10 Power . | . 1 1 1 . . . Propulsion 2 | 1 2 2 1 2 3 2 Utility . | . . . . 1 1 . Weapon 4 | 1 1 2 2 4 7 7 Tool/Special . | . . . . . . . Unused Backups 10 | . . . . 5 1 4 Power . | . . . . . . . Propulsion 2 | . . . . 1 . 1 Utility 1 | . . . . 1 . . Weapon 6 | . . . . 2 1 3 Tool/Special 1 | . . . . 1 . . Average Slot Usage (%) 75 | . 85 85 83 70 77 56 Engine 6 | . 14 14 11 2 7 3 Core 2 | . . . . 4 . . Treads 13 | . 28 28 1 11 15 5 Leg 5 | . . . 20 6 . 3 Device 3 | . . . . 1 16 11 Storage 10 | . 14 14 11 9 7 7 Processor 6 | . . . 8 9 7 3 Protection 5 | . . . 8 7 7 5 Energy Gun 11 | . 28 28 4 4 14 9 Energy Cannon 1 | . . . 6 . . . Ballistic Gun 4 | . . . 7 6 . 1 Peak Build Rating 46 | 6 6 7 13 35 42 46 Average Rating 17 | 4 6 6 11 20 36 26 On Entrance 15 | . 6 6 7 13 35 42 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 65 | 13 13 13 25 59 61 65 Greatest Support 48 | 40 40 40 40 40 48 48 Greatest Overweight (x) 16 | 4 . . 1 2 1 16 Average Overweight (x) . | . . . . . 1 2 Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 Average Capacity 12 | 7 8 8 8 14 15 15 Most Carried 15 | 5 4 8 8 15 15 14 Average Carried 8 | 3 4 5 6 9 12 10 Final Capacity 15 | 8 8 8 8 15 15 15 Final Carried 14 | 4 4 8 7 13 14 7 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Matter Collected 1231 | 199 61 10 175 786 . . Remotely . | . . . . . . . Salvage Created 2377 | . 288 117 301 1632 . 39 Parts 127 | . 9 6 13 98 . 1 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Combat Hostiles Destroyed 56 | . 7 4 6 38 . 1 Melee 8 | . . . . 8 . . Guns 36 | . 6 4 4 22 . . Cannons 5 | . . . 1 3 . 1 AOE 4 | . . . 1 3 . . Classes Destroyed 11 | . 1 1 2 7 . . Builder 1 | . . . . 1 . . Tunneler 3 | . . . . 3 . . Recycler 1 | . . . . 1 . . Swarmer 10 | . . 2 . 8 . . Grunt 32 | . 7 2 3 19 . 1 Brawler 1 | . . . . 1 . . Duelist 1 | . . . 1 . . . Sentry 7 | . . . 2 5 . . Specialist 3 | . . . . 3 . . Hunter 1 | . . . . 1 . . Heavy 1 | . . . . 1 . . Best Kill Streak 5 | . 3 2 2 5 . 1 Combat Bots Only 6 | . 3 2 2 6 . 1 Max Kills in Single Turn 2 | . 1 1 1 2 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 1 . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac DSF Hostile Shots Fired 391 | . 39 22 36 268 . 26 Missed 105 | . 10 12 10 64 . 9 Hits 286 | . 29 10 26 204 . 17 Projectile 286 | . 29 10 26 204 . 17 Critical Strikes 13 | . . . 1 7 . 5 Damage Taken 4655 | . 338 114 328 3062 . 813 Core 661 | . 54 37 77 417 . 76 Absorbed by Shields . | . . . . . . . Ignored by Resistances 66 | . . . . 66 . . Core Remaining (%) 66 | 100 . 63 80 24 . . Volleys Fired 172 | . 24 13 19 97 . 19 Largest 2 | . 2 2 2 2 . 2 Hottest 126 | . 90 90 83 92 . 126 Shots Fired 310 | . 48 26 35 177 . 24 Gun 253 | . 48 26 29 138 . 12 Cannon 45 | . . . 5 28 . 12 Launcher 12 | . . . 1 11 . . Special . | . . . . . . . Kinetic 133 | . . . 18 95 . 20 Thermal 165 | . 48 26 16 71 . 4 Explosive 12 | . . . 1 11 . . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | . 13 9 5 14 . 11 Robot Miss Streak 4 | . 2 3 3 4 . 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 5 | . . 2 . 3 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 225 | . 37 17 19 139 . 13 Core Hits 113 | . 14 7 11 77 . 4 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 2 | . . . . 2 . . Critical Strikes 11 | . 2 1 . 6 . 2 Burn 4 | . 2 1 . 1 . . Blast 3 | . . . . 1 . 2 Smash 3 | . . . . 3 . . Sever 1 | . . . . 1 . . Melee Attacks 37 | . . . . 37 . . Impact 13 | . . . . 13 . . Slashing 24 | . . . . 24 . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . 2 . . Combat Hostiles . | . . . . . . . Follow-up Attacks 4 | . . . . 4 . . Damage Inflicted 4594 | . 415 200 281 3237 . 461 Guns 2407 | . 415 200 188 1520 . 84 Cannons 819 | . . . 72 370 . 377 Explosions 512 | . . . 21 491 . . Melee 856 | . . . . 856 . . Ramming . | . . . . . . . Kinetic 1772 | . . . 126 1185 . 461 Thermal 1454 | . 415 200 134 705 . . Explosive 512 | . . . 21 491 . . Electromagnetic . | . . . . . . . Impact 299 | . . . . 299 . . Slashing 557 | . . . . 557 . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . 4 . . Average Corruption 3 | . . . . 3 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 21 | . . . . 21 . . Message Errors 5 | . . . . 5 . . Matter Fused 3 | . . . . 3 . . Heat Flow Errors 5 | . . . . 5 . . Energy Discharges 4 | . . . . 4 . . Data Loss (minor) 1 | . . . . 1 . . Misfires 3 | . . . . 3 . . Overload Shots . | . . . . . . . Overflow Damage 84 | . . . . 84 . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 84 | . . . . 84 . . Knockbacks 2 | . . . . 2 . . Impact . | . . . . . . . Kinetic 2 | . . . . 2 . . Secondary . | . . . . . . . Self-Inflicted Damage 45 | . . . . 45 . . Shots 2 | . . . . 2 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 521 | . 362 346 144 521 . 12 Average Temperature 127 | . 151 172 40 129 . 8 Received Heat Transfer 1707 | . 183 54 192 1278 . . Effects 20 | . 2 . . 18 . . Shutdowns 3 | . 1 . . 2 . . Energy Bleed 2 | . 1 . . 1 . . Interference 11 | . . . . 11 . . Matter Decay 1 | . . . . 1 . . Damage (minor) 2 | . . . . 2 . . Damage (major) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . . 2 . . Combat Hostiles 2 | . . . . 2 . . Parts Fried 3 | . . . . 3 . . Impact Corruptions 3 | . . . . 3 . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 7 | . 3 1 . 3 . . Heat Transferred 3918 | . 1239 607 296 1776 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Maximum Alert Level 2 | . . . . 2 1 . Low Security (%) 76 | 100 100 100 100 50 86 100 Level 1 19 | . . . . 40 13 . Level 2 3 | . . . . 9 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 528 | . 90 57 78 528 232 45 Initial 232 | . . 15 15 . 232 3 Average 115 | . 30 10 21 221 94 16 Influence Increases 1630 | . 162 115 183 1078 15 77 Destroy 0b10 Robot/C 1120 | . 140 80 120 760 . 20 Destroy 0b10 Robot/NC 25 | . . . . 25 . . Destroy Leader 250 | . 20 20 40 160 . 10 Successful Hack 26 | . 2 . 5 4 15 . Disable Machine 15 | . . . . 15 . . Destroy Structure 104 | . . . 18 84 . 2 Lose Combat Pursuer 90 | . . 15 . 30 . 45 Influence Decreases 1610 | . 122 114 224 567 521 62 Entered New Map 332 | . . 25 26 . 279 2 Time Decay 1158 | . 122 89 198 507 242 . Lost Part 120 | . . . . 60 . 60 Squads Dispatched 11 | . 1 . . 7 1 2 Investigation 1 | . 1 . . . . . Extermination 1 | . . . . . 1 . Reinforcement 9 | . . . . 7 . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . 3 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Distress Signals 3 | . 1 . . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | . 10 5 9 50 . 5 Peak Tracking Total 7 | . 4 3 2 7 . 2 Tactical Retreats 6 | . . 1 . 2 . 3 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Traps Triggered 2 | . . . . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Machines Accessed 9 | . 3 . 1 2 3 . Terminals 7 | . 2 . 1 2 2 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 18 | . 7 . 4 3 4 . Successful 10 | . 4 . 1 2 3 . Failed 8 | . 3 . 3 1 1 . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 14 | . 4 . 4 3 3 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 3 . 1 2 2 . Record 4 | . 2 . . 1 1 . Open DSF 1 | . . . . . 1 . Alert Level 1 | . 1 . . . . . Dispatch Records 1 | . . . . 1 . . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Process 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 2 . 1 1 . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 106 | . . . . . 106 . Total Part Build Rating 12 | . . . . . 12 . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 8 | . 8 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac DSF Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Active Infowar (turns) 3178 | . . . 496 1945 598 139 Optics 3162 | . . . 496 1929 598 139 Sensors 927 | . . . . 190 598 139 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Turns Passed 4647 | 149 374 610 648 2003 598 265 Spaces Moved 1985 | 85 184 353 315 791 199 58 Core 53 | 39 . . . . . 14 Treads 1350 | 46 184 353 24 517 199 27 Legs 582 | . . . 291 274 . 17 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 120 120 240 130 Average Speed 181 | 157 160 160 164 183 240 278 Slowest Speed 850 | 250 160 160 190 320 240 850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 4 27 74 28 59 4 57 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 120 | . . . 16 102 . 2 Melee . | . . . . . . . Projectile 9 | . . . . 7 . 2 AOE 111 | . . . 16 95 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Total 2675 | 100 216 372 409 1126 321 131 Wait 309 | . 9 . 50 101 107 42 Move 1979 | 84 183 352 314 790 198 58 Hop . | . . . . . . . Pick Up 70 | 10 . 5 8 40 7 . Fast Attach 2 | . . . . 2 . . Attach 27 | 6 . . 2 12 1 6 Detach . | . . . . . . . Swap 41 | . . 1 9 24 3 4 Drop 44 | . . 1 7 29 5 2 Fire 172 | . 24 13 19 97 . 19 Melee 31 | . . . . 31 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 150 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 12) 524 | -10/Materials | Entered Mines 702 | -10/Mines | Learned location of Zion (-6) 732 | -10/Mines | Received a Mining Laser from a helpful Derelict 913 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 919 | -10/Mines | Learned Materials terminal intel 986 | -10/Mines | Found a hidden stash of uninstalled traps 1094 | -10/Mines | Discovered new exit (range 10) 1134 | -10/Mines | Entered Materials 1134 | -9/Materials | Evolved 2 slots: Utility x2 1135 | -9/Materials | Loaded intel: 11 terminal locations 1774 | -9/Materials | Discovered new exit (range 3) 1782 | -9/Materials | Entered another Materials area 1782 | -8/Materials | Evolved 2 slots: Utility x2 2812 | -8/Materials | Core integrity fell below 50% 3321 | -8/Materials | Discovered new exit (range 10) 3618 | -8/Materials | Build established: Scavenger-Mutant 3785 | -8/Materials | Entered Factory 3785 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4097 | -7/Factory | Build established: Mutant 4219 | -7/Factory | Fabricated Hyp. Coil Gun (x2) 4380 | -7/Factory | Identified exit to DSF 4383 | -7/Factory | Entered DSF 4451 | -7/DSF | Additional patrols routed to DSF 4563 | -7/DSF | Lost 6 parts (1p1n4u) 4648 | -7/DSF | Self-destructed Last Messages --------------- 04491_ Lgt. Angular Momentum Engine destroyed. 04501_ Knocked back. 04502_ Dropped Hvy. Assault Cannon. 04512_ Penetrated by Slug. 04517_ Energy Filter destroyed. 04522_ Imp. Sensor Array destroyed. 04522_ Visual Processing Unit destroyed. 04522_ Critical hit (Blast). 04522_ Knocked back. 04527_ Penetrated by Slug. 04532_ Hrd. Heavy Armor Plating destroyed. 04532_ Knocked back. In emergency situations without enough matter to attach a part, one approach is to ram any robot to regain a small amount, for example to attach a melee or energy weapon to more easily destroy targets for more matter. 04646_ C-30 ARC bursts open, deploying its payload. 04646_ P-60 Hacker unfolds itself. 04646_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. Map ----- +----------------------------------------------------+ | | | | | | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ?????????""#??????????######????? | | ?????????#"#????????### #%##???? | | ??????####"##???????#"#%%]!"#???? | | ??????#"""""######### !!!% ##### | | ??????#"""""##&&# # !!!% # # | | ???#"##"" ^ % [[ | | ???#""""" ^ %= | | ????###"" ## # ###^ ^""#===# | | ??????### ### # #?# ""#===# | | ???????## ########## ##### | | ???????#& &&#??????# #???? | | ???????#& &&#??????# #???? | | ???????## ###??????### ###???? | | ???????#& #????????= %%!?????? | | ???????#& #???????== !?????? | | ???????#& #???????== !!????? | | ??????### ###??????##" ##????? | | ??????# #?????????#"% #?????? | | ??????# @ #?????????# [ ?????? | | ??????# ???? * ?????? | | ??????# H ?????? | | ??????# ??????? | | ??????#|| ## #!!!##[ ??????? | | ??????#|| #? #??!#?? ??????? | | ??????### #??###???????????????? | | ????????! !????????????????????? | | ????????! !????????????????????? | | ????????! !!???????????????????? | | ????????# ##???????????????????? | | ????????? !????????????????????? | | ????????? !????????????????????? | | ?????????%x#????????????????????? | | ????????? #????????????????????? | | ????????? ?????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Evasion (%) 55 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hyp. Coil Gun | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Well Done Challenges ------------ None Game ------ Seed DisintegrationMappingArray Manual? 0 Play Time 00:30:22 Cumulative 40.6 hours Start 2026.02.20 @ 05:17:56 End 2026.02.20 @ 05:46:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 209 Rogue 209 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 25 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a372402c-a3fa-4172-9d89-45ff3daba32d