Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.15 @ 19:31:24 Player: Nalzok Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (68) 340 Value Destroyed (1868) 1868 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (715) 715 TOTAL SCORE: 4943 Bonus ------- High Alert Combat Kills 15 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 211/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit Visual Processing Unit Power Shielding > --- WEAPON (2) ------- Beam Rifle Beam Cannon > --- INVENTORY (18) --- Light Ion Engine Improved Ion Engine Deuterium Engine Light Nuclear Core Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Sensor Array Improved Signal Interpreter Propulsion Shielding Light Armor Plating Relay Coupler [NC] (28) Relay Coupler [Grunt] (26) Relay Coupler [Hunter] (17) Flak Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Wheel Compact Wheel > --- UTILITY ---------- Cooling System Large Storage Unit High-capacity Storage Unit Visual Processing Unit > --- WEAPON ----------- EM Shotgun Particle Gun > --- INVENTORY -------- Ion Engine Light Treads Wheel Large Storage Unit Large Storage Unit Sensor Array Improved Signal Interpreter Propulsion Shielding Light Armor Plating EM Shotgun EM Shotgun Beam Rifle Beam Cannon Beam Cannon Light Assault Rifle Rocket Launcher [Rating: 19] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Visual Processing Unit Protection Power Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . . . 2 . Weapon . | . . . . . . Parts Attached 67 | . 9 6 18 24 10 Power 9 | . 1 1 2 4 1 Engine 6 | . 1 1 2 1 1 Core 3 | . . . . 3 . Reactor . | . . . . . . Propulsion 26 | . 3 . 11 7 5 Treads 12 | . . . 6 2 4 Leg 4 | . . . . 3 1 Wheel 10 | . 3 . 5 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | . 4 . . 4 . Device 1 | . . . . 1 . Storage 5 | . 4 . . 1 . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 24 | . 1 5 5 9 4 Energy Gun 10 | . . . . 7 3 Energy Cannon 3 | . . . 2 . 1 Ballistic Gun 10 | . 1 5 3 1 . Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 33 | . 4 2 7 17 3 Power 3 | . 1 . 1 1 . Propulsion 13 | . 1 1 2 8 1 Utility 1 | . . . . 1 . Weapon 16 | . 2 1 4 7 2 Highest Loss Streak 11 | . 3 1 4 11 2 Average Slot Usage (%) 85 | . 95 84 82 73 95 Engine 6 | . 13 14 6 1 . Core 3 | . . . . 7 8 Treads 11 | . . . 19 7 26 Leg 2 | . . . . 3 6 Wheel 10 | . 26 15 11 6 . Storage 22 | . 28 28 22 18 18 Processor 3 | . . . . 8 9 Protection 2 | . . . . 3 9 Energy Gun 7 | . 22 . . 9 9 Energy Cannon 1 | . . . 4 1 . Ballistic Gun 9 | . 2 26 17 1 . Ballistic Cannon 1 | . . . . 1 7 Naked Turns . | . . . . . . Heaviest Build 64 | 10 55 55 62 64 63 Greatest Support 80 | 20 26 26 40 26 80 Greatest Overweight (x) 20 | . 3 5 16 20 3 Average Overweight (x) 2 | . 1 4 2 4 . Largest Inventory Capacity 18 | 6 18 18 18 18 18 Average Capacity 17 | 6 17 18 18 18 18 Most Carried 18 | 5 7 9 18 18 18 Average Carried 12 | 5 5 7 12 16 17 Final Capacity 18 | 6 18 18 18 18 18 Final Carried 18 | 4 4 9 18 17 18 Class Distribution -------------------- 61% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Matter Collected 1204 | 181 182 133 307 179 222 Remotely . | . . . . . . Salvage Created 2601 | . 467 217 790 822 305 Parts 135 | . 20 16 35 44 20 Haulers Intercepted 3 | . 1 . 1 1 . Recyclers Shooed 3 | . 2 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Combat Hostiles Destroyed 49 | . 6 7 9 15 12 Guns 35 | . 6 7 8 9 5 Cannons 14 | . . . 1 6 7 Classes Destroyed 11 | . 7 1 2 1 . Worker 4 | . 1 1 1 1 . Builder 2 | . 1 . . 1 . Tunneler 2 | . . 1 1 . . Hauler 3 | . 1 . 1 1 . Recycler 6 | . 2 . 3 1 . Operator 1 | . . . 1 . . Watcher 1 | . 1 . . . . Swarmer 17 | . 2 5 . 4 6 Grunt 20 | . 4 2 4 8 2 Sentry 11 | . . . 5 2 4 Hunter 1 | . . . . 1 . Best Kill Streak 5 | . 3 5 4 5 4 Combat Bots Only 5 | . 2 5 3 3 4 Max Kills in Single Turn 2 | . 2 1 1 2 1 Gunslinging 1 | . 1 . . 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Damage Taken 4107 | . 450 294 797 1977 589 Core 865 | . 98 95 121 470 81 Absorbed by Shields . | . . . . . . Core Remaining (%) 63 | 100 . 22 69 . . Volleys Fired 258 | . 55 34 57 74 38 Largest 2 | . 2 2 2 2 2 Hottest 121 | . 80 40 120 120 121 Shots Fired 417 | . 78 62 105 108 64 Gun 356 | . 78 62 101 82 33 Cannon 61 | . . . 4 26 31 Launcher . | . . . . . . Special . | . . . . . . Kinetic 237 | . 31 62 101 13 30 Thermal 113 | . 23 . 4 52 34 Explosive . | . . . . . . Electromagnetic 67 | . 24 . . 43 . Robot Hit Streak 24 | . 11 6 24 11 9 Robot Miss Streak 5 | . 5 3 3 5 5 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 . . 3 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 292 | . 50 37 81 82 42 Core Hits 143 | . 18 15 32 47 31 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3829 | . 684 313 866 1318 648 Guns 2924 | . 622 313 815 899 275 Cannons 747 | . . . 51 323 373 Explosions 155 | . 62 . . 93 . Melee . | . . . . . . Ramming 3 | . . . . 3 . Kinetic 1907 | . 287 313 815 119 373 Thermal 1163 | . 177 . 51 660 275 Explosive . | . . . . . . Electromagnetic 756 | . 220 . . 536 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 18 | . . . . 18 . Projectiles . | . . . . . . Explosions 18 | . . . . 18 . Melee . | . . . . . . Knockbacks 7 | . . . . 1 6 Impact . | . . . . . . Kinetic 7 | . . . . 1 6 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 216 | . 174 25 45 180 216 Average Temperature 58 | . 56 10 10 42 89 Received Heat Transfer 1611 | . 276 96 321 783 135 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 1 . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . . 5 . Heat Transferred 2507 | . 300 . 111 1432 664 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Peak Influence 492 | . 157 120 178 275 492 Average Influence 136 | . 60 51 101 164 266 Maximum Alert Level 2 | . . . . 1 2 Low Security (%) 75 | 100 100 100 100 55 32 Level 1 20 | . . . . 44 47 Level 2 4 | . . . . . 20 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 2 . 1 5 . Investigation 3 | . 2 . . 1 . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison 4 | . . . . 4 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Distress Signals 5 | . 3 . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 81 | . 18 8 13 27 15 Peak Tracking Total 6 | . 5 2 5 6 4 Tactical Retreats 5 | . 2 . 1 2 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Traps Triggered 5 | . 2 . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Machines Disabled 2 | . . . . 1 1 Max in Single Turn 1 | . . . . 1 1 Garrison Relay 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Machines Accessed 6 | . 1 . 3 2 . Terminals 4 | . . . 3 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 11 | . 1 . 7 3 . Successful 5 | . 1 . 3 1 . Failed 6 | . . . 4 2 . Catastrophic 2 | . . . 2 . . Database Lockouts . | . . . . . . Manual 6 | . . . 6 . . Terminals 9 | . . . 7 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 3 | . . . 3 . . Emergency Access Points 1 | . . . 1 . . Unreport Threat 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . . 3 2 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . . 5 Machine Destruction 5 | . . . . . 5 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Turns Passed 3283 | 1 494 627 717 694 750 Spaces Moved 1629 | 1 316 417 350 196 349 Core 15 | . . . 7 8 . Treads 506 | . . . 106 51 349 Legs 80 | 1 6 . . 73 . Wheels 1028 | . 310 417 237 64 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 100 | 120 100 110 100 110 160 Average Speed 151 | 120 109 127 148 236 173 Slowest Speed 1050 | 120 150 130 850 1050 220 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 1 40 94 35 14 46 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 11 | . 3 . . 8 . Melee . | . . . . . . Projectile . | . . . . . . AOE 11 | . 3 . . 8 . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Total 2047 | 2 386 458 455 317 429 Wait 34 | . 1 . 10 6 17 Move 1625 | . 315 416 349 196 349 Hop . | . . . . . . Pick Up 32 | . 3 2 14 9 4 Fast Attach 22 | . 1 1 6 9 5 Attach 25 | . 5 1 6 11 2 Detach 3 | . . . 1 2 . Swap 20 | . 3 4 6 4 3 Drop 21 | 2 3 . 6 5 5 Fire 258 | . 55 34 57 74 38 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis 6 | . . . . . 6 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Garrison (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 431 | -10/Materials | Lost 3 parts (1p2w) 482 | -10/Materials | Discovered new exit (range 16) 482 | -10/Materials | Discovered new exit (range 14) 496 | -10/Materials | Entered Mines 498 | -10/Mines | Met a Derelict bent on vengeance 505 | -10/Mines | Learned Materials stockpile data 629 | -10/Mines | Learned Materials trap positions 643 | -10/Mines | Learned location of Storage (-7) 821 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 860 | -10/Mines | Build established: Scavenger-Mutant 950 | -10/Mines | Discovered new exit (range 14) 1049 | -10/Mines | Core integrity fell below 50% 1081 | -10/Mines | Discovered new exit (range 10) 1123 | -10/Mines | Entered Materials 1123 | -9/Materials | Evolved 2 slots: Propulsion x2 1124 | -9/Materials | Loaded intel: 16 trap records 1203 | -9/Materials | Lost 4 parts (1p1n2w) 1811 | -9/Materials | Discovered new exit (range 15) 1840 | -9/Materials | Entered another Materials area 1840 | -8/Materials | Evolved 2 slots: Utility x2 1874 | -8/Materials | Garrison activated, responded to threat 2126 | -8/Materials | Core integrity fell below 50% 2208 | -8/Materials | Lost 11 parts (1p5n1u4w) 2408 | -8/Materials | Build established: Mutant 2448 | -8/Materials | Garrison activated, responded to threat 2500 | -8/Materials | Core integrity fell below 20% 2534 | -8/Materials | Identified exit to Garrison 2534 | -8/Materials | Entered Garrison 2541 | -8/Garrison | Triggered checkpoint 2658 | -8/Garrison | Triggered checkpoint 2676 | -8/Garrison | Triggered checkpoint 2809 | -8/Garrison | Build established: Scavenger-Mutant 2899 | -8/Garrison | Discovered new exit (range 9) 3008 | -8/Garrison | Triggered checkpoint 3059 | -8/Garrison | Discovered new exit (range 8) 3085 | -8/Garrison | Installed Relay Interface Framework 3133 | -8/Garrison | Triggered checkpoint 3204 | -8/Garrison | Garrison Relay disabled 3284 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 03145_ Y-45 Defender destroyed. 03149_ Beam Rifle destroyed. 03160_ Flak Cannon destroyed. 03162_ S-10 Pest destroyed. 03174_ Acquired Beam Rifle. 03177_ Acquired 14 matter. 03179_ Acquired 3 matter. 03204_ Garrison Relay disabled. 03204_ Relay Coupler [Hunter] tumbles out of relay unit. 03204_ Relay Coupler [Swarmer] tumbles out of relay unit. 03204_ Relay Coupler [NC] tumbles out of relay unit. 03204_ Relay Coupler [Grunt] tumbles out of relay unit. 03212_ Dropped Lgt. Nuclear Core. 03213_ Dropped Lgt. Treads. 03213_ Acquired Relay Coupler [NC]. 03216_ Acquired Relay Coupler [Grunt]. 03223_ Dropped Relay Coupler [NC]. 03223_ Acquired Relay Coupler [NC]. 03224_ Dropped Particle Gun. 03227_ Acquired Relay Coupler [Hunter]. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# ####### | | ???????????????????????????????????????# ## # | | ???????????????????????????????????????# ## # | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# ## # | | ?????????????????????????????????????### ## # | | ?????????????????????????????????????# | | ?????????????????????????????????????#! | | ?????????????????????????????????????#%! | | ?????????????????????????????????????# = | | ?????????????????????????????????????### ## # | | ?????????????????????????????########### ## # | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# ######## | | ?????????????????????????????# #??????######""""# | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ????????????????????########## #????????????????? | | ????????????????????# ss #????????????????? | | ????????????????????# @ ss #????????????????? | | ????????????????????# < ##### ###????????????????? | | ????????????????????# #???# #??????????????????? | | ????????????????????## ##???# #??????????????????? | | ????????????????????#" "#???# #??????????????????? | | ????????????????????#" "#???# #??##??????????????? | | ????????????????????#" "#???# #?? #?????????????? | | ????????????????????#"""#???# #??# #?????????????? | | ????????????????????#####???# #??# #?????????????? | | ????????????????????????????# #??# #?????????????? | | ????????????????????????????# #??# #?????????????? | | ????????????????????????????# #??# #?????????????? | | ????????????????????????????# #?? #???#######???? | | ????????????????????????????# #??#%#???#"" ""#???? | | ????????????????????????????# ####+######[! ##???? | | ????????????????????????????# ! = != *#????? | | ????????????????????????????#######=[ #######????? | | ??????????????????????????????????#=% #??????????? | | ??????????????????????????????????#####??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetFluxCoupler Manual? 0 Play Time 00:22:48 Cumulative 224.0 hours Start 2020.03.15 @ 19:11:24 End 2020.03.15 @ 19:31:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 355 Rogue 354 Adventurer 0 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 63 Gallery% 77 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 14/Cog Map View 72x52 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: ec888bcc-21a4-400e-8f34-eaa92771fd3e