Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.07 @ 14:48:48 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (70) 350 Value Destroyed (2050) 2050 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (919) 919 TOTAL SCORE: 8939 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 397 Entered DSFs 500 Cogmind --------- Core Integrity 793/1150 Matter 164/300 Energy 55/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Gravity Neutralizer Improved Utility Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Particle Charger Improved Utility Shielding Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Hovering Gravmag-Surge Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Cryofiber Web Medium Storage Unit Improved Sensor Array Advanced Targeting Computer Improved Core Shielding > --- WEAPON ----------- Electro Proton Construct/C Thermal Phase Construct/C Accelerated Driver Construct/C > --- INVENTORY -------- Gravity Neutralizer [Rating: 73] Favorites ----------- Power Constructs Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Constructs Propulsion VSS Leg Leg VSS Leg Hover Unit Constructs Utility Advanced Targeting Computer Device Armored Scrap Engine Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Weapon Shielding Weapon Constructs Energy Gun Advanced Beam Rifle Energy Cannon Constructs Ballistic Gun Light Assault Rifle Ballistic Cannon Constructs Build | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -4 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Slots Evolved 12 | . . . 2 2 . . 4 . . . 2 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 2 | . . . . 1 . . . . . . 1 . Utility 8 | . . . 2 1 . . 3 . . . . 2 Weapon 1 | . . . . . . . . . . . 1 . Parts Attached 72 | 6 2 7 16 4 13 2 11 . 3 2 2 4 Power 11 | 1 1 2 1 1 3 . . . . . 1 1 Engine 7 | 1 1 2 . 1 2 . . . . . . . Core 4 | . . . 1 . 1 . . . . . 1 1 Reactor . | . . . . . . . . . . . . . Propulsion 12 | 2 . 4 4 . 2 . . . . . . . Treads . | . . . . . . . . . . . . . Leg 12 | 2 . 4 4 . 2 . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 37 | 1 1 . 7 2 6 2 11 . 3 2 1 1 Device 16 | . . . 2 . 2 1 7 . 3 . 1 . Storage 4 | 1 . . . 1 1 . . . . 1 . . Processor 4 | . . . 1 1 . . 2 . . . . . Hackware . | . . . . . . . . . . . . . Protection 13 | . 1 . 4 . 3 1 2 . . 1 . 1 Artifact . | . . . . . . . . . . . . . Weapon 12 | 2 . 1 4 1 2 . . . . . . 2 Energy Gun 9 | . . 1 4 1 2 . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . 1 . 1 . 1 . . 1 Parts Lost 36 | . . . . 3 8 . 2 2 . 4 13 4 Power 5 | . . . . 1 1 . . . . 1 1 1 Propulsion 7 | . . . . . 3 . . . . . 4 . Utility 13 | . . . . 1 2 . 2 2 . 1 5 . Weapon 11 | . . . . 1 2 . . . . 2 3 3 Highest Loss Streak 7 | . . . . 3 7 . 2 2 . 4 6 4 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 67 | . 99 85 89 82 93 54 68 53 58 58 48 12 Engine 5 | . 14 14 9 5 6 2 5 . . . . . Leg 11 | . 28 28 22 18 25 5 2 6 6 6 1 . Device 10 | . . . 11 7 6 9 22 20 25 24 14 5 Storage 8 | . 14 14 11 9 9 9 6 3 . 5 5 2 Processor 7 | . . . 1 18 18 9 6 6 6 6 5 2 Protection 8 | . 13 14 20 4 8 8 6 . . 4 4 . Energy Gun 8 | . . 13 12 16 16 8 3 6 6 3 . . Ballistic Gun 2 | . 28 1 . . . 2 7 . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 51 | 12 15 22 21 19 32 29 51 23 23 33 47 14 Greatest Support 60 | 20 20 25 24 24 36 26 31 45 57 45 60 15 Greatest Overweight (x) 7 | . . . 1 . 3 7 1 . . . 3 3 Average Overweight (x) . | . . . . . . 1 . . . . . 2 Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 5 10 10 10 Average Capacity 9 | 6 8 8 8 8 8 10 10 8 5 9 10 7 Most Carried 10 | . 7 8 8 8 10 9 5 1 1 1 3 5 Average Carried 5 | . 4 7 7 7 8 5 3 1 . . 1 2 Final Capacity 10 | 8 8 8 8 8 10 10 10 5 5 10 10 5 Final Carried 9 | . 7 8 8 8 9 5 1 1 . 1 2 2 Scrap Engine Consumption 107 | . . . . . . 32 28 3 . 19 25 . Constructs Created 8 | . . . . . . 4 . 1 . . 3 . Constructs Modified 19 | . . . . . . 3 11 1 1 . 3 . Class Distribution -------------------- 42% | Mutant 39% | Construct 12% | Scavenger-Mutant 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Construct | -8/Recycling Construct | -6/Factory Construct | -6/Waste Construct | -6/Factory Construct | -6/DSF Construct | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -4 ----------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Matter Collected 994 | 260 58 146 109 56 140 30 141 . . . 52 2 Remotely . | . . . . . . . . . . . . . Salvage Created 3242 | . 134 357 348 85 812 737 646 . . 17 58 48 Parts 150 | . 4 15 25 8 33 23 34 . . 3 1 4 Haulers Intercepted 4 | . 1 . 1 . 2 . . . . . . . Recyclers Shooed 2 | . . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -4 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Combat Hostiles Destroyed 51 | . 2 8 7 4 12 1 12 . . 1 1 3 Guns 39 | . 2 8 7 3 10 1 7 . . 1 . . Cannons 7 | . . . . . . . 3 . . . 1 3 AOE 2 | . . . . . . . 2 . . . . . Classes Destroyed 13 | . 2 1 3 1 3 . 1 . . 1 1 . Worker 4 | . . . . . 3 . . . . . . 1 Builder 2 | . . . 1 . . . 1 . . . . . Hauler 4 | . 1 . 1 . 2 . . . . . . . Recycler 7 | . . . . . 2 5 . . . . . . Operator 1 | . . . . . . . . . . . 1 . Watcher 1 | . . . 1 . . . . . . . . . Swarmer 16 | . . 1 3 3 3 . 3 . . . . 3 Cutter 1 | . . . . . . . . . . 1 . . Grunt 21 | . 2 7 1 . 6 . 5 . . . . . Duelist 2 | . . . . . 1 . 1 . . . . . Sentry 8 | . . . 3 . 2 1 1 . . . 1 . Hunter 1 | . . . . 1 . . . . . . . . Programmer 2 | . . . . . . . 2 . . . . . Best Kill Streak 5 | . 2 3 4 2 4 2 5 . . 1 1 3 Combat Bots Only 4 | . 2 3 3 2 4 1 3 . . 1 1 3 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 1 . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -4 -------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Damage Taken 8568 | . 192 324 207 387 1344 45 1163 91 . 714 3320 781 Core 2216 | . 19 75 . 66 398 29 165 . . 129 978 357 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 253 | . . . 7 . . 10 110 . . 44 60 22 Regen/Repaired (Parts) 839 | . . . . . . . 258 87 27 . 467 . Core Remaining (%) 56 | 100 . 62 100 . . 10 . . . 65 2 . Volleys Fired 229 | . 19 35 18 12 52 22 34 . 2 6 14 15 Largest 3 | . 2 2 2 2 2 2 2 . 1 1 3 1 Hottest 157 | . 40 75 122 122 122 111 124 . 72 72 157 88 Shots Fired 369 | . 38 37 22 21 98 44 65 . 2 6 21 15 Gun 317 | . 38 37 22 21 98 44 49 . . 5 . 3 Cannon 52 | . . . . . . . 16 . 2 1 21 12 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 118 | . 38 4 . . . . 47 . 2 1 14 12 Thermal 192 | . . 33 22 21 98 7 3 . . . 5 3 Explosive . | . . . . . . . . . . . . . Electromagnetic 59 | . . . . . . 37 15 . . 5 2 . Robot Hit Streak 32 | . 8 9 7 7 32 6 17 . . 2 12 4 Robot Miss Streak 3 | . 3 2 2 2 2 2 2 . . 2 2 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . Shots Hit Robots 253 | . 25 26 16 13 70 25 55 . . 3 14 6 Core Hits 122 | . 6 13 10 4 28 11 38 . . 4 4 4 Critical Kills 1 | . . . . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 19 | . . 1 1 2 10 . . . . . 5 . Burn 14 | . . 1 1 2 10 . . . . . . . Meltdown 1 | . . . . . . . . . . . 1 . Blast 3 | . . . . . . . . . . . 3 . Corrupt 1 | . . . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5862 | . 194 523 352 340 1457 667 1556 . . 43 525 205 Guns 4246 | . 192 523 352 340 1420 638 757 . . 24 . . Cannons 1018 | . . . . . . . 313 . . 19 481 205 Explosions 507 | . . . . . . 29 478 . . . . . Melee . | . . . . . . . . . . . . . Ramming 91 | . 2 . . . 37 . 8 . . . 44 . Kinetic 1605 | . 192 14 . . . . 830 . . 19 345 205 Thermal 3297 | . . 509 352 340 1420 89 508 . . . 79 . Explosive . | . . . . . . . . . . . . . Electromagnetic 869 | . . . . . . 578 210 . . 24 57 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . 5 2 . . 11 . Average Corruption 3 | . . . . . . . 2 1 . . 7 . Corruption Purged 5 | . . . . . . . 3 2 . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 15 | . . . . . . . 11 . . . 4 . Message Errors 5 | . . . . . . . 4 . . . 1 . Matter Fused 4 | . . . . . . . 3 . . . 1 . Heat Flow Errors 1 | . . . . . . . . . . . 1 . Energy Discharges 3 | . . . . . . . 2 . . . 1 . Parts Rejected 1 | . . . . . . . 1 . . . . . Alerts 1 | . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 80 | . . . . . . . 65 . . . . 15 Projectiles 15 | . . . . . . . . . . . . 15 Explosions 65 | . . . . . . . 65 . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 16 | . . . . . . . 14 . . 1 1 . Impact 1 | . . . . . . . . . . . 1 . Kinetic 12 | . . . . . . . 11 . . 1 . . Secondary 3 | . . . . . . . 3 . . . . . Self-Inflicted Damage 228 | . . . . . 1 . 206 . . . 21 . Shots 4 | . . . . . . . 4 . . . . . Rammed 11 | . . . . . 1 . 1 . . . 9 . Targets Rammed 19 | . 1 . . . 8 . 1 . . . 9 . Kicked 8 | . 1 . . . 7 . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 426 | . 40 383 27 37 426 60 153 . . . 250 17 Average Temperature 104 | . 18 148 12 34 136 19 53 . . . 74 6 Received Heat Transfer 1896 | . 66 177 87 . 612 18 210 . . 48 678 . Effects 11 | . . 6 . . 5 . . . . . . . Shutdowns 4 | . . 1 . . 3 . . . . . . . Energy Bleed 2 | . . 2 . . . . . . . . . . Interference 2 | . . . . . 2 . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 4 | . . . . 1 2 . . . . . 1 . Combat Hostiles 3 | . . . . 1 2 . . . . . . . Parts Melted 14 | . . . 3 1 8 . . . . . 2 . Heat Transferred 6391 | . . 962 703 777 3327 198 424 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 1 4 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -4 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Peak Influence 664 | . 87 178 311 222 664 159 227 94 67 46 158 236 Initial 159 | . . 33 37 137 93 159 4 79 62 46 13 21 Average 102 | . 38 91 132 189 309 48 70 84 64 35 38 67 Maximum Alert Level 2 | . . . 1 1 2 . 1 . . . . 1 Low Security (%) 84 | 100 100 100 75 47 23 100 93 100 100 100 100 93 Level 1 10 | . . . 24 52 45 . 6 . . . . 6 Level 2 4 | . . . . . 31 . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . 1 . . . 6 . 3 . . 1 7 . Investigation 5 | . . . . . 4 . 1 . . . . . Extermination 3 | . . . . . . . 1 . . . 2 . Reinforcement 9 | . 1 . . . 1 . 1 . . 1 5 . Assault 1 | . . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -4 --------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Distress Signals 3 | . 1 . . . 1 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 132 | . 9 9 10 7 31 1 15 6 . 5 27 12 Peak Tracking Total 12 | . 6 2 3 3 6 1 4 6 . 4 12 9 Tactical Retreats 8 | . . 1 . . . . 1 . . . 5 1 Traps | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -4 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Traps Triggered 7 | . . . 1 . . . 3 . . 2 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -4 ---------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Machines Disabled 8 | . . . . . 3 . 2 . . . 2 1 Max in Single Turn 1 | . . . . . 1 . 1 . . . 1 1 Garrison Access 1 | . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -4 --------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Machines Accessed 9 | . . . . . 5 . 1 . 1 . 1 1 Terminals 4 | . . . . . 3 . . . 1 . . . Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 2 | . . . . . 1 . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . . Total Hacks 16 | . . . . . 10 . 2 . 1 . 1 2 Successful 4 | . . . . . 1 . 1 . 1 . 1 . Failed 12 | . . . . . 9 . 1 . . . . 2 Catastrophic 7 | . . . . . 5 . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 2 | . . . . . 2 . . . . . . . Terminals 7 | . . . . . 6 . . . 1 . . . Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 3 | . . . . . 1 . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . . 3 . 2 . . . . . Terminal Hacks 1 | . . . . . . . . . 1 . . . Open DSF 1 | . . . . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . 1 . Repair Station Hacks 1 | . . . . . 1 . . . . . . . Refit 1 | . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . Hacking Detections 6 | . . . . . 4 . 1 . . . . 1 Full Trace Events 3 | . . . . . 3 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 139 | . . . . . . . . . . . 139 . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -4 ------------ Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -4 -------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Total Allies 10 | . . . . . 10 . . . . . . . Largest Group 10 | . . . . . 10 . . . . . . . Highest-Rated Group 173 | . . . . . 173 . . . . . . . Highest-Rated Ally 29 | . . . . . 29 . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 80 | . . . . . 80 . . . . . . . Total Damage 1000 | . . . . . 1000 . . . . . . . Kills 13 | . . . . . 13 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -4 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -4 ------------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Turns Passed 6306 | 46 190 723 356 152 902 1583 1163 65 73 70 603 380 Spaces Moved 3301 | 36 109 473 168 80 464 510 522 89 62 72 500 216 Core 416 | 8 . . . . 1 133 . . . . 58 216 Treads . | . . . . . . . . . . . . . Legs 2178 | 28 109 473 168 80 463 377 118 88 62 72 140 . Wheels 6 | . . . . . . . 6 . . . . . Hover 513 | . . . . . . . 211 . . . 302 . Flight 188 | . . . . . . . 187 1 . . . . Fastest Speed 50 | 50 120 120 90 90 90 90 73 73 73 73 50 50 Average Speed 118 | 104 120 120 129 90 90 190 110 73 73 73 87 155 Slowest Speed 400 | 120 120 120 190 90 200 400 165 73 73 73 200 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 32 73 23 12 62 84 14 68 1 79 18 8 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 . . . . 1 . Scrap Searched 1 | . . 1 . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 31 | . . . . . . 3 18 . . . 6 4 Melee . | . . . . . . . . . . . . . Projectile 10 | . . . . . . . . . . . 6 4 AOE 21 | . . . . . . 3 18 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -4 --------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Total 5315 | 41 136 595 288 138 850 1083 1044 88 86 82 638 246 Wait 1606 | . . 70 63 39 286 544 466 . 20 2 112 4 Move 3290 | 35 108 472 167 79 463 509 522 88 61 71 499 216 Hop . | . . . . . . . . . . . . . Pick Up 40 | . 6 2 10 2 11 . 3 . . . 2 4 Fast Attach 31 | 6 1 2 4 1 7 1 3 . 2 2 1 1 Attach 26 | . . . 5 2 4 1 8 . 1 . 1 4 Detach 2 | . . . . . . . 1 . . 1 . . Swap 16 | . 1 5 7 1 2 . . . . . . . Drop 53 | . . 9 14 2 14 6 6 . . . . 2 Fire 229 | . 19 35 18 12 52 22 34 . 2 6 14 15 Melee . | . . . . . . . . . . . . . Ram 11 | . . . . . 1 . 1 . . . 9 . Kick 8 | . 1 . . . 7 . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 3 | . . . . . 3 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -8/Recycling -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory -4/Factory History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 47 | -11/Junkyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 8) 237 | -10/Materials | Entered Mines 238 | -10/Mines | Met a Derelict bent on vengeance 325 | -10/Mines | Build established: Mutant 710 | -10/Mines | Learned location of Zion (-6) 768 | -10/Mines | Build established: Scavenger-Mutant 954 | -10/Mines | Discovered new exit (range 5) 960 | -10/Mines | Entered Materials 960 | -9/Materials | Evolved 2 slots: Utility x2 1314 | -9/Materials | Discovered new exit (range 3) 1316 | -9/Materials | Entered another Materials area 1316 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1317 | -8/Materials | Identified exit to Storage 1424 | -8/Materials | Lost 3 parts (1p1u1w) 1468 | -8/Materials | Entered Storage 1540 | -8/Storage | Build established: Mutant 1987 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2268 | -8/Storage | First assault squad dispatched 2270 | -8/Storage | Build established: Commander-Mutant 2341 | -8/Storage | Core integrity fell below 50% 2351 | -8/Storage | Core integrity fell below 20% 2366 | -8/Storage | Used back door to open Recycling access 2366 | -8/Storage | Discovered new exit (range 5) 2370 | -8/Storage | Entered Recycling 2375 | -8/Recycling | Lost 7 parts (1p3n1u2w) 2378 | -8/Recycling | Found Scrap Engine 2604 | -8/Recycling | Build established: Mutant 3383 | -8/Recycling | Build established: Construct 3929 | -8/Recycling | Discovered new exit (range 16) 3953 | -8/Recycling | Entered Factory 3953 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 4298 | -6/Factory | Found Prototype Processor 4722 | -6/Factory | Identified Exp. Targeting Computer 5116 | -6/Factory | Sucked down chute 5116 | -6/Factory | Entered Waste 5138 | -6/Waste | Spotted C-40 Crusher 5139 | -6/Waste | Spotted C-40 Crusher 5146 | -6/Waste | Spotted C-40 Crusher 5149 | -6/Waste | Spotted C-40 Crusher 5149 | -6/Waste | Crushed by Compactor (1 part destroyed) 5157 | -6/Waste | Spotted C-40 Crusher 5157 | -6/Waste | Spotted C-40 Crusher 5158 | -6/Waste | Crushed by Compactor (1 part destroyed) 5173 | -6/Waste | Discovered new exit (range 11) 5181 | -6/Waste | Entered Factory 5217 | -6/Factory | Identified exit to DSF 5254 | -6/Factory | Entered DSF 5287 | -6/DSF | Additional patrols routed to DSF 5313 | -6/DSF | Discovered new exit (range 15) 5324 | -6/DSF | Entered Factory 5324 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5335 | -5/Factory | Lost 4 parts (1p1u2w) 5790 | -5/Factory | Lost 3 parts (1u2w) 5841 | -5/Factory | Lost 3 parts (1n2u) 5877 | -5/Factory | Core integrity fell below 50% 5896 | -5/Factory | System corruption reached 10% 5904 | -5/Factory | Core integrity fell below 20% 5919 | -5/Factory | Discovered new exit (range 5) 5923 | -5/Factory | Lost 6 parts (1p3n2u) 5927 | -5/Factory | Entered another Factory area 5927 | -4/Factory | Evolved 2 slots: Utility x2 6026 | -4/Factory | Build established: Mutant 6307 | -4/Factory | Self-destructed Last Messages --------------- 06137_ K-01 Serf collects debris. 06138_ Terminal disabled. 06140_ K-01 Serf collects debris. 06157_ R-10 Processor collects Wheel. 06158_ K-01 Serf collects debris. 06168_ Acquired 2 matter. 06214_ Acquired Phase Gun. 06243_ Acquired Prototype Impact Weapon. 06252_ Acquired Adv. Particle Charger. 06281_ S-27 Virus destroyed. 06288_ Destroyed VTOL Module. 06290_ S-27 Virus destroyed. 06296_ Hvy. Gauss Cannon destroyed. 06303_ Acquired Lgt. Nuclear Core. 06305_ Phase Gun destroyed. 06306_ Identified Shock Maul. 06306_ Malfunction: Meltdown. 06306_ Gravity Neutralizer damaged (-3). 06306_ Imp. Utility Shielding damaged (-19). 06307_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ??????????? | | ????????????????????????????????????? ????????? | | ?????????????????????#########??????? ????????? | | ?????????????????????# #?????? ???????? | | ?????????????????????# """ #????? ???????? | | ?????????????????????# """ #???? ??????? | | ??????? ######+####### """ #???? ??????? | | ?????? # ! # #??? ??????? | | ?????? # # #?? ?????? | | ?????? # #! #? ?????? | | ?????? # ! ####+##### ????? | | ?# """ # + ????? | | ?# """ # ####g ????? | | ?# # ##?# ????? | | ## """ # #??# ????? | | ## """ # #??# ###### T##########?????? | | ## """ # #??# #?????###??????????????? | | #?? # #??# #??????????????????????? | | #####+### #??#%#??????????????????????? | | ##+###########?##=##?????????????????????? | | ###########=/;#?????????????????????? | | # %sss#?????????????????????? | | # %=@%#?????????????????????? | | # * #?????????????????????? | | # #?????????????????????? | | + ! #?????????????????????? | | " """ # #?????????????????????? | | """ ########+######?????????????????????? | | " """ #???????????????????????????????????? | | ??????????????????????????????????? | | ###### ??????????????????????????????????? | | #?????#+?????????????????????????????????? | | #########????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 20 Core Shielding 30 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 60 Targeting Accuracy 8 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicIonPenetrator Manual? 0 Play Time 00:40:05 Cumulative 393.3 hours Start 2023.03.06 @ 21:20:37 End 2023.03.07 @ 14:48:48 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 703 Rogue 548 Adventurer 148 Explorer 7 Win Type - Total 16 Types 14/0/1/1/0/0/0/0/0 Lore% 77 Gallery% 87 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb3a1051-09ac-4292-bba2-a6abf59e3ed5