Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 07:23:42

Player: Millea

Result: Core destroyed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (34)       6800
Robots Destroyed (223)     1115
Value Destroyed (8685)     8685
Prototype IDs (101)        2020
Alien Tech Used (4)        800
Bonus (8727)               8727
              TOTAL SCORE: 32647

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    564
Follower Combat Kills      758
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Met Data Miner             300
Met Zhirov                 300
Used Core Reset Matrix     3000
Met Sigix                  2000
Friendly Fire              -195

 Cogmind 
---------
Core Integrity             0/1600
Matter                     239/300
Energy                     89/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (10) --
       Armored Heavy Treads
>              --- UTILITY (10) -----
  Experimental Core Analyzer
               Graphene Brace
      Advanced Hacking Suite
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
         Heavy Armor Plating
               Supercharged TR
               Sigix Containment Pod

 Peak State 
------------
>              --- POWER ------------
         Light Particle Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
        Cooled Cesium-ion Thruster
               Biomechanical Wings
               Field Propulsion Drive
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
  Experimental Cesium-ion Thruster
               Diametric Drive
               Q-thruster
        Cooled Q-thruster
        Cooled Q-thruster
>              --- UTILITY ----------
      Advanced Cooling System
         Large Storage Unit
               0b10 Decoder Chip [Looter]
  Experimental Core Analyzer
      Advanced Force Booster
      Advanced ECM Suite
      Improved Reaction Control System
      Advanced Hacking Suite
  Experimental System Shield
>              --- WEAPON -----------
      Enhanced Force Lance
>              --- INVENTORY --------
         Light Ion Engine
               Field Propulsion Drive
               Stasis Canceller
      Improved Phase Shifter
         Heavy Armor Plating
      Improved Heavy Armor Plating
               Graphene Brace
  Experimental Force Field
               Supercharged TR
               Smartbomb Launcher
               Sigix Containment Pod
[Rating: 164]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Light Particle Reactor
Propulsion                 Cooled VTOL Module
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag System
  Flight Unit              Cooled VTOL Module
Utility                    Gravity Neutralizer
  Device                   Gravity Neutralizer
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Advanced Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Power Sword
  Energy Gun               Improved Medium Laser
  Energy Cannon            Proton Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Missile Launcher
  Special Weapon           Improved Plasma Cutter
  Slashing Weapon          Power Sword
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               8    | .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   
  Utility                  8    | .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             351  | 6   5   5   1   .   3   11  12  4   3   .   18  69  .   44  4   .   3   3   33  .   4   4   3   32  .   8   1   3   2   .   12  9   30  19  
  Power                    38   | 1   .   .   .   .   .   1   1   .   1   .   1   4   .   2   .   .   .   .   4   .   1   .   .   5   .   1   1   .   .   .   3   1   3   8   
    Engine                 12   | 1   .   .   .   .   .   .   1   .   1   .   .   3   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   2   
    Core                   8    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                18   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   3   1   2   6   
  Propulsion               83   | 2   1   1   .   .   1   6   4   .   .   .   2   23  .   12  2   .   2   .   9   .   .   .   .   6   .   .   .   1   .   .   2   3   5   1   
    Treads                 19   | 2   1   1   .   .   .   6   1   .   .   .   1   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Leg                    11   | .   .   .   .   .   .   .   .   .   .   .   1   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  7    | .   .   .   .   .   1   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 41   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   8   2   .   2   .   9   .   .   .   .   6   .   .   .   1   .   .   2   3   5   .   
  Utility                  163  | 1   2   .   .   .   2   2   5   1   1   .   12  30  .   24  2   .   .   .   12  .   .   4   1   16  .   4   .   .   2   .   6   5   21  10  
    Device                 74   | .   1   .   .   .   2   .   .   .   1   .   5   11  .   12  2   .   .   .   2   .   .   2   1   7   .   3   .   .   .   .   4   2   14  5   
    Storage                7    | 1   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
    Processor              12   | .   .   .   .   .   .   .   .   .   .   .   1   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   3   
    Hackware               23   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   6   .   .   .   .   4   .   .   1   .   5   .   1   .   .   .   .   .   2   1   1   
    Protection             47   | .   1   .   .   .   .   2   5   1   .   .   6   12  .   4   .   .   .   .   5   .   .   1   .   3   .   .   .   .   1   .   2   1   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   67   | 2   2   4   1   .   .   2   2   3   1   .   3   12  .   6   .   .   1   3   8   .   3   .   2   5   .   3   .   2   .   .   1   .   1   .   
    Energy Gun             9    | .   2   2   1   .   .   .   .   1   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 2   .   .   .   .   .   2   .   .   .   .   1   3   .   1   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               18   | .   .   2   .   .   .   .   2   2   1   .   .   .   .   4   .   .   .   .   2   .   1   .   1   1   .   1   .   1   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        13   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   1   4   .   2   .   1   .   .   1   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   3   4   1   
Parts Lost                 84   | .   .   .   .   .   .   5   1   3   2   .   10  13  .   5   .   .   .   .   1   .   .   .   1   7   .   1   .   2   2   .   .   5   2   24  
  Power                    10   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   2   .   1   .   1   .   .   .   .   .   3   
  Propulsion               28   | .   .   .   .   .   .   2   .   1   .   .   1   5   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   2   1   10  
  Utility                  38   | .   .   .   .   .   .   2   1   1   1   .   7   6   .   2   .   .   .   .   .   .   .   .   1   2   .   .   .   .   2   .   .   2   1   10  
  Weapon                   8    | .   .   .   .   .   .   1   .   1   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Highest Loss Streak      7    | .   .   .   .   .   .   4   1   2   1   .   6   4   .   2   .   .   .   .   1   .   .   .   1   5   .   1   .   2   2   .   .   2   1   7   
  To Critical Strikes      4    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     89   | .   99  100 92  85  74  93  82  85  74  76  78  85  86  94  100 100 98  100 97  94  92  94  88  92  94  93  91  89  86  89  94  89  86  58  
  Engine                   3    | .   14  14  14  14  9   1   3   7   7   7   4   2   6   3   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   7   3   .   .   .   .   1   .   2   6   6   6   6   9   11  9   11  11  2   .   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   7   10  9   5   5   5   5   8   7   4   5   
  Treads                   6    | .   28  28  28  28  18  33  21  1   .   .   3   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   3   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   .   .   .   .   5   .   7   15  15  15  8   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   21   | .   .   .   .   .   .   .   .   .   .   .   .   3   20  30  40  40  40  40  41  41  41  41  41  41  42  42  42  41  42  42  42  42  42  18  
  Device                   8    | .   2   .   .   .   14  16  5   .   4   7   11  15  13  6   11  13  13  13  9   11  11  11  15  10  10  7   5   5   5   5   9   11  7   10  
  Storage                  5    | .   14  14  14  14  9   9   7   7   7   7   7   2   .   2   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   4   4   4   2   
  Processor                1    | .   .   .   .   .   .   .   .   .   .   .   2   6   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   4   7   8   
  Hackware                 9    | .   .   .   .   .   .   .   .   .   .   .   .   2   13  25  13  13  13  13  14  5   5   5   .   17  15  17  21  21  18  15  11  5   10  9   
  Protection               10   | .   11  14  14  14  9   10  18  38  30  30  21  9   6   2   7   6   6   6   4   11  11  11  11  2   5   5   5   5   5   5   3   5   3   1   
  Energy Gun               2    | .   14  20  21  14  9   2   .   .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   13  .   .   .   .   10  1   .   .   .   4   2   .   .   6   6   4   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 2    | .   .   7   .   .   .   .   11  14  7   7   1   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   13  6   6   6   6   6   8   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   .   4   5   4   5   4   5   5   5   4   3   1   
Naked Turns                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             85   | 12  17  17  19  19  26  28  69  69  56  47  63  83  23  40  40  39  39  39  50  48  50  50  50  58  55  58  50  50  42  42  71  71  64  85  
  Greatest Support         112  | 40  40  40  40  40  40  80  80  40  40  40  40  112 29  47  46  46  49  41  50  50  50  50  50  66  73  60  60  62  62  62  72  72  65  65  
  Greatest Overweight (x)  3    | .   .   .   .   .   1   1   3   1   1   1   2   2   .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   2   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   8   8   8   8   8   8   8   8   8   20  5   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         11   | 6   8   8   8   8   8   8   8   8   8   8   8   10  5   9   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  12  
  Most Carried             20   | 2   8   8   8   8   8   8   8   8   8   8   8   20  5   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          10   | 1   7   8   7   8   7   7   7   6   7   8   5   8   4   8   15  15  14  15  14  15  14  14  14  14  15  14  15  14  14  14  14  14  12  10  
  Final Capacity           15   | 8   8   8   8   8   8   8   8   8   8   8   8   5   5   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 2   8   8   8   8   8   8   5   8   8   8   8   5   5   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  13  15  15  12  14  5   

 Class Distribution 
--------------------
 42% | Hacker-Sprinter
 29% | Mutant
  9% | Scavenger-Mutant
  7% | Machinist-Sprinter
  4% | Derelict-Mutant
  4% | Hacker-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
             Mutant | -8/Materials
   Scavenger-Mutant | -8/Garrison
   Scavenger-Mutant | -7/Factory
             Mutant | -7/Lower Caves
             Mutant | -7/Lower Caves
             Mutant | -7/Data Miner
    Derelict-Mutant | -6/Proximity Caves
   Scavenger-Mutant | -6/Factory
    Hacker-Sprinter | -6/Waste
    Hacker-Sprinter | -6/Factory
    Hacker-Sprinter | -6/Lower Caves
    Hacker-Sprinter | -6/Lower Caves
    Hacker-Sprinter | -6/Zion
    Hacker-Sprinter | -5/Proximity Caves
    Hacker-Sprinter | -5/Factory
 Machinist-Sprinter | -5/Upper Caves
 Machinist-Sprinter | -5/Upper Caves
 Machinist-Sprinter | -5/Zhirov
 Machinist-Sprinter | -4/Proximity Caves
    Hacker-Sprinter | -4/Factory
    Hacker-Sprinter | -4/Waste
    Hacker-Sprinter | -4/Factory
    Hacker-Sprinter | -4/Upper Caves
    Hacker-Sprinter | -4/Upper Caves
    Hacker-Sprinter | -4/Warlord
    Hacker-Sprinter | -3/Proximity Caves
    Hacker-Sprinter | -3/Research
           Sprinter | -3/Quarantine
    Hacker-Sprinter | -2/Research
      Hacker-Mutant | -1/Access

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  
Matter Collected           6049 | 166  85   153  60   .    30   392  .    384  453  .    306  1263 .    564  .    16   .    113  341  83   147  106  9    562  .    106  52   18   .    44   166  38   267  125  
  Remotely                 440  | .    .    .    .    .    .    .    .    .    285  .    30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    125  
Salvage Created            9173 | .    85   81   .    58   182  1015 72   278  334  .    239  1936 .    908  .    .    .    .    1089 20   103  111  43   844  .    250  41   48   .    .    377  121  813  125  
  Parts                    396  | .    5    13   .    5    8    53   1    11   7    .    10   59   .    32   .    .    .    .    52   1    2    .    3    49   .    18   1    6    .    .    16   6    30   8    
Haulers Intercepted        22   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    7    .    .    .    .    6    .    .    .    .    3    .    1    .    .    .    .    3    1    .    .    
Recyclers Shooed           7    | .    .    2    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      45   | .    .    .    .    .    .    .    .    10   11   .    16   .    .    .    .    .    .    .    .    1    2    .    1    .    .    .    .    4    .    .    .    .    .    .    
  Prevented                3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc 
Combat Hostiles Destroyed  149  | .   2   7   .   3   4   23  3   11  11  .   6   24  .   6   1   .   .   .   12  .   3   .   5   14  .   5   .   4   .   .   .   1   2   2   
  Melee                    14   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   1   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   1   2   2   
  Guns                     54   | .   2   3   .   3   4   23  .   1   .   .   2   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      77   | .   .   4   .   .   .   .   3   10  11  .   4   1   .   4   .   .   .   .   11  .   3   .   4   14  .   5   .   3   .   .   .   .   .   .   
Classes Destroyed          20   | .   1   5   .   .   1   3   .   1   .   .   1   6   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   11   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   3   .   
  Builder                  5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Hauler                   22   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   7   .   .   .   .   6   .   .   .   .   3   .   1   .   .   .   .   3   1   .   .   
  Recycler                 8    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Watcher                  22   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   7   .   .   .   .   6   .   2   .   .   .   .   3   .   1   .   
  Swarmer                  42   | .   .   3   .   2   .   4   .   2   .   .   1   .   .   4   1   .   .   .   5   .   1   .   5   4   .   5   .   4   .   .   .   1   .   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    61   | .   2   2   .   1   3   9   3   8   7   .   2   16  .   .   .   .   .   .   .   .   1   .   .   7   .   .   .   .   .   .   .   .   .   .   
  Brawler                  4    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   12   | .   .   .   .   .   .   7   .   .   1   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   11   | .   .   .   .   .   1   1   .   .   .   .   1   3   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Programmer               9    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           28   | .   2   3   .   3   3   4   3   4   6   .   3   4   .   4   1   .   .   .   7   1   3   .   5   28  .   5   .   4   .   .   2   1   5   1   
  Combat Bots Only         14   | .   2   3   .   3   3   4   3   4   6   .   3   4   .   4   1   .   .   .   7   .   3   .   5   14  .   5   .   4   .   .   .   1   1   1   
Max Kills in Single Turn   8    | .   1   3   .   1   1   1   2   2   3   .   2   1   .   2   1   .   .   .   5   1   2   .   4   8   .   4   1   3   .   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   2   .   .   .   .   2   2   3   .   2   1   .   2   .   .   .   .   5   .   2   .   4   4   .   4   .   3   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  
Hostile Shots Fired        1519  | .    11   15   .    12   3    126  84   80   26   .    97   316  .    140  8    3    19   11   63   .    10   .    8    78   1    43   3    14   .    18   11   91   33   195  
  Missed                   590   | .    3    4    .    4    1    26   33   17   8    .    33   98   .    84   7    1    11   6    27   .    3    .    2    37   1    27   2    6    .    12   9    49   18   61   
Damage Taken               15518 | .    94   245  .    73   23   1122 375  996  464  .    923  3092 .    834  18   38   .    93   447  .    147  .    122  1036 .    266  17   141  129  109  47   859  285  3523 
  Core                     3701  | .    24   51   .    16   .    135  29   60   29   .    103  176  .    372  .    19   .    .    86   .    55   .    .    406  .    22   17   54   40   30   .    249  100  1628 
  Absorbed by Shields      918   | .    .    .    .    .    4    160  .    .    .    .    65   684  .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  465   | .    .    .    .    .    .    16   4    9    7    .    3    .    .    .    11   .    .    .    .    .    11   .    20   111  .    93   .    14   32   28   .    106  .    .    
  Ignored by Resistances   737   | .    .    .    .    .    .    .    16   166  .    .    136  406  .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   534   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   .    .    .    5    138  .    .    9    57   95   .    .    .    .    .    .    75   31   67   .    
Core Remaining (%)         71    | 100  .    .    .    63   .    75   .    .    .    .    68   .    .    .    .    .    .    33   .    .    .    .    85   .    .    .    .    .    .    50   .    72   93   .    
Volleys Fired              349   | .    6    12   .    .    .    69   4    16   23   .    36   147  .    4    .    .    1    .    10   .    5    .    2    11   .    2    .    1    .    .    .    .    .    .    
  Largest                  2     | .    2    2    .    .    .    2    2    2    2    .    2    2    .    1    .    .    1    .    1    .    1    .    1    1    .    1    .    1    .    .    .    .    .    .    
  Hottest                  138   | .    112  112  .    .    .    51   72   72   72   .    138  106  .    43   .    .    28   .    46   .    46   .    46   46   .    46   .    46   .    .    .    .    .    .    
Shots Fired                587   | .    12   20   .    13   7    151  8    23   25   .    46   244  .    5    1    .    1    .    10   .    5    .    2    11   .    2    .    1    .    .    .    .    .    .    
  Gun                      458   | .    12   12   .    13   7    151  .    7    .    .    33   220  .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   30    | .    .    .    .    .    .    .    .    .    .    .    6    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 99    | .    .    8    .    .    .    .    8    16   25   .    7    .    .    4    .    .    .    .    10   .    5    .    2    11   .    2    .    1    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  283   | .    10   .    .    .    .    106  .    .    .    .    20   144  .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  192   | .    2    12   .    13   7    45   .    .    .    .    13   100  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                99    | .    .    8    .    .    .    .    8    16   25   .    7    .    .    4    .    .    .    .    10   .    5    .    2    11   .    2    .    1    .    .    .    .    .    .    
  Electromagnetic          13    | .    .    .    .    .    .    .    .    7    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         23    | .    6    2    .    4    5    23   5    8    11   .    8    15   .    1    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        4     | .    2    2    .    1    2    3    1    2    2    .    3    4    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    1    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               66    | .    .    .    .    13   7    46   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           549   | .    7    6    .    9    5    105  5    12   13   .    32   202  .    34   1    .    .    .    37   5    .    1    1    22   .    6    2    2    .    .    12   3    12   15   
  Core Hits                371   | .    3    11   .    3    5    35   6    27   46   .    14   74   .    18   1    .    .    .    33   1    5    1    4    51   .    8    1    4    .    .    5    2    9    4    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    3    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         29    | .    .    1    .    .    .    3    .    .    .    .    .    8    .    4    .    .    .    .    6    1    .    .    .    1    .    .    .    .    .    .    2    .    2    1    
    Burn                   5     | .    .    1    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                6     | .    .    .    .    .    .    3    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    6    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 7     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    2    1    
Melee Attacks              355   | .    .    .    .    .    .    .    .    .    .    .    .    29   .    63   1    1    .    1    96   5    2    1    1    38   .    28   2    5    4    .    27   13   21   17   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 176   | .    .    .    .    .    .    .    .    .    .    .    .    9    .    63   1    1    .    1    96   5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 179   | .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    2    1    1    38   .    28   2    5    4    .    27   13   21   17   
  Sneak Attacks            44    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    8    1    .    .    .    13   1    .    .    .    4    .    1    2    .    .    .    3    2    7    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        7     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    
Damage Inflicted           27785 | .    87   332  .    257  149  2314 420  1366 1677 .    1010 5036 .    2235 96   .    .    .    2727 213  367  95   494  4145 .    961  258  415  .    .    1015 269  1147 700  
  Guns                     6879  | .    87   68   .    257  149  2314 .    84   .    .    405  3515 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  610   | .    .    .    .    .    .    .    .    .    .    .    142  468  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               10458 | .    .    244  .    .    .    .    420  1257 1677 .    463  312  .    337  .    .    .    .    890  .    367  .    448  3203 .    534  .    306  .    .    .    .    .    .    
  Melee                    9782  | .    .    .    .    .    .    .    .    .    .    .    .    741  .    1898 96   .    .    .    1837 213  .    95   46   942  .    427  258  109  .    .    1015 268  1147 690  
  Ramming                  56    | .    .    20   .    .    .    .    .    25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    10   
  Kinetic                  3885  | .    87   .    .    .    .    1168 .    .    .    .    251  2379 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  4609  | .    .    68   .    257  149  1146 .    42   .    .    227  1916 .    .    .    .    .    .    .    .    .    .    .    804  .    .    .    .    .    .    .    .    .    .    
  Explosive                9227  | .    .    244  .    .    .    .    420  1215 1677 .    390  .    .    337  .    .    .    .    890  .    367  .    448  2399 .    534  .    306  .    .    .    .    .    .    
  Electromagnetic          226   | .    .    .    .    .    .    .    .    84   .    .    142  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4266  | .    .    .    .    .    .    .    .    .    .    .    .    222  .    1898 96   .    .    .    1837 213  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 5516  | .    .    .    .    .    .    .    .    .    .    .    .    519  .    .    .    .    .    .    .    .    .    95   46   942  .    427  258  109  .    .    1015 268  1147 690  
Highest Corruption         10    | .    .    .    .    .    .    1    .    .    .    .    .    1    10   10   5    5    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Average Corruption       4     | .    .    .    .    .    .    1    .    .    .    .    .    1    6    6    5    5    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  114   | .    .    .    .    .    .    3    .    .    .    .    .    13   2    77   5    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
    Message Errors         30    | .    .    .    .    .    .    1    .    .    .    .    .    3    .    19   2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Matter Fused           19    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    13   1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       17    | .    .    .    .    .    .    1    .    .    .    .    .    1    .    11   .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      14    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      9     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    5    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1723  | .    .    .    .    .    .    .    25   35   29   .    42   137  .    162  .    .    .    .    77   48   .    .    45   252  .    107  113  14   .    .    325  .    282  30   
  Projectiles              26    | .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               361   | .    .    .    .    .    .    .    25   35   29   .    16   28   .    .    .    .    .    .    7    .    .    .    7    200  .    .    .    14   .    .    .    .    .    .    
  Melee                    1336  | .    .    .    .    .    .    .    .    .    .    .    .    109  .    162  .    .    .    .    70   48   .    .    38   52   .    107  113  .    .    .    325  .    282  30   
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      501   | .    .    27   .    .    .    .    .    239  93   .    42   71   .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Shots                    14    | .    .    2    .    .    .    .    .    6    3    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   20    | .    .    5    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    
Targets Rammed             22    | .    .    7    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        523   | .    60   173  .    .    .    203  22   344  225  .    325  216  .    277  64   306  76   7    213  .    .    18   83   131  279  105  84   81   523  9    118  138  232  439  
  Average Temperature      57    | .    18   62   .    .    .    62   7    113  88   .    117  60   .    80   21   55   22   4    52   .    .    8    35   32   260  32   37   43   222  3    40   87   62   134  
  Received Heat Transfer   2161  | .    51   41   .    12   9    305  114  108  117  .    232  572  .    150  9    18   .    12   72   .    45   .    9    72   .    39   9    .    .    9    18   102  36   .    
  Effects                  9     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    1    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    1    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Interference           4     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             13    | .    .    .    .    .    .    4    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         6672  | .    .    222  .    333  185  1443 .    50   .    .    346  3443 .    .    .    .    .    .    .    .    .    .    .    650  .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  
Peak Influence             1814 | .    50   146  .    166  196  885  612  .    .    .    .    372  152  576  .    .    .    .    738  .    .    .    .    897  128  546  .    .    .    .    298  1814 1115 640  
  Initial                  1100 | .    .    13   .    .    64   127  464  .    .    .    .    91   92   106  .    .    .    .    .    .    .    .    .    91   113  89   .    .    .    .    50   31   1100 540  
  Average                  309  | .    28   55   .    48   88   585  559  .    .    .    .    192  129  294  .    .    .    .    287  .    .    .    .    194  120  255  .    .    .    .    132  1715 825  535  
Maximum Alert Level        5    | .    .    .    .    .    .    3    2    .    .    .    .    1    .    2    .    .    .    .    3    .    .    .    .    3    .    2    .    .    .    .    1    5    4    2    
  Low Security (%)         39   | 100  100  100  .    100  100  5    .    .    .    .    .    43   100  28   .    .    .    .    26   .    .    .    .    64   100  41   .    .    .    .    79   .    .    .    
  Level 1                  36   | .    .    .    .    .    .    26   .    .    .    .    .    56   .    46   .    .    .    .    61   .    .    .    .    29   .    44   .    .    .    .    20   .    .    3    
  Level 2                  14   | .    .    .    .    .    .    22   100  .    .    .    .    .    .    25   .    .    .    .    10   .    .    .    .    1    .    13   .    .    .    .    .    .    .    96   
  Level 3                  8    | .    .    .    .    .    .    45   .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    .    .    .    .    .    97   .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   .    .    
Squads Dispatched          89   | .    3    .    .    .    1    .    3    .    1    .    .    14   .    16   .    .    .    .    15   .    .    .    .    11   .    5    .    .    .    .    5    6    5    4    
  Investigation            43   | .    2    .    .    .    1    .    3    .    .    .    .    4    .    9    .    .    .    .    10   .    .    .    .    5    .    3    .    .    .    .    4    .    1    1    
  Extermination            10   | .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    3    .    .    .    .    1    .    1    .    .    .    .    .    .    .    1    
  Reinforcement            27   | .    1    .    .    .    .    .    .    .    .    .    .    6    .    6    .    .    .    .    2    .    .    .    .    5    .    1    .    .    .    .    1    .    3    2    
  Assault                  8    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    1    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         9    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc 
Distress Signals           17   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   1   .   .   .   .   4   .   1   .   .   .   .   1   2   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              582  | .   5   8   .   6   5   33  4   12  16  .   14  39  6   76  9   7   2   7   59  .   13  .   8   54  2   30  8   5   .   8   20  65  23  38  
  Peak Tracking Total      45   | .   5   3   .   3   4   6   3   4   7   .   4   6   6   8   5   4   2   5   8   .   7   .   5   16  2   12  4   3   .   5   6   45  9   14  
  Tactical Retreats        122  | .   .   1   .   .   .   7   .   .   1   .   .   4   .   30  3   2   .   1   23  .   5   .   2   14  .   7   2   2   .   3   4   1   5   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc 
Traps Triggered            34   | .   2   .   .   .   1   5   2   .   .   .   .   3   .   10  .   .   .   .   .   .   .   .   .   4   .   3   .   .   2   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc 
Machines Disabled          45   | .   .   2   .   .   .   1   2   .   2   .   .   4   .   5   .   1   .   1   5   .   .   .   .   14  .   4   .   .   .   .   .   4   .   .   
  Max in Single Turn       12   | .   .   2   .   .   .   1   2   .   1   .   .   1   .   2   .   1   .   1   2   .   .   .   .   12  .   4   .   .   .   .   .   1   .   .   
  Garrison Access          16   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   4   .   1   1   
  Garrison Relay           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc 
Machines Accessed          172  | .   2   1   2   .   1   1   2   1   .   4   .   18  .   37  1   1   .   1   30  .   .   4   1   25  .   11  .   1   .   .   13  .   11  4   
  Terminals                92   | .   2   1   .   .   .   1   1   1   .   .   .   9   .   20  .   .   .   1   17  .   .   .   1   17  .   8   .   .   .   .   6   .   5   2   
  Fabricators              18   | .   .   .   .   .   .   .   1   .   .   .   .   3   .   6   .   .   .   .   4   .   .   .   .   1   .   1   .   .   .   .   1   .   .   1   
  Repair Stations          7    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   
  Recycling Units          16   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   4   .   .   .   .   3   .   2   .   .   .   .   .   .   2   .   
  Scanalyzers              9    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   2   .   
  Garrison Access          17   | .   .   .   .   .   1   .   .   .   .   .   .   2   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   4   .   1   1   
Total Hacks                671  | .   8   3   2   .   2   1   4   1   .   29  .   50  .   181 1   1   .   2   141 .   .   17  1   83  .   46  .   1   .   .   29  .   57  11  
  Successful               429  | .   1   1   2   .   1   1   .   1   .   29  .   17  .   111 1   1   .   2   86  .   .   17  1   63  .   30  .   1   .   .   24  .   35  4   
  Failed                   239  | .   7   2   .   .   1   .   4   .   .   .   .   33  .   69  .   .   .   .   54  .   .   .   .   19  .   16  .   .   .   .   5   .   22  7   
    Catastrophic           40   | .   1   2   .   .   .   .   1   .   .   .   .   10  .   11  .   .   .   .   5   .   .   .   .   3   .   2   .   .   .   .   .   .   3   2   
  Database Lockouts        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Manual                   275  | .   8   .   1   .   .   .   .   .   .   .   .   27  .   84  .   .   .   1   63  .   .   .   .   35  .   29  .   .   .   .   11  .   15  1   
  Terminals                381  | .   8   3   .   .   .   1   2   1   .   .   .   31  .   113 .   .   .   2   81  .   .   .   1   59  .   34  .   .   .   .   18  .   23  4   
  Fabricators              46   | .   .   .   .   .   .   .   2   .   .   .   .   6   .   16  .   .   .   .   13  .   .   .   .   2   .   1   .   .   .   .   2   .   .   4   
  Repair Stations          28   | .   .   .   .   .   .   .   .   .   .   .   .   4   .   13  .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   5   .   
  Recycling Units          78   | .   .   .   .   .   .   .   .   .   .   .   .   5   .   21  .   .   .   .   20  .   .   .   .   11  .   11  .   .   .   .   .   .   10  .   
  Scanalyzers              67   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   14  .   .   .   .   23  .   .   .   .   7   .   .   .   .   .   .   3   .   18  .   
  Garrison Access          20   | .   .   .   .   .   2   .   .   .   .   .   .   2   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   4   .   1   3   
Terminal Hacks             191  | .   .   1   2   .   .   1   .   1   .   29  .   5   .   44  1   1   .   2   27  .   .   17  1   28  .   15  .   1   .   .   6   .   8   1   
  Record                   24   | .   .   .   1   .   .   .   .   1   .   11  .   .   .   .   .   1   .   2   .   .   .   5   1   1   .   .   .   .   .   .   .   .   1   .   
  Part Schematic           34   | .   .   .   .   .   .   .   .   .   .   10  .   1   .   3   .   .   .   .   5   .   .   4   .   6   .   4   .   .   .   .   1   .   .   .   
  Robot Schematic          8    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           16   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   5   .   .   .   .   .   .   .   4   .   2   .   2   .   .   .   .   1   .   .   .   
  Prototype ID Bank        26   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   7   .   .   4   .   6   .   2   .   .   .   .   1   .   2   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Terminal Index           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricator Index         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          24   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   .   .   .   .   4   .   .   .   .   7   .   3   .   .   .   .   1   .   3   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           29   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   11  .   .   .   .   11  .   .   .   .   2   .   .   .   .   .   .   2   .   .   2   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   
  Build                    14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   
Repair Station Hacks       18   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   8   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   3   .   
  Scan Component           10   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   2   .   
  Repair                   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   
Recycling Unit Hacks       14   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   6   .   .   .   .   3   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   
  Retrieve Matter          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      10   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   2   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   
Scanalyzer                 56   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   19  .   .   .   .   7   .   .   .   .   .   .   3   .   15  .   
  Insert Component         29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   8   .   .   .   .   5   .   .   .   .   .   .   2   .   7   .   
  Analyze                  27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   11  .   .   .   .   2   .   .   .   .   .   .   1   .   8   .   
Garrison Access Hacks      17   | .   .   .   .   .   1   .   .   .   .   .   .   2   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   4   .   1   1   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              16   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   4   .   1   1   
Unauthorized Hacks         104  | .   1   .   .   .   .   .   .   .   .   .   .   7   .   26  .   .   .   .   22  .   .   .   .   20  .   13  .   .   .   .   7   .   8   .   
  Terminals                63   | .   1   .   .   .   .   .   .   .   .   .   .   4   .   16  .   .   .   .   13  .   .   .   .   12  .   7   .   .   .   .   7   .   3   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   2   .   2   .   .   .   .   2   .   1   .   
    Botnet                 48   | .   1   .   .   .   .   .   .   .   .   .   .   4   .   11  .   .   .   .   10  .   .   .   .   10  .   5   .   .   .   .   5   .   2   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          37   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   8   .   .   .   .   9   .   .   .   .   8   .   5   .   .   .   .   .   .   5   .   
    Monitor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
    Reject                 13   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   2   .   .   .   .   3   .   2   .   .   .   .   .   .   2   .   
    Recyclers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   
    Mask                   14   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   4   .   .   .   .   3   .   2   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         122  | .   2   1   .   .   1   1   2   .   .   .   .   16  .   28  .   .   .   .   22  .   .   .   .   17  .   10  .   .   .   .   8   .   10  4   
  Full Trace Events        38   | .   2   .   .   .   .   .   2   .   .   .   .   4   .   8   .   .   .   .   10  .   .   .   .   4   .   2   .   .   .   .   4   .   1   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   76   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   76  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   54   | .   .   .   .   .   .   .   .   .   .   10  .   1   .   7   .   .   .   .   12  .   .   4   .   8   .   4   .   .   .   .   2   .   6   .   
  Parts Built              11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   
    Authchips              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   1156 | .   .   .   .   .   .   .   .   .   .   .   .   .   .   411 .   .   .   .   462 .   .   .   .   152 .   .   .   .   .   .   84  .   .   47  
  Total Part Build Rating  55   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  .   .   .   .   18  .   .   .   .   5   .   .   .   .   .   .   6   .   .   5   
Parts Repaired             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   
  Time                     317  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   109 .   .   .   .   56  .   .   .   .   80  .   .   .   .   .   .   38  .   34  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     17   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   6   .   .   .   .   3   .   .   .   .   1   .   6   .   .   .   .   .   .   .   .   
Parts Scanalyzed           18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   7   .   .   .   .   2   .   .   .   .   .   .   1   .   4   .   
  Part Schematics Acquired 20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   7   .   .   .   .   2   .   .   .   .   .   .   1   .   6   .   
  Parts Damaged            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   3   3   3   1   1   1   1   1   1   1   .   .   .   .   .   
  Autooverrided            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  
Total Allies               33   | .    .    .    .    3    .    .    .    .    2    .    1    .    .    6    .    .    .    .    3    .    .    .    .    6    1    1    .    .    .    .    2    .    1    7    
  Largest Group            5    | .    .    .    .    3    3    3    .    .    2    1    2    2    .    3    .    .    .    .    3    .    .    .    .    2    1    2    .    .    .    .    1    .    1    5    
  Highest-Rated Group      128  | .    .    .    .    40   40   40   .    .    52   32   128  127  .    87   .    .    .    .    78   .    .    .    .    92   46   52   .    .    .    .    10   .    10   67   
  Highest-Rated Ally       96   | .    .    .    .    16   16   16   .    .    32   32   96   96   .    29   .    .    .    .    26   .    .    .    .    46   46   26   .    .    .    .    10   .    10   15   
Total Orders               4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  STAY                     3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               168  | .    .    .    .    7    2    51   .    .    11   .    41   11   .    19   .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    7    
  Total Damage             3995 | .    .    .    .    83   13   617  .    .    397  .    1637 328  .    325  .    .    .    .    .    .    .    .    .    454  .    .    .    .    .    .    .    .    .    141  
  Kills                    26   | .    .    .    .    3    .    6    .    .    4    .    8    2    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Acc 
Robot Analysis Total       16   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   5   .   .   .   .   .   .   .   4   .   2   .   2   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    16   | .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   1   2   1   1   .   2   2   .   1   .   .   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         108  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   35  12  33  28  
  Items                    108  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   35  12  33  28  

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  
Turns Passed               19575 | 90   451  890  403  58   79   1193 240  1091 1310 113  753  2148 40   2821 205  243  84   464  2325 141  291  41   286  973  8    448  123  226  139  234  521  166  509  468  
Spaces Moved               33262 | 52   254  338  249  37   56   582  160  897  1009 85   546  2174 111  6578 487  574  226  463  6152 673  1028 162  749  3242 62   1396 541  548  202  399  1138 566  878  648  
  Core                     62    | 3    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    54   
  Treads                   1649  | 49   254  338  249  37   18   529  5    .    .    .    .    170  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     417   | .    .    .    .    .    .    .    .    .    .    .    .    417  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3010  | .    .    .    .    .    38   53   155  897  1009 85   546  227  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    57    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   28067 | .    .    .    .    .    .    .    .    .    .    .    .    1356 111  6521 487  574  226  463  6152 673  1028 162  749  3241 62   1396 541  548  202  399  1138 566  878  594  
  Fastest Speed            5     | 50   160  160  160  160  115  115  110  110  110  110  110  32   32   24   21   21   22   25   17   17   17   17   17   5    5    17   17   17   17   17   14   7    10   10   
  Average Speed            37    | 153  160  160  160  160  129  155  126  110  110  110  116  70   32   28   21   21   23   25   18   17   17   17   17   15   12   17   19   17   17   17   14   13   10   45   
  Slowest Speed            320   | 160  160  160  160  160  160  160  160  110  110  110  130  320  32   109  26   21   25   25   92   17   17   17   17   200  17   17   26   20   17   17   14   19   12   144  
  Overloaded Moves         60    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   22   .    .    .    .    .    .    12   .    13   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            183   | .    .    .    .    .    .    .    .    .    .    .    .    8    .    35   .    .    .    2    35   .    1    .    .    29   4    15   1    3    .    2    11   20   5    12   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       55    | 4    52   65   62   11   10   70   5    73   85   68   73   47   83   91   66   59   16   63   78   88   94   61   86   70   62   29   64   73   20   82   27   71   25   23   
  Regions Visited          34
    Branch Regions         20
  Pre-discovered Areas     6     | .    .    .    1    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    1    .    .    1    .    .    .    1    1    .    .    .    
  Unknown Exits Taken      21    | 1    1    1    1    1    .    .    1    1    1    1    1    .    .    .    1    1    1    .    .    1    1    1    .    .    .    .    1    1    1    .    .    1    1    .    
Scrap Searched             33    | .    .    1    .    .    .    .    .    6    3    .    2    .    .    .    2    3    .    2    .    5    2    .    2    .    .    .    2    .    .    3    .    .    .    .    
Spaces Dug                 238   | .    .    .    .    .    .    2    .    57   61   .    .    1    .    20   .    .    .    .    41   .    2    .    .    14   .    19   .    .    4    .    9    1    7    .    
Terrain Destroyed          1045  | .    .    69   .    4    1    5    34   164  147  .    30   39   .    57   .    .    .    .    162  .    73   .    37   97   .    81   .    24   4    .    9    1    7    .    
  Melee                    118   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    20   .    .    .    .    41   .    2    .    .    14   .    19   .    .    4    .    9    1    7    .    
  Projectile               19    | .    .    .    .    4    1    5    .    .    .    .    2    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      908   | .    .    69   .    .    .    .    34   164  147  .    28   31   .    37   .    .    .    .    121  .    71   .    37   83   .    62   .    24   .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  
Total                      38944 | 59   289  662  256  36   61   768  187  943  1179 104  616  2516 115  7394 582  694  255  807  7160 692  1135 175  904  3611 57   1540 552  666  297  562  1438 611  1248 773  
  Wait                     4253  | .    3    296  .    .    .    74   7    4    129  20   1    27   3    647  89   120  22   338  802  13   92   .    145  278  .    104  10   108  90   164  262  29   291  85   
  Move                     32885 | 51   253  337  248  36   56   581  159  896  1008 84   545  2158 110  6510 486  573  225  458  6082 672  1025 161  748  3185 55   1367 538  542  201  394  1116 533  867  625  
  Hop                      164   | .    .    .    .    .    .    .    .    .    .    .    .    8    .    32   .    .    .    2    34   .    1    .    .    28   2    13   1    2    .    2    10   13   5    11   
  Pick Up                  213   | 2    12   .    3    .    1    11   1    8    1    .    10   35   1    32   1    .    1    1    38   1    2    3    2    15   .    8    .    3    .    2    6    4    9    .    
  Fast Attach              170   | 6    5    .    .    .    3    5    5    .    1    .    6    49   .    20   .    .    2    3    7    .    1    3    .    6    .    2    1    .    .    .    8    6    21   10   
  Attach                   90    | .    .    .    1    .    .    3    4    1    1    .    7    8    .    9    .    .    .    .    8    .    3    .    3    12   .    2    .    3    2    .    2    6    8    7    
  Detach                   24    | .    1    .    .    .    .    .    .    .    .    .    .    1    .    5    .    .    .    .    3    .    1    .    1    4    .    .    .    .    .    .    .    2    4    2    
  Swap                     97    | .    .    5    .    .    .    3    3    3    1    .    5    12   .    15   4    .    1    .    18   .    .    2    .    14   .    4    .    .    .    .    2    1    2    2    
  Drop                     247   | .    9    1    4    .    1    13   4    4    1    .    6    45   1    27   1    .    3    4    40   1    3    5    2    13   .    10   .    2    .    .    9    6    20   12   
  Fire                     349   | .    6    12   .    .    .    69   4    16   23   .    36   147  .    4    .    .    1    .    10   .    5    .    2    11   .    2    .    1    .    .    .    .    .    .    
  Melee                    331   | .    .    .    .    .    .    .    .    .    .    .    .    26   .    62   1    1    .    1    82   5    2    1    1    38   .    28   2    5    4    .    23   11   21   17   
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    18    | .    .    7    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            41    | .    .    .    .    .    .    9    .    .    .    .    .    .    .    31   .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Rewire                   20    | .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Trap                     4     | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / Low x2)
-6/Waste
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 7 exits: *Fac x3 / *Upp x2 / *Ext x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 6 exits: *Res x3 / *Upp x2 / Arm)
-4/Waste
-4/Factory (discovered 2 exits: *Res / *Upp)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / [*War])
-4/Warlord
-3/Proximity Caves
-3/Research
-3/Quarantine
-2/Research
-1/Access (discovered 1 exit: Com)

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 15)
    91 | -11/Scrapyard      | Entered Materials
   276 | -10/Materials      | Discovered new exit (range 3)
   366 | -10/Materials      | Build established: Mutant
   456 | -10/Materials      | Discovered new exit (range 5)
   524 | -10/Materials      | Discovered new exit (range 10)
   542 | -10/Materials      | Entered Mines
   552 | -10/Mines          | Identified exit to Materials
   582 | -10/Mines          | Assembled infested the area
  1067 | -10/Mines          | Found a hidden stash of uninstalled traps
  1289 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1426 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1426 | -10/Mines          | Discovered new exit (range 5)
  1432 | -10/Mines          | Entered Exiles
  1469 | -10/Exiles         | Met 8R-AWN
  1496 | -10/Exiles         | Met EX-HEX
  1544 | -10/Exiles         | Met EX-BIN
  1567 | -10/Exiles         | Aligned with FarCom system
  1568 | -10/Exiles         | Given EX-Vault access code
  1615 | -10/Exiles         | Opened EX-Vault
  1645 | -10/Exiles         | Found AWS/Thermal
  1688 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1733 | -10/Exiles         | Met EX-DEC
  1742 | -10/Exiles         | Learned location of Zion (-6)
  1818 | -10/Exiles         | Discovered new exit (range 14)
  1835 | -10/Exiles         | Left Exiles lab with AWS/Thermal
  1835 | -10/Exiles         | Entered Mines
  1839 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  1872 | -9/Mines           | Discovered new exit (range 14)
  1893 | -9/Mines           | Entered Materials
  1893 | -8/Materials       | Accompanied by 3 allies
  1893 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  1972 | -8/Materials       | Identified exit to Garrison
  1972 | -8/Materials       | Entered Garrison
  1972 | -8/Garrison        | Accompanied by 3 allies
  2034 | -8/Garrison        | Triggered checkpoint
  2067 | -8/Garrison        | Learned Factory security intel
  2128 | -8/Garrison        | Triggered checkpoint
  2186 | -8/Garrison        | Discovered new exit (range 9)
  2240 | -8/Garrison        | Triggered checkpoint
  2344 | -8/Garrison        | Triggered checkpoint
  2344 | -8/Garrison        | Triggered checkpoint
  2350 | -8/Garrison        | Triggered checkpoint
  2422 | -8/Garrison        | Discovered new exit (range 11)
  2506 | -8/Garrison        | Triggered checkpoint
  2581 | -8/Garrison        | Garrison Relay disabled
  2661 | -8/Garrison        | Build established: Scavenger-Mutant
  2929 | -8/Garrison        | Discovered new exit (range 11)
  3015 | -8/Garrison        | Lost 4 parts (2n1u1w)
  3084 | -8/Garrison        | Installed Relay Interface Framework
  3138 | -8/Garrison        | Triggered checkpoint
  3165 | -8/Garrison        | Entered Factory
  3165 | -7/Factory         | Evolved 2 slots: Utility x2
  3339 | -7/Factory         | Discovered new exit (range 16)
  3405 | -7/Factory         | Entered Lower Caves
  3677 | -7/Lower Caves     | Build established: Mutant
  3974 | -7/Lower Caves     | Spotted B-75 Beast
  4482 | -7/Lower Caves     | Discovered new exit (range 7)
  4496 | -7/Lower Caves     | Entered another Lower Caves area
  4523 | -7/Lower Caves     | Learned Factory emergency access door positions
  4741 | -7/Lower Caves     | Discovered new exit (range 7)
  5019 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  5295 | -7/Lower Caves     | Discovered new exit (range 8)
  5806 | -7/Lower Caves     | Entered Data Miner
  5806 | -7/Data Miner      | Accompanied by 1 ally
  5806 | -7/Data Miner      | Discovered new exit (range 6)
  5827 | -7/Data Miner      | Met Data Miner
  5846 | -7/Data Miner      | Learned location of Section 7 (-2)
  5846 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  5865 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  5919 | -7/Data Miner      | Entered Proximity Caves
  5919 | -6/Proximity Caves | Accompanied by 1 ally
  5948 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  5953 | -6/Proximity Caves | Escorted by Enhanced Grunt
  6076 | -6/Proximity Caves | Lost 6 parts (1n4u1w)
  6412 | -6/Proximity Caves | Build established: Derelict-Mutant
  6433 | -6/Proximity Caves | Spotted B-75 Beast
  6444 | -6/Proximity Caves | Destroyed B-75 Beast
  6551 | -6/Proximity Caves | Discovered new exit (range 11)
  6582 | -6/Proximity Caves | Learned Factory stockpile data
  6672 | -6/Proximity Caves | Entered Factory
  6672 | -6/Factory         | Accompanied by 2 allies
  6672 | -6/Factory         | Evolved 2 slots: Propulsion x2
  6673 | -6/Factory         | Identified exit to Lower Caves
  7137 | -6/Factory         | Found Prototype Device
  7137 | -6/Factory         | Identified Exp. Thermal Shield
  7248 | -6/Factory         | Build established: Scavenger-Mutant
  7255 | -6/Factory         | Garrison activated, responded to threat
  7540 | -6/Factory         | Lost 3 parts (2n1u)
  8119 | -6/Factory         | Build established: Mutant
  8205 | -6/Factory         | Lost 4 parts (1p3u)
  8252 | -6/Factory         | Released all parts (11)
  8555 | -6/Factory         | Discovered new exit (range 19)
  8671 | -6/Factory         | Cargo convoy interrupted
  8820 | -6/Factory         | Sucked down chute
  8820 | -6/Factory         | Entered Waste
  8823 | -6/Waste           | Spotted C-40 Crusher
  8830 | -6/Waste           | Spotted C-40 Crusher
  8835 | -6/Waste           | EMP discharged
  8835 | -6/Waste           | System corruption reached 10%
  8836 | -6/Waste           | Spotted C-40 Crusher
  8837 | -6/Waste           | Spotted C-40 Crusher
  8841 | -6/Waste           | Spotted C-40 Crusher
  8846 | -6/Waste           | Spotted C-40 Crusher
  8857 | -6/Waste           | Discovered new exit (range 10)
  8860 | -6/Waste           | Entered Factory
  8996 | -6/Factory         | Discovered new exit (range 13)
  9014 | -6/Factory         | Discovered new exit (range 5)
  9028 | -6/Factory         | Central database locked down
  9117 | -6/Factory         | Build established: Hacker-Sprinter
  9339 | -6/Factory         | Identified exit to Factory
  9948 | -6/Factory         | Fabricated Cld. VTOL Module (x1)
  9974 | -6/Factory         | Core integrity fell below 50%
 10044 | -6/Factory         | Hacking Suite fried by hacking feedback
 10063 | -6/Factory         | Fabricated Cld. VTOL Module (x1)
 10118 | -6/Factory         | Spotted B-75 Beast
 10206 | -6/Factory         | Fabricated G-50 Soldier (x3)
 10260 | -6/Factory         | Search patrols dispatched
 10313 | -6/Factory         | Fabricated Lgt. Regenerative Plating (x1)
 10914 | -6/Factory         | Fabricated Cld. VTOL Module (x1)
 10930 | -6/Factory         | Fabricated Cld. VTOL Module (x1)
 11279 | -6/Factory         | Repaired Xenon Bombardment Thruster
 11305 | -6/Factory         | Repaired Nuclear Pulse Thruster
 11310 | -6/Factory         | Search patrols dispatched
 11346 | -6/Factory         | Repaired Gravity Neutralizer
 11370 | -6/Factory         | Repaired Xenon Bombardment Thruster
 11681 | -6/Factory         | Entered Lower Caves
 11792 | -6/Lower Caves     | Learned Factory emergency access door positions
 11798 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11826 | -6/Lower Caves     | Discovered new exit (range 5)
 11886 | -6/Lower Caves     | Entered another Lower Caves area
 11898 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12008 | -6/Lower Caves     | Discovered new exit (range 3)
 12051 | -6/Lower Caves     | Learned Factory security intel
 12097 | -6/Lower Caves     | Learned Factory trap positions
 12129 | -6/Lower Caves     | Entered Zion
 12138 | -6/Zion            | System corruption cleaned by Quarantine Array
 12154 | -6/Zion            | RIF detected upon attempting to enter Zion
 12154 | -6/Zion            | Attacked by Zionites
 12154 | -6/Zion            | Spotted O6-TFB(B)
 12154 | -6/Zion            | Spotted QU-5YX(B)
 12192 | -6/Zion            | Learned location of 1 exit from Lower Caves
 12205 | -6/Zion            | Discovered new exit (range 8)
 12213 | -6/Zion            | Entered Proximity Caves
 12411 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 12623 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 12625 | -5/Proximity Caves | Found Prototype Special Weapon
 12625 | -5/Proximity Caves | Identified Molecular Deconstructor
 12636 | -5/Proximity Caves | Discovered exit to Factory (range 3)
 12647 | -5/Proximity Caves | Learned Factory terminal intel
 12676 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12677 | -5/Proximity Caves | Entered Factory
 12677 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 12678 | -5/Factory         | Identified exit to Upper Caves
 12679 | -5/Factory         | Loaded intel: 75 trap records
 12682 | -5/Factory         | Loaded intel: 28 terminal locations
 12712 | -5/Factory         | Discovered new exit (range 10)
 12907 | -5/Factory         | Discovered new exit (range 15)
 13115 | -5/Factory         | Discovered new exit (range 15)
 13118 | -5/Factory         | Central database locked down
 13199 | -5/Factory         | Spotted B-75 Beast
 13213 | -5/Factory         | Destroyed 7 combat bots
 13325 | -5/Factory         | Fabricated Adv. Cooling System?
 13478 | -5/Factory         | Identified exit to Extension
 13929 | -5/Factory         | Discovered new exit (range 15)
 14177 | -5/Factory         | Search patrols dispatched
 14269 | -5/Factory         | Repaired Broken Cld. Nuclear Pulse Thruster?
 14334 | -5/Factory         | Build established: Machinist-Sprinter
 14372 | -5/Factory         | Fabricated Cld. Nuclear Pulse Thruster?
 14716 | -5/Factory         | Fabricated Adv. Hacking Suite?
 15002 | -5/Factory         | Entered Upper Caves
 15097 | -5/Upper Caves     | Learned location of 1 exit from Factory
 15116 | -5/Upper Caves     | Encountered a Warlord checkpoint
 15121 | -5/Upper Caves     | Learned 12 Factory zone layouts
 15132 | -5/Upper Caves     | Discovered new exit (range 11)
 15143 | -5/Upper Caves     | Entered another Upper Caves area
 15146 | -5/Upper Caves     | Identified exit to Factory
 15367 | -5/Upper Caves     | Discovered new exit (range 9)
 15409 | -5/Upper Caves     | Learned location of 1 exit from Factory
 15410 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 15434 | -5/Upper Caves     | Entered Zhirov
 15434 | -5/Zhirov          | Discovered new exit (range 3)
 15438 | -5/Zhirov          | Met Zhirov
 15441 | -5/Zhirov          | Learned location of Quarantine (-3)
 15441 | -5/Zhirov          | Learned location of Testing (-2)
 15441 | -5/Zhirov          | Learned location of Command (-1)
 15444 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 15447 | -5/Zhirov          | Found Alien Artifact
 15447 | -5/Zhirov          | Identified Integrated Dissipator
 15447 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 15454 | -5/Zhirov          | Found Alien Artifact
 15475 | -5/Zhirov          | Entered Proximity Caves
 15534 | -4/Proximity Caves | Learned 4 Research zone layouts
 15590 | -4/Proximity Caves | Spotted B-86 Titan
 15760 | -4/Proximity Caves | Discovered exit to Factory (range 9)
 15761 | -4/Proximity Caves | Entered Factory
 15761 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 15762 | -4/Factory         | Identified exit to Research
 15762 | -4/Factory         | Identified exit to Upper Caves
 15868 | -4/Factory         | Discovered exit to Research (range 14)
 15954 | -4/Factory         | Allied Derelicts emerged from ambush trap array
 16097 | -4/Factory         | Build established: Hacker-Sprinter
 16102 | -4/Factory         | Fabricated Exp. Propulsion Shielding?
 16120 | -4/Factory         | Identified Transdimensional Reconstructor
 16180 | -4/Factory         | Spotted B-86 Titan
 16276 | -4/Factory         | Destroyed 14 combat bots
 16333 | -4/Factory         | Spotted B-86 Titan
 16366 | -4/Factory         | Lost 5 parts (1p3n1u)
 16596 | -4/Factory         | Repaired Exp. Propulsion Shielding?
 16666 | -4/Factory         | Discovered exit to Research (range 4)
 16704 | -4/Factory         | Identified exit to Armory
 16704 | -4/Factory         | Central database locked down
 16734 | -4/Factory         | Sucked down chute
 16734 | -4/Factory         | Entered Waste
 16735 | -4/Waste           | Met a frightened Derelict
 16736 | -4/Waste           | Spotted C-40 Crusher
 16738 | -4/Waste           | Spotted C-40 Crusher
 16741 | -4/Waste           | Spotted C-40 Crusher
 16741 | -4/Waste           | Spotted C-40 Crusher
 16741 | -4/Waste           | Discovered new exit (range 10)
 16741 | -4/Waste           | Spotted C-40 Crusher
 16742 | -4/Waste           | Entered Factory
 16752 | -4/Factory         | 1 allies followed down the chute
 16777 | -4/Factory         | Found Prototype Processor
 16834 | -4/Factory         | Discovered exit to Upper Caves (range 16)
 16901 | -4/Factory         | Found Enh. Force Lance
 16971 | -4/Factory         | Spotted B-86 Titan
 16981 | -4/Factory         | Discovered exit to Research (range 8)
 17037 | -4/Factory         | Found Exp. System Shield
 17190 | -4/Factory         | Entered Upper Caves
 17264 | -4/Upper Caves     | Learned 12 Research zone layouts
 17312 | -4/Upper Caves     | Discovered new exit (range 5)
 17313 | -4/Upper Caves     | Entered another Upper Caves area
 17357 | -4/Upper Caves     | Spotted B-86 Titan
 17378 | -4/Upper Caves     | Discovered exit to Research (range 13)
 17380 | -4/Upper Caves     | Encountered a Warlord checkpoint
 17492 | -4/Upper Caves     | Discovered new exit (range 11)
 17539 | -4/Upper Caves     | Entered Warlord
 17573 | -4/Warlord         | Opened side exit
 17577 | -4/Warlord         | RIF detected upon attempting to enter Warlord's base
 17577 | -4/Warlord         | Attacked by Warlord forces
 17637 | -4/Warlord         | Discovered new exit (range 13)
 17678 | -4/Warlord         | Entered Proximity Caves
 17700 | -3/Proximity Caves | Spotted B-86 Titan
 17881 | -3/Proximity Caves | Discovered exit to Research (range 7)
 17912 | -3/Proximity Caves | Entered Research
 17912 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 17913 | -3/Research        | Identified exit to Quarantine
 18024 | -3/Research        | Fabricated Exp. Cesium-ion Thruster (x1)
 18283 | -3/Research        | Found Enh. Force Lance
 18413 | -3/Research        | Repaired Imp. Propulsion Shielding
 18428 | -3/Research        | Spotted B-90 Cyclops
 18433 | -3/Research        | Entered Quarantine
 18434 | -3/Quarantine      | Maximum security lockdown engaged
 18477 | -3/Quarantine      | Discovered new exit (range 15)
 18482 | -3/Quarantine      | Found Alien Artifact
 18482 | -3/Quarantine      | Identified Subatomic Replicator
 18500 | -3/Quarantine      | Found Alien Artifact
 18500 | -3/Quarantine      | Identified Hpw. Transdimensional Reconstructor
 18500 | -3/Quarantine      | Warped through subspace
 18517 | -3/Quarantine      | Met incapacitated Sigix Warrior
 18517 | -3/Quarantine      | Lockdown squad dispatched
 18536 | -3/Quarantine      | Found Alien Artifact
 18536 | -3/Quarantine      | Identified Core Reset Matrix
 18536 | -3/Quarantine      | Used Core Reset Matrix
 18540 | -3/Quarantine      | Sensed 7 artifacts in vicinity
 18576 | -3/Quarantine      | Used Subatomic Replicator to create Supercharged TR
 18596 | -3/Quarantine      | Discovered new exit (range 15)
 18599 | -3/Quarantine      | Entered Research
 18599 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 18645 | -2/Research        | Spotted B-90 Cyclops
 18694 | -2/Research        | Found Prototype Processor
 18694 | -2/Research        | Identified Exp. Core Analyzer
 18786 | -2/Research        | Repaired Lgt. Particle Reactor
 18910 | -2/Research        | Found Prototype Device
 19002 | -2/Research        | Identified Exp. Force Field
 19034 | -2/Research        | Found Unknown Device
 19034 | -2/Research        | Identified Adv. Force Booster
 19099 | -2/Research        | First assault squad dispatched
 19107 | -2/Research        | Discovered new exit (range 3)
 19108 | -2/Research        | Entered Access
 19108 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 19187 | -1/Access          | Lost 4 parts (3n1u)
 19270 | -1/Access          | Fabricated Imp. Heavy Armor Plating?
 19346 | -1/Access          | Lost 7 parts (2p3n1u1w)
 19455 | -1/Access          | Found Prototype Processor
 19455 | -1/Access          | Identified Spectral Analyzer
 19457 | -1/Access          | Found Spectral Analyzer
 19461 | -1/Access          | Identified exit to Command
 19525 | -1/Access          | Lost 5 parts (2n3u)
 19546 | -1/Access          | Core integrity fell below 50%
 19554 | -1/Access          | Emitted hypermatrix ping
 19559 | -1/Access          | Assembled emerged from beneath the floor
 19562 | -1/Access          | Core integrity fell below 20%
 19576 | -1/Access          | Core destroyed

 Last Messages 
---------------
19545_ Biomechanical Wings destroyed.
19549_ QV#BJBTTZNGRIUD   X&VZLU5DS
19551_ Exp. System Shield destroyed.
19554_ Emitted hypermatrix ping.
19559_ U-05 Engineer destroyed.
19560_ C-57 Dissector knocked back. <x4>
19560_ as-90493 destroyed.
19560_ Knocked back.
19560_ K-01 Serf collects debris.
19561_ P-80 Master resets P-80 Master, system
  corruption cleaned.
19561_ as-70142 destroyed.
19561_ Longscan Aggregator disabled.
19563_ Slammed into C-57 Dissector.
19563_ as-34951 destroyed.
19564_ Slammed into C-57 Dissector.
19574_ Acquired Unknown Treads.
19574_ Identified Arm. Heavy Treads.
19576_ Slammed into C-57 Dissector.
19576_ Destabilizing: Core damaged (-48).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           122
Energy Generation          59
Energy Capacity            575
Matter Stores              300
Matter Capacity            300
Sight Range                24
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               2
Jamming Range              14
Power Amplification        30
Additional Mass Support    12
Corruption Containment     8
Armor Coverage             1050
Resistance: KI             30
Resistance: TH             30
Resistance: EM             25
Core Shielding             20
Propulsion Shielding       90
Weapon Shielding           66
Phase Shifting             5
Evasion (%)                76
Melee Accuracy             8
Core Analysis              8
Recoil Reduction           4
Particle Charging          15
Salvage Targeting          4
Offensive Hacking          42
Defensive Hacking          36
Authchip Count             4

 Item Schematics 
-----------------
       Exp. System Shield | -2/Research | Scanalyzed
       Hvy. Armor Plating | -2/Research | Scanalyzed
           Graphene Brace | -2/Research | Scanalyzed
 Imp. Heavy Armor Plating | -2/Research | Scanalyzed
       Imp. Phase Shifter | -2/Research | Scanalyzed
         Stasis Canceller | -2/Research | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
            Cld. VTOL Module | x1 | -6/Factory  
            Cld. VTOL Module | x1 | -6/Factory  
                G-50 Soldier | x3 | -6/Factory  | Preloaded
   Lgt. Regenerative Plating | x1 | -6/Factory  
            Cld. VTOL Module | x1 | -6/Factory  
            Cld. VTOL Module | x1 | -6/Factory  
         Adv. Cooling System | x1 | -5/Factory  
 Cld. Nuclear Pulse Thruster | x1 | -5/Factory  
          Adv. Hacking Suite | x1 | -5/Factory  | Authchip
   Exp. Propulsion Shielding | x1 | -4/Factory  
    Exp. Cesium-ion Thruster | x1 | -3/Research 
    Imp. Heavy Armor Plating | x1 | -1/Access   

 Alien Tech Used 
-----------------
Integrated Dissipator
Subatomic Replicator
High-powered Transdimensional Reconstructor
Core Reset Matrix

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoolantNullRigger
  Manual?         0
Play Time         05:42:09
  Cumulative      187.5 hours
  Start           2024.04.14 @ 01:29:40
  End             2024.04.14 @ 07:23:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          153
  Rogue           153
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             69
Gallery%          77
Achievement%      64
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e91c8cdb-4931-48ec-ba1d-08c9d20d2cdd