Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.12 @ 11:38:34 Player: WitherScout Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (21) 105 Value Destroyed (429) 429 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (207) 207 TOTAL SCORE: 4761 Bonus ------- Follower Combat Kills 207 Cogmind --------- Core Integrity 586/850 Matter 300/300 Energy 51/100 System Corruption 0% Temperature Cool (2) Movement Flying (35) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- VTOL Module > --- UTILITY (5) ------ Small Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Improved Remote Datajack > --- INVENTORY (8) ---- Improved Heat Sink System Restoration Module Improved Field Recycling Unit (0) Improved Remote Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter Hacking Suite > --- WEAPON ----------- Improved Remote Datajack Improved Remote Datajack > --- INVENTORY -------- System Restoration Module Improved Field Recycling Unit [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility ECM Suite Device ECM Suite Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 2 . 2 . . . . Power 1 | . . . 1 . . . . . . . Propulsion 4 | . . 1 1 1 . 1 . . . . Utility 3 | . . 1 . 1 . 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 54 | 9 5 5 14 11 3 5 2 . . . Power 10 | 2 2 1 4 1 . . . . . . Engine 8 | 2 1 1 3 1 . . . . . . Core 2 | . 1 . 1 . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 24 | 2 1 3 6 8 1 3 . . . . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 3 | 2 1 . . . . . . . . . Hover 3 | . . . 3 . . . . . . . Flight 18 | . . 3 3 8 1 3 . . . . Utility 14 | 2 2 1 3 2 2 2 . . . . Device 8 | 1 . 1 3 2 1 . . . . . Storage 3 | 1 1 . . . 1 . . . . . Processor 1 | . . . . . . 1 . . . . Hackware 1 | . . . . . . 1 . . . . Protection 1 | . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 6 | 3 . . 1 . . . 2 . . . Energy Gun 2 | 2 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . . Special Weapon 2 | . . . . . . . 2 . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . Parts Lost 29 | . . . 14 1 10 2 . . . 2 Power 5 | . . . 3 . 1 1 . . . . Propulsion 17 | . . . 7 1 6 1 . . . 2 Utility 5 | . . . 2 . 3 . . . . . Weapon 2 | . . . 2 . . . . . . . Highest Loss Streak 14 | . . . 14 1 10 2 . . . 2 To Critical Strikes . | . . . . . . . . . . . Average Backups 4 | 2 4 6 4 4 4 2 2 3 4 4 Power 1 | . 1 1 . 2 1 . . . . . Propulsion . | . 1 . 1 . . . . . . . Utility 1 | . 1 2 1 1 3 2 2 2 3 3 Weapon . | . 1 . . . . . . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 3 | . . . . . . . . . . 3 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 3 | . . . . . . . . . . 3 Weapon . | . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 62 | . 100 78 81 56 23 42 50 53 53 49 Engine 4 | . 11 2 10 1 2 4 . . . . Core 2 | . 2 8 4 . . . . . . . Wheel 4 | . 28 15 . . . . . . . . Flight 19 | . . 9 31 31 7 16 20 20 20 16 Device 13 | . 13 6 24 21 12 6 6 6 6 6 Storage 3 | . 1 7 . . 1 6 6 6 6 6 Processor 1 | . . . . . . . 6 6 6 6 Hackware 1 | . . . . . . 6 6 6 6 6 Protection 2 | . 12 8 . . . . . . . . Energy Gun 2 | . 14 11 . . . . . . . . Ballistic Gun 3 | . 14 9 3 . . . . . . . Special Weapon 1 | . . . . . . . 4 6 6 6 Peak Build Rating 30 | 7 9 14 23 26 26 20 30 25 25 25 Average Rating 15 | 6 7 9 19 22 7 16 22 25 25 23 On Entrance 15 | . 7 9 11 12 26 7 18 25 25 25 Naked Turns 69 | . . . . . 69 . . . . . Heaviest Build 24 | 14 22 22 24 13 11 14 9 9 9 9 Greatest Support 32 | 32 32 26 26 20 18 27 21 12 12 17 Greatest Overweight (x) 5 | . . 5 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 5 5 8 8 8 8 8 8 Average Capacity 6 | 7 5 8 5 5 5 8 8 8 8 8 Most Carried 7 | 5 6 7 5 5 5 3 3 4 4 4 Average Carried 4 | 2 4 6 4 4 4 2 2 3 4 4 Final Capacity 10 | 8 10 5 5 5 8 8 8 8 8 8 Final Carried 6 | 3 6 5 3 5 4 2 3 4 4 4 Class Distribution -------------------- 62% | Mutant 35% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Matter Collected 1009 | 299 97 90 202 . 224 . 44 53 . . Remotely . | . . . . . . . . . . . Salvage Created 407 | 24 97 40 246 . . . . . . . Parts 32 | 4 3 3 22 . . . . . . . Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 3 1 . 1 Prevented 1 | . . . . . . . 1 . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Combat Hostiles Destroyed 14 | . 2 1 11 . . . . . . . Guns 3 | . 2 1 . . . . . . . . AOE 11 | . . . 11 . . . . . . . Classes Destroyed 10 | 1 1 . 8 . . . . . . . Worker 1 | . . . 1 . . . . . . . Builder 1 | . . . 1 . . . . . . . Tunneler 2 | 1 . . 1 . . . . . . . Hauler 1 | . . . 1 . . . . . . . Recycler 1 | . . . 1 . . . . . . . Watcher 1 | . . . 1 . . . . . . . Swarmer 5 | . . . 5 . . . . . . . Cutter 3 | . . . 3 . . . . . . . Grunt 5 | . 2 1 2 . . . . . . . Brawler 1 | . . . 1 . . . . . . . Best Kill Streak 8 | 1 2 1 8 . . . . . . . Combat Bots Only 6 | . 2 1 6 . . . . . . . Max Kills in Single Turn 4 | 1 1 1 4 . . . . . . . Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Hostile Shots Fired 400 | . 15 25 100 . 148 44 29 1 . 38 Missed 202 | . 2 12 49 . 67 30 18 1 . 23 Hits 198 | . 13 13 51 . 81 14 11 . . 15 Melee 7 | . . . 4 . 3 . . . . . Projectile 191 | . 13 13 47 . 78 14 11 . . 15 Critical Strikes 5 | . 1 . 3 . 1 . . . . . Damage Taken 2925 | . 166 168 977 52 988 217 108 . . 249 Core 1394 | . 42 72 355 1 660 66 86 . . 112 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 61 | 100 83 82 35 . 5 . . . . . Volleys Fired 36 | 1 9 3 22 . . . . 1 . . Largest 2 | 1 2 2 2 . . . . 1 . . Hottest 70 | 50 70 70 56 . . . . 7 . . Shots Fired 52 | 1 18 6 26 . . . . 1 . . Gun 39 | 1 18 6 14 . . . . . . . Cannon . | . . . . . . . . . . . Launcher 12 | . . . 12 . . . . . . . Special 1 | . . . . . . . . 1 . . Kinetic 26 | . 9 3 14 . . . . . . . Thermal 13 | 1 9 3 . . . . . . . . Explosive 12 | . . . 12 . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 8 | 1 8 4 4 . . . . 5 . . Robot Miss Streak 3 | . 1 1 3 . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 35 | 1 12 4 17 . . . . 1 . . Core Hits 35 | 1 5 2 27 . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 1 | . 1 . . . . . . . . . Burn 1 | . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 1653 | 13 155 51 1386 . 48 . . . . . Guns 308 | 13 155 51 89 . . . . . . . Cannons . | . . . . . . . . . . . Explosions 1297 | . . . 1297 . . . . . . . Melee . | . . . . . . . . . . . Ramming 48 | . . . . . 48 . . . . . Kinetic 181 | . 66 26 89 . . . . . . . Thermal 127 | 13 89 25 . . . . . . . . Explosive 1297 | . . . 1297 . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . 1 . 1 . 6 . . . . . Average Corruption 2 | . 1 . 1 . 5 . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 5 | . 1 . . . 4 . . . . . Message Errors 1 | . 1 . . . . . . . . . Matter Fused 1 | . . . . . 1 . . . . . Heat Flow Errors 1 | . . . . . 1 . . . . . Energy Discharges 2 | . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 93 | . . . 93 . . . . . . . Projectiles . | . . . . . . . . . . . Explosions 93 | . . . 93 . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . . . Impact 1 | . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 293 | . . . 274 . 19 . . . . . Shots 7 | . . . 7 . . . . . . . Rammed 17 | . . . . . 17 . . . . . Targets Rammed 17 | . . . . . 17 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 276 | 10 276 69 46 . 138 . . . . . Average Temperature 49 | 7 150 36 16 . 58 . . . . . Received Heat Transfer 597 | . 114 69 171 . 192 27 24 . . . Effects 1 | . 1 . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 444 | 37 333 74 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Maximum Alert Level 1 | . . . 1 . 1 . . . . . Low Security (%) 99 | 100 100 100 96 100 98 100 . . . . Level 1 . | . . . 3 . 1 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 228 | 5 45 30 228 . 219 90 . . . . Initial 30 | . . . . . . 30 . . . . Average 28 | . 12 3 97 . 80 11 . . . . Influence Increases 1490 | 5 83 30 486 . 471 160 120 60 . 75 Destroy 0b10 Robot/C 420 | . 40 20 220 . 140 . . . . . Destroy 0b10 Robot/NC 35 | 5 . . 30 . . . . . . . Destroy Leader 84 | . 10 10 34 . 30 . . . . . Allied During Kill 99 | . . . . . 99 . . . . . Successful Hack 56 | . 18 . 21 . 7 10 . . . . Disable Machine 45 | . . . 45 . . . . . . . Destroy Structure 61 | . . . 61 . . . . . . . Partial Spotted 90 | . 15 . 45 . 15 15 . . . . Lose Combat Pursuer 600 | . . . 30 . 180 135 120 60 . 75 Influence Decreases 1425 | 5 83 30 486 . 402 159 150 38 62 10 Entered New Map 135 | . . . . . . 39 26 8 62 . Time Decay 617 | 5 58 30 200 . 90 70 124 30 . 10 Lost Part 228 | . . . 136 . 72 20 . . . . Lost Ally 240 | . . . . . 240 . . . . . Purge Threat 205 | . 25 . 150 . . 30 . . . . Squads Dispatched 10 | . 2 1 3 2 . 1 . 1 . . Investigation 4 | . . . 1 2 . 1 . . . . Extermination . | . . . . . . . . . . . Reinforcement 5 | . 2 1 2 . . . . . . . Assault 1 | . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Distress Signals 6 | . 1 . 3 . 1 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 117 | . 3 12 35 . 23 22 9 2 . 11 Peak Tracking Total 15 | . 2 7 13 . 11 15 8 5 . 8 Tactical Retreats 22 | . . 2 7 . 4 3 3 2 . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Traps Triggered 5 | . 1 . 2 1 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Machines Disabled 3 | . . . 3 . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Machines Accessed 15 | . 2 1 3 3 1 4 1 . . . Terminals 10 | . 2 1 3 . 1 3 . . . . Fabricators 3 | . . . . 2 . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 34 | . 4 4 11 5 2 7 1 . . . Successful 17 | . 2 1 5 3 1 4 1 . . . Failed 17 | . 2 3 6 2 1 3 . . . . Catastrophic 7 | . 1 1 1 1 1 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 14 | . 1 2 7 . . 4 . . . . Terminals 26 | . 4 4 11 . 2 5 . . . . Fabricators 6 | . . . . 4 . 2 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 12 | . 2 1 5 . 1 2 1 . . . Part Schematic 2 | . . 1 1 . . . . . . . Open Door 2 | . . . . . 1 . 1 . . . Emergency Access Points 1 | . . . 1 . . . . . . . Unreport Threat 3 | . 1 . 1 . . 1 . . . . Locate Traps 1 | . . . 1 . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . Registered Prototypes 2 | . 1 . 1 . . . . . . . Fabricator Hacks 4 | . . . . 2 . 2 . . . . Load Schematic 2 | . . . . 1 . 1 . . . . Build 2 | . . . . 1 . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 1 | . . . . 1 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 1 1 3 3 . 4 . . . . Full Trace Events 6 | . 1 . 2 2 . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . . . Parts Built 4 | . . . . 2 . 2 . . . . Authchips . | . . . . . . . . . . . Time 67 | . . . . 36 . 31 . . . . Total Part Build Rating 10 | . . . . 6 . 4 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . . . 1 . . parse_system 1 | . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Total Allies 12 | . . . . . 12 . . . . . Largest Group 10 | . . . . . 10 . . . . . Highest-Rated Group 173 | . . . . . 173 . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 84 | . . . . . 84 . . . . . Total Damage 1036 | . . . . . 1036 . . . . . Kills 7 | . . . . . 7 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Active Infowar (turns) 1278 | 452 231 90 377 128 . . . . . . Seismic 784 | 452 231 85 3 13 . . . . . . ECM 587 | . . 82 377 128 . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Turns Passed 2929 | 513 243 301 447 448 201 221 295 73 38 149 Spaces Moved 4078 | 102 189 333 714 313 307 365 916 229 128 482 Core 53 | 2 . . . . 51 . . . . . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 369 | 100 189 80 . . . . . . . . Hover 19 | . . . 19 . . . . . . . Flight 3637 | . . 253 695 313 256 365 916 229 128 482 Fastest Speed 26 | 50 90 29 26 26 34 27 29 29 29 29 Average Speed 36 | 99 99 45 28 34 37 30 29 29 29 30 Slowest Speed 435 | 100 100 435 110 40 50 35 29 29 29 35 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 53 | . . 1 5 12 14 16 4 1 . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 11 34 29 48 9 64 10 78 46 15 57 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . . . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 2 | . . . . . . . 2 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 62 | . . . 62 . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 62 | . . . 62 . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Total 5398 | 510 225 477 927 641 377 456 940 233 128 484 Wait 1191 | 388 16 124 159 310 59 102 26 4 1 2 Move 3971 | 101 188 330 704 289 282 335 907 226 127 482 Hop 44 | . . 1 4 11 10 13 4 1 . . Pick Up 22 | 2 3 2 9 3 2 . . 1 . . Fast Attach 32 | 7 1 3 4 9 2 4 2 . . . Attach 31 | 4 . 4 13 4 4 2 . . . . Detach 22 | 4 1 4 5 6 1 . 1 . . . Swap 13 | 3 4 . 4 2 . . . . . . Drop 19 | . 3 6 3 7 . . . . . . Fire 36 | 1 9 3 22 . . . . 1 . . Melee . | . . . . . . . . . . . Ram 17 | . . . . . 17 . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 514 | -11/Scrapyard | Entered Materials 515 | -10/Materials | Build established: Mutant 730 | -10/Materials | Discovered new exit (range 10) 757 | -10/Materials | Entered another Materials area 757 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1044 | -9/Materials | Discovered new exit (range 11) 1058 | -9/Materials | Entered another Materials area 1058 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1257 | -8/Materials | Build established: Sprinter 1456 | -8/Materials | Core integrity fell below 50% 1489 | -8/Materials | Discovered new exit (range 15) 1505 | -8/Materials | Entered Factory 1505 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1531 | -7/Factory | Lost 14 parts (3p7n2u2w) 1927 | -7/Factory | Fabricated Adv. Weight Redist. System (x2) 1947 | -7/Factory | Discovered new exit (range 15) 1953 | -7/Factory | Entered Storage 1956 | -7/Storage | Build established: Mutant 2005 | -7/Storage | Met a pair of Derelict thieves 2045 | -7/Storage | Core integrity fell below 50% 2052 | -7/Storage | Core integrity fell below 20% 2057 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 2075 | -7/Storage | Lost 10 parts (1p6n3u) 2152 | -7/Storage | Discovered new exit (range 9) 2154 | -7/Storage | Entered Factory 2154 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2155 | -6/Factory | Lost 10 allies 2282 | -6/Factory | Fabricated VTOL Module (x2) 2372 | -6/Factory | Discovered new exit (range 7) 2375 | -6/Factory | Identified exit to Lower Caves 2375 | -6/Factory | Entered Lower Caves 2492 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2552 | -6/Lower Caves | Learned Factory emergency access door positions 2581 | -6/Lower Caves | Build established: Sprinter 2596 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2615 | -6/Lower Caves | Identified exit to Lower Caves 2670 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2670 | -6/Lower Caves | Entered another Lower Caves area 2683 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2684 | -6/Lower Caves | Encountered a Warlord checkpoint 2693 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2722 | -6/Lower Caves | Spotted B-75 Beast 2739 | -6/Lower Caves | Discovered new exit (range 7) 2741 | -6/Lower Caves | Identified exit to Zion 2743 | -6/Lower Caves | Entered Zion 2753 | -6/Zion | Given A8's code to call for help 2779 | -6/Zion | Discovered new exit (range 10) 2781 | -6/Zion | Identified exit to Proximity Caves 2781 | -6/Zion | Entered Proximity Caves 2832 | -5/Proximity Caves | Spotted B-75 Beast 2930 | -5/Proximity Caves | Self-destructed Last Messages --------------- A derelict emerges from the shadows: "Hey, I've been waiting for you!" A8: I have friends in powerful places, and we'd like to help you. MAIN.C's most potent advantage, so far anyway, is overwhelming numbers. Should you find yourself up against "unhealthy" odds, call for help at any machine with \\PWF7, and we'll see what we can do. A8: "My job here is done!" A8 warps through subspace. System quarantine in progress... PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. EXIT=FOUND EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE VTOL Module destroyed. S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ###### ##### ##### | | #### ######## # | | #??## ### ##?# # | | #???# ###?# ##??# ##### | | ##???? #?? #####???# ## #???## | | #????? ## ????????## ### #????? | | ######????? #????????## ###### # #????? | | #?????????? #?????##### ###??# ####????? | | #?????????? ####?????## #??# #???????? | | ##????????? ###???####?# ## #?# #???????? | | #??????????######## #### ### ???????? | | ##???????????# $#?# #?? #????? | | #???????????# ### ##?? $ ????# | | ##???????????# #??? ???## | | ###########?## ## #??? $ ???# | | ? ### ### #### ##???#### ###???## | | ### #??###?####### ###??#??# | | ####?# ##??????# #????# ?# | | ###???# ##????#### #????# # | | ##??# ##????## BB #????# | | #??## #?????# BB #????# ## | | ##### ####### ##???# ## | | ## ###?# | | s #?## ### | | ##### #### #### ## # #??#???# | | ##??# ##??## ##??##@ ### ###? #?## ### | | ##???## #????# #????##;; #?# ##### #### | | ??????#####????## ##??????#####?# ## | | ????????????????###?????????????####### ## #### | | ?????????????????????????????????????# ## #??## | | ?????????????????????????????#####???# ##??## | | ?????????????????????????????# #?## ###?? | | ?????????????????????????????# ## ##? | | ?????????????????????????????# ## | | ?????????????????????????????# # | | ?????????????????????????????## # | | ??????????????????????????????########## # | | ???????????????????????????????????????## # | | ????????????????????????????????????????#### # | | ???????????????????????????????????????###?## ## | | ??????????????????????????????????###### #### #### | | ?????????????????????????????????##" ### | | ????????????????????????????????## ## | | ????????????????????????????????#""" ## | | ????????????????????????????????# "#" ## | | ????????????????????????????????#??## ## | | ??????????????????????????????????## ## | | ?????????????????????????????????## ## ### | | ?????????????????????????????##### ### #?# | | ?????????????????????????????# ## #?###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 71 Offensive Hacking 10 Item Schematics ----------------- VTOL Module | -9/Materials | Hacked Adv. Weight Redist. System | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Weight Redist. System | x2 | -7/Factory VTOL Module | x2 | -6/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Cya! Challenges ------------ None Game ------ Seed TransportHardenedChronowheel Manual? 0 Play Time 01:11:03 Cumulative 12.2 hours Start 2025.08.12 @ 10:27:36 End 2025.08.12 @ 11:38:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 15 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 8954d825-1afa-4208-9c73-828318b48492