Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.20 @ 21:30:10 Player: OBLIQUE Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (327) 1635 Value Destroyed (15515) 15515 Prototype IDs (63) 1260 Alien Tech Used (0) 0 Bonus (7329) 7329 TOTAL SCORE: 35639 Bonus ------- High Alert Combat Kills 991 Follower Combat Kills 982 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 3774 Friendly Fire -318 Cogmind --------- Core Integrity 0/1600 Matter 283/300 Energy 99/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Centrium Leg > --- UTILITY (13) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Advanced System Restoration Module Advanced Remote Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Light Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Experimental Energy Well Advanced Target Analyzer Advanced Particle Charger Improved Phase Shifter Improved Phase Shifter Advanced Force Field > --- WEAPON ----------- Precision Phase Gun Precision Phase Gun Precision Phase Gun Enhanced Quantum Rifle Heavy Proton Cannon > --- INVENTORY -------- Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Improved Heavy Siege Treads Improved Thunder Leg Advanced System Restoration Module Heavy Disruptor Cannon Heavy Disruptor Cannon Heavy Disruptor Cannon Enhanced Nova Cannon Advanced Remote Datajack Powered Hammer [Rating: 198] Favorites ----------- Power Reinforced Quantum Reactor Engine Improved Deuterium Engine Power Core Fission Core Reactor Reinforced Quantum Reactor Propulsion Flexi-carbon Leg Treads Armored Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Backup Propulsion III Flight Unit Electron Diverter Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Battery Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Precision Phase Gun Energy Gun Precision Phase Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon AWS/Autocannon Special Weapon Welding Torch Impact Weapon Powered Hammer Piercing Weapon Vortex Lance Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . 2 . . . 2 2 . . . . 2 . . . . 2 . . 2 . . . . 2 2 2 Power 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Utility 11 | . . 2 . . . 1 1 . . . . 1 . . . . . . . . . . . . 2 2 2 Weapon 3 | . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . Parts Attached 239 | 7 9 21 . 1 6 7 3 . 1 . . 7 1 . 1 . 28 18 24 7 6 5 21 . 37 10 19 Power 28 | 1 2 4 . . 1 1 . . 1 . . 2 . . . . 3 2 . 3 . 1 1 . . 2 4 Engine 10 | 1 2 4 . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . Core 8 | . . . . . . . . . 1 . . 1 . . . . 3 1 . 2 . . . . . . . Reactor 10 | . . . . . . . . . . . . . . . . . . 1 . 1 . 1 1 . . 2 4 Propulsion 62 | 2 3 7 . . . 2 . . . . . . 1 . . . 7 3 11 . 2 1 6 . 11 2 4 Treads 12 | . . 2 . . . 1 . . . . . . . . . . 5 . . . . . . . 3 . 1 Leg 36 | 2 3 2 . . . . . . . . . . . . . . . . 10 . 2 1 4 . 8 2 2 Wheel 8 | . . 3 . . . 1 . . . . . . 1 . . . 2 . . . . . . . . . 1 Hover 5 | . . . . . . . . . . . . . . . . . . 3 1 . . . 1 . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Utility 92 | 1 1 7 . 1 2 3 3 . . . . 4 . . 1 . 8 7 8 2 4 2 10 . 18 4 6 Device 55 | . . 4 . . 2 1 . . . . . 3 . . 1 . 5 2 7 2 1 2 4 . 12 4 5 Storage 12 | 1 1 1 . 1 . 1 1 . . . . 1 . . . . . . . . 3 . 1 . 1 . . Processor 9 | . . 1 . . . . 2 . . . . . . . . . . . 1 . . . 3 . 2 . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 16 | . . 1 . . . 1 . . . . . . . . . . 3 5 . . . . 2 . 3 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 57 | 3 3 3 . . 3 1 . . . . . 1 . . . . 10 6 5 2 . 1 4 . 8 2 5 Energy Gun 25 | 3 1 1 . . 1 . . . . . . . . . . . . 5 4 . . . 2 . 7 1 . Energy Cannon 24 | . 2 2 . . 2 . . . . . . 1 . . . . 8 . 1 2 . 1 . . . 1 4 Ballistic Gun 3 | . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . Ballistic Cannon 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . . . . . . . . . . . . . 1 . . 1 2 . . . 14 . 4 1 . Corrupted Parts 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . System Corruption 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Parts Lost 97 | . . 3 . . 2 . . . . . . . . . . . 28 . 1 4 1 4 . . 14 . 40 Power 12 | . . . . . . . . . . . . . . . . . 3 . . 1 . 1 . . 1 . 6 Propulsion 21 | . . . . . . . . . . . . . . . . . 7 . . 1 . . . . 3 . 10 Utility 36 | . . 1 . . 1 . . . . . . . . . . . 7 . 1 2 1 2 . . 7 . 14 Weapon 28 | . . 2 . . 1 . . . . . . . . . . . 11 . . . . 1 . . 3 . 10 Highest Loss Streak 34 | . . 2 . . 2 . . . . . . . . . . . 11 . 1 4 1 3 . . 3 . 34 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Average Backups 14 | 1 5 9 9 9 7 13 15 22 23 23 23 22 23 23 23 23 21 4 4 4 3 2 4 5 16 15 14 Power 1 | . . . 1 1 1 2 2 3 3 3 3 2 2 2 2 2 1 . 1 1 1 . . . 2 3 3 Propulsion 3 | . . 2 2 2 2 2 3 6 6 6 6 6 6 6 6 6 4 . . . . 1 1 1 1 5 4 Utility 4 | . . 1 2 2 1 3 4 7 8 8 8 8 9 9 9 9 9 4 3 . . . 1 1 5 1 1 Weapon 3 | . 2 4 4 4 2 4 3 5 5 5 5 5 6 6 6 6 4 . . . 2 . 1 2 5 4 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 61 | . 2 4 3 3 1 5 . 3 . . . 9 . . . . 7 . 3 1 1 . 2 . 10 1 6 Power 13 | . . . . . 1 2 . . . . . 2 . . . . . . 1 . 1 . . . 3 . 3 Propulsion 10 | . . 3 2 . . 1 . 1 . . . . . . . . . . . . . . 2 . 1 . . Utility 22 | . 2 1 . . . 1 . 1 . . . 5 . . . . 6 . 2 . . . . . 3 . 1 Weapon 12 | . . . 1 3 . 1 . 1 . . . 1 . . . . 1 . . 1 . . . . 1 1 1 Tool/Special 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . 1 Average Slot Usage (%) 85 | . 98 99 100 100 99 80 75 76 76 76 76 79 79 80 79 80 82 78 99 96 89 96 77 73 84 93 83 Engine 3 | . 13 11 11 11 10 9 7 7 6 7 7 4 . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . 1 6 6 6 6 4 4 . 5 5 3 . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . 5 9 10 11 11 10 8 7 9 Treads 3 | . . 6 22 22 22 17 . . . . . . . . . . 1 . . . . . . . . . . Leg 8 | . 28 5 . . . . . . . . . . . . . . . . 16 20 16 21 21 21 18 15 14 Wheel 3 | . . 9 . . . . 7 7 7 7 7 6 5 6 6 6 10 . . . . . . . . . . Device 18 | . . 15 11 11 10 18 15 15 15 15 15 19 20 20 19 20 16 2 25 29 30 24 25 21 19 30 31 Storage 12 | . 27 22 22 22 22 18 15 15 15 15 15 13 13 13 13 13 10 . . . 2 8 6 5 8 8 7 Processor 5 | . . 1 . . . . 10 15 15 15 15 13 13 13 13 13 10 . . . . . 3 5 5 4 2 Protection 4 | . . 4 11 11 10 8 4 . . . . . . . . . . 27 12 5 2 . . 5 7 2 . Energy Gun 7 | . 15 6 11 11 10 . . . . . . . . . . . . 19 22 18 10 10 5 5 12 18 13 Energy Cannon 8 | . 12 15 11 11 10 . 7 7 7 7 7 12 13 13 13 13 22 . 4 6 10 14 2 . . 2 3 Ballistic Cannon 2 | . . . . . . 8 7 7 7 7 7 6 6 6 6 6 1 . . . . . . . . . . Peak Build Rating 198 | 6 7 18 19 21 29 58 67 68 70 68 68 82 83 83 86 83 98 80 100 116 119 119 154 154 179 186 198 Average Rating 90 | 4 6 13 18 19 22 54 65 67 68 68 68 77 82 83 82 83 83 60 93 112 112 110 135 154 169 181 165 On Entrance 73 | . 6 7 18 19 21 29 58 67 68 68 68 68 82 83 83 83 83 2 80 96 100 119 116 154 154 148 184 Avg Prop Armor Cover (%) 3 | . . . . . . . . . . . . . . . 6 . 14 . 3 . . . . . 2 . 19 Naked Turns 55 | . . . . . . . . . . . . . . . . . 35 3 . . . . . . . . 17 Heaviest Build 180 | 14 20 34 34 34 39 104 171 163 163 163 163 174 174 174 174 174 180 100 105 116 121 118 124 120 177 160 158 Greatest Support 114 | 20 20 40 40 40 40 42 28 28 28 28 28 28 28 28 28 28 95 34 86 86 83 83 98 98 106 112 114 Greatest Overweight (x) 57 | . 1 1 . . . 3 6 5 5 5 5 6 6 6 57 6 4 7 3 1 1 1 1 1 3 1 1 Average Overweight (x) 2 | . . . . . . 2 3 5 5 5 5 6 6 6 6 6 2 1 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 25 | 8 8 10 10 10 10 15 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 5 5 20 20 20 Average Capacity 16 | 7 8 9 10 10 10 14 19 25 25 25 25 25 25 25 25 25 24 5 5 5 5 5 5 5 19 20 19 Most Carried 25 | 2 8 10 10 10 10 15 24 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 5 5 20 20 20 Average Carried 15 | 1 5 9 9 9 9 13 17 24 25 25 25 24 25 25 25 25 23 4 4 4 3 4 4 5 17 18 17 Final Capacity 25 | 8 8 10 10 10 10 15 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 5 5 5 20 20 5 Final Carried 25 | 2 8 10 10 10 10 15 24 25 25 25 25 25 25 25 25 25 5 5 5 4 5 4 5 5 20 20 4 Class Distribution -------------------- 24% | Gunner 19% | Scavenger-Tank 18% | Mutant 10% | Skirmisher 10% | Scavenger-Gunner 6% | Pyromaniac-Skirmisher 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Pyromaniac-Skirmisher | -5/Factory Derelict-Tank | -5/Waste Scavenger-Tank | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Tank | -3/Proximity Caves Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Res Acc Matter Collected 3613 | 270 157 268 . . 35 100 43 2 140 . . 33 47 10 30 . 373 176 436 122 60 70 289 28 529 194 201 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15457 | 80 448 1206 292 . 317 401 71 447 132 . 346 108 42 34 . 360 1825 . 152 381 397 323 1896 411 3803 362 1623 Parts 701 | 3 29 60 15 . 21 25 6 21 8 . 12 7 . 1 . 13 76 . 5 31 15 14 60 13 197 5 64 Haulers Intercepted 6 | . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 7 | . . 2 . . 1 . . . . . . . . . . . 2 . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 105 | . . . . . . . . 25 19 . 12 . . 5 2 13 . . . . 6 15 . 8 . . . Prevented 16 | . . . . . . . . 2 . . . . . . . . . . . . 7 7 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 273 | . 9 22 7 . 13 12 1 14 3 . 11 3 3 2 . 8 32 . 3 9 5 8 26 8 50 4 20 Guns 73 | . 2 5 3 . 5 . . . . . . . . . . . 3 . 2 5 2 5 . 1 23 2 15 Cannons 125 | . 7 16 1 . 6 12 1 14 3 . 11 3 3 2 . 8 27 . 1 3 2 3 . . . . 2 AOE 60 | . . . 3 . 1 . . . . . . . . . . . . . . 1 . . 24 7 22 2 . Classes Destroyed 23 | 1 5 3 . . . 1 1 1 . . 1 . . . . 1 1 . 1 1 . . 5 . 1 . . Worker 7 | . . 2 . . . . . . . . . . . . . . 2 . . . . . . . 3 . . Builder 15 | . . . . . . . . . . . . . . . . . . . . 4 . . . . 10 . 1 Tunneler 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 6 | . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 3 | 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Minesweeper 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 1 . Watcher 14 | . 1 5 . . . 2 . . . . . . . . . . 5 . . . . . . . . 1 . Swarmer 64 | . 3 3 . . 10 3 . 2 . . 6 . 3 . . . 9 . . 5 . 6 . 5 4 . 5 Grunt 91 | . 6 13 6 . 3 5 . 4 3 . 1 . . . . 7 4 . 1 . 3 2 10 3 16 . 4 Brawler 8 | . . . . . . . . . . . . . . . . . 1 . . . . . 3 . . . 4 Duelist 12 | . . 1 1 . . . . 4 . . 2 . . . . . 2 . . . . . 1 . 1 . . Protector 5 | . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . 1 Sentry 24 | . . 5 . . . 3 1 2 . . 1 1 . . . . 5 . . 1 . . . . 2 2 1 Specialist 5 | . . . . . . . . . . . . . . . . . . . 2 . . . 1 . 2 . . Hunter 16 | . . . . . . 1 . 1 . . . 2 . . . . 2 . . . 2 . . . 4 2 2 Programmer 42 | . . . . . . . . . . . 1 . . 1 . 1 9 . . 3 . . 5 . 19 . 3 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Tinkerer 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Thief 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 13 | 1 6 7 4 . 4 7 1 7 2 . 5 1 3 2 . 4 5 . 2 12 3 5 13 5 8 3 10 Combat Bots Only 12 | . 3 5 4 . 4 6 1 7 2 . 5 1 3 2 . 4 5 . 2 8 3 5 12 5 5 3 9 Max Kills in Single Turn 6 | 1 2 1 2 . 1 1 1 1 1 . 1 1 1 1 . 1 2 . 1 5 1 1 6 3 4 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . . 2 . 1 . . . . . . . . . . . . . . 1 . . 6 3 3 2 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Res Acc Hostile Shots Fired 1804 | . 38 121 23 . 41 12 9 23 . . 15 9 10 2 . 8 444 . 45 48 18 44 50 13 320 33 478 Missed 559 | . 8 34 6 . 14 2 4 11 . . 5 3 3 1 . 2 121 . 19 11 9 22 19 2 104 16 143 Hits 1245 | . 30 87 17 . 27 10 5 12 . . 10 6 7 1 . 6 323 . 26 37 9 22 31 11 216 17 335 Melee 14 | . . 3 3 . . . . . . . . . . . . . 4 . . . . . . . . . 4 Projectile 1231 | . 30 84 14 . 27 10 5 12 . . 10 6 7 1 . 6 319 . 26 37 9 22 31 11 216 17 331 AOE 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Critical Strikes 44 | . . 1 . . 1 1 . . . . 1 . 1 . . . 5 . . 1 . 1 4 . 12 . 16 Part Disruptions 6 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 3 . 1 Damage Taken 22008 | . 400 1012 384 . 262 119 44 188 . . 167 129 107 14 . 115 6313 . 729 692 173 415 531 141 3463 237 6373 Core 3205 | . 44 177 66 . 8 . . 36 . . . . . . . 18 802 . . 34 40 12 96 10 232 24 1606 Absorbed by Shields 3707 | . . 122 . . . . . . . . . . . . . . . . 49 . . . 333 133 1866 244 960 Reduced by Siege Mode 175 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 175 Redirected to Shielding 102 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 102 Regen/Repaired (Parts) 258 | . . . . . . . . . . . . . . . . . . 60 28 98 . . 72 . . . . Core Remaining (%) 79 | 100 82 . . . 37 100 . . . . 94 . . . . 97 . . 19 . . . . 83 82 98 . Volleys Fired 490 | 2 32 88 14 . 23 . . 4 . . 8 6 3 3 3 6 84 . 5 18 7 11 23 8 79 17 46 Largest 5 | 2 2 2 2 . 2 . . 1 . . 1 2 2 2 2 2 5 . 5 5 4 5 1 1 5 5 5 Hottest 466 | 80 120 128 100 . 120 . . 80 . . 80 155 155 155 155 155 466 . 416 464 316 385 300 300 464 451 428 Shots Fired 1409 | 4 64 175 28 . 40 24 2 32 4 . 24 19 11 11 4 32 267 1 24 52 28 54 23 8 242 65 171 Gun 674 | 4 20 35 14 . 23 . . . . . . . . . . . 34 1 20 29 14 22 23 8 242 57 128 Cannon 735 | . 44 140 14 . 17 24 2 32 4 . 24 19 11 11 4 32 233 . 4 23 14 32 . . . 8 43 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 160 | . . . . . . 24 2 28 4 . 16 7 5 5 . 20 49 . . . . . . . . . . Thermal 988 | . 44 165 14 . 17 . . 4 . . 8 12 6 6 4 12 171 1 24 30 14 32 23 8 198 51 144 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 211 | 4 20 10 14 . 23 . . . . . . . . . . . 47 . . 22 14 22 . . . 8 27 Entropic 50 | . . . . . . . . . . . . . . . . . . . . . . . . . 44 6 . Robot Hit Streak 27 | 4 14 17 10 . 10 12 3 11 12 . 16 10 3 5 . 8 22 . 7 13 8 4 14 6 16 13 27 Robot Miss Streak 17 | . 2 8 4 . 2 1 . 1 . . 3 1 1 2 . 3 4 1 3 2 3 1 7 6 17 4 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Secondary Targets 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 3 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Autonomous 127 | . . . . . . 24 2 28 4 . 16 7 5 5 . 20 16 . . . . . . . . . . Shots Hit Robots 923 | 4 44 110 18 . 29 20 2 27 4 . 18 13 6 8 . 24 144 . 16 25 15 20 23 6 194 41 112 Core Hits 580 | 2 17 43 11 . 15 13 1 10 3 . 6 4 2 1 . 8 58 . 7 15 8 11 90 22 165 18 50 Critical Kills 5 | . . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . . Critical Parts Destroyed 6 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . . 1 2 . Critical Strikes 63 | . . 4 . . 1 3 1 2 . . 1 . 1 . . 5 4 . . 1 . 5 . . 16 7 12 Burn 34 | . . 3 . . . . . . . . . . . . . . . . . . . 1 . . 15 5 10 Meltdown 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Destroy 6 | . . . . . . . . . . . . . . . . . 1 . . 1 . 4 . . . . . Blast 14 | . . . . . . 3 1 2 . . 1 . 1 . . 5 1 . . . . . . . . . . Corrupt 4 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 2 Detonate 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Melee Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Impact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 45346 | 51 769 1962 412 . 689 1714 168 2094 255 . 1200 703 371 519 . 1691 6228 30 408 1361 581 703 5875 822 9935 1599 5206 Guns 13327 | 51 193 411 159 . 246 . . . . . . . . . . . 399 30 344 528 258 394 143 11 5374 1190 3596 Cannons 18791 | . 539 1551 124 . 242 1714 167 2094 255 . 1200 703 371 519 . 1691 5292 . 64 293 323 309 . . . 133 1207 Explosions 13120 | . 37 . 120 . 178 . . . . . . . . . . . 523 . . 540 . . 5723 811 4535 276 377 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 108 | . . . 9 . 23 . 1 . . . . . . . . . 14 . . . . . 9 . 26 . 26 Kinetic 9652 | . . . . . . 1714 167 2019 255 . 1050 552 294 415 . 1535 1651 . . . . . . . . . . Thermal 30538 | . 576 1816 244 . 420 . . 75 . . 150 151 77 104 . 156 3802 30 408 1068 258 513 5866 822 8607 1245 4150 Explosive 130 | . . . . . . . . . . . . . . . . . 130 . . . . . . . . . . Electromagnetic 3395 | 51 193 146 159 . 246 . . . . . . . . . . . 631 . . 293 323 190 . . . 133 1030 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 1523 | . . . . . . . . . . . . . . . . . . . . . . . . . 1302 221 . Highest Corruption 21 | . . . . . 5 . . . . . . . . 1 1 1 15 15 15 . . . 4 4 21 . 16 Average Corruption 8 | . . . . . 4 . . . . . . . . 1 1 1 4 15 15 . . . 3 4 8 . 8 Corruption Purged 6 | . . . . . . . . . . . . . . . . . 4 . . . . . . . 2 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 225 | . . . . . . . . . . . . . . 1 . 2 21 18 59 . . . 7 11 90 . 16 Message Errors 44 | . . . . . . . . . . . . . . 1 . 2 5 4 9 . . . 1 5 17 . . Matter Fused 59 | . . . . . . . . . . . . . . . . . 3 4 24 . . . 3 3 18 . 4 Heat Flow Errors 33 | . . . . . . . . . . . . . . . . . 3 3 9 . . . 1 . 14 . 3 Energy Discharges 21 | . . . . . . . . . . . . . . . . . 4 . 4 . . . . . 9 . 4 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 Parts Fused 4 | . . . . . . . . . . . . . . . . . . 1 1 . . . 1 1 . . . Data Loss (minor) 24 | . . . . . . . . . . . . . . . . . 2 1 4 . . . . 1 15 . 1 Data Loss (major) 10 | . . . . . . . . . . . . . . . . . . 1 4 . . . 1 . 3 . 1 Misfires 4 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . 2 . . Alerts 6 | . . . . . . . . . . . . . . . . . . 1 2 . . . . 1 1 . 1 Misdirections 5 | . . . . . . . . . . . . . . . . . 2 2 . . . . . . 1 . . Weapon Failures 11 | . . . . . . . . . . . . . . . . . 2 . 1 . . . . . 7 . 1 Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Overflow Damage 2310 | . 2 27 . . 33 60 45 404 . . 403 18 26 174 . 160 461 . . 187 1 24 85 4 126 . 70 Projectiles 1877 | . 2 27 . . 33 60 45 404 . . 403 18 26 174 . 160 430 . . . 1 24 . . . . 70 Explosions 431 | . . . . . . . . . . . . . . . . . 31 . . 187 . . 85 4 124 . . Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Knockbacks 32 | . . . . . . 5 . 9 . . 2 2 3 2 . 7 2 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 31 | . . . . . . 5 . 9 . . 2 2 3 2 . 6 2 . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Self-Inflicted Damage 1171 | . 40 . 67 . 13 . . . . . . . . . . . 113 . . 68 . . 47 42 652 93 36 Shots 39 | . 1 . 2 . 1 . . . . . . . . . . . 1 . . 1 . . 2 2 27 1 1 Rammed 17 | . . . 3 . 4 . 1 . . . . . . . . . 5 . . . . . . . 2 . 2 Targets Rammed 21 | . . . 3 . 4 . 1 . . . . . . . . . 5 . 1 . . . 1 . 2 . 4 Kicked 4 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 2 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 576 | 36 376 321 138 . 317 . . . . . . . . . . . 443 407 572 90 90 316 . . 576 314 308 Average Temperature 128 | 20 144 78 46 . 112 . . . . . . . . . . . 105 139 233 37 34 121 . . 197 93 92 Received Heat Transfer 1943 | . 168 310 93 . 54 45 18 27 . . 36 . . . . 36 612 . 34 27 21 21 21 26 272 4 118 Effects 24 | . 3 . . . . . . . . . . . . . . . 4 3 10 . . . . . 4 . . Shutdowns 3 | . 1 . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Energy Bleed 5 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . 3 . . Interference 7 | . . . . . . . . . . . . . . . . . 3 1 3 . . . . . . . . Matter Decay 3 | . 1 . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Short Circuit 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Damage (major) 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Longest Duration 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 Combat Hostiles 3 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 Parts Fried 10 | . . . . . . . . . . . . . . . . . 3 . . 1 2 1 . . . . 3 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robots Melted 14 | . . 1 . . . . . . . . . . . . . . 4 . . . . . 2 . 5 . 2 Combat Hostiles 12 | . . 1 . . . . . . . . . . . . . . 2 . . . . . 2 . 5 . 2 Parts Melted 129 | . 1 8 . . . . . . . . . . . . . . 24 . 2 2 . . 26 2 52 5 7 Heat Transferred 40995 | . 1160 4107 309 . 661 . . 150 . . 300 261 124 174 . 274 5187 37 673 1072 348 759 6469 1023 11727 1828 4352 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Res Acc Maximum Alert Level 3 | . . 1 . . . . . . . . . . . . . . 2 . 2 1 . . . . 3 2 2 Low Security (%) 68 | 100 100 49 100 . 100 100 100 . . . . 100 . . . . 71 100 33 85 . . . . 41 . 31 Level 1 14 | . . 50 . . . . . . . . . . . . . . 13 . 33 14 . . . . 12 37 45 Level 2 12 | . . . . . . . . . . . . . . . . . 14 . 33 . . . . . 22 62 22 Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 22 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 830 | 5 157 384 105 . 156 184 82 . . . . 78 . . . . 625 199 529 319 . . . . 830 454 487 Initial 454 | . . 38 72 . . 55 80 . . . . 78 . . . . 18 181 . 221 . . . . 47 454 242 Average 183 | 1 51 193 30 . 20 70 13 . . . . 17 . . . . 164 63 286 121 . . . . 374 397 288 Influence Increases 9622 | 5 289 824 198 . 311 396 66 282 63 . 285 132 70 50 . 185 1333 104 1021 446 120 245 545 180 1462 212 798 Destroy 0b10 Robot/C 5740 | . 180 440 140 . 260 240 20 260 60 . 240 60 60 40 . 160 640 . 440 180 100 160 460 160 980 80 380 Destroy 0b10 Robot/NC 325 | 5 20 55 . . . 10 5 . . . . 5 . . . 5 35 . 25 20 . 5 25 . 85 10 15 Destroy Leader 1092 | . 46 148 30 . 40 74 10 20 . . 30 30 10 10 . 20 160 . 72 40 20 20 . 20 190 32 70 Allied During Kill 303 | . . . . . . . . 2 3 . 15 6 . . . . . . 277 . . . . . . . . Successful Hack 369 | . 36 44 . . . 23 31 . . . . 31 . . . . 32 . 21 74 . . . . 38 39 . Disable Machine 345 | . . 30 . . . . . . . . . . . . . . 180 . 45 30 . . . . 30 15 15 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 Destroy Structure 728 | . 7 2 13 . 11 4 . . . . . . . . . . 226 104 96 102 . . . . 94 36 33 Partial Spotted 15 | . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . Lose Combat Pursuer 555 | . . 105 15 . . 45 . . . . . . . . . . 60 . 30 . . 60 60 . 45 . 135 Influence Decreases 9356 | 5 198 729 380 4 167 362 244 282 45 18 160 257 70 50 . 156 844 622 568 598 336 330 60 595 723 617 936 Entered New Map 2157 | . . 53 114 4 . 89 98 . . 18 . 47 . . . . 11 337 . 232 112 17 . 485 23 355 162 Time Decay 5842 | 5 198 496 266 . 147 273 146 262 45 . 160 210 70 50 . 156 553 168 448 326 214 283 60 110 560 262 374 Lost Part 960 | . . 30 . . 20 . . . . . . . . . . . 280 . 10 40 10 30 . . 140 . 400 Lost Ally 247 | . . . . . . . . 20 . . . . . . . . . 117 110 . . . . . . . . Purge Threat 150 | . . 150 . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 65 | . 1 4 . . . 2 1 . . . . 2 . . . . 18 . 7 3 . . . . 19 1 7 Investigation 7 | . . 2 . . . 1 . . . . . . . . . . 1 . 1 . . . . . 2 . . Extermination 21 | . . . . . . . 1 . . . . 2 . . . . 5 . 1 2 . . . . 7 1 2 Reinforcement 22 | . 1 2 . . . 1 . . . . . . . . . . 5 . 3 1 . . . . 7 . 2 Assault 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 Garrison 10 | . . . . . . . . . . . . . . . . . 7 . 2 . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Construction Impeded 6 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 3 . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Res Acc Distress Signals 21 | . 2 4 . . . 1 . . . . . . . . . . 3 . 1 . . . 1 . 7 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 435 | . 14 37 8 . 14 13 2 12 2 . 10 4 3 2 . 8 65 8 19 14 5 13 44 6 79 7 46 Peak Tracking Total 17 | . 4 7 4 . 4 5 1 7 2 . 3 1 3 1 . 3 12 5 4 6 3 6 13 3 7 3 17 Tactical Retreats 23 | . . 3 1 . . 2 . . . . . . . . . . 3 1 1 . . 3 3 . 3 . 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Res Acc Traps Triggered 14 | . 3 1 . . . 1 . . . . . 3 . . . . 3 . 1 . . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 23 | . . . 4 . . . . . . . . . . . . 8 . . . . . 11 . . . . . Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Most Traps Carried 2 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Res Acc Machines Disabled 24 | . . 2 . . . . . . . . . . . . . . 12 . 3 2 . . . . 2 1 2 Max in Single Turn 6 | . . 1 . . . . . . . . . . . . . . 6 . . 2 . . . . 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Res Acc Machines Accessed 70 | . 4 7 1 1 . 4 5 1 . 3 . 5 . . . . 10 . 5 6 . . 2 . 11 4 1 Terminals 44 | . 4 5 . . . 4 4 . . . . 3 . . . . 7 . 2 4 . . . . 7 3 1 Fabricators 5 | . . . . . . . . . . . . 2 . . . . . . 3 . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . . . . . . 2 . . 1 . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . 2 . . . . 1 . . . . . . . . . 1 . . 1 . . . . 3 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 201 | . 15 34 1 1 . 17 9 1 . 19 . 9 . . . . 22 . 8 19 . . 2 . 29 14 1 Successful 122 | . 10 22 1 1 . 9 3 1 . 19 . 3 . . . . 9 . 4 10 . . 2 . 18 10 . Failed 78 | . 5 11 . . . 8 6 . . . . 6 . . . . 13 . 4 9 . . . . 11 4 1 Catastrophic 21 | . 2 1 . . . 1 1 . . . . 2 . . . . 3 . 2 1 . . . . 6 1 1 Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Manual 48 | . 7 4 . 1 . 7 4 . . . . 4 . . . . 6 . 1 6 . . 1 . 4 2 1 Terminals 120 | . 15 17 . . . 17 7 . . . . 7 . . . . 16 . 2 14 . . . . 16 8 1 Fabricators 8 | . . . . . . . . . . . . 2 . . . . . . 6 . . . . . . . . Repair Stations 7 | . . . . . . . . . . . . . . . . . 3 . . 3 . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 42 | . . 17 . . . . 2 . . . . . . . . . 3 . . 2 . . . . 12 6 . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 66 | . 8 6 1 1 . 6 . 1 . 19 . 2 . . . . 7 . . 4 . . 2 . 5 4 . Record 9 | . . . . . . . . . . 4 . . . . . . 1 . . 1 . . 1 . 1 1 . Part Schematic 9 | . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 3 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Prototype ID Bank 7 | . 1 1 . . . 1 . . . 3 . . . . . . 1 . . . . . . . . . . Open Door 3 | . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . Branch Access Points 5 | . 1 1 . . . . . . . . . 1 . . . . . . . 1 . . . . 1 . . Emergency Access Points 3 | . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Terminal Index 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Alert Level 5 | . 1 2 . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Security Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Extermination Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . . . . . . 1 . . . . . . . . . . 2 . . 1 . . . . . 1 . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Build 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . Scan Component 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 32 | . . 14 . . . . 1 . . . . . . . . . . . . 1 . . . . 11 5 . Insert Component 6 | . . 4 . . . . . . . . . . . . . . . . . . . . . . 2 . . Analyze 7 | . . 6 . . . . . . . . . . . . . . . . . . . . . . 1 . . Retrieve Study 19 | . . 4 . . . . 1 . . . . . . . . . . . . 1 . . . . 8 5 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 17 | . 2 2 . . . 3 2 . . . . 1 . . . . 1 . . 3 . . . . 2 1 . Terminals 17 | . 2 2 . . . 3 2 . . . . 1 . . . . 1 . . 3 . . . . 2 1 . Track 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Assimilate 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Botnet 10 | . 1 1 . . . 2 1 . . . . 1 . . . . 1 . . 1 . . . . 1 1 . Operators 4 | . 1 1 . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Used 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Hacking Detections 62 | . 4 7 . . . 4 5 . . . . 5 . . . . 10 . 5 6 . . . . 11 4 1 Full Trace Events 4 | . . 1 . . . . . . . . . . . . . . 1 . 1 . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . 4 . . . . . . . 9 . . . . . . . . . . . . . . 1 . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 204 | . . . . . . . . . . . . . . . . . . . 204 . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Part Studies Acquired 19 | . . 4 . . . . 1 . . . . . . . . . . . . 1 . . . . 8 5 . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Time 28 | . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 4 . . . . . . . . . . . . . . . . . . . . . . 1 . . Part Schematics Acquired 5 | . . 4 . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Programmers 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Res Acc Total Allies 23 | . . . . . . . . 2 . . . . . . . . . 20 . . . . . . 1 . . Largest Group 20 | . . . . . . . . 2 1 1 1 1 . . . . . 20 8 . . . . . 1 . . Highest-Rated Group 720 | . . . . . . . . 62 28 28 28 28 . . . . . 720 352 . . . . . 26 . . Highest-Rated Ally 50 | . . . . . . . . 32 28 28 28 28 . . . . . 50 50 . . . . . 26 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 243 | . . . . . . . . 9 . . 1 4 . . . . . 122 107 . . . . . . . . Total Damage 9738 | . . . . . . . . 324 . . 18 61 . . . . . 6159 3176 . . . . . . . . Kills 38 | . . . . . . . . 1 . . 1 1 . . . . . 10 25 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Res Acc Active Infowar (turns) 15009 | . . 183 . . . . 322 887 478 130 337 738 705 365 2024 520 2719 . . . . . 1194 597 3810 . . Optics 15009 | . . 183 . . . . 322 887 478 130 337 738 705 365 2024 520 2719 . . . . . 1194 597 3810 . . Robot Analysis Total 5 | . 3 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Derelict Logs Recovered 14 | . . . 1 . . . . 2 1 . 1 . 3 1 . 1 . . . . 2 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Res Acc Turns Passed 27468 | 72 920 1327 874 416 1305 1775 795 887 478 130 337 738 705 365 2024 520 2805 430 1233 726 447 683 1587 597 3860 571 861 Spaces Moved 12314 | 46 459 681 466 235 511 462 480 468 259 75 178 346 366 188 630 260 1324 265 592 291 219 335 572 304 1614 277 411 Core 149 | 5 . . . . . . . . . . . . . . 3 . 63 4 . . . . . . . . 74 Treads 1983 | . . 226 466 235 511 452 . . . . . . . . . . 28 . . . . . . . 46 . 19 Legs 4979 | 41 459 97 . . . . . . . . . . . . . . . . 499 291 219 335 572 304 1568 277 317 Wheels 4849 | . . 358 . . . 10 480 468 259 75 178 346 366 188 627 260 1233 . . . . . . . . . 1 Hover 354 | . . . . . . . . . . . . . . . . . . 261 93 . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 120 90 170 170 170 145 145 175 175 175 175 190 190 190 190 190 50 40 120 172 178 181 181 187 167 161 50 Average Speed 174 | 112 120 135 170 170 170 314 159 175 175 175 175 190 190 190 202 190 133 144 177 176 178 181 182 187 192 163 148 Slowest Speed 2900 | 120 190 190 170 170 170 330 190 175 175 175 175 190 190 190 2900 190 330 600 270 180 181 181 190 187 310 165 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 87 61 90 63 86 38 10 72 43 70 38 13 59 31 70 52 27 86 20 8 45 56 69 64 38 11 13 Regions Visited 27 Branch Regions 15 Pre-discovered Areas 7 | . . . . . . . . 1 . 1 . . 1 . 1 1 . . . . . 2 . . . . . Known Exits Taken 6 | . . 1 . . . . . . . . 1 1 . . . . . . 1 1 . . . . 1 . . Unknown Exits Taken 19 | 1 1 . 1 1 1 1 1 1 1 1 . . 1 1 1 1 . . . . 1 1 1 1 . 1 . Scrap Searched 25 | . . . 2 . 1 . . 2 2 . 1 . 5 1 3 . . . . . 2 2 . 4 . . . Spaces Dug 19 | . . . . . . . . . . . . . . . . . 13 . . 5 . . . . 1 . . Terrain Destroyed 363 | . 3 . 14 . 14 4 . 3 1 . 4 . 2 1 . 4 109 . 6 55 4 14 63 2 38 12 10 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Projectile 125 | . . . . . 4 4 . 3 1 . 4 . 2 1 . 4 58 . 6 10 4 14 . . . . 10 AOE 237 | . 3 . 14 . 10 . . . . . . . . . . . 51 . . 45 . . 63 2 37 12 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Res Acc Total 17296 | 59 763 920 519 254 907 793 510 535 277 74 196 424 372 190 1372 274 2186 309 768 469 255 381 1078 317 2183 357 554 Wait 3709 | 2 244 82 27 14 357 290 14 32 4 . 11 32 . . 734 1 705 17 102 146 20 14 403 4 362 39 53 Move 12290 | 45 458 680 465 234 510 461 479 467 258 74 177 345 365 187 629 259 1324 264 592 290 218 334 571 303 1614 276 411 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 174 | 3 6 20 3 1 5 16 10 4 . . . 12 1 . . . 18 4 7 2 1 3 12 1 34 4 7 Fast Attach 111 | 5 8 5 . . . 1 1 . . . . 1 1 . 3 . 2 12 14 4 3 1 18 . 22 3 7 Attach 90 | 1 . 5 . . 4 2 2 . . . . 2 . . . . 24 3 1 3 1 4 2 . 14 6 16 Detach 25 | . 2 1 . . . . 1 . . . . . . . . . 2 2 2 1 . . 3 . 9 2 . Swap 109 | 1 6 14 . 1 2 5 1 . 14 . . 5 . . . . 8 3 11 1 3 2 8 . 16 5 3 Drop 214 | . 7 25 3 4 2 18 1 3 . . . 13 2 . 3 . 14 4 28 4 2 1 37 1 30 5 7 Fire 490 | 2 32 88 14 . 23 . . 4 . . 8 6 3 3 3 6 84 . 5 18 7 11 23 8 79 17 46 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Ram 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 Kick 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Crush 13 | . . . 3 . 4 . . . . . . . . . . . 5 . . . . . . . 1 . . Escape Stasis 13 | . . . . . . . . . . . . 8 . . . . . . 5 . . . . . . . . Rewire 26 | . . . . . . . . 25 . . . . . . . . . . 1 . . . . . . . . Trap 23 | . . . 4 . . . . . . . . . . . . 8 . . . . . 11 . . . . . Miscellaneous 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -5/Waste -5/Factory -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res / Qua x2) -2/Research -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 584 | -10/Materials | Discovered new exit (range 15) 596 | -10/Materials | Identified exit to Mines 755 | -10/Materials | Discovered new exit (range 7) 993 | -10/Materials | Entered another Materials area 993 | -9/Materials | Evolved 2 slots: Utility x2 1686 | -9/Materials | Central database locked down 1794 | -9/Materials | Identified exit to Mines 1883 | -9/Materials | Discovered new exit (range 16) 2320 | -9/Materials | Entered Mines 2327 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2336 | -9/Mines | Learned 4 Materials zone layouts 2338 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2471 | -9/Mines | Found a hidden stash of uninstalled traps 2492 | -9/Mines | Discovered new exit (range 12) 2840 | -9/Mines | Core integrity fell below 50% 2869 | -9/Mines | Discovered new exit (range 3) 3185 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3187 | -9/Mines | Discovered new exit (range 5) 3194 | -9/Mines | Entered Exiles 3220 | -9/Exiles | Discovered new exit (range 15) 3237 | -9/Exiles | Met 8R-AWN 3262 | -9/Exiles | Met EX-HEX 3337 | -9/Exiles | Met EX-BIN 3356 | -9/Exiles | Aligned with FarCom system 3358 | -9/Exiles | Given EX-Vault access code 3398 | -9/Exiles | Opened EX-Vault 3410 | -9/Exiles | Found AWS/Autocannon 3445 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3470 | -9/Exiles | Exiles lab attacked by MAIN.C 3583 | -9/Exiles | Discovered new exit (range 10) 3610 | -9/Exiles | Left Exiles lab with AWS/Autocannon 3610 | -9/Exiles | Entered Mines 4834 | -8/Mines | Found DCF Scrap (13 items) 4901 | -8/Mines | Discovered new exit (range 5) 4915 | -8/Mines | Entered Materials 4915 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5200 | -8/Materials | Build established: Skirmisher 6158 | -8/Materials | Discovered new exit (range 16) 6690 | -8/Materials | Entered Factory 6690 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7195 | -7/Factory | Discovered new exit (range 8) 7476 | -7/Factory | Discovered new exit (range 6) 7485 | -7/Factory | Entered Lower Caves 7671 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7710 | -7/Lower Caves | Destroyed 7 combat bots 7775 | -7/Lower Caves | Build established: Gunner 7848 | -7/Lower Caves | Learned 4 Factory zone layouts 7974 | -7/Lower Caves | Encountered a Warlord checkpoint 8330 | -7/Lower Caves | Discovered new exit (range 5) 8372 | -7/Lower Caves | Entered another Lower Caves area 8372 | -7/Lower Caves | Accompanied by 1 ally 8469 | -7/Lower Caves | Activated DRS Beacon 8748 | -7/Lower Caves | Learned Factory emergency access door positions 8822 | -7/Lower Caves | Discovered new exit (range 12) 8850 | -7/Lower Caves | Entered Data Miner 8850 | -7/Data Miner | Accompanied by 1 ally 8850 | -7/Data Miner | Discovered new exit (range 6) 8880 | -7/Data Miner | Met Data Miner 8917 | -7/Data Miner | Learned location of Section 7 (-3) 8917 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8940 | -7/Data Miner | Received God Mode back door access code from Data Miner 8980 | -7/Data Miner | Entered Proximity Caves 8980 | -6/Proximity Caves | Accompanied by 1 ally 9136 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9199 | -6/Proximity Caves | Identified exit to Factory 9317 | -6/Proximity Caves | Entered Factory 9317 | -6/Factory | Accompanied by 1 ally 9317 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9492 | -6/Factory | Identified exit to Lower Caves 9492 | -6/Factory | Identified exit to Extension 10055 | -6/Factory | Entered Lower Caves 10096 | -6/Lower Caves | Encountered a Warlord checkpoint 10156 | -6/Lower Caves | Learned location of Extension (-6) 10431 | -6/Lower Caves | Learned Factory garrison access intel 10538 | -6/Lower Caves | Learned location of 1 exit from Factory 10682 | -6/Lower Caves | Discovered new exit (range 14) 10760 | -6/Lower Caves | Entered another Lower Caves area 10952 | -6/Lower Caves | Discovered new exit (range 18) 10964 | -6/Lower Caves | Encountered a Warlord checkpoint 10992 | -6/Lower Caves | Learned Factory garrison access intel 11125 | -6/Lower Caves | Entered Zion 11179 | -6/Zion | System corruption cleaned by Quarantine Array 11438 | -6/Zion | Found Prototype Device 11438 | -6/Zion | Identified Bomb Factory No. 2 12761 | -6/Zion | Rebuked by Imprinter 13098 | -6/Zion | Discovered new exit (range 14) 13149 | -6/Zion | Entered Proximity Caves 13506 | -5/Proximity Caves | Learned location of Armory (-4) 13650 | -5/Proximity Caves | Discovered new exit (range 11) 13669 | -5/Proximity Caves | Entered Factory 13669 | -5/Factory | Evolved 2 slots: Propulsion x2 13670 | -5/Factory | Identified exit to Factory 13671 | -5/Factory | Loaded intel: 4 garrison access locations 14277 | -5/Factory | AWS/Autocannon suddenly broke down 14640 | -5/Factory | Build established: Pyromaniac-Skirmisher 14780 | -5/Factory | Discovered exit to Factory (range 4) 14967 | -5/Factory | Garrison activated, responded to threat 15673 | -5/Factory | Garrison activated, responded to threat 16193 | -5/Factory | Garrison activated, responded to threat 16261 | -5/Factory | Lost 6 parts (1n5w) 16386 | -5/Factory | Lost 9 parts (2p1n3u3w) 16393 | -5/Factory | Cargo convoy interrupted 16415 | -5/Factory | System corruption reached 10% 16439 | -5/Factory | Released all parts (4) 16441 | -5/Factory | Core integrity fell below 50% 16466 | -5/Factory | Core integrity fell below 20% 16468 | -5/Factory | Lost 11 parts (5n4u2w) 16474 | -5/Factory | Sucked down chute 16474 | -5/Factory | Entered Waste 16475 | -5/Waste | Met a frightened Derelict 16480 | -5/Waste | Spotted C-40 Crusher 16489 | -5/Waste | Spotted C-40 Crusher 16513 | -5/Waste | Spotted C-40 Crusher 16515 | -5/Waste | Spotted C-40 Crusher 16516 | -5/Waste | Spotted C-40 Crusher 16522 | -5/Waste | Warlord forces began an assault 16562 | -5/Waste | Lost 3 allies 16725 | -5/Waste | Spotted C-40 Crusher 16736 | -5/Waste | Allies destroyed C-40 Crusher 16746 | -5/Waste | Allies destroyed C-40 Crusher 16766 | -5/Waste | Allies destroyed C-40 Crusher 16771 | -5/Waste | Discovered new exit (range 16) 16776 | -5/Waste | Lost 4 allies 16851 | -5/Waste | Build established: Derelict-Tank 16904 | -5/Waste | Entered Factory 16904 | -5/Factory | Accompanied by 8 allies 16905 | -5/Factory | Loaded intel: 4 garrison access locations 17515 | -5/Factory | Build established: Scavenger-Tank 17707 | -5/Factory | Garrison activated, responded to threat 17857 | -5/Factory | Garrison activated, responded to threat 17894 | -5/Factory | Fabricated Cld. Plasma Cannon? 17907 | -5/Factory | Discovered exit to Factory (range 9) 18137 | -5/Factory | Entered another Factory area 18137 | -4/Factory | Evolved 2 slots: Power x2 18421 | -4/Factory | Identified exit to Upper Caves 18421 | -4/Factory | Identified exit to Armory 18432 | -4/Factory | Build established: Scavenger-Skirmisher 18620 | -4/Factory | Repaired Thunder Leg+ 18863 | -4/Factory | Entered Upper Caves 18865 | -4/Upper Caves | Destroyed 8 combat bots 18893 | -4/Upper Caves | Lost 4 parts (1p1n2u) 19257 | -4/Upper Caves | Discovered new exit (range 5) 19273 | -4/Upper Caves | Learned location of 1 exit from Research 19310 | -4/Upper Caves | Entered another Upper Caves area 19348 | -4/Upper Caves | Lost 3 parts (2u1w) 19382 | -4/Upper Caves | Build established: Scavenger-Gunner 19521 | -4/Upper Caves | Discovered new exit (range 11) 19579 | -4/Upper Caves | Encountered a Warlord checkpoint 19899 | -4/Upper Caves | Entered a destroyed Warlord outpost 19982 | -4/Upper Caves | Discovered new exit (range 7) 19993 | -4/Upper Caves | Entered Warlord 20266 | -4/Warlord | Found Prototype Energy Gun 20266 | -4/Warlord | Identified Plasma Storm 20346 | -4/Warlord | Opened Warlord's prototype stash 20354 | -4/Warlord | Found Prototype Reactor 20354 | -4/Warlord | Identified Vortex Chain Reactor 20386 | -4/Warlord | Found Prototype Processor 20386 | -4/Warlord | Identified Spectral Analyzer 20446 | -4/Warlord | Visited the Vortex Lab 20454 | -4/Warlord | Found Prototype Energy Gun 20454 | -4/Warlord | Identified Vortex Shotgun 20457 | -4/Warlord | Warlord's base attacked by MAIN.C 20463 | -4/Warlord | Found Prototype Piercing Weapon 20463 | -4/Warlord | Identified Vortex Lance 20485 | -4/Warlord | Found Vortex Shotgun 20665 | -4/Warlord | Met Warlord 20807 | -4/Warlord | Warlord forces counterattacked 21132 | -4/Warlord | Warlord base infiltrated, sounded retreat 21133 | -4/Warlord | Enhanced Grunt warped into view 21133 | -4/Warlord | Enhanced Grunt warped into view 21133 | -4/Warlord | Enhanced Grunt warped into view 21133 | -4/Warlord | Enhanced Demolisher warped into view 21133 | -4/Warlord | Enhanced Demolisher warped into view 21133 | -4/Warlord | Enhanced Demolisher warped into view 21181 | -4/Warlord | Spotted Executioner 21209 | -4/Warlord | Found Prototype Device 21212 | -4/Warlord | Identified Adv. Kinecellerator 21214 | -4/Warlord | Found Prototype Processor 21214 | -4/Warlord | Identified Exp. Core Analyzer 21237 | -4/Warlord | Found Prototype Ballistic Cannon 21237 | -4/Warlord | Identified Hvy. Autocannon 21324 | -4/Warlord | Lost 6 allies 21335 | -4/Warlord | Spotted Executioner 21384 | -4/Warlord | Spotted Striker 21390 | -4/Warlord | P-70 Sage assimilated allied SD-7E6(c) 21390 | -4/Warlord | P-80 Master assimilated allied Y3-Y7Q(m) 21418 | -4/Warlord | Destroyed Executioner 21448 | -4/Warlord | Destroyed 11 combat bots 21457 | -4/Warlord | Spotted Striker 21457 | -4/Warlord | Spotted Executioner 21464 | -4/Warlord | Destroyed Striker 21470 | -4/Warlord | Destroyed Executioner 21508 | -4/Warlord | Destroyed 12 combat bots 21509 | -4/Warlord | Discovered new exit (range 14) 21580 | -4/Warlord | Entered Proximity Caves 21645 | -3/Proximity Caves | Build established: Scavenger-Tank 22141 | -3/Proximity Caves | Discovered new exit (range 19) 22177 | -3/Proximity Caves | Entered Research 22177 | -3/Research | Evolved 2 slots: Utility x2 22178 | -3/Research | Identified exit to Research 22288 | -3/Research | Watched by a mysterious "MATRIX" hacker. 22804 | -3/Research | Spotted B-86 Titan 22830 | -3/Research | Destroyed B-86 Titan 23441 | -3/Research | Found Quantum Capacitor 23819 | -3/Research | System corruption reached 10% 24039 | -3/Research | Found Prototype Device 24039 | -3/Research | Identified Exp. Thermal Defense Suite 24427 | -3/Research | First assault squad dispatched 24694 | -3/Research | Cargo convoy interrupted 24830 | -3/Research | Incoming assault squad redirected 25248 | -3/Research | Build established: Scavenger-Skirmisher 25451 | -3/Research | Incoming assault squad redirected 25822 | -3/Research | Identified exit to Quarantine 26021 | -3/Research | Lost 3 parts (1p2u) 26037 | -3/Research | Entered another Research area 26037 | -2/Research | Evolved 2 slots: Utility x2 26326 | -2/Research | Build established: Scavenger-Tank 26501 | -2/Research | Discovered new exit (range 10) 26608 | -2/Research | Entered Access 26608 | -1/Access | Evolved 2 slots: Utility x2 26937 | -1/Access | Build established: Scavenger-Gunner 27170 | -1/Access | Lost 3 parts (3u) 27186 | -1/Access | Destroyed 9 combat bots 27302 | -1/Access | System corruption reached 10% 27307 | -1/Access | Spotted B-99 Colossus 27423 | -1/Access | Released all parts (3) 27430 | -1/Access | Core integrity fell below 50% 27446 | -1/Access | Core integrity fell below 20% 27462 | -1/Access | Lost 34 parts (5p10n9u10w) 27469 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 27431_ Slammed into H-88 Terminator. 27432_ Slug penetrates Wall. 27432_ U-05 Engineer builds a Wall. 27433_ Slug penetrates Wall. 27436_ Penetrated by Slug. 27436_ Slug penetrates Wall. 27437_ Wall collapses. 27437_ Slug penetrates Wall. 27442_ Acquired Imp. Core Shielding. 27443_ U-05 Engineer builds a Wall. 27445_ Penetrated by Slug. 27450_ System corrupted: Component data lost. 27462_ Acquired Centrium Leg. 27463_ Wave Collapse Detector explodes. 27463_ Imp. Core Shielding destroyed. 27465_ The unstable cave ceiling collapses. 27466_ Wave Collapse Detector explodes. 27467_ Slug penetrates Wall. [Achievement: 30k Club] [Achievement: Torch] Map ----- +----------------------------------------------------+ | #######?????????????????????????????????????? | | ?????????????????????????????????????? | | ????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ###################?????????????????????????? | | !! ^ ???????w????????????????? | | !! ????????????????????????? | | ! ???????????????????????? | | ???????????????????????? | | ???????????????????????? | | ???????????????????????? | | ???????????????????????? | | ##### h ##############????????????????? | | ?#### h # =]] #????????????????? | | ????# # =] #????????????????? | | #???#!! = # =] +????????????????? | | ??#! # @ #????????????????? | | ??# g # #????????????????? | | ! ?# h # #????????????????? | | ?# # #????????????????? | | # "" "" # #????????????????? | | # = "R"" g # #????????????????? | | + = """" # #????????????????? | | # g # #????????????????? | | # w # #????????????????? | | ?# ## #????????????????? | | ?##### # ## #######??????????? | | ??????# # # #??????????? | | ##??????#### # #??????????? | | ???????????# /p " #??????????? | | ???????????# # """ #??????????? | | ???????????# # """ #??????????? | | ???????????# # " #??????????? | | ???????????# # #??????????? | | ???????????# # #??????????? | | ???????????# ####################??????????? | | ???????????# #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????# #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 242 Coolant Potential 80 Energy Generation 97 Energy Capacity 1550 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Power Amplification 30 Base Temperature (-) 200 Corruption Containment 12 Armor Coverage 1285 Resistance: EX 50 Core Shielding 30 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 4 Energy Filtering 30 Particle Charging 25 Kinecelleration 40 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed EM Pulse Gun | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Cmb. Airjet | -7/Data Miner | Free Thunder Leg | -3/Research | Scanalyzed Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Cld. Plasma Cannon | x1 | -5/Factory Repaired ---------- Thunder Leg | 32% | -4/Factory Studied --------- EM Pulse Gun | -9/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Plasma Cannon | -7/Factory | Hacked Thunder Leg | -4/Factory | Hacked Myomer Leg | -3/Research | Hacked Biometal Leg | -3/Research | Hacked Antimatter Reactor | -3/Research | Hacked Flexi-carbon Leg | -3/Research | Hacked Phase Gun | -3/Research | Hacked Arm. Huge Wheel | -3/Research | Hacked Hvy. Disruptor Cannon | -3/Research | Hacked Imp. Thunder Leg | -3/Research | Hacked Lgt. Quantum Reactor | -2/Research | Hacked Biometal Medium Treads | -2/Research | Hacked Mic. Antimatter Reactor | -2/Research | Hacked Gamma Rifle | -2/Research | Hacked Powered Hammer | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- 30k Club Cannon Specialist Torch Well-fed Force Field Challenges ------------ None Game ------ Seed PiercelightSpectralWarhead Manual? 0 Play Time 03:52:10 Cumulative 111.6 hours Start 2026.06.20 @ 15:01:38 End 2026.06.20 @ 21:30:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 51 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6834615b-01b3-408a-93f0-be2b33d0f844